Sweden-Number/dlls/d3d10core/state.c

745 lines
24 KiB
C

/*
* Copyright 2009 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#include "config.h"
#include "wine/port.h"
#include "d3d10core_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);
#define D3D10_FILTER_MIP_MASK 0x01
#define D3D10_FILTER_MAG_MASK 0x04
#define D3D10_FILTER_MIN_MASK 0x10
#define D3D10_FILTER_ANISO_MASK 0x40
#define D3D10_FILTER_COMPARE_MASK 0x80
static inline struct d3d10_blend_state *impl_from_ID3D10BlendState(ID3D10BlendState *iface)
{
return CONTAINING_RECORD(iface, struct d3d10_blend_state, ID3D10BlendState_iface);
}
/* IUnknown methods */
static HRESULT STDMETHODCALLTYPE d3d10_blend_state_QueryInterface(ID3D10BlendState *iface,
REFIID riid, void **object)
{
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_ID3D10BlendState)
|| IsEqualGUID(riid, &IID_ID3D10DeviceChild)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IUnknown_AddRef(iface);
*object = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3d10_blend_state_AddRef(ID3D10BlendState *iface)
{
struct d3d10_blend_state *This = impl_from_ID3D10BlendState(iface);
ULONG refcount = InterlockedIncrement(&This->refcount);
TRACE("%p increasing refcount to %u.\n", This, refcount);
return refcount;
}
static ULONG STDMETHODCALLTYPE d3d10_blend_state_Release(ID3D10BlendState *iface)
{
struct d3d10_blend_state *state = impl_from_ID3D10BlendState(iface);
ULONG refcount = InterlockedDecrement(&state->refcount);
TRACE("%p decreasing refcount to %u.\n", state, refcount);
if (!refcount)
{
struct d3d10_device *device = impl_from_ID3D10Device(state->device);
wined3d_mutex_lock();
wine_rb_remove(&device->blend_states, &state->desc);
ID3D10Device1_Release(state->device);
wined3d_private_store_cleanup(&state->private_store);
wined3d_mutex_unlock();
HeapFree(GetProcessHeap(), 0, state);
}
return refcount;
}
/* ID3D10DeviceChild methods */
static void STDMETHODCALLTYPE d3d10_blend_state_GetDevice(ID3D10BlendState *iface, ID3D10Device **device)
{
struct d3d10_blend_state *state = impl_from_ID3D10BlendState(iface);
TRACE("iface %p, device %p.\n", iface, device);
*device = (ID3D10Device *)state->device;
ID3D10Device_AddRef(*device);
}
static HRESULT STDMETHODCALLTYPE d3d10_blend_state_GetPrivateData(ID3D10BlendState *iface,
REFGUID guid, UINT *data_size, void *data)
{
struct d3d10_blend_state *state = impl_from_ID3D10BlendState(iface);
TRACE("iface %p, guid %s, data_size %p, data %p.\n",
iface, debugstr_guid(guid), data_size, data);
return d3d10_get_private_data(&state->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d10_blend_state_SetPrivateData(ID3D10BlendState *iface,
REFGUID guid, UINT data_size, const void *data)
{
struct d3d10_blend_state *state = impl_from_ID3D10BlendState(iface);
TRACE("iface %p, guid %s, data_size %u, data %p.\n",
iface, debugstr_guid(guid), data_size, data);
return d3d10_set_private_data(&state->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d10_blend_state_SetPrivateDataInterface(ID3D10BlendState *iface,
REFGUID guid, const IUnknown *data)
{
struct d3d10_blend_state *state = impl_from_ID3D10BlendState(iface);
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
return d3d10_set_private_data_interface(&state->private_store, guid, data);
}
/* ID3D10BlendState methods */
static void STDMETHODCALLTYPE d3d10_blend_state_GetDesc(ID3D10BlendState *iface,
D3D10_BLEND_DESC *desc)
{
struct d3d10_blend_state *state = impl_from_ID3D10BlendState(iface);
TRACE("iface %p, desc %p.\n", iface, desc);
*desc = state->desc;
}
static const struct ID3D10BlendStateVtbl d3d10_blend_state_vtbl =
{
/* IUnknown methods */
d3d10_blend_state_QueryInterface,
d3d10_blend_state_AddRef,
d3d10_blend_state_Release,
/* ID3D10DeviceChild methods */
d3d10_blend_state_GetDevice,
d3d10_blend_state_GetPrivateData,
d3d10_blend_state_SetPrivateData,
d3d10_blend_state_SetPrivateDataInterface,
/* ID3D10BlendState methods */
d3d10_blend_state_GetDesc,
};
HRESULT d3d10_blend_state_init(struct d3d10_blend_state *state, struct d3d10_device *device,
const D3D10_BLEND_DESC *desc)
{
state->ID3D10BlendState_iface.lpVtbl = &d3d10_blend_state_vtbl;
state->refcount = 1;
wined3d_mutex_lock();
wined3d_private_store_init(&state->private_store);
state->desc = *desc;
if (wine_rb_put(&device->blend_states, desc, &state->entry) == -1)
{
ERR("Failed to insert blend state entry.\n");
wined3d_private_store_cleanup(&state->private_store);
wined3d_mutex_unlock();
return E_FAIL;
}
wined3d_mutex_unlock();
state->device = &device->ID3D10Device1_iface;
ID3D10Device1_AddRef(state->device);
return S_OK;
}
struct d3d10_blend_state *unsafe_impl_from_ID3D10BlendState(ID3D10BlendState *iface)
{
if (!iface)
return NULL;
assert(iface->lpVtbl == &d3d10_blend_state_vtbl);
return impl_from_ID3D10BlendState(iface);
}
static inline struct d3d10_depthstencil_state *impl_from_ID3D10DepthStencilState(ID3D10DepthStencilState *iface)
{
return CONTAINING_RECORD(iface, struct d3d10_depthstencil_state, ID3D10DepthStencilState_iface);
}
/* IUnknown methods */
static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_QueryInterface(ID3D10DepthStencilState *iface,
REFIID riid, void **object)
{
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_ID3D10DepthStencilState)
|| IsEqualGUID(riid, &IID_ID3D10DeviceChild)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IUnknown_AddRef(iface);
*object = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3d10_depthstencil_state_AddRef(ID3D10DepthStencilState *iface)
{
struct d3d10_depthstencil_state *This = impl_from_ID3D10DepthStencilState(iface);
ULONG refcount = InterlockedIncrement(&This->refcount);
TRACE("%p increasing refcount to %u.\n", This, refcount);
return refcount;
}
static ULONG STDMETHODCALLTYPE d3d10_depthstencil_state_Release(ID3D10DepthStencilState *iface)
{
struct d3d10_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface);
ULONG refcount = InterlockedDecrement(&state->refcount);
TRACE("%p decreasing refcount to %u.\n", state, refcount);
if (!refcount)
{
struct d3d10_device *device = impl_from_ID3D10Device(state->device);
wined3d_mutex_lock();
wine_rb_remove(&device->depthstencil_states, &state->desc);
ID3D10Device1_Release(state->device);
wined3d_private_store_cleanup(&state->private_store);
wined3d_mutex_unlock();
HeapFree(GetProcessHeap(), 0, state);
}
return refcount;
}
/* ID3D10DeviceChild methods */
static void STDMETHODCALLTYPE d3d10_depthstencil_state_GetDevice(ID3D10DepthStencilState *iface, ID3D10Device **device)
{
struct d3d10_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface);
TRACE("iface %p, device %p.\n", iface, device);
*device = (ID3D10Device *)state->device;
ID3D10Device_AddRef(*device);
}
static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_GetPrivateData(ID3D10DepthStencilState *iface,
REFGUID guid, UINT *data_size, void *data)
{
struct d3d10_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface);
TRACE("iface %p, guid %s, data_size %p, data %p.\n",
iface, debugstr_guid(guid), data_size, data);
return d3d10_get_private_data(&state->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_SetPrivateData(ID3D10DepthStencilState *iface,
REFGUID guid, UINT data_size, const void *data)
{
struct d3d10_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface);
TRACE("iface %p, guid %s, data_size %u, data %p.\n",
iface, debugstr_guid(guid), data_size, data);
return d3d10_set_private_data(&state->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_SetPrivateDataInterface(ID3D10DepthStencilState *iface,
REFGUID guid, const IUnknown *data)
{
struct d3d10_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface);
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
return d3d10_set_private_data_interface(&state->private_store, guid, data);
}
/* ID3D10DepthStencilState methods */
static void STDMETHODCALLTYPE d3d10_depthstencil_state_GetDesc(ID3D10DepthStencilState *iface,
D3D10_DEPTH_STENCIL_DESC *desc)
{
struct d3d10_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface);
TRACE("iface %p, desc %p.\n", iface, desc);
*desc = state->desc;
}
static const struct ID3D10DepthStencilStateVtbl d3d10_depthstencil_state_vtbl =
{
/* IUnknown methods */
d3d10_depthstencil_state_QueryInterface,
d3d10_depthstencil_state_AddRef,
d3d10_depthstencil_state_Release,
/* ID3D10DeviceChild methods */
d3d10_depthstencil_state_GetDevice,
d3d10_depthstencil_state_GetPrivateData,
d3d10_depthstencil_state_SetPrivateData,
d3d10_depthstencil_state_SetPrivateDataInterface,
/* ID3D10DepthStencilState methods */
d3d10_depthstencil_state_GetDesc,
};
HRESULT d3d10_depthstencil_state_init(struct d3d10_depthstencil_state *state, struct d3d10_device *device,
const D3D10_DEPTH_STENCIL_DESC *desc)
{
state->ID3D10DepthStencilState_iface.lpVtbl = &d3d10_depthstencil_state_vtbl;
state->refcount = 1;
wined3d_mutex_lock();
wined3d_private_store_init(&state->private_store);
state->desc = *desc;
if (wine_rb_put(&device->depthstencil_states, desc, &state->entry) == -1)
{
ERR("Failed to insert depthstencil state entry.\n");
wined3d_private_store_cleanup(&state->private_store);
wined3d_mutex_unlock();
return E_FAIL;
}
wined3d_mutex_unlock();
state->device = &device->ID3D10Device1_iface;
ID3D10Device1_AddRef(state->device);
return S_OK;
}
struct d3d10_depthstencil_state *unsafe_impl_from_ID3D10DepthStencilState(ID3D10DepthStencilState *iface)
{
if (!iface)
return NULL;
assert(iface->lpVtbl == &d3d10_depthstencil_state_vtbl);
return impl_from_ID3D10DepthStencilState(iface);
}
static inline struct d3d10_rasterizer_state *impl_from_ID3D10RasterizerState(ID3D10RasterizerState *iface)
{
return CONTAINING_RECORD(iface, struct d3d10_rasterizer_state, ID3D10RasterizerState_iface);
}
/* IUnknown methods */
static HRESULT STDMETHODCALLTYPE d3d10_rasterizer_state_QueryInterface(ID3D10RasterizerState *iface,
REFIID riid, void **object)
{
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_ID3D10RasterizerState)
|| IsEqualGUID(riid, &IID_ID3D10DeviceChild)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IUnknown_AddRef(iface);
*object = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3d10_rasterizer_state_AddRef(ID3D10RasterizerState *iface)
{
struct d3d10_rasterizer_state *This = impl_from_ID3D10RasterizerState(iface);
ULONG refcount = InterlockedIncrement(&This->refcount);
TRACE("%p increasing refcount to %u.\n", This, refcount);
return refcount;
}
static ULONG STDMETHODCALLTYPE d3d10_rasterizer_state_Release(ID3D10RasterizerState *iface)
{
struct d3d10_rasterizer_state *state = impl_from_ID3D10RasterizerState(iface);
ULONG refcount = InterlockedDecrement(&state->refcount);
TRACE("%p decreasing refcount to %u.\n", state, refcount);
if (!refcount)
{
struct d3d10_device *device = impl_from_ID3D10Device(state->device);
wined3d_mutex_lock();
wine_rb_remove(&device->rasterizer_states, &state->desc);
ID3D10Device1_Release(state->device);
wined3d_private_store_cleanup(&state->private_store);
wined3d_mutex_unlock();
HeapFree(GetProcessHeap(), 0, state);
}
return refcount;
}
/* ID3D10DeviceChild methods */
static void STDMETHODCALLTYPE d3d10_rasterizer_state_GetDevice(ID3D10RasterizerState *iface, ID3D10Device **device)
{
struct d3d10_rasterizer_state *state = impl_from_ID3D10RasterizerState(iface);
TRACE("iface %p, device %p.\n", iface, device);
*device = (ID3D10Device *)state->device;
ID3D10Device_AddRef(*device);
}
static HRESULT STDMETHODCALLTYPE d3d10_rasterizer_state_GetPrivateData(ID3D10RasterizerState *iface,
REFGUID guid, UINT *data_size, void *data)
{
struct d3d10_rasterizer_state *state = impl_from_ID3D10RasterizerState(iface);
TRACE("iface %p, guid %s, data_size %p, data %p.\n",
iface, debugstr_guid(guid), data_size, data);
return d3d10_get_private_data(&state->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d10_rasterizer_state_SetPrivateData(ID3D10RasterizerState *iface,
REFGUID guid, UINT data_size, const void *data)
{
struct d3d10_rasterizer_state *state = impl_from_ID3D10RasterizerState(iface);
TRACE("iface %p, guid %s, data_size %u, data %p.\n",
iface, debugstr_guid(guid), data_size, data);
return d3d10_set_private_data(&state->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d10_rasterizer_state_SetPrivateDataInterface(ID3D10RasterizerState *iface,
REFGUID guid, const IUnknown *data)
{
struct d3d10_rasterizer_state *state = impl_from_ID3D10RasterizerState(iface);
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
return d3d10_set_private_data_interface(&state->private_store, guid, data);
}
/* ID3D10RasterizerState methods */
static void STDMETHODCALLTYPE d3d10_rasterizer_state_GetDesc(ID3D10RasterizerState *iface,
D3D10_RASTERIZER_DESC *desc)
{
struct d3d10_rasterizer_state *state = impl_from_ID3D10RasterizerState(iface);
TRACE("iface %p, desc %p.\n", iface, desc);
*desc = state->desc;
}
static const struct ID3D10RasterizerStateVtbl d3d10_rasterizer_state_vtbl =
{
/* IUnknown methods */
d3d10_rasterizer_state_QueryInterface,
d3d10_rasterizer_state_AddRef,
d3d10_rasterizer_state_Release,
/* ID3D10DeviceChild methods */
d3d10_rasterizer_state_GetDevice,
d3d10_rasterizer_state_GetPrivateData,
d3d10_rasterizer_state_SetPrivateData,
d3d10_rasterizer_state_SetPrivateDataInterface,
/* ID3D10RasterizerState methods */
d3d10_rasterizer_state_GetDesc,
};
HRESULT d3d10_rasterizer_state_init(struct d3d10_rasterizer_state *state, struct d3d10_device *device,
const D3D10_RASTERIZER_DESC *desc)
{
state->ID3D10RasterizerState_iface.lpVtbl = &d3d10_rasterizer_state_vtbl;
state->refcount = 1;
wined3d_mutex_lock();
wined3d_private_store_init(&state->private_store);
state->desc = *desc;
if (wine_rb_put(&device->rasterizer_states, desc, &state->entry) == -1)
{
ERR("Failed to insert rasterizer state entry.\n");
wined3d_private_store_cleanup(&state->private_store);
wined3d_mutex_unlock();
return E_FAIL;
}
wined3d_mutex_unlock();
state->device = &device->ID3D10Device1_iface;
ID3D10Device1_AddRef(state->device);
return S_OK;
}
struct d3d10_rasterizer_state *unsafe_impl_from_ID3D10RasterizerState(ID3D10RasterizerState *iface)
{
if (!iface)
return NULL;
assert(iface->lpVtbl == &d3d10_rasterizer_state_vtbl);
return impl_from_ID3D10RasterizerState(iface);
}
static inline struct d3d10_sampler_state *impl_from_ID3D10SamplerState(ID3D10SamplerState *iface)
{
return CONTAINING_RECORD(iface, struct d3d10_sampler_state, ID3D10SamplerState_iface);
}
/* IUnknown methods */
static HRESULT STDMETHODCALLTYPE d3d10_sampler_state_QueryInterface(ID3D10SamplerState *iface,
REFIID riid, void **object)
{
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_ID3D10SamplerState)
|| IsEqualGUID(riid, &IID_ID3D10DeviceChild)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IUnknown_AddRef(iface);
*object = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3d10_sampler_state_AddRef(ID3D10SamplerState *iface)
{
struct d3d10_sampler_state *This = impl_from_ID3D10SamplerState(iface);
ULONG refcount = InterlockedIncrement(&This->refcount);
TRACE("%p increasing refcount to %u.\n", This, refcount);
return refcount;
}
static ULONG STDMETHODCALLTYPE d3d10_sampler_state_Release(ID3D10SamplerState *iface)
{
struct d3d10_sampler_state *state = impl_from_ID3D10SamplerState(iface);
ULONG refcount = InterlockedDecrement(&state->refcount);
TRACE("%p decreasing refcount to %u.\n", state, refcount);
if (!refcount)
{
struct d3d10_device *device = impl_from_ID3D10Device(state->device);
wined3d_mutex_lock();
wined3d_sampler_decref(state->wined3d_sampler);
wine_rb_remove(&device->sampler_states, &state->desc);
ID3D10Device1_Release(state->device);
wined3d_private_store_cleanup(&state->private_store);
wined3d_mutex_unlock();
HeapFree(GetProcessHeap(), 0, state);
}
return refcount;
}
/* ID3D10DeviceChild methods */
static void STDMETHODCALLTYPE d3d10_sampler_state_GetDevice(ID3D10SamplerState *iface, ID3D10Device **device)
{
struct d3d10_sampler_state *state = impl_from_ID3D10SamplerState(iface);
TRACE("iface %p, device %p.\n", iface, device);
*device = (ID3D10Device *)state->device;
ID3D10Device_AddRef(*device);
}
static HRESULT STDMETHODCALLTYPE d3d10_sampler_state_GetPrivateData(ID3D10SamplerState *iface,
REFGUID guid, UINT *data_size, void *data)
{
struct d3d10_sampler_state *state = impl_from_ID3D10SamplerState(iface);
TRACE("iface %p, guid %s, data_size %p, data %p.\n",
iface, debugstr_guid(guid), data_size, data);
return d3d10_get_private_data(&state->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d10_sampler_state_SetPrivateData(ID3D10SamplerState *iface,
REFGUID guid, UINT data_size, const void *data)
{
struct d3d10_sampler_state *state = impl_from_ID3D10SamplerState(iface);
TRACE("iface %p, guid %s, data_size %u, data %p.\n",
iface, debugstr_guid(guid), data_size, data);
return d3d10_set_private_data(&state->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d10_sampler_state_SetPrivateDataInterface(ID3D10SamplerState *iface,
REFGUID guid, const IUnknown *data)
{
struct d3d10_sampler_state *state = impl_from_ID3D10SamplerState(iface);
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
return d3d10_set_private_data_interface(&state->private_store, guid, data);
}
/* ID3D10SamplerState methods */
static void STDMETHODCALLTYPE d3d10_sampler_state_GetDesc(ID3D10SamplerState *iface,
D3D10_SAMPLER_DESC *desc)
{
struct d3d10_sampler_state *state = impl_from_ID3D10SamplerState(iface);
TRACE("iface %p, desc %p.\n", iface, desc);
*desc = state->desc;
}
static const struct ID3D10SamplerStateVtbl d3d10_sampler_state_vtbl =
{
/* IUnknown methods */
d3d10_sampler_state_QueryInterface,
d3d10_sampler_state_AddRef,
d3d10_sampler_state_Release,
/* ID3D10DeviceChild methods */
d3d10_sampler_state_GetDevice,
d3d10_sampler_state_GetPrivateData,
d3d10_sampler_state_SetPrivateData,
d3d10_sampler_state_SetPrivateDataInterface,
/* ID3D10SamplerState methods */
d3d10_sampler_state_GetDesc,
};
static enum wined3d_texture_address wined3d_texture_address_from_d3d10core(enum D3D10_TEXTURE_ADDRESS_MODE t)
{
return (enum wined3d_texture_address)t;
}
static enum wined3d_texture_filter_type wined3d_texture_filter_mip_from_d3d10core(enum D3D10_FILTER f)
{
if (f & D3D10_FILTER_MIP_MASK)
return WINED3D_TEXF_LINEAR;
return WINED3D_TEXF_POINT;
}
static enum wined3d_texture_filter_type wined3d_texture_filter_mag_from_d3d10core(enum D3D10_FILTER f)
{
if (f & D3D10_FILTER_MAG_MASK)
return WINED3D_TEXF_LINEAR;
return WINED3D_TEXF_POINT;
}
static enum wined3d_texture_filter_type wined3d_texture_filter_min_from_d3d10core(enum D3D10_FILTER f)
{
if (f & D3D10_FILTER_MIN_MASK)
return WINED3D_TEXF_LINEAR;
return WINED3D_TEXF_POINT;
}
static BOOL wined3d_texture_compare_from_d3d10core(enum D3D10_FILTER f)
{
return f & D3D10_FILTER_COMPARE_MASK;
}
static enum wined3d_cmp_func wined3d_cmp_func_from_d3d10core(D3D10_COMPARISON_FUNC f)
{
return (enum wined3d_cmp_func)f;
}
HRESULT d3d10_sampler_state_init(struct d3d10_sampler_state *state, struct d3d10_device *device,
const D3D10_SAMPLER_DESC *desc)
{
struct wined3d_sampler_desc wined3d_desc;
HRESULT hr;
state->ID3D10SamplerState_iface.lpVtbl = &d3d10_sampler_state_vtbl;
state->refcount = 1;
wined3d_mutex_lock();
wined3d_private_store_init(&state->private_store);
state->desc = *desc;
wined3d_desc.address_u = wined3d_texture_address_from_d3d10core(desc->AddressU);
wined3d_desc.address_v = wined3d_texture_address_from_d3d10core(desc->AddressV);
wined3d_desc.address_w = wined3d_texture_address_from_d3d10core(desc->AddressW);
memcpy(wined3d_desc.border_color, desc->BorderColor, sizeof(wined3d_desc.border_color));
wined3d_desc.mag_filter = wined3d_texture_filter_mag_from_d3d10core(desc->Filter);
wined3d_desc.min_filter = wined3d_texture_filter_min_from_d3d10core(desc->Filter);
wined3d_desc.mip_filter = wined3d_texture_filter_mip_from_d3d10core(desc->Filter);
wined3d_desc.lod_bias = desc->MipLODBias;
wined3d_desc.min_lod = desc->MinLOD;
wined3d_desc.max_lod = desc->MaxLOD;
wined3d_desc.max_anisotropy = desc->Filter & D3D10_FILTER_ANISO_MASK ? desc->MaxAnisotropy : 1;
wined3d_desc.compare = wined3d_texture_compare_from_d3d10core(desc->Filter);
wined3d_desc.comparison_func = wined3d_cmp_func_from_d3d10core(desc->ComparisonFunc);
wined3d_desc.srgb_decode = FALSE;
if (FAILED(hr = wined3d_sampler_create(device->wined3d_device, &wined3d_desc, state, &state->wined3d_sampler)))
{
WARN("Failed to create wined3d sampler, hr %#x.\n", hr);
wined3d_private_store_cleanup(&state->private_store);
wined3d_mutex_unlock();
return hr;
}
if (wine_rb_put(&device->sampler_states, desc, &state->entry) == -1)
{
ERR("Failed to insert sampler state entry.\n");
wined3d_sampler_decref(state->wined3d_sampler);
wined3d_private_store_cleanup(&state->private_store);
wined3d_mutex_unlock();
return E_FAIL;
}
wined3d_mutex_unlock();
state->device = &device->ID3D10Device1_iface;
ID3D10Device1_AddRef(state->device);
return S_OK;
}
struct d3d10_sampler_state *unsafe_impl_from_ID3D10SamplerState(ID3D10SamplerState *iface)
{
if (!iface)
return NULL;
assert(iface->lpVtbl == &d3d10_sampler_state_vtbl);
return impl_from_ID3D10SamplerState(iface);
}