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Makefile.in
wined3d: Introduce a SPIR-V shader backend for the Vulkan adapter.
2020-05-12 23:07:44 +02:00
adapter_gl.c
wined3d: Have ARB_fbo imply EXT_packed_depth_stencil.
2020-05-13 22:07:32 +02:00
adapter_vk.c
wined3d: Implement Vulkan constant buffer descriptors.
2020-05-12 23:07:44 +02:00
arb_program_shader.c
wined3d: Use GL_APPLE_rgb_422 for UYVY and YUY2 surfaces.
2020-04-17 19:58:11 +02:00
ati_fragment_shader.c
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buffer.c
wined3d: Implement Vulkan constant buffer descriptors.
2020-05-12 23:07:44 +02:00
context.c
wined3d: Move OpenGL specific context functions to context_gl.c.
2020-04-17 19:58:10 +02:00
context_gl.c
wined3d: Check for a bound compute shader in wined3d_cs_exec_dispatch().
2020-05-12 23:07:44 +02:00
context_vk.c
wined3d: Implement Vulkan constant buffer descriptors.
2020-05-12 23:07:44 +02:00
cs.c
wined3d: Check for a bound compute shader in wined3d_cs_exec_dispatch().
2020-05-12 23:07:44 +02:00
device.c
wined3d: Specify a wined3d output for swapchain creation.
2020-05-13 22:07:32 +02:00
directx.c
wined3d: Make the adapter responsible for draws.
2020-04-28 11:17:48 +02:00
gl_compat.c
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glsl_shader.c
wined3d: Fix uninitialised variable warnings.
2020-04-21 21:51:05 +02:00
nvidia_texture_shader.c
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palette.c
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query.c
wined3d: Get rid of a WARN in wined3d_query_get_data().
2020-04-02 12:56:56 +02:00
resource.c
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sampler.c
wined3d: Create Vulkan samplers for samplers.
2020-05-01 21:51:31 +02:00
shader.c
wined3d: Implement adapter_vk_dispatch_compute().
2020-05-12 23:07:44 +02:00
shader_sm1.c
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shader_sm4.c
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shader_spirv.c
wined3d: Implement Vulkan constant buffer descriptors.
2020-05-12 23:07:44 +02:00
state.c
wined3d: Add a miscellaneous state template for the Vulkan adapter.
2020-04-23 09:12:15 +02:00
stateblock.c
wined3d: Remove WINED3D_RS_EDGEANTIALIAS.
2020-04-17 19:40:26 +02:00
surface.c
wined3d: Move the raw blitter to texture.c.
2020-04-23 09:12:25 +02:00
swapchain.c
wined3d: Specify a wined3d output for swapchain creation.
2020-05-13 22:07:32 +02:00
texture.c
wined3d: Add a swizzle to the Vulkan format information for WINED3DFMT_A8_UNORM.
2020-05-01 21:51:31 +02:00
utils.c
wined3d: Have ARB_fbo imply EXT_packed_depth_stencil.
2020-05-13 22:07:32 +02:00
version.rc
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vertexdeclaration.c
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view.c
wined3d: Create Vulkan buffer views for unordered access view counters.
2020-04-30 21:01:29 +02:00
wined3d.spec
wined3d: Refactor wined3d_get_output_desc() to wined3d_output_get_desc().
2020-03-19 20:24:56 +01:00
wined3d_gl.h
wined3d: Use GL_APPLE_flush_render and GL_APPLE_rgb_422 to detect Apple OpenGL.
2020-04-10 19:09:37 +02:00
wined3d_main.c
wined3d: Refactor wined3d_find_closest_matching_adapter_mode() to wined3d_output_find_closest_matching_mode().
2020-03-06 17:54:09 +01:00
wined3d_private.h
wined3d: Implement Vulkan constant buffer descriptors.
2020-05-12 23:07:44 +02:00
wined3d_vk.h
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