540 lines
17 KiB
C
540 lines
17 KiB
C
/*
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* Copyright 2014 Henri Verbeet for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "wine/port.h"
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#include "d2d1_private.h"
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#include "wincodec.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d2d);
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static inline struct d2d_bitmap *impl_from_ID2D1Bitmap(ID2D1Bitmap *iface)
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{
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return CONTAINING_RECORD(iface, struct d2d_bitmap, ID2D1Bitmap_iface);
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}
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static HRESULT STDMETHODCALLTYPE d2d_bitmap_QueryInterface(ID2D1Bitmap *iface, REFIID iid, void **out)
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{
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TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
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if (IsEqualGUID(iid, &IID_ID2D1Bitmap)
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|| IsEqualGUID(iid, &IID_ID2D1Resource)
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|| IsEqualGUID(iid, &IID_IUnknown))
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{
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ID2D1Bitmap_AddRef(iface);
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*out = iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
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*out = NULL;
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return E_NOINTERFACE;
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}
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static ULONG STDMETHODCALLTYPE d2d_bitmap_AddRef(ID2D1Bitmap *iface)
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{
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struct d2d_bitmap *bitmap = impl_from_ID2D1Bitmap(iface);
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ULONG refcount = InterlockedIncrement(&bitmap->refcount);
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TRACE("%p increasing refcount to %u.\n", iface, refcount);
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return refcount;
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}
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static ULONG STDMETHODCALLTYPE d2d_bitmap_Release(ID2D1Bitmap *iface)
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{
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struct d2d_bitmap *bitmap = impl_from_ID2D1Bitmap(iface);
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ULONG refcount = InterlockedDecrement(&bitmap->refcount);
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TRACE("%p decreasing refcount to %u.\n", iface, refcount);
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if (!refcount)
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{
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ID3D10ShaderResourceView_Release(bitmap->view);
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ID2D1Factory_Release(bitmap->factory);
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HeapFree(GetProcessHeap(), 0, bitmap);
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}
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return refcount;
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}
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static void STDMETHODCALLTYPE d2d_bitmap_GetFactory(ID2D1Bitmap *iface, ID2D1Factory **factory)
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{
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struct d2d_bitmap *bitmap = impl_from_ID2D1Bitmap(iface);
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TRACE("iface %p, factory %p.\n", iface, factory);
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ID2D1Factory_AddRef(*factory = bitmap->factory);
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}
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static D2D1_SIZE_F * STDMETHODCALLTYPE d2d_bitmap_GetSize(ID2D1Bitmap *iface, D2D1_SIZE_F *size)
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{
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struct d2d_bitmap *bitmap = impl_from_ID2D1Bitmap(iface);
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TRACE("iface %p, size %p.\n", iface, size);
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size->width = bitmap->pixel_size.width / (bitmap->dpi_x / 96.0f);
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size->height = bitmap->pixel_size.height / (bitmap->dpi_y / 96.0f);
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return size;
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}
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static D2D1_SIZE_U * STDMETHODCALLTYPE d2d_bitmap_GetPixelSize(ID2D1Bitmap *iface, D2D1_SIZE_U *pixel_size)
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{
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struct d2d_bitmap *bitmap = impl_from_ID2D1Bitmap(iface);
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TRACE("iface %p, pixel_size %p.\n", iface, pixel_size);
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*pixel_size = bitmap->pixel_size;
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return pixel_size;
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}
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static D2D1_PIXEL_FORMAT * STDMETHODCALLTYPE d2d_bitmap_GetPixelFormat(ID2D1Bitmap *iface, D2D1_PIXEL_FORMAT *format)
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{
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struct d2d_bitmap *bitmap = impl_from_ID2D1Bitmap(iface);
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TRACE("iface %p, format %p.\n", iface, format);
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*format = bitmap->format;
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return format;
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}
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static void STDMETHODCALLTYPE d2d_bitmap_GetDpi(ID2D1Bitmap *iface, float *dpi_x, float *dpi_y)
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{
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struct d2d_bitmap *bitmap = impl_from_ID2D1Bitmap(iface);
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TRACE("iface %p, dpi_x %p, dpi_y %p.\n", iface, dpi_x, dpi_y);
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*dpi_x = bitmap->dpi_x;
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*dpi_y = bitmap->dpi_y;
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}
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static HRESULT STDMETHODCALLTYPE d2d_bitmap_CopyFromBitmap(ID2D1Bitmap *iface,
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const D2D1_POINT_2U *dst_point, ID2D1Bitmap *bitmap, const D2D1_RECT_U *src_rect)
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{
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FIXME("iface %p, dst_point %p, bitmap %p, src_rect %p stub!\n", iface, dst_point, bitmap, src_rect);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d2d_bitmap_CopyFromRenderTarget(ID2D1Bitmap *iface,
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const D2D1_POINT_2U *dst_point, ID2D1RenderTarget *render_target, const D2D1_RECT_U *src_rect)
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{
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FIXME("iface %p, dst_point %p, render_target %p, src_rect %p stub!\n", iface, dst_point, render_target, src_rect);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d2d_bitmap_CopyFromMemory(ID2D1Bitmap *iface,
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const D2D1_RECT_U *dst_rect, const void *src_data, UINT32 pitch)
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{
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struct d2d_bitmap *bitmap = impl_from_ID2D1Bitmap(iface);
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ID3D10Device *device;
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ID3D10Resource *dst;
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D3D10_BOX box;
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TRACE("iface %p, dst_rect %p, src_data %p, pitch %u.\n", iface, dst_rect, src_data, pitch);
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if (dst_rect)
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{
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box.left = dst_rect->left;
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box.top = dst_rect->top;
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box.front = 0;
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box.right = dst_rect->right;
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box.bottom = dst_rect->bottom;
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box.back = 1;
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}
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ID3D10ShaderResourceView_GetResource(bitmap->view, &dst);
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ID3D10ShaderResourceView_GetDevice(bitmap->view, &device);
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ID3D10Device_UpdateSubresource(device, dst, 0, dst_rect ? &box : NULL, src_data, pitch, 0);
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ID3D10Device_Release(device);
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ID3D10Resource_Release(dst);
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return S_OK;
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}
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static const struct ID2D1BitmapVtbl d2d_bitmap_vtbl =
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{
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d2d_bitmap_QueryInterface,
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d2d_bitmap_AddRef,
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d2d_bitmap_Release,
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d2d_bitmap_GetFactory,
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d2d_bitmap_GetSize,
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d2d_bitmap_GetPixelSize,
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d2d_bitmap_GetPixelFormat,
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d2d_bitmap_GetDpi,
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d2d_bitmap_CopyFromBitmap,
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d2d_bitmap_CopyFromRenderTarget,
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d2d_bitmap_CopyFromMemory,
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};
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static BOOL format_supported(const D2D1_PIXEL_FORMAT *format)
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{
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unsigned int i;
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static const D2D1_PIXEL_FORMAT supported_formats[] =
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{
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{DXGI_FORMAT_R32G32B32A32_FLOAT, D2D1_ALPHA_MODE_PREMULTIPLIED},
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{DXGI_FORMAT_R32G32B32A32_FLOAT, D2D1_ALPHA_MODE_IGNORE },
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{DXGI_FORMAT_R16G16B16A16_FLOAT, D2D1_ALPHA_MODE_PREMULTIPLIED},
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{DXGI_FORMAT_R16G16B16A16_FLOAT, D2D1_ALPHA_MODE_IGNORE },
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{DXGI_FORMAT_R16G16B16A16_UNORM, D2D1_ALPHA_MODE_PREMULTIPLIED},
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{DXGI_FORMAT_R16G16B16A16_UNORM, D2D1_ALPHA_MODE_IGNORE },
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{DXGI_FORMAT_R8G8B8A8_UNORM, D2D1_ALPHA_MODE_PREMULTIPLIED},
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{DXGI_FORMAT_R8G8B8A8_UNORM, D2D1_ALPHA_MODE_IGNORE },
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{DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, D2D1_ALPHA_MODE_PREMULTIPLIED},
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{DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, D2D1_ALPHA_MODE_IGNORE },
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{DXGI_FORMAT_A8_UNORM, D2D1_ALPHA_MODE_PREMULTIPLIED},
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{DXGI_FORMAT_A8_UNORM, D2D1_ALPHA_MODE_STRAIGHT },
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{DXGI_FORMAT_B8G8R8A8_UNORM, D2D1_ALPHA_MODE_PREMULTIPLIED},
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{DXGI_FORMAT_B8G8R8A8_UNORM, D2D1_ALPHA_MODE_IGNORE },
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{DXGI_FORMAT_B8G8R8X8_UNORM, D2D1_ALPHA_MODE_IGNORE },
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{DXGI_FORMAT_B8G8R8A8_UNORM_SRGB, D2D1_ALPHA_MODE_PREMULTIPLIED},
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{DXGI_FORMAT_B8G8R8A8_UNORM_SRGB, D2D1_ALPHA_MODE_IGNORE },
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};
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for (i = 0; i < sizeof(supported_formats) / sizeof(*supported_formats); ++i)
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{
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if (supported_formats[i].format == format->format
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&& supported_formats[i].alphaMode == format->alphaMode)
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return TRUE;
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}
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return FALSE;
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}
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static void d2d_bitmap_init(struct d2d_bitmap *bitmap, ID2D1Factory *factory,
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ID3D10ShaderResourceView *view, D2D1_SIZE_U size, const D2D1_BITMAP_PROPERTIES *desc)
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{
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bitmap->ID2D1Bitmap_iface.lpVtbl = &d2d_bitmap_vtbl;
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bitmap->refcount = 1;
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ID2D1Factory_AddRef(bitmap->factory = factory);
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ID3D10ShaderResourceView_AddRef(bitmap->view = view);
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bitmap->pixel_size = size;
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bitmap->format = desc->pixelFormat;
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bitmap->dpi_x = desc->dpiX;
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bitmap->dpi_y = desc->dpiY;
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if (bitmap->dpi_x == 0.0f && bitmap->dpi_y == 0.0f)
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{
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bitmap->dpi_x = 96.0f;
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bitmap->dpi_y = 96.0f;
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}
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}
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HRESULT d2d_bitmap_create(ID2D1Factory *factory, ID3D10Device *device, D2D1_SIZE_U size, const void *src_data,
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UINT32 pitch, const D2D1_BITMAP_PROPERTIES *desc, struct d2d_bitmap **bitmap)
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{
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D3D10_SUBRESOURCE_DATA resource_data;
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D3D10_TEXTURE2D_DESC texture_desc;
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ID3D10ShaderResourceView *view;
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ID3D10Texture2D *texture;
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HRESULT hr;
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if (!format_supported(&desc->pixelFormat))
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{
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WARN("Tried to create bitmap with unsupported format {%#x / %#x}.\n",
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desc->pixelFormat.format, desc->pixelFormat.alphaMode);
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return D2DERR_UNSUPPORTED_PIXEL_FORMAT;
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}
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texture_desc.Width = size.width;
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texture_desc.Height = size.height;
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texture_desc.MipLevels = 1;
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texture_desc.ArraySize = 1;
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texture_desc.Format = desc->pixelFormat.format;
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texture_desc.SampleDesc.Count = 1;
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texture_desc.SampleDesc.Quality = 0;
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texture_desc.Usage = D3D10_USAGE_DEFAULT;
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texture_desc.BindFlags = D3D10_BIND_SHADER_RESOURCE;
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texture_desc.CPUAccessFlags = 0;
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texture_desc.MiscFlags = 0;
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resource_data.pSysMem = src_data;
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resource_data.SysMemPitch = pitch;
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if (FAILED(hr = ID3D10Device_CreateTexture2D(device, &texture_desc,
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src_data ? &resource_data : NULL, &texture)))
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{
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ERR("Failed to create texture, hr %#x.\n", hr);
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return hr;
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}
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hr = ID3D10Device_CreateShaderResourceView(device, (ID3D10Resource *)texture, NULL, &view);
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ID3D10Texture2D_Release(texture);
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if (FAILED(hr))
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{
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ERR("Failed to create view, hr %#x.\n", hr);
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return hr;
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}
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if ((*bitmap = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(**bitmap))))
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{
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d2d_bitmap_init(*bitmap, factory, view, size, desc);
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TRACE("Created bitmap %p.\n", *bitmap);
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}
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ID3D10ShaderResourceView_Release(view);
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return *bitmap ? S_OK : E_OUTOFMEMORY;
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}
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HRESULT d2d_bitmap_create_shared(ID2D1RenderTarget *render_target, ID3D10Device *target_device,
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REFIID iid, void *data, const D2D1_BITMAP_PROPERTIES *desc, struct d2d_bitmap **bitmap)
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{
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D2D1_BITMAP_PROPERTIES d;
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ID2D1Factory *factory;
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if (IsEqualGUID(iid, &IID_ID2D1Bitmap))
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{
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struct d2d_bitmap *src_impl = unsafe_impl_from_ID2D1Bitmap(data);
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ID3D10Device *device;
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HRESULT hr = S_OK;
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ID2D1RenderTarget_GetFactory(render_target, &factory);
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if (src_impl->factory != factory)
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{
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hr = D2DERR_WRONG_FACTORY;
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goto failed;
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}
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ID3D10ShaderResourceView_GetDevice(src_impl->view, &device);
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ID3D10Device_Release(device);
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if (device != target_device)
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{
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hr = D2DERR_UNSUPPORTED_OPERATION;
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goto failed;
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}
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if (!desc)
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{
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d.pixelFormat = src_impl->format;
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d.dpiX = src_impl->dpi_x;
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d.dpiY = src_impl->dpi_y;
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desc = &d;
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}
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if (!format_supported(&desc->pixelFormat))
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{
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WARN("Tried to create bitmap with unsupported format {%#x / %#x}.\n",
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desc->pixelFormat.format, desc->pixelFormat.alphaMode);
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hr = D2DERR_UNSUPPORTED_PIXEL_FORMAT;
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goto failed;
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}
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if (!(*bitmap = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(**bitmap))))
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{
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hr = E_OUTOFMEMORY;
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goto failed;
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}
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d2d_bitmap_init(*bitmap, factory, src_impl->view, src_impl->pixel_size, desc);
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TRACE("Created bitmap %p.\n", *bitmap);
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failed:
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ID2D1Factory_Release(factory);
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return hr;
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}
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if (IsEqualGUID(iid, &IID_IDXGISurface) || IsEqualGUID(iid, &IID_IDXGISurface1))
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{
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ID3D10ShaderResourceView *view;
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DXGI_SURFACE_DESC surface_desc;
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IDXGISurface *surface = data;
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ID3D10Resource *resource;
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D2D1_SIZE_U pixel_size;
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ID3D10Device *device;
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HRESULT hr;
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if (FAILED(IDXGISurface_QueryInterface(surface, &IID_ID3D10Resource, (void **)&resource)))
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{
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WARN("Failed to get d3d resource from dxgi surface.\n");
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return E_FAIL;
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}
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ID3D10Resource_GetDevice(resource, &device);
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ID3D10Device_Release(device);
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if (device != target_device)
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{
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ID3D10Resource_Release(resource);
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return D2DERR_UNSUPPORTED_OPERATION;
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}
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hr = ID3D10Device_CreateShaderResourceView(target_device, resource, NULL, &view);
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ID3D10Resource_Release(resource);
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if (FAILED(hr))
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{
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WARN("Failed to create shader resource view, hr %#x.\n", hr);
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return hr;
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}
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if (!(*bitmap = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(**bitmap))))
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{
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ID3D10ShaderResourceView_Release(view);
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return E_OUTOFMEMORY;
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}
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d = *desc;
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if (d.dpiX == 0.0f || d.dpiY == 0.0f)
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{
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float dpi_x, dpi_y;
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ID2D1RenderTarget_GetDpi(render_target, &dpi_x, &dpi_y);
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if (d.dpiX == 0.0f)
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d.dpiX = dpi_x;
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if (d.dpiY == 0.0f)
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d.dpiY = dpi_y;
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}
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if (FAILED(hr = IDXGISurface_GetDesc(surface, &surface_desc)))
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{
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WARN("Failed to get surface desc, hr %#x.\n", hr);
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ID3D10ShaderResourceView_Release(view);
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return hr;
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}
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pixel_size.width = surface_desc.Width;
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pixel_size.height = surface_desc.Height;
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ID2D1RenderTarget_GetFactory(render_target, &factory);
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d2d_bitmap_init(*bitmap, factory, view, pixel_size, &d);
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ID3D10ShaderResourceView_Release(view);
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ID2D1Factory_Release(factory);
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TRACE("Created bitmap %p.\n", *bitmap);
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return S_OK;
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}
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WARN("Unhandled interface %s.\n", debugstr_guid(iid));
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return E_INVALIDARG;
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}
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HRESULT d2d_bitmap_create_from_wic_bitmap(ID2D1Factory *factory, ID3D10Device *device, IWICBitmapSource *bitmap_source,
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const D2D1_BITMAP_PROPERTIES *desc, struct d2d_bitmap **bitmap)
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{
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const D2D1_PIXEL_FORMAT *d2d_format;
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D2D1_BITMAP_PROPERTIES bitmap_desc;
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WICPixelFormatGUID wic_format;
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unsigned int bpp, data_size;
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D2D1_SIZE_U size;
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unsigned int i;
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WICRect rect;
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UINT32 pitch;
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HRESULT hr;
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void *data;
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static const struct
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{
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const WICPixelFormatGUID *wic;
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D2D1_PIXEL_FORMAT d2d;
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}
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format_lookup[] =
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{
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{&GUID_WICPixelFormat32bppPBGRA, {DXGI_FORMAT_B8G8R8A8_UNORM, D2D1_ALPHA_MODE_PREMULTIPLIED}},
|
|
{&GUID_WICPixelFormat32bppBGR, {DXGI_FORMAT_B8G8R8A8_UNORM, D2D1_ALPHA_MODE_IGNORE}},
|
|
};
|
|
|
|
if (FAILED(hr = IWICBitmapSource_GetSize(bitmap_source, &size.width, &size.height)))
|
|
{
|
|
WARN("Failed to get bitmap size, hr %#x.\n", hr);
|
|
return hr;
|
|
}
|
|
|
|
if (!desc)
|
|
{
|
|
bitmap_desc.pixelFormat.format = DXGI_FORMAT_UNKNOWN;
|
|
bitmap_desc.pixelFormat.alphaMode = D2D1_ALPHA_MODE_UNKNOWN;
|
|
bitmap_desc.dpiX = 0.0f;
|
|
bitmap_desc.dpiY = 0.0f;
|
|
}
|
|
else
|
|
{
|
|
bitmap_desc = *desc;
|
|
}
|
|
|
|
if (FAILED(hr = IWICBitmapSource_GetPixelFormat(bitmap_source, &wic_format)))
|
|
{
|
|
WARN("Failed to get bitmap format, hr %#x.\n", hr);
|
|
return hr;
|
|
}
|
|
|
|
for (i = 0, d2d_format = NULL; i < sizeof(format_lookup) / sizeof(*format_lookup); ++i)
|
|
{
|
|
if (IsEqualGUID(&wic_format, format_lookup[i].wic))
|
|
{
|
|
d2d_format = &format_lookup[i].d2d;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!d2d_format)
|
|
{
|
|
WARN("Unsupported WIC bitmap format %s.\n", debugstr_guid(&wic_format));
|
|
return D2DERR_UNSUPPORTED_PIXEL_FORMAT;
|
|
}
|
|
|
|
if (bitmap_desc.pixelFormat.format == DXGI_FORMAT_UNKNOWN)
|
|
bitmap_desc.pixelFormat.format = d2d_format->format;
|
|
if (bitmap_desc.pixelFormat.alphaMode == D2D1_ALPHA_MODE_UNKNOWN)
|
|
bitmap_desc.pixelFormat.alphaMode = d2d_format->alphaMode;
|
|
|
|
switch (bitmap_desc.pixelFormat.format)
|
|
{
|
|
case DXGI_FORMAT_B8G8R8A8_UNORM:
|
|
bpp = 4;
|
|
break;
|
|
|
|
default:
|
|
FIXME("Unhandled format %#x.\n", bitmap_desc.pixelFormat.format);
|
|
return D2DERR_UNSUPPORTED_PIXEL_FORMAT;
|
|
}
|
|
|
|
pitch = ((bpp * size.width) + 15) & ~15;
|
|
data_size = pitch * size.height;
|
|
if (!(data = HeapAlloc(GetProcessHeap(), 0, data_size)))
|
|
return E_OUTOFMEMORY;
|
|
|
|
rect.X = 0;
|
|
rect.Y = 0;
|
|
rect.Width = size.width;
|
|
rect.Height = size.height;
|
|
if (FAILED(hr = IWICBitmapSource_CopyPixels(bitmap_source, &rect, pitch, data_size, data)))
|
|
{
|
|
WARN("Failed to copy bitmap pixels, hr %#x.\n", hr);
|
|
HeapFree(GetProcessHeap(), 0, data);
|
|
return hr;
|
|
}
|
|
|
|
hr = d2d_bitmap_create(factory, device, size, data, pitch, &bitmap_desc, bitmap);
|
|
|
|
HeapFree(GetProcessHeap(), 0, data);
|
|
|
|
return hr;
|
|
}
|
|
|
|
struct d2d_bitmap *unsafe_impl_from_ID2D1Bitmap(ID2D1Bitmap *iface)
|
|
{
|
|
if (!iface)
|
|
return NULL;
|
|
assert(iface->lpVtbl == &d2d_bitmap_vtbl);
|
|
return CONTAINING_RECORD(iface, struct d2d_bitmap, ID2D1Bitmap_iface);
|
|
}
|