283 lines
7.3 KiB
C
283 lines
7.3 KiB
C
/*
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* KERNEL32 objects
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*
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* Copyright 1996 Alexandre Julliard
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*/
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#include <assert.h>
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#include "winerror.h"
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#include "k32obj.h"
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#include "heap.h"
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#include "process.h"
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/* The declarations are here to avoid including a lot of unnecessary files */
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extern const K32OBJ_OPS PROCESS_Ops;
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extern const K32OBJ_OPS THREAD_Ops;
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extern const K32OBJ_OPS FILE_Ops;
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extern const K32OBJ_OPS CHANGE_Ops;
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extern const K32OBJ_OPS MEM_MAPPED_FILE_Ops;
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extern const K32OBJ_OPS DEVICE_Ops;
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extern const K32OBJ_OPS CONSOLE_Ops;
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extern const K32OBJ_OPS SNAPSHOT_Ops;
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static const K32OBJ_OPS K32OBJ_NullOps =
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{
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NULL /* destroy */
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};
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static void K32OBJ_Destroy( K32OBJ *obj );
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static const K32OBJ_OPS K32OBJ_DefaultOps =
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{
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K32OBJ_Destroy /* destroy */
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};
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const K32OBJ_OPS * const K32OBJ_Ops[K32OBJ_NBOBJECTS] =
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{
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NULL,
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&K32OBJ_DefaultOps, /* K32OBJ_SEMAPHORE */
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&K32OBJ_DefaultOps, /* K32OBJ_EVENT */
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&K32OBJ_DefaultOps, /* K32OBJ_MUTEX */
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&K32OBJ_NullOps, /* K32OBJ_CRITICAL_SECTION */
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&PROCESS_Ops, /* K32OBJ_PROCESS */
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&THREAD_Ops, /* K32OBJ_THREAD */
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&FILE_Ops, /* K32OBJ_FILE */
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&CHANGE_Ops, /* K32OBJ_CHANGE */
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&CONSOLE_Ops, /* K32OBJ_CONSOLE */
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&K32OBJ_NullOps, /* K32OBJ_SCREEN_BUFFER */
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&MEM_MAPPED_FILE_Ops, /* K32OBJ_MEM_MAPPED_FILE */
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&K32OBJ_NullOps, /* K32OBJ_SERIAL */
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&DEVICE_Ops, /* K32OBJ_DEVICE_IOCTL */
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&K32OBJ_DefaultOps, /* K32OBJ_PIPE */
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&K32OBJ_NullOps, /* K32OBJ_MAILSLOT */
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&K32OBJ_NullOps, /* K32OBJ_TOOLHELP_SNAPSHOT */
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&K32OBJ_NullOps /* K32OBJ_SOCKET */
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};
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typedef struct _NE
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{
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struct _NE *next;
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K32OBJ *obj;
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UINT32 len;
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char name[1];
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} NAME_ENTRY;
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static NAME_ENTRY *K32OBJ_FirstEntry = NULL;
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/***********************************************************************
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* K32OBJ_IncCount
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*/
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void K32OBJ_IncCount( K32OBJ *ptr )
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{
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assert( ptr->type && ((unsigned)ptr->type < K32OBJ_NBOBJECTS) );
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SYSTEM_LOCK();
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ptr->refcount++;
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SYSTEM_UNLOCK();
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assert( ptr->refcount > 0 ); /* No wrap-around allowed */
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}
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/***********************************************************************
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* K32OBJ_DecCount
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*/
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void K32OBJ_DecCount( K32OBJ *ptr )
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{
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NAME_ENTRY **pptr;
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assert( ptr->type && ((unsigned)ptr->type < K32OBJ_NBOBJECTS) );
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assert( ptr->refcount > 0 );
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SYSTEM_LOCK();
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if (--ptr->refcount)
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{
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SYSTEM_UNLOCK();
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return;
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}
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/* Check if the object has a name entry and free it */
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pptr = &K32OBJ_FirstEntry;
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while (*pptr && ((*pptr)->obj != ptr)) pptr = &(*pptr)->next;
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if (*pptr)
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{
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NAME_ENTRY *entry = *pptr;
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*pptr = entry->next;
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HeapFree( SystemHeap, 0, entry );
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}
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/* Free the object */
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if (K32OBJ_Ops[ptr->type]->destroy) K32OBJ_Ops[ptr->type]->destroy( ptr );
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SYSTEM_UNLOCK();
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}
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/***********************************************************************
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* K32OBJ_Destroy
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*
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* Generic destroy functions for objects that don't need any special treatment.
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*/
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static void K32OBJ_Destroy( K32OBJ *obj )
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{
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obj->type = K32OBJ_UNKNOWN;
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HeapFree( SystemHeap, 0, obj );
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}
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/***********************************************************************
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* K32OBJ_IsValid
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*
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* Check if a pointer is a valid kernel object
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*/
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BOOL32 K32OBJ_IsValid( K32OBJ *ptr, K32OBJ_TYPE type )
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{
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if (IsBadReadPtr32( ptr, sizeof(*ptr) )) return FALSE;
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return (ptr->type == type);
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}
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/***********************************************************************
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* K32OBJ_AddName
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*
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* Add a name entry for an object. We don't check for duplicates here.
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* FIXME: should use some sort of hashing.
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*/
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BOOL32 K32OBJ_AddName( K32OBJ *obj, LPCSTR name )
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{
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NAME_ENTRY *entry;
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UINT32 len;
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if (!name) return TRUE; /* Anonymous object */
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len = strlen( name );
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SYSTEM_LOCK();
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if (!(entry = HeapAlloc( SystemHeap, 0, sizeof(NAME_ENTRY) + len )))
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{
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SYSTEM_UNLOCK();
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SetLastError( ERROR_OUTOFMEMORY );
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return FALSE;
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}
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entry->next = K32OBJ_FirstEntry;
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entry->obj = obj;
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entry->len = len;
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lstrcpy32A( entry->name, name );
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K32OBJ_FirstEntry = entry;
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SYSTEM_UNLOCK();
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return TRUE;
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}
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/***********************************************************************
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* K32OBJ_Create
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*
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* Create a named kernel object.
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* Returns NULL if there was an error _or_ if the object already existed.
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* The refcount of the object must be decremented once it is initialized.
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*/
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K32OBJ *K32OBJ_Create( K32OBJ_TYPE type, DWORD size, LPCSTR name, int server_handle,
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DWORD access, SECURITY_ATTRIBUTES *sa, HANDLE32 *handle)
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{
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BOOL32 inherit = (sa && (sa->nLength>=sizeof(*sa)) && sa->bInheritHandle);
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/* Check if the name already exists */
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K32OBJ *obj = K32OBJ_FindName( name );
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if (obj)
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{
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if (obj->type == type)
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{
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SetLastError( ERROR_ALREADY_EXISTS );
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*handle = HANDLE_Alloc( PROCESS_Current(), obj, access, inherit, server_handle );
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}
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else
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{
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SetLastError( ERROR_DUP_NAME );
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*handle = INVALID_HANDLE_VALUE32;
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if (server_handle != -1) CLIENT_CloseHandle( server_handle );
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}
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K32OBJ_DecCount( obj );
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return NULL;
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}
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/* Create the object */
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SYSTEM_LOCK();
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if (!(obj = HeapAlloc( SystemHeap, 0, size )))
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{
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SYSTEM_UNLOCK();
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*handle = INVALID_HANDLE_VALUE32;
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if (server_handle != -1) CLIENT_CloseHandle( server_handle );
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return NULL;
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}
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obj->type = type;
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obj->refcount = 1;
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/* Add a name for it */
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if (!K32OBJ_AddName( obj, name ))
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{
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/* Don't call the destroy function, as the object wasn't
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* initialized properly */
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HeapFree( SystemHeap, 0, obj );
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SYSTEM_UNLOCK();
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*handle = INVALID_HANDLE_VALUE32;
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if (server_handle != -1) CLIENT_CloseHandle( server_handle );
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return NULL;
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}
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/* Allocate a handle */
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*handle = HANDLE_Alloc( PROCESS_Current(), obj, access, inherit, server_handle );
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SYSTEM_UNLOCK();
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return obj;
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}
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/***********************************************************************
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* K32OBJ_FindName
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*
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* Find the object referenced by a given name.
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* The reference count is incremented.
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*/
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K32OBJ *K32OBJ_FindName( LPCSTR name )
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{
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NAME_ENTRY *entry;
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UINT32 len;
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if (!name) return NULL; /* Anonymous object */
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len = strlen( name );
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SYSTEM_LOCK();
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entry = K32OBJ_FirstEntry;
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while (entry)
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{
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if ((len == entry->len) && !strcmp( name, entry->name))
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{
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K32OBJ *obj = entry->obj;
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K32OBJ_IncCount( obj );
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SYSTEM_UNLOCK();
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return entry->obj;
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}
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entry = entry->next;
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}
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SYSTEM_UNLOCK();
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return NULL;
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}
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/***********************************************************************
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* K32OBJ_FindNameType
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*
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* Find an object by name and check its type.
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* The reference count is incremented.
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*/
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K32OBJ *K32OBJ_FindNameType( LPCSTR name, K32OBJ_TYPE type )
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{
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K32OBJ *obj = K32OBJ_FindName( name );
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if (!obj) return NULL;
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if (obj->type == type) return obj;
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SetLastError( ERROR_DUP_NAME );
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K32OBJ_DecCount( obj );
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return NULL;
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}
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