Sweden-Number/dlls/d3d11
Henri Verbeet 0a354365bd wined3d: Merge the surface_created() and volume_created() wined3d_device_parent_ops callbacks.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-16 16:40:31 +01:00
..
tests d3d11/tests: Use no attachments draw calls. 2018-03-02 10:52:08 +01:00
Makefile.in d3d11: Move d3d10core to d3d11. 2015-08-21 21:49:43 +09:00
async.c d3d11: Use the global memory allocation helpers. 2018-02-05 10:00:07 +01:00
buffer.c d3d11: Set resource access based on usage and CPU access flags. 2018-02-16 14:24:55 +01:00
d3d11.spec d3d11: Move d3d10core to d3d11. 2015-08-21 21:49:43 +09:00
d3d11_main.c d3d11: Use ARRAY_SIZE() macro. 2017-03-23 15:14:40 +01:00
d3d11_private.h d3d11: Set resource access based on usage and CPU access flags. 2018-02-16 14:24:55 +01:00
device.c wined3d: Merge the surface_created() and volume_created() wined3d_device_parent_ops callbacks. 2018-03-16 16:40:31 +01:00
inputlayout.c d3d11: Use the global memory allocation helpers. 2018-02-05 10:00:07 +01:00
shader.c d3d11: Use the global memory allocation helpers. 2018-02-05 10:00:07 +01:00
state.c d3d11: Use wined3d blend state objects. 2018-02-08 21:07:12 +01:00
texture.c d3d11: Set resource access based on usage and CPU access flags. 2018-02-16 14:24:55 +01:00
utils.c wined3d: Split WINED3D_RESOURCE_ACCESS_MAP into WINED3D_RESOURCE_ACCESS_MAP_R and WINED3D_RESOURCE_ACCESS_MAP_W. 2018-02-19 13:43:52 +01:00
version.rc
view.c d3d11: Use the global memory allocation helpers. 2018-02-05 10:00:07 +01:00