Sweden-Number/dlls/ddraw
Matteo Bruni 5ec54d2f3b ddraw/tests: Accept broken testbot result for ddraw1:test_texturemapblend(). 2015-05-21 20:51:54 +09:00
..
tests ddraw/tests: Accept broken testbot result for ddraw1:test_texturemapblend(). 2015-05-21 20:51:54 +09:00
Makefile.in
clipper.c
ddraw.c ddraw: Check if the ddraw object still exists in d3d_device_inner_Release() (Valgrind). 2015-04-30 16:17:51 +09:00
ddraw.spec
ddraw_classes.idl
ddraw_private.h wined3d: Introduce D3D7+ normal matrix computation. 2015-04-24 19:07:52 +09:00
device.c ddraw: D3DRENDERSTATE_LOCALVIEWER doesn't exist before d3d7. 2015-05-01 15:44:40 +09:00
executebuffer.c ddraw: Get rid of some comments in the middle of the copyright headers. 2015-03-20 21:32:21 +09:00
light.c wined3d: Implement WINED3D_LIGHT_PARALLELPOINT support in the GLSL ffp. 2015-05-01 15:45:00 +09:00
main.c wined3d: Introduce D3D7+ normal matrix computation. 2015-04-24 19:07:52 +09:00
material.c ddraw: Get rid of some comments in the middle of the copyright headers. 2015-03-20 21:32:21 +09:00
palette.c
surface.c ddraw: Release the surface clipper (if any) in ddraw_surface_wined3d_object_destroyed() (Valgrind). 2015-04-30 16:17:49 +09:00
utils.c
version.rc
vertexbuffer.c ddraw: Get rid of some comments in the middle of the copyright headers. 2015-03-20 21:32:21 +09:00
viewport.c ddraw: Make sure AddLight properly activates lights. 2015-03-31 18:49:29 +09:00