.. |
tests
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d3d9/tests: Make sure to use return values (LLVM/Clang).
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2011-02-17 18:33:42 +01:00 |
Makefile.in
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makefiles: Add a standard header for all makefiles to replace the common variable initializations.
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2010-09-19 12:36:48 +02:00 |
buffer.c
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wined3d: Remove COM from the buffer implementation.
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2011-03-04 16:25:58 +01:00 |
cubetexture.c
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wined3d: Pass a sub-resource index instead of a face + miplevel to cube texture methods.
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2010-10-25 14:29:31 +02:00 |
d3d9.spec
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…
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d3d9_main.c
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wined3d: Remove COM from IWineD3D.
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2011-02-02 12:22:42 +01:00 |
d3d9_private.h
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wined3d: Remove COM from the buffer implementation.
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2011-03-04 16:25:58 +01:00 |
device.c
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wined3d: Remove COM from the buffer implementation.
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2011-03-04 16:25:58 +01:00 |
directx.c
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wined3d: Remove COM from IWineD3D.
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2011-02-02 12:22:42 +01:00 |
query.c
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wined3d: Remove COM from the query implementation.
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2011-02-04 15:25:32 +01:00 |
shader.c
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d3d9: Merge vertex and pixel shader implementations into a single file.
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2010-09-02 11:50:28 +02:00 |
stateblock.c
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wined3d: Remove COM from the stateblock.
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2011-01-31 12:24:58 +01:00 |
surface.c
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d3d9: Remove some useless ERRs (LLVM/Clang).
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2011-01-26 15:00:11 +01:00 |
swapchain.c
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d3d9: Move device functions to device.c.
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2010-09-01 14:01:02 +02:00 |
texture.c
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wined3d: Consistently use Map/Unmap for mapping resources.
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2010-10-14 17:54:52 +02:00 |
version.rc
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…
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vertexdeclaration.c
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wined3d: Remove COM from the vertex declaration.
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2011-02-03 13:15:17 +01:00 |
volume.c
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d3d9: Remove some useless ERRs (LLVM/Clang).
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2011-01-26 15:00:11 +01:00 |
volumetexture.c
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wined3d: Consistently use Map/Unmap for mapping resources.
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2010-10-14 17:54:52 +02:00 |