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Makefile.in
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arb_program_shader.c
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wined3d: Free the blitter private data in arbfp_blit_free() (Valgrind).
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2009-10-22 10:46:15 +02:00 |
ati_fragment_shader.c
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wined3d: Get rid of GL_LIMITS.
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2009-10-22 10:46:05 +02:00 |
baseshader.c
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basetexture.c
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wined3d: Replace the "stateLookup" tables with a single "wrap_lookup" table.
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2009-10-23 12:03:15 +02:00 |
buffer.c
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clipper.c
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context.c
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wined3d: Get rid of GL_LIMITS.
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2009-10-22 10:46:05 +02:00 |
cubetexture.c
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device.c
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wined3d: Don't use the stack as cursor mask (Valgrind).
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2009-10-23 12:03:30 +02:00 |
directx.c
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wined3d: Replace the "stateLookup" tables with a single "wrap_lookup" table.
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2009-10-23 12:03:15 +02:00 |
drawprim.c
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wined3d: Get rid of GL_LIMITS.
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2009-10-22 10:46:05 +02:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Get rid of GL_LIMITS.
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2009-10-22 10:46:05 +02:00 |
nvidia_texture_shader.c
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wined3d: Get rid of GL_LIMITS.
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2009-10-22 10:46:05 +02:00 |
palette.c
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pixelshader.c
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query.c
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resource.c
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shader_sm1.c
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wined3d: Move the SM1 opcode enum to shader_sm1.c.
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2009-10-06 12:02:52 +02:00 |
shader_sm4.c
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state.c
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wined3d: Get rid of GL_LIMITS.
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2009-10-22 10:46:05 +02:00 |
stateblock.c
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wined3d: Get rid of GL_LIMITS.
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2009-10-22 10:46:05 +02:00 |
surface.c
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wined3d: Compare and copy the actual palette in palette9_changed() (Valgrind).
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2009-10-23 12:03:37 +02:00 |
surface_base.c
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surface_gdi.c
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swapchain.c
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swapchain_base.c
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swapchain_gdi.c
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wined3d: Free the context array in IWineGDISwapChainImpl_Destroy() (Valgrind).
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2009-10-22 10:46:20 +02:00 |
texture.c
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utils.c
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wined3d: Get rid of GL_LIMITS.
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2009-10-22 10:46:05 +02:00 |
vertexdeclaration.c
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vertexshader.c
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wined3d: Get rid of GL_LIMITS.
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2009-10-22 10:46:05 +02:00 |
view.c
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volume.c
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volumetexture.c
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wined3d.spec
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wined3d_gl.h
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wined3d: Make shader specific constants accessible via GL_LIMITS.
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2009-10-20 14:46:08 +02:00 |
wined3d_main.c
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wined3d_private.h
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wined3d: Replace the "stateLookup" tables with a single "wrap_lookup" table.
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2009-10-23 12:03:15 +02:00 |