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Makefile.in
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wined3d: Move constant loading into target-specific files.
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2006-06-19 10:49:52 +02:00 |
arb_program_shader.c
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wined3d: Make the number of floating point shader constants dynamic.
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2006-07-19 09:54:30 +02:00 |
baseshader.c
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wined3d: Readd missing copyright to shaders files.
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2006-07-18 11:10:34 +02:00 |
basetexture.c
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Update the address of the Free Software Foundation.
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2006-05-23 14:11:13 +02:00 |
cubetexture.c
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wined3d: Make the virtual table functions static where possible.
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2006-06-10 13:15:32 +02:00 |
device.c
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wined3d: Minor trace corrections in Set___ShaderConstants().
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2006-07-21 20:22:19 +02:00 |
directx.c
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wined3d: Compilation fixes.
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2006-07-20 12:11:06 +02:00 |
drawprim.c
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wined3d: Increment texture_idx when continuing as well.
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2006-07-18 11:09:46 +02:00 |
glsl_shader.c
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wined3d: Make the number of floating point shader constants dynamic.
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2006-07-19 09:54:30 +02:00 |
indexbuffer.c
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wined3d: Make the virtual table functions static where possible.
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2006-06-10 13:15:32 +02:00 |
palette.c
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wined3d: Make the virtual table functions static where possible.
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2006-06-10 13:15:32 +02:00 |
pixelshader.c
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wined3d: Make the number of floating point shader constants dynamic.
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2006-07-19 09:54:30 +02:00 |
query.c
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wined3d: Make the virtual table functions static where possible.
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2006-06-10 13:15:32 +02:00 |
resource.c
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Update the address of the Free Software Foundation.
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2006-05-23 14:11:13 +02:00 |
stateblock.c
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wined3d: Correct initial render states.
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2006-07-21 10:54:12 +02:00 |
surface.c
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wined3d: Disable the fog before writing the back buffer data.
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2006-07-18 11:24:08 +02:00 |
surface_gdi.c
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Add a common fps counter channel to ddraw, opengl and d3d.
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2006-07-07 17:52:46 +02:00 |
swapchain.c
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wined3d: Duplicate flips in software if the local copy is up to date.
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2006-07-18 11:24:51 +02:00 |
texture.c
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wined3d: Make the virtual table functions static where possible.
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2006-06-10 13:15:32 +02:00 |
utils.c
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wined3d: Texture stages that reference NULL textures should just pass
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2006-07-12 13:21:04 +02:00 |
vertexbuffer.c
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wined3d: Move vertex fixups into their own function.
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2006-07-21 20:20:54 +02:00 |
vertexdeclaration.c
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wined3d: Make the number of floating point shader constants dynamic.
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2006-07-19 09:54:30 +02:00 |
vertexshader.c
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wined3d: Make the number of floating point shader constants dynamic.
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2006-07-19 09:54:30 +02:00 |
volume.c
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wined3d: Pixel format cleanup.
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2006-06-21 12:15:50 +02:00 |
volumetexture.c
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wined3d: Make the virtual table functions static where possible.
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2006-06-10 13:15:32 +02:00 |
wined3d.spec
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…
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wined3d_main.c
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wined3d: Add a setting for the render target locking method.
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2006-07-18 11:22:51 +02:00 |
wined3d_private.h
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wined3d: Do not try to create a vbo more than once.
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2006-07-21 20:21:00 +02:00 |