Sweden-Number/dlls/dmsynth/synth.c

345 lines
11 KiB
C

/* IDirectMusicSynth8 Implementation
*
* Copyright (C) 2003-2004 Rok Mandeljc
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "dmsynth_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(dmsynth);
static inline IDirectMusicSynth8Impl *impl_from_IDirectMusicSynth8(IDirectMusicSynth8 *iface)
{
return CONTAINING_RECORD(iface, IDirectMusicSynth8Impl, IDirectMusicSynth8_iface);
}
/* IDirectMusicSynth8Impl IUnknown part: */
static HRESULT WINAPI IDirectMusicSynth8Impl_QueryInterface(LPDIRECTMUSICSYNTH8 iface, REFIID riid, LPVOID *ppobj)
{
IDirectMusicSynth8Impl *This = impl_from_IDirectMusicSynth8(iface);
TRACE("(%p, %s, %p)\n", This, debugstr_dmguid(riid), ppobj);
if (IsEqualIID (riid, &IID_IUnknown) ||
IsEqualIID (riid, &IID_IDirectMusicSynth) ||
IsEqualIID (riid, &IID_IDirectMusicSynth8)) {
IUnknown_AddRef(iface);
*ppobj = This;
return S_OK;
}
WARN("(%p, %s, %p): not found\n", This, debugstr_dmguid(riid), ppobj);
return E_NOINTERFACE;
}
static ULONG WINAPI IDirectMusicSynth8Impl_AddRef(LPDIRECTMUSICSYNTH8 iface)
{
IDirectMusicSynth8Impl *This = impl_from_IDirectMusicSynth8(iface);
ULONG refCount = InterlockedIncrement(&This->ref);
TRACE("(%p)->(ref before=%u)\n", This, refCount - 1);
DMSYNTH_LockModule();
return refCount;
}
static ULONG WINAPI IDirectMusicSynth8Impl_Release(LPDIRECTMUSICSYNTH8 iface)
{
IDirectMusicSynth8Impl *This = impl_from_IDirectMusicSynth8(iface);
ULONG refCount = InterlockedDecrement(&This->ref);
TRACE("(%p)->(ref before=%u)\n", This, refCount + 1);
if (!refCount) {
HeapFree(GetProcessHeap(), 0, This);
}
DMSYNTH_UnlockModule();
return refCount;
}
/* IDirectMusicSynth8Impl IDirectMusicSynth part: */
static HRESULT WINAPI IDirectMusicSynth8Impl_Open(LPDIRECTMUSICSYNTH8 iface, LPDMUS_PORTPARAMS pPortParams)
{
IDirectMusicSynth8Impl *This = impl_from_IDirectMusicSynth8(iface);
FIXME("(%p)->(%p): stub\n", This, pPortParams);
return S_OK;
}
static HRESULT WINAPI IDirectMusicSynth8Impl_Close(LPDIRECTMUSICSYNTH8 iface)
{
IDirectMusicSynth8Impl *This = impl_from_IDirectMusicSynth8(iface);
FIXME("(%p)->(): stub\n", This);
return S_OK;
}
static HRESULT WINAPI IDirectMusicSynth8Impl_SetNumChannelGroups(LPDIRECTMUSICSYNTH8 iface, DWORD groups)
{
IDirectMusicSynth8Impl *This = impl_from_IDirectMusicSynth8(iface);
FIXME("(%p->(%d): stub\n", This, groups);
return S_OK;
}
static HRESULT WINAPI IDirectMusicSynth8Impl_Download(LPDIRECTMUSICSYNTH8 iface, LPHANDLE hDownload, LPVOID data, LPBOOL free)
{
IDirectMusicSynth8Impl *This = impl_from_IDirectMusicSynth8(iface);
FIXME("(%p)->(%p, %p, %p): stub\n", This, hDownload, data, free);
return S_OK;
}
static HRESULT WINAPI IDirectMusicSynth8Impl_Unload(LPDIRECTMUSICSYNTH8 iface, HANDLE hDownload, HRESULT (CALLBACK* lpFreeHandle)(HANDLE,HANDLE), HANDLE hUserData)
{
IDirectMusicSynth8Impl *This = impl_from_IDirectMusicSynth8(iface);
FIXME("(%p)->(%p, %p, %p): stub\n", This, hDownload, lpFreeHandle, hUserData);
return S_OK;
}
static HRESULT WINAPI IDirectMusicSynth8Impl_PlayBuffer(LPDIRECTMUSICSYNTH8 iface, REFERENCE_TIME rt, LPBYTE buffer, DWORD size)
{
IDirectMusicSynth8Impl *This = impl_from_IDirectMusicSynth8(iface);
FIXME("(%p)->(0x%s, %p, %u): stub\n", This, wine_dbgstr_longlong(rt), buffer, size);
return S_OK;
}
static HRESULT WINAPI IDirectMusicSynth8Impl_GetRunningStats(LPDIRECTMUSICSYNTH8 iface, LPDMUS_SYNTHSTATS stats)
{
IDirectMusicSynth8Impl *This = impl_from_IDirectMusicSynth8(iface);
FIXME("(%p)->(%p): stub\n", This, stats);
return S_OK;
}
static HRESULT WINAPI IDirectMusicSynth8Impl_GetPortCaps(LPDIRECTMUSICSYNTH8 iface, LPDMUS_PORTCAPS caps)
{
IDirectMusicSynth8Impl *This = impl_from_IDirectMusicSynth8(iface);
TRACE("(%p)->(%p)\n", This, caps);
*caps = This->pCaps;
return S_OK;
}
static HRESULT WINAPI IDirectMusicSynth8Impl_SetMasterClock(LPDIRECTMUSICSYNTH8 iface, IReferenceClock* clock)
{
IDirectMusicSynth8Impl *This = impl_from_IDirectMusicSynth8(iface);
FIXME("(%p)->(%p): stub\n", This, clock);
return S_OK;
}
static HRESULT WINAPI IDirectMusicSynth8Impl_GetLatencyClock(LPDIRECTMUSICSYNTH8 iface, IReferenceClock** clock)
{
IDirectMusicSynth8Impl *This = impl_from_IDirectMusicSynth8(iface);
TRACE("(%p)->(%p)\n", This, clock);
*clock = This->pLatencyClock;
return S_OK;
}
static HRESULT WINAPI IDirectMusicSynth8Impl_Activate(LPDIRECTMUSICSYNTH8 iface, BOOL enable)
{
IDirectMusicSynth8Impl *This = impl_from_IDirectMusicSynth8(iface);
TRACE("(%p)->(%d)\n", This, enable);
This->fActive = enable;
return S_OK;
}
static HRESULT WINAPI IDirectMusicSynth8Impl_SetSynthSink(LPDIRECTMUSICSYNTH8 iface, IDirectMusicSynthSink* synth_sink)
{
IDirectMusicSynth8Impl *This = impl_from_IDirectMusicSynth8(iface);
TRACE("(%p)->(%p)\n", This, synth_sink);
This->pSynthSink = (IDirectMusicSynthSinkImpl*)synth_sink;
return S_OK;
}
static HRESULT WINAPI IDirectMusicSynth8Impl_Render(LPDIRECTMUSICSYNTH8 iface, short* buffer, DWORD length, LONGLONG position)
{
IDirectMusicSynth8Impl *This = impl_from_IDirectMusicSynth8(iface);
FIXME("(%p)->(%p, %d, 0x%s): stub\n", This, buffer, length, wine_dbgstr_longlong(position));
return S_OK;
}
static HRESULT WINAPI IDirectMusicSynth8Impl_SetChannelPriority(LPDIRECTMUSICSYNTH8 iface, DWORD channel_group, DWORD channel, DWORD priority)
{
/* IDirectMusicSynth8Impl *This = impl_from_IDirectMusicSynth8(iface); */
/* Silenced because of too many messages - 1000 groups * 16 channels ;=) */
/* FIXME("(%p)->(%ld, %ld, %ld): stub\n", This, channel_group, channel, priority); */
return S_OK;
}
static HRESULT WINAPI IDirectMusicSynth8Impl_GetChannelPriority(LPDIRECTMUSICSYNTH8 iface, DWORD channel_group, DWORD channel, LPDWORD priority)
{
IDirectMusicSynth8Impl *This = impl_from_IDirectMusicSynth8(iface);
FIXME("(%p)->(%d, %d, %p): stub\n", This, channel_group, channel, priority);
return S_OK;
}
static HRESULT WINAPI IDirectMusicSynth8Impl_GetFormat(LPDIRECTMUSICSYNTH8 iface, LPWAVEFORMATEX wave_format, LPDWORD wave_format_size)
{
IDirectMusicSynth8Impl *This = impl_from_IDirectMusicSynth8(iface);
FIXME("(%p)->(%p, %p): stub\n", This, wave_format, wave_format_size);
return S_OK;
}
static HRESULT WINAPI IDirectMusicSynth8Impl_GetAppend(LPDIRECTMUSICSYNTH8 iface, DWORD* append)
{
IDirectMusicSynth8Impl *This = impl_from_IDirectMusicSynth8(iface);
FIXME("(%p)->(%p): stub\n", This, append);
return S_OK;
}
/* IDirectMusicSynth8Impl IDirectMusicSynth8 part: */
static HRESULT WINAPI IDirectMusicSynth8Impl_PlayVoice(LPDIRECTMUSICSYNTH8 iface, REFERENCE_TIME ref_time, DWORD voice_id, DWORD channel_group, DWORD channel,
DWORD dwDLId, LONG prPitch, LONG vrVolume, SAMPLE_TIME stVoiceStart, SAMPLE_TIME stLoopStart, SAMPLE_TIME stLoopEnd)
{
IDirectMusicSynth8Impl *This = impl_from_IDirectMusicSynth8(iface);
FIXME("(%p)->(0x%s, %d, %d, %d, %d, %i, %i,0x%s, 0x%s, 0x%s): stub\n",
This, wine_dbgstr_longlong(ref_time), voice_id, channel_group, channel, dwDLId, prPitch, vrVolume,
wine_dbgstr_longlong(stVoiceStart), wine_dbgstr_longlong(stLoopStart), wine_dbgstr_longlong(stLoopEnd));
return S_OK;
}
static HRESULT WINAPI IDirectMusicSynth8Impl_StopVoice(LPDIRECTMUSICSYNTH8 iface, REFERENCE_TIME ref_time, DWORD voice_id)
{
IDirectMusicSynth8Impl *This = impl_from_IDirectMusicSynth8(iface);
FIXME("(%p)->(0x%s, %d): stub\n", This, wine_dbgstr_longlong(ref_time), voice_id);
return S_OK;
}
static HRESULT WINAPI IDirectMusicSynth8Impl_GetVoiceState(LPDIRECTMUSICSYNTH8 iface, DWORD dwVoice[], DWORD cbVoice, DMUS_VOICE_STATE dwVoiceState[])
{
IDirectMusicSynth8Impl *This = impl_from_IDirectMusicSynth8(iface);
FIXME("(%p)->(%p, %d, %p): stub\n", This, dwVoice, cbVoice, dwVoiceState);
return S_OK;
}
static HRESULT WINAPI IDirectMusicSynth8Impl_Refresh(LPDIRECTMUSICSYNTH8 iface, DWORD download_id, DWORD flags)
{
IDirectMusicSynth8Impl *This = impl_from_IDirectMusicSynth8(iface);
FIXME("(%p)->(%d, %d): stub\n", This, download_id, flags);
return S_OK;
}
static HRESULT WINAPI IDirectMusicSynth8Impl_AssignChannelToBuses(LPDIRECTMUSICSYNTH8 iface, DWORD channel_group, DWORD channel, LPDWORD pdwBuses, DWORD cBuses)
{
IDirectMusicSynth8Impl *This = impl_from_IDirectMusicSynth8(iface);
FIXME("(%p)->(%d, %d, %p, %d): stub\n", This, channel_group, channel, pdwBuses, cBuses);
return S_OK;
}
static const IDirectMusicSynth8Vtbl DirectMusicSynth8_Vtbl = {
IDirectMusicSynth8Impl_QueryInterface,
IDirectMusicSynth8Impl_AddRef,
IDirectMusicSynth8Impl_Release,
IDirectMusicSynth8Impl_Open,
IDirectMusicSynth8Impl_Close,
IDirectMusicSynth8Impl_SetNumChannelGroups,
IDirectMusicSynth8Impl_Download,
IDirectMusicSynth8Impl_Unload,
IDirectMusicSynth8Impl_PlayBuffer,
IDirectMusicSynth8Impl_GetRunningStats,
IDirectMusicSynth8Impl_GetPortCaps,
IDirectMusicSynth8Impl_SetMasterClock,
IDirectMusicSynth8Impl_GetLatencyClock,
IDirectMusicSynth8Impl_Activate,
IDirectMusicSynth8Impl_SetSynthSink,
IDirectMusicSynth8Impl_Render,
IDirectMusicSynth8Impl_SetChannelPriority,
IDirectMusicSynth8Impl_GetChannelPriority,
IDirectMusicSynth8Impl_GetFormat,
IDirectMusicSynth8Impl_GetAppend,
IDirectMusicSynth8Impl_PlayVoice,
IDirectMusicSynth8Impl_StopVoice,
IDirectMusicSynth8Impl_GetVoiceState,
IDirectMusicSynth8Impl_Refresh,
IDirectMusicSynth8Impl_AssignChannelToBuses
};
/* for ClassFactory */
HRESULT WINAPI DMUSIC_CreateDirectMusicSynthImpl (LPCGUID lpcGUID, LPVOID* ppobj, LPUNKNOWN pUnkOuter)
{
IDirectMusicSynth8Impl *obj;
TRACE("(%p,%p,%p)\n", lpcGUID, ppobj, pUnkOuter);
obj = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectMusicSynth8Impl));
if (NULL == obj) {
*ppobj = NULL;
return E_OUTOFMEMORY;
}
obj->IDirectMusicSynth8_iface.lpVtbl = &DirectMusicSynth8_Vtbl;
obj->ref = 0;
/* fill in caps */
obj->pCaps.dwSize = sizeof(DMUS_PORTCAPS);
obj->pCaps.dwFlags = DMUS_PC_DLS | DMUS_PC_SOFTWARESYNTH | DMUS_PC_DIRECTSOUND | DMUS_PC_DLS2 | DMUS_PC_AUDIOPATH | DMUS_PC_WAVE;
obj->pCaps.guidPort = CLSID_DirectMusicSynth;
obj->pCaps.dwClass = DMUS_PC_OUTPUTCLASS;
obj->pCaps.dwType = DMUS_PORT_USER_MODE_SYNTH;
obj->pCaps.dwMemorySize = DMUS_PC_SYSTEMMEMORY;
obj->pCaps.dwMaxChannelGroups = 1000;
obj->pCaps.dwMaxVoices = 1000;
obj->pCaps.dwMaxAudioChannels = 2;
obj->pCaps.dwEffectFlags = DMUS_EFFECT_REVERB;
MultiByteToWideChar (CP_ACP, 0, "Microsoft Synthesizer", -1, obj->pCaps.wszDescription, sizeof(obj->pCaps.wszDescription)/sizeof(WCHAR));
/* assign latency clock */
/*DMUSIC_CreateReferenceClockImpl (&IID_IReferenceClock, (LPVOID*)&This->pLatencyClock, NULL); */
return IDirectMusicSynth8Impl_QueryInterface ((LPDIRECTMUSICSYNTH8)obj, lpcGUID, ppobj);
}