.. |
Makefile.in
|
…
|
|
adapter_gl.c
|
wined3d: Store the glEnableWINE and glDisableWINE pointers in the wined3d_gl_info structure.
|
2019-05-08 08:30:16 -05:00 |
adapter_vk.c
|
wined3d: Fix wined3d_get_wine_vk_version().
|
2019-05-09 10:01:17 -05:00 |
arb_program_shader.c
|
wined3d: Pass a wined3d_context_gl structure to context_set_draw_buffer().
|
2019-05-15 19:26:25 +02:00 |
ati_fragment_shader.c
|
wined3d: Move the texture unit map from struct wined3d_context to struct wined3d_context_gl.
|
2019-05-13 12:45:08 +02:00 |
buffer.c
|
…
|
|
context.c
|
wined3d: Pass a wined3d_context_gl structure to context_bind_fbo().
|
2019-05-15 19:26:31 +02:00 |
cs.c
|
wined3d: Pass a wined3d_context_gl structure to wined3d_texture_gl_bind_and_dirtify().
|
2019-05-09 10:01:53 -05:00 |
device.c
|
wined3d: Pass a wined3d_context_gl structure to context_apply_clear_state().
|
2019-05-14 20:13:59 +02:00 |
directx.c
|
…
|
|
gl_compat.c
|
wined3d: Move the extension emulation fields from struct wined3d_context to struct wined3d_context_gl.
|
2019-05-08 08:30:23 -05:00 |
glsl_shader.c
|
wined3d: Pass a wined3d_context_gl structure to context_set_draw_buffer().
|
2019-05-15 19:26:25 +02:00 |
nvidia_texture_shader.c
|
wined3d: Move the texture unit map from struct wined3d_context to struct wined3d_context_gl.
|
2019-05-13 12:45:08 +02:00 |
palette.c
|
…
|
|
query.c
|
wined3d: Move the pipeline statistics query fields from struct wined3d_context to struct wined3d_context_gl.
|
2019-05-14 20:13:59 +02:00 |
resource.c
|
…
|
|
sampler.c
|
…
|
|
shader.c
|
…
|
|
shader_sm1.c
|
…
|
|
shader_sm4.c
|
…
|
|
state.c
|
wined3d: Pass a wined3d_context_gl structure to context_update_stream_sources().
|
2019-05-14 20:13:59 +02:00 |
stateblock.c
|
…
|
|
surface.c
|
wined3d: Pass a wined3d_context_gl structure to context_set_draw_buffer().
|
2019-05-15 19:26:25 +02:00 |
swapchain.c
|
…
|
|
texture.c
|
wined3d: Pass a wined3d_context_gl structure to context_texture_update().
|
2019-05-15 19:26:28 +02:00 |
utils.c
|
wined3d: Move the texture unit map from struct wined3d_context to struct wined3d_context_gl.
|
2019-05-13 12:45:08 +02:00 |
version.rc
|
…
|
|
vertexdeclaration.c
|
…
|
|
view.c
|
wined3d: Move the texture unit map from struct wined3d_context to struct wined3d_context_gl.
|
2019-05-13 12:45:08 +02:00 |
wined3d.spec
|
…
|
|
wined3d_gl.h
|
wined3d: Store the glEnableWINE and glDisableWINE pointers in the wined3d_gl_info structure.
|
2019-05-08 08:30:16 -05:00 |
wined3d_main.c
|
…
|
|
wined3d_private.h
|
wined3d: Pass a wined3d_context_gl structure to context_texture_update().
|
2019-05-15 19:26:28 +02:00 |
wined3d_vk.h
|
…
|
|