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Sweden-Number/dlls/d3dx9_36
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Michael Stefaniuc c47355a3dc d3dx9: Merge the d3dx_effect_SetMatrixPointerArray() helper.
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-11 17:53:22 +01:00
..
tests
d3dx9/tests: Remove useless cast to self.
2019-03-04 19:58:05 +01:00
animation.c
…
core.c
…
d3dx9_36.spec
…
d3dx9_private.h
d3dx9: Use temporary surface in D3DXFillTexture() for unmappable textures.
2019-01-23 16:31:31 +01:00
effect.c
d3dx9: Merge the d3dx_effect_SetMatrixPointerArray() helper.
2019-03-11 17:53:22 +01:00
font.c
d3dx9: Use the ARRAY_SIZE() macro.
2018-11-14 16:52:55 +01:00
line.c
…
main.c
…
Makefile.in
d3dx9: Use wincodecs directly without initializing COM system.
2019-01-28 22:22:37 +01:00
math.c
d3dx9: Improve D3DXMatrixTransformation2D().
2019-01-25 23:20:11 +01:00
mesh.c
d3dx9: Return a mesh in D3DXCreateTeapot().
2018-08-14 10:16:03 +02:00
preshader.c
d3dx9: Add a comment about a specific preshader parsing failure mode.
2018-03-21 10:14:10 +01:00
render.c
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shader.c
d3dx9: Return correct comment length from get_instr_length().
2019-01-09 15:27:55 -06:00
skin.c
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sprite.c
…
surface.c
d3dx9: Use wincodecs directly without initializing COM system.
2019-01-28 22:22:37 +01:00
texture.c
d3dx9: Use temporary surface in D3DXFillTexture() for unmappable textures.
2019-01-23 16:31:31 +01:00
util.c
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version.rc
…
volume.c
…
xfile.c
…
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