Sweden-Number/library
Alexandre Julliard ca22b33dad Release 960712
Fri Jul 12 17:43:05 1996  Alexandre Julliard  <julliard@lrc.epfl.ch>

	* [controls/scroll.c]
	Use Win32 heap functions to allocate scroll-bar info structure.

	* [debugger/dbg.y] [debugger/registers.c]
	Added support for FS and GS segment registers.
	Check that segment registers value are OK before returning from
	the signal handler.

	* [tools/build.c] [if1632/relay.c] [loader/builtin.c]
	Changed relay debugging for Win32 function: the relay code now
	passes the entry point address instead of the function name.

	* [tools/build.c] [miscemu/*.c]
	Added support for data entry points in Win32 DLLs.
	Added 'cdecl' function type for Win32.
	For 'register' function, the relay code now passes a pointer to
	the SIGCONTEXT structure.
	
	* [include/registers.h] [include/wine.h]
	Moved SIGCONTEXT structure definition in registers.h.

	* [loader/pe_image.c]
	Don't die at once if some Win32 entry points cannot be found, but
	set them to NULL, just like we do for Win16. This allows some
	programs to go further before crashing.

	* [loader/task.c] [loader/main.c]
	Moved global initializations from InitTask() to MAIN_Init(), as
	they no longer need a task context with the new SEGPTR heap functions.

	* [memory/string.c]
	Added lstrcpynAtoW and lstrcpynWtoA; not real API functions, but
 	very convenient.

	* [windows/graphics.c]
	Partially implemented DrawEdge().

	* [windows/timer.c] [windows/caret.c]
	Implemented Win32 timer handling. Updated caret management to use
	Win32 timers (avoids having to use a Win16 callback).

	* [windows/win.c]
	Prevent programs from setting some style bits with
	SetWindowLong(). This should fix some BadMatch crashes.
	Link new windows at the end of the linked list.

	* [windows/winpos.c]
	Don't try to activate a child window in ShowWindow().

	* [windows/winproc.c]
	Added a 32->32 thunk to support Ansi-Unicode translation.

Wed Jul 10 22:11:12 1996  Marcus Meissner <msmeissn@cip.informatik.uni-erlangen.de>

	* [files/directory.c]
	Additional (undocumented) return value for GetTempDrive() added.

	* [files/dos_fs.c] [files/file.c] [include/windows.h]
	GetTempFileName32* added.
	GetShortPathName* added.

	* [memory/string.c]
	Win16 lstrcpy() can get NULL ptrs as argument and survive.

	* [misc/lzexpand.c]
	LZOpenFile(): also try opening with compressed filename if normal
 	open fails.

	* [misc/ole2nls.c] [misc/lstr.c] [include/windows.h]
	Char* added.
	CompareString* added.

Sun Jul  7 01:22:14 1996  Jukka Iivonen <iivonen@cc.helsinki.fi>

	* [objects/font.c] [if1632/gdi32.spec]
	CreateFontIndirect32A and CreateFontIndirect32W added.

	* [misc/ole2nls.c]
	GetUserDefaultLCID return values updated for new languages.
	Finnish support added for GetLocaleInfoA.

	* [object/palette] [gdi32.spec]
	RealizePalette32 and SelectPalette32 added.
	
Sat Jul  6 17:27:30 1996  Ronan Waide  <root@waider.ie>

	* [misc/shell.c]
	Fixup for SHELL_FindExecutable so that File->Run from progman
	works once more. Still needs some more fixups - grep for FIXME in
	this file.
1996-07-12 19:02:39 +00:00
..
Makefile.in Release 960516 1996-05-16 18:21:06 +00:00
README.resources Release 951226 1995-12-26 15:05:24 +00:00
arch.c Release 951226 1995-12-26 15:05:24 +00:00
libres.c Release 960324 1996-03-24 16:20:51 +00:00
miscstubs.c Release 960712 1996-07-12 19:02:39 +00:00
sup.c Release 960712 1996-07-12 19:02:39 +00:00
winestub.c Release 960712 1996-07-12 19:02:39 +00:00
winmain.c Release 960712 1996-07-12 19:02:39 +00:00

README.resources

This is a short discussion of resources in WineLib.

Introduction
Resources are used to store dialogs, menus, bitmaps, icons, 
version information, strings, fonts, and accelerators.
In a Win3.1 programming environment, there are three file formats for 
resources:
- the RC script, which is human-readable and can be processed by a resource
compiler
- the .RES file, which is the output of the resource compiler
- the .EXE and .DLL files, which store resources as a part of the NE
file format
For WineLib, only a part of this is supported. In particular, there is no
.RES file, the executable is not a NE file (as it is a native Unix executable),
and some resource types are not implemented: icons, version information,
strings, and fonts.

Building a WineLib application
The build process assumes that the C source files and the resource script
is available. At the moment, a single resource script is recommended.
This script is processed by winerc:
1) the preprocessor is used to resolve symbolic style name (LBS_STANDARD, ...)
into numbers. This involves processing windows.h
2) the unused parts of windows.h (type definitions) are removed. This would
not be necessary if Wine's windows.h would use the RC_INVOKED macro.
3) winerc is invoked to create a binary representation of the resources.
This representation is stored as C source code (arrays).
4) gcc is used to compile the generated C code.
Now, each resource is available as a C array to the application. As the 
executable is not in the NE format, it is not possible to retrieve resource
locations in the executable via name. Instead, the resources have to be
referenced with their generated C array names. The linker then resolves
these names in the compiled resource file.
5) The program sources are compiled and linked with the output of step 4.
A sample build process is in toolkit/Makefile:hello3.

Required changes to the program sources
Because loading the resources from an instance handle is not possible,
the *Indirect functions have to be used to load a resource. The C arrays
can be directly passed to the *Indirect functions. So, instead of writing

	hMenu=LoadMenu(hInstance,"MAIN");

write

	hMenu=LoadMenuIndirect(hello3_MENU_MAIN.bytes);

Fortunately, the Windows API has the following functions available:
DialogBoxIndirect
CreateDialogIndirect
DialogBoxIndirectParam
CreateDialogIndirectParam

LoadMenuIndirect
SetDIBitsToDevice

Sample code is available in hello3.c. hello3res.c contains the corresponding
resources.

Keeping a common source
Clearly, changing the sources is not very desirable, and suggestions how
to reduce the amount of work are welcome. In the meantime, two approaches
allow at least to remain a common source between the Win3.1 code and the
WineLib code:
1) conditional compiles:
When compiling a WineLib application, WINELIB is defined. This can be used
to select Wine-specific code.
2) usage of winerc for Windows: The *Indirect functions are available on
plain Win3.1, and the resource format is fully compatible. Thus, recompiling
sources modified for WineLib on Win3.1 is possible and known to work.

Open problems
1) Icons and cursors: For these resources, there is no *Indirect function
documented. In addition, both are implemented by a set of two resources.
This is the reason why they are not supported by winerc.
2) Accelerators: Although winerc supports accelerators, there is no 
LoadAcceleratorIndirect function. A work-around would be to define one.
3) Fonts: Font resources are not supported by Wine at all.
4) String tables: Although string tables are not supported by winerc, there
is no reason not to add such support. Again, some indirect loading would
be necessary.
5) API requires loading by name: At some places, the name of a resource
is passed instead of a handle. The WNDCLASS structure contains the name
of a menu resource, and the icon in a dialog box is referenced by its name.
(Are there some more places?)
Clearly, loading the resource by name would be highly desirable. The
resource compiler currently creates a structure containing all resources
defined in an RC file. However, it is not clear how WINELIB could find the
location of this structure, especially, when there is more than one RC file.