Sweden-Number/include/d3dx8core.h

121 lines
4.6 KiB
C

/*
* Copyright (C) 2002 Raphael Junqueira
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __WINE_D3DX8CORE_H
#define __WINE_D3DX8CORE_H
#include <objbase.h>
#include <d3d8.h>
#include <d3d8types.h>
#include <d3d8caps.h>
/*****************************************************************************
* #defines and error codes
*/
#define D3DXASM_DEBUG 1
#define D3DXASM_SKIPVALIDATION 2
#define _FACD3D 0x876
#define MAKE_D3DXHRESULT( code ) MAKE_HRESULT( 1, _FACD3D, code )
/*
* Direct3D Errors
*/
#define D3DXERR_CANNOTATTRSORT MAKE_D3DXHRESULT(2158)
#define D3DXERR_CANNOTMODIFYINDEXBUFFER MAKE_D3DXHRESULT(2159)
#define D3DXERR_INVALIDMESH MAKE_D3DXHRESULT(2160)
#define D3DXERR_SKINNINGNOTSUPPORTED MAKE_D3DXHRESULT(2161)
#define D3DXERR_TOOMANYINFLUENCES MAKE_D3DXHRESULT(2162)
#define D3DXERR_INVALIDDATA MAKE_D3DXHRESULT(2163)
/*****************************************************************************
* Predeclare the interfaces
*/
DEFINE_GUID(IID_ID3DXBuffer, 0x1,0x1,0x4,0xB0,0xCF,0x98,0xFE,0xFD,0xFF,0x95,0x12);/* FIXME */
typedef struct ID3DXBuffer ID3DXBuffer, *LPD3DXBUFFER;
DEFINE_GUID(IID_ID3DXFont, 0x1,0x1,0x4,0xB0,0xCF,0x98,0xFE,0xFD,0xFF,0x95,0x13);/* FIXME */
typedef struct ID3DXFont ID3DXFont, *LPD3DXFONT;
/*****************************************************************************
* ID3DXBuffer interface
*/
#undef INTERFACE
#define INTERFACE ID3DXBuffer
#define ID3DXBuffer_METHODS \
IUnknown_METHODS \
STDMETHOD_(LPVOID,GetBufferPointer)(THIS) PURE; \
STDMETHOD_(DWORD,GetBufferSize)(THIS) PURE;
ICOM_DEFINE(ID3DXBuffer,IUnknown)
#undef INTERFACE
#ifdef COBJMACROS
/*** IUnknown methods ***/
#define ID3DXBuffer_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define ID3DXBuffer_AddRef(p) (p)->lpVtbl->AddRef(p)
#define ID3DXBuffer_Release(p) (p)->lpVtbl->Release(p)
/*** ID3DXBuffer methods ***/
#define ID3DXBuffer_GetBufferPointer(p) (p)->lpVtbl->GetBufferPointer(p)
#define ID3DXBuffer_GetBufferSize(p) (p)->lpVtbl->GetBufferSize(p)
#endif
/*****************************************************************************
* ID3DXFont interface
*/
#undef INTERFACE
#define INTERFACE ID3DXFont
#define ID3DXFont_METHODS \
IUnknown_METHODS \
STDMETHOD(Begin)(THIS) PURE; \
STDMETHOD(DrawTextA)(THIS) PURE; \
STDMETHOD(End)(THIS) PURE;
ICOM_DEFINE(ID3DXFont,IUnknown)
#undef INTERFACE
#ifdef COBJMACROS
/*** IUnknown methods ***/
#define ID3DXFont_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define ID3DXFont_AddRef(p) (p)->lpVtbl->AddRef(p)
#define ID3DXFont_Release(p) (p)->lpVtbl->Release(p)
/*** ID3DXFont methods ***/
#define ID3DXFont_Begin(p) (p)->lpVtbl->Begin(p)
#define ID3DXFont_DrawTextA(p,a,b,c,d,e)(p)->lpVtbl->DrawText(p,a,b,c,d,e)
#define ID3DXFont_End(p) (p)->lpVtbl->End(p)
#endif
/*************************************************************************************
* Define entrypoints
*/
HRESULT WINAPI D3DXCreateBuffer(DWORD NumBytes, LPD3DXBUFFER* ppBuffer);
HRESULT WINAPI D3DXCreateFont(LPDIRECT3DDEVICE8 pDevice, HFONT hFont, LPD3DXFONT* ppFont);
UINT WINAPI D3DXGetFVFVertexSize(DWORD FVF);
HRESULT WINAPI D3DXAssembleShader(LPCVOID pSrcData, UINT SrcDataLen, DWORD Flags,
LPD3DXBUFFER* ppConstants,
LPD3DXBUFFER* ppCompiledShader,
LPD3DXBUFFER* ppCompilationErrors);
HRESULT WINAPI D3DXAssembleShaderFromFileA(LPSTR pSrcFile, DWORD Flags,
LPD3DXBUFFER* ppConstants,
LPD3DXBUFFER* ppCompiledShader,
LPD3DXBUFFER* ppCompilationErrors);
HRESULT WINAPI D3DXAssembleShaderFromFileW(LPSTR pSrcFile, DWORD Flags,
LPD3DXBUFFER* ppConstants,
LPD3DXBUFFER* ppCompiledShader,
LPD3DXBUFFER* ppCompilationErrors);
#endif /* __WINE_D3DX8CORE_H */