Sweden-Number/include/wine/wined3d.idl

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/*
* Copyright 2002-2003 The wine-d3d team
* Copyright 2002-2003 Jason Edmeades
* Copyright 2002-2003 Raphael Junqueira
* Copyright 2005 Oliver Stieber
* Copyright 2006 Stefan Dösinger
* Copyright 2006 Stefan Dösinger for CodeWeavers
* Copyright 2007 Henri Verbeet
* Copyright 2008 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
import "unknwn.idl";
cpp_quote("#if 0")
typedef HANDLE HMONITOR;
typedef struct _RGNDATAHEADER
{
DWORD dwSize;
DWORD iType;
DWORD nCount;
DWORD nRgnSize;
RECT rcBound;
} RGNDATAHEADER;
typedef struct _RGNDATA
{
RGNDATAHEADER rdh;
char Buffer[1];
} RGNDATA;
typedef struct _LUID
{
DWORD LowPart;
LONG HighPart;
} LUID, *PLUID;
cpp_quote("#endif")
cpp_quote("#define WINED3D_OK S_OK")
const UINT _FACWINED3D = 0x876;
cpp_quote("#define MAKE_WINED3DSTATUS(code) MAKE_HRESULT(0, _FACWINED3D, code)")
cpp_quote("#define WINED3DOK_NOAUTOGEN MAKE_WINED3DSTATUS(2159)")
cpp_quote("#define MAKE_WINED3DHRESULT(code) MAKE_HRESULT(1, _FACWINED3D, code)")
cpp_quote("#define WINED3DERR_WRONGTEXTUREFORMAT MAKE_WINED3DHRESULT(2072)")
cpp_quote("#define WINED3DERR_UNSUPPORTEDCOLOROPERATION MAKE_WINED3DHRESULT(2073)")
cpp_quote("#define WINED3DERR_UNSUPPORTEDCOLORARG MAKE_WINED3DHRESULT(2074)")
cpp_quote("#define WINED3DERR_UNSUPPORTEDALPHAOPERATION MAKE_WINED3DHRESULT(2075)")
cpp_quote("#define WINED3DERR_UNSUPPORTEDALPHAARG MAKE_WINED3DHRESULT(2076)")
cpp_quote("#define WINED3DERR_TOOMANYOPERATIONS MAKE_WINED3DHRESULT(2077)")
cpp_quote("#define WINED3DERR_CONFLICTINGTEXTUREFILTER MAKE_WINED3DHRESULT(2078)")
cpp_quote("#define WINED3DERR_UNSUPPORTEDFACTORVALUE MAKE_WINED3DHRESULT(2079)")
cpp_quote("#define WINED3DERR_CONFLICTINGRENDERSTATE MAKE_WINED3DHRESULT(2081)")
cpp_quote("#define WINED3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_WINED3DHRESULT(2082)")
cpp_quote("#define WINED3DERR_CONFLICTINGTEXTUREPALETTE MAKE_WINED3DHRESULT(2086)")
cpp_quote("#define WINED3DERR_DRIVERINTERNALERROR MAKE_WINED3DHRESULT(2087)")
cpp_quote("#define WINED3DERR_NOTFOUND MAKE_WINED3DHRESULT(2150)")
cpp_quote("#define WINED3DERR_MOREDATA MAKE_WINED3DHRESULT(2151)")
cpp_quote("#define WINED3DERR_DEVICELOST MAKE_WINED3DHRESULT(2152)")
cpp_quote("#define WINED3DERR_DEVICENOTRESET MAKE_WINED3DHRESULT(2153)")
cpp_quote("#define WINED3DERR_NOTAVAILABLE MAKE_WINED3DHRESULT(2154)")
cpp_quote("#define WINED3DERR_OUTOFVIDEOMEMORY MAKE_WINED3DHRESULT(380)")
cpp_quote("#define WINED3DERR_INVALIDDEVICE MAKE_WINED3DHRESULT(2155)")
cpp_quote("#define WINED3DERR_INVALIDCALL MAKE_WINED3DHRESULT(2156)")
cpp_quote("#define WINED3DERR_DRIVERINVALIDCALL MAKE_WINED3DHRESULT(2157)")
cpp_quote("#define WINED3DERR_WASSTILLDRAWING MAKE_WINED3DHRESULT(540)")
cpp_quote("#define WINEDDERR_NOTAOVERLAYSURFACE MAKE_WINED3DHRESULT(580)")
cpp_quote("#define WINEDDERR_NOTLOCKED MAKE_WINED3DHRESULT(584)")
cpp_quote("#define WINEDDERR_NODC MAKE_WINED3DHRESULT(586)")
cpp_quote("#define WINEDDERR_DCALREADYCREATED MAKE_WINED3DHRESULT(620)")
cpp_quote("#define WINEDDERR_NOTFLIPPABLE MAKE_WINED3DHRESULT(582)")
cpp_quote("#define WINEDDERR_SURFACEBUSY MAKE_WINED3DHRESULT(430)")
cpp_quote("#define WINEDDERR_INVALIDRECT MAKE_WINED3DHRESULT(150)")
cpp_quote("#define WINEDDERR_NOCLIPLIST MAKE_WINED3DHRESULT(205)")
cpp_quote("#define WINEDDERR_OVERLAYNOTVISIBLE MAKE_WINED3DHRESULT(577)")
typedef DWORD WINED3DCOLOR;
typedef enum _WINED3DLIGHTTYPE
{
WINED3DLIGHT_POINT = 1,
WINED3DLIGHT_SPOT = 2,
WINED3DLIGHT_DIRECTIONAL = 3,
WINED3DLIGHT_PARALLELPOINT = 4, /* D3D7 */
WINED3DLIGHT_GLSPOT = 5, /* D3D7 */
WINED3DLIGHT_FORCE_DWORD = 0x7fffffff
} WINED3DLIGHTTYPE;
typedef enum _WINED3DPRIMITIVETYPE
{
WINED3DPT_UNDEFINED = 0,
WINED3DPT_POINTLIST = 1,
WINED3DPT_LINELIST = 2,
WINED3DPT_LINESTRIP = 3,
WINED3DPT_TRIANGLELIST = 4,
WINED3DPT_TRIANGLESTRIP = 5,
WINED3DPT_TRIANGLEFAN = 6,
WINED3DPT_LINELIST_ADJ = 10,
WINED3DPT_LINESTRIP_ADJ = 11,
WINED3DPT_TRIANGLELIST_ADJ = 12,
WINED3DPT_TRIANGLESTRIP_ADJ = 13,
WINED3DPT_FORCE_DWORD = 0x7fffffff
} WINED3DPRIMITIVETYPE;
typedef enum _WINED3DDEVTYPE
{
WINED3DDEVTYPE_HAL = 1,
WINED3DDEVTYPE_REF = 2,
WINED3DDEVTYPE_SW = 3,
WINED3DDEVTYPE_NULLREF = 4,
WINED3DDEVTYPE_FORCE_DWORD = 0xffffffff
} WINED3DDEVTYPE;
typedef enum _WINED3DDEGREETYPE
{
WINED3DDEGREE_LINEAR = 1,
WINED3DDEGREE_QUADRATIC = 2,
WINED3DDEGREE_CUBIC = 3,
WINED3DDEGREE_QUINTIC = 5,
WINED3DDEGREE_FORCE_DWORD = 0x7fffffff
} WINED3DDEGREETYPE;
#define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
((unsigned long)(unsigned char)(ch0) | ((unsigned long)(unsigned char)(ch1) << 8) | \
((unsigned long)(unsigned char)(ch2) << 16) | ((unsigned long)(unsigned char)(ch3) << 24))
enum wined3d_format_id
{
WINED3DFMT_UNKNOWN,
WINED3DFMT_B8G8R8_UNORM,
WINED3DFMT_B5G5R5X1_UNORM,
WINED3DFMT_B4G4R4A4_UNORM,
WINED3DFMT_B2G3R3_UNORM,
WINED3DFMT_B2G3R3A8_UNORM,
WINED3DFMT_B4G4R4X4_UNORM,
WINED3DFMT_R8G8B8X8_UNORM,
WINED3DFMT_B10G10R10A2_UNORM,
WINED3DFMT_P8_UINT_A8_UNORM,
WINED3DFMT_P8_UINT,
WINED3DFMT_L8_UNORM,
WINED3DFMT_L8A8_UNORM,
WINED3DFMT_L4A4_UNORM,
WINED3DFMT_R5G5_SNORM_L6_UNORM,
WINED3DFMT_R8G8_SNORM_L8X8_UNORM,
WINED3DFMT_R10G11B11_SNORM,
WINED3DFMT_R10G10B10_SNORM_A2_UNORM,
WINED3DFMT_D16_LOCKABLE,
WINED3DFMT_D32_UNORM,
WINED3DFMT_S1_UINT_D15_UNORM,
WINED3DFMT_X8D24_UNORM,
WINED3DFMT_S4X4_UINT_D24_UNORM,
WINED3DFMT_L16_UNORM,
WINED3DFMT_S8_UINT_D24_FLOAT,
WINED3DFMT_VERTEXDATA,
WINED3DFMT_R8G8_SNORM_Cx,
WINED3DFMT_R32G32B32A32_TYPELESS,
WINED3DFMT_R32G32B32A32_FLOAT,
WINED3DFMT_R32G32B32A32_UINT,
WINED3DFMT_R32G32B32A32_SINT,
WINED3DFMT_R32G32B32_TYPELESS,
WINED3DFMT_R32G32B32_FLOAT,
WINED3DFMT_R32G32B32_UINT,
WINED3DFMT_R32G32B32_SINT,
WINED3DFMT_R16G16B16A16_TYPELESS,
WINED3DFMT_R16G16B16A16_FLOAT,
WINED3DFMT_R16G16B16A16_UNORM,
WINED3DFMT_R16G16B16A16_UINT,
WINED3DFMT_R16G16B16A16_SNORM,
WINED3DFMT_R16G16B16A16_SINT,
WINED3DFMT_R32G32_TYPELESS,
WINED3DFMT_R32G32_FLOAT,
WINED3DFMT_R32G32_UINT,
WINED3DFMT_R32G32_SINT,
WINED3DFMT_R32G8X24_TYPELESS,
WINED3DFMT_D32_FLOAT_S8X24_UINT,
WINED3DFMT_R32_FLOAT_X8X24_TYPELESS,
WINED3DFMT_X32_TYPELESS_G8X24_UINT,
WINED3DFMT_R10G10B10A2_TYPELESS,
WINED3DFMT_R10G10B10A2_UNORM,
WINED3DFMT_R10G10B10A2_UINT,
WINED3DFMT_R10G10B10A2_SNORM,
WINED3DFMT_R11G11B10_FLOAT,
WINED3DFMT_R8G8B8A8_TYPELESS,
WINED3DFMT_R8G8B8A8_UNORM,
WINED3DFMT_R8G8B8A8_UNORM_SRGB,
WINED3DFMT_R8G8B8A8_UINT,
WINED3DFMT_R8G8B8A8_SNORM,
WINED3DFMT_R8G8B8A8_SINT,
WINED3DFMT_R16G16_TYPELESS,
WINED3DFMT_R16G16_FLOAT,
WINED3DFMT_R16G16_UNORM,
WINED3DFMT_R16G16_UINT,
WINED3DFMT_R16G16_SNORM,
WINED3DFMT_R16G16_SINT,
WINED3DFMT_R32_TYPELESS,
WINED3DFMT_D32_FLOAT,
WINED3DFMT_R32_FLOAT,
WINED3DFMT_R32_UINT,
WINED3DFMT_R32_SINT,
WINED3DFMT_R24G8_TYPELESS,
WINED3DFMT_D24_UNORM_S8_UINT,
WINED3DFMT_R24_UNORM_X8_TYPELESS,
WINED3DFMT_X24_TYPELESS_G8_UINT,
WINED3DFMT_R8G8_TYPELESS,
WINED3DFMT_R8G8_UNORM,
WINED3DFMT_R8G8_UINT,
WINED3DFMT_R8G8_SNORM,
WINED3DFMT_R8G8_SINT,
WINED3DFMT_R16_TYPELESS,
WINED3DFMT_R16_FLOAT,
WINED3DFMT_D16_UNORM,
WINED3DFMT_R16_UNORM,
WINED3DFMT_R16_UINT,
WINED3DFMT_R16_SNORM,
WINED3DFMT_R16_SINT,
WINED3DFMT_R8_TYPELESS,
WINED3DFMT_R8_UNORM,
WINED3DFMT_R8_UINT,
WINED3DFMT_R8_SNORM,
WINED3DFMT_R8_SINT,
WINED3DFMT_A8_UNORM,
WINED3DFMT_R1_UNORM,
WINED3DFMT_R9G9B9E5_SHAREDEXP,
WINED3DFMT_R8G8_B8G8_UNORM,
WINED3DFMT_G8R8_G8B8_UNORM,
WINED3DFMT_BC1_TYPELESS,
WINED3DFMT_BC1_UNORM,
WINED3DFMT_BC1_UNORM_SRGB,
WINED3DFMT_BC2_TYPELESS,
WINED3DFMT_BC2_UNORM,
WINED3DFMT_BC2_UNORM_SRGB,
WINED3DFMT_BC3_TYPELESS,
WINED3DFMT_BC3_UNORM,
WINED3DFMT_BC3_UNORM_SRGB,
WINED3DFMT_BC4_TYPELESS,
WINED3DFMT_BC4_UNORM,
WINED3DFMT_BC4_SNORM,
WINED3DFMT_BC5_TYPELESS,
WINED3DFMT_BC5_UNORM,
WINED3DFMT_BC5_SNORM,
WINED3DFMT_B5G6R5_UNORM,
WINED3DFMT_B5G5R5A1_UNORM,
WINED3DFMT_B8G8R8A8_UNORM,
WINED3DFMT_B8G8R8X8_UNORM,
/* FOURCC formats. */
WINED3DFMT_UYVY = WINEMAKEFOURCC('U','Y','V','Y'),
WINED3DFMT_YUY2 = WINEMAKEFOURCC('Y','U','Y','2'),
WINED3DFMT_YV12 = WINEMAKEFOURCC('Y','V','1','2'),
WINED3DFMT_DXT1 = WINEMAKEFOURCC('D','X','T','1'),
WINED3DFMT_DXT2 = WINEMAKEFOURCC('D','X','T','2'),
WINED3DFMT_DXT3 = WINEMAKEFOURCC('D','X','T','3'),
WINED3DFMT_DXT4 = WINEMAKEFOURCC('D','X','T','4'),
WINED3DFMT_DXT5 = WINEMAKEFOURCC('D','X','T','5'),
WINED3DFMT_MULTI2_ARGB8 = WINEMAKEFOURCC('M','E','T','1'),
WINED3DFMT_G8R8_G8B8 = WINEMAKEFOURCC('G','R','G','B'),
WINED3DFMT_R8G8_B8G8 = WINEMAKEFOURCC('R','G','B','G'),
WINED3DFMT_ATI2N = WINEMAKEFOURCC('A','T','I','2'),
WINED3DFMT_INST = WINEMAKEFOURCC('I','N','S','T'),
WINED3DFMT_NVDB = WINEMAKEFOURCC('N','V','D','B'),
WINED3DFMT_NVHU = WINEMAKEFOURCC('N','V','H','U'),
WINED3DFMT_NVHS = WINEMAKEFOURCC('N','V','H','S'),
WINED3DFMT_INTZ = WINEMAKEFOURCC('I','N','T','Z'),
WINED3DFMT_NULL = WINEMAKEFOURCC('N','U','L','L'),
WINED3DFMT_FORCE_DWORD = 0xffffffff
};
typedef enum _WINED3DRENDERSTATETYPE
{
WINED3DRS_ANTIALIAS = 2, /* d3d7 */
WINED3DRS_TEXTUREPERSPECTIVE = 4, /* d3d7 */
WINED3DRS_WRAPU = 5, /* d3d7 */
WINED3DRS_WRAPV = 6, /* d3d7 */
WINED3DRS_ZENABLE = 7,
WINED3DRS_FILLMODE = 8,
WINED3DRS_SHADEMODE = 9,
WINED3DRS_LINEPATTERN = 10, /* d3d7, d3d8 */
WINED3DRS_MONOENABLE = 11, /* d3d7 */
WINED3DRS_ROP2 = 12, /* d3d7 */
WINED3DRS_PLANEMASK = 13, /* d3d7 */
WINED3DRS_ZWRITEENABLE = 14,
WINED3DRS_ALPHATESTENABLE = 15,
WINED3DRS_LASTPIXEL = 16,
WINED3DRS_SRCBLEND = 19,
WINED3DRS_DESTBLEND = 20,
WINED3DRS_CULLMODE = 22,
WINED3DRS_ZFUNC = 23,
WINED3DRS_ALPHAREF = 24,
WINED3DRS_ALPHAFUNC = 25,
WINED3DRS_DITHERENABLE = 26,
WINED3DRS_ALPHABLENDENABLE = 27,
WINED3DRS_FOGENABLE = 28,
WINED3DRS_SPECULARENABLE = 29,
WINED3DRS_ZVISIBLE = 30, /* d3d7, d3d8 */
WINED3DRS_SUBPIXEL = 31, /* d3d7 */
WINED3DRS_SUBPIXELX = 32, /* d3d7 */
WINED3DRS_STIPPLEDALPHA = 33, /* d3d7 */
WINED3DRS_FOGCOLOR = 34,
WINED3DRS_FOGTABLEMODE = 35,
WINED3DRS_FOGSTART = 36,
WINED3DRS_FOGEND = 37,
WINED3DRS_FOGDENSITY = 38,
WINED3DRS_STIPPLEENABLE = 39, /* d3d7 */
WINED3DRS_EDGEANTIALIAS = 40, /* d3d7, d3d8 */
WINED3DRS_COLORKEYENABLE = 41, /* d3d7 */
WINED3DRS_MIPMAPLODBIAS = 46, /* d3d7 */
WINED3DRS_RANGEFOGENABLE = 48,
WINED3DRS_ANISOTROPY = 49, /* d3d7 */
WINED3DRS_FLUSHBATCH = 50, /* d3d7 */
WINED3DRS_TRANSLUCENTSORTINDEPENDENT = 51, /* d3d7 */
WINED3DRS_STENCILENABLE = 52,
WINED3DRS_STENCILFAIL = 53,
WINED3DRS_STENCILZFAIL = 54,
WINED3DRS_STENCILPASS = 55,
WINED3DRS_STENCILFUNC = 56,
WINED3DRS_STENCILREF = 57,
WINED3DRS_STENCILMASK = 58,
WINED3DRS_STENCILWRITEMASK = 59,
WINED3DRS_TEXTUREFACTOR = 60,
WINED3DRS_WRAP0 = 128,
WINED3DRS_WRAP1 = 129,
WINED3DRS_WRAP2 = 130,
WINED3DRS_WRAP3 = 131,
WINED3DRS_WRAP4 = 132,
WINED3DRS_WRAP5 = 133,
WINED3DRS_WRAP6 = 134,
WINED3DRS_WRAP7 = 135,
WINED3DRS_CLIPPING = 136,
WINED3DRS_LIGHTING = 137,
WINED3DRS_EXTENTS = 138, /* d3d7 */
WINED3DRS_AMBIENT = 139,
WINED3DRS_FOGVERTEXMODE = 140,
WINED3DRS_COLORVERTEX = 141,
WINED3DRS_LOCALVIEWER = 142,
WINED3DRS_NORMALIZENORMALS = 143,
WINED3DRS_COLORKEYBLENDENABLE = 144, /* d3d7 */
WINED3DRS_DIFFUSEMATERIALSOURCE = 145,
WINED3DRS_SPECULARMATERIALSOURCE = 146,
WINED3DRS_AMBIENTMATERIALSOURCE = 147,
WINED3DRS_EMISSIVEMATERIALSOURCE = 148,
WINED3DRS_VERTEXBLEND = 151,
WINED3DRS_CLIPPLANEENABLE = 152,
WINED3DRS_SOFTWAREVERTEXPROCESSING = 153, /* d3d8 */
WINED3DRS_POINTSIZE = 154,
WINED3DRS_POINTSIZE_MIN = 155,
WINED3DRS_POINTSPRITEENABLE = 156,
WINED3DRS_POINTSCALEENABLE = 157,
WINED3DRS_POINTSCALE_A = 158,
WINED3DRS_POINTSCALE_B = 159,
WINED3DRS_POINTSCALE_C = 160,
WINED3DRS_MULTISAMPLEANTIALIAS = 161,
WINED3DRS_MULTISAMPLEMASK = 162,
WINED3DRS_PATCHEDGESTYLE = 163,
WINED3DRS_PATCHSEGMENTS = 164, /* d3d8 */
WINED3DRS_DEBUGMONITORTOKEN = 165,
WINED3DRS_POINTSIZE_MAX = 166,
WINED3DRS_INDEXEDVERTEXBLENDENABLE = 167,
WINED3DRS_COLORWRITEENABLE = 168,
WINED3DRS_TWEENFACTOR = 170,
WINED3DRS_BLENDOP = 171,
WINED3DRS_POSITIONDEGREE = 172,
WINED3DRS_NORMALDEGREE = 173,
WINED3DRS_SCISSORTESTENABLE = 174,
WINED3DRS_SLOPESCALEDEPTHBIAS = 175,
WINED3DRS_ANTIALIASEDLINEENABLE = 176,
WINED3DRS_MINTESSELLATIONLEVEL = 178,
WINED3DRS_MAXTESSELLATIONLEVEL = 179,
WINED3DRS_ADAPTIVETESS_X = 180,
WINED3DRS_ADAPTIVETESS_Y = 181,
WINED3DRS_ADAPTIVETESS_Z = 182,
WINED3DRS_ADAPTIVETESS_W = 183,
WINED3DRS_ENABLEADAPTIVETESSELLATION = 184,
WINED3DRS_TWOSIDEDSTENCILMODE = 185,
WINED3DRS_CCW_STENCILFAIL = 186,
WINED3DRS_CCW_STENCILZFAIL = 187,
WINED3DRS_CCW_STENCILPASS = 188,
WINED3DRS_CCW_STENCILFUNC = 189,
WINED3DRS_COLORWRITEENABLE1 = 190,
WINED3DRS_COLORWRITEENABLE2 = 191,
WINED3DRS_COLORWRITEENABLE3 = 192,
WINED3DRS_BLENDFACTOR = 193,
WINED3DRS_SRGBWRITEENABLE = 194,
WINED3DRS_DEPTHBIAS = 195,
WINED3DRS_WRAP8 = 198,
WINED3DRS_WRAP9 = 199,
WINED3DRS_WRAP10 = 200,
WINED3DRS_WRAP11 = 201,
WINED3DRS_WRAP12 = 202,
WINED3DRS_WRAP13 = 203,
WINED3DRS_WRAP14 = 204,
WINED3DRS_WRAP15 = 205,
WINED3DRS_SEPARATEALPHABLENDENABLE = 206,
WINED3DRS_SRCBLENDALPHA = 207,
WINED3DRS_DESTBLENDALPHA = 208,
WINED3DRS_BLENDOPALPHA = 209,
WINED3DRS_FORCE_DWORD = 0x7fffffff
} WINED3DRENDERSTATETYPE;
const UINT WINEHIGHEST_RENDER_STATE = WINED3DRS_BLENDOPALPHA;
typedef enum _WINED3DBLEND
{
WINED3DBLEND_ZERO = 1,
WINED3DBLEND_ONE = 2,
WINED3DBLEND_SRCCOLOR = 3,
WINED3DBLEND_INVSRCCOLOR = 4,
WINED3DBLEND_SRCALPHA = 5,
WINED3DBLEND_INVSRCALPHA = 6,
WINED3DBLEND_DESTALPHA = 7,
WINED3DBLEND_INVDESTALPHA = 8,
WINED3DBLEND_DESTCOLOR = 9,
WINED3DBLEND_INVDESTCOLOR = 10,
WINED3DBLEND_SRCALPHASAT = 11,
WINED3DBLEND_BOTHSRCALPHA = 12,
WINED3DBLEND_BOTHINVSRCALPHA = 13,
WINED3DBLEND_BLENDFACTOR = 14,
WINED3DBLEND_INVBLENDFACTOR = 15,
WINED3DBLEND_FORCE_DWORD = 0x7fffffff
} WINED3DBLEND;
typedef enum _WINED3DBLENDOP
{
WINED3DBLENDOP_ADD = 1,
WINED3DBLENDOP_SUBTRACT = 2,
WINED3DBLENDOP_REVSUBTRACT = 3,
WINED3DBLENDOP_MIN = 4,
WINED3DBLENDOP_MAX = 5,
WINED3DBLENDOP_FORCE_DWORD = 0x7fffffff
} WINED3DBLENDOP;
typedef enum _WINED3DVERTEXBLENDFLAGS
{
WINED3DVBF_DISABLE = 0,
WINED3DVBF_1WEIGHTS = 1,
WINED3DVBF_2WEIGHTS = 2,
WINED3DVBF_3WEIGHTS = 3,
WINED3DVBF_TWEENING = 255,
WINED3DVBF_0WEIGHTS = 256
} WINED3DVERTEXBLENDFLAGS;
typedef enum _WINED3DCMPFUNC
{
WINED3DCMP_NEVER = 1,
WINED3DCMP_LESS = 2,
WINED3DCMP_EQUAL = 3,
WINED3DCMP_LESSEQUAL = 4,
WINED3DCMP_GREATER = 5,
WINED3DCMP_NOTEQUAL = 6,
WINED3DCMP_GREATEREQUAL = 7,
WINED3DCMP_ALWAYS = 8,
WINED3DCMP_FORCE_DWORD = 0x7fffffff
} WINED3DCMPFUNC;
typedef enum _WINED3DZBUFFERTYPE
{
WINED3DZB_FALSE = 0,
WINED3DZB_TRUE = 1,
WINED3DZB_USEW = 2,
WINED3DZB_FORCE_DWORD = 0x7fffffff
} WINED3DZBUFFERTYPE;
typedef enum _WINED3DFOGMODE
{
WINED3DFOG_NONE = 0,
WINED3DFOG_EXP = 1,
WINED3DFOG_EXP2 = 2,
WINED3DFOG_LINEAR = 3,
WINED3DFOG_FORCE_DWORD = 0x7fffffff
} WINED3DFOGMODE;
typedef enum _WINED3DSHADEMODE
{
WINED3DSHADE_FLAT = 1,
WINED3DSHADE_GOURAUD = 2,
WINED3DSHADE_PHONG = 3,
WINED3DSHADE_FORCE_DWORD = 0x7fffffff
} WINED3DSHADEMODE;
typedef enum _WINED3DFILLMODE
{
WINED3DFILL_POINT = 1,
WINED3DFILL_WIREFRAME = 2,
WINED3DFILL_SOLID = 3,
WINED3DFILL_FORCE_DWORD = 0x7fffffff
} WINED3DFILLMODE;
typedef enum _WINED3DCULL
{
WINED3DCULL_NONE = 1,
WINED3DCULL_CW = 2,
WINED3DCULL_CCW = 3,
WINED3DCULL_FORCE_DWORD = 0x7fffffff
} WINED3DCULL;
typedef enum _WINED3DSTENCILOP
{
WINED3DSTENCILOP_KEEP = 1,
WINED3DSTENCILOP_ZERO = 2,
WINED3DSTENCILOP_REPLACE = 3,
WINED3DSTENCILOP_INCRSAT = 4,
WINED3DSTENCILOP_DECRSAT = 5,
WINED3DSTENCILOP_INVERT = 6,
WINED3DSTENCILOP_INCR = 7,
WINED3DSTENCILOP_DECR = 8,
WINED3DSTENCILOP_FORCE_DWORD = 0x7fffffff
} WINED3DSTENCILOP;
typedef enum _WINED3DMATERIALCOLORSOURCE
{
WINED3DMCS_MATERIAL = 0,
WINED3DMCS_COLOR1 = 1,
WINED3DMCS_COLOR2 = 2,
WINED3DMCS_FORCE_DWORD = 0x7fffffff
} WINED3DMATERIALCOLORSOURCE;
typedef enum _WINED3DPATCHEDGESTYLE
{
WINED3DPATCHEDGE_DISCRETE = 0,
WINED3DPATCHEDGE_CONTINUOUS = 1,
WINED3DPATCHEDGE_FORCE_DWORD = 0x7fffffff
} WINED3DPATCHEDGESTYLE;
typedef enum _WINED3DBACKBUFFER_TYPE
{
WINED3DBACKBUFFER_TYPE_MONO = 0,
WINED3DBACKBUFFER_TYPE_LEFT = 1,
WINED3DBACKBUFFER_TYPE_RIGHT = 2,
WINED3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff
} WINED3DBACKBUFFER_TYPE;
typedef enum _WINED3DSWAPEFFECT
{
WINED3DSWAPEFFECT_DISCARD = 1,
WINED3DSWAPEFFECT_FLIP = 2,
WINED3DSWAPEFFECT_COPY = 3,
WINED3DSWAPEFFECT_COPY_VSYNC = 4,
WINED3DSWAPEFFECT_FORCE_DWORD = 0xffffffff
} WINED3DSWAPEFFECT;
typedef enum _WINED3DSAMPLERSTATETYPE
{
WINED3DSAMP_ADDRESSU = 1,
WINED3DSAMP_ADDRESSV = 2,
WINED3DSAMP_ADDRESSW = 3,
WINED3DSAMP_BORDERCOLOR = 4,
WINED3DSAMP_MAGFILTER = 5,
WINED3DSAMP_MINFILTER = 6,
WINED3DSAMP_MIPFILTER = 7,
WINED3DSAMP_MIPMAPLODBIAS = 8,
WINED3DSAMP_MAXMIPLEVEL = 9,
WINED3DSAMP_MAXANISOTROPY = 10,
WINED3DSAMP_SRGBTEXTURE = 11,
WINED3DSAMP_ELEMENTINDEX = 12,
WINED3DSAMP_DMAPOFFSET = 13,
WINED3DSAMP_FORCE_DWORD = 0x7fffffff,
} WINED3DSAMPLERSTATETYPE;
const UINT WINED3D_HIGHEST_SAMPLER_STATE = WINED3DSAMP_DMAPOFFSET;
typedef enum _WINED3DMULTISAMPLE_TYPE
{
WINED3DMULTISAMPLE_NONE = 0,
WINED3DMULTISAMPLE_NONMASKABLE = 1,
WINED3DMULTISAMPLE_2_SAMPLES = 2,
WINED3DMULTISAMPLE_3_SAMPLES = 3,
WINED3DMULTISAMPLE_4_SAMPLES = 4,
WINED3DMULTISAMPLE_5_SAMPLES = 5,
WINED3DMULTISAMPLE_6_SAMPLES = 6,
WINED3DMULTISAMPLE_7_SAMPLES = 7,
WINED3DMULTISAMPLE_8_SAMPLES = 8,
WINED3DMULTISAMPLE_9_SAMPLES = 9,
WINED3DMULTISAMPLE_10_SAMPLES = 10,
WINED3DMULTISAMPLE_11_SAMPLES = 11,
WINED3DMULTISAMPLE_12_SAMPLES = 12,
WINED3DMULTISAMPLE_13_SAMPLES = 13,
WINED3DMULTISAMPLE_14_SAMPLES = 14,
WINED3DMULTISAMPLE_15_SAMPLES = 15,
WINED3DMULTISAMPLE_16_SAMPLES = 16,
WINED3DMULTISAMPLE_FORCE_DWORD = 0xffffffff
} WINED3DMULTISAMPLE_TYPE;
typedef enum _WINED3DTEXTURESTAGESTATETYPE
{
WINED3DTSS_COLOROP = 0,
WINED3DTSS_COLORARG1 = 1,
WINED3DTSS_COLORARG2 = 2,
WINED3DTSS_ALPHAOP = 3,
WINED3DTSS_ALPHAARG1 = 4,
WINED3DTSS_ALPHAARG2 = 5,
WINED3DTSS_BUMPENVMAT00 = 6,
WINED3DTSS_BUMPENVMAT01 = 7,
WINED3DTSS_BUMPENVMAT10 = 8,
WINED3DTSS_BUMPENVMAT11 = 9,
WINED3DTSS_TEXCOORDINDEX = 10,
WINED3DTSS_BUMPENVLSCALE = 11,
WINED3DTSS_BUMPENVLOFFSET = 12,
WINED3DTSS_TEXTURETRANSFORMFLAGS = 13,
WINED3DTSS_COLORARG0 = 14,
WINED3DTSS_ALPHAARG0 = 15,
WINED3DTSS_RESULTARG = 16,
WINED3DTSS_CONSTANT = 17,
WINED3DTSS_FORCE_DWORD = 0x7fffffff
} WINED3DTEXTURESTAGESTATETYPE;
const UINT WINED3D_HIGHEST_TEXTURE_STATE = WINED3DTSS_CONSTANT;
typedef enum _WINED3DTEXTURETRANSFORMFLAGS
{
WINED3DTTFF_DISABLE = 0,
WINED3DTTFF_COUNT1 = 1,
WINED3DTTFF_COUNT2 = 2,
WINED3DTTFF_COUNT3 = 3,
WINED3DTTFF_COUNT4 = 4,
WINED3DTTFF_PROJECTED = 256,
WINED3DTTFF_FORCE_DWORD = 0x7fffffff
} WINED3DTEXTURETRANSFORMFLAGS;
typedef enum _WINED3DTEXTUREOP
{
WINED3DTOP_DISABLE = 1,
WINED3DTOP_SELECTARG1 = 2,
WINED3DTOP_SELECTARG2 = 3,
WINED3DTOP_MODULATE = 4,
WINED3DTOP_MODULATE2X = 5,
WINED3DTOP_MODULATE4X = 6,
WINED3DTOP_ADD = 7,
WINED3DTOP_ADDSIGNED = 8,
WINED3DTOP_ADDSIGNED2X = 9,
WINED3DTOP_SUBTRACT = 10,
WINED3DTOP_ADDSMOOTH = 11,
WINED3DTOP_BLENDDIFFUSEALPHA = 12,
WINED3DTOP_BLENDTEXTUREALPHA = 13,
WINED3DTOP_BLENDFACTORALPHA = 14,
WINED3DTOP_BLENDTEXTUREALPHAPM = 15,
WINED3DTOP_BLENDCURRENTALPHA = 16,
WINED3DTOP_PREMODULATE = 17,
WINED3DTOP_MODULATEALPHA_ADDCOLOR = 18,
WINED3DTOP_MODULATECOLOR_ADDALPHA = 19,
WINED3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
WINED3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
WINED3DTOP_BUMPENVMAP = 22,
WINED3DTOP_BUMPENVMAPLUMINANCE = 23,
WINED3DTOP_DOTPRODUCT3 = 24,
WINED3DTOP_MULTIPLYADD = 25,
WINED3DTOP_LERP = 26,
WINED3DTOP_FORCE_DWORD = 0x7fffffff,
} WINED3DTEXTUREOP;
typedef enum _WINED3DTEXTUREADDRESS
{
WINED3DTADDRESS_WRAP = 1,
WINED3DTADDRESS_MIRROR = 2,
WINED3DTADDRESS_CLAMP = 3,
WINED3DTADDRESS_BORDER = 4,
WINED3DTADDRESS_MIRRORONCE = 5,
WINED3DTADDRESS_FORCE_DWORD = 0x7fffffff
} WINED3DTEXTUREADDRESS;
typedef enum _WINED3DTRANSFORMSTATETYPE
{
WINED3DTS_VIEW = 2,
WINED3DTS_PROJECTION = 3,
WINED3DTS_TEXTURE0 = 16,
WINED3DTS_TEXTURE1 = 17,
WINED3DTS_TEXTURE2 = 18,
WINED3DTS_TEXTURE3 = 19,
WINED3DTS_TEXTURE4 = 20,
WINED3DTS_TEXTURE5 = 21,
WINED3DTS_TEXTURE6 = 22,
WINED3DTS_TEXTURE7 = 23,
WINED3DTS_WORLD = 256, /*WINED3DTS_WORLDMATRIX(0)*/
WINED3DTS_WORLD1 = 257,
WINED3DTS_WORLD2 = 258,
WINED3DTS_WORLD3 = 259,
WINED3DTS_FORCE_DWORD = 0x7fffffff
} WINED3DTRANSFORMSTATETYPE;
cpp_quote("#define WINED3DTS_WORLDMATRIX(index) (WINED3DTRANSFORMSTATETYPE)(index + 256)")
typedef enum _WINED3DBASISTYPE
{
WINED3DBASIS_BEZIER = 0,
WINED3DBASIS_BSPLINE = 1,
WINED3DBASIS_INTERPOLATE = 2,
WINED3DBASIS_FORCE_DWORD = 0x7fffffff
} WINED3DBASISTYPE;
typedef enum _WINED3DCUBEMAP_FACES
{
WINED3DCUBEMAP_FACE_POSITIVE_X = 0,
WINED3DCUBEMAP_FACE_NEGATIVE_X = 1,
WINED3DCUBEMAP_FACE_POSITIVE_Y = 2,
WINED3DCUBEMAP_FACE_NEGATIVE_Y = 3,
WINED3DCUBEMAP_FACE_POSITIVE_Z = 4,
WINED3DCUBEMAP_FACE_NEGATIVE_Z = 5,
WINED3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff
} WINED3DCUBEMAP_FACES;
typedef enum _WINED3DTEXTUREFILTERTYPE
{
WINED3DTEXF_NONE = 0,
WINED3DTEXF_POINT = 1,
WINED3DTEXF_LINEAR = 2,
WINED3DTEXF_ANISOTROPIC = 3,
WINED3DTEXF_FLATCUBIC = 4,
WINED3DTEXF_GAUSSIANCUBIC = 5,
WINED3DTEXF_PYRAMIDALQUAD = 6,
WINED3DTEXF_GAUSSIANQUAD = 7,
WINED3DTEXF_FORCE_DWORD = 0x7fffffff
} WINED3DTEXTUREFILTERTYPE;
typedef enum _WINED3DRESOURCETYPE
{
WINED3DRTYPE_SURFACE = 1,
WINED3DRTYPE_VOLUME = 2,
WINED3DRTYPE_TEXTURE = 3,
WINED3DRTYPE_VOLUMETEXTURE = 4,
WINED3DRTYPE_CUBETEXTURE = 5,
WINED3DRTYPE_BUFFER = 6,
WINED3DRTYPE_FORCE_DWORD = 0x7fffffff
} WINED3DRESOURCETYPE;
const UINT WINED3DRTYPECOUNT = WINED3DRTYPE_BUFFER + 1;
typedef enum _WINED3DPOOL
{
WINED3DPOOL_DEFAULT = 0,
WINED3DPOOL_MANAGED = 1,
WINED3DPOOL_SYSTEMMEM = 2,
WINED3DPOOL_SCRATCH = 3,
WINED3DPOOL_FORCE_DWORD = 0x7fffffff
} WINED3DPOOL;
typedef enum _WINED3DQUERYTYPE
{
WINED3DQUERYTYPE_VCACHE = 4,
WINED3DQUERYTYPE_RESOURCEMANAGER = 5,
WINED3DQUERYTYPE_VERTEXSTATS = 6,
WINED3DQUERYTYPE_EVENT = 8,
WINED3DQUERYTYPE_OCCLUSION = 9,
WINED3DQUERYTYPE_TIMESTAMP = 10,
WINED3DQUERYTYPE_TIMESTAMPDISJOINT = 11,
WINED3DQUERYTYPE_TIMESTAMPFREQ = 12,
WINED3DQUERYTYPE_PIPELINETIMINGS = 13,
WINED3DQUERYTYPE_INTERFACETIMINGS = 14,
WINED3DQUERYTYPE_VERTEXTIMINGS = 15,
WINED3DQUERYTYPE_PIXELTIMINGS = 16,
WINED3DQUERYTYPE_BANDWIDTHTIMINGS = 17,
WINED3DQUERYTYPE_CACHEUTILIZATION = 18
} WINED3DQUERYTYPE;
const UINT WINED3DISSUE_BEGIN = (1 << 1);
const UINT WINED3DISSUE_END = (1 << 0);
const UINT WINED3DGETDATA_FLUSH = (1 << 0);
typedef enum _WINED3DSTATEBLOCKTYPE
{
WINED3DSBT_INIT = 0,
WINED3DSBT_ALL = 1,
WINED3DSBT_PIXELSTATE = 2,
WINED3DSBT_VERTEXSTATE = 3,
WINED3DSBT_RECORDED = 4, /* WineD3D private */
WINED3DSBT_FORCE_DWORD = 0xffffffff
} WINED3DSTATEBLOCKTYPE;
typedef enum _WINED3DDECLMETHOD
{
WINED3DDECLMETHOD_DEFAULT = 0,
WINED3DDECLMETHOD_PARTIALU = 1,
WINED3DDECLMETHOD_PARTIALV = 2,
WINED3DDECLMETHOD_CROSSUV = 3,
WINED3DDECLMETHOD_UV = 4,
WINED3DDECLMETHOD_LOOKUP = 5,
WINED3DDECLMETHOD_LOOKUPPRESAMPLED = 6
} WINED3DDECLMETHOD;
typedef enum _WINED3DDECLUSAGE
{
WINED3DDECLUSAGE_POSITION = 0,
WINED3DDECLUSAGE_BLENDWEIGHT = 1,
WINED3DDECLUSAGE_BLENDINDICES = 2,
WINED3DDECLUSAGE_NORMAL = 3,
WINED3DDECLUSAGE_PSIZE = 4,
WINED3DDECLUSAGE_TEXCOORD = 5,
WINED3DDECLUSAGE_TANGENT = 6,
WINED3DDECLUSAGE_BINORMAL = 7,
WINED3DDECLUSAGE_TESSFACTOR = 8,
WINED3DDECLUSAGE_POSITIONT = 9,
WINED3DDECLUSAGE_COLOR = 10,
WINED3DDECLUSAGE_FOG = 11,
WINED3DDECLUSAGE_DEPTH = 12,
WINED3DDECLUSAGE_SAMPLE = 13
} WINED3DDECLUSAGE;
typedef enum _WINED3DSURFTYPE
{
SURFACE_UNKNOWN = 0, /* Default / Unknown surface type */
SURFACE_OPENGL, /* OpenGL surface: Renders using libGL, needed for 3D */
SURFACE_GDI, /* User surface. No 3D, DirectDraw rendering with GDI */
} WINED3DSURFTYPE;
enum wined3d_sysval_semantic
{
WINED3D_SV_DEPTH = 0xffffffff,
WINED3D_SV_TARGET0 = 0,
WINED3D_SV_TARGET1 = 1,
WINED3D_SV_TARGET2 = 2,
WINED3D_SV_TARGET3 = 3,
WINED3D_SV_TARGET4 = 4,
WINED3D_SV_TARGET5 = 5,
WINED3D_SV_TARGET6 = 6,
WINED3D_SV_TARGET7 = 7,
};
const UINT WINED3DCOLORWRITEENABLE_RED = (1<<0);
const UINT WINED3DCOLORWRITEENABLE_GREEN = (1<<1);
const UINT WINED3DCOLORWRITEENABLE_BLUE = (1<<2);
const UINT WINED3DCOLORWRITEENABLE_ALPHA = (1<<3);
const UINT WINED3DADAPTER_DEFAULT = 0;
const UINT WINED3DENUM_NO_WHQL_LEVEL = 2;
const UINT WINED3DPRESENT_BACK_BUFFER_MAX = 3;
const UINT WINED3DTSS_TCI_PASSTHRU = 0x00000;
const UINT WINED3DTSS_TCI_CAMERASPACENORMAL = 0x10000;
const UINT WINED3DTSS_TCI_CAMERASPACEPOSITION = 0x20000;
const UINT WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR = 0x30000;
const UINT WINED3DTSS_TCI_SPHEREMAP = 0x40000;
const UINT WINED3DTA_SELECTMASK = 0x0000000f;
const UINT WINED3DTA_DIFFUSE = 0x00000000;
const UINT WINED3DTA_CURRENT = 0x00000001;
const UINT WINED3DTA_TEXTURE = 0x00000002;
const UINT WINED3DTA_TFACTOR = 0x00000003;
const UINT WINED3DTA_SPECULAR = 0x00000004;
const UINT WINED3DTA_TEMP = 0x00000005;
const UINT WINED3DTA_CONSTANT = 0x00000006;
const UINT WINED3DTA_COMPLEMENT = 0x00000010;
const UINT WINED3DTA_ALPHAREPLICATE = 0x00000020;
const UINT WINED3DPRESENTFLAG_LOCKABLE_BACKBUFFER = 0x00000001;
const UINT WINED3DPRESENTFLAG_DISCARD_DEPTHSTENCIL = 0x00000002;
const UINT WINED3DPRESENTFLAG_DEVICECLIP = 0x00000004;
const UINT WINED3DPRESENTFLAG_VIDEO = 0x00000010;
const UINT WINED3DPRESENTFLAG_NOAUTOROTATE = 0x00000020;
const UINT WINED3DPRESENTFLAG_UNPRUNEDMODE = 0x00000040;
const UINT WINED3DDP_MAXTEXCOORD = 8;
const UINT WINED3DUSAGE_RENDERTARGET = 0x00000001;
const UINT WINED3DUSAGE_DEPTHSTENCIL = 0x00000002;
const UINT WINED3DUSAGE_WRITEONLY = 0x00000008;
const UINT WINED3DUSAGE_SOFTWAREPROCESSING = 0x00000010;
const UINT WINED3DUSAGE_DONOTCLIP = 0x00000020;
const UINT WINED3DUSAGE_POINTS = 0x00000040;
const UINT WINED3DUSAGE_RTPATCHES = 0x00000080;
const UINT WINED3DUSAGE_NPATCHES = 0x00000100;
const UINT WINED3DUSAGE_DYNAMIC = 0x00000200;
const UINT WINED3DUSAGE_AUTOGENMIPMAP = 0x00000400;
const UINT WINED3DUSAGE_DMAP = 0x00004000;
const UINT WINED3DUSAGE_MASK = 0x00004fff;
const UINT WINED3DUSAGE_STATICDECL = 0x40000000;
const UINT WINED3DUSAGE_OVERLAY = 0x80000000;
const UINT WINED3DUSAGE_QUERY_LEGACYBUMPMAP = 0x00008000;
const UINT WINED3DUSAGE_QUERY_FILTER = 0x00020000;
const UINT WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING = 0x00080000;
const UINT WINED3DUSAGE_QUERY_SRGBREAD = 0x00010000;
const UINT WINED3DUSAGE_QUERY_SRGBWRITE = 0x00040000;
const UINT WINED3DUSAGE_QUERY_VERTEXTEXTURE = 0x00100000;
const UINT WINED3DUSAGE_QUERY_WRAPANDMIP = 0x00200000;
const UINT WINED3DUSAGE_QUERY_MASK = 0x003f8000;
const UINT WINED3DLOCK_READONLY = 0x0010;
const UINT WINED3DLOCK_NOSYSLOCK = 0x0800;
const UINT WINED3DLOCK_NOOVERWRITE = 0x1000;
const UINT WINED3DLOCK_DISCARD = 0x2000;
const UINT WINED3DLOCK_DONOTWAIT = 0x4000;
const UINT WINED3DLOCK_NO_DIRTY_UPDATE = 0x8000;
const UINT WINED3DPRESENT_RATE_DEFAULT = 0x000000000;
const UINT WINED3DPRESENT_INTERVAL_DEFAULT = 0x00000000;
const UINT WINED3DPRESENT_INTERVAL_ONE = 0x00000001;
const UINT WINED3DPRESENT_INTERVAL_TWO = 0x00000002;
const UINT WINED3DPRESENT_INTERVAL_THREE = 0x00000004;
const UINT WINED3DPRESENT_INTERVAL_FOUR = 0x00000008;
const UINT WINED3DPRESENT_INTERVAL_IMMEDIATE = 0x80000000;
const UINT WINED3DMAXUSERCLIPPLANES = 32;
const UINT WINED3DCLIPPLANE0 = (1 << 0);
const UINT WINED3DCLIPPLANE1 = (1 << 1);
const UINT WINED3DCLIPPLANE2 = (1 << 2);
const UINT WINED3DCLIPPLANE3 = (1 << 3);
const UINT WINED3DCLIPPLANE4 = (1 << 4);
const UINT WINED3DCLIPPLANE5 = (1 << 5);
/* FVF (Flexible Vertex Format) codes */
const UINT WINED3DFVF_RESERVED0 = 0x0001;
const UINT WINED3DFVF_POSITION_MASK = 0x400e;
const UINT WINED3DFVF_XYZ = 0x0002;
const UINT WINED3DFVF_XYZRHW = 0x0004;
const UINT WINED3DFVF_XYZB1 = 0x0006;
const UINT WINED3DFVF_XYZB2 = 0x0008;
const UINT WINED3DFVF_XYZB3 = 0x000a;
const UINT WINED3DFVF_XYZB4 = 0x000c;
const UINT WINED3DFVF_XYZB5 = 0x000e;
const UINT WINED3DFVF_XYZW = 0x4002;
const UINT WINED3DFVF_NORMAL = 0x0010;
const UINT WINED3DFVF_PSIZE = 0x0020;
const UINT WINED3DFVF_DIFFUSE = 0x0040;
const UINT WINED3DFVF_SPECULAR = 0x0080;
const UINT WINED3DFVF_TEXCOUNT_MASK = 0x0f00;
const UINT WINED3DFVF_TEXCOUNT_SHIFT = 8;
const UINT WINED3DFVF_TEX0 = 0x0000;
const UINT WINED3DFVF_TEX1 = 0x0100;
const UINT WINED3DFVF_TEX2 = 0x0200;
const UINT WINED3DFVF_TEX3 = 0x0300;
const UINT WINED3DFVF_TEX4 = 0x0400;
const UINT WINED3DFVF_TEX5 = 0x0500;
const UINT WINED3DFVF_TEX6 = 0x0600;
const UINT WINED3DFVF_TEX7 = 0x0700;
const UINT WINED3DFVF_TEX8 = 0x0800;
const UINT WINED3DFVF_LASTBETA_UBYTE4 = 0x1000;
const UINT WINED3DFVF_LASTBETA_D3DCOLOR = 0x8000;
const UINT WINED3DFVF_RESERVED2 = 0x6000;
const UINT WINED3DFVF_TEXTUREFORMAT1 = 3;
const UINT WINED3DFVF_TEXTUREFORMAT2 = 0;
const UINT WINED3DFVF_TEXTUREFORMAT3 = 1;
const UINT WINED3DFVF_TEXTUREFORMAT4 = 2;
cpp_quote("#define WINED3DFVF_TEXCOORDSIZE1(CoordIndex) (WINED3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))")
cpp_quote("#define WINED3DFVF_TEXCOORDSIZE2(CoordIndex) (WINED3DFVF_TEXTUREFORMAT2)")
cpp_quote("#define WINED3DFVF_TEXCOORDSIZE3(CoordIndex) (WINED3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))")
cpp_quote("#define WINED3DFVF_TEXCOORDSIZE4(CoordIndex) (WINED3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))")
/* Clear flags */
const UINT WINED3DCLEAR_TARGET = 0x00000001;
const UINT WINED3DCLEAR_ZBUFFER = 0x00000002;
const UINT WINED3DCLEAR_STENCIL = 0x00000004;
/* Stream source flags */
const UINT WINED3DSTREAMSOURCE_INDEXEDDATA = (1 << 30);
const UINT WINED3DSTREAMSOURCE_INSTANCEDATA = (2 << 30);
/* SetPrivateData flags */
const UINT WINED3DSPD_IUNKNOWN = 0x00000001;
/* IWineD3D::CreateDevice behaviour flags */
const UINT WINED3DCREATE_FPU_PRESERVE = 0x00000002;
const UINT WINED3DCREATE_PUREDEVICE = 0x00000010;
const UINT WINED3DCREATE_SOFTWARE_VERTEXPROCESSING = 0x00000020;
const UINT WINED3DCREATE_HARDWARE_VERTEXPROCESSING = 0x00000040;
const UINT WINED3DCREATE_MIXED_VERTEXPROCESSING = 0x00000080;
const UINT WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT = 0x00000100;
const UINT WINED3DCREATE_ADAPTERGROUP_DEVICE = 0x00000200;
/* VTF defines */
const UINT WINED3DDMAPSAMPLER = 0x100;
const UINT WINED3DVERTEXTEXTURESAMPLER0 = (WINED3DDMAPSAMPLER + 1);
const UINT WINED3DVERTEXTEXTURESAMPLER1 = (WINED3DDMAPSAMPLER + 2);
const UINT WINED3DVERTEXTEXTURESAMPLER2 = (WINED3DDMAPSAMPLER + 3);
const UINT WINED3DVERTEXTEXTURESAMPLER3 = (WINED3DDMAPSAMPLER + 4);
const UINT WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD = 0x00000020;
const UINT WINED3DCAPS3_LINEAR_TO_SRGB_PRESENTATION = 0x00000080;
const UINT WINED3DCAPS3_COPY_TO_VIDMEM = 0x00000100;
const UINT WINED3DCAPS3_COPY_TO_SYSTEMMEM = 0x00000200;
const UINT WINED3DCAPS3_RESERVED = 0x8000001f;
const UINT WINED3DDEVCAPS2_STREAMOFFSET = 0x00000001;
const UINT WINED3DDEVCAPS2_DMAPNPATCH = 0x00000002;
const UINT WINED3DDEVCAPS2_ADAPTIVETESSRTPATCH = 0x00000004;
const UINT WINED3DDEVCAPS2_ADAPTIVETESSNPATCH = 0x00000008;
const UINT WINED3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES = 0x00000010;
const UINT WINED3DDEVCAPS2_PRESAMPLEDDMAPNPATCH = 0x00000020;
const UINT WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET = 0x00000040;
const UINT WINED3DDTCAPS_UBYTE4 = 0x00000001;
const UINT WINED3DDTCAPS_UBYTE4N = 0x00000002;
const UINT WINED3DDTCAPS_SHORT2N = 0x00000004;
const UINT WINED3DDTCAPS_SHORT4N = 0x00000008;
const UINT WINED3DDTCAPS_USHORT2N = 0x00000010;
const UINT WINED3DDTCAPS_USHORT4N = 0x00000020;
const UINT WINED3DDTCAPS_UDEC3 = 0x00000040;
const UINT WINED3DDTCAPS_DEC3N = 0x00000080;
const UINT WINED3DDTCAPS_FLOAT16_2 = 0x00000100;
const UINT WINED3DDTCAPS_FLOAT16_4 = 0x00000200;
const UINT WINED3DFVFCAPS_TEXCOORDCOUNTMASK = 0x0000ffff;
const UINT WINED3DFVFCAPS_DONOTSTRIPELEMENTS = 0x00080000;
const UINT WINED3DFVFCAPS_PSIZE = 0x00100000;
const UINT WINED3DLINECAPS_TEXTURE = 0x00000001;
const UINT WINED3DLINECAPS_ZTEST = 0x00000002;
const UINT WINED3DLINECAPS_BLEND = 0x00000004;
const UINT WINED3DLINECAPS_ALPHACMP = 0x00000008;
const UINT WINED3DLINECAPS_FOG = 0x00000010;
const UINT WINED3DLINECAPS_ANTIALIAS = 0x00000020;
const UINT WINED3DMAX30SHADERINSTRUCTIONS = 32768;
const UINT WINED3DMIN30SHADERINSTRUCTIONS = 512;
const UINT WINED3DPBLENDCAPS_ZERO = 0x00000001;
const UINT WINED3DPBLENDCAPS_ONE = 0x00000002;
const UINT WINED3DPBLENDCAPS_SRCCOLOR = 0x00000004;
const UINT WINED3DPBLENDCAPS_INVSRCCOLOR = 0x00000008;
const UINT WINED3DPBLENDCAPS_SRCALPHA = 0x00000010;
const UINT WINED3DPBLENDCAPS_INVSRCALPHA = 0x00000020;
const UINT WINED3DPBLENDCAPS_DESTALPHA = 0x00000040;
const UINT WINED3DPBLENDCAPS_INVDESTALPHA = 0x00000080;
const UINT WINED3DPBLENDCAPS_DESTCOLOR = 0x00000100;
const UINT WINED3DPBLENDCAPS_INVDESTCOLOR = 0x00000200;
const UINT WINED3DPBLENDCAPS_SRCALPHASAT = 0x00000400;
const UINT WINED3DPBLENDCAPS_BOTHSRCALPHA = 0x00000800;
const UINT WINED3DPBLENDCAPS_BOTHINVSRCALPHA = 0x00001000;
const UINT WINED3DPBLENDCAPS_BLENDFACTOR = 0x00002000;
const UINT WINED3DPCMPCAPS_NEVER = 0x00000001;
const UINT WINED3DPCMPCAPS_LESS = 0x00000002;
const UINT WINED3DPCMPCAPS_EQUAL = 0x00000004;
const UINT WINED3DPCMPCAPS_LESSEQUAL = 0x00000008;
const UINT WINED3DPCMPCAPS_GREATER = 0x00000010;
const UINT WINED3DPCMPCAPS_NOTEQUAL = 0x00000020;
const UINT WINED3DPCMPCAPS_GREATEREQUAL = 0x00000040;
const UINT WINED3DPCMPCAPS_ALWAYS = 0x00000080;
const UINT WINED3DPMISCCAPS_MASKZ = 0x00000002;
const UINT WINED3DPMISCCAPS_LINEPATTERNREP = 0x00000004;
const UINT WINED3DPMISCCAPS_CULLNONE = 0x00000010;
const UINT WINED3DPMISCCAPS_CULLCW = 0x00000020;
const UINT WINED3DPMISCCAPS_CULLCCW = 0x00000040;
const UINT WINED3DPMISCCAPS_COLORWRITEENABLE = 0x00000080;
const UINT WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS = 0x00000100;
const UINT WINED3DPMISCCAPS_CLIPTLVERTS = 0x00000200;
const UINT WINED3DPMISCCAPS_TSSARGTEMP = 0x00000400;
const UINT WINED3DPMISCCAPS_BLENDOP = 0x00000800;
const UINT WINED3DPMISCCAPS_NULLREFERENCE = 0x00001000;
const UINT WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS = 0x00004000;
const UINT WINED3DPMISCCAPS_PERSTAGECONSTANT = 0x00008000;
const UINT WINED3DPMISCCAPS_FOGANDSPECULARALPHA = 0x00010000;
const UINT WINED3DPMISCCAPS_SEPARATEALPHABLEND = 0x00020000;
const UINT WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS = 0x00040000;
const UINT WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING = 0x00080000;
const UINT WINED3DPMISCCAPS_FOGVERTEXCLAMPED = 0x00100000;
const UINT WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH = 24;
const UINT WINED3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0;
const UINT WINED3DPS20_MAX_NUMTEMPS = 32;
const UINT WINED3DPS20_MIN_NUMTEMPS = 12;
const UINT WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH = 4;
const UINT WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH = 0;
const UINT WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS = 512;
const UINT WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS = 96;
const UINT WINED3DPS20CAPS_ARBITRARYSWIZZLE = 0x00000001;
const UINT WINED3DPS20CAPS_GRADIENTINSTRUCTIONS = 0x00000002;
const UINT WINED3DPS20CAPS_PREDICATION = 0x00000004;
const UINT WINED3DPS20CAPS_NODEPENDENTREADLIMIT = 0x00000008;
const UINT WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT = 0x00000010;
const UINT WINED3DPTADDRESSCAPS_WRAP = 0x00000001;
const UINT WINED3DPTADDRESSCAPS_MIRROR = 0x00000002;
const UINT WINED3DPTADDRESSCAPS_CLAMP = 0x00000004;
const UINT WINED3DPTADDRESSCAPS_BORDER = 0x00000008;
const UINT WINED3DPTADDRESSCAPS_INDEPENDENTUV = 0x00000010;
const UINT WINED3DPTADDRESSCAPS_MIRRORONCE = 0x00000020;
const UINT WINED3DSTENCILCAPS_KEEP = 0x00000001;
const UINT WINED3DSTENCILCAPS_ZERO = 0x00000002;
const UINT WINED3DSTENCILCAPS_REPLACE = 0x00000004;
const UINT WINED3DSTENCILCAPS_INCRSAT = 0x00000008;
const UINT WINED3DSTENCILCAPS_DECRSAT = 0x00000010;
const UINT WINED3DSTENCILCAPS_INVERT = 0x00000020;
const UINT WINED3DSTENCILCAPS_INCR = 0x00000040;
const UINT WINED3DSTENCILCAPS_DECR = 0x00000080;
const UINT WINED3DSTENCILCAPS_TWOSIDED = 0x00000100;
const UINT WINED3DTEXOPCAPS_DISABLE = 0x00000001;
const UINT WINED3DTEXOPCAPS_SELECTARG1 = 0x00000002;
const UINT WINED3DTEXOPCAPS_SELECTARG2 = 0x00000004;
const UINT WINED3DTEXOPCAPS_MODULATE = 0x00000008;
const UINT WINED3DTEXOPCAPS_MODULATE2X = 0x00000010;
const UINT WINED3DTEXOPCAPS_MODULATE4X = 0x00000020;
const UINT WINED3DTEXOPCAPS_ADD = 0x00000040;
const UINT WINED3DTEXOPCAPS_ADDSIGNED = 0x00000080;
const UINT WINED3DTEXOPCAPS_ADDSIGNED2X = 0x00000100;
const UINT WINED3DTEXOPCAPS_SUBTRACT = 0x00000200;
const UINT WINED3DTEXOPCAPS_ADDSMOOTH = 0x00000400;
const UINT WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA = 0x00000800;
const UINT WINED3DTEXOPCAPS_BLENDTEXTUREALPHA = 0x00001000;
const UINT WINED3DTEXOPCAPS_BLENDFACTORALPHA = 0x00002000;
const UINT WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM = 0x00004000;
const UINT WINED3DTEXOPCAPS_BLENDCURRENTALPHA = 0x00008000;
const UINT WINED3DTEXOPCAPS_PREMODULATE = 0x00010000;
const UINT WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR = 0x00020000;
const UINT WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA = 0x00040000;
const UINT WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR = 0x00080000;
const UINT WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA = 0x00100000;
const UINT WINED3DTEXOPCAPS_BUMPENVMAP = 0x00200000;
const UINT WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE = 0x00400000;
const UINT WINED3DTEXOPCAPS_DOTPRODUCT3 = 0x00800000;
const UINT WINED3DTEXOPCAPS_MULTIPLYADD = 0x01000000;
const UINT WINED3DTEXOPCAPS_LERP = 0x02000000;
const UINT WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH = 24;
const UINT WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0;
const UINT WINED3DVS20_MAX_NUMTEMPS = 32;
const UINT WINED3DVS20_MIN_NUMTEMPS = 12;
const UINT WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH = 4;
const UINT WINED3DVS20_MIN_STATICFLOWCONTROLDEPTH = 1;
const UINT WINED3DVS20CAPS_PREDICATION = 0x00000001;
const UINT WINED3DCAPS2_NO2DDURING3DSCENE = 0x00000002;
const UINT WINED3DCAPS2_FULLSCREENGAMMA = 0x00020000;
const UINT WINED3DCAPS2_CANRENDERWINDOWED = 0x00080000;
const UINT WINED3DCAPS2_CANCALIBRATEGAMMA = 0x00100000;
const UINT WINED3DCAPS2_RESERVED = 0x02000000;
const UINT WINED3DCAPS2_CANMANAGERESOURCE = 0x10000000;
const UINT WINED3DCAPS2_DYNAMICTEXTURES = 0x20000000;
const UINT WINED3DCAPS2_CANAUTOGENMIPMAP = 0x40000000;
const UINT WINED3DPRASTERCAPS_DITHER = 0x00000001;
const UINT WINED3DPRASTERCAPS_ROP2 = 0x00000002;
const UINT WINED3DPRASTERCAPS_XOR = 0x00000004;
const UINT WINED3DPRASTERCAPS_PAT = 0x00000008;
const UINT WINED3DPRASTERCAPS_ZTEST = 0x00000010;
const UINT WINED3DPRASTERCAPS_SUBPIXEL = 0x00000020;
const UINT WINED3DPRASTERCAPS_SUBPIXELX = 0x00000040;
const UINT WINED3DPRASTERCAPS_FOGVERTEX = 0x00000080;
const UINT WINED3DPRASTERCAPS_FOGTABLE = 0x00000100;
const UINT WINED3DPRASTERCAPS_STIPPLE = 0x00000200;
const UINT WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT = 0x00000400;
const UINT WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT = 0x00000800;
const UINT WINED3DPRASTERCAPS_ANTIALIASEDGES = 0x00001000;
const UINT WINED3DPRASTERCAPS_MIPMAPLODBIAS = 0x00002000;
const UINT WINED3DPRASTERCAPS_ZBIAS = 0x00004000;
const UINT WINED3DPRASTERCAPS_ZBUFFERLESSHSR = 0x00008000;
const UINT WINED3DPRASTERCAPS_FOGRANGE = 0x00010000;
const UINT WINED3DPRASTERCAPS_ANISOTROPY = 0x00020000;
const UINT WINED3DPRASTERCAPS_WBUFFER = 0x00040000;
const UINT WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT = 0x00080000;
const UINT WINED3DPRASTERCAPS_WFOG = 0x00100000;
const UINT WINED3DPRASTERCAPS_ZFOG = 0x00200000;
const UINT WINED3DPRASTERCAPS_COLORPERSPECTIVE = 0x00400000;
const UINT WINED3DPRASTERCAPS_SCISSORTEST = 0x01000000;
const UINT WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS = 0x02000000;
const UINT WINED3DPRASTERCAPS_DEPTHBIAS = 0x04000000;
const UINT WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE = 0x08000000;
const UINT WINED3DPSHADECAPS_COLORFLATMONO = 0x00000001;
const UINT WINED3DPSHADECAPS_COLORFLATRGB = 0x00000002;
const UINT WINED3DPSHADECAPS_COLORGOURAUDMONO = 0x00000004;
const UINT WINED3DPSHADECAPS_COLORGOURAUDRGB = 0x00000008;
const UINT WINED3DPSHADECAPS_COLORPHONGMONO = 0x00000010;
const UINT WINED3DPSHADECAPS_COLORPHONGRGB = 0x00000020;
const UINT WINED3DPSHADECAPS_SPECULARFLATMONO = 0x00000040;
const UINT WINED3DPSHADECAPS_SPECULARFLATRGB = 0x00000080;
const UINT WINED3DPSHADECAPS_SPECULARGOURAUDMONO = 0x00000100;
const UINT WINED3DPSHADECAPS_SPECULARGOURAUDRGB = 0x00000200;
const UINT WINED3DPSHADECAPS_SPECULARPHONGMONO = 0x00000400;
const UINT WINED3DPSHADECAPS_SPECULARPHONGRGB = 0x00000800;
const UINT WINED3DPSHADECAPS_ALPHAFLATBLEND = 0x00001000;
const UINT WINED3DPSHADECAPS_ALPHAFLATSTIPPLED = 0x00002000;
const UINT WINED3DPSHADECAPS_ALPHAGOURAUDBLEND = 0x00004000;
const UINT WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED = 0x00008000;
const UINT WINED3DPSHADECAPS_ALPHAPHONGBLEND = 0x00010000;
const UINT WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED = 0x00020000;
const UINT WINED3DPSHADECAPS_FOGFLAT = 0x00040000;
const UINT WINED3DPSHADECAPS_FOGGOURAUD = 0x00080000;
const UINT WINED3DPSHADECAPS_FOGPHONG = 0x00100000;
const UINT WINED3DPTEXTURECAPS_PERSPECTIVE = 0x00000001;
const UINT WINED3DPTEXTURECAPS_POW2 = 0x00000002;
const UINT WINED3DPTEXTURECAPS_ALPHA = 0x00000004;
const UINT WINED3DPTEXTURECAPS_TRANSPARENCY = 0x00000008;
const UINT WINED3DPTEXTURECAPS_BORDER = 0x00000010;
const UINT WINED3DPTEXTURECAPS_SQUAREONLY = 0x00000020;
const UINT WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE = 0x00000040;
const UINT WINED3DPTEXTURECAPS_ALPHAPALETTE = 0x00000080;
const UINT WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL = 0x00000100;
const UINT WINED3DPTEXTURECAPS_PROJECTED = 0x00000400;
const UINT WINED3DPTEXTURECAPS_CUBEMAP = 0x00000800;
const UINT WINED3DPTEXTURECAPS_COLORKEYBLEND = 0x00001000;
const UINT WINED3DPTEXTURECAPS_VOLUMEMAP = 0x00002000;
const UINT WINED3DPTEXTURECAPS_MIPMAP = 0x00004000;
const UINT WINED3DPTEXTURECAPS_MIPVOLUMEMAP = 0x00008000;
const UINT WINED3DPTEXTURECAPS_MIPCUBEMAP = 0x00010000;
const UINT WINED3DPTEXTURECAPS_CUBEMAP_POW2 = 0x00020000;
const UINT WINED3DPTEXTURECAPS_VOLUMEMAP_POW2 = 0x00040000;
const UINT WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV = 0x00200000;
const UINT WINED3DPTFILTERCAPS_NEAREST = 0x00000001;
const UINT WINED3DPTFILTERCAPS_LINEAR = 0x00000002;
const UINT WINED3DPTFILTERCAPS_MIPNEAREST = 0x00000004;
const UINT WINED3DPTFILTERCAPS_MIPLINEAR = 0x00000008;
const UINT WINED3DPTFILTERCAPS_LINEARMIPNEAREST = 0x00000010;
const UINT WINED3DPTFILTERCAPS_LINEARMIPLINEAR = 0x00000020;
const UINT WINED3DPTFILTERCAPS_MINFPOINT = 0x00000100;
const UINT WINED3DPTFILTERCAPS_MINFLINEAR = 0x00000200;
const UINT WINED3DPTFILTERCAPS_MINFANISOTROPIC = 0x00000400;
const UINT WINED3DPTFILTERCAPS_MIPFPOINT = 0x00010000;
const UINT WINED3DPTFILTERCAPS_MIPFLINEAR = 0x00020000;
const UINT WINED3DPTFILTERCAPS_MAGFPOINT = 0x01000000;
const UINT WINED3DPTFILTERCAPS_MAGFLINEAR = 0x02000000;
const UINT WINED3DPTFILTERCAPS_MAGFANISOTROPIC = 0x04000000;
const UINT WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD = 0x08000000;
const UINT WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD = 0x10000000;
const UINT WINED3DVTXPCAPS_TEXGEN = 0x00000001;
const UINT WINED3DVTXPCAPS_MATERIALSOURCE7 = 0x00000002;
const UINT WINED3DVTXPCAPS_VERTEXFOG = 0x00000004;
const UINT WINED3DVTXPCAPS_DIRECTIONALLIGHTS = 0x00000008;
const UINT WINED3DVTXPCAPS_POSITIONALLIGHTS = 0x00000010;
const UINT WINED3DVTXPCAPS_LOCALVIEWER = 0x00000020;
const UINT WINED3DVTXPCAPS_TWEENING = 0x00000040;
const UINT WINED3DVTXPCAPS_TEXGEN_SPHEREMAP = 0x00000100;
const UINT WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER = 0x00000200;
const UINT WINED3DCURSORCAPS_COLOR = 0x00000001;
const UINT WINED3DCURSORCAPS_LOWRES = 0x00000002;
const UINT WINED3DDEVCAPS_FLOATTLVERTEX = 0x00000001;
const UINT WINED3DDEVCAPS_SORTINCREASINGZ = 0x00000002;
const UINT WINED3DDEVCAPS_SORTDECREASINGZ = 0X00000004;
const UINT WINED3DDEVCAPS_SORTEXACT = 0x00000008;
const UINT WINED3DDEVCAPS_EXECUTESYSTEMMEMORY = 0x00000010;
const UINT WINED3DDEVCAPS_EXECUTEVIDEOMEMORY = 0x00000020;
const UINT WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY = 0x00000040;
const UINT WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY = 0x00000080;
const UINT WINED3DDEVCAPS_TEXTURESYSTEMMEMORY = 0x00000100;
const UINT WINED3DDEVCAPS_TEXTUREVIDEOMEMORY = 0x00000200;
const UINT WINED3DDEVCAPS_DRAWPRIMTLVERTEX = 0x00000400;
const UINT WINED3DDEVCAPS_CANRENDERAFTERFLIP = 0x00000800;
const UINT WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM = 0x00001000;
const UINT WINED3DDEVCAPS_DRAWPRIMITIVES2 = 0x00002000;
const UINT WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES = 0x00004000;
const UINT WINED3DDEVCAPS_DRAWPRIMITIVES2EX = 0x00008000;
const UINT WINED3DDEVCAPS_HWTRANSFORMANDLIGHT = 0x00010000;
const UINT WINED3DDEVCAPS_CANBLTSYSTONONLOCAL = 0x00020000;
const UINT WINED3DDEVCAPS_HWRASTERIZATION = 0x00080000;
const UINT WINED3DDEVCAPS_PUREDEVICE = 0x00100000;
const UINT WINED3DDEVCAPS_QUINTICRTPATCHES = 0x00200000;
const UINT WINED3DDEVCAPS_RTPATCHES = 0x00400000;
const UINT WINED3DDEVCAPS_RTPATCHHANDLEZERO = 0x00800000;
const UINT WINED3DDEVCAPS_NPATCHES = 0x01000000;
/* dwDDFX */
/* arithmetic stretching along y axis */
const UINT WINEDDBLTFX_ARITHSTRETCHY = 0x00000001;
/* mirror on y axis */
const UINT WINEDDBLTFX_MIRRORLEFTRIGHT = 0x00000002;
/* mirror on x axis */
const UINT WINEDDBLTFX_MIRRORUPDOWN = 0x00000004;
/* do not tear */
const UINT WINEDDBLTFX_NOTEARING = 0x00000008;
/* 180 degrees clockwise rotation */
const UINT WINEDDBLTFX_ROTATE180 = 0x00000010;
/* 270 degrees clockwise rotation */
const UINT WINEDDBLTFX_ROTATE270 = 0x00000020;
/* 90 degrees clockwise rotation */
const UINT WINEDDBLTFX_ROTATE90 = 0x00000040;
/* dwZBufferLow and dwZBufferHigh specify limits to the copied Z values */
const UINT WINEDDBLTFX_ZBUFFERRANGE = 0x00000080;
/* add dwZBufferBaseDest to every source z value before compare */
const UINT WINEDDBLTFX_ZBUFFERBASEDEST = 0x00000100;
/* dwFlags for Blt* */
const UINT WINEDDBLT_ALPHADEST = 0x00000001;
const UINT WINEDDBLT_ALPHADESTCONSTOVERRIDE = 0x00000002;
const UINT WINEDDBLT_ALPHADESTNEG = 0x00000004;
const UINT WINEDDBLT_ALPHADESTSURFACEOVERRIDE = 0x00000008;
const UINT WINEDDBLT_ALPHAEDGEBLEND = 0x00000010;
const UINT WINEDDBLT_ALPHASRC = 0x00000020;
const UINT WINEDDBLT_ALPHASRCCONSTOVERRIDE = 0x00000040;
const UINT WINEDDBLT_ALPHASRCNEG = 0x00000080;
const UINT WINEDDBLT_ALPHASRCSURFACEOVERRIDE = 0x00000100;
const UINT WINEDDBLT_ASYNC = 0x00000200;
const UINT WINEDDBLT_COLORFILL = 0x00000400;
const UINT WINEDDBLT_DDFX = 0x00000800;
const UINT WINEDDBLT_DDROPS = 0x00001000;
const UINT WINEDDBLT_KEYDEST = 0x00002000;
const UINT WINEDDBLT_KEYDESTOVERRIDE = 0x00004000;
const UINT WINEDDBLT_KEYSRC = 0x00008000;
const UINT WINEDDBLT_KEYSRCOVERRIDE = 0x00010000;
const UINT WINEDDBLT_ROP = 0x00020000;
const UINT WINEDDBLT_ROTATIONANGLE = 0x00040000;
const UINT WINEDDBLT_ZBUFFER = 0x00080000;
const UINT WINEDDBLT_ZBUFFERDESTCONSTOVERRIDE = 0x00100000;
const UINT WINEDDBLT_ZBUFFERDESTOVERRIDE = 0x00200000;
const UINT WINEDDBLT_ZBUFFERSRCCONSTOVERRIDE = 0x00400000;
const UINT WINEDDBLT_ZBUFFERSRCOVERRIDE = 0x00800000;
const UINT WINEDDBLT_WAIT = 0x01000000;
const UINT WINEDDBLT_DEPTHFILL = 0x02000000;
const UINT WINEDDBLT_DONOTWAIT = 0x08000000;
/* dwTrans for BltFast */
const UINT WINEDDBLTFAST_NOCOLORKEY = 0x00000000;
const UINT WINEDDBLTFAST_SRCCOLORKEY = 0x00000001;
const UINT WINEDDBLTFAST_DESTCOLORKEY = 0x00000002;
const UINT WINEDDBLTFAST_WAIT = 0x00000010;
const UINT WINEDDBLTFAST_DONOTWAIT = 0x00000020;
/* DDSURFACEDESC.dwFlags */
const UINT WINEDDSD_CAPS = 0x00000001;
const UINT WINEDDSD_HEIGHT = 0x00000002;
const UINT WINEDDSD_WIDTH = 0x00000004;
const UINT WINEDDSD_PITCH = 0x00000008;
const UINT WINEDDSD_BACKBUFFERCOUNT = 0x00000020;
const UINT WINEDDSD_ZBUFFERBITDEPTH = 0x00000040;
const UINT WINEDDSD_ALPHABITDEPTH = 0x00000080;
const UINT WINEDDSD_LPSURFACE = 0x00000800;
const UINT WINEDDSD_PIXELFORMAT = 0x00001000;
const UINT WINEDDSD_CKDESTOVERLAY = 0x00002000;
const UINT WINEDDSD_CKDESTBLT = 0x00004000;
const UINT WINEDDSD_CKSRCOVERLAY = 0x00008000;
const UINT WINEDDSD_CKSRCBLT = 0x00010000;
const UINT WINEDDSD_MIPMAPCOUNT = 0x00020000;
const UINT WINEDDSD_REFRESHRATE = 0x00040000;
const UINT WINEDDSD_LINEARSIZE = 0x00080000;
const UINT WINEDDSD_TEXTURESTAGE = 0x00100000;
const UINT WINEDDSD_FVF = 0x00200000;
const UINT WINEDDSD_SRCVBHANDLE = 0x00400000;
const UINT WINEDDSD_ALL = 0x007ff9ee;
/* Set/Get Colour Key Flags */
const UINT WINEDDCKEY_COLORSPACE = 0x00000001; /* Struct is single colour space */
const UINT WINEDDCKEY_DESTBLT = 0x00000002; /* To be used as dest for blt */
const UINT WINEDDCKEY_DESTOVERLAY = 0x00000004; /* To be used as dest for CK overlays */
const UINT WINEDDCKEY_SRCBLT = 0x00000008; /* To be used as src for blt */
const UINT WINEDDCKEY_SRCOVERLAY = 0x00000010; /* To be used as src for CK overlays */
/* dwFlags for GetBltStatus */
const UINT WINEDDGBS_CANBLT = 0x00000001;
const UINT WINEDDGBS_ISBLTDONE = 0x00000002;
/* dwFlags for GetFlipStatus */
const UINT WINEDDGFS_CANFLIP = 0x00000001;
const UINT WINEDDGFS_ISFLIPDONE = 0x00000002;
/* dwFlags for Flip */
const UINT WINEDDFLIP_WAIT = 0x00000001;
const UINT WINEDDFLIP_EVEN = 0x00000002; /* only valid for overlay */
const UINT WINEDDFLIP_ODD = 0x00000004; /* only valid for overlay */
const UINT WINEDDFLIP_NOVSYNC = 0x00000008;
const UINT WINEDDFLIP_STEREO = 0x00000010;
const UINT WINEDDFLIP_DONOTWAIT = 0x00000020;
const UINT WINEDDFLIP_INTERVAL2 = 0x02000000;
const UINT WINEDDFLIP_INTERVAL3 = 0x03000000;
const UINT WINEDDFLIP_INTERVAL4 = 0x04000000;
const UINT WINEDDOVER_ALPHADEST = 0x00000001;
const UINT WINEDDOVER_ALPHADESTCONSTOVERRIDE = 0x00000002;
const UINT WINEDDOVER_ALPHADESTNEG = 0x00000004;
const UINT WINEDDOVER_ALPHADESTSURFACEOVERRIDE = 0x00000008;
const UINT WINEDDOVER_ALPHAEDGEBLEND = 0x00000010;
const UINT WINEDDOVER_ALPHASRC = 0x00000020;
const UINT WINEDDOVER_ALPHASRCCONSTOVERRIDE = 0x00000040;
const UINT WINEDDOVER_ALPHASRCNEG = 0x00000080;
const UINT WINEDDOVER_ALPHASRCSURFACEOVERRIDE = 0x00000100;
const UINT WINEDDOVER_HIDE = 0x00000200;
const UINT WINEDDOVER_KEYDEST = 0x00000400;
const UINT WINEDDOVER_KEYDESTOVERRIDE = 0x00000800;
const UINT WINEDDOVER_KEYSRC = 0x00001000;
const UINT WINEDDOVER_KEYSRCOVERRIDE = 0x00002000;
const UINT WINEDDOVER_SHOW = 0x00004000;
const UINT WINEDDOVER_ADDDIRTYRECT = 0x00008000;
const UINT WINEDDOVER_REFRESHDIRTYRECTS = 0x00010000;
const UINT WINEDDOVER_REFRESHALL = 0x00020000;
const UINT WINEDDOVER_DDFX = 0x00080000;
const UINT WINEDDOVER_AUTOFLIP = 0x00100000;
const UINT WINEDDOVER_BOB = 0x00200000;
const UINT WINEDDOVER_OVERRIDEBOBWEAVE = 0x00400000;
const UINT WINEDDOVER_INTERLEAVED = 0x00800000;
/* DirectDraw Caps */
const UINT WINEDDSCAPS_RESERVED1 = 0x00000001;
const UINT WINEDDSCAPS_ALPHA = 0x00000002;
const UINT WINEDDSCAPS_BACKBUFFER = 0x00000004;
const UINT WINEDDSCAPS_COMPLEX = 0x00000008;
const UINT WINEDDSCAPS_FLIP = 0x00000010;
const UINT WINEDDSCAPS_FRONTBUFFER = 0x00000020;
const UINT WINEDDSCAPS_OFFSCREENPLAIN = 0x00000040;
const UINT WINEDDSCAPS_OVERLAY = 0x00000080;
const UINT WINEDDSCAPS_PALETTE = 0x00000100;
const UINT WINEDDSCAPS_PRIMARYSURFACE = 0x00000200;
const UINT WINEDDSCAPS_PRIMARYSURFACELEFT = 0x00000400;
const UINT WINEDDSCAPS_SYSTEMMEMORY = 0x00000800;
const UINT WINEDDSCAPS_TEXTURE = 0x00001000;
const UINT WINEDDSCAPS_3DDEVICE = 0x00002000;
const UINT WINEDDSCAPS_VIDEOMEMORY = 0x00004000;
const UINT WINEDDSCAPS_VISIBLE = 0x00008000;
const UINT WINEDDSCAPS_WRITEONLY = 0x00010000;
const UINT WINEDDSCAPS_ZBUFFER = 0x00020000;
const UINT WINEDDSCAPS_OWNDC = 0x00040000;
const UINT WINEDDSCAPS_LIVEVIDEO = 0x00080000;
const UINT WINEDDSCAPS_HWCODEC = 0x00100000;
const UINT WINEDDSCAPS_MODEX = 0x00200000;
const UINT WINEDDSCAPS_MIPMAP = 0x00400000;
const UINT WINEDDSCAPS_RESERVED2 = 0x00800000;
const UINT WINEDDSCAPS_ALLOCONLOAD = 0x04000000;
const UINT WINEDDSCAPS_VIDEOPORT = 0x08000000;
const UINT WINEDDSCAPS_LOCALVIDMEM = 0x10000000;
const UINT WINEDDSCAPS_NONLOCALVIDMEM = 0x20000000;
const UINT WINEDDSCAPS_STANDARDVGAMODE = 0x40000000;
const UINT WINEDDSCAPS_OPTIMIZED = 0x80000000;
const UINT WINEDDCKEYCAPS_DESTBLT = 0x00000001;
const UINT WINEDDCKEYCAPS_DESTBLTCLRSPACE = 0x00000002;
const UINT WINEDDCKEYCAPS_DESTBLTCLRSPACEYUV = 0x00000004;
const UINT WINEDDCKEYCAPS_DESTBLTYUV = 0x00000008;
const UINT WINEDDCKEYCAPS_DESTOVERLAY = 0x00000010;
const UINT WINEDDCKEYCAPS_DESTOVERLAYCLRSPACE = 0x00000020;
const UINT WINEDDCKEYCAPS_DESTOVERLAYCLRSPACEYUV = 0x00000040;
const UINT WINEDDCKEYCAPS_DESTOVERLAYONEACTIVE = 0x00000080;
const UINT WINEDDCKEYCAPS_DESTOVERLAYYUV = 0x00000100;
const UINT WINEDDCKEYCAPS_SRCBLT = 0x00000200;
const UINT WINEDDCKEYCAPS_SRCBLTCLRSPACE = 0x00000400;
const UINT WINEDDCKEYCAPS_SRCBLTCLRSPACEYUV = 0x00000800;
const UINT WINEDDCKEYCAPS_SRCBLTYUV = 0x00001000;
const UINT WINEDDCKEYCAPS_SRCOVERLAY = 0x00002000;
const UINT WINEDDCKEYCAPS_SRCOVERLAYCLRSPACE = 0x00004000;
const UINT WINEDDCKEYCAPS_SRCOVERLAYCLRSPACEYUV = 0x00008000;
const UINT WINEDDCKEYCAPS_SRCOVERLAYONEACTIVE = 0x00010000;
const UINT WINEDDCKEYCAPS_SRCOVERLAYYUV = 0x00020000;
const UINT WINEDDCKEYCAPS_NOCOSTOVERLAY = 0x00040000;
const UINT WINEDDFXCAPS_BLTALPHA = 0x00000001;
const UINT WINEDDFXCAPS_OVERLAYALPHA = 0x00000004;
const UINT WINEDDFXCAPS_BLTARITHSTRETCHYN = 0x00000010;
const UINT WINEDDFXCAPS_BLTARITHSTRETCHY = 0x00000020;
const UINT WINEDDFXCAPS_BLTMIRRORLEFTRIGHT = 0x00000040;
const UINT WINEDDFXCAPS_BLTMIRRORUPDOWN = 0x00000080;
const UINT WINEDDFXCAPS_BLTROTATION = 0x00000100;
const UINT WINEDDFXCAPS_BLTROTATION90 = 0x00000200;
const UINT WINEDDFXCAPS_BLTSHRINKX = 0x00000400;
const UINT WINEDDFXCAPS_BLTSHRINKXN = 0x00000800;
const UINT WINEDDFXCAPS_BLTSHRINKY = 0x00001000;
const UINT WINEDDFXCAPS_BLTSHRINKYN = 0x00002000;
const UINT WINEDDFXCAPS_BLTSTRETCHX = 0x00004000;
const UINT WINEDDFXCAPS_BLTSTRETCHXN = 0x00008000;
const UINT WINEDDFXCAPS_BLTSTRETCHY = 0x00010000;
const UINT WINEDDFXCAPS_BLTSTRETCHYN = 0x00020000;
const UINT WINEDDFXCAPS_OVERLAYARITHSTRETCHY = 0x00040000;
const UINT WINEDDFXCAPS_OVERLAYARITHSTRETCHYN = 0x00000008;
const UINT WINEDDFXCAPS_OVERLAYSHRINKX = 0x00080000;
const UINT WINEDDFXCAPS_OVERLAYSHRINKXN = 0x00100000;
const UINT WINEDDFXCAPS_OVERLAYSHRINKY = 0x00200000;
const UINT WINEDDFXCAPS_OVERLAYSHRINKYN = 0x00400000;
const UINT WINEDDFXCAPS_OVERLAYSTRETCHX = 0x00800000;
const UINT WINEDDFXCAPS_OVERLAYSTRETCHXN = 0x01000000;
const UINT WINEDDFXCAPS_OVERLAYSTRETCHY = 0x02000000;
const UINT WINEDDFXCAPS_OVERLAYSTRETCHYN = 0x04000000;
const UINT WINEDDFXCAPS_OVERLAYMIRRORLEFTRIGHT = 0x08000000;
const UINT WINEDDFXCAPS_OVERLAYMIRRORUPDOWN = 0x10000000;
const UINT WINEDDCAPS_3D = 0x00000001;
const UINT WINEDDCAPS_ALIGNBOUNDARYDEST = 0x00000002;
const UINT WINEDDCAPS_ALIGNSIZEDEST = 0x00000004;
const UINT WINEDDCAPS_ALIGNBOUNDARYSRC = 0x00000008;
const UINT WINEDDCAPS_ALIGNSIZESRC = 0x00000010;
const UINT WINEDDCAPS_ALIGNSTRIDE = 0x00000020;
const UINT WINEDDCAPS_BLT = 0x00000040;
const UINT WINEDDCAPS_BLTQUEUE = 0x00000080;
const UINT WINEDDCAPS_BLTFOURCC = 0x00000100;
const UINT WINEDDCAPS_BLTSTRETCH = 0x00000200;
const UINT WINEDDCAPS_GDI = 0x00000400;
const UINT WINEDDCAPS_OVERLAY = 0x00000800;
const UINT WINEDDCAPS_OVERLAYCANTCLIP = 0x00001000;
const UINT WINEDDCAPS_OVERLAYFOURCC = 0x00002000;
const UINT WINEDDCAPS_OVERLAYSTRETCH = 0x00004000;
const UINT WINEDDCAPS_PALETTE = 0x00008000;
const UINT WINEDDCAPS_PALETTEVSYNC = 0x00010000;
const UINT WINEDDCAPS_READSCANLINE = 0x00020000;
const UINT WINEDDCAPS_STEREOVIEW = 0x00040000;
const UINT WINEDDCAPS_VBI = 0x00080000;
const UINT WINEDDCAPS_ZBLTS = 0x00100000;
const UINT WINEDDCAPS_ZOVERLAYS = 0x00200000;
const UINT WINEDDCAPS_COLORKEY = 0x00400000;
const UINT WINEDDCAPS_ALPHA = 0x00800000;
const UINT WINEDDCAPS_COLORKEYHWASSIST = 0x01000000;
const UINT WINEDDCAPS_NOHARDWARE = 0x02000000;
const UINT WINEDDCAPS_BLTCOLORFILL = 0x04000000;
const UINT WINEDDCAPS_BANKSWITCHED = 0x08000000;
const UINT WINEDDCAPS_BLTDEPTHFILL = 0x10000000;
const UINT WINEDDCAPS_CANCLIP = 0x20000000;
const UINT WINEDDCAPS_CANCLIPSTRETCHED = 0x40000000;
const UINT WINEDDCAPS_CANBLTSYSMEM = 0x80000000;
const UINT WINEDDCAPS2_CERTIFIED = 0x00000001;
const UINT WINEDDCAPS2_NO2DDURING3DSCENE = 0x00000002;
const UINT WINEDDCAPS2_VIDEOPORT = 0x00000004;
const UINT WINEDDCAPS2_AUTOFLIPOVERLAY = 0x00000008;
const UINT WINEDDCAPS2_CANBOBINTERLEAVED = 0x00000010;
const UINT WINEDDCAPS2_CANBOBNONINTERLEAVED = 0x00000020;
const UINT WINEDDCAPS2_COLORCONTROLOVERLAY = 0x00000040;
const UINT WINEDDCAPS2_COLORCONTROLPRIMARY = 0x00000080;
const UINT WINEDDCAPS2_CANDROPZ16BIT = 0x00000100;
const UINT WINEDDCAPS2_NONLOCALVIDMEM = 0x00000200;
const UINT WINEDDCAPS2_NONLOCALVIDMEMCAPS = 0x00000400;
const UINT WINEDDCAPS2_NOPAGELOCKREQUIRED = 0x00000800;
const UINT WINEDDCAPS2_WIDESURFACES = 0x00001000;
const UINT WINEDDCAPS2_CANFLIPODDEVEN = 0x00002000;
const UINT WINEDDCAPS2_CANBOBHARDWARE = 0x00004000;
const UINT WINEDDCAPS2_COPYFOURCC = 0x00008000;
const UINT WINEDDCAPS2_PRIMARYGAMMA = 0x00020000;
const UINT WINEDDCAPS2_CANRENDERWINDOWED = 0x00080000;
const UINT WINEDDCAPS2_CANCALIBRATEGAMMA = 0x00100000;
const UINT WINEDDCAPS2_FLIPINTERVAL = 0x00200000;
const UINT WINEDDCAPS2_FLIPNOVSYNC = 0x00400000;
const UINT WINEDDCAPS2_CANMANAGETEXTURE = 0x00800000;
const UINT WINEDDCAPS2_TEXMANINNONLOCALVIDMEM = 0x01000000;
const UINT WINEDDCAPS2_STEREO = 0x02000000;
const UINT WINEDDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL = 0x04000000;
/* DDCAPS.d */
const UINT WINEDDPCAPS_4BIT = 0x00000001;
const UINT WINEDDPCAPS_8BITENTRIES = 0x00000002;
const UINT WINEDDPCAPS_8BIT = 0x00000004;
const UINT WINEDDPCAPS_INITIALIZE = 0x00000008;
const UINT WINEDDPCAPS_PRIMARYSURFACE = 0x00000010;
const UINT WINEDDPCAPS_PRIMARYSURFACELEFT = 0x00000020;
const UINT WINEDDPCAPS_ALLOW256 = 0x00000040;
const UINT WINEDDPCAPS_VSYNC = 0x00000080;
const UINT WINEDDPCAPS_1BIT = 0x00000100;
const UINT WINEDDPCAPS_2BIT = 0x00000200;
const UINT WINEDDPCAPS_ALPHA = 0x00000400;
typedef struct _WINED3DDISPLAYMODE
{
UINT Width;
UINT Height;
UINT RefreshRate;
enum wined3d_format_id Format;
} WINED3DDISPLAYMODE;
typedef struct _WINED3DCOLORVALUE
{
float r;
float g;
float b;
float a;
} WINED3DCOLORVALUE;
typedef struct _WINED3DVECTOR
{
float x;
float y;
float z;
} WINED3DVECTOR;
typedef struct _WINED3DMATRIX
{
union
{
struct
{
float _11, _12, _13, _14;
float _21, _22, _23, _24;
float _31, _32, _33, _34;
float _41, _42, _43, _44;
} DUMMYSTRUCTNAME;
float m[4][4];
} DUMMYUNIONNAME;
} WINED3DMATRIX;
typedef struct _WINED3DLIGHT
{
WINED3DLIGHTTYPE Type;
WINED3DCOLORVALUE Diffuse;
WINED3DCOLORVALUE Specular;
WINED3DCOLORVALUE Ambient;
WINED3DVECTOR Position;
WINED3DVECTOR Direction;
float Range;
float Falloff;
float Attenuation0;
float Attenuation1;
float Attenuation2;
float Theta;
float Phi;
} WINED3DLIGHT;
typedef struct _WINED3DMATERIAL
{
WINED3DCOLORVALUE Diffuse;
WINED3DCOLORVALUE Ambient;
WINED3DCOLORVALUE Specular;
WINED3DCOLORVALUE Emissive;
float Power;
} WINED3DMATERIAL;
typedef struct _WINED3DVIEWPORT
{
DWORD X;
DWORD Y;
DWORD Width;
DWORD Height;
float MinZ;
float MaxZ;
} WINED3DVIEWPORT;
typedef struct _WINED3DGAMMARAMP
{
WORD red[256];
WORD green[256];
WORD blue[256];
} WINED3DGAMMARAMP;
typedef struct _WINED3DLINEPATTERN
{
WORD wRepeatFactor;
WORD wLinePattern;
} WINED3DLINEPATTERN;
typedef struct _WINEDD3DRECTPATCH_INFO
{
UINT StartVertexOffsetWidth;
UINT StartVertexOffsetHeight;
UINT Width;
UINT Height;
UINT Stride;
WINED3DBASISTYPE Basis;
WINED3DDEGREETYPE Degree;
} WINED3DRECTPATCH_INFO;
typedef struct _WINED3DTRIPATCH_INFO
{
UINT StartVertexOffset;
UINT NumVertices;
WINED3DBASISTYPE Basis;
WINED3DDEGREETYPE Degree;
} WINED3DTRIPATCH_INFO;
typedef struct _WINED3DADAPTER_IDENTIFIER
{
char *driver;
UINT driver_size;
char *description;
UINT description_size;
char *device_name;
UINT device_name_size;
LARGE_INTEGER driver_version;
DWORD vendor_id;
DWORD device_id;
DWORD subsystem_id;
DWORD revision;
GUID device_identifier;
DWORD whql_level;
LUID adapter_luid;
SIZE_T video_memory;
} WINED3DADAPTER_IDENTIFIER;
typedef struct _WINED3DPRESENT_PARAMETERS
{
UINT BackBufferWidth;
UINT BackBufferHeight;
enum wined3d_format_id BackBufferFormat;
UINT BackBufferCount;
WINED3DMULTISAMPLE_TYPE MultiSampleType;
DWORD MultiSampleQuality;
WINED3DSWAPEFFECT SwapEffect;
HWND hDeviceWindow;
BOOL Windowed;
BOOL EnableAutoDepthStencil;
enum wined3d_format_id AutoDepthStencilFormat;
DWORD Flags;
UINT FullScreen_RefreshRateInHz;
UINT PresentationInterval;
BOOL AutoRestoreDisplayMode;
} WINED3DPRESENT_PARAMETERS;
struct wined3d_resource_desc
{
WINED3DRESOURCETYPE resource_type;
enum wined3d_format_id format;
WINED3DMULTISAMPLE_TYPE multisample_type;
UINT multisample_quality;
DWORD usage;
WINED3DPOOL pool;
UINT width;
UINT height;
UINT depth;
UINT size;
};
typedef struct _WINED3DCLIPSTATUS
{
DWORD ClipUnion;
DWORD ClipIntersection;
} WINED3DCLIPSTATUS;
typedef struct _WINED3DVERTEXELEMENT
{
enum wined3d_format_id format;
WORD input_slot;
WORD offset;
UINT output_slot; /* D3D 8 & 10 */
BYTE method;
BYTE usage;
BYTE usage_idx;
} WINED3DVERTEXELEMENT;
typedef struct _WINED3DDEVICE_CREATION_PARAMETERS
{
UINT AdapterOrdinal;
WINED3DDEVTYPE DeviceType;
HWND hFocusWindow;
DWORD BehaviorFlags;
} WINED3DDEVICE_CREATION_PARAMETERS;
typedef struct _WINED3DDEVINFO_BANDWIDTHTIMINGS
{
float MaxBandwidthUtilized;
float FrontEndUploadMemoryUtilizedPercent;
float VertexRateUtilizedPercent;
float TriangleSetupRateUtilizedPercent;
float FillRateUtilizedPercent;
} WINED3DDEVINFO_BANDWIDTHTIMINGS;
typedef struct _WINED3DDEVINFO_CACHEUTILIZATION
{
float TextureCacheHitRate;
float PostTransformVertexCacheHitRate;
} WINED3DDEVINFO_CACHEUTILIZATION;
typedef struct _WINED3DDEVINFO_INTERFACETIMINGS
{
float WaitingForGPUToUseApplicationResourceTimePercent;
float WaitingForGPUToAcceptMoreCommandsTimePercent;
float WaitingForGPUToStayWithinLatencyTimePercent;
float WaitingForGPUExclusiveResourceTimePercent;
float WaitingForGPUOtherTimePercent;
} WINED3DDEVINFO_INTERFACETIMINGS;
typedef struct _WINED3DDEVINFO_PIPELINETIMINGS
{
float VertexProcessingTimePercent;
float PixelProcessingTimePercent;
float OtherGPUProcessingTimePercent;
float GPUIdleTimePercent;
} WINED3DDEVINFO_PIPELINETIMINGS;
typedef struct _WINED3DDEVINFO_STAGETIMINGS
{
float MemoryProcessingPercent;
float ComputationProcessingPercent;
} WINED3DDEVINFO_STAGETIMINGS;
typedef struct _WINED3DRASTER_STATUS
{
BOOL InVBlank;
UINT ScanLine;
} WINED3DRASTER_STATUS;
typedef struct WINED3DRESOURCESTATS
{
BOOL bThrashing;
DWORD ApproxBytesDownloaded;
DWORD NumEvicts;
DWORD NumVidCreates;
DWORD LastPri;
DWORD NumUsed;
DWORD NumUsedInVidMem;
DWORD WorkingSet;
DWORD WorkingSetBytes;
DWORD TotalManaged;
DWORD TotalBytes;
} WINED3DRESOURCESTATS;
typedef struct _WINED3DDEVINFO_RESOURCEMANAGER
{
WINED3DRESOURCESTATS stats[WINED3DRTYPECOUNT];
} WINED3DDEVINFO_RESOURCEMANAGER;
typedef struct _WINED3DDEVINFO_VERTEXSTATS
{
DWORD NumRenderedTriangles;
DWORD NumExtraClippingTriangles;
} WINED3DDEVINFO_VERTEXSTATS;
typedef struct _WINED3DLOCKED_RECT
{
INT Pitch;
void *pBits;
} WINED3DLOCKED_RECT;
typedef struct _WINED3DLOCKED_BOX
{
INT RowPitch;
INT SlicePitch;
void *pBits;
} WINED3DLOCKED_BOX;
typedef struct _WINED3DBOX
{
UINT Left;
UINT Top;
UINT Right;
UINT Bottom;
UINT Front;
UINT Back;
} WINED3DBOX;
/*Vertex cache optimization hints.*/
typedef struct WINED3DDEVINFO_VCACHE
{
DWORD Pattern; /* Must be a 4 char code FOURCC (e.g. CACH) */
DWORD OptMethod; /* 0 to get the longest strips, 1 vertex cache */
DWORD CacheSize; /* Cache size to use (only valid if OptMethod==1) */
DWORD MagicNumber; /* Internal for deciding when to restart strips,
non user modifiable (only valid if OptMethod==1) */
} WINED3DDEVINFO_VCACHE;
typedef struct WineDirect3DStridedData
{
enum wined3d_format_id format; /* Format of the data */
const BYTE *lpData; /* Pointer to start of data */
DWORD dwStride; /* Stride between occurrences of this data */
} WineDirect3DStridedData;
typedef struct WineDirect3DVertexStridedData
{
WineDirect3DStridedData position;
WineDirect3DStridedData normal;
WineDirect3DStridedData diffuse;
WineDirect3DStridedData specular;
WineDirect3DStridedData texCoords[WINED3DDP_MAXTEXCOORD];
BOOL position_transformed;
} WineDirect3DVertexStridedData;
typedef struct _WINED3DVSHADERCAPS2_0
{
DWORD Caps;
INT DynamicFlowControlDepth;
INT NumTemps;
INT StaticFlowControlDepth;
} WINED3DVSHADERCAPS2_0;
typedef struct _WINED3DPSHADERCAPS2_0
{
DWORD Caps;
INT DynamicFlowControlDepth;
INT NumTemps;
INT StaticFlowControlDepth;
INT NumInstructionSlots;
} WINED3DPSHADERCAPS2_0;
typedef struct _WINEDDCAPS
{
DWORD Caps;
DWORD Caps2;
DWORD CKeyCaps;
DWORD FXCaps;
DWORD FXAlphaCaps;
DWORD PalCaps;
DWORD SVCaps;
DWORD SVBCaps;
DWORD SVBCKeyCaps;
DWORD SVBFXCaps;
DWORD VSBCaps;
DWORD VSBCKeyCaps;
DWORD VSBFXCaps;
DWORD SSBCaps;
DWORD SSBCKeyCaps;
DWORD SSBFXCaps;
DWORD ddsCaps;
DWORD StrideAlign;
} WINEDDCAPS;
typedef struct _WINED3DCAPS
{
WINED3DDEVTYPE DeviceType;
UINT AdapterOrdinal;
DWORD Caps;
DWORD Caps2;
DWORD Caps3;
DWORD PresentationIntervals;
DWORD CursorCaps;
DWORD DevCaps;
DWORD PrimitiveMiscCaps;
DWORD RasterCaps;
DWORD ZCmpCaps;
DWORD SrcBlendCaps;
DWORD DestBlendCaps;
DWORD AlphaCmpCaps;
DWORD ShadeCaps;
DWORD TextureCaps;
DWORD TextureFilterCaps;
DWORD CubeTextureFilterCaps;
DWORD VolumeTextureFilterCaps;
DWORD TextureAddressCaps;
DWORD VolumeTextureAddressCaps;
DWORD LineCaps;
DWORD MaxTextureWidth;
DWORD MaxTextureHeight;
DWORD MaxVolumeExtent;
DWORD MaxTextureRepeat;
DWORD MaxTextureAspectRatio;
DWORD MaxAnisotropy;
float MaxVertexW;
float GuardBandLeft;
float GuardBandTop;
float GuardBandRight;
float GuardBandBottom;
float ExtentsAdjust;
DWORD StencilCaps;
DWORD FVFCaps;
DWORD TextureOpCaps;
DWORD MaxTextureBlendStages;
DWORD MaxSimultaneousTextures;
DWORD VertexProcessingCaps;
DWORD MaxActiveLights;
DWORD MaxUserClipPlanes;
DWORD MaxVertexBlendMatrices;
DWORD MaxVertexBlendMatrixIndex;
float MaxPointSize;
DWORD MaxPrimitiveCount;
DWORD MaxVertexIndex;
DWORD MaxStreams;
DWORD MaxStreamStride;
DWORD VertexShaderVersion;
DWORD MaxVertexShaderConst;
DWORD PixelShaderVersion;
float PixelShader1xMaxValue;
/* DX 9 */
DWORD DevCaps2;
float MaxNpatchTessellationLevel;
DWORD Reserved5; /* undocumented */
UINT MasterAdapterOrdinal;
UINT AdapterOrdinalInGroup;
UINT NumberOfAdaptersInGroup;
DWORD DeclTypes;
DWORD NumSimultaneousRTs;
DWORD StretchRectFilterCaps;
WINED3DVSHADERCAPS2_0 VS20Caps;
WINED3DPSHADERCAPS2_0 PS20Caps;
DWORD VertexTextureFilterCaps;
DWORD MaxVShaderInstructionsExecuted;
DWORD MaxPShaderInstructionsExecuted;
DWORD MaxVertexShader30InstructionSlots;
DWORD MaxPixelShader30InstructionSlots;
DWORD Reserved2; /* Not in the microsoft headers but documented */
DWORD Reserved3;
WINEDDCAPS DirectDrawCaps;
} WINED3DCAPS;
/* DirectDraw types */
typedef struct _WINEDDCOLORKEY
{
DWORD dwColorSpaceLowValue; /* low boundary of color space that is to
* be treated as Color Key, inclusive */
DWORD dwColorSpaceHighValue; /* high boundary of color space that is
* to be treated as Color Key, inclusive */
} WINEDDCOLORKEY,*LPWINEDDCOLORKEY;
typedef struct _WINEDDBLTFX
{
DWORD dwSize; /* size of structure */
DWORD dwDDFX; /* FX operations */
DWORD dwROP; /* Win32 raster operations */
DWORD dwDDROP; /* Raster operations new for DirectDraw */
DWORD dwRotationAngle; /* Rotation angle for blt */
DWORD dwZBufferOpCode; /* ZBuffer compares */
DWORD dwZBufferLow; /* Low limit of Z buffer */
DWORD dwZBufferHigh; /* High limit of Z buffer */
DWORD dwZBufferBaseDest; /* Destination base value */
DWORD dwZDestConstBitDepth; /* Bit depth used to specify Z constant for destination */
union
{
DWORD dwZDestConst; /* Constant to use as Z buffer for dest */
struct IWineD3DSurface *lpDDSZBufferDest; /* Surface to use as Z buffer for dest */
} DUMMYUNIONNAME1;
DWORD dwZSrcConstBitDepth; /* Bit depth used to specify Z constant for source */
union
{
DWORD dwZSrcConst; /* Constant to use as Z buffer for src */
struct IWineD3DSurface *lpDDSZBufferSrc; /* Surface to use as Z buffer for src */
} DUMMYUNIONNAME2;
DWORD dwAlphaEdgeBlendBitDepth; /* Bit depth used to specify constant for alpha edge blend */
DWORD dwAlphaEdgeBlend; /* Alpha for edge blending */
DWORD dwReserved;
DWORD dwAlphaDestConstBitDepth; /* Bit depth used to specify alpha constant for destination */
union
{
DWORD dwAlphaDestConst; /* Constant to use as Alpha Channel */
struct IWineD3DSurface *lpDDSAlphaDest; /* Surface to use as Alpha Channel */
} DUMMYUNIONNAME3;
DWORD dwAlphaSrcConstBitDepth; /* Bit depth used to specify alpha constant for source */
union
{
DWORD dwAlphaSrcConst; /* Constant to use as Alpha Channel */
struct IWineD3DSurface *lpDDSAlphaSrc; /* Surface to use as Alpha Channel */
} DUMMYUNIONNAME4;
union
{
DWORD dwFillColor; /* color in RGB or Palettized */
DWORD dwFillDepth; /* depth value for z-buffer */
DWORD dwFillPixel; /* pixel val for RGBA or RGBZ */
struct IWineD3DSurface *lpDDSPattern; /* Surface to use as pattern */
} DUMMYUNIONNAME5;
WINEDDCOLORKEY ddckDestColorkey; /* DestColorkey override */
WINEDDCOLORKEY ddckSrcColorkey; /* SrcColorkey override */
} WINEDDBLTFX,*LPWINEDDBLTFX;
typedef struct _WINEDDOVERLAYFX
{
DWORD dwSize; /* size of structure */
DWORD dwAlphaEdgeBlendBitDepth; /* Bit depth used to specify constant for alpha edge blend */
DWORD dwAlphaEdgeBlend; /* Constant to use as alpha for edge blend */
DWORD dwReserved;
DWORD dwAlphaDestConstBitDepth; /* Bit depth used to specify alpha constant for destination */
union
{
DWORD dwAlphaDestConst; /* Constant to use as alpha channel for dest */
struct IWineD3DSurface *lpDDSAlphaDest; /* Surface to use as alpha channel for dest */
} DUMMYUNIONNAME1;
DWORD dwAlphaSrcConstBitDepth; /* Bit depth used to specify alpha constant for source */
union
{
DWORD dwAlphaSrcConst; /* Constant to use as alpha channel for src */
struct IWineD3DSurface *lpDDSAlphaSrc; /* Surface to use as alpha channel for src */
} DUMMYUNIONNAME2;
WINEDDCOLORKEY dckDestColorkey; /* DestColorkey override */
WINEDDCOLORKEY dckSrcColorkey; /* SrcColorkey override */
DWORD dwDDFX; /* Overlay FX */
DWORD dwFlags; /* flags */
} WINEDDOVERLAYFX;
struct wined3d_buffer_desc
{
UINT byte_width;
DWORD usage;
UINT bind_flags;
UINT cpu_access_flags;
UINT misc_flags;
};
struct wined3d_shader_signature_element
{
const char *semantic_name;
UINT semantic_idx;
enum wined3d_sysval_semantic sysval_semantic;
DWORD component_type;
UINT register_idx;
DWORD mask;
};
struct wined3d_shader_signature
{
UINT element_count;
struct wined3d_shader_signature_element *elements;
char *string_data;
};
struct wined3d_parent_ops
{
void (__stdcall *wined3d_object_destroyed)(void *parent);
};
interface IWineD3DSurface;
interface IWineD3DDevice;
struct wined3d;
struct wined3d_buffer;
struct wined3d_clipper;
struct wined3d_palette;
struct wined3d_query;
struct wined3d_resource;
struct wined3d_rendertarget_view;
struct wined3d_shader;
struct wined3d_stateblock;
struct wined3d_swapchain;
struct wined3d_texture;
struct wined3d_vertex_declaration;
struct wined3d_volume;
[
object,
local,
uuid(aeb62dfc-bdcb-4f02-9519-1eeea00c15cd)
]
interface IWineD3DDeviceParent : IUnknown
{
void WineD3DDeviceCreated(
[in] IWineD3DDevice *device
);
HRESULT CreateSurface(
[in] void *container_parent,
[in] UINT width,
[in] UINT height,
[in] enum wined3d_format_id format_id,
[in] DWORD usage,
[in] WINED3DPOOL pool,
[in] UINT level,
[in] WINED3DCUBEMAP_FACES face,
[out] IWineD3DSurface **surface
);
HRESULT CreateRenderTarget(
[in] void *container_parent,
[in] UINT width,
[in] UINT height,
[in] enum wined3d_format_id format_id,
[in] WINED3DMULTISAMPLE_TYPE multisample_type,
[in] DWORD multisample_quality,
[in] BOOL lockable,
[out] IWineD3DSurface **surface
);
HRESULT CreateDepthStencilSurface(
[in] UINT width,
[in] UINT height,
[in] enum wined3d_format_id format_id,
[in] WINED3DMULTISAMPLE_TYPE multisample_type,
[in] DWORD multisample_quality,
[in] BOOL discard,
[out] IWineD3DSurface **surface
);
HRESULT CreateVolume(
[in] void *container_parent,
[in] UINT width,
[in] UINT height,
[in] UINT depth,
[in] enum wined3d_format_id format_id,
[in] WINED3DPOOL pool,
[in] DWORD usage,
[out] struct wined3d_volume **volume
);
HRESULT CreateSwapChain(
[in, out] WINED3DPRESENT_PARAMETERS *present_parameters,
[out] struct wined3d_swapchain **swapchain
);
}
typedef HRESULT (__stdcall *D3DCB_ENUMRESOURCES)(struct wined3d_resource *resource, void *pData);
[
object,
local,
uuid(37cd5526-6f30-11d9-c687-00046142c14f)
]
interface IWineD3DSurface : IUnknown
{
void *GetParent(
);
HRESULT SetPrivateData(
[in] REFGUID guid,
[in] const void *data,
[in] DWORD data_size,
[in] DWORD flags
);
HRESULT GetPrivateData(
[in] REFGUID guid,
[out] void *data,
[in, out] DWORD *data_size
);
HRESULT FreePrivateData(
[in] REFGUID guid
);
DWORD SetPriority(
[in] DWORD new_priority
);
DWORD GetPriority(
);
void PreLoad(
);
struct wined3d_resource *GetResource(
);
HRESULT Map(
[out] WINED3DLOCKED_RECT *locked_rect,
[in] const RECT *rect,
[in] DWORD flags
);
HRESULT Unmap(
);
HRESULT GetDC(
[out] HDC *dc
);
HRESULT ReleaseDC(
[in] HDC dc
);
HRESULT Flip(
[in] IWineD3DSurface *override,
[in] DWORD flags
);
HRESULT Blt(
[in] const RECT *dst_rect,
[in] IWineD3DSurface *src_surface,
[in] const RECT *src_rect,
[in] DWORD flags,
[in] const WINEDDBLTFX *blt_fx,
[in] WINED3DTEXTUREFILTERTYPE filter
);
HRESULT GetBltStatus(
[in] DWORD flags
);
HRESULT GetFlipStatus(
[in] DWORD flags
);
HRESULT IsLost(
);
HRESULT Restore(
);
HRESULT BltFast(
[in] DWORD dst_x,
[in] DWORD dst_y,
[in] IWineD3DSurface *src_surface,
[in] const RECT *src_rect,
[in] DWORD trans
);
HRESULT GetPalette(
[out] struct wined3d_palette **palette
);
HRESULT SetPalette(
[in] struct wined3d_palette *palette
);
HRESULT SetColorKey(
[in] DWORD flags,
[in] const WINEDDCOLORKEY *color_key
);
DWORD GetPitch(
);
HRESULT SetMem(
[in] void *mem
);
HRESULT SetOverlayPosition(
[in] LONG x,
[in] LONG y
);
HRESULT GetOverlayPosition(
[out] LONG *x,
[out] LONG *y
);
HRESULT UpdateOverlayZOrder(
[in] DWORD flags,
[in] IWineD3DSurface *ref
);
HRESULT UpdateOverlay(
[in] const RECT *src_rect,
[in] IWineD3DSurface *dst_surface,
[in] const RECT *dst_rect,
[in] DWORD flags,
[in] const WINEDDOVERLAYFX *fx
);
HRESULT SetClipper(
[in] struct wined3d_clipper *clipper
);
HRESULT GetClipper(
[out] struct wined3d_clipper **clipper
);
HRESULT SetFormat(
[in] enum wined3d_format_id format_id
);
}
[
object,
local,
uuid(6d10a2ce-09d0-4a53-a427-11388f9f8ca5)
]
interface IWineD3DDevice : IUnknown
{
HRESULT CreateBuffer(
[in] struct wined3d_buffer_desc *desc,
[in] const void *data,
[in] void *parent,
[in] const struct wined3d_parent_ops *parent_ops,
[out] struct wined3d_buffer **buffer
);
HRESULT CreateVertexBuffer(
[in] UINT length,
[in] DWORD usage,
[in] WINED3DPOOL pool,
[in] void *parent,
[in] const struct wined3d_parent_ops *parent_ops,
[out] struct wined3d_buffer **vertex_buffer
);
HRESULT CreateIndexBuffer(
[in] UINT length,
[in] DWORD usage,
[in] WINED3DPOOL pool,
[in] void *parent,
[in] const struct wined3d_parent_ops *parent_ops,
[out] struct wined3d_buffer **index_buffer
);
HRESULT CreateStateBlock(
[in] WINED3DSTATEBLOCKTYPE type,
[out] struct wined3d_stateblock **stateblock
);
HRESULT CreateSurface(
[in] UINT width,
[in] UINT height,
[in] enum wined3d_format_id format_id,
[in] BOOL lockable,
[in] BOOL discard,
[in] UINT level,
[in] DWORD usage,
[in] WINED3DPOOL pool,
[in] WINED3DMULTISAMPLE_TYPE multisample_type,
[in] DWORD multisample_quality,
[in] WINED3DSURFTYPE surface_type,
[in] void *parent,
[in] const struct wined3d_parent_ops *parent_ops,
[out] IWineD3DSurface **surface
);
HRESULT CreateRendertargetView(
[in] struct wined3d_resource *resource,
[in] void *parent,
[out] struct wined3d_rendertarget_view **rendertarget_view
);
HRESULT CreateTexture(
[in] UINT width,
[in] UINT height,
[in] UINT levels,
[in] DWORD usage,
[in] enum wined3d_format_id format_id,
[in] WINED3DPOOL pool,
[in] void *parent,
[in] const struct wined3d_parent_ops *parent_ops,
[out] struct wined3d_texture **texture
);
HRESULT CreateVolumeTexture(
[in] UINT width,
[in] UINT height,
[in] UINT depth,
[in] UINT levels,
[in] DWORD usage,
[in] enum wined3d_format_id format_id,
[in] WINED3DPOOL pool,
[in] void *parent,
[in] const struct wined3d_parent_ops *parent_ops,
[out] struct wined3d_texture **texture
);
HRESULT CreateVolume(
[in] UINT width,
[in] UINT height,
[in] UINT depth,
[in] DWORD usage,
[in] enum wined3d_format_id format_id,
[in] WINED3DPOOL pool,
[in] void *parent,
[in] const struct wined3d_parent_ops *parent_ops,
[out] struct wined3d_volume **volume
);
HRESULT CreateCubeTexture(
[in] UINT edge_length,
[in] UINT levels,
[in] DWORD usage,
[in] enum wined3d_format_id format_id,
[in] WINED3DPOOL pool,
[in] void *parent,
[in] const struct wined3d_parent_ops *parent_ops,
[out] struct wined3d_texture **texture
);
HRESULT CreateQuery(
[in] WINED3DQUERYTYPE type,
[out] struct wined3d_query **query
);
HRESULT CreateSwapChain(
[in] WINED3DPRESENT_PARAMETERS *present_parameters,
[in] WINED3DSURFTYPE surface_type,
[in] void *parent,
[in] const struct wined3d_parent_ops *parent_ops,
[out] struct wined3d_swapchain **swapchain
);
HRESULT CreateVertexDeclaration(
[in] const WINED3DVERTEXELEMENT *elements,
[in] UINT element_count,
[in] void *parent,
[in] const struct wined3d_parent_ops *parent_ops,
[out] struct wined3d_vertex_declaration **declaration
);
HRESULT CreateVertexDeclarationFromFVF(
[in] DWORD fvf,
[in] void *parent,
[in] const struct wined3d_parent_ops *parent_ops,
[out] struct wined3d_vertex_declaration **declaration
);
HRESULT CreateVertexShader(
[in] const DWORD *function,
[in] const struct wined3d_shader_signature *output_signature,
[in] void *parent,
[in] const struct wined3d_parent_ops *parent_ops,
[out] struct wined3d_shader **shader
);
HRESULT CreateGeometryShader(
[in] const DWORD *byte_code,
[in] const struct wined3d_shader_signature *output_signature,
[in] void *parent,
[in] const struct wined3d_parent_ops *parent_ops,
[out] struct wined3d_shader **shader
);
HRESULT CreatePixelShader(
[in] const DWORD *function,
[in] const struct wined3d_shader_signature *output_signature,
[in] void *parent,
[in] const struct wined3d_parent_ops *parent_ops,
[out] struct wined3d_shader **shader
);
HRESULT CreatePalette(
[in] DWORD flags,
[in] const PALETTEENTRY *palette_entry,
[in] void *parent,
[out] struct wined3d_palette **palette
);
HRESULT Init3D(
[in] WINED3DPRESENT_PARAMETERS *present_parameters
);
HRESULT InitGDI(
[in] WINED3DPRESENT_PARAMETERS *present_parameters
);
HRESULT Uninit3D(
);
HRESULT UninitGDI(
);
void SetMultithreaded(
);
HRESULT EvictManagedResources(
);
UINT GetAvailableTextureMem(
);
HRESULT GetBackBuffer(
[in] UINT swapchain_idx,
[in] UINT backbuffer_idx,
[in] WINED3DBACKBUFFER_TYPE backbuffer_type,
[out] IWineD3DSurface **backbuffer
);
HRESULT GetCreationParameters(
[out] WINED3DDEVICE_CREATION_PARAMETERS *creation_parameters
);
HRESULT GetDeviceCaps(
[out] WINED3DCAPS *caps
);
HRESULT GetDirect3D(
[out] struct wined3d **d3d
);
HRESULT GetDisplayMode(
[in] UINT swapchain_idx,
[out] WINED3DDISPLAYMODE *mode
);
HRESULT SetDisplayMode(
[in] UINT swapchain_idx,
[in] const WINED3DDISPLAYMODE *mode
);
UINT GetNumberOfSwapChains(
);
HRESULT GetRasterStatus(
[in] UINT swapchain_idx,
[out] WINED3DRASTER_STATUS *raster_status
);
HRESULT GetSwapChain(
[in] UINT swapchain_idx,
[out] struct wined3d_swapchain **swapchain
);
HRESULT Reset(
[in] WINED3DPRESENT_PARAMETERS *present_parameters
);
HRESULT SetDialogBoxMode(
[in] BOOL enable_dialogs
);
HRESULT SetCursorProperties(
[in] UINT x_hotspot,
[in] UINT y_hotspot,
[in] IWineD3DSurface *cursor_surface
);
void SetCursorPosition(
[in] int x_screen_space,
[in] int y_screen_space,
[in] DWORD flags
);
BOOL ShowCursor(
[in] BOOL show
);
HRESULT SetClipPlane(
[in] DWORD plane_idx,
[in] const float *plane
);
HRESULT GetClipPlane(
[in] DWORD plane_idx,
[out] float *plane
);
HRESULT SetClipStatus(
[in] const WINED3DCLIPSTATUS *clip_status
);
HRESULT GetClipStatus(
[out] WINED3DCLIPSTATUS *clip_status
);
HRESULT SetCurrentTexturePalette(
[in] UINT palette_number
);
HRESULT GetCurrentTexturePalette(
[out] UINT *palette_number
);
HRESULT SetDepthStencilSurface(
[in] IWineD3DSurface *depth_stencil
);
HRESULT GetDepthStencilSurface(
[out] IWineD3DSurface **depth_stencil
);
void SetGammaRamp(
[in] UINT swapchain_idx,
[in] DWORD flags,
[in] const WINED3DGAMMARAMP *ramp
);
void GetGammaRamp(
[in] UINT swapchain_idx,
[out] WINED3DGAMMARAMP *ramp
);
HRESULT SetIndexBuffer(
[in] struct wined3d_buffer *index_buffer,
[in] enum wined3d_format_id format_id
);
HRESULT GetIndexBuffer(
[out] struct wined3d_buffer **index_buffer
);
HRESULT SetBaseVertexIndex(
[in] INT base_index
);
HRESULT GetBaseVertexIndex(
[out] INT *base_index
);
HRESULT SetLight(
[in] DWORD light_idx,
[in] const WINED3DLIGHT *light
);
HRESULT GetLight(
[in] DWORD light_idx,
[out] WINED3DLIGHT *light
);
HRESULT SetLightEnable(
[in] DWORD light_idx,
[in] BOOL enable
);
HRESULT GetLightEnable(
[in] DWORD light_idx,
[out] BOOL *enable
);
HRESULT SetMaterial(
[in] const WINED3DMATERIAL *material
);
HRESULT GetMaterial(
[out] WINED3DMATERIAL *material
);
HRESULT SetNPatchMode(
[in] float segments
);
float GetNPatchMode(
);
HRESULT SetPaletteEntries(
[in] UINT palette_number,
[in] const PALETTEENTRY *entries
);
HRESULT GetPaletteEntries(
[in] UINT palette_number,
[out] PALETTEENTRY *entries
);
HRESULT SetPixelShader(
[in] struct wined3d_shader *shader
);
struct wined3d_shader *GetPixelShader(
);
HRESULT SetPixelShaderConstantB(
[in] UINT start_register,
[in] const BOOL *constants,
[in] UINT bool_count
);
HRESULT GetPixelShaderConstantB(
[in] UINT start_register,
[out] BOOL *constants,
[in] UINT bool_count
);
HRESULT SetPixelShaderConstantI(
[in] UINT start_register,
[in] const int *constants,
[in] UINT vector4i_count
);
HRESULT GetPixelShaderConstantI(
[in] UINT start_register,
[out] int *constants,
[in] UINT vector4i_count
);
HRESULT SetPixelShaderConstantF(
[in] UINT start_register,
[in] const float *constants,
[in] UINT vector4f_count
);
HRESULT GetPixelShaderConstantF(
[in] UINT start_register,
[out] float *constants,
[in] UINT vector4f_count
);
HRESULT SetRenderState(
[in] WINED3DRENDERSTATETYPE state,
[in] DWORD value
);
HRESULT GetRenderState(
[in] WINED3DRENDERSTATETYPE state,
[out] DWORD *value
);
HRESULT SetRenderTarget(
[in] DWORD render_target_idx,
[in] IWineD3DSurface *render_target,
[in] BOOL set_viewport
);
HRESULT GetRenderTarget(
[in] DWORD render_target_idx,
[out] IWineD3DSurface **render_target
);
HRESULT SetSamplerState(
[in] DWORD sampler_idx,
[in] WINED3DSAMPLERSTATETYPE state,
[in] DWORD value
);
HRESULT GetSamplerState(
[in] DWORD sampler_idx,
[in] WINED3DSAMPLERSTATETYPE state,
[out] DWORD *value
);
HRESULT SetScissorRect(
[in] const RECT *rect
);
HRESULT GetScissorRect(
[out] RECT *rect
);
HRESULT SetSoftwareVertexProcessing(
[in] BOOL software
);
BOOL GetSoftwareVertexProcessing(
);
HRESULT SetStreamSource(
[in] UINT stream_idx,
[in] struct wined3d_buffer *buffer,
[in] UINT offset,
[in] UINT stride
);
HRESULT GetStreamSource(
[in] UINT stream_idx,
[out] struct wined3d_buffer **buffer,
[out] UINT *offset,
[out] UINT *stride
);
HRESULT SetStreamSourceFreq(
[in] UINT stream_idx,
[in] UINT divider
);
HRESULT GetStreamSourceFreq(
[in] UINT stream_idx,
[out] UINT *divider
);
HRESULT SetTexture(
[in] DWORD stage,
[in] struct wined3d_texture *texture
);
HRESULT GetTexture(
[in] DWORD stage,
[out] struct wined3d_texture **texture
);
HRESULT SetTextureStageState(
[in] DWORD stage,
[in] WINED3DTEXTURESTAGESTATETYPE state,
[in] DWORD value
);
HRESULT GetTextureStageState(
[in] DWORD stage,
[in] WINED3DTEXTURESTAGESTATETYPE state,
[out] DWORD *value
);
HRESULT SetTransform(
[in] WINED3DTRANSFORMSTATETYPE state,
[in] const WINED3DMATRIX *matrix
);
HRESULT GetTransform(
[in] WINED3DTRANSFORMSTATETYPE state,
[out] WINED3DMATRIX *matrix
);
HRESULT SetVertexDeclaration(
[in] struct wined3d_vertex_declaration *declaration
);
HRESULT GetVertexDeclaration(
[out] struct wined3d_vertex_declaration **declaration
);
HRESULT SetVertexShader(
[in] struct wined3d_shader *shader
);
struct wined3d_shader *GetVertexShader(
);
HRESULT SetVertexShaderConstantB(
[in] UINT start_register,
[in] const BOOL *constants,
[in] UINT bool_count
);
HRESULT GetVertexShaderConstantB(
[in] UINT start_register,
[out] BOOL *constants,
[in] UINT bool_count
);
HRESULT SetVertexShaderConstantI(
[in] UINT start_register,
[in] const int *constants,
[in] UINT vector4i_count
);
HRESULT GetVertexShaderConstantI(
[in] UINT start_register,
[out] int *constants,
[in] UINT vector4i_count
);
HRESULT SetVertexShaderConstantF(
[in] UINT start_register,
[in] const float *constants,
[in] UINT vector4f_count
);
HRESULT GetVertexShaderConstantF(
[in] UINT start_register,
[out] float *constants,
[in] UINT vector4f_count
);
HRESULT SetViewport(
[in] const WINED3DVIEWPORT *viewport
);
HRESULT GetViewport(
[out] WINED3DVIEWPORT *viewport
);
HRESULT MultiplyTransform(
[in] WINED3DTRANSFORMSTATETYPE state,
[in] const WINED3DMATRIX *matrix
);
HRESULT ValidateDevice(
[out] DWORD *num_passes
);
HRESULT ProcessVertices(
[in] UINT src_start_idx,
[in] UINT dst_idx,
[in] UINT vertex_count,
[in] struct wined3d_buffer *dst_buffer,
[in] struct wined3d_vertex_declaration *declaration,
[in] DWORD flags,
[in] DWORD DestFVF
);
HRESULT BeginStateBlock(
);
HRESULT EndStateBlock(
[out] struct wined3d_stateblock **stateblock
);
HRESULT BeginScene(
);
HRESULT EndScene(
);
HRESULT Present(
[in] const RECT *src_rect,
[in] const RECT *dst_rect,
[in] HWND dst_window_override,
[in] const RGNDATA *dirty_region
);
HRESULT Clear(
[in] DWORD rect_count,
[in] const RECT *rects,
[in] DWORD flags,
[in] WINED3DCOLOR color,
[in] float z,
[in] DWORD stencil
);
void ClearRendertargetView(
[in] struct wined3d_rendertarget_view *rendertarget_view,
[in] const WINED3DCOLORVALUE *color
);
void SetPrimitiveType(
[in] WINED3DPRIMITIVETYPE primitive_topology
);
void GetPrimitiveType(
[out] WINED3DPRIMITIVETYPE *primitive_topology
);
HRESULT DrawPrimitive(
[in] UINT start_vertex,
[in] UINT vertex_count
);
HRESULT DrawIndexedPrimitive(
[in] UINT start_idx,
[in] UINT index_count
);
HRESULT DrawPrimitiveUP(
[in] UINT vertex_count,
[in] const void *stream_data,
[in] UINT stream_stride
);
HRESULT DrawIndexedPrimitiveUP(
[in] UINT index_count,
[in] const void *index_data,
[in] enum wined3d_format_id index_data_format_id,
[in] const void *stream_data,
[in] UINT stream_stride
);
HRESULT DrawPrimitiveStrided(
[in] UINT vertex_count,
[in] const WineDirect3DVertexStridedData *strided_data
);
HRESULT DrawIndexedPrimitiveStrided(
[in] UINT index_count,
[in] const WineDirect3DVertexStridedData *strided_data,
[in] UINT vertex_count,
[in] const void *index_data,
[in] enum wined3d_format_id index_data_format_id
);
HRESULT DrawRectPatch(
[in] UINT handle,
[in] const float *num_segs,
[in] const WINED3DRECTPATCH_INFO *rect_patch_info
);
HRESULT DrawTriPatch(
[in] UINT handle,
[in] const float *num_segs,
[in] const WINED3DTRIPATCH_INFO *tri_patch_info
);
HRESULT DeletePatch(
[in] UINT handle
);
HRESULT ColorFill(
[in] IWineD3DSurface *surface,
[in] const RECT *rect,
[in] const WINED3DCOLORVALUE *color
);
HRESULT UpdateTexture(
[in] struct wined3d_texture *src_texture,
[in] struct wined3d_texture *dst_texture
);
HRESULT UpdateSurface(
[in] IWineD3DSurface *src_surface,
[in] const RECT *src_rect,
[in] IWineD3DSurface *dst_surface,
[in] const POINT *dst_point
);
HRESULT GetFrontBufferData(
[in] UINT swapchain_idx,
[in] IWineD3DSurface *dst_surface
);
HRESULT EnumResources(
[in] D3DCB_ENUMRESOURCES callback,
[in] void *data
);
HRESULT GetSurfaceFromDC(
[in] HDC dc,
[out] IWineD3DSurface **surface
);
HRESULT AcquireFocusWindow(
[in] HWND window
);
void ReleaseFocusWindow(
);
void SetupFullscreenWindow(
[in] HWND window,
[in] UINT w,
[in] UINT h
);
void RestoreFullscreenWindow(
[in] HWND window
);
}
void __stdcall wined3d_mutex_lock(void);
void __stdcall wined3d_mutex_unlock(void);
HRESULT __cdecl wined3d_check_depth_stencil_match(const struct wined3d *wined3d, UINT adapter_idx,
WINED3DDEVTYPE device_type, enum wined3d_format_id adapter_format_id,
enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id);
HRESULT __cdecl wined3d_check_device_format(const struct wined3d *wined3d, UINT adaper_idx,
WINED3DDEVTYPE device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
WINED3DRESOURCETYPE resource_type, enum wined3d_format_id check_format_id,
WINED3DSURFTYPE surface_type);
HRESULT __cdecl wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
WINED3DDEVTYPE device_type, enum wined3d_format_id source_format_id,
enum wined3d_format_id target_format_id);
HRESULT __cdecl wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
WINED3DDEVTYPE device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
WINED3DMULTISAMPLE_TYPE multisample_type, DWORD *quality_levels);
HRESULT __cdecl wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
WINED3DDEVTYPE device_type, enum wined3d_format_id display_format_id,
enum wined3d_format_id backbuffer_format_id, BOOL windowed);
struct wined3d * __cdecl wined3d_create(UINT dxVersion, void *parent);
ULONG __cdecl wined3d_decref(struct wined3d *wined3d);
HRESULT __cdecl wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
enum wined3d_format_id format_id, UINT mode_idx, WINED3DDISPLAYMODE *mode);
UINT __cdecl wined3d_get_adapter_count(const struct wined3d *wined3d);
HRESULT __cdecl wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
WINED3DDISPLAYMODE *mode);
HRESULT __cdecl wined3d_get_adapter_identifier(const struct wined3d *wined3d, UINT adapter_idx,
DWORD flags, WINED3DADAPTER_IDENTIFIER *identifier);
UINT __cdecl wined3d_get_adapter_mode_count(const struct wined3d *wined3d,
UINT adapter_idx, enum wined3d_format_id format_id);
HMONITOR __cdecl wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx);
HRESULT __cdecl wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
WINED3DDEVTYPE device_type, WINED3DCAPS *caps);
void * __cdecl wined3d_get_parent(const struct wined3d *wined3d);
ULONG __cdecl wined3d_incref(struct wined3d *wined3d);
HRESULT __cdecl wined3d_register_software_device(struct wined3d *wined3d, void *init_function);
ULONG __cdecl wined3d_buffer_decref(struct wined3d_buffer *buffer);
HRESULT __cdecl wined3d_buffer_free_private_data(struct wined3d_buffer *buffer, REFGUID guid);
void * __cdecl wined3d_buffer_get_parent(const struct wined3d_buffer *buffer);
DWORD __cdecl wined3d_buffer_get_priority(const struct wined3d_buffer *buffer);
HRESULT __cdecl wined3d_buffer_get_private_data(const struct wined3d_buffer *buffer,
REFGUID guid, void *data, DWORD *data_size);
struct wined3d_resource * __cdecl wined3d_buffer_get_resource(struct wined3d_buffer *buffer);
ULONG __cdecl wined3d_buffer_incref(struct wined3d_buffer *buffer);
HRESULT __cdecl wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UINT size, BYTE **data, DWORD flags);
void __cdecl wined3d_buffer_preload(struct wined3d_buffer *buffer);
DWORD __cdecl wined3d_buffer_set_priority(struct wined3d_buffer *buffer, DWORD new_priority);
HRESULT __cdecl wined3d_buffer_set_private_data(struct wined3d_buffer *buffer,
REFGUID guid, const void *data, DWORD data_size, DWORD flags);
void __cdecl wined3d_buffer_unmap(struct wined3d_buffer *buffer);
struct wined3d_clipper * __cdecl wined3d_clipper_create(void);
ULONG __cdecl wined3d_clipper_decref(struct wined3d_clipper *clipper);
HRESULT __cdecl wined3d_clipper_get_clip_list(const struct wined3d_clipper *clipper,
const RECT *rect, RGNDATA *clip_list, DWORD *clip_list_size);
HRESULT __cdecl wined3d_clipper_get_window(const struct wined3d_clipper *clipper, HWND *hwnd);
ULONG __cdecl wined3d_clipper_incref(struct wined3d_clipper *clipper);
HRESULT __cdecl wined3d_clipper_is_clip_list_changed(const struct wined3d_clipper *clipper, BOOL *changed);
HRESULT __cdecl wined3d_clipper_set_clip_list(struct wined3d_clipper *clipper, const RGNDATA *clip_list, DWORD flags);
HRESULT __cdecl wined3d_clipper_set_window(struct wined3d_clipper *clipper, DWORD flags, HWND hwnd);
HRESULT __cdecl wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx,
WINED3DDEVTYPE device_type, HWND focus_window, DWORD behaviour_flags,
IWineD3DDeviceParent *device_parent, IWineD3DDevice **device);
ULONG __cdecl wined3d_palette_decref(struct wined3d_palette *palette);
HRESULT __cdecl wined3d_palette_get_entries(const struct wined3d_palette *palette,
DWORD flags, DWORD start, DWORD count, PALETTEENTRY *entries);
DWORD __cdecl wined3d_palette_get_flags(const struct wined3d_palette *palette);
void * __cdecl wined3d_palette_get_parent(const struct wined3d_palette *palette);
ULONG __cdecl wined3d_palette_incref(struct wined3d_palette *palette);
HRESULT __cdecl wined3d_palette_set_entries(struct wined3d_palette *palette,
DWORD flags, DWORD start, DWORD count, const PALETTEENTRY *entries);
ULONG __cdecl wined3d_query_decref(struct wined3d_query *query);
HRESULT __cdecl wined3d_query_get_data(struct wined3d_query *query, void *data, UINT data_size, DWORD flags);
UINT __cdecl wined3d_query_get_data_size(const struct wined3d_query *query);
WINED3DQUERYTYPE __cdecl wined3d_query_get_type(const struct wined3d_query *query);
ULONG __cdecl wined3d_query_incref(struct wined3d_query *query);
HRESULT __cdecl wined3d_query_issue(struct wined3d_query *query, DWORD flags);
void __cdecl wined3d_resource_get_desc(const struct wined3d_resource *resource,
struct wined3d_resource_desc *desc);
void * __cdecl wined3d_resource_get_parent(const struct wined3d_resource *resource);
ULONG __cdecl wined3d_rendertarget_view_decref(struct wined3d_rendertarget_view *view);
void * __cdecl wined3d_rendertarget_view_get_parent(const struct wined3d_rendertarget_view *view);
struct wined3d_resource * __cdecl wined3d_rendertarget_view_get_resource(const struct wined3d_rendertarget_view *view);
ULONG __cdecl wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view *view);
ULONG __cdecl wined3d_shader_decref(struct wined3d_shader *shader);
HRESULT __cdecl wined3d_shader_get_byte_code(const struct wined3d_shader *shader,
void *byte_code, UINT *byte_code_size);
void * __cdecl wined3d_shader_get_parent(const struct wined3d_shader *shader);
ULONG __cdecl wined3d_shader_incref(struct wined3d_shader *shader);
HRESULT __cdecl wined3d_shader_set_local_constants_float(struct wined3d_shader *shader,
UINT start_idx, const float *src_data, UINT vector4f_count);
HRESULT __cdecl wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock);
HRESULT __cdecl wined3d_stateblock_capture(struct wined3d_stateblock *stateblock);
ULONG __cdecl wined3d_stateblock_decref(struct wined3d_stateblock *stateblock);
ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock);
ULONG __cdecl wined3d_swapchain_decref(struct wined3d_swapchain *swapchain);
HRESULT __cdecl wined3d_swapchain_get_back_buffer(const struct wined3d_swapchain *swapchain,
UINT backbuffer_idx, WINED3DBACKBUFFER_TYPE backbuffer_type, IWineD3DSurface **backbuffer);
IWineD3DDevice * __cdecl wined3d_swapchain_get_device(const struct wined3d_swapchain *swapchain);
HRESULT __cdecl wined3d_swapchain_get_display_mode(const struct wined3d_swapchain *swapchain,
WINED3DDISPLAYMODE *mode);
HRESULT __cdecl wined3d_swapchain_get_front_buffer_data(const struct wined3d_swapchain *swapchain,
IWineD3DSurface *dst_surface);
HRESULT __cdecl wined3d_swapchain_get_gamma_ramp(const struct wined3d_swapchain *swapchain,
WINED3DGAMMARAMP *ramp);
void * __cdecl wined3d_swapchain_get_parent(const struct wined3d_swapchain *swapchain);
HRESULT __cdecl wined3d_swapchain_get_present_parameters(const struct wined3d_swapchain *swapchain,
WINED3DPRESENT_PARAMETERS *present_parameters);
HRESULT __cdecl wined3d_swapchain_get_raster_status(const struct wined3d_swapchain *swapchain,
WINED3DRASTER_STATUS *raster_status);
ULONG __cdecl wined3d_swapchain_incref(struct wined3d_swapchain *swapchain);
HRESULT __cdecl wined3d_swapchain_present(struct wined3d_swapchain *swapchain,
const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
const RGNDATA *dirty_region, DWORD flags);
HRESULT __cdecl wined3d_swapchain_set_gamma_ramp(const struct wined3d_swapchain *swapchain,
DWORD flags, const WINED3DGAMMARAMP *ramp);
HRESULT __cdecl wined3d_swapchain_set_window(struct wined3d_swapchain *swapchain, HWND window);
HRESULT __cdecl wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
UINT layer, const WINED3DBOX *dirty_region);
ULONG __cdecl wined3d_texture_decref(struct wined3d_texture *texture);
HRESULT __cdecl wined3d_texture_free_private_data(struct wined3d_texture *texture, REFGUID guid);
void __cdecl wined3d_texture_generate_mipmaps(struct wined3d_texture *texture);
WINED3DTEXTUREFILTERTYPE __cdecl wined3d_texture_get_autogen_filter_type(const struct wined3d_texture *texture);
DWORD __cdecl wined3d_texture_get_level_count(const struct wined3d_texture *texture);
DWORD __cdecl wined3d_texture_get_lod(const struct wined3d_texture *texture);
void * __cdecl wined3d_texture_get_parent(const struct wined3d_texture *texture);
DWORD __cdecl wined3d_texture_get_priority(const struct wined3d_texture *texture);
HRESULT __cdecl wined3d_texture_get_private_data(const struct wined3d_texture *texture,
REFGUID guid, void *data, DWORD *data_size);
struct wined3d_resource * __cdecl wined3d_texture_get_sub_resource(struct wined3d_texture *texture,
UINT sub_resource_idx);
WINED3DRESOURCETYPE __cdecl wined3d_texture_get_type(const struct wined3d_texture *texture);
ULONG __cdecl wined3d_texture_incref(struct wined3d_texture *texture);
void __cdecl wined3d_texture_preload(struct wined3d_texture *texture);
HRESULT __cdecl wined3d_texture_set_autogen_filter_type(struct wined3d_texture *texture,
WINED3DTEXTUREFILTERTYPE filter_type);
DWORD __cdecl wined3d_texture_set_lod(struct wined3d_texture *texture, DWORD lod);
DWORD __cdecl wined3d_texture_set_priority(struct wined3d_texture *texture, DWORD priority);
HRESULT __cdecl wined3d_texture_set_private_data(struct wined3d_texture *texture,
REFGUID guid, const void *data, DWORD data_size, DWORD flags);
ULONG __cdecl wined3d_vertex_declaration_decref(struct wined3d_vertex_declaration *declaration);
void * __cdecl wined3d_vertex_declaration_get_parent(const struct wined3d_vertex_declaration *declaration);
ULONG __cdecl wined3d_vertex_declaration_incref(struct wined3d_vertex_declaration *declaration);
ULONG __cdecl wined3d_volume_decref(struct wined3d_volume *volume);
HRESULT __cdecl wined3d_volume_free_private_data(struct wined3d_volume *volume, REFGUID guid);
struct wined3d_volume * __cdecl wined3d_volume_from_resource(struct wined3d_resource *resource);
void * __cdecl wined3d_volume_get_parent(const struct wined3d_volume *volume);
DWORD __cdecl wined3d_volume_get_priority(const struct wined3d_volume *volume);
HRESULT __cdecl wined3d_volume_get_private_data(const struct wined3d_volume *volume,
REFGUID guid, void *data, DWORD *data_size);
struct wined3d_resource * __cdecl wined3d_volume_get_resource(struct wined3d_volume *volume);
ULONG __cdecl wined3d_volume_incref(struct wined3d_volume *volume);
HRESULT __cdecl wined3d_volume_map(struct wined3d_volume *volume,
WINED3DLOCKED_BOX *locked_box, const WINED3DBOX *box, DWORD flags);
void __cdecl wined3d_volume_preload(struct wined3d_volume *volume);
DWORD __cdecl wined3d_volume_set_priority(struct wined3d_volume *volume, DWORD new_priority);
HRESULT __cdecl wined3d_volume_set_private_data(struct wined3d_volume *volume,
REFGUID guid, const void *data, DWORD data_size, DWORD flags);
HRESULT __cdecl wined3d_volume_unmap(struct wined3d_volume *volume);