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Makefile.in
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adapter_gl.c
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wined3d: Recognise virgl.
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2019-01-04 17:03:41 +01:00 |
arb_program_shader.c
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wined3d: Pass correct bind flags to texture creation functions.
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2018-10-31 16:17:36 +01:00 |
ati_fragment_shader.c
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…
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buffer.c
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wined3d: Pass bind flags to wined3d_get_format().
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2018-10-31 16:17:36 +01:00 |
context.c
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wined3d: Do not crash when trying to draw to buffer render target.
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2018-11-23 20:17:44 +01:00 |
cs.c
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wined3d: Sanitise clear flags passed to blitters.
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2019-01-10 12:32:52 -06:00 |
device.c
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wined3d: Handle unmappable buffers in wined3d_device_process_vertices() gracefully.
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2018-12-27 22:43:47 +01:00 |
directx.c
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wined3d: Recognise virgl.
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2019-01-04 17:03:41 +01:00 |
gl_compat.c
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…
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glsl_shader.c
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wined3d: Simplify "glsl_generate_ffp" texture projection.
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2018-11-26 20:24:58 +01:00 |
nvidia_texture_shader.c
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wined3d: Move the "target" field from struct wined3d_texture to struct wined3d_texture_gl.
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2018-10-30 10:53:59 +01:00 |
palette.c
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query.c
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wined3d: Implement WINED3D_QUERY_TYPE_SO_STATISTICS.
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2018-11-21 17:06:42 +01:00 |
resource.c
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wined3d: Disallow dynamic rendertarget and depth/stencil resources.
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2018-11-19 22:42:41 +01:00 |
sampler.c
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wined3d: Move the "target" field from struct wined3d_texture to struct wined3d_texture_gl.
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2018-10-30 10:53:59 +01:00 |
shader.c
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wined3d: Move the "target" field from struct wined3d_texture to struct wined3d_texture_gl.
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2018-10-30 10:53:59 +01:00 |
shader_sm1.c
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shader_sm4.c
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…
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state.c
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wined3d: Get rid of the "colRGBA" variable in light().
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2018-12-04 16:13:45 +01:00 |
stateblock.c
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wined3d: Use wined3d_state_get_light() in wined3d_state_record_lights().
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2018-12-03 22:27:05 +01:00 |
surface.c
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wined3d: Use accurate rt_count in ffp_blitter_clear().
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2019-01-10 12:32:58 -06:00 |
swapchain.c
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wined3d: Lock wined3d mutex in wined3d_swapchain_present().
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2018-12-03 22:27:05 +01:00 |
texture.c
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wined3d: Introduce wined3d_cs_finish() helper.
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2018-11-29 17:48:34 +01:00 |
utils.c
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wined3d: Make wined3d_adapter_init_format_info() static.
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2018-12-17 22:35:22 +01:00 |
version.rc
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…
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vertexdeclaration.c
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…
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view.c
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wined3d: Introduce a separate structure for OpenGL shader resource view information.
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2018-11-13 20:54:28 +01:00 |
wined3d.spec
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wined3d: Pass bind flags to wined3d_check_device_format().
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2018-10-31 16:17:36 +01:00 |
wined3d_gl.h
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…
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wined3d_main.c
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wined3d_private.h
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wined3d: Recognise virgl.
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2019-01-04 17:03:41 +01:00 |