954 lines
45 KiB
C
954 lines
45 KiB
C
/*
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* IDirect3DDevice9 implementation
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*
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* Copyright 2002-2005 Jason Edmeades
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* Copyright 2002-2005 Raphael Junqueira
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* Copyright 2005 Oliver Stieber
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "config.h"
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#include "d3d9_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
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/* IDirect3D IUnknown parts follow: */
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HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9 iface, REFIID riid, LPVOID* ppobj) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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if (IsEqualGUID(riid, &IID_IUnknown)
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|| IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
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IDirect3DDevice9Impl_AddRef(iface);
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*ppobj = This;
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return D3D_OK;
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}
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WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
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return E_NOINTERFACE;
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}
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ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9 iface) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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ULONG ref = InterlockedIncrement(&This->ref);
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TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
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return ref;
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}
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ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9 iface) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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ULONG ref = InterlockedDecrement(&This->ref);
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TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
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if (ref == 0) {
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IDirect3D9_Release((LPDIRECT3D9) This->direct3d);
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IWineD3DDevice_Release(This->WineD3DDevice);
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HeapFree(GetProcessHeap(), 0, This);
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}
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return ref;
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}
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/* IDirect3DDevice Interface follow: */
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HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9 iface) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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TRACE("(%p) : Relay\n", This);
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return IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
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}
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UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9 iface) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
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}
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HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9 iface) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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TRACE("(%p) : relay\n", This);
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return IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
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}
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HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9 iface, IDirect3D9** ppD3D9) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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HRESULT hr = D3D_OK;
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IWineD3D* pWineD3D;
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TRACE("(%p) Relay\n", This);
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if (NULL == ppD3D9) {
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return D3DERR_INVALIDCALL;
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}
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hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
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if (hr == D3D_OK && pWineD3D != NULL)
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{
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IWineD3DResource_GetParent((IWineD3DResource *)pWineD3D,(IUnknown **)ppD3D9);
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IWineD3DResource_Release((IWineD3DResource *)pWineD3D);
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} else {
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FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
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*ppD3D9 = NULL;
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}
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TRACE("(%p) returning %p\b",This , *ppD3D9);
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return hr;
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}
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HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9 iface, D3DCAPS9* pCaps) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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HRESULT hrc = D3D_OK;
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WINED3DCAPS *pWineCaps;
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TRACE("(%p) : Relay pCaps %p \n", This, pCaps);
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if(NULL == pCaps){
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return D3DERR_INVALIDCALL;
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}
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pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
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if(pWineCaps == NULL){
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return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
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}
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D3D9CAPSTOWINECAPS(pCaps, pWineCaps)
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hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
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HeapFree(GetProcessHeap(), 0, pWineCaps);
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TRACE("Returning %p %p\n", This, pCaps);
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return hrc;
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}
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HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, iSwapChain, pMode);
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}
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HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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FIXME("(%p) copying to %p\n", This, pParameters);
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memcpy(pParameters, &This->CreateParms, sizeof(D3DDEVICE_CREATION_PARAMETERS));
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pCursorBitmap;
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TRACE("(%p) Relay\n", This);
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return IWineD3DDevice_SetCursorProperties(This->WineD3DDevice,XHotSpot,YHotSpot,(IWineD3DSurface*)pSurface->wineD3DSurface);
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}
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void WINAPI IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9 iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
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}
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BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9 iface, BOOL bShow) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
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}
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HRESULT WINAPI IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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WINED3DPRESENT_PARAMETERS localParameters;
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TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters);
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localParameters.BackBufferWidth = &pPresentationParameters->BackBufferWidth;
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localParameters.BackBufferHeight = &pPresentationParameters->BackBufferHeight;
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localParameters.BackBufferFormat = &pPresentationParameters->BackBufferFormat;
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localParameters.BackBufferCount = &pPresentationParameters->BackBufferCount;
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localParameters.MultiSampleType = &pPresentationParameters->MultiSampleType;
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localParameters.MultiSampleQuality = &pPresentationParameters->MultiSampleQuality;
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localParameters.SwapEffect = &pPresentationParameters->SwapEffect;
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localParameters.hDeviceWindow = &pPresentationParameters->hDeviceWindow;
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localParameters.Windowed = &pPresentationParameters->Windowed;
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localParameters.EnableAutoDepthStencil = &pPresentationParameters->EnableAutoDepthStencil;
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localParameters.AutoDepthStencilFormat = &pPresentationParameters->AutoDepthStencilFormat;
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localParameters.Flags = &pPresentationParameters->Flags;
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localParameters.FullScreen_RefreshRateInHz = &pPresentationParameters->FullScreen_RefreshRateInHz;
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localParameters.PresentationInterval = &pPresentationParameters->PresentationInterval;
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return IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
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}
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HRESULT WINAPI IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA*
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pDirtyRegion) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
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}
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HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 ** ppBackBuffer) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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IWineD3DSurface *retSurface = NULL;
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HRESULT rc = D3D_OK;
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TRACE("(%p) Relay\n", This);
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rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain, BackBuffer, Type, (IWineD3DSurface **)&retSurface);
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if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
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IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
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IWineD3DSurface_Release(retSurface);
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}
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return rc;
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}
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HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, iSwapChain, pRasterStatus);
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}
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HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9 iface, BOOL bEnableDialogs) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IWineD3DDevice_SetDialogBoxMode(This->WineD3DDevice, bEnableDialogs);
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}
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void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, iSwapChain, Flags, pRamp);
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}
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void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, iSwapChain, pRamp);
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}
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HRESULT WINAPI IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface,D3DRESOURCETYPE Type, UINT Usage,D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality,HANDLE* pSharedHandle ) {
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HRESULT hrc;
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IDirect3DSurface9Impl *object;
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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TRACE("(%p) Relay\n", This);
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if(MultisampleQuality < 0) {
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FIXME("MultisampleQuality out of range %ld, substituting 0 \n", MultisampleQuality);
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/*FIXME: Find out what windows does with a MultisampleQuality < 0 */
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MultisampleQuality=0;
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}
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if(MultisampleQuality > 0){
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FIXME("MultisampleQuality set to %ld, bstituting 0 \n" , MultisampleQuality);
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/*
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MultisampleQuality
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[in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D9::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
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*/
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MultisampleQuality=0;
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}
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/*FIXME: Check MAX bounds of MultisampleQuality*/
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/* Allocate the storage for the device */
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
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if (NULL == object) {
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FIXME("Allocation of memory failed\n");
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*ppSurface = NULL;
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return D3DERR_OUTOFVIDEOMEMORY;
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}
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object->lpVtbl = &Direct3DSurface9_Vtbl;
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object->ref = 1;
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TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface);
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hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, Format, Lockable, Discard, Level, &object->wineD3DSurface, Type, Usage, Pool,MultiSample,MultisampleQuality,pSharedHandle,(IUnknown *)object);
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if (hrc != D3D_OK) {
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/* free up object */
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FIXME("(%p) call to IWineD3DDevice_CreateRenderTarget failed\n", This);
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HeapFree(GetProcessHeap(), 0, object);
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*ppSurface = NULL;
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} else {
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*ppSurface = (LPDIRECT3DSURFACE9) object;
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}
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return hrc;
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}
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HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height,
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D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
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DWORD MultisampleQuality, BOOL Lockable,
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IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
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TRACE("Relay\n");
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/* Is this correct? */
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return IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,Lockable,FALSE/*Discard*/, 0/*Level*/, ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_RENDERTARGET,D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
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}
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HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height,
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D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
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DWORD MultisampleQuality, BOOL Discard,
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IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
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TRACE("Relay\n");
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return IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/* Lockable */,Discard, 0/* Level */
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,ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_DEPTHSTENCIL,
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D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
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}
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HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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TRACE("(%p) Relay\n" , This);
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return IWineD3DDevice_UpdateSurface(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestinationSurface)->wineD3DSurface, pDestPoint);
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}
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HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9 iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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TRACE("(%p) Relay\n" , This);
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return IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture9Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture9Impl *)pDestinationTexture)->wineD3DBaseTexture);
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}
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/* This isn't in MSDN!
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HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBuffer(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pDestSurface) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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FIXME("(%p) : stub\n", This);
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return D3D_OK;
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}
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*/
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HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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IDirect3DSurface9Impl *renderTarget = (IDirect3DSurface9Impl *)pRenderTarget;
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IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
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TRACE("(%p) Relay\n" , This);
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return IWineD3DDevice_GetRenderTargetData(This->WineD3DDevice, renderTarget->wineD3DSurface, destSurface->wineD3DSurface);
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}
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HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
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TRACE("(%p) Relay\n" , This);
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return IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, iSwapChain, destSurface->wineD3DSurface);
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}
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HRESULT WINAPI IDirect3DDevice9Impl_StretchRect(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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TRACE("(%p) Relay\n" , This);
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return IWineD3DDevice_StretchRect(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestSurface)->wineD3DSurface, pDestRect, Filter);
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}
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HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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IDirect3DSurface9Impl *surface = (IDirect3DSurface9Impl *)pSurface;
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TRACE("(%p) Relay\n" , This);
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return IWineD3DDevice_ColorFill(This->WineD3DDevice, surface->wineD3DSurface, (CONST D3DRECT*)pRect, color);
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}
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HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
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TRACE("Relay\n");
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if(Pool == D3DPOOL_MANAGED ){
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FIXME("Attempting to create a managed offscreen plain surface\n");
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return D3DERR_INVALIDCALL;
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}
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|
/*MSDN: D3DPOOL_SCRATCH will return a surface that has identical characteristics to a surface created by the Microsoft DirectX 8.x method CreateImageSurface.
|
|
|
|
'Off-screen plain surfaces are always lockable, regardless of their pool types.'
|
|
but then...
|
|
D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
|
|
Why, their always lockable?
|
|
should I change the usage to dynamic?
|
|
*/
|
|
return IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/*Loackable*/,FALSE/*Discard*/,0/*Level*/ , ppSurface,D3DRTYPE_SURFACE, 0/*Usage (undefined/none)*/,Pool,D3DMULTISAMPLE_NONE,0/*MultisampleQuality*/,pSharedHandle);
|
|
}
|
|
|
|
/* TODO: move to wineD3D */
|
|
HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
HRESULT hr = S_OK;
|
|
|
|
/* If pRenderTarget == NULL, it seems to default to back buffer */
|
|
if (pRenderTarget == NULL) pRenderTarget = (IDirect3DSurface9*) This->backBuffer;
|
|
|
|
/* If we are trying to set what we already have, don't bother */
|
|
if ((IDirect3DSurface9Impl*) pRenderTarget == This->renderTarget) {
|
|
TRACE("Trying to do a NOP SetRenderTarget operation\n");
|
|
} else {
|
|
/* Otherwise, set the render target up */
|
|
TRACE("(%p) : newRender@%p (default is backbuffer=(%p))\n", This, pRenderTarget, This->backBuffer);
|
|
hr = E_FAIL; /* not supported yet */
|
|
}
|
|
|
|
return hr;
|
|
}
|
|
|
|
/* TODO: move to wineD3D */
|
|
HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9** ppRenderTarget) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
TRACE("(%p)->returning (%p) default is backbuffer=(%p)\n", This, This->renderTarget, This->backBuffer);
|
|
*ppRenderTarget = (LPDIRECT3DSURFACE9) This->renderTarget;
|
|
IDirect3DSurface9Impl_AddRef((LPDIRECT3DSURFACE9) *ppRenderTarget);
|
|
return D3D_OK;
|
|
}
|
|
|
|
/* TODO: move to wineD3D */
|
|
HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pZStencilSurface) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
HRESULT hr = S_OK;
|
|
/* If we are trying to set what we already have, don't bother */
|
|
if ((IDirect3DSurface9Impl*) pZStencilSurface == This->stencilBufferTarget) {
|
|
TRACE("Trying to do a NOP SetDepthStencilSurface operation\n");
|
|
} else {
|
|
/* Otherwise, set the target up */
|
|
TRACE("(%p) : newDepthStencil@%p (default is stencilbuffer=(%p))\n", This, pZStencilSurface, This->depthStencilBuffer);
|
|
hr = E_FAIL; /* not supported yet */
|
|
}
|
|
return D3D_OK;
|
|
}
|
|
|
|
/* TODO: move to wineD3D */
|
|
HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9** ppZStencilSurface) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
TRACE("(%p)->returning (%p) default is stencilbuffer=(%p)\n", This, This->stencilBufferTarget, This->depthStencilBuffer);
|
|
*ppZStencilSurface = (LPDIRECT3DSURFACE9) This->stencilBufferTarget;
|
|
if (NULL != *ppZStencilSurface) IDirect3DSurface9Impl_AddRef((LPDIRECT3DSURFACE9) *ppZStencilSurface);
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9 iface) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
TRACE("(%p) Relay\n" , This);
|
|
return IWineD3DDevice_BeginScene(This->WineD3DDevice);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9 iface) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
TRACE("(%p) Relay\n" , This);
|
|
return IWineD3DDevice_EndScene(This->WineD3DDevice);
|
|
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
TRACE("(%p) Relay\n" , This);
|
|
return IWineD3DDevice_Clear(This->WineD3DDevice, Count, pRects, Flags, Color, Z, Stencil);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
TRACE("(%p) Relay\n" , This);
|
|
return IWineD3DDevice_SetTransform(This->WineD3DDevice, State, lpMatrix);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
TRACE("(%p) Relay\n" , This);
|
|
return IWineD3DDevice_GetTransform(This->WineD3DDevice, State, pMatrix);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
TRACE("(%p) Relay\n" , This);
|
|
return IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, pMatrix);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9 iface, CONST D3DVIEWPORT9* pViewport) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
TRACE("(%p) Relay\n" , This);
|
|
return IWineD3DDevice_SetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9 iface, D3DVIEWPORT9* pViewport) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
TRACE("(%p) Relay\n" , This);
|
|
return IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9 iface, CONST D3DMATERIAL9* pMaterial) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
TRACE("(%p) Relay\n" , This);
|
|
return IWineD3DDevice_SetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9 iface, D3DMATERIAL9* pMaterial) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
TRACE("(%p) Relay\n" , This);
|
|
return IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST D3DLIGHT9* pLight) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
TRACE("(%p) Relay\n" , This);
|
|
return IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, D3DLIGHT9* pLight) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
TRACE("(%p) Relay\n" , This);
|
|
return IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL Enable) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
TRACE("(%p) Relay\n" , This);
|
|
return IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL* pEnable) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
TRACE("(%p) Relay\n" , This);
|
|
return IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST float* pPlane) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
TRACE("(%p) Relay\n" , This);
|
|
return IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, float* pPlane) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
TRACE("(%p) Relay\n" , This);
|
|
return IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD Value) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
TRACE("(%p) Relay\n" , This);
|
|
return IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD* pValue) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
TRACE("(%p) Relay\n" , This);
|
|
return IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9 iface, CONST D3DCLIPSTATUS9* pClipStatus) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
TRACE("(%p) Relay\n" , This);
|
|
return IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9 iface, D3DCLIPSTATUS9* pClipStatus) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
TRACE("(%p) Relay\n" , This);
|
|
return IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9 **ppTexture) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
IWineD3DBaseTexture *retTexture = NULL;
|
|
HRESULT rc = D3D_OK;
|
|
|
|
TRACE("(%p) Relay\n" , This);
|
|
|
|
if(ppTexture == NULL){
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, (IWineD3DBaseTexture **)&retTexture);
|
|
if (rc == D3D_OK && NULL != retTexture) {
|
|
IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
|
|
IWineD3DBaseTexture_Release(retTexture);
|
|
}else{
|
|
FIXME("Call to get texture (%ld) failed (%p) \n", Stage, retTexture);
|
|
*ppTexture = NULL;
|
|
}
|
|
return rc;
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
TRACE("(%p) Relay %ld %p\n" , This, Stage, pTexture);
|
|
return IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
|
|
pTexture==NULL ? NULL:((IDirect3DBaseTexture9Impl *)pTexture)->wineD3DBaseTexture);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
TRACE("(%p) Relay\n" , This);
|
|
return IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, Type, pValue);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
TRACE("(%p) Relay\n" , This);
|
|
return IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, Type, Value);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
TRACE("(%p) Relay\n" , This);
|
|
return IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Sampler, Type, pValue);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
TRACE("(%p) Relay\n" , This);
|
|
return IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Sampler, Type, Value);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9 iface, DWORD* pNumPasses) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
TRACE("(%p) Relay\n" , This);
|
|
return IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
TRACE("(%p) Relay\n" , This);
|
|
return IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
TRACE("(%p) Relay\n" , This);
|
|
return IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
TRACE("(%p) Relay\n" , This);
|
|
return IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT* PaletteNumber) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
TRACE("(%p) Relay\n" , This);
|
|
return IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9 iface, CONST RECT* pRect) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
TRACE("(%p) Relay\n" , This);
|
|
return IWineD3DDevice_SetScissorRect(This->WineD3DDevice, pRect);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9 iface, RECT* pRect) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
TRACE("(%p) Relay\n" , This);
|
|
return IWineD3DDevice_GetScissorRect(This->WineD3DDevice, pRect);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface, BOOL bSoftware) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
TRACE("(%p) Relay\n" , This);
|
|
return IWineD3DDevice_SetSoftwareVertexProcessing(This->WineD3DDevice, bSoftware);
|
|
}
|
|
|
|
BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
TRACE("(%p) Relay\n" , This);
|
|
return IWineD3DDevice_GetSoftwareVertexProcessing(This->WineD3DDevice);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9 iface, float nSegments) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
TRACE("(%p) Relay\n" , This);
|
|
return IWineD3DDevice_SetNPatchMode(This->WineD3DDevice, nSegments);
|
|
}
|
|
|
|
float WINAPI IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9 iface) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
TRACE("(%p) Relay\n" , This);
|
|
return IWineD3DDevice_GetNPatchMode(This->WineD3DDevice);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
TRACE("(%p) Relay\n" , This);
|
|
return IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex, PrimitiveCount);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType,
|
|
INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
TRACE("(%p) Relay\n" , This);
|
|
return IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
TRACE("(%p) Relay\n" , This);
|
|
return IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,
|
|
UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData,
|
|
D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
TRACE("(%p) Relay\n" , This);
|
|
return IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
|
|
pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9 iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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TRACE("(%p) Relay\n" , This);
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return IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, ((IDirect3DVertexBuffer9Impl *)pDestBuffer)->wineD3DVertexBuffer, ((IDirect3DVertexBuffer9Impl *)pVertexDecl)->wineD3DVertexBuffer, Flags);
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}
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HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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TRACE("(%p) Relay\n" , This);
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return IWineD3DDevice_SetFVF(This->WineD3DDevice, FVF);
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}
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HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9 iface, DWORD* pFVF) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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TRACE("(%p) Relay\n" , This);
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return IWineD3DDevice_GetFVF(This->WineD3DDevice, pFVF);
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}
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HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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TRACE("(%p) Relay\n" , This);
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return IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
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pStreamData==NULL ? NULL:((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer,
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OffsetInBytes, Stride);
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}
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HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT* OffsetInBytes, UINT* pStride) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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IWineD3DVertexBuffer *retStream = NULL;
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HRESULT rc = D3D_OK;
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TRACE("(%p) Relay\n" , This);
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if(pStream == NULL){
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return D3DERR_INVALIDCALL;
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}
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rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, (IWineD3DVertexBuffer **)&retStream, OffsetInBytes, pStride);
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if (rc == D3D_OK && NULL != retStream) {
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IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream);
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IWineD3DVertexBuffer_Release(retStream);
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}else{
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FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride);
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*pStream = NULL;
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}
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return rc;
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}
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HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT Divider) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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TRACE("(%p) Relay\n" , This);
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IWineD3DDevice_SetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT* Divider) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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TRACE("(%p) Relay\n" , This);
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return IWineD3DDevice_GetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9* pIndexData) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IWineD3DDevice_SetIndices(This->WineD3DDevice,
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pIndexData==NULL ? NULL:((IDirect3DIndexBuffer9Impl *)pIndexData)->wineD3DIndexBuffer,
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0);
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}
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HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9 **ppIndexData) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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IWineD3DIndexBuffer *retIndexData = NULL;
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HRESULT rc = D3D_OK;
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UINT tmp;
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TRACE("(%p) Relay\n", This);
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if(ppIndexData == NULL){
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return D3DERR_INVALIDCALL;
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}
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rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData, &tmp);
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if (rc == D3D_OK && NULL != retIndexData) {
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IWineD3DVertexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
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IWineD3DVertexBuffer_Release(retIndexData);
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}else{
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if(rc != D3D_OK) FIXME("Call to GetIndices failed\n");
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*ppIndexData = NULL;
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}
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return rc;
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}
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HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, pRectPatchInfo);
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}
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/*http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/d3d/interfaces/idirect3ddevice9/DrawTriPatch.asp*/
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HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, pTriPatchInfo);
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}
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HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9 iface, UINT Handle) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
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}
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const IDirect3DDevice9Vtbl Direct3DDevice9_Vtbl =
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{
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IDirect3DDevice9Impl_QueryInterface,
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IDirect3DDevice9Impl_AddRef,
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IDirect3DDevice9Impl_Release,
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IDirect3DDevice9Impl_TestCooperativeLevel,
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IDirect3DDevice9Impl_GetAvailableTextureMem,
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IDirect3DDevice9Impl_EvictManagedResources,
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IDirect3DDevice9Impl_GetDirect3D,
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IDirect3DDevice9Impl_GetDeviceCaps,
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IDirect3DDevice9Impl_GetDisplayMode,
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IDirect3DDevice9Impl_GetCreationParameters,
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IDirect3DDevice9Impl_SetCursorProperties,
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IDirect3DDevice9Impl_SetCursorPosition,
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IDirect3DDevice9Impl_ShowCursor,
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IDirect3DDevice9Impl_CreateAdditionalSwapChain,
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IDirect3DDevice9Impl_GetSwapChain,
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IDirect3DDevice9Impl_GetNumberOfSwapChains,
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IDirect3DDevice9Impl_Reset,
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IDirect3DDevice9Impl_Present,
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IDirect3DDevice9Impl_GetBackBuffer,
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IDirect3DDevice9Impl_GetRasterStatus,
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IDirect3DDevice9Impl_SetDialogBoxMode,
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IDirect3DDevice9Impl_SetGammaRamp,
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IDirect3DDevice9Impl_GetGammaRamp,
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IDirect3DDevice9Impl_CreateTexture,
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IDirect3DDevice9Impl_CreateVolumeTexture,
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IDirect3DDevice9Impl_CreateCubeTexture,
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IDirect3DDevice9Impl_CreateVertexBuffer,
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IDirect3DDevice9Impl_CreateIndexBuffer,
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IDirect3DDevice9Impl_CreateRenderTarget,
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IDirect3DDevice9Impl_CreateDepthStencilSurface,
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IDirect3DDevice9Impl_UpdateSurface,
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IDirect3DDevice9Impl_UpdateTexture,
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IDirect3DDevice9Impl_GetRenderTargetData,
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IDirect3DDevice9Impl_GetFrontBufferData,
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IDirect3DDevice9Impl_StretchRect,
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IDirect3DDevice9Impl_ColorFill,
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IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
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IDirect3DDevice9Impl_SetRenderTarget,
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IDirect3DDevice9Impl_GetRenderTarget,
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IDirect3DDevice9Impl_SetDepthStencilSurface,
|
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IDirect3DDevice9Impl_GetDepthStencilSurface,
|
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IDirect3DDevice9Impl_BeginScene,
|
|
IDirect3DDevice9Impl_EndScene,
|
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IDirect3DDevice9Impl_Clear,
|
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IDirect3DDevice9Impl_SetTransform,
|
|
IDirect3DDevice9Impl_GetTransform,
|
|
IDirect3DDevice9Impl_MultiplyTransform,
|
|
IDirect3DDevice9Impl_SetViewport,
|
|
IDirect3DDevice9Impl_GetViewport,
|
|
IDirect3DDevice9Impl_SetMaterial,
|
|
IDirect3DDevice9Impl_GetMaterial,
|
|
IDirect3DDevice9Impl_SetLight,
|
|
IDirect3DDevice9Impl_GetLight,
|
|
IDirect3DDevice9Impl_LightEnable,
|
|
IDirect3DDevice9Impl_GetLightEnable,
|
|
IDirect3DDevice9Impl_SetClipPlane,
|
|
IDirect3DDevice9Impl_GetClipPlane,
|
|
IDirect3DDevice9Impl_SetRenderState,
|
|
IDirect3DDevice9Impl_GetRenderState,
|
|
IDirect3DDevice9Impl_CreateStateBlock,
|
|
IDirect3DDevice9Impl_BeginStateBlock,
|
|
IDirect3DDevice9Impl_EndStateBlock,
|
|
IDirect3DDevice9Impl_SetClipStatus,
|
|
IDirect3DDevice9Impl_GetClipStatus,
|
|
IDirect3DDevice9Impl_GetTexture,
|
|
IDirect3DDevice9Impl_SetTexture,
|
|
IDirect3DDevice9Impl_GetTextureStageState,
|
|
IDirect3DDevice9Impl_SetTextureStageState,
|
|
IDirect3DDevice9Impl_GetSamplerState,
|
|
IDirect3DDevice9Impl_SetSamplerState,
|
|
IDirect3DDevice9Impl_ValidateDevice,
|
|
IDirect3DDevice9Impl_SetPaletteEntries,
|
|
IDirect3DDevice9Impl_GetPaletteEntries,
|
|
IDirect3DDevice9Impl_SetCurrentTexturePalette,
|
|
IDirect3DDevice9Impl_GetCurrentTexturePalette,
|
|
IDirect3DDevice9Impl_SetScissorRect,
|
|
IDirect3DDevice9Impl_GetScissorRect,
|
|
IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
|
|
IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
|
|
IDirect3DDevice9Impl_SetNPatchMode,
|
|
IDirect3DDevice9Impl_GetNPatchMode,
|
|
IDirect3DDevice9Impl_DrawPrimitive,
|
|
IDirect3DDevice9Impl_DrawIndexedPrimitive,
|
|
IDirect3DDevice9Impl_DrawPrimitiveUP,
|
|
IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
|
|
IDirect3DDevice9Impl_ProcessVertices,
|
|
IDirect3DDevice9Impl_CreateVertexDeclaration,
|
|
IDirect3DDevice9Impl_SetVertexDeclaration,
|
|
IDirect3DDevice9Impl_GetVertexDeclaration,
|
|
IDirect3DDevice9Impl_SetFVF,
|
|
IDirect3DDevice9Impl_GetFVF,
|
|
IDirect3DDevice9Impl_CreateVertexShader,
|
|
IDirect3DDevice9Impl_SetVertexShader,
|
|
IDirect3DDevice9Impl_GetVertexShader,
|
|
IDirect3DDevice9Impl_SetVertexShaderConstantF,
|
|
IDirect3DDevice9Impl_GetVertexShaderConstantF,
|
|
IDirect3DDevice9Impl_SetVertexShaderConstantI,
|
|
IDirect3DDevice9Impl_GetVertexShaderConstantI,
|
|
IDirect3DDevice9Impl_SetVertexShaderConstantB,
|
|
IDirect3DDevice9Impl_GetVertexShaderConstantB,
|
|
IDirect3DDevice9Impl_SetStreamSource,
|
|
IDirect3DDevice9Impl_GetStreamSource,
|
|
IDirect3DDevice9Impl_SetStreamSourceFreq,
|
|
IDirect3DDevice9Impl_GetStreamSourceFreq,
|
|
IDirect3DDevice9Impl_SetIndices,
|
|
IDirect3DDevice9Impl_GetIndices,
|
|
IDirect3DDevice9Impl_CreatePixelShader,
|
|
IDirect3DDevice9Impl_SetPixelShader,
|
|
IDirect3DDevice9Impl_GetPixelShader,
|
|
IDirect3DDevice9Impl_SetPixelShaderConstantF,
|
|
IDirect3DDevice9Impl_GetPixelShaderConstantF,
|
|
IDirect3DDevice9Impl_SetPixelShaderConstantI,
|
|
IDirect3DDevice9Impl_GetPixelShaderConstantI,
|
|
IDirect3DDevice9Impl_SetPixelShaderConstantB,
|
|
IDirect3DDevice9Impl_GetPixelShaderConstantB,
|
|
IDirect3DDevice9Impl_DrawRectPatch,
|
|
IDirect3DDevice9Impl_DrawTriPatch,
|
|
IDirect3DDevice9Impl_DeletePatch,
|
|
IDirect3DDevice9Impl_CreateQuery
|
|
};
|
|
|
|
|
|
/* Internal function called back during the CreateDevice to create a render target */
|
|
HRESULT WINAPI D3D9CB_CreateSurface(IUnknown *device, UINT Width, UINT Height,
|
|
WINED3DFORMAT Format, DWORD Usage, D3DPOOL Pool, UINT Level,
|
|
IWineD3DSurface** ppSurface, HANDLE* pSharedHandle) {
|
|
|
|
HRESULT res = D3D_OK;
|
|
IDirect3DSurface9Impl *d3dSurface = NULL;
|
|
BOOL Lockable = TRUE;
|
|
|
|
if((Pool == D3DPOOL_DEFAULT && Usage != D3DUSAGE_DYNAMIC))
|
|
Lockable = FALSE;
|
|
|
|
TRACE("relay\n");
|
|
res = IDirect3DDevice9Impl_CreateSurface((IDirect3DDevice9 *)device, Width, Height, (D3DFORMAT)Format, Lockable, FALSE/*Discard*/, Level, (IDirect3DSurface9 **)&d3dSurface, D3DRTYPE_SURFACE, Usage, Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */, pSharedHandle);
|
|
|
|
if (res == D3D_OK) {
|
|
*ppSurface = d3dSurface->wineD3DSurface;
|
|
}else{
|
|
FIXME("(%p) IDirect3DDevice9_CreateSurface failed\n", device);
|
|
}
|
|
return res;
|
|
}
|