Sweden-Number/dlls/wined3d
Jason Green 3c03ae2f84 wined3d: Minor trace corrections in Set___ShaderConstants(). 2006-07-21 20:22:19 +02:00
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Makefile.in wined3d: Move constant loading into target-specific files. 2006-06-19 10:49:52 +02:00
arb_program_shader.c wined3d: Make the number of floating point shader constants dynamic. 2006-07-19 09:54:30 +02:00
baseshader.c wined3d: Readd missing copyright to shaders files. 2006-07-18 11:10:34 +02:00
basetexture.c Update the address of the Free Software Foundation. 2006-05-23 14:11:13 +02:00
cubetexture.c wined3d: Make the virtual table functions static where possible. 2006-06-10 13:15:32 +02:00
device.c wined3d: Minor trace corrections in Set___ShaderConstants(). 2006-07-21 20:22:19 +02:00
directx.c wined3d: Compilation fixes. 2006-07-20 12:11:06 +02:00
drawprim.c wined3d: Increment texture_idx when continuing as well. 2006-07-18 11:09:46 +02:00
glsl_shader.c wined3d: Make the number of floating point shader constants dynamic. 2006-07-19 09:54:30 +02:00
indexbuffer.c wined3d: Make the virtual table functions static where possible. 2006-06-10 13:15:32 +02:00
palette.c wined3d: Make the virtual table functions static where possible. 2006-06-10 13:15:32 +02:00
pixelshader.c wined3d: Make the number of floating point shader constants dynamic. 2006-07-19 09:54:30 +02:00
query.c wined3d: Make the virtual table functions static where possible. 2006-06-10 13:15:32 +02:00
resource.c Update the address of the Free Software Foundation. 2006-05-23 14:11:13 +02:00
stateblock.c wined3d: Correct initial render states. 2006-07-21 10:54:12 +02:00
surface.c wined3d: Disable the fog before writing the back buffer data. 2006-07-18 11:24:08 +02:00
surface_gdi.c Add a common fps counter channel to ddraw, opengl and d3d. 2006-07-07 17:52:46 +02:00
swapchain.c wined3d: Duplicate flips in software if the local copy is up to date. 2006-07-18 11:24:51 +02:00
texture.c wined3d: Make the virtual table functions static where possible. 2006-06-10 13:15:32 +02:00
utils.c wined3d: Texture stages that reference NULL textures should just pass 2006-07-12 13:21:04 +02:00
vertexbuffer.c wined3d: Move vertex fixups into their own function. 2006-07-21 20:20:54 +02:00
vertexdeclaration.c wined3d: Make the number of floating point shader constants dynamic. 2006-07-19 09:54:30 +02:00
vertexshader.c wined3d: Make the number of floating point shader constants dynamic. 2006-07-19 09:54:30 +02:00
volume.c wined3d: Pixel format cleanup. 2006-06-21 12:15:50 +02:00
volumetexture.c wined3d: Make the virtual table functions static where possible. 2006-06-10 13:15:32 +02:00
wined3d.spec
wined3d_main.c wined3d: Add a setting for the render target locking method. 2006-07-18 11:22:51 +02:00
wined3d_private.h wined3d: Do not try to create a vbo more than once. 2006-07-21 20:21:00 +02:00