504 lines
12 KiB
C
504 lines
12 KiB
C
/* Window-specific OpenGL functions implementation.
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Copyright (c) 1999 Lionel Ulmer
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*/
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#include <stdlib.h>
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#include "wine/exception.h"
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#include "config.h"
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#include "debugtools.h"
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#include "gdi.h"
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#include "dc.h"
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#include "windef.h"
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#include "winerror.h"
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#include "wine_gl.h"
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#include "x11drv.h"
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#include "x11font.h"
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#include "wgl.h"
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#include "opengl_ext.h"
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DEFAULT_DEBUG_CHANNEL(opengl);
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static GLXContext default_cx = NULL;
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typedef struct wine_glcontext {
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HDC hdc;
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GLXContext ctx;
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XVisualInfo *vis;
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struct wine_glcontext *next;
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struct wine_glcontext *prev;
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} Wine_GLContext;
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static Wine_GLContext *context_array;
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static inline Wine_GLContext *get_context_from_GLXContext(GLXContext ctx) {
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Wine_GLContext *ret = context_array;
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while (ret != NULL) if (ctx == ret->ctx) break; else ret = ret->next;
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return ret;
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}
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static inline void free_context(Wine_GLContext *context) {
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if (context->next != NULL) context->next->prev = context->prev;
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if (context->prev != NULL) context->prev->next = context->next;
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else context_array = context->next;
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HeapFree(GetProcessHeap(), 0, context);
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}
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static inline Wine_GLContext *alloc_context(void) {
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Wine_GLContext *ret;
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ret = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(Wine_GLContext));
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ret->next = context_array;
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if (context_array != NULL) context_array->prev = ret;
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else context_array = ret;
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return ret;
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}
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static int XGLErrorFlag = 0;
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static int XGLErrorHandler(Display *dpy, XErrorEvent *event) {
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XGLErrorFlag = 1;
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return 0;
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}
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/* filter for page-fault exceptions */
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static WINE_EXCEPTION_FILTER(page_fault)
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{
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return EXCEPTION_EXECUTE_HANDLER;
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}
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/***********************************************************************
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* wglCreateContext
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*/
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HGLRC WINAPI wglCreateContext(HDC hdc) {
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DC * dc = DC_GetDCPtr( hdc );
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X11DRV_PDEVICE *physDev;
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XVisualInfo *vis;
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Wine_GLContext *ret;
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TRACE("(%08x)\n", hdc);
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if (dc == NULL) {
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ERR("Null DC !!!\n");
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return NULL;
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}
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physDev = (X11DRV_PDEVICE *)dc->physDev;
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/* First, get the visual for the choosen pixel format */
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vis = physDev->visuals[physDev->current_pf - 1];
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if (vis == NULL) {
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ERR("NULL visual !!!\n");
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/* Need to set errors here */
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return NULL;
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}
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/* The context will be allocated in the wglMakeCurrent call */
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ENTER_GL();
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ret = alloc_context();
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LEAVE_GL();
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ret->hdc = hdc;
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ret->vis = vis;
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TRACE(" creating context %p (GL context creation delayed)\n", ret);
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return (HGLRC) ret;
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}
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/***********************************************************************
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* wglCreateLayerContext
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*/
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HGLRC WINAPI wglCreateLayerContext(HDC hdc,
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int iLayerPlane) {
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FIXME("(%08x,%d): stub !\n", hdc, iLayerPlane);
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return NULL;
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}
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/***********************************************************************
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* wglCopyContext
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*/
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BOOL WINAPI wglCopyContext(HGLRC hglrcSrc,
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HGLRC hglrcDst,
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UINT mask) {
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FIXME("(%p,%p,%d)\n", hglrcSrc, hglrcDst, mask);
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return FALSE;
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}
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/***********************************************************************
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* wglDeleteContext
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*/
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BOOL WINAPI wglDeleteContext(HGLRC hglrc) {
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int (*WineXHandler)(Display *, XErrorEvent *);
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Wine_GLContext *ctx = (Wine_GLContext *) hglrc;
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BOOL ret;
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TRACE("(%p)\n", hglrc);
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ENTER_GL();
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/* A game (Half Life not to name it) deletes twice the same context. To prevent
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crashes, run with our own error function enabled */
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XSync(display, False);
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XGLErrorFlag = 0;
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WineXHandler = XSetErrorHandler(XGLErrorHandler);
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__TRY {
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glXDestroyContext(display, ctx->ctx);
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XSync(display, False);
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XFlush(display);
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if (XGLErrorHandler == 0) free_context(ctx);
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}
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__EXCEPT(page_fault) {
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XGLErrorFlag = 1;
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}
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__ENDTRY
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ret = TRUE;
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XSetErrorHandler(WineXHandler);
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if (XGLErrorFlag) {
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WARN("Error deleting context !\n");
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SetLastError(ERROR_INVALID_HANDLE);
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ret = FALSE;
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}
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LEAVE_GL();
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return ret;
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}
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/***********************************************************************
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* wglDescribeLayerPlane
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*/
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BOOL WINAPI wglDescribeLayerPlane(HDC hdc,
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int iPixelFormat,
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int iLayerPlane,
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UINT nBytes,
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LPLAYERPLANEDESCRIPTOR plpd) {
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FIXME("(%08x,%d,%d,%d,%p)\n", hdc, iPixelFormat, iLayerPlane, nBytes, plpd);
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return FALSE;
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}
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/***********************************************************************
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* wglGetCurrentContext
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*/
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HGLRC WINAPI wglGetCurrentContext(void) {
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GLXContext gl_ctx;
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Wine_GLContext *ret;
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TRACE("()\n");
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ENTER_GL();
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gl_ctx = glXGetCurrentContext();
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ret = get_context_from_GLXContext(gl_ctx);
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LEAVE_GL();
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TRACE(" returning %p (GL context %p)\n", ret, gl_ctx);
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return ret;
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}
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/***********************************************************************
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* wglGetCurrentDC
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*/
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HDC WINAPI wglGetCurrentDC(void) {
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GLXContext gl_ctx;
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Wine_GLContext *ret;
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TRACE("()\n");
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ENTER_GL();
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gl_ctx = glXGetCurrentContext();
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ret = get_context_from_GLXContext(gl_ctx);
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LEAVE_GL();
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if (ret) {
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TRACE(" returning %08x (GL context %p - Wine context %p)\n", ret->hdc, gl_ctx, ret);
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return ret->hdc;
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} else {
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TRACE(" no Wine context found for GLX context %p\n", gl_ctx);
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return 0;
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}
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}
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/***********************************************************************
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* wglGetLayerPaletteEntries
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*/
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int WINAPI wglGetLayerPaletteEntries(HDC hdc,
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int iLayerPlane,
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int iStart,
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int cEntries,
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const COLORREF *pcr) {
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FIXME("(): stub !\n");
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return 0;
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}
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static int compar(const void *elt_a, const void *elt_b) {
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return strcmp(((OpenGL_extension *) elt_a)->name,
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((OpenGL_extension *) elt_b)->name);
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}
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/***********************************************************************
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* wglGetProcAddress
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*/
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void* WINAPI wglGetProcAddress(LPCSTR lpszProc) {
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void *local_func;
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static HMODULE hm = 0;
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TRACE("(%s)\n", lpszProc);
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if (hm == 0)
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hm = GetModuleHandleA("opengl32");
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/* First, look if it's not already defined in the 'standard' OpenGL functions */
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if ((local_func = GetProcAddress(hm, lpszProc)) != NULL) {
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TRACE(" found function in 'standard' OpenGL functions (%p)\n", local_func);
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return local_func;
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}
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/* After that, look at the extensions defined in the Linux OpenGL library */
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if ((local_func = glXGetProcAddressARB(lpszProc)) == NULL) {
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char buf[256];
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void *ret = NULL;
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/* Remove the 3 last letters (EXT, ARB, ...).
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I know that some extensions have more than 3 letters (MESA, NV,
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INTEL, ...), but this is only a stop-gap measure to fix buggy
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OpenGL drivers (moreover, it is only useful for old 1.0 apps
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that query the glBindTextureEXT extension).
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*/
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strncpy(buf, lpszProc, strlen(lpszProc) - 3);
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buf[strlen(lpszProc) - 3] = '\0';
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TRACE(" extension not found in the Linux OpenGL library, checking against libGL bug with %s..\n", buf);
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ret = GetProcAddress(hm, buf);
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if (ret != NULL) {
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TRACE(" found function in main OpenGL library (%p) !\n", ret);
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}
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return ret;
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} else {
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OpenGL_extension ext;
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OpenGL_extension *ret;
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ext.name = (char *) lpszProc;
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ret = (OpenGL_extension *) bsearch(&ext, extension_registry,
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extension_registry_size, sizeof(OpenGL_extension), compar);
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if (ret != NULL) {
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TRACE(" returning function (%p)\n", ret->func);
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*(ret->func_ptr) = local_func;
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return ret->func;
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} else {
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ERR("Extension defined in the OpenGL library but NOT in opengl_ext.c... Please report (lionel.ulmer@free.fr) !\n");
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return NULL;
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}
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}
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}
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/***********************************************************************
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* wglMakeCurrent
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*/
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BOOL WINAPI wglMakeCurrent(HDC hdc,
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HGLRC hglrc) {
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BOOL ret;
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TRACE("(%08x,%p)\n", hdc, hglrc);
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if (hglrc == NULL) {
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ENTER_GL();
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ret = glXMakeCurrent(display,
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None,
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NULL);
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LEAVE_GL();
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} else {
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DC * dc = DC_GetDCPtr( hdc );
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if (dc == NULL) {
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ERR("Null DC !!!\n");
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ret = FALSE;
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} else {
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X11DRV_PDEVICE *physDev;
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Wine_GLContext *ctx = (Wine_GLContext *) hglrc;
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physDev =(X11DRV_PDEVICE *)dc->physDev;
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if (ctx->ctx == NULL) {
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ENTER_GL();
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ctx->ctx = glXCreateContext(display, ctx->vis, NULL, True);
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LEAVE_GL();
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TRACE(" created a delayed OpenGL context (%p)\n", ctx->ctx);
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}
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ENTER_GL();
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ret = glXMakeCurrent(display,
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physDev->drawable,
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ctx->ctx);
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LEAVE_GL();
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}
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}
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TRACE(" returning %s\n", (ret ? "True" : "False"));
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return ret;
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}
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/***********************************************************************
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* wglRealizeLayerPalette
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*/
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BOOL WINAPI wglRealizeLayerPalette(HDC hdc,
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int iLayerPlane,
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BOOL bRealize) {
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FIXME("()\n");
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return FALSE;
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}
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/***********************************************************************
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* wglSetLayerPaletteEntries
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*/
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int WINAPI wglSetLayerPaletteEntries(HDC hdc,
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int iLayerPlane,
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int iStart,
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int cEntries,
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const COLORREF *pcr) {
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FIXME("(): stub !\n");
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return 0;
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}
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/***********************************************************************
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* wglShareLists
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*/
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BOOL WINAPI wglShareLists(HGLRC hglrc1,
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HGLRC hglrc2) {
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Wine_GLContext *org = (Wine_GLContext *) hglrc1;
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Wine_GLContext *dest = (Wine_GLContext *) hglrc2;
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TRACE("(%p, %p)\n", org, dest);
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if (dest->ctx != NULL) {
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ERR("Could not share display lists, context already created !\n");
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return FALSE;
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} else {
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if (org->ctx == NULL) {
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ENTER_GL();
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org->ctx = glXCreateContext(display, org->vis, NULL, True);
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LEAVE_GL();
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TRACE(" created a delayed OpenGL context (%p) for Wine context %p\n", org->ctx, org);
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}
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ENTER_GL();
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/* Create the destination context with display lists shared */
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dest->ctx = glXCreateContext(display, dest->vis, org->ctx, True);
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LEAVE_GL();
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TRACE(" created a delayed OpenGL context (%p) for Wine context %p sharing lists with OpenGL ctx %p\n", dest->ctx, dest, org->ctx);
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}
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return TRUE;
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}
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/***********************************************************************
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* wglSwapLayerBuffers
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*/
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BOOL WINAPI wglSwapLayerBuffers(HDC hdc,
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UINT fuPlanes) {
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FIXME("(): stub !\n");
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return FALSE;
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}
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/***********************************************************************
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* wglUseFontBitmapsA
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*/
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BOOL WINAPI wglUseFontBitmapsA(HDC hdc,
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DWORD first,
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DWORD count,
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DWORD listBase) {
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DC * dc = DC_GetDCPtr( hdc );
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X11DRV_PDEVICE *physDev = (X11DRV_PDEVICE *)dc->physDev;
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fontObject* pfo = XFONT_GetFontObject( physDev->font );
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Font fid = pfo->fs->fid;
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TRACE("(%08x, %ld, %ld, %ld)\n", hdc, first, count, listBase);
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ENTER_GL();
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/* I assume that the glyphs are at the same position for X and for Windows */
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glXUseXFont(fid, first, count, listBase);
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LEAVE_GL();
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return TRUE;
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}
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/***********************************************************************
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* wglUseFontOutlinesA
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*/
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BOOL WINAPI wglUseFontOutlinesA(HDC hdc,
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DWORD first,
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DWORD count,
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DWORD listBase,
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FLOAT deviation,
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FLOAT extrusion,
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int format,
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LPGLYPHMETRICSFLOAT lpgmf) {
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FIXME("(): stub !\n");
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return FALSE;
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}
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/* This is for brain-dead applications that use OpenGL functions before even
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creating a rendering context.... */
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static void process_attach(void) {
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int num;
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XVisualInfo template;
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XVisualInfo *vis = NULL;
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if (!visual) {
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ERR("X11DRV not loaded yet. Cannot create default context.\n");
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return;
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}
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ENTER_GL();
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template.visualid = XVisualIDFromVisual(visual);
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vis = XGetVisualInfo(display, VisualIDMask, &template, &num);
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if (vis != NULL) default_cx = glXCreateContext(display, vis, 0, GL_TRUE);
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if (default_cx != NULL) glXMakeCurrent(display, X11DRV_GetXRootWindow(), default_cx);
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XFree(vis);
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LEAVE_GL();
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if (default_cx == NULL) {
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ERR("Could not create default context.\n");
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}
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context_array = NULL;
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}
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static void process_detach(void) {
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glXDestroyContext(display, default_cx);
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}
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/***********************************************************************
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* OpenGL initialisation routine
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*/
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BOOL WINAPI OpenGL32_Init( HINSTANCE hinst, DWORD reason, LPVOID reserved )
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{
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static int process_count;
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switch(reason) {
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case DLL_PROCESS_ATTACH:
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if (!process_count++) process_attach();
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break;
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case DLL_PROCESS_DETACH:
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if (!--process_count) process_detach();
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break;
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}
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return TRUE;
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}
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