Francois Gouget c887d0809c Add 'use strict' and fix make_opengl accordingly.
Add function prototypes.
Write "$a $b" rather than the more complex $a . " " . $b.
Document which OpenGL spec files need to be downloaded.
Update the documentation of the list of supported OpenGL versions.
Tweak the usage so it always reports the right command name.
2005-05-20 18:58:10 +00:00

737 lines
25 KiB
Perl
Executable File

#!/usr/bin/perl -w
use strict;
# This script is called thus :
#
# make_opengl path_to_spec_file opengl_version
#
# - path_to_spec_file is the path to the directory where the OpenGL
# spec files are located. These files are part of the OpenGL
# sample implementation CVS tree and are located in
# CVS_ROOT/projects/ogl-sample/main/doc/registry/specs.
# You can find them on the web at the following URL :
# http://oss.sgi.com/cgi-bin/cvsweb.cgi/projects/ogl-sample/main/doc/registry/specs/
# You will need gl.tm and gl.spec.
#
# - opengl_version is the OpenGL version emulated by the library
# (can be 1.0 to 1.5).
#
# This script generates the three following files :
#
# - opengl32.spec : the spec file giving all the exported functions
# of the OpenGL32.DLL library. These functions are the one an
# application can directly link to (and are all the functions
# defined in the OpenGL core for the version defined by
# 'opengl_version').
#
# - opengl_norm.c : this file contains the thunks for all OpenGL
# functions that are defined in 'opengl32.spec'. The corresponding
# functions NEED to be defined in Linux's libGL or the library
# won't be able to be linked in.
#
# - opengl_ext.c : in this file are stored thunks for ALL possible
# OpenGL extensions (at least, all the extensions that are defined
# in the OpenGL extension registry). Contrary to 'opengl_norm.c',
# you do not need to have these extensions in your libGL to have
# OpenGL work (as they are resolved at run-time using
# glXGetProcAddressARB).
#
# Copyright 2000 Lionel Ulmer
#
# This library is free software; you can redistribute it and/or
# modify it under the terms of the GNU Lesser General Public
# License as published by the Free Software Foundation; either
# version 2.1 of the License, or (at your option) any later version.
#
# This library is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
# Lesser General Public License for more details.
#
# You should have received a copy of the GNU Lesser General Public
# License along with this library; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#
#
# Files to generate
#
my $spec_file = "opengl32.spec";
my $norm_file = "opengl_norm.c";
my $ext_file = "opengl_ext.c";
# Set to 0 for removing the ENTER / LEAVE GL calls
my $gen_thread_safe = 1;
# Prefix used for the local variables
my $ext_prefix = "func_";
# If set to 1, generate TRACEs for each OpenGL function
my $gen_traces = 1;
#
# List of categories to put in the 'opengl_norm.c' file
#
my %cat_1_0 = ( "display-list" => 1,
"drawing" => 1,
"drawing-control" => 1,
"feedback" => 1,
"framebuf" => 1,
"misc" => 1,
"modeling" => 1,
"pixel-op" => 1,
"pixel-rw" => 1,
"state-req" => 1,
"xform" => 1 );
my %cat_1_1 = ( %cat_1_0,
"1_1" => 1 );
my %cat_1_2 = ( %cat_1_1,
"VERSION_1_2" => 1 );
my %cat_1_3 = ( %cat_1_2,
"VERSION_1_3" => 1 );
my %cat_1_4 = ( %cat_1_3,
"VERSION_1_4" => 1 );
my %cat_1_5 = ( %cat_1_4,
"VERSION_1_5" => 1 );
my %norm_categories = ();
#
# This hash table gives the conversion between OpenGL types and what
# is used by the TRACE printfs
#
my %debug_conv =
("GLbitfield" => "%d",
"GLboolean" => "%d",
"GLbyte" => "%d",
"GLclampd" => "%f",
"GLclampf" => "%f",
"GLdouble" => "%f",
"GLenum" => "%d",
"GLfloat" => "%f",
"GLint" => "%d",
"GLshort" => "%d",
"GLsizei" => "%d",
"GLstring" => "%s",
"GLubyte" => "%d",
"GLuint" => "%d",
"GLushort" => "%d",
"GLhalfNV" => "%d",
"GLintptrARB" => "%d",
"GLsizeiptrARB" => "%d",
"GLintptr" => "%d",
"GLsizeiptr" => "%d",
"GLhandleARB" => "%d",
"GLcharARB" => "%c",
"GLvoid" => "(void)",
"_GLfuncptr" => "%p");
#
# This hash table gives the conversion between OpenGL types and what
# is used in the .spec file
#
my %arg_conv =
("GLbitfield" => [ "long", 4 ],
"GLboolean" => [ "long", 4 ],
"GLbyte" => [ "long", 4 ],
"GLclampd" => [ "double", 8 ],
"GLclampf" => [ "long", 4 ],
"GLdouble" => [ "double", 8 ],
"GLenum" => [ "long", 4 ],
"GLfloat" => [ "long", 4 ],
"GLint" => [ "long", 4 ],
"GLshort" => [ "long", 4 ],
"GLsizei" => [ "long", 4 ],
"GLstring" => [ "str", 4 ],
"GLubyte" => [ "long", 4 ],
"GLuint" => [ "long", 4 ],
"GLushort" => [ "long", 4 ],
"GLhalfNV" => [ "long", 4 ],
"GLintptrARB" => [ "long", 4 ],
"GLsizeiptrARB" => [ "long", 4 ],
"GLhandleARB" => [ "long", 4 ],
"GLcharARB" => [ "long", 4 ],
"GLintptr" => [ "long", 4 ],
"GLsizeiptr" => [ "long", 4 ],
"GLvoid" => [ "void", 4 ],
"_GLfuncptr" => [ "ptr", 4 ]);
#
# Used to convert some types
#
sub ConvertType($)
{
my ($type) = @_;
my %hash = ( "GLstring" => "const GLubyte *",
"GLintptrARB" => "ptrdiff_t",
"GLsizeiptrARB" => "ptrdiff_t",
"GLintptr" => "ptrdiff_t",
"GLsizeiptr" => "ptrdiff_t",
"GLhandleARB" => "unsigned int",
"GLcharARB" => "char",
"GLhalfNV" => "unsigned short" );
foreach my $org (reverse sort keys %hash) {
if ($type =~ /$org/) {
my ($before, $after) = ($type =~ /^(.*)$org(.*)$/);
return "$before$hash{$org}$after";
}
}
return $type;
}
#
# Used to convert some variable names
#
sub ConvertVarName($)
{
my ($type) = @_;
my %hash = ( "near" => "nearParam",
"far" => "farParam" );
foreach my $org (keys %hash) {
if ($type =~ /$org/) {
my ($before, $after) = ($type =~ /^(.*)$org(.*)$/);
return "$before$hash{$org}$after";
}
}
return $type;
}
#
# This functions generates the thunk for a given function.
#
sub GenerateThunk($$$$)
{
my ($func_ref, $comment, $prefix, $thread_safe) = @_;
my $ret = "";
my $call_arg = "";
my $trace_arg = "";
my $wine_func_ref_name = "";
# If for opengl_norm.c, generate a nice heading otherwise Patrik won't be happy :-)
# Patrik says: Well I would be even happier if a (OPENGL32.@) was added as well. Done. :-)
if ($comment eq 1) {
$ret = "$ret/***********************************************************************\n";
$ret = "$ret * $func_ref->[0] (OPENGL32.\@)\n";
$ret = "$ret */\n";
}
$ret = $ret . ConvertType($func_ref->[1]) . " WINAPI wine_$func_ref->[0]( ";
for (my $i = 0; $i <= $#{@{$func_ref->[2]}}; $i++) {
## Quick debug code :-)
## print $func_ref->[2]->[$i]->[1] . "\n";
my $type = $func_ref->[2]->[$i]->[0];
my $name = ConvertVarName($func_ref->[2]->[$i]->[1]);
$ret = $ret . ConvertType($type) . " $name";
$call_arg = "$call_arg$name";
if ($type =~ /\*/) {
$trace_arg = "$trace_arg\%p";
} else {
$trace_arg = "$trace_arg$debug_conv{$type}";
}
if ($i != $#{@{$func_ref->[2]}}) {
$ret = "$ret, ";
$call_arg = "$call_arg, ";
$trace_arg = "$trace_arg, ";
} else {
$ret = "$ret ";
$call_arg = "$call_arg ";
}
}
$ret = "$ret) {\n";
if ($func_ref->[1] ne "void") {
$ret = "$ret " . ConvertType($func_ref->[1]) . " ret_value;\n";
}
if ($gen_traces) {
$ret = "$ret TRACE(\"($trace_arg)\\n\"";
if ($trace_arg ne "") {
$ret = "$ret, $call_arg";
}
$ret = "$ret);\n";
}
if ($thread_safe) {
$ret = "$ret ENTER_GL();\n";
}
$ret = "$ret ";
if ($func_ref->[1] ne "void") {
$ret = $ret . "ret_value = ";
}
$wine_func_ref_name = $func_ref->[0];
if ( $func_ref->[0] eq "glGetString" ) {
$wine_func_ref_name = "internal_glGetString";
}
$ret = "$ret$prefix$wine_func_ref_name( $call_arg);\n";
if ($thread_safe) {
$ret = "$ret LEAVE_GL();\n";
}
if ($func_ref->[1] ne "void") {
$ret = "$ret return ret_value;\n"
}
$ret = "$ret}\n";
# Return this string....
return $ret;
}
#
# Extract and checks the number of arguments
#
if (@ARGV != 2) {
my $name0=$0;
$name0=~s%^.*/%%;
die "Usage: $name0 OpenGL_registry_location OpenGL_version\n";
}
my $registry_path = shift @ARGV;
my $version = shift @ARGV;
if ($version eq "1.0") {
%norm_categories = %cat_1_0;
} elsif ($version eq "1.1") {
%norm_categories = %cat_1_1;
} elsif ($version eq "1.2") {
%norm_categories = %cat_1_2;
} elsif ($version eq "1.3") {
%norm_categories = %cat_1_3;
} elsif ($version eq "1.4") {
%norm_categories = %cat_1_4;
} elsif ($version eq "1.5") {
%norm_categories = %cat_1_5;
} else {
die "Incorrect OpenGL version.\n";
}
#
# Open the registry files
#
open(TYPES, "$registry_path/gl.tm") || die "Could not open 'gl.tm'. Please check your path the the registry files.\n";
open(REGISTRY, "$registry_path/gl.spec") || die "Could not open 'gl.spec'. Please check your path the the registry files.\n";
#
# First, create a mapping between the pseudo types used in the spec file
# and OpenGL types using the 'gl.tm' file.
#
my %pseudo_to_opengl = ();
while (my $line = <TYPES>) {
if ($line !~ /\w*\#/) {
my ($pseudo, $opengl) = ($line =~ /(\w*),\*,\*,\s*(.*),\*,\*/);
$pseudo_to_opengl{$pseudo} = $opengl;
}
}
# This is to override the 'void' -> '*' bogus conversion
$pseudo_to_opengl{"void"} = "void";
# This is a bug in the spec file...
$pseudo_to_opengl{"FfdTargetSGIX"} = "GLint";
$pseudo_to_opengl{"FfdMaskSGIX"} = "GLint";
$pseudo_to_opengl{"IglooFunctionSelectSGIX"} = "GLint";
$pseudo_to_opengl{"IglooParameterSGIX"} = "GLint";
#
# Then, create the list of all OpenGL functions using the 'gl.spec'
# file. This will create two hash-tables, one with all the function
# whose category matches the one listed in '@norm_categories', the other
# with all other functions.
#
# An element of the hash table is a reference to an array with these
# elements :
#
# - function name
#
# - return type
#
# - reference to an array giving the list of arguments (an empty array
# for a 'void' function).
#
# The list of arguments is itself an array of reference to arrays. Each
# of these arrays represents the argument type and the argument name.
#
# An example :
#
# void glBitmap( GLsizei width, GLsizei height,
# GLfloat xorig, GLfloat yorig,
# GLfloat xmove, GLfloat ymove,
# const GLubyte *bitmap );
#
# Would give something like that :
#
# [ "glBitmap",
# "void",
# [ [ "GLsizei", "width" ],
# [ "GLsizei", "height" ],
# [ "GLfloat", "xorig" ],
# [ "GLfloat", "yorig" ],
# [ "GLfloat", "xmove" ],
# [ "GLfloat", "ymove" ],
# [ "GLubyte *", "bitmap"] ] ];
#
my %norm_functions = ();
#
# This stores various extensions NOT part of the GL extension registry but still
# implemented by most OpenGL libraries out there...
#
my %ext_functions =
( "glDeleteBufferRegion" => [ "glDeleteBufferRegion", "void", [ [ "GLenum", "region" ] ], "glDeleteBufferRegion" ],
"glReadBufferRegion" => [ "glReadBufferRegion", "void", [ [ "GLenum", "region" ],
[ "GLint", "x" ],
[ "GLint", "y" ],
[ "GLsizei", "width" ],
[ "GLsizei", "height" ] ], "glReadBufferRegion" ],
"glDrawBufferRegion" => [ "glDrawBufferRegion", "void", [ [ "GLenum", "region" ],
[ "GLint", "x" ],
[ "GLint", "y" ],
[ "GLsizei", "width" ],
[ "GLsizei", "height" ],
[ "GLint", "xDest" ],
[ "GLint", "yDest" ] ], "glDrawBufferRegion" ],
"glBufferRegionEnabled" => [ "glBufferRegionEnabled", "GLuint", [ ], "glBufferRegionEnabled" ],
"glNewBufferRegion" => [ "glNewBufferRegion", "GLuint", [ [ "GLenum", "type" ] ], "glNewBufferRegion" ],
"glMTexCoord2fSGIS" => [ "glMTexCoord2fSGIS", "void", [ [ "GLenum", "target" ],
[ "GLfloat", "s" ],
[ "GLfloat", "t" ] ], "glMTexCoord2fSGIS" ],
"glMTexCoord2fvSGIS" => [ "glMTexCoord2fvSGIS", "void", [ [ "GLenum", "target" ],
[ "GLfloat *", "v" ] ], "glMTexCoord2fvSGIS" ],
"glMultiTexCoord1dSGIS" => [ "glMultiTexCoord1dSGIS", "void", [ [ "GLenum", "target" ],
[ "GLdouble", "s" ] ], "glMultiTexCoord1dSGIS" ],
"glMultiTexCoord1dvSGIS" => [ "glMultiTexCoord1dvSGIS", "void", [ [ "GLenum", "target" ],
[ "GLdouble *", "v" ] ], "glMultiTexCoord1dvSGIS" ],
"glMultiTexCoord1fSGIS" => [ "glMultiTexCoord1fSGIS", "void", [ [ "GLenum", "target" ],
[ "GLfloat", "s" ] ], "glMultiTexCoord1fSGIS" ],
"glMultiTexCoord1fvSGIS" => [ "glMultiTexCoord1fvSGIS", "void", [ [ "GLenum", "target" ],
[ "const GLfloat *", "v" ] ], "glMultiTexCoord1fvSGIS" ],
"glMultiTexCoord1iSGIS" => [ "glMultiTexCoord1iSGIS", "void", [ [ "GLenum", "target" ],
[ "GLint", "s" ] ], "glMultiTexCoord1iSGIS" ],
"glMultiTexCoord1ivSGIS" => [ "glMultiTexCoord1ivSGIS", "void", [ [ "GLenum", "target" ],
[ "GLint *", "v" ] ], "glMultiTexCoord1ivSGIS" ],
"glMultiTexCoord1sSGIS" => [ "glMultiTexCoord1sSGIS", "void", [ [ "GLenum", "target" ],
[ "GLshort", "s" ] ], "glMultiTexCoord1sSGIS" ],
"glMultiTexCoord1svSGIS" => [ "glMultiTexCoord1svSGIS", "void", [ [ "GLenum", "target" ],
[ "GLshort *", "v" ] ], "glMultiTexCoord1svSGIS" ],
"glMultiTexCoord2dSGIS" => [ "glMultiTexCoord2dSGIS", "void", [ [ "GLenum", "target" ],
[ "GLdouble", "s"],
[ "GLdouble", "t" ] ], "glMultiTexCoord2dSGIS" ],
"glMultiTexCoord2dvSGIS" => [ "glMultiTexCoord2dvSGIS", "void", [ [ "GLenum", "target" ],
[ "GLdouble *", "v" ] ], "glMultiTexCoord2dvSGIS" ],
"glMultiTexCoord2fSGIS" => [ "glMultiTexCoord2fSGIS", "void", [ [ "GLenum", "target" ],
[ "GLfloat", "s" ],
[ "GLfloat", "t" ] ], "glMultiTexCoord2fSGIS" ],
"glMultiTexCoord2fvSGIS" => [ "glMultiTexCoord2fvSGIS", "void", [ [ "GLenum", "target" ],
[ "GLfloat *", "v" ] ], "glMultiTexCoord2fvSGIS" ],
"glMultiTexCoord2iSGIS" => [ "glMultiTexCoord2iSGIS", "void", [ [ "GLenum", "target" ],
[ "GLint", "s" ],
[ "GLint", "t" ] ], "glMultiTexCoord2iSGIS" ],
"glMultiTexCoord2ivSGIS" => [ "glMultiTexCoord2ivSGIS", "void", [ [ "GLenum", "target" ],
[ "GLint *", "v" ] ], "glMultiTexCoord2ivSGIS" ],
"glMultiTexCoord2sSGIS" => [ "glMultiTexCoord2sSGIS", "void", [ [ "GLenum", "target" ],
[ "GLshort", "s" ],
[ "GLshort", "t" ] ], "glMultiTexCoord2sSGIS" ],
"glMultiTexCoord2svSGIS" => [ "glMultiTexCoord2svSGIS", "void", [ [ "GLenum", "target" ],
[ "GLshort *", "v" ] ], "glMultiTexCoord2svSGIS" ],
"glMultiTexCoord3dSGIS" => [ "glMultiTexCoord3dSGIS", "void", [ [ "GLenum", "target" ],
[ "GLdouble", "s" ],
[ "GLdouble", "t" ],
[ "GLdouble", "r" ] ], "glMultiTexCoord3dSGIS" ],
"glMultiTexCoord3dvSGIS" => [ "glMultiTexCoord3dvSGIS", "void", [ [ "GLenum", "target" ],
[ "GLdouble *", "v" ] ], "glMultiTexCoord3dvSGIS" ],
"glMultiTexCoord3fSGIS" => [ "glMultiTexCoord3fSGIS", "void", [ [ "GLenum", "target" ],
[ "GLfloat", "s" ],
[ "GLfloat", "t" ],
[ "GLfloat", "r" ] ], "glMultiTexCoord3fSGIS" ],
"glMultiTexCoord3fvSGIS" => [ "glMultiTexCoord3fvSGIS", "void", [ [ "GLenum", "target" ],
[ "GLfloat *", "v" ] ], "glMultiTexCoord3fvSGIS" ],
"glMultiTexCoord3iSGIS" => [ "glMultiTexCoord3iSGIS", "void", [ [ "GLenum", "target" ],
[ "GLint", "s" ],
[ "GLint", "t" ],
[ "GLint", "r" ] ], "glMultiTexCoord3iSGIS" ],
"glMultiTexCoord3ivSGIS" => [ "glMultiTexCoord3ivSGIS", "void", [ [ "GLenum", "target" ],
[ "GLint *", "v" ] ], "glMultiTexCoord3ivSGIS" ],
"glMultiTexCoord3sSGIS" => [ "glMultiTexCoord3sSGIS", "void", [ [ "GLenum", "target" ],
[ "GLshort", "s" ],
[ "GLshort", "t" ],
[ "GLshort", "r" ] ], "glMultiTexCoord3sSGIS" ],
"glMultiTexCoord3svSGIS" => [ "glMultiTexCoord3svSGIS", "void", [ [ "GLenum", "target" ],
[ "GLshort *", "v" ] ], "glMultiTexCoord3svSGIS" ],
"glMultiTexCoord4dSGIS" => [ "glMultiTexCoord4dSGIS", "void", [ [ "GLenum", "target" ],
[ "GLdouble", "s" ],
[ "GLdouble", "t" ],
[ "GLdouble", "r" ],
[ "GLdouble", "q" ] ], "glMultiTexCoord4dSGIS" ],
"glMultiTexCoord4dvSGIS" => [ "glMultiTexCoord4dvSGIS", "void", [ [ "GLenum", "target" ],
[ "GLdouble *", "v" ] ], "glMultiTexCoord4dvSGIS" ],
"glMultiTexCoord4fSGIS" => [ "glMultiTexCoord4fSGIS", "void", [ [ "GLenum", "target" ],
[ "GLfloat", "s" ],
[ "GLfloat", "t" ],
[ "GLfloat", "r" ],
[ "GLfloat", "q" ] ], "glMultiTexCoord4fSGIS" ],
"glMultiTexCoord4fvSGIS" => [ "glMultiTexCoord4fvSGIS", "void", [ [ "GLenum", "target" ],
[ "GLfloat *", "v" ] ], "glMultiTexCoord4fvSGIS" ],
"glMultiTexCoord4iSGIS" => [ "glMultiTexCoord4iSGIS", "void", [ [ "GLenum", "target" ],
[ "GLint", "s" ],
[ "GLint", "t" ],
[ "GLint", "r" ],
[ "GLint", "q" ] ], "glMultiTexCoord4iSGIS" ],
"glMultiTexCoord4ivSGIS" => [ "glMultiTexCoord4ivSGIS", "void", [ [ "GLenum", "target" ],
[ "GLint *", "v" ] ], "glMultiTexCoord4ivSGIS" ],
"glMultiTexCoord4sSGIS" => [ "glMultiTexCoord4sSGIS", "void", [ [ "GLenum", "target" ],
[ "GLshort", "s" ],
[ "GLshort", "t" ],
[ "GLshort", "r" ],
[ "GLshort", "q" ] ], "glMultiTexCoord4sSGIS" ],
"glMultiTexCoord4svSGIS" => [ "glMultiTexCoord4svSGIS", "void", [ [ "GLenum", "target" ],
[ "GLshort *", "v" ] ], "glMultiTexCoord4svSGIS" ],
"glMultiTexCoordPointerSGIS" => [ "glMultiTexCoordPointerSGIS", "void", [ [ "GLenum", "target" ],
[ "GLint", "size" ],
[ "GLenum", "type" ],
[ "GLsizei", "stride" ],
[ "GLvoid *", "pointer" ] ], "glMultiTexCoordPointerSGIS" ],
"glSelectTextureSGIS" => [ "glSelectTextureSGIS", "void", [ [ "GLenum", "target" ] ], "glSelectTextureSGIS" ],
"glSelectTextureCoordSetSGIS" => [ "glSelectTextureCoordSetSGIS", "void", [ [ "GLenum", "target" ] ], "glSelectTextureCoordSetSGIS" ],
"wglAllocateMemoryNV" => [ "wglAllocateMemoryNV", "void *", [ [ "GLsizei", "size" ],
[ "GLfloat", "readfreq" ],
[ "GLfloat", "writefreq"],
[ "GLfloat", "priority" ] ], "glXAllocateMemoryNV" ],
"wglFreeMemoryNV" => [ "wglFreeMemoryNV", "void", [ [ "GLvoid *", "pointer" ] ], "glXFreeMemoryNV" ],
"glDeleteObjectBufferATI" => [ "glDeleteObjectBufferATI", "void", [ [ "GLuint", "buffer" ] ], "glDeleteObjectBufferATI" ]
);
my @arg_names;
my %arg_types;
while (my $line = <REGISTRY>) {
if ($line =~ /^\w*\(.*\)/) {
# Get the function name (NOTE: the 'gl' prefix needs to be added later)
my ($funcname, $args) = ($line =~ /^(\w*)\((.*)\)/);
# and the argument names
@arg_names = split /\s*,\s*/, $args;
# After get :
# - the return type
# - the argument types
# - the category the function belongs
%arg_types = ();
my $category = "";
my $ret_type = "";
while (1) {
$line = <REGISTRY>;
unless (defined($line)) {
last;
} elsif ($line =~ /^\s*$/) {
if (($category eq "") || ($ret_type eq "")) {
die "Missing 'category' line in function $funcname.\n";
}
last;
} elsif ($line =~ /\t*return\t*(\w*)/) {
($ret_type) = ($line =~ /\t*return\s*(\w*)/);
$ret_type = $pseudo_to_opengl{$ret_type};
unless (defined($ret_type)) {
die "Unsupported return type in function $funcname\n";
}
} elsif ($line =~ /^\t*category/) {
($category) = ($line =~ /^\t*category\s*([\w-]*)/);
} elsif ($line =~ /^\t*param/) {
my ($name, $base_type, $ext) = ($line =~ /\t*param\s*(\w*)\s*(\w*) (.*)/);
my $ptr = 0;
unless (defined($name)) {
chomp $line;
die "Broken spec file line $line in function $funcname\n";
}
if ($ext =~ /array/) {
# This is a pointer
$ptr = 1;
} elsif ($ext =~ /value/) {
# And this a 'normal' value
$ptr = 0;
} else {
chomp $line;
die "Unsupported type : $line in function $funcname\n";
}
# Get the 'real' type and append a '*' in case of a pointer
my $type = $pseudo_to_opengl{$base_type};
unless (defined($type)) {
chomp $line;
die "Unsupported return type in function $funcname for type $base_type (line $line)\n";
}
if ($ptr) {
$type = "$type*";
}
$arg_types{$name} = $type;
}
}
# Now, build the argument reference
my $arg_ref = [ ];
for (my $i = 0; $i <= $#arg_names; $i++) {
unless (defined($arg_types{$arg_names[$i]})) {
print "@arg_names\n";
foreach (sort keys %arg_types) {
print "$_ => $arg_types{$_}\n";
}
die "Undefined type for $arg_names[$i] in function $funcname\n";
}
push @$arg_ref, [ $arg_types{$arg_names[$i]}, $arg_names[$i] ];
}
my $func_ref = [ "gl$funcname",
$ret_type,
$arg_ref,
"gl$funcname" ];
# Now, put in one or the other hash table
if ($norm_categories{$category}) {
$norm_functions{"gl$funcname"} = $func_ref;
} else {
$ext_functions{"gl$funcname"} = $func_ref;
}
}
}
#
# Clean up the input files
#
close(TYPES);
close(REGISTRY);
#
# Now, generate the output files. First, the spec file.
#
open(SPEC, ">$spec_file");
print SPEC "@ stdcall wglCreateContext(long)
@ stdcall wglCreateLayerContext(long long)
@ stdcall wglCopyContext(long long long)
@ stdcall wglDeleteContext(long)
@ stdcall wglDescribeLayerPlane(long long long long ptr)
@ stdcall wglGetCurrentContext()
@ stdcall wglGetCurrentDC()
@ stdcall wglGetLayerPaletteEntries(long long long long ptr)
@ stdcall wglGetProcAddress(str)
@ stdcall wglMakeCurrent(long long)
@ stdcall wglRealizeLayerPalette(long long long)
@ stdcall wglSetLayerPaletteEntries(long long long long ptr)
@ stdcall wglShareLists(long long)
@ stdcall wglSwapLayerBuffers(long long)
@ stdcall wglUseFontBitmapsA(long long long long)
@ stdcall wglUseFontOutlinesA(long long long long long long long ptr)
@ stub glGetLevelParameterfv
@ stub glGetLevelParameteriv
@ stdcall wglUseFontBitmapsW(long long long long)
@ stub wglUseFontOutlinesW
@ stub wglGetDefaultProcAddress
@ stdcall wglChoosePixelFormat(long ptr) gdi32.ChoosePixelFormat
@ stdcall wglDescribePixelFormat(long long long ptr) gdi32.DescribePixelFormat
@ stdcall wglGetPixelFormat(long) gdi32.GetPixelFormat
@ stdcall wglSetPixelFormat(long long ptr) gdi32.SetPixelFormat
@ stdcall wglSwapBuffers(long) gdi32.SwapBuffers
";
foreach (sort keys %norm_functions) {
my $func_name = $norm_functions{$_}->[0];
print SPEC "@ stdcall $func_name( ";
for (my $i = 0; $i <= $#{@{$norm_functions{$_}->[2]}}; $i++) {
my $type = $norm_functions{$_}->[2]->[$i]->[0];
if ($type =~ /\*/) {
print SPEC "ptr ";
} elsif (defined($arg_conv{$type})) {
print SPEC "$@$arg_conv{$type}[0] ";
} else {
die "No convertion for GL type $type...\n";
}
}
print SPEC ") wine_$func_name\n";
}
close(SPEC);
#
# After the spec file, the opengl_norm.c file
#
open(NORM, ">$norm_file");
print NORM "
/* Auto-generated file... Do not edit ! */
#include \"config.h\"
#include \"opengl_ext.h\"
#include \"wine/debug.h\"
WINE_DEFAULT_DEBUG_CHANNEL(opengl);
";
foreach (sort keys %norm_functions) {
my $string = GenerateThunk($norm_functions{$_}, 1, "", $gen_thread_safe);
print NORM "\n$string";
}
close(NORM);
#
# Finally, more complex, the opengl_ext.c file
#
open(EXT, ">$ext_file");
print EXT "
/* Auto-generated file... Do not edit ! */
#include \"config.h\"
#include \"opengl_ext.h\"
#include \"wine/debug.h\"
WINE_DEFAULT_DEBUG_CHANNEL(opengl);
";
# First, generate the function pointers
foreach (sort keys %ext_functions) {
my $func_ref = $ext_functions{$_};
print EXT ConvertType($func_ref->[1]), " (*$ext_prefix$func_ref->[0])( ";
for (my $i = 0; $i <= $#{@{$func_ref->[2]}}; $i++) {
my $type = ConvertType($func_ref->[2]->[$i]->[0]);
print EXT "$type";
if ($i != $#{@{$func_ref->[2]}}) {
print EXT ", ";
} else {
print EXT " ";
}
}
print EXT ") = (void *) 0xdeadbeef;\n";
}
# Then, the function prototypes
print EXT "\n\n/* The function prototypes */\n";
foreach (sort keys %ext_functions) {
my $func_ref = $ext_functions{$_};
print EXT ConvertType($func_ref->[1]), " WINAPI wine_$func_ref->[0]( ";
for (my $i = 0; $i <= $#{@{$func_ref->[2]}}; $i++) {
my $type = ConvertType($func_ref->[2]->[$i]->[0]);
print EXT "$type";
if ($i != $#{@{$func_ref->[2]}}) {
print EXT ", ";
} else {
print EXT " ";
}
}
print EXT ");\n";
}
# Then the table giving the string <-> function correspondance */
print EXT "\n\n/* The table giving the correspondance between names and functions */\n";
my @tmp = keys %ext_functions;
print EXT "int extension_registry_size = ", ($#tmp + 1), ";\n";
print EXT "OpenGL_extension extension_registry[", ($#tmp + 1), "] = {\n";
my $i = 0;
foreach (sort keys %ext_functions) {
my $func_ref = $ext_functions{$_};
print EXT " { \"$func_ref->[0]\", \"$func_ref->[3]\", (void *) wine_$func_ref->[0], (void **) (&$ext_prefix$func_ref->[0]) }";
if ($i != $#tmp) {
print EXT ",";
}
$i++;
print EXT "\n";
}
print EXT "};\n";
# And, finally, the thunks themselves....
print EXT "\n/* The thunks themselves....*/";
foreach (sort keys %ext_functions) {
my $string = GenerateThunk($ext_functions{$_}, 0, $ext_prefix, $gen_thread_safe);
print EXT "\n$string";
}
close(EXT);