..
Makefile.in
makefiles: Get rid of the MAKE_DLL_RULES variable.
2014-01-02 12:08:18 +01:00
arb_program_shader.c
wined3d: Don't use TXP for rectangle P8 textures.
2015-02-04 23:15:03 +09:00
ati_fragment_shader.c
wined3d: Unify the shader state IDs.
2013-10-09 11:11:07 +02:00
buffer.c
wined3d: Check the d3d buffer to find converted attributes.
2015-02-06 22:20:26 +09:00
context.c
wined3d: Use the core version of the asynchronous queries functions.
2015-02-02 22:39:05 +09:00
cs.c
wined3d: Implement WINED3DSIH_SAMPLE in the GLSL shader backend.
2015-01-19 14:31:32 +01:00
device.c
wined3d: Pass WM_SYSCOMMAND(SC_RESTORE) to DefWindowProc.
2015-01-28 11:06:48 +01:00
directx.c
wined3d: Use the core version of the asynchronous queries functions.
2015-02-02 22:39:05 +09:00
drawprim.c
wined3d: Use the core version of GL vertex attribute functions where possible.
2015-01-23 12:02:33 +01:00
gl_compat.c
wined3d: Prefer the core glActiveTexture function.
2015-01-09 11:49:33 +01:00
glsl_shader.c
wined3d: Use the core version of the shader object functions.
2015-01-23 12:02:37 +01:00
nvidia_texture_shader.c
wined3d: Fix resultarg state handling in nvrc/nvts code.
2013-11-04 17:41:11 +01:00
palette.c
wined3d: Set palettes on the swapchain.
2014-06-30 22:04:53 +02:00
query.c
wined3d: Use the core version of the asynchronous queries functions.
2015-02-02 22:39:05 +09:00
resource.c
wined3d: Fix subtraction of resource size from used adapter memory.
2014-10-17 15:48:42 +09:00
sampler.c
wined3d: Create GL sampler objects for wined3d sampler objects.
2015-01-15 17:24:43 +01:00
shader.c
wined3d: Handle the SM4 SV_POSITION pixel shader input semantic in the GLSL shader backend.
2015-01-19 14:31:38 +01:00
shader_sm1.c
wined3d: Record the data type of shader resources.
2014-12-03 11:14:25 +01:00
shader_sm4.c
wined3d: Record the data type of shader resources.
2014-12-03 11:14:25 +01:00
state.c
wined3d: Use the core version of GL vertex attribute functions where possible.
2015-01-23 12:02:33 +01:00
stateblock.c
wined3d: Unbind shader resource views in state_unbind_resources().
2014-12-01 11:00:22 +01:00
surface.c
wined3d: Fix the color keyed P8 alpha ref value.
2015-02-04 23:14:59 +09:00
swapchain.c
wined3d: Filter messages generated by focus handling.
2014-12-08 14:18:43 +01:00
texture.c
wined3d: Use the core gl*CompressedTex* functions.
2015-01-20 16:08:54 +01:00
utils.c
wined3d: Use the same flags for wined3d_texture_set_color_key() and the "color_key_flags" field it sets.
2015-01-19 14:31:51 +01:00
version.rc
…
vertexdeclaration.c
wined3d: Get rid of the unused "streams" field from struct wined3d_vertex_declaration.
2013-05-27 19:28:57 +02:00
view.c
wined3d: Keep a reference to the resource in shader resource views.
2014-12-01 11:00:23 +01:00
volume.c
wined3d: Use the core version of the gl*Buffer* functions.
2015-01-15 11:44:20 +01:00
wined3d.spec
wined3d: Fix spec file entry for wined3d_texture_create.
2015-01-23 17:28:40 +01:00
wined3d_gl.h
wined3d: Create GL sampler objects for wined3d sampler objects.
2015-01-15 17:24:43 +01:00
wined3d_main.c
wined3d: Fix trace output of emulated_textureram.
2014-09-02 15:07:09 +02:00
wined3d_private.h
wined3d: Implement WINED3DSIH_SAMPLE in the GLSL shader backend.
2015-01-19 14:31:32 +01:00