Sweden-Number/dlls/d3dx9_36/tests/core.c

1265 lines
58 KiB
C

/*
* Tests for the D3DX9 core interfaces
*
* Copyright 2009 Tony Wasserka
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define COBJMACROS
#include "wine/test.h"
#include <dxerr9.h>
#include "d3dx9core.h"
static inline int get_ref(IUnknown *obj)
{
IUnknown_AddRef(obj);
return IUnknown_Release(obj);
}
#define check_ref(obj, exp) _check_ref(__LINE__, obj, exp)
static inline void _check_ref(unsigned int line, IUnknown *obj, int exp)
{
int ref = get_ref(obj);
ok_(__FILE__, line)(exp == ref, "Invalid refcount. Expected %d, got %d\n", exp, ref);
}
#define check_release(obj, exp) _check_release(__LINE__, obj, exp)
static inline void _check_release(unsigned int line, IUnknown *obj, int exp)
{
int ref = IUnknown_Release(obj);
ok_(__FILE__, line)(ref == exp, "Invalid refcount. Expected %d, got %d\n", exp, ref);
}
#define admitted_error 0.0001f
static inline void check_mat(D3DXMATRIX got, D3DXMATRIX exp)
{
int i, j, equal=1;
for (i=0; i<4; i++)
for (j=0; j<4; j++)
if (fabs(U(exp).m[i][j]-U(got).m[i][j]) > admitted_error)
equal=0;
ok(equal, "Got matrix\n\t(%f,%f,%f,%f\n\t %f,%f,%f,%f\n\t %f,%f,%f,%f\n\t %f,%f,%f,%f)\n"
"Expected matrix=\n\t(%f,%f,%f,%f\n\t %f,%f,%f,%f\n\t %f,%f,%f,%f\n\t %f,%f,%f,%f)\n",
U(got).m[0][0],U(got).m[0][1],U(got).m[0][2],U(got).m[0][3],
U(got).m[1][0],U(got).m[1][1],U(got).m[1][2],U(got).m[1][3],
U(got).m[2][0],U(got).m[2][1],U(got).m[2][2],U(got).m[2][3],
U(got).m[3][0],U(got).m[3][1],U(got).m[3][2],U(got).m[3][3],
U(exp).m[0][0],U(exp).m[0][1],U(exp).m[0][2],U(exp).m[0][3],
U(exp).m[1][0],U(exp).m[1][1],U(exp).m[1][2],U(exp).m[1][3],
U(exp).m[2][0],U(exp).m[2][1],U(exp).m[2][2],U(exp).m[2][3],
U(exp).m[3][0],U(exp).m[3][1],U(exp).m[3][2],U(exp).m[3][3]);
}
static void test_ID3DXBuffer(void)
{
ID3DXBuffer *buffer;
HRESULT hr;
ULONG count;
DWORD size;
hr = D3DXCreateBuffer(10, NULL);
ok(hr == D3DERR_INVALIDCALL, "D3DXCreateBuffer failed, got %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateBuffer(0, &buffer);
ok(hr == D3D_OK, "D3DXCreateBuffer failed, got %#x, expected %#x\n", hr, D3D_OK);
size = ID3DXBuffer_GetBufferSize(buffer);
ok(!size, "GetBufferSize failed, got %u, expected %u\n", size, 0);
count = ID3DXBuffer_Release(buffer);
ok(!count, "ID3DXBuffer has %u references left\n", count);
hr = D3DXCreateBuffer(3, &buffer);
ok(hr == D3D_OK, "D3DXCreateBuffer failed, got %#x, expected %#x\n", hr, D3D_OK);
size = ID3DXBuffer_GetBufferSize(buffer);
ok(size == 3, "GetBufferSize failed, got %u, expected %u\n", size, 3);
count = ID3DXBuffer_Release(buffer);
ok(!count, "ID3DXBuffer has %u references left\n", count);
}
static void test_ID3DXSprite(IDirect3DDevice9 *device)
{
ID3DXSprite *sprite;
IDirect3D9 *d3d;
IDirect3DDevice9 *cmpdev;
IDirect3DTexture9 *tex1, *tex2;
D3DXMATRIX mat, cmpmat;
D3DVIEWPORT9 vp;
RECT rect;
D3DXVECTOR3 pos, center;
HRESULT hr;
IDirect3DDevice9_GetDirect3D(device, &d3d);
hr = IDirect3D9_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, D3DUSAGE_DYNAMIC, D3DRTYPE_TEXTURE, D3DFMT_A8R8G8B8);
IDirect3D9_Release(d3d);
ok (hr == D3D_OK, "D3DFMT_A8R8G8B8 not supported\n");
if (FAILED(hr)) return;
hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex1, NULL);
ok (hr == D3D_OK, "Failed to create first texture (error code: %#x)\n", hr);
if (FAILED(hr)) return;
hr = IDirect3DDevice9_CreateTexture(device, 32, 32, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex2, NULL);
ok (hr == D3D_OK, "Failed to create second texture (error code: %#x)\n", hr);
if (FAILED(hr)) {
IDirect3DTexture9_Release(tex1);
return;
}
/* Test D3DXCreateSprite */
hr = D3DXCreateSprite(device, NULL);
ok (hr == D3DERR_INVALIDCALL, "D3DXCreateSprite returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateSprite(NULL, &sprite);
ok (hr == D3DERR_INVALIDCALL, "D3DXCreateSprite returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateSprite(device, &sprite);
ok (hr == D3D_OK, "D3DXCreateSprite returned %#x, expected %#x\n", hr, D3D_OK);
/* Test ID3DXSprite_GetDevice */
hr = ID3DXSprite_GetDevice(sprite, NULL);
ok (hr == D3DERR_INVALIDCALL, "GetDevice returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
hr = ID3DXSprite_GetDevice(sprite, &cmpdev); /* cmpdev == NULL */
ok (hr == D3D_OK, "GetDevice returned %#x, expected %#x\n", hr, D3D_OK);
hr = ID3DXSprite_GetDevice(sprite, &cmpdev); /* cmpdev != NULL */
ok (hr == D3D_OK, "GetDevice returned %#x, expected %#x\n", hr, D3D_OK);
IDirect3DDevice9_Release(device);
IDirect3DDevice9_Release(device);
/* Test ID3DXSprite_GetTransform */
hr = ID3DXSprite_GetTransform(sprite, NULL);
ok (hr == D3DERR_INVALIDCALL, "GetTransform returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
hr = ID3DXSprite_GetTransform(sprite, &mat);
ok (hr == D3D_OK, "GetTransform returned %#x, expected %#x\n", hr, D3D_OK);
if(SUCCEEDED(hr)) {
D3DXMATRIX identity;
D3DXMatrixIdentity(&identity);
check_mat(mat, identity);
}
/* Test ID3DXSprite_SetTransform */
/* Set a transform and test if it gets returned correctly */
U(mat).m[0][0]=2.1f; U(mat).m[0][1]=6.5f; U(mat).m[0][2]=-9.6f; U(mat).m[0][3]=1.7f;
U(mat).m[1][0]=4.2f; U(mat).m[1][1]=-2.5f; U(mat).m[1][2]=2.1f; U(mat).m[1][3]=5.5f;
U(mat).m[2][0]=-2.6f; U(mat).m[2][1]=0.3f; U(mat).m[2][2]=8.6f; U(mat).m[2][3]=8.4f;
U(mat).m[3][0]=6.7f; U(mat).m[3][1]=-5.1f; U(mat).m[3][2]=6.1f; U(mat).m[3][3]=2.2f;
hr = ID3DXSprite_SetTransform(sprite, NULL);
ok (hr == D3DERR_INVALIDCALL, "SetTransform returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
hr = ID3DXSprite_SetTransform(sprite, &mat);
ok (hr == D3D_OK, "SetTransform returned %#x, expected %#x\n", hr, D3D_OK);
if(SUCCEEDED(hr)) {
hr=ID3DXSprite_GetTransform(sprite, &cmpmat);
if(SUCCEEDED(hr)) check_mat(cmpmat, mat);
else skip("GetTransform returned %#x\n", hr);
}
/* Test ID3DXSprite_SetWorldViewLH/RH */
todo_wine {
hr = ID3DXSprite_SetWorldViewLH(sprite, &mat, &mat);
ok (hr == D3D_OK, "SetWorldViewLH returned %#x, expected %#x\n", hr, D3D_OK);
hr = ID3DXSprite_SetWorldViewLH(sprite, NULL, &mat);
ok (hr == D3D_OK, "SetWorldViewLH returned %#x, expected %#x\n", hr, D3D_OK);
hr = ID3DXSprite_SetWorldViewLH(sprite, &mat, NULL);
ok (hr == D3D_OK, "SetWorldViewLH returned %#x, expected %#x\n", hr, D3D_OK);
hr = ID3DXSprite_SetWorldViewLH(sprite, NULL, NULL);
ok (hr == D3D_OK, "SetWorldViewLH returned %#x, expected %#x\n", hr, D3D_OK);
hr = ID3DXSprite_SetWorldViewRH(sprite, &mat, &mat);
ok (hr == D3D_OK, "SetWorldViewRH returned %#x, expected %#x\n", hr, D3D_OK);
hr = ID3DXSprite_SetWorldViewRH(sprite, NULL, &mat);
ok (hr == D3D_OK, "SetWorldViewRH returned %#x, expected %#x\n", hr, D3D_OK);
hr = ID3DXSprite_SetWorldViewRH(sprite, &mat, NULL);
ok (hr == D3D_OK, "SetWorldViewRH returned %#x, expected %#x\n", hr, D3D_OK);
hr = ID3DXSprite_SetWorldViewRH(sprite, NULL, NULL);
ok (hr == D3D_OK, "SetWorldViewRH returned %#x, expected %#x\n", hr, D3D_OK);
}
IDirect3DDevice9_BeginScene(device);
/* Test ID3DXSprite_Begin*/
hr = ID3DXSprite_Begin(sprite, 0);
ok (hr == D3D_OK, "Begin returned %#x, expected %#x\n", hr, D3D_OK);
IDirect3DDevice9_GetTransform(device, D3DTS_WORLD, &mat);
D3DXMatrixIdentity(&cmpmat);
check_mat(mat, cmpmat);
IDirect3DDevice9_GetTransform(device, D3DTS_VIEW, &mat);
check_mat(mat, cmpmat);
IDirect3DDevice9_GetTransform(device, D3DTS_PROJECTION, &mat);
IDirect3DDevice9_GetViewport(device, &vp);
D3DXMatrixOrthoOffCenterLH(&cmpmat, vp.X+0.5f, (float)vp.Width+vp.X+0.5f, (float)vp.Height+vp.Y+0.5f, vp.Y+0.5f, vp.MinZ, vp.MaxZ);
check_mat(mat, cmpmat);
/* Test ID3DXSprite_Flush and ID3DXSprite_End */
hr = ID3DXSprite_Flush(sprite);
ok (hr == D3D_OK, "Flush returned %#x, expected %#x\n", hr, D3D_OK);
hr = ID3DXSprite_End(sprite);
ok (hr == D3D_OK, "End returned %#x, expected %#x\n", hr, D3D_OK);
hr = ID3DXSprite_Flush(sprite); /* May not be called before next Begin */
ok (hr == D3DERR_INVALIDCALL, "Flush returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
hr = ID3DXSprite_End(sprite);
ok (hr == D3DERR_INVALIDCALL, "End returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
/* Test ID3DXSprite_Draw */
hr = ID3DXSprite_Begin(sprite, 0);
ok (hr == D3D_OK, "Begin returned %#x, expected %#x\n", hr, D3D_OK);
if(FAILED(hr)) skip("Couldn't ID3DXSprite_Begin, can't test ID3DXSprite_Draw\n");
else { /* Feed the sprite batch */
int texref1, texref2;
SetRect(&rect, 53, 12, 142, 165);
pos.x = 2.2f; pos.y = 4.5f; pos.z = 5.1f;
center.x = 11.3f; center.y = 3.4f; center.z = 1.2f;
texref1 = get_ref((IUnknown*)tex1);
texref2 = get_ref((IUnknown*)tex2);
hr = ID3DXSprite_Draw(sprite, NULL, &rect, &center, &pos, D3DCOLOR_XRGB(255, 255, 255));
ok (hr == D3DERR_INVALIDCALL, "Draw returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
hr = ID3DXSprite_Draw(sprite, tex1, &rect, &center, &pos, D3DCOLOR_XRGB(255, 255, 255));
ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK);
hr = ID3DXSprite_Draw(sprite, tex2, &rect, &center, &pos, D3DCOLOR_XRGB( 3, 45, 66));
ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK);
hr = ID3DXSprite_Draw(sprite, tex1, NULL, &center, &pos, D3DCOLOR_XRGB(255, 255, 255));
ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK);
hr = ID3DXSprite_Draw(sprite, tex1, &rect, NULL, &pos, D3DCOLOR_XRGB(255, 255, 255));
ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK);
hr = ID3DXSprite_Draw(sprite, tex1, &rect, &center, NULL, D3DCOLOR_XRGB(255, 255, 255));
ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK);
hr = ID3DXSprite_Draw(sprite, tex1, NULL, NULL, NULL, 0);
ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK);
check_ref((IUnknown*)tex1, texref1+5); check_ref((IUnknown*)tex2, texref2+1);
hr = ID3DXSprite_Flush(sprite);
ok (hr == D3D_OK, "Flush returned %#x, expected %#x\n", hr, D3D_OK);
hr = ID3DXSprite_Flush(sprite); /* Flushing twice should work */
ok (hr == D3D_OK, "Flush returned %#x, expected %#x\n", hr, D3D_OK);
check_ref((IUnknown*)tex1, texref1); check_ref((IUnknown*)tex2, texref2);
hr = ID3DXSprite_End(sprite);
ok (hr == D3D_OK, "End returned %#x, expected %#x\n", hr, D3D_OK);
}
/* Test ID3DXSprite_OnLostDevice and ID3DXSprite_OnResetDevice */
/* Both can be called twice */
hr = ID3DXSprite_OnLostDevice(sprite);
ok (hr == D3D_OK, "OnLostDevice returned %#x, expected %#x\n", hr, D3D_OK);
hr = ID3DXSprite_OnLostDevice(sprite);
ok (hr == D3D_OK, "OnLostDevice returned %#x, expected %#x\n", hr, D3D_OK);
hr = ID3DXSprite_OnResetDevice(sprite);
ok (hr == D3D_OK, "OnResetDevice returned %#x, expected %#x\n", hr, D3D_OK);
hr = ID3DXSprite_OnResetDevice(sprite);
ok (hr == D3D_OK, "OnResetDevice returned %#x, expected %#x\n", hr, D3D_OK);
/* Make sure everything works like before */
hr = ID3DXSprite_Begin(sprite, 0);
ok (hr == D3D_OK, "Begin returned %#x, expected %#x\n", hr, D3D_OK);
hr = ID3DXSprite_Draw(sprite, tex2, &rect, &center, &pos, D3DCOLOR_XRGB(255, 255, 255));
ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK);
hr = ID3DXSprite_Flush(sprite);
ok (hr == D3D_OK, "Flush returned %#x, expected %#x\n", hr, D3D_OK);
hr = ID3DXSprite_End(sprite);
ok (hr == D3D_OK, "End returned %#x, expected %#x\n", hr, D3D_OK);
/* OnResetDevice makes the interface "forget" the Begin call */
hr = ID3DXSprite_Begin(sprite, 0);
ok (hr == D3D_OK, "Begin returned %#x, expected %#x\n", hr, D3D_OK);
hr = ID3DXSprite_OnResetDevice(sprite);
ok (hr == D3D_OK, "OnResetDevice returned %#x, expected %#x\n", hr, D3D_OK);
hr = ID3DXSprite_End(sprite);
ok (hr == D3DERR_INVALIDCALL, "End returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
IDirect3DDevice9_EndScene(device);
check_release((IUnknown*)sprite, 0);
check_release((IUnknown*)tex2, 0);
check_release((IUnknown*)tex1, 0);
}
static void test_ID3DXFont(IDirect3DDevice9 *device)
{
D3DXFONT_DESCA desc;
ID3DXFont *font;
HRESULT hr;
int ref;
int i;
static const struct {
INT font_height;
UINT expected_size;
DWORD expected_levels;
} texture_tests[] = {
{ 6, 128, 4 },
{ 8, 128, 4 },
{ 10, 256, 5 },
{ 12, 256, 5 },
{ 72, 256, 8 }
};
/* D3DXCreateFont */
ref = get_ref((IUnknown*)device);
hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", &font);
ok(hr == D3D_OK, "D3DXCreateFont returned %#x, expected %#x\n", hr, D3D_OK);
check_ref((IUnknown*)device, ref + 1);
check_release((IUnknown*)font, 0);
check_ref((IUnknown*)device, ref);
hr = D3DXCreateFontA(device, 0, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", &font);
ok(hr == D3D_OK, "D3DXCreateFont returned %#x, expected %#x\n", hr, D3D_OK);
ID3DXFont_Release(font);
hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, NULL, &font);
ok(hr == D3D_OK, "D3DXCreateFont returned %#x, expected %#x\n", hr, D3D_OK);
ID3DXFont_Release(font);
hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "", &font);
ok(hr == D3D_OK, "D3DXCreateFont returned %#x, expected %#x\n", hr, D3D_OK);
ID3DXFont_Release(font);
hr = D3DXCreateFontA(NULL, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", &font);
ok(hr == D3DERR_INVALIDCALL, "D3DXCreateFont returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", NULL);
ok(hr == D3DERR_INVALIDCALL, "D3DXCreateFont returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateFontA(NULL, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", NULL);
ok(hr == D3DERR_INVALIDCALL, "D3DXCreateFont returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
/* D3DXCreateFontIndirect */
desc.Height = 12;
desc.Width = 0;
desc.Weight = FW_DONTCARE;
desc.MipLevels = 0;
desc.Italic = FALSE;
desc.CharSet = DEFAULT_CHARSET;
desc.OutputPrecision = OUT_DEFAULT_PRECIS;
desc.Quality = DEFAULT_QUALITY;
desc.PitchAndFamily = DEFAULT_PITCH;
strcpy(desc.FaceName, "Arial");
hr = D3DXCreateFontIndirectA(device, &desc, &font);
ok(hr == D3D_OK, "D3DXCreateFontIndirect returned %#x, expected %#x\n", hr, D3D_OK);
ID3DXFont_Release(font);
hr = D3DXCreateFontIndirectA(NULL, &desc, &font);
ok(hr == D3DERR_INVALIDCALL, "D3DXCreateFontIndirect returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateFontIndirectA(device, NULL, &font);
ok(hr == D3DERR_INVALIDCALL, "D3DXCreateFontIndirect returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateFontIndirectA(device, &desc, NULL);
ok(hr == D3DERR_INVALIDCALL, "D3DXCreateFontIndirect returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
/* ID3DXFont_GetDevice */
hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", &font);
if(SUCCEEDED(hr)) {
IDirect3DDevice9 *bufdev;
hr = ID3DXFont_GetDevice(font, NULL);
ok(hr == D3DERR_INVALIDCALL, "ID3DXFont_GetDevice returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
ref = get_ref((IUnknown*)device);
hr = ID3DXFont_GetDevice(font, &bufdev);
ok(hr == D3D_OK, "ID3DXFont_GetDevice returned %#x, expected %#x\n", hr, D3D_OK);
check_release((IUnknown*)bufdev, ref);
ID3DXFont_Release(font);
} else skip("Failed to create a ID3DXFont object\n");
/* ID3DXFont_GetDesc */
hr = D3DXCreateFontA(device, 12, 8, FW_BOLD, 2, TRUE, ANSI_CHARSET, OUT_RASTER_PRECIS, ANTIALIASED_QUALITY, VARIABLE_PITCH, "Arial", &font);
if(SUCCEEDED(hr)) {
hr = ID3DXFont_GetDescA(font, NULL);
ok(hr == D3DERR_INVALIDCALL, "ID3DXFont_GetDevice returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
hr = ID3DXFont_GetDescA(font, &desc);
ok(hr == D3D_OK, "ID3DXFont_GetDevice returned %#x, expected %#x\n", hr, D3D_OK);
ok(desc.Height == 12, "ID3DXFont_GetDesc returned font height %d, expected %d\n", desc.Height, 12);
ok(desc.Width == 8, "ID3DXFont_GetDesc returned font width %d, expected %d\n", desc.Width, 8);
ok(desc.Weight == FW_BOLD, "ID3DXFont_GetDesc returned font weight %d, expected %d\n", desc.Weight, FW_BOLD);
ok(desc.MipLevels == 2, "ID3DXFont_GetDesc returned font miplevels %d, expected %d\n", desc.MipLevels, 2);
ok(desc.Italic == TRUE, "ID3DXFont_GetDesc says Italic was %d, but Italic should be %d\n", desc.Italic, TRUE);
ok(desc.CharSet == ANSI_CHARSET, "ID3DXFont_GetDesc returned font charset %d, expected %d\n", desc.CharSet, ANSI_CHARSET);
ok(desc.OutputPrecision == OUT_RASTER_PRECIS, "ID3DXFont_GetDesc returned an output precision of %d, expected %d\n", desc.OutputPrecision, OUT_RASTER_PRECIS);
ok(desc.Quality == ANTIALIASED_QUALITY, "ID3DXFont_GetDesc returned font quality %d, expected %d\n", desc.Quality, ANTIALIASED_QUALITY);
ok(desc.PitchAndFamily == VARIABLE_PITCH, "ID3DXFont_GetDesc returned pitch and family %d, expected %d\n", desc.PitchAndFamily, VARIABLE_PITCH);
ok(strcmp(desc.FaceName, "Arial") == 0, "ID3DXFont_GetDesc returned facename \"%s\", expected \"%s\"\n", desc.FaceName, "Arial");
ID3DXFont_Release(font);
} else skip("Failed to create a ID3DXFont object\n");
/* ID3DXFont_GetDC + ID3DXFont_GetTextMetrics */
hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", &font);
if(SUCCEEDED(hr)) {
HDC hdc;
hdc = ID3DXFont_GetDC(font);
ok(hdc != NULL, "ID3DXFont_GetDC returned an invalid handle\n");
if(hdc) {
TEXTMETRICA metrics, expmetrics;
BOOL ret;
ret = ID3DXFont_GetTextMetricsA(font, &metrics);
ok(ret, "ID3DXFont_GetTextMetricsA failed\n");
ret = GetTextMetricsA(hdc, &expmetrics);
ok(ret, "GetTextMetricsA failed\n");
ok(metrics.tmHeight == expmetrics.tmHeight, "Returned height %d, expected %d\n", metrics.tmHeight, expmetrics.tmHeight);
ok(metrics.tmAscent == expmetrics.tmAscent, "Returned ascent %d, expected %d\n", metrics.tmAscent, expmetrics.tmAscent);
ok(metrics.tmDescent == expmetrics.tmDescent, "Returned descent %d, expected %d\n", metrics.tmDescent, expmetrics.tmDescent);
ok(metrics.tmInternalLeading == expmetrics.tmInternalLeading, "Returned internal leading %d, expected %d\n", metrics.tmInternalLeading, expmetrics.tmInternalLeading);
ok(metrics.tmExternalLeading == expmetrics.tmExternalLeading, "Returned external leading %d, expected %d\n", metrics.tmExternalLeading, expmetrics.tmExternalLeading);
ok(metrics.tmAveCharWidth == expmetrics.tmAveCharWidth, "Returned average char width %d, expected %d\n", metrics.tmAveCharWidth, expmetrics.tmAveCharWidth);
ok(metrics.tmMaxCharWidth == expmetrics.tmMaxCharWidth, "Returned maximum char width %d, expected %d\n", metrics.tmMaxCharWidth, expmetrics.tmMaxCharWidth);
ok(metrics.tmWeight == expmetrics.tmWeight, "Returned weight %d, expected %d\n", metrics.tmWeight, expmetrics.tmWeight);
ok(metrics.tmOverhang == expmetrics.tmOverhang, "Returned overhang %d, expected %d\n", metrics.tmOverhang, expmetrics.tmOverhang);
ok(metrics.tmDigitizedAspectX == expmetrics.tmDigitizedAspectX, "Returned digitized x aspect %d, expected %d\n", metrics.tmDigitizedAspectX, expmetrics.tmDigitizedAspectX);
ok(metrics.tmDigitizedAspectY == expmetrics.tmDigitizedAspectY, "Returned digitized y aspect %d, expected %d\n", metrics.tmDigitizedAspectY, expmetrics.tmDigitizedAspectY);
ok(metrics.tmFirstChar == expmetrics.tmFirstChar, "Returned first char %d, expected %d\n", metrics.tmFirstChar, expmetrics.tmFirstChar);
ok(metrics.tmLastChar == expmetrics.tmLastChar, "Returned last char %d, expected %d\n", metrics.tmLastChar, expmetrics.tmLastChar);
ok(metrics.tmDefaultChar == expmetrics.tmDefaultChar, "Returned default char %d, expected %d\n", metrics.tmDefaultChar, expmetrics.tmDefaultChar);
ok(metrics.tmBreakChar == expmetrics.tmBreakChar, "Returned break char %d, expected %d\n", metrics.tmBreakChar, expmetrics.tmBreakChar);
ok(metrics.tmItalic == expmetrics.tmItalic, "Returned italic %d, expected %d\n", metrics.tmItalic, expmetrics.tmItalic);
ok(metrics.tmUnderlined == expmetrics.tmUnderlined, "Returned underlined %d, expected %d\n", metrics.tmUnderlined, expmetrics.tmUnderlined);
ok(metrics.tmStruckOut == expmetrics.tmStruckOut, "Returned struck out %d, expected %d\n", metrics.tmStruckOut, expmetrics.tmStruckOut);
ok(metrics.tmPitchAndFamily == expmetrics.tmPitchAndFamily, "Returned pitch and family %d, expected %d\n", metrics.tmPitchAndFamily, expmetrics.tmPitchAndFamily);
ok(metrics.tmCharSet == expmetrics.tmCharSet, "Returned charset %d, expected %d\n", metrics.tmCharSet, expmetrics.tmCharSet);
}
ID3DXFont_Release(font);
} else skip("Failed to create a ID3DXFont object\n");
/* ID3DXFont_PreloadText */
hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", &font);
if(SUCCEEDED(hr)) {
const WCHAR testW[] = {'t','e','s','t',0};
todo_wine {
hr = ID3DXFont_PreloadTextA(font, NULL, -1);
ok(hr == D3DERR_INVALIDCALL, "ID3DXFont_PreloadTextA returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
hr = ID3DXFont_PreloadTextA(font, NULL, 0);
ok(hr == D3D_OK, "ID3DXFont_PreloadTextA returned %#x, expected %#x\n", hr, D3D_OK);
hr = ID3DXFont_PreloadTextA(font, NULL, 1);
ok(hr == D3DERR_INVALIDCALL, "ID3DXFont_PreloadTextA returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
hr = ID3DXFont_PreloadTextA(font, "test", -1);
ok(hr == D3D_OK, "ID3DXFont_PreloadTextA returned %#x, expected %#x\n", hr, D3D_OK);
hr = ID3DXFont_PreloadTextW(font, NULL, -1);
ok(hr == D3DERR_INVALIDCALL, "ID3DXFont_PreloadTextW returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
hr = ID3DXFont_PreloadTextW(font, NULL, 0);
ok(hr == D3D_OK, "ID3DXFont_PreloadTextW returned %#x, expected %#x\n", hr, D3D_OK);
hr = ID3DXFont_PreloadTextW(font, NULL, 1);
ok(hr == D3DERR_INVALIDCALL, "ID3DXFont_PreloadTextW returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
hr = ID3DXFont_PreloadTextW(font, testW, -1);
ok(hr == D3D_OK, "ID3DXFont_PreloadTextW returned %#x, expected %#x\n", hr, D3D_OK);
}
check_release((IUnknown*)font, 0);
} else skip("Failed to create a ID3DXFont object\n");
/* ID3DXFont_GetGlyphData, ID3DXFont_PreloadGlyphs, ID3DXFont_PreloadCharacters */
hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", &font);
if(SUCCEEDED(hr)) {
char c;
HDC hdc;
DWORD ret;
HRESULT hr;
RECT blackbox;
POINT cellinc;
IDirect3DTexture9 *texture;
hdc = ID3DXFont_GetDC(font);
todo_wine {
hr = ID3DXFont_GetGlyphData(font, 0, NULL, &blackbox, &cellinc);
ok(hr == D3D_OK, "ID3DXFont_GetGlyphData returned %#x, expected %#x\n", hr, D3D_OK);
hr = ID3DXFont_GetGlyphData(font, 0, &texture, NULL, &cellinc);
if(SUCCEEDED(hr)) check_release((IUnknown*)texture, 1);
ok(hr == D3D_OK, "ID3DXFont_GetGlyphData returned %#x, expected %#x\n", hr, D3D_OK);
hr = ID3DXFont_GetGlyphData(font, 0, &texture, &blackbox, NULL);
if(SUCCEEDED(hr)) check_release((IUnknown*)texture, 1);
ok(hr == D3D_OK, "ID3DXFont_GetGlyphData returned %#x, expected %#x\n", hr, D3D_OK);
}
hr = ID3DXFont_PreloadCharacters(font, 'b', 'a');
ok(hr == D3D_OK, "ID3DXFont_PreloadCharacters returned %#x, expected %#x\n", hr, D3D_OK);
hr = ID3DXFont_PreloadGlyphs(font, 1, 0);
todo_wine ok(hr == D3D_OK, "ID3DXFont_PreloadGlyphs returned %#x, expected %#x\n", hr, D3D_OK);
hr = ID3DXFont_PreloadCharacters(font, 'a', 'a');
ok(hr == D3D_OK, "ID3DXFont_PreloadCharacters returned %#x, expected %#x\n", hr, D3D_OK);
for(c = 'b'; c <= 'z'; c++) {
WORD glyph;
ret = GetGlyphIndicesA(hdc, &c, 1, &glyph, 0);
ok(ret != GDI_ERROR, "GetGlyphIndicesA failed\n");
hr = ID3DXFont_GetGlyphData(font, glyph, &texture, &blackbox, &cellinc);
todo_wine ok(hr == D3D_OK, "ID3DXFont_GetGlyphData returned %#x, expected %#x\n", hr, D3D_OK);
if(SUCCEEDED(hr)) {
DWORD levels;
D3DSURFACE_DESC desc;
levels = IDirect3DTexture9_GetLevelCount(texture);
ok(levels == 5, "Got levels %u, expected %u\n", levels, 5);
hr = IDirect3DTexture9_GetLevelDesc(texture, 0, &desc);
ok(hr == D3D_OK, "IDirect3DTexture9_GetLevelDesc failed\n");
ok(desc.Format == D3DFMT_A8R8G8B8, "Got format %#x, expected %#x\n", desc.Format, D3DFMT_A8R8G8B8);
ok(desc.Usage == 0, "Got usage %#x, expected %#x\n", desc.Usage, 0);
ok(desc.Width == 256, "Got width %u, expected %u\n", desc.Width, 256);
ok(desc.Height == 256, "Got height %u, expected %u\n", desc.Height, 256);
ok(desc.Pool == D3DPOOL_MANAGED, "Got pool %u, expected %u\n", desc.Pool, D3DPOOL_MANAGED);
check_release((IUnknown*)texture, 1);
}
}
hr = ID3DXFont_PreloadCharacters(font, 'a', 'z');
ok(hr == D3D_OK, "ID3DXFont_PreloadCharacters returned %#x, expected %#x\n", hr, D3D_OK);
check_release((IUnknown*)font, 0);
} else skip("Failed to create a ID3DXFont object\n");
for(i = 0; i < sizeof(texture_tests) / sizeof(texture_tests[0]); i++) {
HDC hdc;
DWORD ret;
HRESULT hr;
WORD glyph;
char c = 'a';
IDirect3DTexture9 *texture;
hr = D3DXCreateFontA(device, texture_tests[i].font_height, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", &font);
if(FAILED(hr)) {
skip("Failed to create a ID3DXFont object\n");
continue;
}
hdc = ID3DXFont_GetDC(font);
ret = GetGlyphIndicesA(hdc, &c, 1, &glyph, 0);
ok(ret != GDI_ERROR, "GetGlyphIndicesA failed\n");
hr = ID3DXFont_GetGlyphData(font, glyph, &texture, NULL, NULL);
todo_wine ok(hr == D3D_OK, "ID3DXFont_GetGlyphData returned %#x, expected %#x\n", hr, D3D_OK);
if(SUCCEEDED(hr)) {
DWORD levels;
D3DSURFACE_DESC desc;
levels = IDirect3DTexture9_GetLevelCount(texture);
ok(levels == texture_tests[i].expected_levels, "Got levels %u, expected %u\n", levels, texture_tests[i].expected_levels);
hr = IDirect3DTexture9_GetLevelDesc(texture, 0, &desc);
ok(hr == D3D_OK, "IDirect3DTexture9_GetLevelDesc failed\n");
ok(desc.Format == D3DFMT_A8R8G8B8, "Got format %#x, expected %#x\n", desc.Format, D3DFMT_A8R8G8B8);
ok(desc.Usage == 0, "Got usage %#x, expected %#x\n", desc.Usage, 0);
ok(desc.Width == texture_tests[i].expected_size, "Got width %u, expected %u\n", desc.Width, texture_tests[i].expected_size);
ok(desc.Height == texture_tests[i].expected_size, "Got height %u, expected %u\n", desc.Height, texture_tests[i].expected_size);
ok(desc.Pool == D3DPOOL_MANAGED, "Got pool %u, expected %u\n", desc.Pool, D3DPOOL_MANAGED);
IDirect3DTexture9_Release(texture);
}
ID3DXFont_Release(font);
}
}
static void test_D3DXCreateRenderToSurface(IDirect3DDevice9 *device)
{
int i;
HRESULT hr;
ULONG ref_count;
D3DXRTS_DESC desc;
ID3DXRenderToSurface *render = (void *)0xdeadbeef;
static const D3DXRTS_DESC tests[] =
{
{ 0, 256, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN },
{ 256, 0, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN },
{ 256, 0, D3DFMT_A8R8G8B8, FALSE, D3DFMT_D24S8 },
{ 256, 256, D3DFMT_UNKNOWN, FALSE, D3DFMT_R8G8B8 },
{ 0, 0, D3DFMT_UNKNOWN, FALSE, D3DFMT_UNKNOWN },
{ -1, -1, MAKEFOURCC('B','A','D','F'), TRUE, MAKEFOURCC('B','A','D','F') }
};
hr = D3DXCreateRenderToSurface(NULL /* device */, 256, 256, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN, &render);
ok(hr == D3DERR_INVALIDCALL, "D3DXCreateRenderToSurface returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
ok(render == (void *)0xdeadbeef, "Got %p, expected %p\n", render, (void *)0xdeadbeef);
hr = D3DXCreateRenderToSurface(device, 256, 256, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN, NULL /* out */);
ok(hr == D3DERR_INVALIDCALL, "D3DXCreateRenderToSurface returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
for (i = 0; i < sizeof(tests) / sizeof(tests[0]); i++)
{
hr = D3DXCreateRenderToSurface(device, tests[i].Width, tests[i].Height, tests[i].Format, tests[i].DepthStencil,
tests[i].DepthStencilFormat, &render);
ok(hr == D3D_OK, "%d: D3DXCreateRenderToSurface returned %#x, expected %#x\n", i, hr, D3D_OK);
if (SUCCEEDED(hr))
{
hr = ID3DXRenderToSurface_GetDesc(render, &desc);
ok(hr == D3D_OK, "%d: GetDesc failed %#x\n", i, hr);
if (SUCCEEDED(hr))
{
ok(desc.Width == tests[i].Width, "%d: Got width %u, expected %u\n", i, desc.Width, tests[i].Width);
ok(desc.Height == tests[i].Height, "%d: Got height %u, expected %u\n", i, desc.Height, tests[i].Height);
ok(desc.Format == tests[i].Format, "%d: Got format %#x, expected %#x\n", i, desc.Format, tests[i].Format);
ok(desc.DepthStencil == tests[i].DepthStencil, "%d: Got depth stencil %d, expected %d\n",
i, desc.DepthStencil, tests[i].DepthStencil);
ok(desc.DepthStencilFormat == tests[i].DepthStencilFormat, "%d: Got depth stencil format %#x, expected %#x\n",
i, desc.DepthStencilFormat, tests[i].DepthStencilFormat);
}
ID3DXRenderToSurface_Release(render);
}
}
/* check device ref count */
ref_count = get_ref((IUnknown *)device);
hr = D3DXCreateRenderToSurface(device, 0, 0, D3DFMT_UNKNOWN, FALSE, D3DFMT_UNKNOWN, &render);
check_ref((IUnknown *)device, ref_count + 1);
if (SUCCEEDED(hr)) ID3DXRenderToSurface_Release(render);
}
/* runs a set of tests for the ID3DXRenderToSurface interface created with given parameters */
static void check_ID3DXRenderToSurface(IDirect3DDevice9 *device, UINT width, UINT height, D3DFORMAT format,
BOOL depth_stencil, D3DFORMAT depth_stencil_format, BOOL render_target)
{
HRESULT hr;
D3DFORMAT fmt;
HRESULT expected_value;
IDirect3DSurface9 *surface;
ID3DXRenderToSurface *render;
D3DVIEWPORT9 viewport = { 0, 0, width, height, 0.0, 1.0 };
hr = D3DXCreateRenderToSurface(device, width, height, format, depth_stencil, depth_stencil_format, &render);
if (FAILED(hr))
{
skip("Failed to create ID3DXRenderToSurface\n");
return;
}
if (render_target)
hr = IDirect3DDevice9_CreateRenderTarget(device, width, height, format, D3DMULTISAMPLE_NONE, 0, FALSE, &surface, NULL);
else
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, width, height, format, D3DPOOL_DEFAULT, &surface, NULL);
if (FAILED(hr))
{
skip("Failed to create surface\n");
ID3DXRenderToSurface_Release(render);
return;
}
/* viewport */
hr = ID3DXRenderToSurface_BeginScene(render, surface, &viewport);
ok(hr == D3D_OK, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3D_OK);
check_ref((IUnknown *)surface, 2);
if (SUCCEEDED(hr)) ID3DXRenderToSurface_EndScene(render, D3DX_FILTER_NONE);
/* invalid viewport */
viewport.Width = 2 * width;
hr = ID3DXRenderToSurface_BeginScene(render, surface, &viewport);
ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
viewport.X = width / 2;
viewport.Width = width;
hr = ID3DXRenderToSurface_BeginScene(render, surface, &viewport);
ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
viewport.X = width;
viewport.Width = width;
hr = ID3DXRenderToSurface_BeginScene(render, surface, &viewport);
ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
/* rendering to a part of a surface is only allowed for render target surfaces */
expected_value = render_target ? D3D_OK : D3DERR_INVALIDCALL;
viewport.X = 0;
viewport.Width = width / 2;
hr = ID3DXRenderToSurface_BeginScene(render, surface, &viewport);
ok(hr == expected_value, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, expected_value);
if (SUCCEEDED(hr)) ID3DXRenderToSurface_EndScene(render, D3DX_FILTER_NONE);
viewport.X = width / 2;
viewport.Width = width - width / 2;
hr = ID3DXRenderToSurface_BeginScene(render, surface, &viewport);
ok(hr == expected_value, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, expected_value);
if (SUCCEEDED(hr)) ID3DXRenderToSurface_EndScene(render, D3DX_FILTER_NONE);
check_release((IUnknown *)surface, 0);
/* surfaces with different sizes */
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, width / 2, width / 2, format, D3DPOOL_DEFAULT, &surface, NULL);
if (FAILED(hr))
{
skip("Failed to create surface\n");
ID3DXRenderToSurface_Release(render);
return;
}
hr = ID3DXRenderToSurface_BeginScene(render, surface, NULL);
ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
check_release((IUnknown *)surface, 0);
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 2 * width, 2 * height, format, D3DPOOL_DEFAULT, &surface, NULL);
if (FAILED(hr))
{
skip("Failed to create surface\n");
ID3DXRenderToSurface_Release(render);
return;
}
hr = ID3DXRenderToSurface_BeginScene(render, surface, NULL);
ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
viewport.X = 0;
viewport.Y = 0;
viewport.Width = width;
viewport.Height = height;
hr = ID3DXRenderToSurface_BeginScene(render, surface, &viewport);
ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
check_release((IUnknown *)surface, 0);
/* surfaces with different formats */
for (fmt = D3DFMT_A8R8G8B8; fmt <= D3DFMT_X8R8G8B8; fmt++)
{
HRESULT expected_result = (fmt != format) ? D3DERR_INVALIDCALL : D3D_OK;
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, width, height, fmt, D3DPOOL_DEFAULT, &surface, NULL);
if (FAILED(hr))
{
skip("Failed to create surface\n");
continue;
}
hr = ID3DXRenderToSurface_BeginScene(render, surface, NULL);
ok(hr == expected_result, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, expected_result);
if (SUCCEEDED(hr)) ID3DXRenderToSurface_EndScene(render, D3DX_FILTER_NONE);
check_release((IUnknown *)surface, 0);
}
check_release((IUnknown *)render, 0);
}
struct device_state
{
IDirect3DSurface9 *render_target;
IDirect3DSurface9 *depth_stencil;
D3DVIEWPORT9 viewport;
};
static void release_device_state(struct device_state *state)
{
if (state->render_target) IDirect3DSurface9_Release(state->render_target);
if (state->depth_stencil) IDirect3DSurface9_Release(state->depth_stencil);
memset(state, 0, sizeof(*state));
}
static HRESULT retrieve_device_state(IDirect3DDevice9 *device, struct device_state *state)
{
HRESULT hr;
memset(state, 0, sizeof(*state));
hr = IDirect3DDevice9_GetRenderTarget(device, 0, &state->render_target);
if (FAILED(hr)) goto cleanup;
hr = IDirect3DDevice9_GetDepthStencilSurface(device, &state->depth_stencil);
if (hr == D3DERR_NOTFOUND)
state->depth_stencil = NULL;
else if (FAILED(hr))
goto cleanup;
hr = IDirect3DDevice9_GetViewport(device, &state->viewport);
if (SUCCEEDED(hr)) return hr;
cleanup:
release_device_state(state);
return hr;
}
static HRESULT apply_device_state(IDirect3DDevice9 *device, struct device_state *state)
{
HRESULT hr;
HRESULT status = D3D_OK;
hr = IDirect3DDevice9_SetRenderTarget(device, 0, state->render_target);
if (FAILED(hr)) status = hr;
hr = IDirect3DDevice9_SetDepthStencilSurface(device, state->depth_stencil);
if (FAILED(hr)) status = hr;
hr = IDirect3DDevice9_SetViewport(device, &state->viewport);
if (FAILED(hr)) status = hr;
return status;
}
static void compare_device_state(struct device_state *state1, struct device_state *state2, BOOL equal)
{
BOOL cmp;
const char *message = equal ? "differs" : "is the same";
cmp = state1->render_target == state2->render_target;
ok(equal ? cmp : !cmp, "Render target %s %p, %p\n", message, state1->render_target, state2->render_target);
cmp = state1->depth_stencil == state2->depth_stencil;
ok(equal ? cmp : !cmp, "Depth stencil surface %s %p, %p\n", message, state1->depth_stencil, state2->depth_stencil);
cmp = state1->viewport.X == state2->viewport.X && state1->viewport.Y == state2->viewport.Y
&& state1->viewport.Width == state2->viewport.Width && state1->viewport.Height == state2->viewport.Height;
ok(equal ? cmp : !cmp, "Viewport %s (%u, %u, %u, %u), (%u, %u, %u, %u)\n", message,
state1->viewport.X, state1->viewport.Y, state1->viewport.Width, state1->viewport.Height,
state2->viewport.X, state2->viewport.Y, state2->viewport.Width, state2->viewport.Height);
}
static void test_ID3DXRenderToSurface_device_state(IDirect3DDevice9 *device)
{
HRESULT hr;
IDirect3DSurface9 *surface = NULL;
ID3DXRenderToSurface *render = NULL;
struct device_state pre_state;
struct device_state current_state;
IDirect3DSurface9 *depth_stencil_surface;
/* make sure there is a depth stencil surface present */
hr = IDirect3DDevice9_GetDepthStencilSurface(device, &depth_stencil_surface);
if (SUCCEEDED(hr))
{
IDirect3DSurface9_Release(depth_stencil_surface);
depth_stencil_surface = NULL;
}
else if (hr == D3DERR_NOTFOUND)
{
hr = IDirect3DDevice9_CreateDepthStencilSurface(device, 256, 256, D3DFMT_D24X8,
D3DMULTISAMPLE_NONE, 0, TRUE, &depth_stencil_surface, NULL);
if (SUCCEEDED(hr)) IDirect3DDevice9_SetDepthStencilSurface(device, depth_stencil_surface);
}
if (FAILED(hr))
{
skip("Failed to create depth stencil surface\n");
return;
}
hr = IDirect3DDevice9_CreateRenderTarget(device, 256, 256, D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE, 0,
FALSE, &surface, NULL);
if (FAILED(hr))
{
skip("Failed to create render target\n");
goto cleanup;
}
hr = retrieve_device_state(device, &pre_state);
ok(SUCCEEDED(hr), "Failed to retrieve device state\n");
hr = D3DXCreateRenderToSurface(device, 256, 256, D3DFMT_A8R8G8B8, TRUE, D3DFMT_D24X8, &render);
ok(hr == D3D_OK, "D3DXCreateRenderToSurface returned %#x, expected %#x\n", hr, D3D_OK);
if (SUCCEEDED(hr))
{
hr = ID3DXRenderToSurface_BeginScene(render, surface, NULL);
ok(hr == D3D_OK, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3D_OK);
hr = retrieve_device_state(device, &current_state);
ok(SUCCEEDED(hr), "Failed to retrieve device state\n");
compare_device_state(&current_state, &pre_state, FALSE);
release_device_state(&current_state);
hr = ID3DXRenderToSurface_EndScene(render, D3DX_FILTER_NONE);
ok(hr == D3D_OK, "ID3DXRenderToSurface::EndScene returned %#x, expected %#x\n", hr, D3D_OK);
hr = retrieve_device_state(device, &current_state);
ok(SUCCEEDED(hr), "Failed to retrieve device state\n");
compare_device_state(&current_state, &pre_state, TRUE);
release_device_state(&current_state);
check_release((IUnknown *)render, 0);
}
hr = D3DXCreateRenderToSurface(device, 256, 256, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN, &render);
if (SUCCEEDED(hr))
{
hr = ID3DXRenderToSurface_BeginScene(render, surface, NULL);
ok(hr == D3D_OK, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3D_OK);
hr = retrieve_device_state(device, &current_state);
ok(SUCCEEDED(hr), "Failed to retrieve device state\n");
compare_device_state(&current_state, &pre_state, FALSE);
release_device_state(&current_state);
hr = ID3DXRenderToSurface_EndScene(render, D3DX_FILTER_NONE);
ok(hr == D3D_OK, "ID3DXRenderToSurface::EndScene returned %#x, expected %#x\n", hr, D3D_OK);
hr = retrieve_device_state(device, &current_state);
ok(SUCCEEDED(hr), "Failed to retrieve device state\n");
compare_device_state(&current_state, &pre_state, TRUE);
release_device_state(&current_state);
hr = ID3DXRenderToSurface_BeginScene(render, surface, NULL);
ok(hr == D3D_OK, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3D_OK);
hr = retrieve_device_state(device, &current_state);
ok(SUCCEEDED(hr), "Failed to retrieve device state\n");
compare_device_state(&current_state, &pre_state, FALSE);
release_device_state(&current_state);
check_release((IUnknown *)render, 0);
/* if EndScene isn't called, the device state isn't restored */
hr = retrieve_device_state(device, &current_state);
ok(SUCCEEDED(hr), "Failed to retrieve device state\n");
compare_device_state(&current_state, &pre_state, FALSE);
release_device_state(&current_state);
hr = apply_device_state(device, &pre_state);
ok(SUCCEEDED(hr), "Failed to restore previous device state\n");
IDirect3DDevice9_EndScene(device);
}
release_device_state(&pre_state);
cleanup:
if (depth_stencil_surface)
{
IDirect3DDevice9_SetDepthStencilSurface(device, NULL);
IDirect3DSurface9_Release(depth_stencil_surface);
}
if (surface) check_release((IUnknown *)surface, 0);
}
static void test_ID3DXRenderToSurface(IDirect3DDevice9 *device)
{
int i;
HRESULT hr;
ULONG ref_count;
IDirect3DDevice9 *out_device;
ID3DXRenderToSurface *render;
IDirect3DSurface9 *surface;
D3DVIEWPORT9 viewport = { 0, 0, 256, 256, 0.0, 1.0 };
D3DXRTS_DESC tests[] = {
{ 256, 256, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN },
{ 256, 256, D3DFMT_A8R8G8B8, TRUE, D3DFMT_D24S8 },
{ 256, 256, D3DFMT_A8R8G8B8, TRUE, D3DFMT_D24X8 },
{ 512, 512, D3DFMT_X8R8G8B8, FALSE, D3DFMT_X8R8G8B8 },
{ 1024, 1024, D3DFMT_X8R8G8B8, TRUE, D3DFMT_D24S8 }
};
hr = D3DXCreateRenderToSurface(device, 256, 256, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN, &render);
ok(hr == D3D_OK, "D3DXCreateRenderToSurface returned %#x, expected %#x\n", hr, D3D_OK);
if (FAILED(hr)) return;
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 256, 256, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &surface, NULL);
if (SUCCEEDED(hr))
{
ID3DXRenderToSurface *render_surface;
/* GetDevice */
hr = ID3DXRenderToSurface_GetDevice(render, NULL /* device */);
ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::GetDevice returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
ref_count = get_ref((IUnknown *)device);
hr = ID3DXRenderToSurface_GetDevice(render, &out_device);
ok(hr == D3D_OK, "ID3DXRenderToSurface::GetDevice returned %#x, expected %#x\n", hr, D3D_OK);
check_release((IUnknown *)out_device, ref_count);
/* BeginScene and EndScene */
hr = ID3DXRenderToSurface_EndScene(render, D3DX_FILTER_NONE);
ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::EndScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
hr = ID3DXRenderToSurface_BeginScene(render, NULL /* surface */, &viewport);
ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
ref_count = get_ref((IUnknown *)surface);
hr = ID3DXRenderToSurface_BeginScene(render, surface, NULL);
ok(hr == D3D_OK, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3D_OK);
if (SUCCEEDED(hr))
{
check_ref((IUnknown *)surface, ref_count + 1);
hr = ID3DXRenderToSurface_BeginScene(render, surface, NULL);
ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
hr = ID3DXRenderToSurface_EndScene(render, D3DX_FILTER_NONE);
ok(hr == D3D_OK, "ID3DXRenderToSurface::EndScene returned %#x, expected %#x\n", hr, D3D_OK);
check_ref((IUnknown *)surface, ref_count);
}
/* error handling is deferred to BeginScene */
hr = D3DXCreateRenderToSurface(device, 256, 256, D3DFMT_A8R8G8B8, TRUE, D3DFMT_UNKNOWN, &render_surface);
ok(hr == D3D_OK, "D3DXCreateRenderToSurface returned %#x, expected %#x\n", hr, D3D_OK);
hr = ID3DXRenderToSurface_BeginScene(render_surface, surface, NULL);
ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
check_release((IUnknown *)render_surface, 0);
check_release((IUnknown *)surface, 0);
}
else skip("Failed to create surface\n");
check_release((IUnknown *)render, 0);
for (i = 0; i < sizeof(tests) / sizeof(tests[0]); i++)
{
check_ID3DXRenderToSurface(device, tests[i].Width, tests[i].Height, tests[i].Format, tests[i].DepthStencil, tests[i].DepthStencilFormat, TRUE);
check_ID3DXRenderToSurface(device, tests[i].Width, tests[i].Height, tests[i].Format, tests[i].DepthStencil, tests[i].DepthStencilFormat, FALSE);
}
test_ID3DXRenderToSurface_device_state(device);
}
static void test_D3DXCreateRenderToEnvMap(IDirect3DDevice9 *device)
{
int i;
HRESULT hr;
ULONG ref_count;
D3DXRTE_DESC desc;
ID3DXRenderToEnvMap *render;
static const struct {
D3DXRTE_DESC parameters;
D3DXRTE_DESC expected_values;
} tests[] = {
{ { 0, 0, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN }, { 1, 1, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN } },
{ { 256, 0, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN }, { 256, 9, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN } },
{ { 256, 4, D3DFMT_A8R8G8B8, FALSE, D3DFMT_D24S8 }, { 256, 4, D3DFMT_A8R8G8B8, FALSE, D3DFMT_D24S8 } },
{ { 256, 256, D3DFMT_UNKNOWN, FALSE, D3DFMT_R8G8B8 }, { 256, 9, D3DFMT_A8R8G8B8, FALSE, D3DFMT_R8G8B8 } },
{ { -1, -1, D3DFMT_A8R8G8B8, TRUE, D3DFMT_DXT1 }, { 256, 9, D3DFMT_A8R8G8B8, TRUE, D3DFMT_DXT1 } },
{ { 256, 1, D3DFMT_X8R8G8B8, TRUE, D3DFMT_UNKNOWN }, { 256, 1, D3DFMT_X8R8G8B8, TRUE, D3DFMT_UNKNOWN } }
};
for (i = 0; i < sizeof(tests) / sizeof(tests[0]); i++)
{
const D3DXRTE_DESC *parameters = &tests[i].parameters;
const D3DXRTE_DESC *expected = &tests[i].expected_values;
hr = D3DXCreateRenderToEnvMap(device, parameters->Size, parameters->MipLevels, parameters->Format,
parameters->DepthStencil, parameters->DepthStencilFormat, &render);
ok(hr == D3D_OK, "%d: D3DXCreateRenderToEnvMap returned %#x, expected %#x\n", i, hr, D3D_OK);
if (SUCCEEDED(hr))
{
hr = ID3DXRenderToEnvMap_GetDesc(render, &desc);
ok(hr == D3D_OK, "%d: GetDesc failed %#x\n", i, hr);
if (SUCCEEDED(hr))
{
ok(desc.Size == expected->Size, "%d: Got size %u, expected %u\n", i, desc.Size, expected->Size);
ok(desc.MipLevels == expected->MipLevels, "%d: Got miplevels %u, expected %u\n", i, desc.MipLevels, expected->MipLevels);
ok(desc.Format == expected->Format, "%d: Got format %#x, expected %#x\n", i, desc.Format, expected->Format);
ok(desc.DepthStencil == expected->DepthStencil, "%d: Got depth stencil %d, expected %d\n",
i, expected->DepthStencil, expected->DepthStencil);
ok(desc.DepthStencilFormat == expected->DepthStencilFormat, "%d: Got depth stencil format %#x, expected %#x\n",
i, expected->DepthStencilFormat, expected->DepthStencilFormat);
}
check_release((IUnknown *)render, 0);
}
}
/* check device ref count */
ref_count = get_ref((IUnknown *)device);
hr = D3DXCreateRenderToEnvMap(device, 0, 0, D3DFMT_UNKNOWN, FALSE, D3DFMT_UNKNOWN, &render);
check_ref((IUnknown *)device, ref_count + 1);
if (SUCCEEDED(hr)) ID3DXRenderToEnvMap_Release(render);
}
static void test_ID3DXRenderToEnvMap_cube_map(IDirect3DDevice9 *device)
{
HRESULT hr;
IDirect3DCubeTexture9 *cube_texture = NULL;
ID3DXRenderToEnvMap *render = NULL;
struct device_state pre_state;
struct device_state current_state;
hr = IDirect3DDevice9_CreateCubeTexture(device, 256, 0, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT,
&cube_texture, NULL);
if (FAILED(hr))
{
skip("Failed to create cube texture\n");
return;
}
hr = retrieve_device_state(device, &pre_state);
ok(SUCCEEDED(hr), "Failed to retrieve device state\n");
hr = D3DXCreateRenderToEnvMap(device, 256, 0, D3DFMT_A8R8G8B8, TRUE, D3DFMT_D24X8, &render);
ok(hr == D3D_OK, "D3DCreateRenderToEnvMap returned %#x, expected %#x\n", hr, D3D_OK);
if (SUCCEEDED(hr))
{
DWORD face;
hr = ID3DXRenderToEnvMap_End(render, D3DX_FILTER_NONE);
ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToEnvMap::End returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
hr = ID3DXRenderToEnvMap_BeginCube(render, cube_texture);
ok(hr == D3D_OK, "ID3DXRenderToEnvMap::BeginCube returned %#x, expected %#x\n", hr, D3D_OK);
hr = retrieve_device_state(device, &current_state);
ok(SUCCEEDED(hr), "Failed to retrieve device state\n");
compare_device_state(&current_state, &pre_state, TRUE);
release_device_state(&current_state);
for (face = D3DCUBEMAP_FACE_POSITIVE_X; face <= D3DCUBEMAP_FACE_NEGATIVE_Z; face++)
{
hr = ID3DXRenderToEnvMap_Face(render, face, D3DX_FILTER_POINT);
ok(hr == D3D_OK, "ID3DXRenderToEnvMap::Face returned %#x, expected %#x\n", hr, D3D_OK);
hr = retrieve_device_state(device, &current_state);
ok(SUCCEEDED(hr), "Failed to retrieve device state\n");
compare_device_state(&current_state, &pre_state, FALSE);
release_device_state(&current_state);
}
hr = ID3DXRenderToEnvMap_End(render, D3DX_FILTER_POINT);
ok(hr == D3D_OK, "ID3DXRenderToEnvMap::End returned %#x, expected %#x\n", hr, D3D_OK);
hr = retrieve_device_state(device, &current_state);
ok(SUCCEEDED(hr), "Failed to retrieve device state\n");
compare_device_state(&current_state, &pre_state, TRUE);
release_device_state(&current_state);
check_release((IUnknown *)render, 0);
}
release_device_state(&pre_state);
check_release((IUnknown *)cube_texture, 0);
}
static void test_ID3DXRenderToEnvMap(IDirect3DDevice9 *device)
{
HRESULT hr;
ID3DXRenderToEnvMap *render;
IDirect3DSurface9 *depth_stencil_surface;
hr = D3DXCreateRenderToEnvMap(device, 256, 0, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN, &render);
if (SUCCEEDED(hr))
{
ULONG ref_count;
IDirect3DDevice9 *out_device;
hr = ID3DXRenderToEnvMap_GetDesc(render, NULL);
ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToEnvMap::GetDesc returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
hr = ID3DXRenderToEnvMap_GetDevice(render, NULL);
ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToEnvMap::GetDevice returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
ref_count = get_ref((IUnknown *)device);
hr = ID3DXRenderToEnvMap_GetDevice(render, &out_device);
ok(hr == D3D_OK, "ID3DXRenderToEnvMap::GetDevice returned %#x, expected %#x\n", hr, D3D_OK);
ok(out_device == device, "ID3DXRenderToEnvMap::GetDevice returned different device\n");
check_release((IUnknown *)device, ref_count);
hr = ID3DXRenderToEnvMap_End(render, D3DX_FILTER_NONE);
ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToEnvMap::End returned %#x, expected %#x\n", hr, D3D_OK);
hr = ID3DXRenderToEnvMap_BeginCube(render, NULL);
ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToEnvMap::BeginCube returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
hr = ID3DXRenderToEnvMap_BeginHemisphere(render, NULL, NULL);
todo_wine ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToEnvMap::BeginHemisphere returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
hr = ID3DXRenderToEnvMap_BeginParabolic(render, NULL, NULL);
todo_wine ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToEnvMap::BeginParabolic returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
hr = ID3DXRenderToEnvMap_BeginSphere(render, NULL);
todo_wine ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToEnvMap::BeginSphere returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
check_release((IUnknown *)render, 0);
} else skip("Failed to create ID3DXRenderToEnvMap\n");
/* make sure there is a depth stencil surface present */
hr = IDirect3DDevice9_GetDepthStencilSurface(device, &depth_stencil_surface);
if (SUCCEEDED(hr))
{
IDirect3DSurface9_Release(depth_stencil_surface);
depth_stencil_surface = NULL;
}
else if (hr == D3DERR_NOTFOUND)
{
hr = IDirect3DDevice9_CreateDepthStencilSurface(device, 256, 256, D3DFMT_D24X8,
D3DMULTISAMPLE_NONE, 0, TRUE, &depth_stencil_surface, NULL);
if (SUCCEEDED(hr)) IDirect3DDevice9_SetDepthStencilSurface(device, depth_stencil_surface);
}
if (FAILED(hr))
{
skip("Failed to create depth stencil surface\n");
return;
}
test_ID3DXRenderToEnvMap_cube_map(device);
if (depth_stencil_surface)
{
IDirect3DDevice9_SetDepthStencilSurface(device, NULL);
IDirect3DSurface9_Release(depth_stencil_surface);
}
}
START_TEST(core)
{
HWND wnd;
IDirect3D9 *d3d;
IDirect3DDevice9 *device;
D3DPRESENT_PARAMETERS d3dpp;
HRESULT hr;
if (!(wnd = CreateWindowA("static", "d3dx9_test", WS_OVERLAPPEDWINDOW, 0, 0,
640, 480, NULL, NULL, NULL, NULL)))
{
skip("Couldn't create application window\n");
return;
}
if (!(d3d = Direct3DCreate9(D3D_SDK_VERSION)))
{
skip("Couldn't create IDirect3D9 object\n");
DestroyWindow(wnd);
return;
}
ZeroMemory(&d3dpp, sizeof(d3dpp));
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &device);
if(FAILED(hr)) {
skip("Failed to create IDirect3DDevice9 object %#x\n", hr);
IDirect3D9_Release(d3d);
DestroyWindow(wnd);
return;
}
test_ID3DXBuffer();
test_ID3DXSprite(device);
test_ID3DXFont(device);
test_D3DXCreateRenderToSurface(device);
test_ID3DXRenderToSurface(device);
test_D3DXCreateRenderToEnvMap(device);
test_ID3DXRenderToEnvMap(device);
check_release((IUnknown*)device, 0);
check_release((IUnknown*)d3d, 0);
if (wnd) DestroyWindow(wnd);
}