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Makefile.in
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wined3d: Merge drawprim.c into context.c.
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2018-02-26 16:40:22 +01:00 |
arb_program_shader.c
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wined3d: Rename gen_planar_yuv_read() to gen_packed_yuv_read().
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2018-04-30 20:41:59 +02:00 |
ati_fragment_shader.c
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wined3d: Get rid of the dst_arg enum.
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2018-03-23 14:02:53 +01:00 |
buffer.c
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wined3d: Do not allocate system memory for resources by default.
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2018-04-10 18:10:49 +02:00 |
context.c
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wined3d: Invalidate number of viewports set for the context.
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2018-04-27 16:32:49 +02:00 |
cs.c
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wined3d: Add new functions to set and get maximum frame latency for the device.
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2018-04-30 20:41:59 +02:00 |
device.c
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wined3d: Add new functions to set and get maximum frame latency for the device.
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2018-04-30 20:41:59 +02:00 |
directx.c
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wined3d: Implement support for 1D textures.
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2018-04-03 09:38:45 +02:00 |
gl_compat.c
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…
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glsl_shader.c
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wined3d: Add core context P8 blit support to the GLSL blitter.
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2018-04-30 20:41:59 +02:00 |
nvidia_texture_shader.c
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wined3d: Implement support for 1D textures.
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2018-04-03 09:38:45 +02:00 |
palette.c
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wined3d: Use the global memory allocation helpers.
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2018-02-14 09:06:58 +01:00 |
query.c
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wined3d: Use the global memory allocation helpers.
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2018-02-14 09:06:58 +01:00 |
resource.c
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wined3d: Do not allocate system memory for resources by default.
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2018-04-10 18:10:49 +02:00 |
sampler.c
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wined3d: Use the global memory allocation helpers.
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2018-02-14 09:06:58 +01:00 |
shader.c
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wined3d: Correctly check for absence of precise flags.
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2018-04-27 16:33:35 +02:00 |
shader_sm1.c
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wined3d: Use the global memory allocation helpers.
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2018-02-14 09:06:58 +01:00 |
shader_sm4.c
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wined3d: Parse SM5 precise instruction modifier.
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2018-04-26 20:30:20 +02:00 |
state.c
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wined3d: Use fewer calls to set viewport data.
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2018-04-27 16:33:18 +02:00 |
stateblock.c
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wined3d: Add support for setting multiple scissor rectangles.
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2018-04-24 00:25:15 +02:00 |
surface.c
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wined3d: Use staging resources to blit from CPU resources in the fixed-function blitter.
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2018-04-30 10:40:14 +02:00 |
swapchain.c
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wined3d: Add new functions to set and get maximum frame latency for the device.
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2018-04-30 20:41:59 +02:00 |
texture.c
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wined3d: Use staging resources to blit from CPU resources in the GLSL blitter.
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2018-04-16 21:38:15 +02:00 |
utils.c
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wined3d: Implement P8 blits in the GLSL blitter.
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2018-04-30 10:40:17 +02:00 |
version.rc
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…
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vertexdeclaration.c
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wined3d: Use the global memory allocation helpers.
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2018-02-14 09:06:58 +01:00 |
view.c
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wined3d: Implement support for 1D textures.
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2018-04-03 09:38:45 +02:00 |
wined3d.spec
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wined3d: Add new functions to set and get maximum frame latency for the device.
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2018-04-30 20:41:59 +02:00 |
wined3d_gl.h
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wined3d: Get rid of ARB_vertex_blend support.
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2018-03-23 14:02:57 +01:00 |
wined3d_main.c
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wined3d: Get rid of the "StrictDrawOrdering" setting.
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2018-03-22 11:41:50 +01:00 |
wined3d_private.h
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wined3d: Add new functions to set and get maximum frame latency for the device.
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2018-04-30 20:41:59 +02:00 |