274 lines
7.4 KiB
C
274 lines
7.4 KiB
C
/* Direct3D Material
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* Copyright (c) 1998 Lionel ULMER
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*
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* This file contains the implementation of Direct3DMaterial2.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "config.h"
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#include "windef.h"
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#include "winerror.h"
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#include "wine/obj_base.h"
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#include "ddraw.h"
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#include "d3d.h"
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#include "wine/debug.h"
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#include "mesa_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
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static ICOM_VTABLE(IDirect3DMaterial2) material2_vtable;
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static ICOM_VTABLE(IDirect3DMaterial) material_vtable;
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/*******************************************************************************
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* Matrial2 static functions
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*/
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static void activate(IDirect3DMaterial2Impl* This) {
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TRACE("Activating material %p\n", This);
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ENTER_GL();
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/* First, set the rendering context */
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if (This->use_d3d2)
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This->device.active_device2->set_context(This->device.active_device2);
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else
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This->device.active_device1->set_context(This->device.active_device1);
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/* Set the current Material */
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_dump_colorvalue("Diffuse", This->mat.u.diffuse);
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glMaterialfv(GL_FRONT,
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GL_DIFFUSE,
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(float *) &(This->mat.u.diffuse));
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_dump_colorvalue("Ambient", This->mat.u1.ambient);
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glMaterialfv(GL_FRONT,
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GL_AMBIENT,
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(float *) &(This->mat.u1.ambient));
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_dump_colorvalue("Specular", This->mat.u2.specular);
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glMaterialfv(GL_FRONT,
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GL_SPECULAR,
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(float *) &(This->mat.u2.specular));
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_dump_colorvalue("Emissive", This->mat.u3.emissive);
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glMaterialfv(GL_FRONT,
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GL_EMISSION,
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(float *) &(This->mat.u3.emissive));
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TRACE("Size : %ld\n", This->mat.dwSize);
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TRACE("Power : %f\n", This->mat.u4.power);
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TRACE("Texture handle : %08lx\n", (DWORD)This->mat.hTexture);
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LEAVE_GL();
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return ;
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}
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/*******************************************************************************
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* Matrial2 Creation functions
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*/
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LPDIRECT3DMATERIAL2 d3dmaterial2_create(IDirect3D2Impl* d3d2)
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{
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IDirect3DMaterial2Impl* mat;
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mat = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirect3DMaterial2Impl));
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mat->ref = 1;
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ICOM_VTBL(mat) = &material2_vtable;
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mat->use_d3d2 = 1;
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mat->d3d.d3d2 = d3d2;
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mat->activate = activate;
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return (LPDIRECT3DMATERIAL2)mat;
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}
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LPDIRECT3DMATERIAL d3dmaterial_create(IDirect3DImpl* d3d1)
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{
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IDirect3DMaterial2Impl* mat;
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mat = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirect3DMaterial2Impl));
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mat->ref = 1;
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ICOM_VTBL(mat) = (ICOM_VTABLE(IDirect3DMaterial2)*)&material_vtable;
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mat->use_d3d2 = 0;
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mat->d3d.d3d1 = d3d1;
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mat->activate = activate;
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return (LPDIRECT3DMATERIAL) mat;
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}
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/*******************************************************************************
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* IDirect3DMaterial2 methods
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*/
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static HRESULT WINAPI IDirect3DMaterial2Impl_QueryInterface(LPDIRECT3DMATERIAL2 iface,
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REFIID riid,
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LPVOID* ppvObj)
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{
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ICOM_THIS(IDirect3DMaterial2Impl,iface);
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FIXME("(%p)->(%s,%p): stub\n", This, debugstr_guid(riid),ppvObj);
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return S_OK;
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}
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static ULONG WINAPI IDirect3DMaterial2Impl_AddRef(LPDIRECT3DMATERIAL2 iface)
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{
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ICOM_THIS(IDirect3DMaterial2Impl,iface);
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TRACE("(%p)->()incrementing from %lu.\n", This, This->ref );
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return ++(This->ref);
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}
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static ULONG WINAPI IDirect3DMaterial2Impl_Release(LPDIRECT3DMATERIAL2 iface)
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{
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ICOM_THIS(IDirect3DMaterial2Impl,iface);
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FIXME("(%p)->() decrementing from %lu.\n", This, This->ref );
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if (!--(This->ref)) {
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HeapFree(GetProcessHeap(),0,This);
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return 0;
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}
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return This->ref;
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}
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/*** IDirect3DMaterial2 methods ***/
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static void dump_material(LPD3DMATERIAL mat)
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{
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DPRINTF(" dwSize : %ld\n", mat->dwSize);
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}
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static HRESULT WINAPI IDirect3DMaterial2Impl_GetMaterial(LPDIRECT3DMATERIAL2 iface,
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LPD3DMATERIAL lpMat)
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{
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ICOM_THIS(IDirect3DMaterial2Impl,iface);
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TRACE("(%p)->(%p)\n", This, lpMat);
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if (TRACE_ON(ddraw))
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dump_material(lpMat);
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/* Copies the material structure */
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*lpMat = This->mat;
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return DD_OK;
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}
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static HRESULT WINAPI IDirect3DMaterial2Impl_SetMaterial(LPDIRECT3DMATERIAL2 iface,
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LPD3DMATERIAL lpMat)
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{
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ICOM_THIS(IDirect3DMaterial2Impl,iface);
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TRACE("(%p)->(%p)\n", This, lpMat);
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if (TRACE_ON(ddraw))
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dump_material(lpMat);
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/* Stores the material */
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This->mat = *lpMat;
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return DD_OK;
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}
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static HRESULT WINAPI IDirect3DMaterial2Impl_GetHandle(LPDIRECT3DMATERIAL2 iface,
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LPDIRECT3DDEVICE2 lpD3DDevice2,
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LPD3DMATERIALHANDLE lpMatHandle)
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{
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ICOM_THIS(IDirect3DMaterial2Impl,iface);
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FIXME("(%p)->(%p,%p): stub\n", This, lpD3DDevice2, lpMatHandle);
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if (This->use_d3d2)
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This->device.active_device2 = (IDirect3DDevice2Impl*)lpD3DDevice2;
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else
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This->device.active_device1 = (IDirect3DDeviceImpl*)lpD3DDevice2;
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*lpMatHandle = (DWORD) This; /* lpD3DDevice2->store_material(This); */
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return DD_OK;
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}
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static HRESULT WINAPI IDirect3DMaterialImpl_Reserve(LPDIRECT3DMATERIAL iface)
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{
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ICOM_THIS(IDirect3DMaterial2Impl,iface);
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FIXME("(%p)->(): stub\n", This);
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return DDERR_INVALIDPARAMS;
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}
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static HRESULT WINAPI IDirect3DMaterialImpl_Unreserve(LPDIRECT3DMATERIAL iface)
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{
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ICOM_THIS(IDirect3DMaterial2Impl,iface);
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FIXME("(%p)->(): stub\n", This);
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return DDERR_INVALIDPARAMS;
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}
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static HRESULT WINAPI IDirect3DMaterialImpl_Initialize(LPDIRECT3DMATERIAL iface,
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LPDIRECT3D lpDirect3D)
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{
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ICOM_THIS(IDirect3DMaterial2Impl,iface);
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TRACE("(%p)->(%p)\n", This, lpDirect3D);
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return DDERR_ALREADYINITIALIZED;
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}
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/*******************************************************************************
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* IDirect3DMaterial VTable
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*/
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#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
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# define XCAST(fun) (typeof(material_vtable.fun))
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#else
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# define XCAST(fun) (void*)
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#endif
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static ICOM_VTABLE(IDirect3DMaterial) material_vtable =
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{
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ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
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/*** IUnknown methods ***/
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XCAST(QueryInterface)IDirect3DMaterial2Impl_QueryInterface,
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XCAST(AddRef)IDirect3DMaterial2Impl_AddRef,
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XCAST(Release)IDirect3DMaterial2Impl_Release,
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/*** IDirect3DMaterial methods ***/
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IDirect3DMaterialImpl_Initialize,
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XCAST(SetMaterial)IDirect3DMaterial2Impl_SetMaterial,
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XCAST(GetMaterial)IDirect3DMaterial2Impl_GetMaterial,
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XCAST(GetHandle)IDirect3DMaterial2Impl_GetHandle,
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IDirect3DMaterialImpl_Reserve,
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IDirect3DMaterialImpl_Unreserve
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};
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#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
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#undef XCAST
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#endif
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/*******************************************************************************
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* IDirect3DMaterial2 VTable
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*/
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static ICOM_VTABLE(IDirect3DMaterial2) material2_vtable =
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{
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ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
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/*** IUnknown methods ***/
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IDirect3DMaterial2Impl_QueryInterface,
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IDirect3DMaterial2Impl_AddRef,
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IDirect3DMaterial2Impl_Release,
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/*** IDirect3DMaterial methods ***/
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IDirect3DMaterial2Impl_SetMaterial,
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IDirect3DMaterial2Impl_GetMaterial,
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IDirect3DMaterial2Impl_GetHandle
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};
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