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tests
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d3d/tests: Show that WM_SYSCOMMAND(SC_RESTORE) is delivered only once.
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2015-01-28 11:06:56 +01:00 |
Makefile.in
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makefiles: Get rid of the MAKE_DLL_RULES variable.
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2014-01-02 12:08:18 +01:00 |
buffer.c
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wined3d: Remove wined3d_buffer_set/get_priority.
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2014-07-16 16:10:01 +02:00 |
d3d9.spec
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d3d9_main.c
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d3d9: Remove unnecessary DllMain implementation.
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2014-05-15 19:04:50 +02:00 |
d3d9_private.h
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wined3d: Use rendertarget views for color output instead of surfaces.
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2014-08-21 12:24:42 +02:00 |
device.c
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wined3d: Allow initial texture contents to be specified with wined3d_texture_create().
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2015-01-05 20:15:35 +01:00 |
directx.c
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wined3d: Pass WM_SYSCOMMAND(SC_RESTORE) to DefWindowProc.
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2015-01-28 11:06:48 +01:00 |
query.c
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d3d10core: Implement d3d10_device_GetPredication().
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2014-09-19 10:49:24 +02:00 |
shader.c
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d3d9: Don't assert for shaders with the wrong vtbl.
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2014-12-16 11:39:40 +01:00 |
stateblock.c
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wined3d: wined3d_stateblock_apply() never fails.
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2012-10-08 11:28:37 +02:00 |
surface.c
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wined3d: Use rendertarget views for color output instead of surfaces.
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2014-08-21 12:24:42 +02:00 |
swapchain.c
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d3d9: Check the device status in present calls.
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2014-06-27 10:37:39 +02:00 |
texture.c
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wined3d: Allow initial texture contents to be specified with wined3d_texture_create().
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2015-01-05 20:15:35 +01:00 |
version.rc
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vertexdeclaration.c
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d3d9: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
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2013-02-07 15:48:20 +01:00 |
volume.c
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d3d9: Volumes are always part of a texture.
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2014-08-15 17:04:10 +02:00 |