279 lines
8.1 KiB
C
279 lines
8.1 KiB
C
/*
|
|
* Copyright 2002-2003 Jason Edmeades
|
|
* Raphael Junqueira
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*/
|
|
|
|
#include "config.h"
|
|
#include "d3d9_private.h"
|
|
|
|
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
|
|
|
|
static HRESULT WINAPI d3d9_vertexshader_QueryInterface(IDirect3DVertexShader9 *iface, REFIID riid, void **object)
|
|
{
|
|
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
|
|
|
|
if (IsEqualGUID(riid, &IID_IDirect3DVertexShader9)
|
|
|| IsEqualGUID(riid, &IID_IUnknown))
|
|
{
|
|
IDirect3DVertexShader9_AddRef(iface);
|
|
*object = iface;
|
|
return S_OK;
|
|
}
|
|
|
|
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
|
|
|
|
*object = NULL;
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
static ULONG WINAPI d3d9_vertexshader_AddRef(IDirect3DVertexShader9 *iface)
|
|
{
|
|
IDirect3DVertexShader9Impl *shader = (IDirect3DVertexShader9Impl *)iface;
|
|
ULONG refcount = InterlockedIncrement(&shader->ref);
|
|
|
|
TRACE("%p increasing refcount to %u.\n", iface, refcount);
|
|
|
|
if (refcount == 1)
|
|
{
|
|
IDirect3DDevice9Ex_AddRef(shader->parentDevice);
|
|
wined3d_mutex_lock();
|
|
IWineD3DVertexShader_AddRef(shader->wineD3DVertexShader);
|
|
wined3d_mutex_unlock();
|
|
}
|
|
|
|
return refcount;
|
|
}
|
|
|
|
static ULONG WINAPI d3d9_vertexshader_Release(IDirect3DVertexShader9 *iface)
|
|
{
|
|
IDirect3DVertexShader9Impl *shader = (IDirect3DVertexShader9Impl *)iface;
|
|
ULONG refcount = InterlockedDecrement(&shader->ref);
|
|
|
|
TRACE("%p decreasing refcount to %u.\n", iface, refcount);
|
|
|
|
if (!refcount)
|
|
{
|
|
IDirect3DDevice9Ex *device = shader->parentDevice;
|
|
|
|
wined3d_mutex_lock();
|
|
IWineD3DVertexShader_Release(shader->wineD3DVertexShader);
|
|
wined3d_mutex_unlock();
|
|
|
|
/* Release the device last, as it may cause the device to be destroyed. */
|
|
IDirect3DDevice9Ex_Release(device);
|
|
}
|
|
|
|
return refcount;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d9_vertexshader_GetDevice(IDirect3DVertexShader9 *iface, IDirect3DDevice9 **device)
|
|
{
|
|
TRACE("iface %p, device %p.\n", iface, device);
|
|
|
|
*device = (IDirect3DDevice9 *)((IDirect3DVertexShader9Impl *)iface)->parentDevice;
|
|
IDirect3DDevice9_AddRef(*device);
|
|
|
|
TRACE("Returning device %p.\n", *device);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d9_vertexshader_GetFunction(IDirect3DVertexShader9 *iface,
|
|
void *data, UINT *data_size)
|
|
{
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, data %p, data_size %p.\n", iface, data, data_size);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = IWineD3DVertexShader_GetFunction(((IDirect3DVertexShader9Impl *)iface)->wineD3DVertexShader, data, data_size);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static const IDirect3DVertexShader9Vtbl d3d9_vertexshader_vtbl =
|
|
{
|
|
/* IUnknown */
|
|
d3d9_vertexshader_QueryInterface,
|
|
d3d9_vertexshader_AddRef,
|
|
d3d9_vertexshader_Release,
|
|
/* IDirect3DVertexShader9 */
|
|
d3d9_vertexshader_GetDevice,
|
|
d3d9_vertexshader_GetFunction,
|
|
};
|
|
|
|
static void STDMETHODCALLTYPE d3d9_vertexshader_wined3d_object_destroyed(void *parent)
|
|
{
|
|
HeapFree(GetProcessHeap(), 0, parent);
|
|
}
|
|
|
|
static const struct wined3d_parent_ops d3d9_vertexshader_wined3d_parent_ops =
|
|
{
|
|
d3d9_vertexshader_wined3d_object_destroyed,
|
|
};
|
|
|
|
HRESULT vertexshader_init(IDirect3DVertexShader9Impl *shader, IDirect3DDevice9Impl *device, const DWORD *byte_code)
|
|
{
|
|
HRESULT hr;
|
|
|
|
shader->ref = 1;
|
|
shader->lpVtbl = &d3d9_vertexshader_vtbl;
|
|
|
|
wined3d_mutex_lock();
|
|
hr = IWineD3DDevice_CreateVertexShader(device->WineD3DDevice, byte_code, NULL,
|
|
shader, &d3d9_vertexshader_wined3d_parent_ops, &shader->wineD3DVertexShader);
|
|
wined3d_mutex_unlock();
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to create wined3d vertex shader, hr %#x.\n", hr);
|
|
return hr;
|
|
}
|
|
|
|
shader->parentDevice = (IDirect3DDevice9Ex *)device;
|
|
IDirect3DDevice9Ex_AddRef(shader->parentDevice);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d9_pixelshader_QueryInterface(IDirect3DPixelShader9 *iface, REFIID riid, void **object)
|
|
{
|
|
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
|
|
|
|
if (IsEqualGUID(riid, &IID_IDirect3DPixelShader9)
|
|
|| IsEqualGUID(riid, &IID_IUnknown))
|
|
{
|
|
IDirect3DPixelShader9_AddRef(iface);
|
|
*object = iface;
|
|
return S_OK;
|
|
}
|
|
|
|
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
|
|
|
|
*object = NULL;
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
static ULONG WINAPI d3d9_pixelshader_AddRef(IDirect3DPixelShader9 *iface)
|
|
{
|
|
IDirect3DPixelShader9Impl *shader = (IDirect3DPixelShader9Impl *)iface;
|
|
ULONG refcount = InterlockedIncrement(&shader->ref);
|
|
|
|
TRACE("%p increasing refcount to %u.\n", iface, refcount);
|
|
|
|
if (refcount == 1)
|
|
{
|
|
IDirect3DDevice9Ex_AddRef(shader->parentDevice);
|
|
wined3d_mutex_lock();
|
|
IWineD3DPixelShader_AddRef(shader->wineD3DPixelShader);
|
|
wined3d_mutex_unlock();
|
|
}
|
|
|
|
return refcount;
|
|
}
|
|
|
|
static ULONG WINAPI d3d9_pixelshader_Release(IDirect3DPixelShader9 *iface)
|
|
{
|
|
IDirect3DPixelShader9Impl *shader = (IDirect3DPixelShader9Impl *)iface;
|
|
ULONG refcount = InterlockedDecrement(&shader->ref);
|
|
|
|
TRACE("%p decreasing refcount to %u.\n", iface, refcount);
|
|
|
|
if (!refcount)
|
|
{
|
|
IDirect3DDevice9Ex *device = shader->parentDevice;
|
|
|
|
wined3d_mutex_lock();
|
|
IWineD3DPixelShader_Release(shader->wineD3DPixelShader);
|
|
wined3d_mutex_unlock();
|
|
|
|
/* Release the device last, as it may cause the device to be destroyed. */
|
|
IDirect3DDevice9Ex_Release(device);
|
|
}
|
|
|
|
return refcount;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d9_pixelshader_GetDevice(IDirect3DPixelShader9 *iface, IDirect3DDevice9 **device)
|
|
{
|
|
TRACE("iface %p, device %p.\n", iface, device);
|
|
|
|
*device = (IDirect3DDevice9 *)((IDirect3DPixelShader9Impl *)iface)->parentDevice;
|
|
IDirect3DDevice9_AddRef(*device);
|
|
|
|
TRACE("Returning device %p.\n", *device);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d9_pixelshader_GetFunction(IDirect3DPixelShader9 *iface, void *data, UINT *data_size)
|
|
{
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, data %p, data_size %p.\n", iface, data, data_size);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = IWineD3DPixelShader_GetFunction(((IDirect3DPixelShader9Impl *)iface)->wineD3DPixelShader, data, data_size);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static const IDirect3DPixelShader9Vtbl d3d9_pixelshader_vtbl =
|
|
{
|
|
/* IUnknown */
|
|
d3d9_pixelshader_QueryInterface,
|
|
d3d9_pixelshader_AddRef,
|
|
d3d9_pixelshader_Release,
|
|
/* IDirect3DPixelShader9 */
|
|
d3d9_pixelshader_GetDevice,
|
|
d3d9_pixelshader_GetFunction,
|
|
};
|
|
|
|
static void STDMETHODCALLTYPE d3d9_pixelshader_wined3d_object_destroyed(void *parent)
|
|
{
|
|
HeapFree(GetProcessHeap(), 0, parent);
|
|
}
|
|
|
|
static const struct wined3d_parent_ops d3d9_pixelshader_wined3d_parent_ops =
|
|
{
|
|
d3d9_pixelshader_wined3d_object_destroyed,
|
|
};
|
|
|
|
HRESULT pixelshader_init(IDirect3DPixelShader9Impl *shader, IDirect3DDevice9Impl *device, const DWORD *byte_code)
|
|
{
|
|
HRESULT hr;
|
|
|
|
shader->ref = 1;
|
|
shader->lpVtbl = &d3d9_pixelshader_vtbl;
|
|
|
|
wined3d_mutex_lock();
|
|
hr = IWineD3DDevice_CreatePixelShader(device->WineD3DDevice, byte_code, NULL, shader,
|
|
&d3d9_pixelshader_wined3d_parent_ops, &shader->wineD3DPixelShader);
|
|
wined3d_mutex_unlock();
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to created wined3d pixel shader, hr %#x.\n", hr);
|
|
return hr;
|
|
}
|
|
|
|
shader->parentDevice = (IDirect3DDevice9Ex *)device;
|
|
IDirect3DDevice9Ex_AddRef(shader->parentDevice);
|
|
|
|
return D3D_OK;
|
|
}
|