3032 lines
126 KiB
C
3032 lines
126 KiB
C
/*
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* Copyright 2014 Henri Verbeet for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "wine/port.h"
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#include "d2d1_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d2d);
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#define INITIAL_CLIP_STACK_SIZE 4
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static const D2D1_MATRIX_3X2_F identity =
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{
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1.0f, 0.0f,
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0.0f, 1.0f,
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0.0f, 0.0f,
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};
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struct d2d_draw_text_layout_ctx
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{
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ID2D1Brush *brush;
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D2D1_DRAW_TEXT_OPTIONS options;
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};
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static ID2D1Brush *d2d_draw_get_text_brush(struct d2d_draw_text_layout_ctx *context, IUnknown *effect)
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{
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ID2D1Brush *brush = NULL;
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if (effect && SUCCEEDED(IUnknown_QueryInterface(effect, &IID_ID2D1Brush, (void**)&brush)))
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return brush;
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ID2D1Brush_AddRef(context->brush);
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return context->brush;
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}
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static void d2d_rect_expand(D2D1_RECT_F *dst, const D2D1_POINT_2F *point)
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{
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if (point->x < dst->left)
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dst->left = point->x;
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if (point->y < dst->top)
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dst->top = point->y;
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if (point->x > dst->right)
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dst->right = point->x;
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if (point->y > dst->bottom)
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dst->bottom = point->y;
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}
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static void d2d_rect_intersect(D2D1_RECT_F *dst, const D2D1_RECT_F *src)
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{
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if (src->left > dst->left)
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dst->left = src->left;
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if (src->top > dst->top)
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dst->top = src->top;
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if (src->right < dst->right)
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dst->right = src->right;
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if (src->bottom < dst->bottom)
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dst->bottom = src->bottom;
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}
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static void d2d_rect_set(D2D1_RECT_F *dst, float left, float top, float right, float bottom)
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{
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dst->left = left;
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dst->top = top;
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dst->right = right;
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dst->bottom = bottom;
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}
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static void d2d_size_set(D2D1_SIZE_U *dst, float width, float height)
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{
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dst->width = width;
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dst->height = height;
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}
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static BOOL d2d_clip_stack_init(struct d2d_clip_stack *stack)
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{
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if (!(stack->stack = HeapAlloc(GetProcessHeap(), 0, INITIAL_CLIP_STACK_SIZE * sizeof(*stack->stack))))
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return FALSE;
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stack->size = INITIAL_CLIP_STACK_SIZE;
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stack->count = 0;
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return TRUE;
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}
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static void d2d_clip_stack_cleanup(struct d2d_clip_stack *stack)
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{
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HeapFree(GetProcessHeap(), 0, stack->stack);
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}
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static BOOL d2d_clip_stack_push(struct d2d_clip_stack *stack, const D2D1_RECT_F *rect)
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{
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D2D1_RECT_F r;
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if (stack->count == stack->size)
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{
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D2D1_RECT_F *new_stack;
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unsigned int new_size;
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if (stack->size > UINT_MAX / 2)
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return FALSE;
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new_size = stack->size * 2;
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if (!(new_stack = HeapReAlloc(GetProcessHeap(), 0, stack->stack, new_size * sizeof(*stack->stack))))
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return FALSE;
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stack->stack = new_stack;
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stack->size = new_size;
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}
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r = *rect;
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if (stack->count)
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d2d_rect_intersect(&r, &stack->stack[stack->count - 1]);
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stack->stack[stack->count++] = r;
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return TRUE;
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}
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static void d2d_clip_stack_pop(struct d2d_clip_stack *stack)
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{
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if (!stack->count)
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return;
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--stack->count;
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}
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static void d2d_rt_draw(struct d2d_d3d_render_target *render_target, enum d2d_shape_type shape_type,
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ID3D10Buffer *ib, unsigned int index_count, ID3D10Buffer *vb, unsigned int vb_stride,
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ID3D10Buffer *vs_cb, ID3D10Buffer *ps_cb, struct d2d_brush *brush, struct d2d_brush *opacity_brush)
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{
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struct d2d_shape_resources *shape_resources = &render_target->shape_resources[shape_type];
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ID3D10Device *device = render_target->device;
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D3D10_RECT scissor_rect;
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unsigned int offset;
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D3D10_VIEWPORT vp;
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HRESULT hr;
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vp.TopLeftX = 0;
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vp.TopLeftY = 0;
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vp.Width = render_target->pixel_size.width;
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vp.Height = render_target->pixel_size.height;
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vp.MinDepth = 0.0f;
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vp.MaxDepth = 1.0f;
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if (FAILED(hr = render_target->stateblock->lpVtbl->Capture(render_target->stateblock)))
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{
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WARN("Failed to capture stateblock, hr %#x.\n", hr);
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return;
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}
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ID3D10Device_ClearState(device);
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ID3D10Device_IASetInputLayout(device, shape_resources->il);
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ID3D10Device_IASetPrimitiveTopology(device, D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
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ID3D10Device_IASetIndexBuffer(device, ib, DXGI_FORMAT_R16_UINT, 0);
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offset = 0;
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ID3D10Device_IASetVertexBuffers(device, 0, 1, &vb, &vb_stride, &offset);
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ID3D10Device_VSSetConstantBuffers(device, 0, 1, &vs_cb);
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ID3D10Device_VSSetShader(device, shape_resources->vs);
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ID3D10Device_PSSetConstantBuffers(device, 0, 1, &ps_cb);
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ID3D10Device_RSSetViewports(device, 1, &vp);
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if (render_target->clip_stack.count)
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{
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const D2D1_RECT_F *clip_rect;
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clip_rect = &render_target->clip_stack.stack[render_target->clip_stack.count - 1];
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scissor_rect.left = clip_rect->left + 0.5f;
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scissor_rect.top = clip_rect->top + 0.5f;
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scissor_rect.right = clip_rect->right + 0.5f;
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scissor_rect.bottom = clip_rect->bottom + 0.5f;
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}
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else
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{
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scissor_rect.left = 0.0f;
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scissor_rect.top = 0.0f;
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scissor_rect.right = render_target->pixel_size.width;
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scissor_rect.bottom = render_target->pixel_size.height;
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}
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ID3D10Device_RSSetScissorRects(device, 1, &scissor_rect);
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ID3D10Device_RSSetState(device, render_target->rs);
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ID3D10Device_OMSetRenderTargets(device, 1, &render_target->view, NULL);
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if (brush)
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d2d_brush_bind_resources(brush, opacity_brush, render_target, shape_type);
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else
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ID3D10Device_PSSetShader(device, shape_resources->ps[D2D_BRUSH_TYPE_SOLID][D2D_BRUSH_TYPE_COUNT]);
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if (ib)
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ID3D10Device_DrawIndexed(device, index_count, 0, 0);
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else
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ID3D10Device_Draw(device, index_count, 0);
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if (FAILED(hr = render_target->stateblock->lpVtbl->Apply(render_target->stateblock)))
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WARN("Failed to apply stateblock, hr %#x.\n", hr);
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}
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static inline struct d2d_d3d_render_target *impl_from_ID2D1RenderTarget(ID2D1RenderTarget *iface)
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{
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return CONTAINING_RECORD(iface, struct d2d_d3d_render_target, ID2D1RenderTarget_iface);
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}
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static HRESULT STDMETHODCALLTYPE d2d_d3d_render_target_QueryInterface(ID2D1RenderTarget *iface, REFIID iid, void **out)
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{
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struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
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TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
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if (IsEqualGUID(iid, &IID_ID2D1RenderTarget)
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|| IsEqualGUID(iid, &IID_ID2D1Resource)
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|| IsEqualGUID(iid, &IID_IUnknown))
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{
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ID2D1RenderTarget_AddRef(iface);
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*out = iface;
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return S_OK;
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}
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else if (IsEqualGUID(iid, &IID_ID2D1GdiInteropRenderTarget))
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{
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ID2D1GdiInteropRenderTarget_AddRef(&render_target->ID2D1GdiInteropRenderTarget_iface);
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*out = &render_target->ID2D1GdiInteropRenderTarget_iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
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*out = NULL;
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return E_NOINTERFACE;
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}
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static ULONG STDMETHODCALLTYPE d2d_d3d_render_target_AddRef(ID2D1RenderTarget *iface)
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{
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struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
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ULONG refcount = InterlockedIncrement(&render_target->refcount);
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TRACE("%p increasing refcount to %u.\n", iface, refcount);
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return refcount;
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}
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static ULONG STDMETHODCALLTYPE d2d_d3d_render_target_Release(ID2D1RenderTarget *iface)
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{
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struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
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ULONG refcount = InterlockedDecrement(&render_target->refcount);
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TRACE("%p decreasing refcount to %u.\n", iface, refcount);
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if (!refcount)
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{
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unsigned int i, j, k;
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d2d_clip_stack_cleanup(&render_target->clip_stack);
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IDWriteRenderingParams_Release(render_target->default_text_rendering_params);
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if (render_target->text_rendering_params)
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IDWriteRenderingParams_Release(render_target->text_rendering_params);
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ID3D10BlendState_Release(render_target->bs);
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ID3D10RasterizerState_Release(render_target->rs);
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ID3D10Buffer_Release(render_target->vb);
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ID3D10Buffer_Release(render_target->ib);
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for (i = 0; i < D2D_SHAPE_TYPE_COUNT; ++i)
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{
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for (j = 0; j < D2D_BRUSH_TYPE_COUNT; ++j)
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{
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for (k = 0; k < D2D_BRUSH_TYPE_COUNT + 1; ++k)
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{
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if (render_target->shape_resources[i].ps[j][k])
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ID3D10PixelShader_Release(render_target->shape_resources[i].ps[j][k]);
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}
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}
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ID3D10VertexShader_Release(render_target->shape_resources[i].vs);
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ID3D10InputLayout_Release(render_target->shape_resources[i].il);
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}
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render_target->stateblock->lpVtbl->Release(render_target->stateblock);
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ID3D10RenderTargetView_Release(render_target->view);
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ID3D10Device_Release(render_target->device);
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ID2D1Factory_Release(render_target->factory);
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HeapFree(GetProcessHeap(), 0, render_target);
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}
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return refcount;
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}
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static void STDMETHODCALLTYPE d2d_d3d_render_target_GetFactory(ID2D1RenderTarget *iface, ID2D1Factory **factory)
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{
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struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
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TRACE("iface %p, factory %p.\n", iface, factory);
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*factory = render_target->factory;
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ID2D1Factory_AddRef(*factory);
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}
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static HRESULT STDMETHODCALLTYPE d2d_d3d_render_target_CreateBitmap(ID2D1RenderTarget *iface,
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D2D1_SIZE_U size, const void *src_data, UINT32 pitch, const D2D1_BITMAP_PROPERTIES *desc, ID2D1Bitmap **bitmap)
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{
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struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
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struct d2d_bitmap *object;
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HRESULT hr;
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TRACE("iface %p, size {%u, %u}, src_data %p, pitch %u, desc %p, bitmap %p.\n",
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iface, size.width, size.height, src_data, pitch, desc, bitmap);
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if (SUCCEEDED(hr = d2d_bitmap_create(render_target->factory, render_target->device, size, src_data, pitch, desc, &object)))
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*bitmap = &object->ID2D1Bitmap_iface;
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return hr;
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}
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static HRESULT STDMETHODCALLTYPE d2d_d3d_render_target_CreateBitmapFromWicBitmap(ID2D1RenderTarget *iface,
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IWICBitmapSource *bitmap_source, const D2D1_BITMAP_PROPERTIES *desc, ID2D1Bitmap **bitmap)
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{
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struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
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struct d2d_bitmap *object;
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HRESULT hr;
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TRACE("iface %p, bitmap_source %p, desc %p, bitmap %p.\n",
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iface, bitmap_source, desc, bitmap);
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if (SUCCEEDED(hr = d2d_bitmap_create_from_wic_bitmap(render_target->factory, render_target->device, bitmap_source,
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desc, &object)))
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*bitmap = &object->ID2D1Bitmap_iface;
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return hr;
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}
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static HRESULT STDMETHODCALLTYPE d2d_d3d_render_target_CreateSharedBitmap(ID2D1RenderTarget *iface,
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REFIID iid, void *data, const D2D1_BITMAP_PROPERTIES *desc, ID2D1Bitmap **bitmap)
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{
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struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
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struct d2d_bitmap *object;
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HRESULT hr;
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TRACE("iface %p, iid %s, data %p, desc %p, bitmap %p.\n",
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iface, debugstr_guid(iid), data, desc, bitmap);
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if (SUCCEEDED(hr = d2d_bitmap_create_shared(iface, render_target->device, iid, data, desc, &object)))
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*bitmap = &object->ID2D1Bitmap_iface;
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return hr;
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}
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static HRESULT STDMETHODCALLTYPE d2d_d3d_render_target_CreateBitmapBrush(ID2D1RenderTarget *iface,
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ID2D1Bitmap *bitmap, const D2D1_BITMAP_BRUSH_PROPERTIES *bitmap_brush_desc,
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const D2D1_BRUSH_PROPERTIES *brush_desc, ID2D1BitmapBrush **brush)
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{
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struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
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struct d2d_brush *object;
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HRESULT hr;
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TRACE("iface %p, bitmap %p, bitmap_brush_desc %p, brush_desc %p, brush %p.\n",
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iface, bitmap, bitmap_brush_desc, brush_desc, brush);
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if (SUCCEEDED(hr = d2d_bitmap_brush_create(render_target->factory, bitmap, bitmap_brush_desc, brush_desc, &object)))
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*brush = (ID2D1BitmapBrush *)&object->ID2D1Brush_iface;
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return hr;
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}
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static HRESULT STDMETHODCALLTYPE d2d_d3d_render_target_CreateSolidColorBrush(ID2D1RenderTarget *iface,
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const D2D1_COLOR_F *color, const D2D1_BRUSH_PROPERTIES *desc, ID2D1SolidColorBrush **brush)
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{
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struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
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struct d2d_brush *object;
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HRESULT hr;
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TRACE("iface %p, color %p, desc %p, brush %p.\n", iface, color, desc, brush);
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if (SUCCEEDED(hr = d2d_solid_color_brush_create(render_target->factory, color, desc, &object)))
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*brush = (ID2D1SolidColorBrush *)&object->ID2D1Brush_iface;
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return hr;
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}
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static HRESULT STDMETHODCALLTYPE d2d_d3d_render_target_CreateGradientStopCollection(ID2D1RenderTarget *iface,
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const D2D1_GRADIENT_STOP *stops, UINT32 stop_count, D2D1_GAMMA gamma, D2D1_EXTEND_MODE extend_mode,
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ID2D1GradientStopCollection **gradient)
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{
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struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
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struct d2d_gradient *object;
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HRESULT hr;
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TRACE("iface %p, stops %p, stop_count %u, gamma %#x, extend_mode %#x, gradient %p.\n",
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iface, stops, stop_count, gamma, extend_mode, gradient);
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if (SUCCEEDED(hr = d2d_gradient_create(render_target->factory, stops, stop_count, gamma, extend_mode, &object)))
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*gradient = &object->ID2D1GradientStopCollection_iface;
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return hr;
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}
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static HRESULT STDMETHODCALLTYPE d2d_d3d_render_target_CreateLinearGradientBrush(ID2D1RenderTarget *iface,
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const D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES *gradient_brush_desc, const D2D1_BRUSH_PROPERTIES *brush_desc,
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ID2D1GradientStopCollection *gradient, ID2D1LinearGradientBrush **brush)
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{
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struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
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struct d2d_brush *object;
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HRESULT hr;
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TRACE("iface %p, gradient_brush_desc %p, brush_desc %p, gradient %p, brush %p.\n",
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iface, gradient_brush_desc, brush_desc, gradient, brush);
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if (SUCCEEDED(hr = d2d_linear_gradient_brush_create(render_target->factory, gradient_brush_desc, brush_desc,
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gradient, &object)))
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*brush = (ID2D1LinearGradientBrush *)&object->ID2D1Brush_iface;
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return hr;
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}
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static HRESULT STDMETHODCALLTYPE d2d_d3d_render_target_CreateRadialGradientBrush(ID2D1RenderTarget *iface,
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const D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES *gradient_brush_desc, const D2D1_BRUSH_PROPERTIES *brush_desc,
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ID2D1GradientStopCollection *gradient, ID2D1RadialGradientBrush **brush)
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{
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FIXME("iface %p, gradient_brush_desc %p, brush_desc %p, gradient %p, brush %p stub!\n",
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iface, gradient_brush_desc, brush_desc, gradient, brush);
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|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d2d_d3d_render_target_CreateCompatibleRenderTarget(ID2D1RenderTarget *iface,
|
|
const D2D1_SIZE_F *size, const D2D1_SIZE_U *pixel_size, const D2D1_PIXEL_FORMAT *format,
|
|
D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS options, ID2D1BitmapRenderTarget **rt)
|
|
{
|
|
struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
|
|
struct d2d_bitmap_render_target *object;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, size %p, pixel_size %p, format %p, options %#x, render_target %p.\n",
|
|
iface, size, pixel_size, format, options, rt);
|
|
|
|
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
|
|
return E_OUTOFMEMORY;
|
|
|
|
if (FAILED(hr = d2d_bitmap_render_target_init(object, render_target, size, pixel_size,
|
|
format, options)))
|
|
{
|
|
WARN("Failed to initialize render target, hr %#x.\n", hr);
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
return hr;
|
|
}
|
|
|
|
TRACE("Created render target %p.\n", object);
|
|
*rt = &object->ID2D1BitmapRenderTarget_iface;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d2d_d3d_render_target_CreateLayer(ID2D1RenderTarget *iface,
|
|
const D2D1_SIZE_F *size, ID2D1Layer **layer)
|
|
{
|
|
FIXME("iface %p, size %p, layer %p stub!\n", iface, size, layer);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d2d_d3d_render_target_CreateMesh(ID2D1RenderTarget *iface, ID2D1Mesh **mesh)
|
|
{
|
|
struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
|
|
struct d2d_mesh *object;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, mesh %p.\n", iface, mesh);
|
|
|
|
if (SUCCEEDED(hr = d2d_mesh_create(render_target->factory, &object)))
|
|
*mesh = &object->ID2D1Mesh_iface;
|
|
|
|
return hr;
|
|
}
|
|
|
|
static void STDMETHODCALLTYPE d2d_d3d_render_target_DrawLine(ID2D1RenderTarget *iface,
|
|
D2D1_POINT_2F p0, D2D1_POINT_2F p1, ID2D1Brush *brush, float stroke_width, ID2D1StrokeStyle *stroke_style)
|
|
{
|
|
struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
|
|
ID2D1PathGeometry *geometry;
|
|
ID2D1GeometrySink *sink;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, p0 {%.8e, %.8e}, p1 {%.8e, %.8e}, brush %p, stroke_width %.8e, stroke_style %p.\n",
|
|
iface, p0.x, p0.y, p1.x, p1.y, brush, stroke_width, stroke_style);
|
|
|
|
if (FAILED(hr = ID2D1Factory_CreatePathGeometry(render_target->factory, &geometry)))
|
|
{
|
|
WARN("Failed to create path geometry, %#x.\n", hr);
|
|
return;
|
|
}
|
|
|
|
if (FAILED(hr = ID2D1PathGeometry_Open(geometry, &sink)))
|
|
{
|
|
WARN("Open() failed, %#x.\n", hr);
|
|
ID2D1PathGeometry_Release(geometry);
|
|
return;
|
|
}
|
|
|
|
ID2D1GeometrySink_BeginFigure(sink, p0, D2D1_FIGURE_BEGIN_HOLLOW);
|
|
ID2D1GeometrySink_AddLine(sink, p1);
|
|
ID2D1GeometrySink_EndFigure(sink, D2D1_FIGURE_END_OPEN);
|
|
if (FAILED(hr = ID2D1GeometrySink_Close(sink)))
|
|
WARN("Close() failed, %#x.\n", hr);
|
|
ID2D1GeometrySink_Release(sink);
|
|
|
|
ID2D1RenderTarget_DrawGeometry(iface, (ID2D1Geometry *)geometry, brush, stroke_width, stroke_style);
|
|
ID2D1PathGeometry_Release(geometry);
|
|
}
|
|
|
|
static void STDMETHODCALLTYPE d2d_d3d_render_target_DrawRectangle(ID2D1RenderTarget *iface,
|
|
const D2D1_RECT_F *rect, ID2D1Brush *brush, float stroke_width, ID2D1StrokeStyle *stroke_style)
|
|
{
|
|
struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
|
|
ID2D1RectangleGeometry *geometry;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, rect %p, brush %p, stroke_width %.8e, stroke_style %p.\n",
|
|
iface, rect, brush, stroke_width, stroke_style);
|
|
|
|
if (FAILED(hr = ID2D1Factory_CreateRectangleGeometry(render_target->factory, rect, &geometry)))
|
|
{
|
|
ERR("Failed to create geometry, hr %#x.\n", hr);
|
|
return;
|
|
}
|
|
|
|
ID2D1RenderTarget_DrawGeometry(iface, (ID2D1Geometry *)geometry, brush, stroke_width, stroke_style);
|
|
ID2D1RectangleGeometry_Release(geometry);
|
|
}
|
|
|
|
static void STDMETHODCALLTYPE d2d_d3d_render_target_FillRectangle(ID2D1RenderTarget *iface,
|
|
const D2D1_RECT_F *rect, ID2D1Brush *brush)
|
|
{
|
|
struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
|
|
ID2D1RectangleGeometry *geometry;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, rect %p, brush %p.\n", iface, rect, brush);
|
|
|
|
if (FAILED(hr = ID2D1Factory_CreateRectangleGeometry(render_target->factory, rect, &geometry)))
|
|
{
|
|
ERR("Failed to create geometry, hr %#x.\n", hr);
|
|
return;
|
|
}
|
|
|
|
ID2D1RenderTarget_FillGeometry(iface, (ID2D1Geometry *)geometry, brush, NULL);
|
|
ID2D1RectangleGeometry_Release(geometry);
|
|
}
|
|
|
|
static void STDMETHODCALLTYPE d2d_d3d_render_target_DrawRoundedRectangle(ID2D1RenderTarget *iface,
|
|
const D2D1_ROUNDED_RECT *rect, ID2D1Brush *brush, float stroke_width, ID2D1StrokeStyle *stroke_style)
|
|
{
|
|
struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
|
|
ID2D1RoundedRectangleGeometry *geometry;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, rect %p, brush %p, stroke_width %.8e, stroke_style %p.\n",
|
|
iface, rect, brush, stroke_width, stroke_style);
|
|
|
|
if (FAILED(hr = ID2D1Factory_CreateRoundedRectangleGeometry(render_target->factory, rect, &geometry)))
|
|
{
|
|
ERR("Failed to create geometry, hr %#x.\n", hr);
|
|
return;
|
|
}
|
|
|
|
ID2D1RenderTarget_DrawGeometry(iface, (ID2D1Geometry *)geometry, brush, stroke_width, stroke_style);
|
|
ID2D1RoundedRectangleGeometry_Release(geometry);
|
|
}
|
|
|
|
static void STDMETHODCALLTYPE d2d_d3d_render_target_FillRoundedRectangle(ID2D1RenderTarget *iface,
|
|
const D2D1_ROUNDED_RECT *rect, ID2D1Brush *brush)
|
|
{
|
|
struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
|
|
ID2D1RoundedRectangleGeometry *geometry;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, rect %p, brush %p.\n", iface, rect, brush);
|
|
|
|
if (FAILED(hr = ID2D1Factory_CreateRoundedRectangleGeometry(render_target->factory, rect, &geometry)))
|
|
{
|
|
ERR("Failed to create geometry, hr %#x.\n", hr);
|
|
return;
|
|
}
|
|
|
|
ID2D1RenderTarget_FillGeometry(iface, (ID2D1Geometry *)geometry, brush, NULL);
|
|
ID2D1RoundedRectangleGeometry_Release(geometry);
|
|
}
|
|
|
|
static void STDMETHODCALLTYPE d2d_d3d_render_target_DrawEllipse(ID2D1RenderTarget *iface,
|
|
const D2D1_ELLIPSE *ellipse, ID2D1Brush *brush, float stroke_width, ID2D1StrokeStyle *stroke_style)
|
|
{
|
|
struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
|
|
ID2D1EllipseGeometry *geometry;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, ellipse %p, brush %p, stroke_width %.8e, stroke_style %p.\n",
|
|
iface, ellipse, brush, stroke_width, stroke_style);
|
|
|
|
if (FAILED(hr = ID2D1Factory_CreateEllipseGeometry(render_target->factory, ellipse, &geometry)))
|
|
{
|
|
ERR("Failed to create geometry, hr %#x.\n", hr);
|
|
return;
|
|
}
|
|
|
|
ID2D1RenderTarget_DrawGeometry(iface, (ID2D1Geometry *)geometry, brush, stroke_width, stroke_style);
|
|
ID2D1EllipseGeometry_Release(geometry);
|
|
}
|
|
|
|
static void STDMETHODCALLTYPE d2d_d3d_render_target_FillEllipse(ID2D1RenderTarget *iface,
|
|
const D2D1_ELLIPSE *ellipse, ID2D1Brush *brush)
|
|
{
|
|
struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
|
|
ID2D1EllipseGeometry *geometry;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, ellipse %p, brush %p.\n", iface, ellipse, brush);
|
|
|
|
if (FAILED(hr = ID2D1Factory_CreateEllipseGeometry(render_target->factory, ellipse, &geometry)))
|
|
{
|
|
ERR("Failed to create geometry, hr %#x.\n", hr);
|
|
return;
|
|
}
|
|
|
|
ID2D1RenderTarget_FillGeometry(iface, (ID2D1Geometry *)geometry, brush, NULL);
|
|
ID2D1EllipseGeometry_Release(geometry);
|
|
}
|
|
|
|
static void d2d_rt_draw_geometry(struct d2d_d3d_render_target *render_target,
|
|
const struct d2d_geometry *geometry, struct d2d_brush *brush, float stroke_width)
|
|
{
|
|
ID3D10Buffer *ib, *vb, *vs_cb, *ps_cb;
|
|
D3D10_SUBRESOURCE_DATA buffer_data;
|
|
D3D10_BUFFER_DESC buffer_desc;
|
|
const D2D1_MATRIX_3X2_F *w;
|
|
float tmp_x, tmp_y;
|
|
HRESULT hr;
|
|
struct
|
|
{
|
|
struct
|
|
{
|
|
float _11, _21, _31, pad0;
|
|
float _12, _22, _32, stroke_width;
|
|
} transform_geometry;
|
|
struct d2d_vec4 transform_rtx;
|
|
struct d2d_vec4 transform_rty;
|
|
} vs_cb_data;
|
|
|
|
vs_cb_data.transform_geometry._11 = geometry->transform._11;
|
|
vs_cb_data.transform_geometry._21 = geometry->transform._21;
|
|
vs_cb_data.transform_geometry._31 = geometry->transform._31;
|
|
vs_cb_data.transform_geometry.pad0 = 0.0f;
|
|
vs_cb_data.transform_geometry._12 = geometry->transform._12;
|
|
vs_cb_data.transform_geometry._22 = geometry->transform._22;
|
|
vs_cb_data.transform_geometry._32 = geometry->transform._32;
|
|
vs_cb_data.transform_geometry.stroke_width = stroke_width;
|
|
|
|
w = &render_target->drawing_state.transform;
|
|
|
|
tmp_x = render_target->desc.dpiX / 96.0f;
|
|
vs_cb_data.transform_rtx.x = w->_11 * tmp_x;
|
|
vs_cb_data.transform_rtx.y = w->_21 * tmp_x;
|
|
vs_cb_data.transform_rtx.z = w->_31 * tmp_x;
|
|
vs_cb_data.transform_rtx.w = 2.0f / render_target->pixel_size.width;
|
|
|
|
tmp_y = render_target->desc.dpiY / 96.0f;
|
|
vs_cb_data.transform_rty.x = w->_12 * tmp_y;
|
|
vs_cb_data.transform_rty.y = w->_22 * tmp_y;
|
|
vs_cb_data.transform_rty.z = w->_32 * tmp_y;
|
|
vs_cb_data.transform_rty.w = -2.0f / render_target->pixel_size.height;
|
|
|
|
buffer_desc.ByteWidth = sizeof(vs_cb_data);
|
|
buffer_desc.Usage = D3D10_USAGE_DEFAULT;
|
|
buffer_desc.BindFlags = D3D10_BIND_CONSTANT_BUFFER;
|
|
buffer_desc.CPUAccessFlags = 0;
|
|
buffer_desc.MiscFlags = 0;
|
|
|
|
buffer_data.pSysMem = &vs_cb_data;
|
|
buffer_data.SysMemPitch = 0;
|
|
buffer_data.SysMemSlicePitch = 0;
|
|
|
|
if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->device, &buffer_desc, &buffer_data, &vs_cb)))
|
|
{
|
|
WARN("Failed to create constant buffer, hr %#x.\n", hr);
|
|
return;
|
|
}
|
|
|
|
if (FAILED(hr = d2d_brush_get_ps_cb(brush, NULL, render_target, &ps_cb)))
|
|
{
|
|
WARN("Failed to get ps constant buffer, hr %#x.\n", hr);
|
|
ID3D10Buffer_Release(vs_cb);
|
|
return;
|
|
}
|
|
|
|
if (geometry->outline.face_count)
|
|
{
|
|
buffer_desc.ByteWidth = geometry->outline.face_count * sizeof(*geometry->outline.faces);
|
|
buffer_desc.BindFlags = D3D10_BIND_INDEX_BUFFER;
|
|
buffer_data.pSysMem = geometry->outline.faces;
|
|
|
|
if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->device, &buffer_desc, &buffer_data, &ib)))
|
|
{
|
|
WARN("Failed to create index buffer, hr %#x.\n", hr);
|
|
goto done;
|
|
}
|
|
|
|
buffer_desc.ByteWidth = geometry->outline.vertex_count * sizeof(*geometry->outline.vertices);
|
|
buffer_desc.BindFlags = D3D10_BIND_VERTEX_BUFFER;
|
|
buffer_data.pSysMem = geometry->outline.vertices;
|
|
|
|
if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->device, &buffer_desc, &buffer_data, &vb)))
|
|
{
|
|
ERR("Failed to create vertex buffer, hr %#x.\n", hr);
|
|
ID3D10Buffer_Release(ib);
|
|
goto done;
|
|
}
|
|
|
|
d2d_rt_draw(render_target, D2D_SHAPE_TYPE_OUTLINE, ib, 3 * geometry->outline.face_count, vb,
|
|
sizeof(*geometry->outline.vertices), vs_cb, ps_cb, brush, NULL);
|
|
|
|
ID3D10Buffer_Release(vb);
|
|
ID3D10Buffer_Release(ib);
|
|
}
|
|
|
|
if (geometry->outline.bezier_face_count)
|
|
{
|
|
buffer_desc.ByteWidth = geometry->outline.bezier_face_count * sizeof(*geometry->outline.bezier_faces);
|
|
buffer_desc.BindFlags = D3D10_BIND_INDEX_BUFFER;
|
|
buffer_data.pSysMem = geometry->outline.bezier_faces;
|
|
|
|
if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->device, &buffer_desc, &buffer_data, &ib)))
|
|
{
|
|
WARN("Failed to create beziers index buffer, hr %#x.\n", hr);
|
|
goto done;
|
|
}
|
|
|
|
buffer_desc.ByteWidth = geometry->outline.bezier_count * sizeof(*geometry->outline.beziers);
|
|
buffer_desc.BindFlags = D3D10_BIND_VERTEX_BUFFER;
|
|
buffer_data.pSysMem = geometry->outline.beziers;
|
|
|
|
if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->device, &buffer_desc, &buffer_data, &vb)))
|
|
{
|
|
ERR("Failed to create beziers vertex buffer, hr %#x.\n", hr);
|
|
ID3D10Buffer_Release(ib);
|
|
goto done;
|
|
}
|
|
|
|
d2d_rt_draw(render_target, D2D_SHAPE_TYPE_BEZIER_OUTLINE, ib, 3 * geometry->outline.bezier_face_count, vb,
|
|
sizeof(*geometry->outline.beziers), vs_cb, ps_cb, brush, NULL);
|
|
|
|
ID3D10Buffer_Release(vb);
|
|
ID3D10Buffer_Release(ib);
|
|
}
|
|
|
|
done:
|
|
ID3D10Buffer_Release(ps_cb);
|
|
ID3D10Buffer_Release(vs_cb);
|
|
}
|
|
|
|
static void STDMETHODCALLTYPE d2d_d3d_render_target_DrawGeometry(ID2D1RenderTarget *iface,
|
|
ID2D1Geometry *geometry, ID2D1Brush *brush, float stroke_width, ID2D1StrokeStyle *stroke_style)
|
|
{
|
|
const struct d2d_geometry *geometry_impl = unsafe_impl_from_ID2D1Geometry(geometry);
|
|
struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
|
|
struct d2d_brush *brush_impl = unsafe_impl_from_ID2D1Brush(brush);
|
|
|
|
TRACE("iface %p, geometry %p, brush %p, stroke_width %.8e, stroke_style %p.\n",
|
|
iface, geometry, brush, stroke_width, stroke_style);
|
|
|
|
if (stroke_style)
|
|
FIXME("Ignoring stoke style %p.\n", stroke_style);
|
|
|
|
d2d_rt_draw_geometry(render_target, geometry_impl, brush_impl, stroke_width);
|
|
}
|
|
|
|
static void d2d_rt_fill_geometry(struct d2d_d3d_render_target *render_target,
|
|
const struct d2d_geometry *geometry, struct d2d_brush *brush, struct d2d_brush *opacity_brush)
|
|
{
|
|
ID3D10Buffer *ib, *vb, *vs_cb, *ps_cb;
|
|
D3D10_SUBRESOURCE_DATA buffer_data;
|
|
D3D10_BUFFER_DESC buffer_desc;
|
|
D2D1_MATRIX_3X2_F w, g;
|
|
float tmp_x, tmp_y;
|
|
HRESULT hr;
|
|
struct
|
|
{
|
|
float _11, _21, _31, pad0;
|
|
float _12, _22, _32, pad1;
|
|
} transform;
|
|
|
|
tmp_x = (2.0f * render_target->desc.dpiX) / (96.0f * render_target->pixel_size.width);
|
|
tmp_y = -(2.0f * render_target->desc.dpiY) / (96.0f * render_target->pixel_size.height);
|
|
w = render_target->drawing_state.transform;
|
|
w._11 *= tmp_x;
|
|
w._21 *= tmp_x;
|
|
w._31 = w._31 * tmp_x - 1.0f;
|
|
w._12 *= tmp_y;
|
|
w._22 *= tmp_y;
|
|
w._32 = w._32 * tmp_y + 1.0f;
|
|
|
|
g = geometry->transform;
|
|
d2d_matrix_multiply(&g, &w);
|
|
|
|
transform._11 = g._11;
|
|
transform._21 = g._21;
|
|
transform._31 = g._31;
|
|
transform.pad0 = 0.0f;
|
|
transform._12 = g._12;
|
|
transform._22 = g._22;
|
|
transform._32 = g._32;
|
|
transform.pad1 = 0.0f;
|
|
|
|
buffer_desc.ByteWidth = sizeof(transform);
|
|
buffer_desc.Usage = D3D10_USAGE_DEFAULT;
|
|
buffer_desc.BindFlags = D3D10_BIND_CONSTANT_BUFFER;
|
|
buffer_desc.CPUAccessFlags = 0;
|
|
buffer_desc.MiscFlags = 0;
|
|
|
|
buffer_data.pSysMem = &transform;
|
|
buffer_data.SysMemPitch = 0;
|
|
buffer_data.SysMemSlicePitch = 0;
|
|
|
|
if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->device, &buffer_desc, &buffer_data, &vs_cb)))
|
|
{
|
|
WARN("Failed to create constant buffer, hr %#x.\n", hr);
|
|
return;
|
|
}
|
|
|
|
if (FAILED(hr = d2d_brush_get_ps_cb(brush, opacity_brush, render_target, &ps_cb)))
|
|
{
|
|
WARN("Failed to get ps constant buffer, hr %#x.\n", hr);
|
|
ID3D10Buffer_Release(vs_cb);
|
|
return;
|
|
}
|
|
|
|
if (geometry->fill.face_count)
|
|
{
|
|
buffer_desc.ByteWidth = geometry->fill.face_count * sizeof(*geometry->fill.faces);
|
|
buffer_desc.BindFlags = D3D10_BIND_INDEX_BUFFER;
|
|
buffer_data.pSysMem = geometry->fill.faces;
|
|
|
|
if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->device, &buffer_desc, &buffer_data, &ib)))
|
|
{
|
|
WARN("Failed to create index buffer, hr %#x.\n", hr);
|
|
goto done;
|
|
}
|
|
|
|
buffer_desc.ByteWidth = geometry->fill.vertex_count * sizeof(*geometry->fill.vertices);
|
|
buffer_desc.BindFlags = D3D10_BIND_VERTEX_BUFFER;
|
|
buffer_data.pSysMem = geometry->fill.vertices;
|
|
|
|
if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->device, &buffer_desc, &buffer_data, &vb)))
|
|
{
|
|
ERR("Failed to create vertex buffer, hr %#x.\n", hr);
|
|
ID3D10Buffer_Release(ib);
|
|
goto done;
|
|
}
|
|
|
|
d2d_rt_draw(render_target, D2D_SHAPE_TYPE_TRIANGLE, ib, 3 * geometry->fill.face_count, vb,
|
|
sizeof(*geometry->fill.vertices), vs_cb, ps_cb, brush, opacity_brush);
|
|
|
|
ID3D10Buffer_Release(vb);
|
|
ID3D10Buffer_Release(ib);
|
|
}
|
|
|
|
if (geometry->fill.bezier_vertex_count)
|
|
{
|
|
buffer_desc.ByteWidth = geometry->fill.bezier_vertex_count * sizeof(*geometry->fill.bezier_vertices);
|
|
buffer_data.pSysMem = geometry->fill.bezier_vertices;
|
|
|
|
if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->device, &buffer_desc, &buffer_data, &vb)))
|
|
{
|
|
ERR("Failed to create beziers vertex buffer, hr %#x.\n", hr);
|
|
goto done;
|
|
}
|
|
|
|
d2d_rt_draw(render_target, D2D_SHAPE_TYPE_BEZIER, NULL, geometry->fill.bezier_vertex_count, vb,
|
|
sizeof(*geometry->fill.bezier_vertices), vs_cb, ps_cb, brush, opacity_brush);
|
|
|
|
ID3D10Buffer_Release(vb);
|
|
}
|
|
|
|
done:
|
|
ID3D10Buffer_Release(ps_cb);
|
|
ID3D10Buffer_Release(vs_cb);
|
|
}
|
|
|
|
static void STDMETHODCALLTYPE d2d_d3d_render_target_FillGeometry(ID2D1RenderTarget *iface,
|
|
ID2D1Geometry *geometry, ID2D1Brush *brush, ID2D1Brush *opacity_brush)
|
|
{
|
|
const struct d2d_geometry *geometry_impl = unsafe_impl_from_ID2D1Geometry(geometry);
|
|
struct d2d_brush *opacity_brush_impl = unsafe_impl_from_ID2D1Brush(opacity_brush);
|
|
struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
|
|
struct d2d_brush *brush_impl = unsafe_impl_from_ID2D1Brush(brush);
|
|
|
|
TRACE("iface %p, geometry %p, brush %p, opacity_brush %p.\n", iface, geometry, brush, opacity_brush);
|
|
|
|
if (FAILED(render_target->error.code))
|
|
return;
|
|
|
|
if (opacity_brush && brush_impl->type != D2D_BRUSH_TYPE_BITMAP)
|
|
{
|
|
render_target->error.code = D2DERR_INCOMPATIBLE_BRUSH_TYPES;
|
|
render_target->error.tag1 = render_target->drawing_state.tag1;
|
|
render_target->error.tag2 = render_target->drawing_state.tag2;
|
|
return;
|
|
}
|
|
|
|
d2d_rt_fill_geometry(render_target, geometry_impl, brush_impl, opacity_brush_impl);
|
|
}
|
|
|
|
static void STDMETHODCALLTYPE d2d_d3d_render_target_FillMesh(ID2D1RenderTarget *iface,
|
|
ID2D1Mesh *mesh, ID2D1Brush *brush)
|
|
{
|
|
FIXME("iface %p, mesh %p, brush %p stub!\n", iface, mesh, brush);
|
|
}
|
|
|
|
static void STDMETHODCALLTYPE d2d_d3d_render_target_FillOpacityMask(ID2D1RenderTarget *iface,
|
|
ID2D1Bitmap *mask, ID2D1Brush *brush, D2D1_OPACITY_MASK_CONTENT content,
|
|
const D2D1_RECT_F *dst_rect, const D2D1_RECT_F *src_rect)
|
|
{
|
|
FIXME("iface %p, mask %p, brush %p, content %#x, dst_rect %p, src_rect %p stub!\n",
|
|
iface, mask, brush, content, dst_rect, src_rect);
|
|
}
|
|
|
|
static void STDMETHODCALLTYPE d2d_d3d_render_target_DrawBitmap(ID2D1RenderTarget *iface,
|
|
ID2D1Bitmap *bitmap, const D2D1_RECT_F *dst_rect, float opacity,
|
|
D2D1_BITMAP_INTERPOLATION_MODE interpolation_mode, const D2D1_RECT_F *src_rect)
|
|
{
|
|
D2D1_BITMAP_BRUSH_PROPERTIES bitmap_brush_desc;
|
|
D2D1_BRUSH_PROPERTIES brush_desc;
|
|
ID2D1BitmapBrush *brush;
|
|
D2D1_RECT_F s, d;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, bitmap %p, dst_rect %p, opacity %.8e, interpolation_mode %#x, src_rect %p.\n",
|
|
iface, bitmap, dst_rect, opacity, interpolation_mode, src_rect);
|
|
|
|
if (src_rect)
|
|
{
|
|
s = *src_rect;
|
|
}
|
|
else
|
|
{
|
|
D2D1_SIZE_F size;
|
|
|
|
size = ID2D1Bitmap_GetSize(bitmap);
|
|
s.left = 0.0f;
|
|
s.top = 0.0f;
|
|
s.right = size.width;
|
|
s.bottom = size.height;
|
|
}
|
|
|
|
if (dst_rect)
|
|
{
|
|
d = *dst_rect;
|
|
}
|
|
else
|
|
{
|
|
d.left = 0.0f;
|
|
d.top = 0.0f;
|
|
d.right = s.right - s.left;
|
|
d.bottom = s.bottom - s.top;
|
|
}
|
|
|
|
bitmap_brush_desc.extendModeX = D2D1_EXTEND_MODE_CLAMP;
|
|
bitmap_brush_desc.extendModeY = D2D1_EXTEND_MODE_CLAMP;
|
|
bitmap_brush_desc.interpolationMode = interpolation_mode;
|
|
|
|
brush_desc.opacity = opacity;
|
|
brush_desc.transform._11 = fabsf((d.right - d.left) / (s.right - s.left));
|
|
brush_desc.transform._21 = 0.0f;
|
|
brush_desc.transform._31 = min(d.left, d.right) - min(s.left, s.right) * brush_desc.transform._11;
|
|
brush_desc.transform._12 = 0.0f;
|
|
brush_desc.transform._22 = fabsf((d.bottom - d.top) / (s.bottom - s.top));
|
|
brush_desc.transform._32 = min(d.top, d.bottom) - min(s.top, s.bottom) * brush_desc.transform._22;
|
|
|
|
if (FAILED(hr = ID2D1RenderTarget_CreateBitmapBrush(iface, bitmap, &bitmap_brush_desc, &brush_desc, &brush)))
|
|
{
|
|
ERR("Failed to create bitmap brush, hr %#x.\n", hr);
|
|
return;
|
|
}
|
|
|
|
ID2D1RenderTarget_FillRectangle(iface, &d, (ID2D1Brush *)brush);
|
|
ID2D1BitmapBrush_Release(brush);
|
|
}
|
|
|
|
static void STDMETHODCALLTYPE d2d_d3d_render_target_DrawText(ID2D1RenderTarget *iface,
|
|
const WCHAR *string, UINT32 string_len, IDWriteTextFormat *text_format, const D2D1_RECT_F *layout_rect,
|
|
ID2D1Brush *brush, D2D1_DRAW_TEXT_OPTIONS options, DWRITE_MEASURING_MODE measuring_mode)
|
|
{
|
|
struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
|
|
IDWriteTextLayout *text_layout;
|
|
IDWriteFactory *dwrite_factory;
|
|
D2D1_POINT_2F origin;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, string %s, string_len %u, text_format %p, layout_rect %p, "
|
|
"brush %p, options %#x, measuring_mode %#x.\n",
|
|
iface, debugstr_wn(string, string_len), string_len, text_format, layout_rect,
|
|
brush, options, measuring_mode);
|
|
|
|
if (FAILED(hr = DWriteCreateFactory(DWRITE_FACTORY_TYPE_SHARED,
|
|
&IID_IDWriteFactory, (IUnknown **)&dwrite_factory)))
|
|
{
|
|
ERR("Failed to create dwrite factory, hr %#x.\n", hr);
|
|
return;
|
|
}
|
|
|
|
if (measuring_mode == DWRITE_MEASURING_MODE_NATURAL)
|
|
hr = IDWriteFactory_CreateTextLayout(dwrite_factory, string, string_len, text_format,
|
|
layout_rect->right - layout_rect->left, layout_rect->bottom - layout_rect->top, &text_layout);
|
|
else
|
|
hr = IDWriteFactory_CreateGdiCompatibleTextLayout(dwrite_factory, string, string_len, text_format,
|
|
layout_rect->right - layout_rect->left, layout_rect->bottom - layout_rect->top, render_target->desc.dpiX / 96.0f,
|
|
(DWRITE_MATRIX*)&render_target->drawing_state.transform, measuring_mode == DWRITE_MEASURING_MODE_GDI_NATURAL, &text_layout);
|
|
IDWriteFactory_Release(dwrite_factory);
|
|
if (FAILED(hr))
|
|
{
|
|
ERR("Failed to create text layout, hr %#x.\n", hr);
|
|
return;
|
|
}
|
|
|
|
d2d_point_set(&origin, layout_rect->left, layout_rect->top);
|
|
ID2D1RenderTarget_DrawTextLayout(iface, origin, text_layout, brush, options);
|
|
IDWriteTextLayout_Release(text_layout);
|
|
}
|
|
|
|
static void STDMETHODCALLTYPE d2d_d3d_render_target_DrawTextLayout(ID2D1RenderTarget *iface,
|
|
D2D1_POINT_2F origin, IDWriteTextLayout *layout, ID2D1Brush *brush, D2D1_DRAW_TEXT_OPTIONS options)
|
|
{
|
|
struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
|
|
struct d2d_draw_text_layout_ctx ctx;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, origin {%.8e, %.8e}, layout %p, brush %p, options %#x.\n",
|
|
iface, origin.x, origin.y, layout, brush, options);
|
|
|
|
ctx.brush = brush;
|
|
ctx.options = options;
|
|
|
|
if (FAILED(hr = IDWriteTextLayout_Draw(layout,
|
|
&ctx, &render_target->IDWriteTextRenderer_iface, origin.x, origin.y)))
|
|
FIXME("Failed to draw text layout, hr %#x.\n", hr);
|
|
}
|
|
|
|
static void d2d_rt_draw_glyph_run_outline(struct d2d_d3d_render_target *render_target,
|
|
D2D1_POINT_2F baseline_origin, const DWRITE_GLYPH_RUN *glyph_run, ID2D1Brush *brush)
|
|
{
|
|
D2D1_MATRIX_3X2_F *transform, prev_transform;
|
|
ID2D1PathGeometry *geometry;
|
|
ID2D1GeometrySink *sink;
|
|
HRESULT hr;
|
|
|
|
if (FAILED(hr = ID2D1Factory_CreatePathGeometry(render_target->factory, &geometry)))
|
|
{
|
|
ERR("Failed to create geometry, hr %#x.\n", hr);
|
|
return;
|
|
}
|
|
|
|
if (FAILED(hr = ID2D1PathGeometry_Open(geometry, &sink)))
|
|
{
|
|
ERR("Failed to open geometry sink, hr %#x.\n", hr);
|
|
ID2D1PathGeometry_Release(geometry);
|
|
return;
|
|
}
|
|
|
|
if (FAILED(hr = IDWriteFontFace_GetGlyphRunOutline(glyph_run->fontFace, glyph_run->fontEmSize,
|
|
glyph_run->glyphIndices, glyph_run->glyphAdvances, glyph_run->glyphOffsets, glyph_run->glyphCount,
|
|
glyph_run->isSideways, glyph_run->bidiLevel & 1, (IDWriteGeometrySink *)sink)))
|
|
{
|
|
ERR("Failed to get glyph run outline, hr %#x.\n", hr);
|
|
ID2D1GeometrySink_Release(sink);
|
|
ID2D1PathGeometry_Release(geometry);
|
|
return;
|
|
}
|
|
|
|
if (FAILED(hr = ID2D1GeometrySink_Close(sink)))
|
|
ERR("Failed to close geometry sink, hr %#x.\n", hr);
|
|
ID2D1GeometrySink_Release(sink);
|
|
|
|
transform = &render_target->drawing_state.transform;
|
|
prev_transform = *transform;
|
|
transform->_31 += baseline_origin.x * transform->_11 + baseline_origin.y * transform->_21;
|
|
transform->_32 += baseline_origin.x * transform->_12 + baseline_origin.y * transform->_22;
|
|
d2d_rt_fill_geometry(render_target, unsafe_impl_from_ID2D1Geometry((ID2D1Geometry *)geometry),
|
|
unsafe_impl_from_ID2D1Brush(brush), NULL);
|
|
*transform = prev_transform;
|
|
|
|
ID2D1PathGeometry_Release(geometry);
|
|
}
|
|
|
|
static void d2d_rt_draw_glyph_run_bitmap(struct d2d_d3d_render_target *render_target,
|
|
D2D1_POINT_2F baseline_origin, const DWRITE_GLYPH_RUN *glyph_run, ID2D1Brush *brush,
|
|
float ppd, DWRITE_RENDERING_MODE rendering_mode, DWRITE_MEASURING_MODE measuring_mode)
|
|
{
|
|
D2D1_MATRIX_3X2_F prev_transform, *transform;
|
|
ID2D1RectangleGeometry *geometry = NULL;
|
|
ID2D1BitmapBrush *opacity_brush = NULL;
|
|
D2D1_BITMAP_PROPERTIES bitmap_desc;
|
|
ID2D1Bitmap *opacity_bitmap = NULL;
|
|
IDWriteGlyphRunAnalysis *analysis;
|
|
DWRITE_TEXTURE_TYPE texture_type;
|
|
D2D1_BRUSH_PROPERTIES brush_desc;
|
|
IDWriteFactory *dwrite_factory;
|
|
void *opacity_values = NULL;
|
|
size_t opacity_values_size;
|
|
D2D1_SIZE_U bitmap_size;
|
|
D2D1_RECT_F run_rect;
|
|
RECT bounds;
|
|
HRESULT hr;
|
|
|
|
if (FAILED(hr = DWriteCreateFactory(DWRITE_FACTORY_TYPE_SHARED,
|
|
&IID_IDWriteFactory, (IUnknown **)&dwrite_factory)))
|
|
{
|
|
ERR("Failed to create dwrite factory, hr %#x.\n", hr);
|
|
return;
|
|
}
|
|
|
|
hr = IDWriteFactory_CreateGlyphRunAnalysis(dwrite_factory, glyph_run, ppd,
|
|
(DWRITE_MATRIX *)&render_target->drawing_state.transform, rendering_mode, measuring_mode,
|
|
baseline_origin.x, baseline_origin.y, &analysis);
|
|
IDWriteFactory_Release(dwrite_factory);
|
|
if (FAILED(hr))
|
|
{
|
|
ERR("Failed to create glyph run analysis, hr %#x.\n", hr);
|
|
return;
|
|
}
|
|
|
|
if (rendering_mode == DWRITE_RENDERING_MODE_ALIASED)
|
|
texture_type = DWRITE_TEXTURE_ALIASED_1x1;
|
|
else
|
|
texture_type = DWRITE_TEXTURE_CLEARTYPE_3x1;
|
|
|
|
if (FAILED(hr = IDWriteGlyphRunAnalysis_GetAlphaTextureBounds(analysis, texture_type, &bounds)))
|
|
{
|
|
ERR("Failed to get alpha texture bounds, hr %#x.\n", hr);
|
|
goto done;
|
|
}
|
|
|
|
d2d_size_set(&bitmap_size, bounds.right - bounds.left, bounds.bottom - bounds.top);
|
|
if (!bitmap_size.width || !bitmap_size.height)
|
|
{
|
|
/* Empty run, nothing to do. */
|
|
goto done;
|
|
}
|
|
|
|
if (texture_type == DWRITE_TEXTURE_CLEARTYPE_3x1)
|
|
bitmap_size.width *= 3;
|
|
opacity_values_size = bitmap_size.width * bitmap_size.height;
|
|
if (!(opacity_values = HeapAlloc(GetProcessHeap(), 0, opacity_values_size)))
|
|
{
|
|
ERR("Failed to allocate opacity values.\n");
|
|
goto done;
|
|
}
|
|
|
|
if (FAILED(hr = IDWriteGlyphRunAnalysis_CreateAlphaTexture(analysis,
|
|
texture_type, &bounds, opacity_values, opacity_values_size)))
|
|
{
|
|
ERR("Failed to create alpha texture, hr %#x.\n", hr);
|
|
goto done;
|
|
}
|
|
|
|
bitmap_desc.pixelFormat.format = DXGI_FORMAT_A8_UNORM;
|
|
bitmap_desc.pixelFormat.alphaMode = D2D1_ALPHA_MODE_PREMULTIPLIED;
|
|
bitmap_desc.dpiX = render_target->desc.dpiX;
|
|
if (texture_type == DWRITE_TEXTURE_CLEARTYPE_3x1)
|
|
bitmap_desc.dpiX *= 3.0f;
|
|
bitmap_desc.dpiY = render_target->desc.dpiY;
|
|
if (FAILED(hr = d2d_d3d_render_target_CreateBitmap(&render_target->ID2D1RenderTarget_iface,
|
|
bitmap_size, opacity_values, bitmap_size.width, &bitmap_desc, &opacity_bitmap)))
|
|
{
|
|
ERR("Failed to create opacity bitmap, hr %#x.\n", hr);
|
|
goto done;
|
|
}
|
|
|
|
brush_desc.opacity = 1.0f;
|
|
brush_desc.transform._11 = 1.0f;
|
|
brush_desc.transform._12 = 0.0f;
|
|
brush_desc.transform._21 = 0.0f;
|
|
brush_desc.transform._22 = 1.0f;
|
|
brush_desc.transform._31 = bounds.left;
|
|
brush_desc.transform._32 = bounds.top;
|
|
if (FAILED(hr = d2d_d3d_render_target_CreateBitmapBrush(&render_target->ID2D1RenderTarget_iface,
|
|
opacity_bitmap, NULL, &brush_desc, &opacity_brush)))
|
|
{
|
|
ERR("Failed to create opacity bitmap brush, hr %#x.\n", hr);
|
|
goto done;
|
|
}
|
|
|
|
d2d_rect_set(&run_rect, bounds.left, bounds.top, bounds.right, bounds.bottom);
|
|
if (FAILED(hr = ID2D1Factory_CreateRectangleGeometry(render_target->factory, &run_rect, &geometry)))
|
|
{
|
|
ERR("Failed to create geometry, hr %#x.\n", hr);
|
|
goto done;
|
|
}
|
|
|
|
transform = &render_target->drawing_state.transform;
|
|
prev_transform = *transform;
|
|
*transform = identity;
|
|
d2d_rt_fill_geometry(render_target, unsafe_impl_from_ID2D1Geometry((ID2D1Geometry *)geometry),
|
|
unsafe_impl_from_ID2D1Brush(brush), unsafe_impl_from_ID2D1Brush((ID2D1Brush *)opacity_brush));
|
|
*transform = prev_transform;
|
|
|
|
done:
|
|
if (geometry)
|
|
ID2D1RectangleGeometry_Release(geometry);
|
|
if (opacity_brush)
|
|
ID2D1BitmapBrush_Release(opacity_brush);
|
|
if (opacity_bitmap)
|
|
ID2D1Bitmap_Release(opacity_bitmap);
|
|
HeapFree(GetProcessHeap(), 0, opacity_values);
|
|
IDWriteGlyphRunAnalysis_Release(analysis);
|
|
}
|
|
|
|
static void STDMETHODCALLTYPE d2d_d3d_render_target_DrawGlyphRun(ID2D1RenderTarget *iface,
|
|
D2D1_POINT_2F baseline_origin, const DWRITE_GLYPH_RUN *glyph_run, ID2D1Brush *brush,
|
|
DWRITE_MEASURING_MODE measuring_mode)
|
|
{
|
|
struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
|
|
IDWriteRenderingParams *rendering_params;
|
|
DWRITE_RENDERING_MODE rendering_mode;
|
|
HRESULT hr;
|
|
float ppd;
|
|
|
|
TRACE("iface %p, baseline_origin {%.8e, %.8e}, glyph_run %p, brush %p, measuring_mode %#x.\n",
|
|
iface, baseline_origin.x, baseline_origin.y, glyph_run, brush, measuring_mode);
|
|
|
|
if (FAILED(render_target->error.code))
|
|
return;
|
|
|
|
if (render_target->drawing_state.textAntialiasMode != D2D1_TEXT_ANTIALIAS_MODE_DEFAULT)
|
|
FIXME("Ignoring text antialiasing mode %#x.\n", render_target->drawing_state.textAntialiasMode);
|
|
|
|
ppd = max(render_target->desc.dpiX, render_target->desc.dpiY) / 96.0f;
|
|
rendering_params = render_target->text_rendering_params ? render_target->text_rendering_params
|
|
: render_target->default_text_rendering_params;
|
|
if (FAILED(hr = IDWriteFontFace_GetRecommendedRenderingMode(glyph_run->fontFace, glyph_run->fontEmSize,
|
|
ppd, measuring_mode, rendering_params, &rendering_mode)))
|
|
{
|
|
ERR("Failed to get recommended rendering mode, hr %#x.\n", hr);
|
|
rendering_mode = DWRITE_RENDERING_MODE_OUTLINE;
|
|
}
|
|
|
|
if (rendering_mode == DWRITE_RENDERING_MODE_OUTLINE)
|
|
d2d_rt_draw_glyph_run_outline(render_target, baseline_origin, glyph_run, brush);
|
|
else
|
|
d2d_rt_draw_glyph_run_bitmap(render_target, baseline_origin, glyph_run, brush,
|
|
ppd, rendering_mode, measuring_mode);
|
|
}
|
|
|
|
static void STDMETHODCALLTYPE d2d_d3d_render_target_SetTransform(ID2D1RenderTarget *iface,
|
|
const D2D1_MATRIX_3X2_F *transform)
|
|
{
|
|
struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
|
|
|
|
TRACE("iface %p, transform %p.\n", iface, transform);
|
|
|
|
render_target->drawing_state.transform = *transform;
|
|
}
|
|
|
|
static void STDMETHODCALLTYPE d2d_d3d_render_target_GetTransform(ID2D1RenderTarget *iface,
|
|
D2D1_MATRIX_3X2_F *transform)
|
|
{
|
|
struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
|
|
|
|
TRACE("iface %p, transform %p.\n", iface, transform);
|
|
|
|
*transform = render_target->drawing_state.transform;
|
|
}
|
|
|
|
static void STDMETHODCALLTYPE d2d_d3d_render_target_SetAntialiasMode(ID2D1RenderTarget *iface,
|
|
D2D1_ANTIALIAS_MODE antialias_mode)
|
|
{
|
|
struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
|
|
|
|
TRACE("iface %p, antialias_mode %#x stub!\n", iface, antialias_mode);
|
|
|
|
render_target->drawing_state.antialiasMode = antialias_mode;
|
|
}
|
|
|
|
static D2D1_ANTIALIAS_MODE STDMETHODCALLTYPE d2d_d3d_render_target_GetAntialiasMode(ID2D1RenderTarget *iface)
|
|
{
|
|
struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
|
|
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
return render_target->drawing_state.antialiasMode;
|
|
}
|
|
|
|
static void STDMETHODCALLTYPE d2d_d3d_render_target_SetTextAntialiasMode(ID2D1RenderTarget *iface,
|
|
D2D1_TEXT_ANTIALIAS_MODE antialias_mode)
|
|
{
|
|
struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
|
|
|
|
TRACE("iface %p, antialias_mode %#x.\n", iface, antialias_mode);
|
|
|
|
render_target->drawing_state.textAntialiasMode = antialias_mode;
|
|
}
|
|
|
|
static D2D1_TEXT_ANTIALIAS_MODE STDMETHODCALLTYPE d2d_d3d_render_target_GetTextAntialiasMode(ID2D1RenderTarget *iface)
|
|
{
|
|
struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
|
|
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
return render_target->drawing_state.textAntialiasMode;
|
|
}
|
|
|
|
static void STDMETHODCALLTYPE d2d_d3d_render_target_SetTextRenderingParams(ID2D1RenderTarget *iface,
|
|
IDWriteRenderingParams *text_rendering_params)
|
|
{
|
|
struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
|
|
|
|
TRACE("iface %p, text_rendering_params %p.\n", iface, text_rendering_params);
|
|
|
|
if (text_rendering_params)
|
|
IDWriteRenderingParams_AddRef(text_rendering_params);
|
|
if (render_target->text_rendering_params)
|
|
IDWriteRenderingParams_Release(render_target->text_rendering_params);
|
|
render_target->text_rendering_params = text_rendering_params;
|
|
}
|
|
|
|
static void STDMETHODCALLTYPE d2d_d3d_render_target_GetTextRenderingParams(ID2D1RenderTarget *iface,
|
|
IDWriteRenderingParams **text_rendering_params)
|
|
{
|
|
struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
|
|
|
|
TRACE("iface %p, text_rendering_params %p.\n", iface, text_rendering_params);
|
|
|
|
if ((*text_rendering_params = render_target->text_rendering_params))
|
|
IDWriteRenderingParams_AddRef(*text_rendering_params);
|
|
}
|
|
|
|
static void STDMETHODCALLTYPE d2d_d3d_render_target_SetTags(ID2D1RenderTarget *iface, D2D1_TAG tag1, D2D1_TAG tag2)
|
|
{
|
|
struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
|
|
|
|
TRACE("iface %p, tag1 %s, tag2 %s.\n", iface, wine_dbgstr_longlong(tag1), wine_dbgstr_longlong(tag2));
|
|
|
|
render_target->drawing_state.tag1 = tag1;
|
|
render_target->drawing_state.tag2 = tag2;
|
|
}
|
|
|
|
static void STDMETHODCALLTYPE d2d_d3d_render_target_GetTags(ID2D1RenderTarget *iface, D2D1_TAG *tag1, D2D1_TAG *tag2)
|
|
{
|
|
struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
|
|
|
|
TRACE("iface %p, tag1 %p, tag2 %p.\n", iface, tag1, tag2);
|
|
|
|
*tag1 = render_target->drawing_state.tag1;
|
|
*tag2 = render_target->drawing_state.tag2;
|
|
}
|
|
|
|
static void STDMETHODCALLTYPE d2d_d3d_render_target_PushLayer(ID2D1RenderTarget *iface,
|
|
const D2D1_LAYER_PARAMETERS *layer_parameters, ID2D1Layer *layer)
|
|
{
|
|
FIXME("iface %p, layer_parameters %p, layer %p stub!\n", iface, layer_parameters, layer);
|
|
}
|
|
|
|
static void STDMETHODCALLTYPE d2d_d3d_render_target_PopLayer(ID2D1RenderTarget *iface)
|
|
{
|
|
FIXME("iface %p stub!\n", iface);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d2d_d3d_render_target_Flush(ID2D1RenderTarget *iface, D2D1_TAG *tag1, D2D1_TAG *tag2)
|
|
{
|
|
FIXME("iface %p, tag1 %p, tag2 %p stub!\n", iface, tag1, tag2);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static void STDMETHODCALLTYPE d2d_d3d_render_target_SaveDrawingState(ID2D1RenderTarget *iface,
|
|
ID2D1DrawingStateBlock *state_block)
|
|
{
|
|
struct d2d_state_block *state_block_impl = unsafe_impl_from_ID2D1DrawingStateBlock(state_block);
|
|
struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
|
|
|
|
TRACE("iface %p, state_block %p.\n", iface, state_block);
|
|
|
|
state_block_impl->drawing_state = render_target->drawing_state;
|
|
if (render_target->text_rendering_params)
|
|
IDWriteRenderingParams_AddRef(render_target->text_rendering_params);
|
|
if (state_block_impl->text_rendering_params)
|
|
IDWriteRenderingParams_Release(state_block_impl->text_rendering_params);
|
|
state_block_impl->text_rendering_params = render_target->text_rendering_params;
|
|
}
|
|
|
|
static void STDMETHODCALLTYPE d2d_d3d_render_target_RestoreDrawingState(ID2D1RenderTarget *iface,
|
|
ID2D1DrawingStateBlock *state_block)
|
|
{
|
|
struct d2d_state_block *state_block_impl = unsafe_impl_from_ID2D1DrawingStateBlock(state_block);
|
|
struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
|
|
|
|
TRACE("iface %p, state_block %p.\n", iface, state_block);
|
|
|
|
render_target->drawing_state = state_block_impl->drawing_state;
|
|
if (state_block_impl->text_rendering_params)
|
|
IDWriteRenderingParams_AddRef(state_block_impl->text_rendering_params);
|
|
if (render_target->text_rendering_params)
|
|
IDWriteRenderingParams_Release(render_target->text_rendering_params);
|
|
render_target->text_rendering_params = state_block_impl->text_rendering_params;
|
|
}
|
|
|
|
static void STDMETHODCALLTYPE d2d_d3d_render_target_PushAxisAlignedClip(ID2D1RenderTarget *iface,
|
|
const D2D1_RECT_F *clip_rect, D2D1_ANTIALIAS_MODE antialias_mode)
|
|
{
|
|
struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
|
|
D2D1_RECT_F transformed_rect;
|
|
float x_scale, y_scale;
|
|
D2D1_POINT_2F point;
|
|
|
|
TRACE("iface %p, clip_rect %p, antialias_mode %#x.\n", iface, clip_rect, antialias_mode);
|
|
|
|
if (antialias_mode != D2D1_ANTIALIAS_MODE_ALIASED)
|
|
FIXME("Ignoring antialias_mode %#x.\n", antialias_mode);
|
|
|
|
x_scale = render_target->desc.dpiX / 96.0f;
|
|
y_scale = render_target->desc.dpiY / 96.0f;
|
|
d2d_point_transform(&point, &render_target->drawing_state.transform,
|
|
clip_rect->left * x_scale, clip_rect->top * y_scale);
|
|
d2d_rect_set(&transformed_rect, point.x, point.y, point.x, point.y);
|
|
d2d_point_transform(&point, &render_target->drawing_state.transform,
|
|
clip_rect->left * x_scale, clip_rect->bottom * y_scale);
|
|
d2d_rect_expand(&transformed_rect, &point);
|
|
d2d_point_transform(&point, &render_target->drawing_state.transform,
|
|
clip_rect->right * x_scale, clip_rect->top * y_scale);
|
|
d2d_rect_expand(&transformed_rect, &point);
|
|
d2d_point_transform(&point, &render_target->drawing_state.transform,
|
|
clip_rect->right * x_scale, clip_rect->bottom * y_scale);
|
|
d2d_rect_expand(&transformed_rect, &point);
|
|
|
|
if (!d2d_clip_stack_push(&render_target->clip_stack, &transformed_rect))
|
|
WARN("Failed to push clip rect.\n");
|
|
}
|
|
|
|
static void STDMETHODCALLTYPE d2d_d3d_render_target_PopAxisAlignedClip(ID2D1RenderTarget *iface)
|
|
{
|
|
struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
|
|
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
d2d_clip_stack_pop(&render_target->clip_stack);
|
|
}
|
|
|
|
static void STDMETHODCALLTYPE d2d_d3d_render_target_Clear(ID2D1RenderTarget *iface, const D2D1_COLOR_F *color)
|
|
{
|
|
struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
|
|
D2D1_COLOR_F c = {0.0f, 0.0f, 0.0f, 0.0f};
|
|
D3D10_SUBRESOURCE_DATA buffer_data;
|
|
D3D10_BUFFER_DESC buffer_desc;
|
|
ID3D10Buffer *vs_cb, *ps_cb;
|
|
HRESULT hr;
|
|
|
|
static const float transform[] =
|
|
{
|
|
1.0f, 0.0f, 0.0f, 0.0f,
|
|
0.0f, -1.0f, 0.0f, 0.0f,
|
|
};
|
|
|
|
TRACE("iface %p, color %p.\n", iface, color);
|
|
|
|
buffer_desc.ByteWidth = sizeof(transform);
|
|
buffer_desc.Usage = D3D10_USAGE_DEFAULT;
|
|
buffer_desc.BindFlags = D3D10_BIND_CONSTANT_BUFFER;
|
|
buffer_desc.CPUAccessFlags = 0;
|
|
buffer_desc.MiscFlags = 0;
|
|
|
|
buffer_data.pSysMem = transform;
|
|
buffer_data.SysMemPitch = 0;
|
|
buffer_data.SysMemSlicePitch = 0;
|
|
|
|
if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->device, &buffer_desc, &buffer_data, &vs_cb)))
|
|
{
|
|
WARN("Failed to create constant buffer, hr %#x.\n", hr);
|
|
return;
|
|
}
|
|
|
|
if (color)
|
|
c = *color;
|
|
if (render_target->desc.pixelFormat.alphaMode == D2D1_ALPHA_MODE_IGNORE)
|
|
c.a = 1.0f;
|
|
c.r *= c.a;
|
|
c.g *= c.a;
|
|
c.b *= c.a;
|
|
buffer_desc.ByteWidth = sizeof(c);
|
|
buffer_data.pSysMem = &c;
|
|
|
|
if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->device, &buffer_desc, &buffer_data, &ps_cb)))
|
|
{
|
|
WARN("Failed to create constant buffer, hr %#x.\n", hr);
|
|
ID3D10Buffer_Release(vs_cb);
|
|
return;
|
|
}
|
|
|
|
d2d_rt_draw(render_target, D2D_SHAPE_TYPE_TRIANGLE, render_target->ib, 6,
|
|
render_target->vb, render_target->vb_stride, vs_cb, ps_cb, NULL, NULL);
|
|
|
|
ID3D10Buffer_Release(ps_cb);
|
|
ID3D10Buffer_Release(vs_cb);
|
|
}
|
|
|
|
static void STDMETHODCALLTYPE d2d_d3d_render_target_BeginDraw(ID2D1RenderTarget *iface)
|
|
{
|
|
struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
|
|
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
memset(&render_target->error, 0, sizeof(render_target->error));
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d2d_d3d_render_target_EndDraw(ID2D1RenderTarget *iface,
|
|
D2D1_TAG *tag1, D2D1_TAG *tag2)
|
|
{
|
|
struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
|
|
|
|
TRACE("iface %p, tag1 %p, tag2 %p.\n", iface, tag1, tag2);
|
|
|
|
if (tag1)
|
|
*tag1 = render_target->error.tag1;
|
|
if (tag2)
|
|
*tag2 = render_target->error.tag2;
|
|
|
|
return render_target->error.code;
|
|
}
|
|
|
|
static D2D1_PIXEL_FORMAT * STDMETHODCALLTYPE d2d_d3d_render_target_GetPixelFormat(ID2D1RenderTarget *iface,
|
|
D2D1_PIXEL_FORMAT *format)
|
|
{
|
|
struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
|
|
|
|
TRACE("iface %p, format %p.\n", iface, format);
|
|
|
|
*format = render_target->desc.pixelFormat;
|
|
return format;
|
|
}
|
|
|
|
static void STDMETHODCALLTYPE d2d_d3d_render_target_SetDpi(ID2D1RenderTarget *iface, float dpi_x, float dpi_y)
|
|
{
|
|
struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
|
|
|
|
TRACE("iface %p, dpi_x %.8e, dpi_y %.8e.\n", iface, dpi_x, dpi_y);
|
|
|
|
if (dpi_x == 0.0f && dpi_y == 0.0f)
|
|
{
|
|
dpi_x = 96.0f;
|
|
dpi_y = 96.0f;
|
|
}
|
|
else if (dpi_x <= 0.0f || dpi_y <= 0.0f)
|
|
return;
|
|
|
|
render_target->desc.dpiX = dpi_x;
|
|
render_target->desc.dpiY = dpi_y;
|
|
}
|
|
|
|
static void STDMETHODCALLTYPE d2d_d3d_render_target_GetDpi(ID2D1RenderTarget *iface, float *dpi_x, float *dpi_y)
|
|
{
|
|
struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
|
|
|
|
TRACE("iface %p, dpi_x %p, dpi_y %p.\n", iface, dpi_x, dpi_y);
|
|
|
|
*dpi_x = render_target->desc.dpiX;
|
|
*dpi_y = render_target->desc.dpiY;
|
|
}
|
|
|
|
static D2D1_SIZE_F * STDMETHODCALLTYPE d2d_d3d_render_target_GetSize(ID2D1RenderTarget *iface, D2D1_SIZE_F *size)
|
|
{
|
|
struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
|
|
|
|
TRACE("iface %p, size %p.\n", iface, size);
|
|
|
|
size->width = render_target->pixel_size.width / (render_target->desc.dpiX / 96.0f);
|
|
size->height = render_target->pixel_size.height / (render_target->desc.dpiY / 96.0f);
|
|
return size;
|
|
}
|
|
|
|
static D2D1_SIZE_U * STDMETHODCALLTYPE d2d_d3d_render_target_GetPixelSize(ID2D1RenderTarget *iface,
|
|
D2D1_SIZE_U *pixel_size)
|
|
{
|
|
struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
|
|
|
|
TRACE("iface %p, pixel_size %p.\n", iface, pixel_size);
|
|
|
|
*pixel_size = render_target->pixel_size;
|
|
return pixel_size;
|
|
}
|
|
|
|
static UINT32 STDMETHODCALLTYPE d2d_d3d_render_target_GetMaximumBitmapSize(ID2D1RenderTarget *iface)
|
|
{
|
|
FIXME("iface %p stub!\n", iface);
|
|
|
|
return 0;
|
|
}
|
|
|
|
static BOOL STDMETHODCALLTYPE d2d_d3d_render_target_IsSupported(ID2D1RenderTarget *iface,
|
|
const D2D1_RENDER_TARGET_PROPERTIES *desc)
|
|
{
|
|
FIXME("iface %p, desc %p stub!\n", iface, desc);
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static const struct ID2D1RenderTargetVtbl d2d_d3d_render_target_vtbl =
|
|
{
|
|
d2d_d3d_render_target_QueryInterface,
|
|
d2d_d3d_render_target_AddRef,
|
|
d2d_d3d_render_target_Release,
|
|
d2d_d3d_render_target_GetFactory,
|
|
d2d_d3d_render_target_CreateBitmap,
|
|
d2d_d3d_render_target_CreateBitmapFromWicBitmap,
|
|
d2d_d3d_render_target_CreateSharedBitmap,
|
|
d2d_d3d_render_target_CreateBitmapBrush,
|
|
d2d_d3d_render_target_CreateSolidColorBrush,
|
|
d2d_d3d_render_target_CreateGradientStopCollection,
|
|
d2d_d3d_render_target_CreateLinearGradientBrush,
|
|
d2d_d3d_render_target_CreateRadialGradientBrush,
|
|
d2d_d3d_render_target_CreateCompatibleRenderTarget,
|
|
d2d_d3d_render_target_CreateLayer,
|
|
d2d_d3d_render_target_CreateMesh,
|
|
d2d_d3d_render_target_DrawLine,
|
|
d2d_d3d_render_target_DrawRectangle,
|
|
d2d_d3d_render_target_FillRectangle,
|
|
d2d_d3d_render_target_DrawRoundedRectangle,
|
|
d2d_d3d_render_target_FillRoundedRectangle,
|
|
d2d_d3d_render_target_DrawEllipse,
|
|
d2d_d3d_render_target_FillEllipse,
|
|
d2d_d3d_render_target_DrawGeometry,
|
|
d2d_d3d_render_target_FillGeometry,
|
|
d2d_d3d_render_target_FillMesh,
|
|
d2d_d3d_render_target_FillOpacityMask,
|
|
d2d_d3d_render_target_DrawBitmap,
|
|
d2d_d3d_render_target_DrawText,
|
|
d2d_d3d_render_target_DrawTextLayout,
|
|
d2d_d3d_render_target_DrawGlyphRun,
|
|
d2d_d3d_render_target_SetTransform,
|
|
d2d_d3d_render_target_GetTransform,
|
|
d2d_d3d_render_target_SetAntialiasMode,
|
|
d2d_d3d_render_target_GetAntialiasMode,
|
|
d2d_d3d_render_target_SetTextAntialiasMode,
|
|
d2d_d3d_render_target_GetTextAntialiasMode,
|
|
d2d_d3d_render_target_SetTextRenderingParams,
|
|
d2d_d3d_render_target_GetTextRenderingParams,
|
|
d2d_d3d_render_target_SetTags,
|
|
d2d_d3d_render_target_GetTags,
|
|
d2d_d3d_render_target_PushLayer,
|
|
d2d_d3d_render_target_PopLayer,
|
|
d2d_d3d_render_target_Flush,
|
|
d2d_d3d_render_target_SaveDrawingState,
|
|
d2d_d3d_render_target_RestoreDrawingState,
|
|
d2d_d3d_render_target_PushAxisAlignedClip,
|
|
d2d_d3d_render_target_PopAxisAlignedClip,
|
|
d2d_d3d_render_target_Clear,
|
|
d2d_d3d_render_target_BeginDraw,
|
|
d2d_d3d_render_target_EndDraw,
|
|
d2d_d3d_render_target_GetPixelFormat,
|
|
d2d_d3d_render_target_SetDpi,
|
|
d2d_d3d_render_target_GetDpi,
|
|
d2d_d3d_render_target_GetSize,
|
|
d2d_d3d_render_target_GetPixelSize,
|
|
d2d_d3d_render_target_GetMaximumBitmapSize,
|
|
d2d_d3d_render_target_IsSupported,
|
|
};
|
|
|
|
static inline struct d2d_d3d_render_target *impl_from_IDWriteTextRenderer(IDWriteTextRenderer *iface)
|
|
{
|
|
return CONTAINING_RECORD(iface, struct d2d_d3d_render_target, IDWriteTextRenderer_iface);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d2d_text_renderer_QueryInterface(IDWriteTextRenderer *iface, REFIID iid, void **out)
|
|
{
|
|
TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
|
|
|
|
if (IsEqualGUID(iid, &IID_IDWriteTextRenderer)
|
|
|| IsEqualGUID(iid, &IID_IDWritePixelSnapping)
|
|
|| IsEqualGUID(iid, &IID_IUnknown))
|
|
{
|
|
IDWriteTextRenderer_AddRef(iface);
|
|
*out = iface;
|
|
return S_OK;
|
|
}
|
|
|
|
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
|
|
|
|
*out = NULL;
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
static ULONG STDMETHODCALLTYPE d2d_text_renderer_AddRef(IDWriteTextRenderer *iface)
|
|
{
|
|
struct d2d_d3d_render_target *render_target = impl_from_IDWriteTextRenderer(iface);
|
|
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
return d2d_d3d_render_target_AddRef(&render_target->ID2D1RenderTarget_iface);
|
|
}
|
|
|
|
static ULONG STDMETHODCALLTYPE d2d_text_renderer_Release(IDWriteTextRenderer *iface)
|
|
{
|
|
struct d2d_d3d_render_target *render_target = impl_from_IDWriteTextRenderer(iface);
|
|
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
return d2d_d3d_render_target_Release(&render_target->ID2D1RenderTarget_iface);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d2d_text_renderer_IsPixelSnappingDisabled(IDWriteTextRenderer *iface,
|
|
void *ctx, BOOL *disabled)
|
|
{
|
|
struct d2d_draw_text_layout_ctx *context = ctx;
|
|
|
|
TRACE("iface %p, ctx %p, disabled %p.\n", iface, ctx, disabled);
|
|
|
|
*disabled = context->options & D2D1_DRAW_TEXT_OPTIONS_NO_SNAP;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d2d_text_renderer_GetCurrentTransform(IDWriteTextRenderer *iface,
|
|
void *ctx, DWRITE_MATRIX *transform)
|
|
{
|
|
struct d2d_d3d_render_target *render_target = impl_from_IDWriteTextRenderer(iface);
|
|
|
|
TRACE("iface %p, ctx %p, transform %p.\n", iface, ctx, transform);
|
|
|
|
ID2D1RenderTarget_GetTransform(&render_target->ID2D1RenderTarget_iface, (D2D1_MATRIX_3X2_F *)transform);
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d2d_text_renderer_GetPixelsPerDip(IDWriteTextRenderer *iface, void *ctx, float *ppd)
|
|
{
|
|
struct d2d_d3d_render_target *render_target = impl_from_IDWriteTextRenderer(iface);
|
|
|
|
TRACE("iface %p, ctx %p, ppd %p.\n", iface, ctx, ppd);
|
|
|
|
*ppd = render_target->desc.dpiY / 96.0f;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d2d_text_renderer_DrawGlyphRun(IDWriteTextRenderer *iface, void *ctx,
|
|
float baseline_origin_x, float baseline_origin_y, DWRITE_MEASURING_MODE measuring_mode,
|
|
const DWRITE_GLYPH_RUN *glyph_run, const DWRITE_GLYPH_RUN_DESCRIPTION *desc, IUnknown *effect)
|
|
{
|
|
struct d2d_d3d_render_target *render_target = impl_from_IDWriteTextRenderer(iface);
|
|
D2D1_POINT_2F baseline_origin = {baseline_origin_x, baseline_origin_y};
|
|
struct d2d_draw_text_layout_ctx *context = ctx;
|
|
BOOL color_font = FALSE;
|
|
ID2D1Brush *brush;
|
|
|
|
TRACE("iface %p, ctx %p, baseline_origin_x %.8e, baseline_origin_y %.8e, "
|
|
"measuring_mode %#x, glyph_run %p, desc %p, effect %p.\n",
|
|
iface, ctx, baseline_origin_x, baseline_origin_y,
|
|
measuring_mode, glyph_run, desc, effect);
|
|
|
|
if (desc)
|
|
WARN("Ignoring glyph run description %p.\n", desc);
|
|
if (context->options & ~(D2D1_DRAW_TEXT_OPTIONS_NO_SNAP | D2D1_DRAW_TEXT_OPTIONS_ENABLE_COLOR_FONT))
|
|
FIXME("Ignoring options %#x.\n", context->options);
|
|
|
|
brush = d2d_draw_get_text_brush(context, effect);
|
|
|
|
TRACE("%s\n", debugstr_wn(desc->string, desc->stringLength));
|
|
|
|
if (context->options & D2D1_DRAW_TEXT_OPTIONS_ENABLE_COLOR_FONT)
|
|
{
|
|
IDWriteFontFace2 *fontface;
|
|
|
|
if (SUCCEEDED(IDWriteFontFace_QueryInterface(glyph_run->fontFace,
|
|
&IID_IDWriteFontFace2, (void **)&fontface)))
|
|
{
|
|
color_font = IDWriteFontFace2_IsColorFont(fontface);
|
|
IDWriteFontFace2_Release(fontface);
|
|
}
|
|
}
|
|
|
|
if (color_font)
|
|
{
|
|
IDWriteColorGlyphRunEnumerator *layers;
|
|
IDWriteFactory2 *dwrite_factory;
|
|
HRESULT hr;
|
|
|
|
if (FAILED(hr = DWriteCreateFactory(DWRITE_FACTORY_TYPE_SHARED, &IID_IDWriteFactory2,
|
|
(IUnknown **)&dwrite_factory)))
|
|
{
|
|
ERR("Failed to create dwrite factory, hr %#x.\n", hr);
|
|
ID2D1Brush_Release(brush);
|
|
return hr;
|
|
}
|
|
|
|
hr = IDWriteFactory2_TranslateColorGlyphRun(dwrite_factory, baseline_origin_x, baseline_origin_y,
|
|
glyph_run, desc, measuring_mode, (DWRITE_MATRIX *)&render_target->drawing_state.transform, 0, &layers);
|
|
IDWriteFactory2_Release(dwrite_factory);
|
|
if (FAILED(hr))
|
|
{
|
|
ERR("Failed to create color glyph run enumerator, hr %#x.\n", hr);
|
|
ID2D1Brush_Release(brush);
|
|
return hr;
|
|
}
|
|
|
|
for (;;)
|
|
{
|
|
const DWRITE_COLOR_GLYPH_RUN *color_run;
|
|
ID2D1Brush *color_brush;
|
|
D2D1_POINT_2F origin;
|
|
BOOL has_run = FALSE;
|
|
|
|
if (FAILED(hr = IDWriteColorGlyphRunEnumerator_MoveNext(layers, &has_run)))
|
|
{
|
|
ERR("Failed to switch color glyph layer, hr %#x.\n", hr);
|
|
break;
|
|
}
|
|
|
|
if (!has_run)
|
|
break;
|
|
|
|
if (FAILED(hr = IDWriteColorGlyphRunEnumerator_GetCurrentRun(layers, &color_run)))
|
|
{
|
|
ERR("Failed to get current color run, hr %#x.\n", hr);
|
|
break;
|
|
}
|
|
|
|
if (color_run->paletteIndex == 0xffff)
|
|
color_brush = brush;
|
|
else
|
|
{
|
|
if (FAILED(hr = ID2D1RenderTarget_CreateSolidColorBrush(&render_target->ID2D1RenderTarget_iface,
|
|
&color_run->runColor, NULL, (ID2D1SolidColorBrush **)&color_brush)))
|
|
{
|
|
ERR("Failed to create solid color brush, hr %#x.\n", hr);
|
|
break;
|
|
}
|
|
}
|
|
|
|
origin.x = color_run->baselineOriginX;
|
|
origin.y = color_run->baselineOriginY;
|
|
ID2D1RenderTarget_DrawGlyphRun(&render_target->ID2D1RenderTarget_iface,
|
|
origin, &color_run->glyphRun, color_brush, measuring_mode);
|
|
|
|
if (color_brush != brush)
|
|
ID2D1Brush_Release(color_brush);
|
|
}
|
|
|
|
IDWriteColorGlyphRunEnumerator_Release(layers);
|
|
}
|
|
else
|
|
ID2D1RenderTarget_DrawGlyphRun(&render_target->ID2D1RenderTarget_iface,
|
|
baseline_origin, glyph_run, brush, measuring_mode);
|
|
|
|
ID2D1Brush_Release(brush);
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d2d_text_renderer_DrawUnderline(IDWriteTextRenderer *iface, void *ctx,
|
|
float baseline_origin_x, float baseline_origin_y, const DWRITE_UNDERLINE *underline, IUnknown *effect)
|
|
{
|
|
struct d2d_d3d_render_target *render_target = impl_from_IDWriteTextRenderer(iface);
|
|
const D2D1_MATRIX_3X2_F *m = &render_target->drawing_state.transform;
|
|
struct d2d_draw_text_layout_ctx *context = ctx;
|
|
D2D1_POINT_2F start, end;
|
|
ID2D1Brush *brush;
|
|
float thickness;
|
|
|
|
TRACE("iface %p, ctx %p, baseline_origin_x %.8e, baseline_origin_y %.8e, underline %p, effect %p\n",
|
|
iface, ctx, baseline_origin_x, baseline_origin_y, underline, effect);
|
|
|
|
/* minimal thickness in DIPs that will result in at least 1 pixel thick line */
|
|
thickness = max(96.0f / (render_target->desc.dpiY * sqrtf(m->_21 * m->_21 + m->_22 * m->_22)),
|
|
underline->thickness);
|
|
|
|
brush = d2d_draw_get_text_brush(context, effect);
|
|
|
|
start.x = baseline_origin_x;
|
|
start.y = baseline_origin_y + underline->offset + thickness / 2.0f;
|
|
end.x = start.x + underline->width;
|
|
end.y = start.y;
|
|
d2d_d3d_render_target_DrawLine(&render_target->ID2D1RenderTarget_iface, start, end, brush, thickness, NULL);
|
|
|
|
ID2D1Brush_Release(brush);
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d2d_text_renderer_DrawStrikethrough(IDWriteTextRenderer *iface, void *ctx,
|
|
float baseline_origin_x, float baseline_origin_y, const DWRITE_STRIKETHROUGH *strikethrough, IUnknown *effect)
|
|
{
|
|
struct d2d_d3d_render_target *render_target = impl_from_IDWriteTextRenderer(iface);
|
|
const D2D1_MATRIX_3X2_F *m = &render_target->drawing_state.transform;
|
|
struct d2d_draw_text_layout_ctx *context = ctx;
|
|
D2D1_POINT_2F start, end;
|
|
ID2D1Brush *brush;
|
|
float thickness;
|
|
|
|
TRACE("iface %p, ctx %p, baseline_origin_x %.8e, baseline_origin_y %.8e, strikethrough %p, effect %p.\n",
|
|
iface, ctx, baseline_origin_x, baseline_origin_y, strikethrough, effect);
|
|
|
|
/* minimal thickness in DIPs that will result in at least 1 pixel thick line */
|
|
thickness = max(96.0f / (render_target->desc.dpiY * sqrtf(m->_21 * m->_21 + m->_22 * m->_22)),
|
|
strikethrough->thickness);
|
|
|
|
brush = d2d_draw_get_text_brush(context, effect);
|
|
|
|
start.x = baseline_origin_x;
|
|
start.y = baseline_origin_y + strikethrough->offset + thickness / 2.0f;
|
|
end.x = start.x + strikethrough->width;
|
|
end.y = start.y;
|
|
d2d_d3d_render_target_DrawLine(&render_target->ID2D1RenderTarget_iface, start, end, brush, thickness, NULL);
|
|
|
|
ID2D1Brush_Release(brush);
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d2d_text_renderer_DrawInlineObject(IDWriteTextRenderer *iface, void *ctx,
|
|
float origin_x, float origin_y, IDWriteInlineObject *object, BOOL is_sideways, BOOL is_rtl, IUnknown *effect)
|
|
{
|
|
TRACE("iface %p, ctx %p, origin_x %.8e, origin_y %.8e, object %p, is_sideways %#x, is_rtl %#x, effect %p.\n",
|
|
iface, ctx, origin_x, origin_y, object, is_sideways, is_rtl, effect);
|
|
|
|
return IDWriteInlineObject_Draw(object, ctx, iface, origin_x, origin_y, is_sideways, is_rtl, effect);
|
|
}
|
|
|
|
static const struct IDWriteTextRendererVtbl d2d_text_renderer_vtbl =
|
|
{
|
|
d2d_text_renderer_QueryInterface,
|
|
d2d_text_renderer_AddRef,
|
|
d2d_text_renderer_Release,
|
|
d2d_text_renderer_IsPixelSnappingDisabled,
|
|
d2d_text_renderer_GetCurrentTransform,
|
|
d2d_text_renderer_GetPixelsPerDip,
|
|
d2d_text_renderer_DrawGlyphRun,
|
|
d2d_text_renderer_DrawUnderline,
|
|
d2d_text_renderer_DrawStrikethrough,
|
|
d2d_text_renderer_DrawInlineObject,
|
|
};
|
|
|
|
static inline struct d2d_d3d_render_target *impl_from_ID2D1GdiInteropRenderTarget(ID2D1GdiInteropRenderTarget *iface)
|
|
{
|
|
return CONTAINING_RECORD(iface, struct d2d_d3d_render_target, ID2D1GdiInteropRenderTarget_iface);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d2d_gdi_interop_render_target_QueryInterface(ID2D1GdiInteropRenderTarget *iface,
|
|
REFIID iid, void **out)
|
|
{
|
|
struct d2d_d3d_render_target *render_target = impl_from_ID2D1GdiInteropRenderTarget(iface);
|
|
|
|
TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
|
|
|
|
return IUnknown_QueryInterface(render_target->outer_unknown, iid, out);
|
|
}
|
|
|
|
static ULONG STDMETHODCALLTYPE d2d_gdi_interop_render_target_AddRef(ID2D1GdiInteropRenderTarget *iface)
|
|
{
|
|
struct d2d_d3d_render_target *render_target = impl_from_ID2D1GdiInteropRenderTarget(iface);
|
|
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
return IUnknown_AddRef(render_target->outer_unknown);
|
|
}
|
|
|
|
static ULONG STDMETHODCALLTYPE d2d_gdi_interop_render_target_Release(ID2D1GdiInteropRenderTarget *iface)
|
|
{
|
|
struct d2d_d3d_render_target *render_target = impl_from_ID2D1GdiInteropRenderTarget(iface);
|
|
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
return IUnknown_Release(render_target->outer_unknown);
|
|
}
|
|
|
|
static HRESULT d2d_d3d_render_target_get_surface(struct d2d_d3d_render_target *render_target, IDXGISurface1 **surface)
|
|
{
|
|
ID3D10Resource *resource;
|
|
HRESULT hr;
|
|
|
|
ID3D10RenderTargetView_GetResource(render_target->view, &resource);
|
|
hr = ID3D10Resource_QueryInterface(resource, &IID_IDXGISurface1, (void **)surface);
|
|
ID3D10Resource_Release(resource);
|
|
if (FAILED(hr))
|
|
{
|
|
*surface = NULL;
|
|
WARN("Failed to get DXGI surface, %#x.\n", hr);
|
|
return hr;
|
|
}
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d2d_gdi_interop_render_target_GetDC(ID2D1GdiInteropRenderTarget *iface,
|
|
D2D1_DC_INITIALIZE_MODE mode, HDC *dc)
|
|
{
|
|
struct d2d_d3d_render_target *render_target = impl_from_ID2D1GdiInteropRenderTarget(iface);
|
|
IDXGISurface1 *surface;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, mode %d, dc %p.\n", iface, mode, dc);
|
|
|
|
if (FAILED(hr = d2d_d3d_render_target_get_surface(render_target, &surface)))
|
|
return hr;
|
|
|
|
hr = IDXGISurface1_GetDC(surface, mode != D2D1_DC_INITIALIZE_MODE_COPY, dc);
|
|
IDXGISurface1_Release(surface);
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d2d_gdi_interop_render_target_ReleaseDC(ID2D1GdiInteropRenderTarget *iface,
|
|
const RECT *update)
|
|
{
|
|
struct d2d_d3d_render_target *render_target = impl_from_ID2D1GdiInteropRenderTarget(iface);
|
|
IDXGISurface1 *surface;
|
|
RECT update_rect;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, update rect %s.\n", iface, wine_dbgstr_rect(update));
|
|
|
|
if (FAILED(hr = d2d_d3d_render_target_get_surface(render_target, &surface)))
|
|
return hr;
|
|
|
|
if (update)
|
|
update_rect = *update;
|
|
hr = IDXGISurface1_ReleaseDC(surface, update ? &update_rect : NULL);
|
|
IDXGISurface1_Release(surface);
|
|
|
|
return hr;
|
|
}
|
|
|
|
static const struct ID2D1GdiInteropRenderTargetVtbl d2d_gdi_interop_render_target_vtbl =
|
|
{
|
|
d2d_gdi_interop_render_target_QueryInterface,
|
|
d2d_gdi_interop_render_target_AddRef,
|
|
d2d_gdi_interop_render_target_Release,
|
|
d2d_gdi_interop_render_target_GetDC,
|
|
d2d_gdi_interop_render_target_ReleaseDC,
|
|
};
|
|
|
|
static HRESULT d2d_d3d_render_target_init(struct d2d_d3d_render_target *render_target, ID2D1Factory *factory,
|
|
IDXGISurface *surface, IUnknown *outer_unknown, const D2D1_RENDER_TARGET_PROPERTIES *desc)
|
|
{
|
|
D3D10_SUBRESOURCE_DATA buffer_data;
|
|
D3D10_STATE_BLOCK_MASK state_mask;
|
|
DXGI_SURFACE_DESC surface_desc;
|
|
IDWriteFactory *dwrite_factory;
|
|
D3D10_RASTERIZER_DESC rs_desc;
|
|
D3D10_BUFFER_DESC buffer_desc;
|
|
D3D10_BLEND_DESC blend_desc;
|
|
ID3D10Resource *resource;
|
|
unsigned int i, j, k;
|
|
HRESULT hr;
|
|
|
|
static const D3D10_INPUT_ELEMENT_DESC il_desc_outline[] =
|
|
{
|
|
{"POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0},
|
|
{"PREV", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 8, D3D10_INPUT_PER_VERTEX_DATA, 0},
|
|
{"NEXT", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 16, D3D10_INPUT_PER_VERTEX_DATA, 0},
|
|
};
|
|
static const D3D10_INPUT_ELEMENT_DESC il_desc_triangle[] =
|
|
{
|
|
{"POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0},
|
|
};
|
|
static const D3D10_INPUT_ELEMENT_DESC il_desc_bezier_outline[] =
|
|
{
|
|
{"POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0},
|
|
{"P", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 8, D3D10_INPUT_PER_VERTEX_DATA, 0},
|
|
{"P", 1, DXGI_FORMAT_R32G32_FLOAT, 0, 16, D3D10_INPUT_PER_VERTEX_DATA, 0},
|
|
{"P", 2, DXGI_FORMAT_R32G32_FLOAT, 0, 24, D3D10_INPUT_PER_VERTEX_DATA, 0},
|
|
{"PREV", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 32, D3D10_INPUT_PER_VERTEX_DATA, 0},
|
|
{"NEXT", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 40, D3D10_INPUT_PER_VERTEX_DATA, 0},
|
|
};
|
|
static const D3D10_INPUT_ELEMENT_DESC il_desc_bezier[] =
|
|
{
|
|
{"POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0},
|
|
{"TEXCOORD", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 8, D3D10_INPUT_PER_VERTEX_DATA, 0},
|
|
};
|
|
static const DWORD vs_code_outline[] =
|
|
{
|
|
#if 0
|
|
float3x2 transform_geometry;
|
|
float stroke_width;
|
|
float4 transform_rtx;
|
|
float4 transform_rty;
|
|
|
|
/* The lines PₚᵣₑᵥP₀ and P₀Pₙₑₓₜ, both offset by ±½w, intersect each other at:
|
|
*
|
|
* Pᵢ = P₀ ± w · ½q⃑ᵢ.
|
|
*
|
|
* Where:
|
|
*
|
|
* q⃑ᵢ = q̂ₚᵣₑᵥ⊥ + tan(½θ) · -q̂ₚᵣₑᵥ
|
|
* θ = ∠PₚᵣₑᵥP₀Pₙₑₓₜ
|
|
* q⃑ₚᵣₑᵥ = P₀ - Pₚᵣₑᵥ */
|
|
float4 main(float2 position : POSITION, float2 prev : PREV, float2 next : NEXT) : SV_POSITION
|
|
{
|
|
float2 q_prev, q_next, v_p, q_i;
|
|
float l;
|
|
|
|
q_prev = float2(dot(prev, transform_geometry._11_21), dot(prev, transform_geometry._12_22));
|
|
q_prev = normalize(q_prev);
|
|
|
|
q_next = float2(dot(next, transform_geometry._11_21), dot(next, transform_geometry._12_22));
|
|
q_next = normalize(q_next);
|
|
|
|
/* tan(½θ) = sin(θ) / (1 + cos(θ))
|
|
* = (q̂ₚᵣₑᵥ⊥ · q̂ₙₑₓₜ) / (1 + (q̂ₚᵣₑᵥ · q̂ₙₑₓₜ)) */
|
|
v_p = float2(-q_prev.y, q_prev.x);
|
|
l = -dot(v_p, q_next) / (1.0f + dot(q_prev, q_next));
|
|
q_i = l * q_prev + v_p;
|
|
position = mul(float3(position, 1.0f), transform_geometry) + stroke_width * 0.5f * q_i;
|
|
|
|
return float4(mul(float2x3(transform_rtx.xyz * transform_rtx.w, transform_rty.xyz * transform_rty.w),
|
|
float3(position.xy, 1.0f)) + float2(-1.0f, 1.0f), 0.0f, 1.0f);
|
|
}
|
|
#endif
|
|
0x43425844, 0xe88f7af5, 0x480b101b, 0xfd80f66b, 0xd878e0b8, 0x00000001, 0x0000047c, 0x00000003,
|
|
0x0000002c, 0x00000098, 0x000000cc, 0x4e475349, 0x00000064, 0x00000003, 0x00000008, 0x00000050,
|
|
0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000303, 0x00000059, 0x00000000, 0x00000000,
|
|
0x00000003, 0x00000001, 0x00000303, 0x0000005e, 0x00000000, 0x00000000, 0x00000003, 0x00000002,
|
|
0x00000303, 0x49534f50, 0x4e4f4954, 0x45525000, 0x454e0056, 0xab005458, 0x4e47534f, 0x0000002c,
|
|
0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f,
|
|
0x505f5653, 0x5449534f, 0x004e4f49, 0x52444853, 0x000003a8, 0x00010040, 0x000000ea, 0x04000059,
|
|
0x00208e46, 0x00000000, 0x00000004, 0x0300005f, 0x00101032, 0x00000000, 0x0300005f, 0x00101032,
|
|
0x00000001, 0x0300005f, 0x00101032, 0x00000002, 0x04000067, 0x001020f2, 0x00000000, 0x00000001,
|
|
0x02000068, 0x00000003, 0x0800000f, 0x00100012, 0x00000000, 0x00101046, 0x00000002, 0x00208046,
|
|
0x00000000, 0x00000000, 0x0800000f, 0x00100022, 0x00000000, 0x00101046, 0x00000002, 0x00208046,
|
|
0x00000000, 0x00000001, 0x0700000f, 0x00100042, 0x00000000, 0x00100046, 0x00000000, 0x00100046,
|
|
0x00000000, 0x05000044, 0x00100042, 0x00000000, 0x0010002a, 0x00000000, 0x07000038, 0x00100032,
|
|
0x00000000, 0x00100aa6, 0x00000000, 0x00100046, 0x00000000, 0x0800000f, 0x00100012, 0x00000001,
|
|
0x00101046, 0x00000001, 0x00208046, 0x00000000, 0x00000000, 0x0800000f, 0x00100022, 0x00000001,
|
|
0x00101046, 0x00000001, 0x00208046, 0x00000000, 0x00000001, 0x0700000f, 0x00100042, 0x00000000,
|
|
0x00100046, 0x00000001, 0x00100046, 0x00000001, 0x05000044, 0x00100042, 0x00000000, 0x0010002a,
|
|
0x00000000, 0x07000038, 0x00100032, 0x00000001, 0x00100aa6, 0x00000000, 0x00100046, 0x00000001,
|
|
0x06000036, 0x001000c2, 0x00000001, 0x80100556, 0x00000041, 0x00000001, 0x0700000f, 0x00100042,
|
|
0x00000000, 0x00100a26, 0x00000001, 0x00100046, 0x00000000, 0x0700000f, 0x00100012, 0x00000000,
|
|
0x00100046, 0x00000001, 0x00100046, 0x00000000, 0x07000000, 0x00100012, 0x00000000, 0x0010000a,
|
|
0x00000000, 0x00004001, 0x3f800000, 0x0800000e, 0x00100012, 0x00000000, 0x8010002a, 0x00000041,
|
|
0x00000000, 0x0010000a, 0x00000000, 0x09000032, 0x00100032, 0x00000000, 0x00100006, 0x00000000,
|
|
0x00100046, 0x00000001, 0x00100f36, 0x00000001, 0x08000038, 0x00100042, 0x00000000, 0x0020803a,
|
|
0x00000000, 0x00000001, 0x00004001, 0x3f000000, 0x05000036, 0x00100032, 0x00000001, 0x00101046,
|
|
0x00000000, 0x05000036, 0x00100042, 0x00000001, 0x00004001, 0x3f800000, 0x08000010, 0x00100012,
|
|
0x00000002, 0x00100246, 0x00000001, 0x00208246, 0x00000000, 0x00000000, 0x08000010, 0x00100022,
|
|
0x00000002, 0x00100246, 0x00000001, 0x00208246, 0x00000000, 0x00000001, 0x09000032, 0x00100032,
|
|
0x00000000, 0x00100aa6, 0x00000000, 0x00100046, 0x00000000, 0x00100046, 0x00000002, 0x09000038,
|
|
0x00100072, 0x00000001, 0x00208ff6, 0x00000000, 0x00000002, 0x00208246, 0x00000000, 0x00000002,
|
|
0x05000036, 0x00100042, 0x00000000, 0x00004001, 0x3f800000, 0x07000010, 0x00100012, 0x00000001,
|
|
0x00100246, 0x00000001, 0x00100246, 0x00000000, 0x09000038, 0x00100072, 0x00000002, 0x00208ff6,
|
|
0x00000000, 0x00000003, 0x00208246, 0x00000000, 0x00000003, 0x07000010, 0x00100022, 0x00000001,
|
|
0x00100246, 0x00000002, 0x00100246, 0x00000000, 0x0a000000, 0x00102032, 0x00000000, 0x00100046,
|
|
0x00000001, 0x00004002, 0xbf800000, 0x3f800000, 0x00000000, 0x00000000, 0x08000036, 0x001020c2,
|
|
0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x3f800000, 0x0100003e,
|
|
};
|
|
static const DWORD vs_code_triangle[] =
|
|
{
|
|
/* float3x2 transform;
|
|
*
|
|
* float4 main(float4 position : POSITION) : SV_POSITION
|
|
* {
|
|
* return float4(mul(position.xyw, transform), position.zw);
|
|
* } */
|
|
0x43425844, 0x0add3194, 0x205f74ec, 0xab527fe7, 0xbe6ad704, 0x00000001, 0x00000128, 0x00000003,
|
|
0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
|
|
0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x49534f50, 0x4e4f4954, 0xababab00,
|
|
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001, 0x00000003,
|
|
0x00000000, 0x0000000f, 0x505f5653, 0x5449534f, 0x004e4f49, 0x52444853, 0x0000008c, 0x00010040,
|
|
0x00000023, 0x04000059, 0x00208e46, 0x00000000, 0x00000002, 0x0300005f, 0x001010f2, 0x00000000,
|
|
0x04000067, 0x001020f2, 0x00000000, 0x00000001, 0x08000010, 0x00102012, 0x00000000, 0x00101346,
|
|
0x00000000, 0x00208246, 0x00000000, 0x00000000, 0x08000010, 0x00102022, 0x00000000, 0x00101346,
|
|
0x00000000, 0x00208246, 0x00000000, 0x00000001, 0x05000036, 0x001020c2, 0x00000000, 0x00101ea6,
|
|
0x00000000, 0x0100003e,
|
|
};
|
|
/* ⎡p0.x p0.y 1⎤
|
|
* A = ⎢p1.x p1.y 1⎥
|
|
* ⎣p2.x p2.y 1⎦
|
|
*
|
|
* ⎡0 0⎤
|
|
* B = ⎢½ 0⎥
|
|
* ⎣1 1⎦
|
|
*
|
|
* A' = ⎡p1.x-p0.x p1.y-p0.y⎤
|
|
* ⎣p2.x-p0.x p2.y-p0.y⎦
|
|
*
|
|
* B' = ⎡½ 0⎤
|
|
* ⎣1 1⎦
|
|
*
|
|
* A'T = B'
|
|
* T = A'⁻¹B'
|
|
*/
|
|
static const DWORD vs_code_bezier_outline[] =
|
|
{
|
|
#if 0
|
|
float3x2 transform_geometry;
|
|
float stroke_width;
|
|
float4 transform_rtx;
|
|
float4 transform_rty;
|
|
|
|
float4 main(float2 position : POSITION, float2 p0 : P0, float2 p1 : P1, float2 p2 : P2,
|
|
float2 prev : PREV, float2 next : NEXT, out float4 texcoord : UV,
|
|
out float2x2 stroke_transform : STROKE_TRANSFORM) : SV_POSITION
|
|
{
|
|
float2 q_prev, q_next, v_p, q_i, p;
|
|
float2x2 geom, rt;
|
|
float l;
|
|
|
|
geom = float2x2(transform_geometry._11_21, transform_geometry._12_22);
|
|
rt = float2x2(transform_rtx.xy, transform_rty.xy);
|
|
stroke_transform = rt * stroke_width * 0.5f;
|
|
|
|
p = mul(geom, position);
|
|
p0 = mul(geom, p0);
|
|
p1 = mul(geom, p1);
|
|
p2 = mul(geom, p2);
|
|
|
|
p -= p0;
|
|
p1 -= p0;
|
|
p2 -= p0;
|
|
|
|
q_prev = normalize(mul(geom, prev));
|
|
q_next = normalize(mul(geom, next));
|
|
|
|
v_p = float2(-q_prev.y, q_prev.x);
|
|
l = -dot(v_p, q_next) / (1.0f + dot(q_prev, q_next));
|
|
q_i = l * q_prev + v_p;
|
|
p += stroke_width * q_i;
|
|
|
|
v_p = normalize(float2(-p2.y, p2.x));
|
|
if (abs(dot(p1, v_p)) < 1.0f)
|
|
{
|
|
texcoord.xzw = float3(0.0f, 0.0f, 0.0f);
|
|
texcoord.y = dot(p, v_p);
|
|
}
|
|
else
|
|
{
|
|
texcoord.zw = sign(dot(p1, v_p)) * v_p;
|
|
v_p = -float2(-p.y, p.x) / dot(float2(-p1.y, p1.x), p2);
|
|
texcoord.x = dot(v_p, p1 - 0.5f * p2);
|
|
texcoord.y = dot(v_p, p1);
|
|
}
|
|
|
|
position = mul(geom, position)
|
|
+ float2(transform_geometry._31, transform_geometry._32) + stroke_width * q_i;
|
|
position = mul(rt, position) + float2(transform_rtx.z, transform_rty.z);
|
|
position = position * float2(transform_rtx.w, transform_rty.w) + float2(-1.0f, 1.0f);
|
|
|
|
return float4(position, 0.0f, 1.0f);
|
|
}
|
|
#endif
|
|
0x43425844, 0x411d8ea2, 0xae9762e9, 0x31a7c2d1, 0x529c1b7e, 0x00000001, 0x00000a04, 0x00000003,
|
|
0x0000002c, 0x000000e4, 0x00000174, 0x4e475349, 0x000000b0, 0x00000006, 0x00000008, 0x00000098,
|
|
0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000303, 0x000000a1, 0x00000000, 0x00000000,
|
|
0x00000003, 0x00000001, 0x00000303, 0x000000a1, 0x00000001, 0x00000000, 0x00000003, 0x00000002,
|
|
0x00000303, 0x000000a1, 0x00000002, 0x00000000, 0x00000003, 0x00000003, 0x00000303, 0x000000a3,
|
|
0x00000000, 0x00000000, 0x00000003, 0x00000004, 0x00000303, 0x000000a8, 0x00000000, 0x00000000,
|
|
0x00000003, 0x00000005, 0x00000303, 0x49534f50, 0x4e4f4954, 0x50005000, 0x00564552, 0x5458454e,
|
|
0xababab00, 0x4e47534f, 0x00000088, 0x00000004, 0x00000008, 0x00000068, 0x00000000, 0x00000001,
|
|
0x00000003, 0x00000000, 0x0000000f, 0x00000074, 0x00000000, 0x00000000, 0x00000003, 0x00000001,
|
|
0x0000000f, 0x00000077, 0x00000000, 0x00000000, 0x00000003, 0x00000002, 0x00000c03, 0x00000077,
|
|
0x00000001, 0x00000000, 0x00000003, 0x00000003, 0x00000c03, 0x505f5653, 0x5449534f, 0x004e4f49,
|
|
0x53005655, 0x4b4f5254, 0x52545f45, 0x46534e41, 0x004d524f, 0x52444853, 0x00000888, 0x00010040,
|
|
0x00000222, 0x04000059, 0x00208e46, 0x00000000, 0x00000004, 0x0300005f, 0x00101032, 0x00000000,
|
|
0x0300005f, 0x00101032, 0x00000001, 0x0300005f, 0x00101032, 0x00000002, 0x0300005f, 0x00101032,
|
|
0x00000003, 0x0300005f, 0x00101032, 0x00000004, 0x0300005f, 0x00101032, 0x00000005, 0x04000067,
|
|
0x001020f2, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000001, 0x03000065, 0x00102032,
|
|
0x00000002, 0x03000065, 0x00102032, 0x00000003, 0x02000068, 0x00000004, 0x0800000f, 0x00100012,
|
|
0x00000000, 0x00208046, 0x00000000, 0x00000000, 0x00101046, 0x00000005, 0x0800000f, 0x00100022,
|
|
0x00000000, 0x00208046, 0x00000000, 0x00000001, 0x00101046, 0x00000005, 0x0700000f, 0x00100042,
|
|
0x00000000, 0x00100046, 0x00000000, 0x00100046, 0x00000000, 0x05000044, 0x00100042, 0x00000000,
|
|
0x0010002a, 0x00000000, 0x07000038, 0x00100032, 0x00000000, 0x00100aa6, 0x00000000, 0x00100046,
|
|
0x00000000, 0x0800000f, 0x00100012, 0x00000001, 0x00208046, 0x00000000, 0x00000000, 0x00101046,
|
|
0x00000004, 0x0800000f, 0x00100022, 0x00000001, 0x00208046, 0x00000000, 0x00000001, 0x00101046,
|
|
0x00000004, 0x0700000f, 0x00100042, 0x00000000, 0x00100046, 0x00000001, 0x00100046, 0x00000001,
|
|
0x05000044, 0x00100042, 0x00000000, 0x0010002a, 0x00000000, 0x07000038, 0x00100032, 0x00000001,
|
|
0x00100aa6, 0x00000000, 0x00100046, 0x00000001, 0x06000036, 0x001000c2, 0x00000001, 0x80100556,
|
|
0x00000041, 0x00000001, 0x0700000f, 0x00100042, 0x00000000, 0x00100a26, 0x00000001, 0x00100046,
|
|
0x00000000, 0x0700000f, 0x00100012, 0x00000000, 0x00100046, 0x00000001, 0x00100046, 0x00000000,
|
|
0x07000000, 0x00100012, 0x00000000, 0x0010000a, 0x00000000, 0x00004001, 0x3f800000, 0x0800000e,
|
|
0x00100012, 0x00000000, 0x8010002a, 0x00000041, 0x00000000, 0x0010000a, 0x00000000, 0x09000032,
|
|
0x00100032, 0x00000000, 0x00100006, 0x00000000, 0x00100046, 0x00000001, 0x00100f36, 0x00000001,
|
|
0x0800000f, 0x00100012, 0x00000001, 0x00208046, 0x00000000, 0x00000000, 0x00101046, 0x00000000,
|
|
0x08000000, 0x00100012, 0x00000002, 0x0010000a, 0x00000001, 0x0020802a, 0x00000000, 0x00000000,
|
|
0x0800000f, 0x00100022, 0x00000001, 0x00208046, 0x00000000, 0x00000001, 0x00101046, 0x00000000,
|
|
0x08000000, 0x00100022, 0x00000002, 0x0010001a, 0x00000001, 0x0020802a, 0x00000000, 0x00000001,
|
|
0x0a000032, 0x001000c2, 0x00000000, 0x00208ff6, 0x00000000, 0x00000001, 0x00100406, 0x00000000,
|
|
0x00100406, 0x00000002, 0x0800000f, 0x00100042, 0x00000001, 0x00208046, 0x00000000, 0x00000002,
|
|
0x00100ae6, 0x00000000, 0x0800000f, 0x00100042, 0x00000000, 0x00208046, 0x00000000, 0x00000003,
|
|
0x00100ae6, 0x00000000, 0x08000000, 0x00100042, 0x00000000, 0x0010002a, 0x00000000, 0x0020802a,
|
|
0x00000000, 0x00000003, 0x08000038, 0x00100022, 0x00000002, 0x0010002a, 0x00000000, 0x0020803a,
|
|
0x00000000, 0x00000003, 0x08000000, 0x00100042, 0x00000000, 0x0010002a, 0x00000001, 0x0020802a,
|
|
0x00000000, 0x00000002, 0x08000038, 0x00100012, 0x00000002, 0x0010002a, 0x00000000, 0x0020803a,
|
|
0x00000000, 0x00000002, 0x0a000000, 0x00102032, 0x00000000, 0x00100046, 0x00000002, 0x00004002,
|
|
0xbf800000, 0x3f800000, 0x00000000, 0x00000000, 0x08000036, 0x001020c2, 0x00000000, 0x00004002,
|
|
0x00000000, 0x00000000, 0x00000000, 0x3f800000, 0x0800000f, 0x00100012, 0x00000002, 0x00208046,
|
|
0x00000000, 0x00000000, 0x00101046, 0x00000001, 0x0800000f, 0x00100022, 0x00000002, 0x00208046,
|
|
0x00000000, 0x00000001, 0x00101046, 0x00000001, 0x08000000, 0x001000c2, 0x00000000, 0x00100406,
|
|
0x00000001, 0x80100406, 0x00000041, 0x00000002, 0x0a000032, 0x00100032, 0x00000000, 0x00208ff6,
|
|
0x00000000, 0x00000001, 0x00100046, 0x00000000, 0x00100ae6, 0x00000000, 0x06000036, 0x00100042,
|
|
0x00000000, 0x8010001a, 0x00000041, 0x00000000, 0x0800000f, 0x00100012, 0x00000001, 0x00208046,
|
|
0x00000000, 0x00000000, 0x00101046, 0x00000002, 0x0800000f, 0x00100022, 0x00000001, 0x00208046,
|
|
0x00000000, 0x00000001, 0x00101046, 0x00000002, 0x08000000, 0x00100032, 0x00000001, 0x80100046,
|
|
0x00000041, 0x00000002, 0x00100046, 0x00000001, 0x06000036, 0x00100042, 0x00000001, 0x8010001a,
|
|
0x00000041, 0x00000001, 0x0800000f, 0x00100012, 0x00000003, 0x00208046, 0x00000000, 0x00000000,
|
|
0x00101046, 0x00000003, 0x0800000f, 0x00100022, 0x00000003, 0x00208046, 0x00000000, 0x00000001,
|
|
0x00101046, 0x00000003, 0x08000000, 0x00100032, 0x00000002, 0x80100046, 0x00000041, 0x00000002,
|
|
0x00100046, 0x00000003, 0x0700000f, 0x00100082, 0x00000000, 0x00100a26, 0x00000001, 0x00100046,
|
|
0x00000002, 0x0800000e, 0x001000c2, 0x00000000, 0x801002a6, 0x00000041, 0x00000000, 0x00100ff6,
|
|
0x00000000, 0x0d000032, 0x001000c2, 0x00000001, 0x80100406, 0x00000041, 0x00000002, 0x00004002,
|
|
0x00000000, 0x00000000, 0x3f000000, 0x3f000000, 0x00100406, 0x00000001, 0x0700000f, 0x00100012,
|
|
0x00000003, 0x00100ae6, 0x00000000, 0x00100ae6, 0x00000001, 0x0700000f, 0x00100022, 0x00000003,
|
|
0x00100ae6, 0x00000000, 0x00100046, 0x00000001, 0x06000036, 0x001000c2, 0x00000002, 0x80100556,
|
|
0x00000041, 0x00000002, 0x0700000f, 0x00100042, 0x00000000, 0x00100086, 0x00000002, 0x001000c6,
|
|
0x00000002, 0x0a000038, 0x001000c2, 0x00000001, 0x00100156, 0x00000002, 0x00004002, 0x00000000,
|
|
0x00000000, 0xbf800000, 0x3f800000, 0x05000044, 0x00100042, 0x00000000, 0x0010002a, 0x00000000,
|
|
0x07000038, 0x001000c2, 0x00000000, 0x00100aa6, 0x00000000, 0x00100ea6, 0x00000001, 0x0700000f,
|
|
0x00100022, 0x00000002, 0x00100046, 0x00000000, 0x00100ae6, 0x00000000, 0x08000036, 0x001000d2,
|
|
0x00000002, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0700000f, 0x00100012,
|
|
0x00000000, 0x00100046, 0x00000001, 0x00100ae6, 0x00000000, 0x07000031, 0x00100022, 0x00000000,
|
|
0x00004001, 0x00000000, 0x0010000a, 0x00000000, 0x07000031, 0x00100012, 0x00000001, 0x0010000a,
|
|
0x00000000, 0x00004001, 0x00000000, 0x08000031, 0x00100012, 0x00000000, 0x8010000a, 0x00000081,
|
|
0x00000000, 0x00004001, 0x3f800000, 0x0800001e, 0x00100022, 0x00000000, 0x8010001a, 0x00000041,
|
|
0x00000000, 0x0010000a, 0x00000001, 0x0500002b, 0x00100022, 0x00000000, 0x0010001a, 0x00000000,
|
|
0x07000038, 0x001000c2, 0x00000003, 0x00100ea6, 0x00000000, 0x00100556, 0x00000000, 0x09000037,
|
|
0x001020f2, 0x00000001, 0x00100006, 0x00000000, 0x00100e46, 0x00000002, 0x00100e46, 0x00000003,
|
|
0x06000036, 0x00100032, 0x00000000, 0x00208046, 0x00000000, 0x00000002, 0x06000036, 0x001000c2,
|
|
0x00000000, 0x00208406, 0x00000000, 0x00000003, 0x08000038, 0x001000f2, 0x00000000, 0x00100e46,
|
|
0x00000000, 0x00208ff6, 0x00000000, 0x00000001, 0x0a000038, 0x001000f2, 0x00000000, 0x00100e46,
|
|
0x00000000, 0x00004002, 0x3f000000, 0x3f000000, 0x3f000000, 0x3f000000, 0x05000036, 0x00102032,
|
|
0x00000002, 0x00100086, 0x00000000, 0x05000036, 0x00102032, 0x00000003, 0x001005d6, 0x00000000,
|
|
0x0100003e,
|
|
};
|
|
static const DWORD vs_code_bezier[] =
|
|
{
|
|
#if 0
|
|
float3x2 transform;
|
|
|
|
float4 main(float4 position : POSITION,
|
|
inout float3 texcoord : TEXCOORD0) : SV_POSITION
|
|
{
|
|
return float4(mul(position.xyw, transform), position.zw);
|
|
}
|
|
#endif
|
|
0x43425844, 0x5e578adb, 0x093f7e27, 0x50d478af, 0xec3dfa4f, 0x00000001, 0x00000198, 0x00000003,
|
|
0x0000002c, 0x00000080, 0x000000d8, 0x4e475349, 0x0000004c, 0x00000002, 0x00000008, 0x00000038,
|
|
0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x00000041, 0x00000000, 0x00000000,
|
|
0x00000003, 0x00000001, 0x00000707, 0x49534f50, 0x4e4f4954, 0x58455400, 0x524f4f43, 0xabab0044,
|
|
0x4e47534f, 0x00000050, 0x00000002, 0x00000008, 0x00000038, 0x00000000, 0x00000001, 0x00000003,
|
|
0x00000000, 0x0000000f, 0x00000044, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x00000807,
|
|
0x505f5653, 0x5449534f, 0x004e4f49, 0x43584554, 0x44524f4f, 0xababab00, 0x52444853, 0x000000b8,
|
|
0x00010040, 0x0000002e, 0x04000059, 0x00208e46, 0x00000000, 0x00000002, 0x0300005f, 0x001010f2,
|
|
0x00000000, 0x0300005f, 0x00101072, 0x00000001, 0x04000067, 0x001020f2, 0x00000000, 0x00000001,
|
|
0x03000065, 0x00102072, 0x00000001, 0x08000010, 0x00102012, 0x00000000, 0x00101346, 0x00000000,
|
|
0x00208246, 0x00000000, 0x00000000, 0x08000010, 0x00102022, 0x00000000, 0x00101346, 0x00000000,
|
|
0x00208246, 0x00000000, 0x00000001, 0x05000036, 0x001020c2, 0x00000000, 0x00101ea6, 0x00000000,
|
|
0x05000036, 0x00102072, 0x00000001, 0x00101246, 0x00000001, 0x0100003e,
|
|
};
|
|
static const DWORD ps_code_triangle_solid[] =
|
|
{
|
|
/* float4 color;
|
|
*
|
|
* float4 main(float4 position : SV_POSITION) : SV_Target
|
|
* {
|
|
* return color;
|
|
* } */
|
|
0x43425844, 0x88eefcfd, 0x93d6fd47, 0x173c242f, 0x0106d07a, 0x00000001, 0x000000dc, 0x00000003,
|
|
0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
|
|
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x505f5653, 0x5449534f, 0x004e4f49,
|
|
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
|
|
0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x00000040, 0x00000040,
|
|
0x00000010, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
|
|
0x06000036, 0x001020f2, 0x00000000, 0x00208e46, 0x00000000, 0x00000000, 0x0100003e,
|
|
};
|
|
static const DWORD ps_code_triangle_solid_bitmap[] =
|
|
{
|
|
#if 0
|
|
float4 color;
|
|
|
|
float3x2 transform;
|
|
float opacity;
|
|
bool ignore_alpha;
|
|
|
|
SamplerState s;
|
|
Texture2D t;
|
|
|
|
float4 main(float4 position : SV_POSITION) : SV_Target
|
|
{
|
|
float2 texcoord;
|
|
float4 ret;
|
|
|
|
texcoord.x = position.x * transform._11 + position.y * transform._21 + transform._31;
|
|
texcoord.y = position.x * transform._12 + position.y * transform._22 + transform._32;
|
|
ret = t.Sample(s, texcoord) * opacity;
|
|
if (ignore_alpha)
|
|
ret.a = opacity;
|
|
|
|
return color * ret.a;
|
|
}
|
|
#endif
|
|
0x43425844, 0x2260a2ae, 0x81907b3e, 0xcaf27063, 0xccb83ef2, 0x00000001, 0x00000208, 0x00000003,
|
|
0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
|
|
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x505f5653, 0x5449534f, 0x004e4f49,
|
|
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
|
|
0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x0000016c, 0x00000040,
|
|
0x0000005b, 0x04000059, 0x00208e46, 0x00000000, 0x00000004, 0x0300005a, 0x00106000, 0x00000000,
|
|
0x04001858, 0x00107000, 0x00000000, 0x00005555, 0x04002064, 0x00101032, 0x00000000, 0x00000001,
|
|
0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000001, 0x0800000f, 0x00100012, 0x00000000,
|
|
0x00101046, 0x00000000, 0x00208046, 0x00000000, 0x00000001, 0x08000000, 0x00100012, 0x00000000,
|
|
0x0010000a, 0x00000000, 0x0020802a, 0x00000000, 0x00000001, 0x0800000f, 0x00100042, 0x00000000,
|
|
0x00101046, 0x00000000, 0x00208046, 0x00000000, 0x00000002, 0x08000000, 0x00100022, 0x00000000,
|
|
0x0010002a, 0x00000000, 0x0020802a, 0x00000000, 0x00000002, 0x09000045, 0x001000f2, 0x00000000,
|
|
0x00100046, 0x00000000, 0x00107e46, 0x00000000, 0x00106000, 0x00000000, 0x08000038, 0x00100012,
|
|
0x00000000, 0x0010003a, 0x00000000, 0x0020803a, 0x00000000, 0x00000002, 0x0b000037, 0x00100012,
|
|
0x00000000, 0x0020800a, 0x00000000, 0x00000003, 0x0020803a, 0x00000000, 0x00000002, 0x0010000a,
|
|
0x00000000, 0x08000038, 0x001020f2, 0x00000000, 0x00100006, 0x00000000, 0x00208e46, 0x00000000,
|
|
0x00000000, 0x0100003e,
|
|
};
|
|
static const DWORD ps_code_triangle_bitmap[] =
|
|
{
|
|
#if 0
|
|
float3x2 transform;
|
|
float opacity;
|
|
bool ignore_alpha;
|
|
|
|
SamplerState s;
|
|
Texture2D t;
|
|
|
|
float4 main(float4 position : SV_POSITION) : SV_Target
|
|
{
|
|
float2 texcoord;
|
|
float4 ret;
|
|
|
|
texcoord.x = position.x * transform._11 + position.y * transform._21 + transform._31;
|
|
texcoord.y = position.x * transform._12 + position.y * transform._22 + transform._32;
|
|
ret = t.Sample(s, texcoord) * opacity;
|
|
if (ignore_alpha)
|
|
ret.a = opacity;
|
|
|
|
return ret;
|
|
}
|
|
#endif
|
|
0x43425844, 0xf5bb1e01, 0xe3386963, 0xcaa095bd, 0xea2887de, 0x00000001, 0x000001fc, 0x00000003,
|
|
0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
|
|
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x505f5653, 0x5449534f, 0x004e4f49,
|
|
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
|
|
0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x00000160, 0x00000040,
|
|
0x00000058, 0x04000059, 0x00208e46, 0x00000000, 0x00000003, 0x0300005a, 0x00106000, 0x00000000,
|
|
0x04001858, 0x00107000, 0x00000000, 0x00005555, 0x04002064, 0x00101032, 0x00000000, 0x00000001,
|
|
0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000001, 0x0800000f, 0x00100012, 0x00000000,
|
|
0x00101046, 0x00000000, 0x00208046, 0x00000000, 0x00000000, 0x08000000, 0x00100012, 0x00000000,
|
|
0x0010000a, 0x00000000, 0x0020802a, 0x00000000, 0x00000000, 0x0800000f, 0x00100042, 0x00000000,
|
|
0x00101046, 0x00000000, 0x00208046, 0x00000000, 0x00000001, 0x08000000, 0x00100022, 0x00000000,
|
|
0x0010002a, 0x00000000, 0x0020802a, 0x00000000, 0x00000001, 0x09000045, 0x001000f2, 0x00000000,
|
|
0x00100046, 0x00000000, 0x00107e46, 0x00000000, 0x00106000, 0x00000000, 0x08000038, 0x001000f2,
|
|
0x00000000, 0x00100e46, 0x00000000, 0x00208ff6, 0x00000000, 0x00000001, 0x0b000037, 0x00102082,
|
|
0x00000000, 0x0020800a, 0x00000000, 0x00000002, 0x0020803a, 0x00000000, 0x00000001, 0x0010003a,
|
|
0x00000000, 0x05000036, 0x00102072, 0x00000000, 0x00100246, 0x00000000, 0x0100003e,
|
|
};
|
|
static const DWORD ps_code_triangle_bitmap_solid[] =
|
|
{
|
|
#if 0
|
|
float3x2 transform;
|
|
float opacity;
|
|
bool ignore_alpha;
|
|
|
|
float4 color;
|
|
|
|
SamplerState s;
|
|
Texture2D t;
|
|
|
|
float4 main(float4 position : SV_POSITION) : SV_Target
|
|
{
|
|
float2 texcoord;
|
|
float4 ret;
|
|
|
|
texcoord.x = position.x * transform._11 + position.y * transform._21 + transform._31;
|
|
texcoord.y = position.x * transform._12 + position.y * transform._22 + transform._32;
|
|
ret = t.Sample(s, texcoord) * opacity;
|
|
if (ignore_alpha)
|
|
ret.a = opacity;
|
|
|
|
return ret * color.a;
|
|
}
|
|
#endif
|
|
0x43425844, 0x45447736, 0x63a6dd80, 0x1778fc71, 0x1e6d322e, 0x00000001, 0x00000208, 0x00000003,
|
|
0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
|
|
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x505f5653, 0x5449534f, 0x004e4f49,
|
|
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
|
|
0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x0000016c, 0x00000040,
|
|
0x0000005b, 0x04000059, 0x00208e46, 0x00000000, 0x00000004, 0x0300005a, 0x00106000, 0x00000000,
|
|
0x04001858, 0x00107000, 0x00000000, 0x00005555, 0x04002064, 0x00101032, 0x00000000, 0x00000001,
|
|
0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000001, 0x0800000f, 0x00100012, 0x00000000,
|
|
0x00101046, 0x00000000, 0x00208046, 0x00000000, 0x00000000, 0x08000000, 0x00100012, 0x00000000,
|
|
0x0010000a, 0x00000000, 0x0020802a, 0x00000000, 0x00000000, 0x0800000f, 0x00100042, 0x00000000,
|
|
0x00101046, 0x00000000, 0x00208046, 0x00000000, 0x00000001, 0x08000000, 0x00100022, 0x00000000,
|
|
0x0010002a, 0x00000000, 0x0020802a, 0x00000000, 0x00000001, 0x09000045, 0x001000f2, 0x00000000,
|
|
0x00100046, 0x00000000, 0x00107e46, 0x00000000, 0x00106000, 0x00000000, 0x08000038, 0x001000f2,
|
|
0x00000000, 0x00100e46, 0x00000000, 0x00208ff6, 0x00000000, 0x00000001, 0x0b000037, 0x00100082,
|
|
0x00000000, 0x0020800a, 0x00000000, 0x00000002, 0x0020803a, 0x00000000, 0x00000001, 0x0010003a,
|
|
0x00000000, 0x08000038, 0x001020f2, 0x00000000, 0x00100e46, 0x00000000, 0x00208ff6, 0x00000000,
|
|
0x00000003, 0x0100003e,
|
|
};
|
|
static const DWORD ps_code_triangle_bitmap_bitmap[] =
|
|
{
|
|
#if 0
|
|
struct brush
|
|
{
|
|
float3x2 transform;
|
|
float opacity;
|
|
bool ignore_alpha;
|
|
} brush0, brush1;
|
|
|
|
SamplerState s0, s1;
|
|
Texture2D t0, t1;
|
|
|
|
float4 main(float4 position : SV_POSITION) : SV_Target
|
|
{
|
|
float2 texcoord;
|
|
float opacity;
|
|
float4 ret;
|
|
|
|
texcoord.x = position.x * brush0.transform._11 + position.y * brush0.transform._21 + brush0.transform._31;
|
|
texcoord.y = position.x * brush0.transform._12 + position.y * brush0.transform._22 + brush0.transform._32;
|
|
ret = t0.Sample(s0, texcoord) * brush0.opacity;
|
|
if (brush0.ignore_alpha)
|
|
ret.a = brush0.opacity;
|
|
|
|
texcoord.x = position.x * brush1.transform._11 + position.y * brush1.transform._21 + brush1.transform._31;
|
|
texcoord.y = position.x * brush1.transform._12 + position.y * brush1.transform._22 + brush1.transform._32;
|
|
opacity = t1.Sample(s1, texcoord).a * brush1.opacity;
|
|
if (brush1.ignore_alpha)
|
|
opacity = brush1.opacity;
|
|
|
|
return ret * opacity;
|
|
}
|
|
#endif
|
|
0x43425844, 0x8eee6bfc, 0x57b72708, 0xa0f7c086, 0x867c11ec, 0x00000001, 0x00000310, 0x00000003,
|
|
0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
|
|
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x505f5653, 0x5449534f, 0x004e4f49,
|
|
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
|
|
0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x00000274, 0x00000040,
|
|
0x0000009d, 0x04000059, 0x00208e46, 0x00000000, 0x00000006, 0x0300005a, 0x00106000, 0x00000000,
|
|
0x0300005a, 0x00106000, 0x00000001, 0x04001858, 0x00107000, 0x00000000, 0x00005555, 0x04001858,
|
|
0x00107000, 0x00000001, 0x00005555, 0x04002064, 0x00101032, 0x00000000, 0x00000001, 0x03000065,
|
|
0x001020f2, 0x00000000, 0x02000068, 0x00000002, 0x0800000f, 0x00100012, 0x00000000, 0x00101046,
|
|
0x00000000, 0x00208046, 0x00000000, 0x00000003, 0x08000000, 0x00100012, 0x00000000, 0x0010000a,
|
|
0x00000000, 0x0020802a, 0x00000000, 0x00000003, 0x0800000f, 0x00100042, 0x00000000, 0x00101046,
|
|
0x00000000, 0x00208046, 0x00000000, 0x00000004, 0x08000000, 0x00100022, 0x00000000, 0x0010002a,
|
|
0x00000000, 0x0020802a, 0x00000000, 0x00000004, 0x09000045, 0x001000f2, 0x00000000, 0x00100046,
|
|
0x00000000, 0x00107e46, 0x00000001, 0x00106000, 0x00000001, 0x08000038, 0x00100012, 0x00000000,
|
|
0x0010003a, 0x00000000, 0x0020803a, 0x00000000, 0x00000004, 0x0b000037, 0x00100012, 0x00000000,
|
|
0x0020800a, 0x00000000, 0x00000005, 0x0020803a, 0x00000000, 0x00000004, 0x0010000a, 0x00000000,
|
|
0x0800000f, 0x00100022, 0x00000000, 0x00101046, 0x00000000, 0x00208046, 0x00000000, 0x00000000,
|
|
0x08000000, 0x00100012, 0x00000001, 0x0010001a, 0x00000000, 0x0020802a, 0x00000000, 0x00000000,
|
|
0x0800000f, 0x00100022, 0x00000000, 0x00101046, 0x00000000, 0x00208046, 0x00000000, 0x00000001,
|
|
0x08000000, 0x00100022, 0x00000001, 0x0010001a, 0x00000000, 0x0020802a, 0x00000000, 0x00000001,
|
|
0x09000045, 0x001000f2, 0x00000001, 0x00100046, 0x00000001, 0x00107e46, 0x00000000, 0x00106000,
|
|
0x00000000, 0x08000038, 0x001000f2, 0x00000001, 0x00100e46, 0x00000001, 0x00208ff6, 0x00000000,
|
|
0x00000001, 0x0b000037, 0x00100082, 0x00000001, 0x0020800a, 0x00000000, 0x00000002, 0x0020803a,
|
|
0x00000000, 0x00000001, 0x0010003a, 0x00000001, 0x07000038, 0x001020f2, 0x00000000, 0x00100006,
|
|
0x00000000, 0x00100e46, 0x00000001, 0x0100003e,
|
|
};
|
|
/* Evaluate the implicit form of the curve (u² - v = 0) in texture space,
|
|
* using the screen-space partial derivatives to convert the calculated
|
|
* distance to object space.
|
|
*
|
|
* d(x, y) = |f(x, y)| / ‖∇f(x, y)‖
|
|
* = |f(x, y)| / √((∂f/∂x)² + (∂f/∂y)²)
|
|
* f(x, y) = u(x, y)² - v(x, y)
|
|
* ∂f/∂x = 2u · ∂u/∂x - ∂v/∂x
|
|
* ∂f/∂y = 2u · ∂u/∂y - ∂v/∂y */
|
|
static const DWORD ps_code_bezier_solid_outline[] =
|
|
{
|
|
#if 0
|
|
float4 color;
|
|
|
|
float4 main(float4 position : SV_POSITION, float4 uv : UV,
|
|
nointerpolation float2x2 stroke_transform : STROKE_TRANSFORM) : SV_Target
|
|
{
|
|
float2 du, dv, df;
|
|
|
|
du = float2(ddx(uv.x), ddy(uv.x));
|
|
dv = float2(ddx(uv.y), ddy(uv.y));
|
|
df = 2.0f * uv.x * du - dv;
|
|
|
|
clip(dot(df, uv.zw));
|
|
clip(length(mul(stroke_transform, df)) - abs(uv.x * uv.x - uv.y));
|
|
return color;
|
|
}
|
|
#endif
|
|
0x43425844, 0x9da521d4, 0x4c86449e, 0x4f2c1641, 0x6f798508, 0x00000001, 0x000002f4, 0x00000003,
|
|
0x0000002c, 0x000000bc, 0x000000f0, 0x4e475349, 0x00000088, 0x00000004, 0x00000008, 0x00000068,
|
|
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x00000074, 0x00000000, 0x00000000,
|
|
0x00000003, 0x00000001, 0x00000f0f, 0x00000077, 0x00000000, 0x00000000, 0x00000003, 0x00000002,
|
|
0x00000303, 0x00000077, 0x00000001, 0x00000000, 0x00000003, 0x00000003, 0x00000303, 0x505f5653,
|
|
0x5449534f, 0x004e4f49, 0x53005655, 0x4b4f5254, 0x52545f45, 0x46534e41, 0x004d524f, 0x4e47534f,
|
|
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
|
|
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x000001fc, 0x00000040, 0x0000007f,
|
|
0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03001062, 0x001010f2, 0x00000001, 0x03000862,
|
|
0x00101032, 0x00000002, 0x03000862, 0x00101032, 0x00000003, 0x03000065, 0x001020f2, 0x00000000,
|
|
0x02000068, 0x00000002, 0x0500000b, 0x00100032, 0x00000000, 0x00101046, 0x00000001, 0x0500000c,
|
|
0x001000c2, 0x00000000, 0x00101406, 0x00000001, 0x07000000, 0x00100012, 0x00000001, 0x0010100a,
|
|
0x00000001, 0x0010100a, 0x00000001, 0x0a000032, 0x00100032, 0x00000000, 0x00100006, 0x00000001,
|
|
0x00100086, 0x00000000, 0x801005d6, 0x00000041, 0x00000000, 0x0700000f, 0x00100042, 0x00000000,
|
|
0x00100046, 0x00000000, 0x00101ae6, 0x00000001, 0x07000031, 0x00100042, 0x00000000, 0x0010002a,
|
|
0x00000000, 0x00004001, 0x00000000, 0x0304000d, 0x0010002a, 0x00000000, 0x07000038, 0x00100062,
|
|
0x00000000, 0x00100556, 0x00000000, 0x00101106, 0x00000003, 0x09000032, 0x00100032, 0x00000000,
|
|
0x00101046, 0x00000002, 0x00100006, 0x00000000, 0x00100596, 0x00000000, 0x0700000f, 0x00100012,
|
|
0x00000000, 0x00100046, 0x00000000, 0x00100046, 0x00000000, 0x0500004b, 0x00100012, 0x00000000,
|
|
0x0010000a, 0x00000000, 0x0a000032, 0x00100022, 0x00000000, 0x0010100a, 0x00000001, 0x0010100a,
|
|
0x00000001, 0x8010101a, 0x00000041, 0x00000001, 0x08000000, 0x00100012, 0x00000000, 0x8010001a,
|
|
0x000000c1, 0x00000000, 0x0010000a, 0x00000000, 0x07000031, 0x00100012, 0x00000000, 0x0010000a,
|
|
0x00000000, 0x00004001, 0x00000000, 0x0304000d, 0x0010000a, 0x00000000, 0x06000036, 0x001020f2,
|
|
0x00000000, 0x00208e46, 0x00000000, 0x00000000, 0x0100003e,
|
|
};
|
|
/* The basic idea here is to evaluate the implicit form of the curve in
|
|
* texture space. "t.z" determines which side of the curve is shaded. */
|
|
static const DWORD ps_code_bezier_solid[] =
|
|
{
|
|
#if 0
|
|
float4 color;
|
|
|
|
float4 main(float4 position : SV_POSITION, float3 t : TEXCOORD0) : SV_Target
|
|
{
|
|
clip((t.x * t.x - t.y) * t.z);
|
|
return color;
|
|
}
|
|
#endif
|
|
0x43425844, 0x66075f9e, 0x2ffe405b, 0xb551ee63, 0xa0d9f457, 0x00000001, 0x00000180, 0x00000003,
|
|
0x0000002c, 0x00000084, 0x000000b8, 0x4e475349, 0x00000050, 0x00000002, 0x00000008, 0x00000038,
|
|
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x00000044, 0x00000000, 0x00000000,
|
|
0x00000003, 0x00000001, 0x00000707, 0x505f5653, 0x5449534f, 0x004e4f49, 0x43584554, 0x44524f4f,
|
|
0xababab00, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000,
|
|
0x00000003, 0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x000000c0,
|
|
0x00000040, 0x00000030, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03001062, 0x00101072,
|
|
0x00000001, 0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000001, 0x0a000032, 0x00100012,
|
|
0x00000000, 0x0010100a, 0x00000001, 0x0010100a, 0x00000001, 0x8010101a, 0x00000041, 0x00000001,
|
|
0x07000038, 0x00100012, 0x00000000, 0x0010000a, 0x00000000, 0x0010102a, 0x00000001, 0x07000031,
|
|
0x00100012, 0x00000000, 0x0010000a, 0x00000000, 0x00004001, 0x00000000, 0x0304000d, 0x0010000a,
|
|
0x00000000, 0x06000036, 0x001020f2, 0x00000000, 0x00208e46, 0x00000000, 0x00000000, 0x0100003e,
|
|
};
|
|
static const struct brush_shader
|
|
{
|
|
const void *byte_code;
|
|
size_t byte_code_size;
|
|
enum d2d_shape_type shape_type;
|
|
enum d2d_brush_type brush_type;
|
|
enum d2d_brush_type opacity_brush_type;
|
|
}
|
|
brush_shaders[] =
|
|
{
|
|
{ps_code_triangle_solid, sizeof(ps_code_triangle_solid),
|
|
D2D_SHAPE_TYPE_TRIANGLE, D2D_BRUSH_TYPE_SOLID, D2D_BRUSH_TYPE_COUNT},
|
|
{ps_code_triangle_solid_bitmap, sizeof(ps_code_triangle_solid_bitmap),
|
|
D2D_SHAPE_TYPE_TRIANGLE, D2D_BRUSH_TYPE_SOLID, D2D_BRUSH_TYPE_BITMAP},
|
|
{ps_code_triangle_bitmap, sizeof(ps_code_triangle_bitmap),
|
|
D2D_SHAPE_TYPE_TRIANGLE, D2D_BRUSH_TYPE_BITMAP, D2D_BRUSH_TYPE_COUNT},
|
|
{ps_code_triangle_bitmap_solid, sizeof(ps_code_triangle_bitmap_solid),
|
|
D2D_SHAPE_TYPE_TRIANGLE, D2D_BRUSH_TYPE_BITMAP, D2D_BRUSH_TYPE_SOLID},
|
|
{ps_code_triangle_bitmap_bitmap, sizeof(ps_code_triangle_bitmap_bitmap),
|
|
D2D_SHAPE_TYPE_TRIANGLE, D2D_BRUSH_TYPE_BITMAP, D2D_BRUSH_TYPE_BITMAP},
|
|
{ps_code_bezier_solid, sizeof(ps_code_bezier_solid),
|
|
D2D_SHAPE_TYPE_BEZIER, D2D_BRUSH_TYPE_SOLID, D2D_BRUSH_TYPE_COUNT},
|
|
{ps_code_bezier_solid_outline, sizeof(ps_code_bezier_solid_outline),
|
|
D2D_SHAPE_TYPE_BEZIER_OUTLINE, D2D_BRUSH_TYPE_SOLID, D2D_BRUSH_TYPE_COUNT},
|
|
};
|
|
static const struct
|
|
{
|
|
float x, y;
|
|
}
|
|
quad[] =
|
|
{
|
|
{-1.0f, 1.0f},
|
|
{-1.0f, -1.0f},
|
|
{ 1.0f, 1.0f},
|
|
{ 1.0f, -1.0f},
|
|
};
|
|
static const UINT16 indices[] = {0, 1, 2, 2, 1, 3};
|
|
float dpi_x, dpi_y;
|
|
|
|
dpi_x = desc->dpiX;
|
|
dpi_y = desc->dpiY;
|
|
|
|
if (dpi_x == 0.0f && dpi_y == 0.0f)
|
|
{
|
|
dpi_x = 96.0f;
|
|
dpi_y = 96.0f;
|
|
}
|
|
else if (dpi_x <= 0.0f || dpi_y <= 0.0f)
|
|
return E_INVALIDARG;
|
|
|
|
if (desc->type != D2D1_RENDER_TARGET_TYPE_DEFAULT && desc->type != D2D1_RENDER_TARGET_TYPE_HARDWARE)
|
|
WARN("Ignoring render target type %#x.\n", desc->type);
|
|
if (desc->usage != D2D1_RENDER_TARGET_USAGE_NONE)
|
|
FIXME("Ignoring render target usage %#x.\n", desc->usage);
|
|
if (desc->minLevel != D2D1_FEATURE_LEVEL_DEFAULT)
|
|
WARN("Ignoring feature level %#x.\n", desc->minLevel);
|
|
|
|
render_target->ID2D1RenderTarget_iface.lpVtbl = &d2d_d3d_render_target_vtbl;
|
|
render_target->ID2D1GdiInteropRenderTarget_iface.lpVtbl = &d2d_gdi_interop_render_target_vtbl;
|
|
render_target->IDWriteTextRenderer_iface.lpVtbl = &d2d_text_renderer_vtbl;
|
|
render_target->refcount = 1;
|
|
render_target->factory = factory;
|
|
ID2D1Factory_AddRef(render_target->factory);
|
|
|
|
render_target->outer_unknown = outer_unknown ? outer_unknown :
|
|
(IUnknown *)&render_target->ID2D1RenderTarget_iface;
|
|
|
|
if (FAILED(hr = IDXGISurface_GetDevice(surface, &IID_ID3D10Device, (void **)&render_target->device)))
|
|
{
|
|
WARN("Failed to get device interface, hr %#x.\n", hr);
|
|
ID2D1Factory_Release(render_target->factory);
|
|
return hr;
|
|
}
|
|
|
|
if (FAILED(hr = IDXGISurface_QueryInterface(surface, &IID_ID3D10Resource, (void **)&resource)))
|
|
{
|
|
WARN("Failed to get ID3D10Resource interface, hr %#x.\n", hr);
|
|
goto err;
|
|
}
|
|
|
|
hr = ID3D10Device_CreateRenderTargetView(render_target->device, resource, NULL, &render_target->view);
|
|
ID3D10Resource_Release(resource);
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to create rendertarget view, hr %#x.\n", hr);
|
|
goto err;
|
|
}
|
|
|
|
if (FAILED(hr = D3D10StateBlockMaskEnableAll(&state_mask)))
|
|
{
|
|
WARN("Failed to create stateblock mask, hr %#x.\n", hr);
|
|
goto err;
|
|
}
|
|
|
|
if (FAILED(hr = D3D10CreateStateBlock(render_target->device, &state_mask, &render_target->stateblock)))
|
|
{
|
|
WARN("Failed to create stateblock, hr %#x.\n", hr);
|
|
goto err;
|
|
}
|
|
|
|
if (FAILED(hr = ID3D10Device_CreateInputLayout(render_target->device, il_desc_outline,
|
|
sizeof(il_desc_outline) / sizeof(*il_desc_outline), vs_code_outline, sizeof(vs_code_outline),
|
|
&render_target->shape_resources[D2D_SHAPE_TYPE_OUTLINE].il)))
|
|
{
|
|
WARN("Failed to create outline input layout, hr %#x.\n", hr);
|
|
goto err;
|
|
}
|
|
|
|
if (FAILED(hr = ID3D10Device_CreateInputLayout(render_target->device, il_desc_triangle,
|
|
sizeof(il_desc_triangle) / sizeof(*il_desc_triangle), vs_code_triangle, sizeof(vs_code_triangle),
|
|
&render_target->shape_resources[D2D_SHAPE_TYPE_TRIANGLE].il)))
|
|
{
|
|
WARN("Failed to create triangle input layout, hr %#x.\n", hr);
|
|
goto err;
|
|
}
|
|
|
|
if (FAILED(hr = ID3D10Device_CreateInputLayout(render_target->device, il_desc_bezier_outline,
|
|
sizeof(il_desc_bezier_outline) / sizeof(*il_desc_bezier_outline),
|
|
vs_code_bezier_outline, sizeof(vs_code_bezier_outline),
|
|
&render_target->shape_resources[D2D_SHAPE_TYPE_BEZIER_OUTLINE].il)))
|
|
{
|
|
WARN("Failed to create bezier outline input layout, hr %#x.\n", hr);
|
|
goto err;
|
|
}
|
|
|
|
if (FAILED(hr = ID3D10Device_CreateInputLayout(render_target->device, il_desc_bezier,
|
|
sizeof(il_desc_bezier) / sizeof(*il_desc_bezier), vs_code_bezier, sizeof(vs_code_bezier),
|
|
&render_target->shape_resources[D2D_SHAPE_TYPE_BEZIER].il)))
|
|
{
|
|
WARN("Failed to create bezier input layout, hr %#x.\n", hr);
|
|
goto err;
|
|
}
|
|
|
|
if (FAILED(hr = ID3D10Device_CreateVertexShader(render_target->device, vs_code_outline,
|
|
sizeof(vs_code_outline), &render_target->shape_resources[D2D_SHAPE_TYPE_OUTLINE].vs)))
|
|
{
|
|
WARN("Failed to create outline vertex shader, hr %#x.\n", hr);
|
|
goto err;
|
|
}
|
|
|
|
if (FAILED(hr = ID3D10Device_CreateVertexShader(render_target->device, vs_code_bezier_outline,
|
|
sizeof(vs_code_bezier_outline), &render_target->shape_resources[D2D_SHAPE_TYPE_BEZIER_OUTLINE].vs)))
|
|
{
|
|
WARN("Failed to create bezier outline vertex shader, hr %#x.\n", hr);
|
|
goto err;
|
|
}
|
|
|
|
if (FAILED(hr = ID3D10Device_CreateVertexShader(render_target->device, vs_code_triangle,
|
|
sizeof(vs_code_triangle), &render_target->shape_resources[D2D_SHAPE_TYPE_TRIANGLE].vs)))
|
|
{
|
|
WARN("Failed to create triangle vertex shader, hr %#x.\n", hr);
|
|
goto err;
|
|
}
|
|
|
|
if (FAILED(hr = ID3D10Device_CreateVertexShader(render_target->device, vs_code_bezier,
|
|
sizeof(vs_code_bezier), &render_target->shape_resources[D2D_SHAPE_TYPE_BEZIER].vs)))
|
|
{
|
|
WARN("Failed to create bezier vertex shader, hr %#x.\n", hr);
|
|
goto err;
|
|
}
|
|
|
|
for (i = 0; i < sizeof(brush_shaders) / sizeof(*brush_shaders); ++i)
|
|
{
|
|
const struct brush_shader *bs = &brush_shaders[i];
|
|
if (FAILED(hr = ID3D10Device_CreatePixelShader(render_target->device, bs->byte_code, bs->byte_code_size,
|
|
&render_target->shape_resources[bs->shape_type].ps[bs->brush_type][bs->opacity_brush_type])))
|
|
{
|
|
WARN("Failed to create pixel shader for shape type %#x and brush types %#x/%#x.\n",
|
|
bs->shape_type, bs->brush_type, bs->opacity_brush_type);
|
|
goto err;
|
|
}
|
|
}
|
|
|
|
for (j = 0; j < D2D_BRUSH_TYPE_COUNT; ++j)
|
|
{
|
|
for (k = 0; k < D2D_BRUSH_TYPE_COUNT + 1; ++k)
|
|
{
|
|
struct d2d_shape_resources *outline = &render_target->shape_resources[D2D_SHAPE_TYPE_OUTLINE];
|
|
struct d2d_shape_resources *triangle = &render_target->shape_resources[D2D_SHAPE_TYPE_TRIANGLE];
|
|
|
|
if (triangle->ps[j][k])
|
|
ID3D10PixelShader_AddRef(outline->ps[j][k] = triangle->ps[j][k]);
|
|
}
|
|
}
|
|
|
|
buffer_desc.ByteWidth = sizeof(indices);
|
|
buffer_desc.Usage = D3D10_USAGE_DEFAULT;
|
|
buffer_desc.BindFlags = D3D10_BIND_INDEX_BUFFER;
|
|
buffer_desc.CPUAccessFlags = 0;
|
|
buffer_desc.MiscFlags = 0;
|
|
|
|
buffer_data.pSysMem = indices;
|
|
buffer_data.SysMemPitch = 0;
|
|
buffer_data.SysMemSlicePitch = 0;
|
|
|
|
if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->device,
|
|
&buffer_desc, &buffer_data, &render_target->ib)))
|
|
{
|
|
WARN("Failed to create clear index buffer, hr %#x.\n", hr);
|
|
goto err;
|
|
}
|
|
|
|
buffer_desc.ByteWidth = sizeof(quad);
|
|
buffer_desc.BindFlags = D3D10_BIND_VERTEX_BUFFER;
|
|
buffer_data.pSysMem = quad;
|
|
|
|
render_target->vb_stride = sizeof(*quad);
|
|
if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->device,
|
|
&buffer_desc, &buffer_data, &render_target->vb)))
|
|
{
|
|
WARN("Failed to create clear vertex buffer, hr %#x.\n", hr);
|
|
goto err;
|
|
}
|
|
|
|
rs_desc.FillMode = D3D10_FILL_SOLID;
|
|
rs_desc.CullMode = D3D10_CULL_NONE;
|
|
rs_desc.FrontCounterClockwise = FALSE;
|
|
rs_desc.DepthBias = 0;
|
|
rs_desc.DepthBiasClamp = 0.0f;
|
|
rs_desc.SlopeScaledDepthBias = 0.0f;
|
|
rs_desc.DepthClipEnable = TRUE;
|
|
rs_desc.ScissorEnable = TRUE;
|
|
rs_desc.MultisampleEnable = FALSE;
|
|
rs_desc.AntialiasedLineEnable = FALSE;
|
|
if (FAILED(hr = ID3D10Device_CreateRasterizerState(render_target->device, &rs_desc, &render_target->rs)))
|
|
{
|
|
WARN("Failed to create clear rasterizer state, hr %#x.\n", hr);
|
|
goto err;
|
|
}
|
|
|
|
memset(&blend_desc, 0, sizeof(blend_desc));
|
|
blend_desc.BlendEnable[0] = TRUE;
|
|
blend_desc.SrcBlend = D3D10_BLEND_ONE;
|
|
blend_desc.DestBlend = D3D10_BLEND_INV_SRC_ALPHA;
|
|
blend_desc.BlendOp = D3D10_BLEND_OP_ADD;
|
|
if (desc->pixelFormat.alphaMode == D2D1_ALPHA_MODE_IGNORE)
|
|
{
|
|
blend_desc.SrcBlendAlpha = D3D10_BLEND_ZERO;
|
|
blend_desc.DestBlendAlpha = D3D10_BLEND_ONE;
|
|
}
|
|
else
|
|
{
|
|
blend_desc.SrcBlendAlpha = D3D10_BLEND_ONE;
|
|
blend_desc.DestBlendAlpha = D3D10_BLEND_INV_SRC_ALPHA;
|
|
}
|
|
blend_desc.BlendOpAlpha = D3D10_BLEND_OP_ADD;
|
|
blend_desc.RenderTargetWriteMask[0] = D3D10_COLOR_WRITE_ENABLE_ALL;
|
|
if (FAILED(hr = ID3D10Device_CreateBlendState(render_target->device, &blend_desc, &render_target->bs)))
|
|
{
|
|
WARN("Failed to create blend state, hr %#x.\n", hr);
|
|
goto err;
|
|
}
|
|
|
|
if (FAILED(hr = DWriteCreateFactory(DWRITE_FACTORY_TYPE_SHARED,
|
|
&IID_IDWriteFactory, (IUnknown **)&dwrite_factory)))
|
|
{
|
|
ERR("Failed to create dwrite factory, hr %#x.\n", hr);
|
|
goto err;
|
|
}
|
|
|
|
hr = IDWriteFactory_CreateRenderingParams(dwrite_factory, &render_target->default_text_rendering_params);
|
|
IDWriteFactory_Release(dwrite_factory);
|
|
if (FAILED(hr))
|
|
{
|
|
ERR("Failed to create default text rendering parameters, hr %#x.\n", hr);
|
|
goto err;
|
|
}
|
|
|
|
if (FAILED(hr = IDXGISurface_GetDesc(surface, &surface_desc)))
|
|
{
|
|
WARN("Failed to get surface desc, hr %#x.\n", hr);
|
|
goto err;
|
|
}
|
|
|
|
render_target->desc.pixelFormat = desc->pixelFormat;
|
|
render_target->pixel_size.width = surface_desc.Width;
|
|
render_target->pixel_size.height = surface_desc.Height;
|
|
render_target->drawing_state.transform = identity;
|
|
|
|
if (!d2d_clip_stack_init(&render_target->clip_stack))
|
|
{
|
|
WARN("Failed to initialize clip stack.\n");
|
|
hr = E_FAIL;
|
|
goto err;
|
|
}
|
|
|
|
render_target->desc.dpiX = dpi_x;
|
|
render_target->desc.dpiY = dpi_y;
|
|
|
|
return S_OK;
|
|
|
|
err:
|
|
if (render_target->default_text_rendering_params)
|
|
IDWriteRenderingParams_Release(render_target->default_text_rendering_params);
|
|
if (render_target->bs)
|
|
ID3D10BlendState_Release(render_target->bs);
|
|
if (render_target->rs)
|
|
ID3D10RasterizerState_Release(render_target->rs);
|
|
if (render_target->vb)
|
|
ID3D10Buffer_Release(render_target->vb);
|
|
if (render_target->ib)
|
|
ID3D10Buffer_Release(render_target->ib);
|
|
for (i = 0; i < D2D_SHAPE_TYPE_COUNT; ++i)
|
|
{
|
|
for (j = 0; j < D2D_BRUSH_TYPE_COUNT; ++j)
|
|
{
|
|
for (k = 0; k < D2D_BRUSH_TYPE_COUNT + 1; ++k)
|
|
{
|
|
if (render_target->shape_resources[i].ps[j][k])
|
|
ID3D10PixelShader_Release(render_target->shape_resources[i].ps[j][k]);
|
|
}
|
|
}
|
|
if (render_target->shape_resources[i].vs)
|
|
ID3D10VertexShader_Release(render_target->shape_resources[i].vs);
|
|
if (render_target->shape_resources[i].il)
|
|
ID3D10InputLayout_Release(render_target->shape_resources[i].il);
|
|
}
|
|
if (render_target->stateblock)
|
|
render_target->stateblock->lpVtbl->Release(render_target->stateblock);
|
|
if (render_target->view)
|
|
ID3D10RenderTargetView_Release(render_target->view);
|
|
if (render_target->device)
|
|
ID3D10Device_Release(render_target->device);
|
|
ID2D1Factory_Release(render_target->factory);
|
|
return hr;
|
|
}
|
|
|
|
HRESULT d2d_d3d_create_render_target(ID2D1Factory *factory, IDXGISurface *surface, IUnknown *outer_unknown,
|
|
const D2D1_RENDER_TARGET_PROPERTIES *desc, ID2D1RenderTarget **render_target)
|
|
{
|
|
struct d2d_d3d_render_target *object;
|
|
HRESULT hr;
|
|
|
|
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
|
|
return E_OUTOFMEMORY;
|
|
|
|
if (FAILED(hr = d2d_d3d_render_target_init(object, factory, surface, outer_unknown, desc)))
|
|
{
|
|
WARN("Failed to initialize render target, hr %#x.\n", hr);
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
return hr;
|
|
}
|
|
|
|
TRACE("Created render target %p.\n", object);
|
|
*render_target = &object->ID2D1RenderTarget_iface;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT d2d_d3d_render_target_create_rtv(ID2D1RenderTarget *iface, IDXGISurface1 *surface)
|
|
{
|
|
struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
|
|
DXGI_SURFACE_DESC surface_desc;
|
|
ID3D10RenderTargetView *view;
|
|
ID3D10Resource *resource;
|
|
HRESULT hr;
|
|
|
|
if (!surface)
|
|
{
|
|
ID3D10RenderTargetView_Release(render_target->view);
|
|
render_target->view = NULL;
|
|
return S_OK;
|
|
}
|
|
|
|
if (FAILED(hr = IDXGISurface1_GetDesc(surface, &surface_desc)))
|
|
{
|
|
WARN("Failed to get surface desc, hr %#x.\n", hr);
|
|
return hr;
|
|
}
|
|
|
|
if (FAILED(hr = IDXGISurface1_QueryInterface(surface, &IID_ID3D10Resource, (void **)&resource)))
|
|
{
|
|
WARN("Failed to get ID3D10Resource interface, hr %#x.\n", hr);
|
|
return hr;
|
|
}
|
|
|
|
hr = ID3D10Device_CreateRenderTargetView(render_target->device, resource, NULL, &view);
|
|
ID3D10Resource_Release(resource);
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to create rendertarget view, hr %#x.\n", hr);
|
|
return hr;
|
|
}
|
|
|
|
render_target->pixel_size.width = surface_desc.Width;
|
|
render_target->pixel_size.height = surface_desc.Height;
|
|
if (render_target->view)
|
|
ID3D10RenderTargetView_Release(render_target->view);
|
|
render_target->view = view;
|
|
|
|
return S_OK;
|
|
}
|