Sweden-Number/include/d3drm.h

523 lines
38 KiB
C

/*
* Copyright (C) 2005 Peter Berg Larsen
* Copyright (C) 2010 Christian Costa
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __D3DRM_H__
#define __D3DRM_H__
#include <ddraw.h>
typedef struct IDirect3DRM *LPDIRECT3DRM, **LPLPDIRECT3DRM;
#include <d3drmobj.h>
#ifdef __cplusplus
extern "C" {
#endif
/* Direct3DRM Object CLSID */
DEFINE_GUID(CLSID_CDirect3DRM, 0x4516ec41, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3);
/* Direct3DRM Interface GUIDs */
DEFINE_GUID(IID_IDirect3DRM, 0x2bc49361, 0x8327, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
DEFINE_GUID(IID_IDirect3DRM2, 0x4516ecc8, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3);
DEFINE_GUID(IID_IDirect3DRM3, 0x4516ec83, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3);
typedef struct IDirect3DRM2 *LPDIRECT3DRM2, **LPLPDIRECT3DRM2;
typedef struct IDirect3DRM3 *LPDIRECT3DRM3, **LPLPDIRECT3DRM3;
HRESULT WINAPI Direct3DRMCreate(struct IDirect3DRM **d3drm);
/*****************************************************************************
* IDirect3DRMObject interface
*/
#ifdef WINE_NO_UNICODE_MACROS
#undef GetClassName
#endif
#define INTERFACE IDirect3DRM
DECLARE_INTERFACE_(IDirect3DRM,IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DRM methods ***/
STDMETHOD(CreateObject)(THIS_ REFCLSID rclsid, LPUNKNOWN pUnkOuter, REFIID riid, LPVOID *ppvObj) PURE;
STDMETHOD(CreateFrame)(THIS_ IDirect3DRMFrame *parent, IDirect3DRMFrame **frame) PURE;
STDMETHOD(CreateMesh)(THIS_ IDirect3DRMMesh **mesh) PURE;
STDMETHOD(CreateMeshBuilder)(THIS_ IDirect3DRMMeshBuilder **mesh_builder) PURE;
STDMETHOD(CreateFace)(THIS_ IDirect3DRMFace **face) PURE;
STDMETHOD(CreateAnimation)(THIS_ LPDIRECT3DRMANIMATION *) PURE;
STDMETHOD(CreateAnimationSet)(THIS_ LPDIRECT3DRMANIMATIONSET *) PURE;
STDMETHOD(CreateTexture)(THIS_ D3DRMIMAGE *image, IDirect3DRMTexture **texture) PURE;
STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE type, D3DCOLOR color, IDirect3DRMLight **light) PURE;
STDMETHOD(CreateLightRGB)(THIS_ D3DRMLIGHTTYPE type, D3DVALUE r, D3DVALUE g, D3DVALUE b,
IDirect3DRMLight **light) PURE;
STDMETHOD(CreateMaterial)(THIS_ D3DVALUE, LPDIRECT3DRMMATERIAL *) PURE;
STDMETHOD(CreateDevice)(THIS_ DWORD width, DWORD height, IDirect3DRMDevice **device) PURE;
STDMETHOD(CreateDeviceFromSurface)(THIS_ GUID *guid, IDirectDraw *ddraw,
IDirectDrawSurface *surface, IDirect3DRMDevice **device) PURE;
STDMETHOD(CreateDeviceFromD3D)(THIS_ IDirect3D *d3d, IDirect3DDevice *d3d_device,
IDirect3DRMDevice **device) PURE;
STDMETHOD(CreateDeviceFromClipper)(THIS_ IDirectDrawClipper *clipper, GUID *guid,
int width, int height, IDirect3DRMDevice **device) PURE;
STDMETHOD(CreateTextureFromSurface)(THIS_ IDirectDrawSurface *surface,
IDirect3DRMTexture **texture) PURE;
STDMETHOD(CreateShadow)(THIS_ IDirect3DRMVisual *visual, IDirect3DRMLight *light,
D3DVALUE px, D3DVALUE py, D3DVALUE pz, D3DVALUE nx, D3DVALUE ny, D3DVALUE nz,
IDirect3DRMVisual **shadow) PURE;
STDMETHOD(CreateViewport)(THIS_ IDirect3DRMDevice *device, IDirect3DRMFrame *camera,
DWORD x, DWORD y, DWORD width, DWORD height, IDirect3DRMViewport **viewport) PURE;
STDMETHOD(CreateWrap)(THIS_ D3DRMWRAPTYPE type, IDirect3DRMFrame *reference, D3DVALUE ox, D3DVALUE oy, D3DVALUE oz,
D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, D3DVALUE ou, D3DVALUE ov,
D3DVALUE su, D3DVALUE sv, IDirect3DRMWrap **wrap) PURE;
STDMETHOD(CreateUserVisual)(THIS_ D3DRMUSERVISUALCALLBACK, LPVOID pArg, LPDIRECT3DRMUSERVISUAL *) PURE;
STDMETHOD(LoadTexture)(THIS_ const char *, LPDIRECT3DRMTEXTURE *) PURE;
STDMETHOD(LoadTextureFromResource)(THIS_ HRSRC rs, LPDIRECT3DRMTEXTURE *) PURE;
STDMETHOD(SetSearchPath)(THIS_ LPCSTR) PURE;
STDMETHOD(AddSearchPath)(THIS_ LPCSTR) PURE;
STDMETHOD(GetSearchPath)(THIS_ DWORD *size_return, LPSTR path_return) PURE;
STDMETHOD(SetDefaultTextureColors)(THIS_ DWORD) PURE;
STDMETHOD(SetDefaultTextureShades)(THIS_ DWORD) PURE;
STDMETHOD(GetDevices)(THIS_ LPDIRECT3DRMDEVICEARRAY *) PURE;
STDMETHOD(GetNamedObject)(THIS_ const char *name, IDirect3DRMObject **object) PURE;
STDMETHOD(EnumerateObjects)(THIS_ D3DRMOBJECTCALLBACK, LPVOID) PURE;
STDMETHOD(Load)(THIS_ void *source, void *object_id, IID **iids, DWORD iid_count, D3DRMLOADOPTIONS flags,
D3DRMLOADCALLBACK load_cb, void *load_ctx, D3DRMLOADTEXTURECALLBACK load_tex_cb, void *load_tex_ctx,
IDirect3DRMFrame *parent_frame) PURE;
STDMETHOD(Tick)(THIS_ D3DVALUE) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3DRM_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DRM_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DRM_Release(p) (p)->lpVtbl->Release(p)
/*** IDirect3DRM methods ***/
#define IDirect3DRM_CreateObject(p,a,b,c,d) (p)->lpVtbl->CreateObject(p,a,b,d)
#define IDirect3DRM_CreateFrame(p,a,b) (p)->lpVtbl->CreateFrame(p,a,b)
#define IDirect3DRM_CreateMesh(p,a) (p)->lpVtbl->CreateMesh(p,a)
#define IDirect3DRM_CreateMeshBuilder(p,a) (p)->lpVtbl->CreateMeshBuilder(p,a)
#define IDirect3DRM_CreateFace(p,a) (p)->lpVtbl->CreateFace(p,a)
#define IDirect3DRM_CreateAnimation(p,a) (p)->lpVtbl->CreateAnimation(p,a)
#define IDirect3DRM_CreateAnimationSet(p,a) (p)->lpVtbl->CreateAnimationSet(p,a)
#define IDirect3DRM_CreateTexture(p,a,b) (p)->lpVtbl->CreateTexture(p,a,b)
#define IDirect3DRM_CreateLight(p,a,b,c) (p)->lpVtbl->CreateLight(p,a,b,c)
#define IDirect3DRM_CreateLightRGB(p,a,b,c,d,e) (p)->lpVtbl->CreateLightRGB(p,a,b,c,d,e)
#define IDirect3DRM_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b)
#define IDirect3DRM_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
#define IDirect3DRM_CreateDeviceFromSurface(p,a,b,c,d) (p)->lpVtbl->CreateDeviceFromSurface(p,a,b,c,d)
#define IDirect3DRM_CreateDeviceFromD3D(p,a,b,c) (p)->lpVtbl->CreateDeviceFromD3D(p,a,b,c)
#define IDirect3DRM_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->lpVtbl->CreateDeviceFromClipper(p,a,b,c,d,e)
#define IDirect3DRM_CreateTextureFromSurface(p,a,b) (p)->lpVtbl->CreateTextureFromSurface(p,a,b)
#define IDirect3DRM_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateShadow(p,a,b,c,d,e,f,g,h,i)
#define IDirect3DRM_CreateViewport(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateViewport(p,a,b,c,d,e,f,g)
#define IDirect3DRM_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->lpVtbl->CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q)
#define IDirect3DRM_CreateUserVisual(p,a,b,c) (p)->lpVtbl->CreateUserVisual(p,a,b,c)
#define IDirect3DRM_LoadTexture(p,a,b) (p)->lpVtbl->LoadTexture(p,a,b)
#define IDirect3DRM_LoadTextureFromResource(p,a,b) (p)->lpVtbl->LoadTextureFromResource(p,a,b)
#define IDirect3DRM_SetSearchPath(p,a) (p)->lpVtbl->SetSearchPath(p,a)
#define IDirect3DRM_AddSearchPath(p,a) (p)->lpVtbl->AddSearchPath(p,a)
#define IDirect3DRM_GetSearchPath(p,a,b) (p)->lpVtbl->GetSearchPath(p,a,b)
#define IDirect3DRM_SetDefaultTextureColors(p,a) (p)->lpVtbl->SetDefaultTextureColors(p,a)
#define IDirect3DRM_SetDefaultTextureShades(p,a) (p)->lpVtbl->SetDefaultTextureShades(p,a)
#define IDirect3DRM_GetDevices(p,a) (p)->lpVtbl->GetDevices(p,a)
#define IDirect3DRM_GetNamedObject(p,a,b) (p)->lpVtbl->GetNamedObject(p,a,b)
#define IDirect3DRM_EnumerateObjects(p,a,b) (p)->lpVtbl->EnumerateObjects(p,a,b)
#define IDirect3DRM_Load(p,a,b,c,d,e,f,g,h,i,j) (p)->lpVtbl->Load(p,a,b,c,d,e,f,g,h,i,j)
#define IDirect3DRM_Tick(p,a) (p)->lpVtbl->Tick(p,a)
#else
/*** IUnknown methods ***/
#define IDirect3DRM_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DRM_AddRef(p) (p)->AddRef()
#define IDirect3DRM_Release(p) (p)->Release()
/*** IDirect3DRM methods ***/
#define IDirect3DRM_CreateObject(p,a,b,c,d) (p)->CreateObject(a,b,d)
#define IDirect3DRM_CreateFrame(p,a,b) (p)->CreateFrame(a,b)
#define IDirect3DRM_CreateMesh(p,a) (p)->CreateMesh(a)
#define IDirect3DRM_CreateMeshBuilder(p,a) (p)->CreateMeshBuilder(a)
#define IDirect3DRM_CreateFace(p,a) (p)->CreateFace(a)
#define IDirect3DRM_CreateAnimation(p,a) (p)->CreateAnimation(a)
#define IDirect3DRM_CreateAnimationSet(p,a) (p)->CreateAnimationSet(a)
#define IDirect3DRM_CreateTexture(p,a,b) (p)->CreateTexture(a,b)
#define IDirect3DRM_CreateLight(p,a,b,c) (p)->CreateLight(a,b,c)
#define IDirect3DRM_CreateLightRGB(p,a,b,c,d,e) (p)->CreateLightRGB(a,b,c,d,e)
#define IDirect3DRM_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b)
#define IDirect3DRM_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
#define IDirect3DRM_CreateDeviceFromSurface(p,a,b,c,d) (p)->CreateDeviceFromSurface(a,b,c,d)
#define IDirect3DRM_CreateDeviceFromD3D(p,a,b,c) (p)->CreateDeviceFromD3D(a,b,c)
#define IDirect3DRM_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->CreateDeviceFromClipper(a,b,c,d,e)
#define IDirect3DRM_CreateTextureFromSurface(p,a,b) (p)->CreateTextureFromSurface(a,b)
#define IDirect3DRM_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->CreateShadow(a,b,c,d,e,f,g,h,i)
#define IDirect3DRM_CreateViewport(p,a,b,c,d,e,f,g) (p)->CreateViewport(a,b,c,d,e,f,g)
#define IDirect3DRM_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->CreateWrap(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q)
#define IDirect3DRM_CreateUserVisual(p,a,b,c) (p)->CreateUserVisual(a,b,c)
#define IDirect3DRM_LoadTexture(p,a,b) (p)->LoadTexture(a,b)
#define IDirect3DRM_LoadTextureFromResource(p,a,b) (p)->LoadTextureFromResource(a,b)
#define IDirect3DRM_SetSearchPath(p,a) (p)->SetSearchPath(a)
#define IDirect3DRM_AddSearchPath(p,a) (p)->AddSearchPath(a)
#define IDirect3DRM_GetSearchPath(p,a,b) (p)->GetSearchPath(a,b)
#define IDirect3DRM_SetDefaultTextureColors(p,a) (p)->SetDefaultTextureColors(a)
#define IDirect3DRM_SetDefaultTextureShades(p,a) (p)->SetDefaultTextureShades(a)
#define IDirect3DRM_GetDevices(p,a) (p)->GetDevices(a)
#define IDirect3DRM_GetNamedObject(p,a,b) (p)->GetNamedObject(a,b)
#define IDirect3DRM_EnumerateObjects(p,a,b) (p)->EnumerateObjects(a,b)
#define IDirect3DRM_Load(p,a,b,c,d,e,f,g,h,i,j) (p)->Load(a,b,c,d,e,f,g,h,i,j)
#define IDirect3DRM_Tick(p,a) (p)->Tick(a)
#endif
/*****************************************************************************
* IDirect3DRM2 interface
*/
#ifdef WINE_NO_UNICODE_MACROS
#undef GetClassName
#endif
#define INTERFACE IDirect3DRM2
DECLARE_INTERFACE_(IDirect3DRM2,IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DRM2 methods ***/
STDMETHOD(CreateObject)(THIS_ REFCLSID rclsid, LPUNKNOWN pUnkOuter, REFIID riid, LPVOID *ppvObj) PURE;
STDMETHOD(CreateFrame)(THIS_ IDirect3DRMFrame *parent, IDirect3DRMFrame2 **frame) PURE;
STDMETHOD(CreateMesh)(THIS_ IDirect3DRMMesh **mesh) PURE;
STDMETHOD(CreateMeshBuilder)(THIS_ IDirect3DRMMeshBuilder2 **mesh_builder) PURE;
STDMETHOD(CreateFace)(THIS_ IDirect3DRMFace **face) PURE;
STDMETHOD(CreateAnimation)(THIS_ LPDIRECT3DRMANIMATION *) PURE;
STDMETHOD(CreateAnimationSet)(THIS_ LPDIRECT3DRMANIMATIONSET *) PURE;
STDMETHOD(CreateTexture)(THIS_ D3DRMIMAGE *image, IDirect3DRMTexture2 **texture) PURE;
STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE type, D3DCOLOR color, IDirect3DRMLight **light) PURE;
STDMETHOD(CreateLightRGB)(THIS_ D3DRMLIGHTTYPE type, D3DVALUE r, D3DVALUE g, D3DVALUE b,
IDirect3DRMLight **light) PURE;
STDMETHOD(CreateMaterial)(THIS_ D3DVALUE, LPDIRECT3DRMMATERIAL *) PURE;
STDMETHOD(CreateDevice)(THIS_ DWORD width, DWORD height, IDirect3DRMDevice2 **device) PURE;
STDMETHOD(CreateDeviceFromSurface)(THIS_ GUID *guid, IDirectDraw *ddraw,
IDirectDrawSurface *surface, IDirect3DRMDevice2 **device) PURE;
STDMETHOD(CreateDeviceFromD3D)(THIS_ IDirect3D2 *d3d, IDirect3DDevice2 *d3d_device,
IDirect3DRMDevice2 **device) PURE;
STDMETHOD(CreateDeviceFromClipper)(THIS_ IDirectDrawClipper *clipper, GUID *guid,
int width, int height, IDirect3DRMDevice2 **device) PURE;
STDMETHOD(CreateTextureFromSurface)(THIS_ IDirectDrawSurface *surface,
IDirect3DRMTexture2 **texture) PURE;
STDMETHOD(CreateShadow)(THIS_ IDirect3DRMVisual *visual, IDirect3DRMLight *light,
D3DVALUE px, D3DVALUE py, D3DVALUE pz, D3DVALUE nx, D3DVALUE ny, D3DVALUE nz,
IDirect3DRMVisual **shadow) PURE;
STDMETHOD(CreateViewport)(THIS_ IDirect3DRMDevice *device, IDirect3DRMFrame *camera,
DWORD x, DWORD y, DWORD width, DWORD height, IDirect3DRMViewport **viewport) PURE;
STDMETHOD(CreateWrap)(THIS_ D3DRMWRAPTYPE type, IDirect3DRMFrame *reference, D3DVALUE ox, D3DVALUE oy, D3DVALUE oz,
D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, D3DVALUE ou, D3DVALUE ov,
D3DVALUE su, D3DVALUE sv, IDirect3DRMWrap **wrap) PURE;
STDMETHOD(CreateUserVisual)(THIS_ D3DRMUSERVISUALCALLBACK, LPVOID pArg, LPDIRECT3DRMUSERVISUAL *) PURE;
STDMETHOD(LoadTexture)(THIS_ const char *, LPDIRECT3DRMTEXTURE2 *) PURE;
STDMETHOD(LoadTextureFromResource)(THIS_ HMODULE hModule, LPCSTR /* LPCTSTR */ strName, LPCSTR /* LPCTSTR */ strType, LPDIRECT3DRMTEXTURE2 *) PURE;
STDMETHOD(SetSearchPath)(THIS_ LPCSTR) PURE;
STDMETHOD(AddSearchPath)(THIS_ LPCSTR) PURE;
STDMETHOD(GetSearchPath)(THIS_ DWORD *size_return, LPSTR path_return) PURE;
STDMETHOD(SetDefaultTextureColors)(THIS_ DWORD) PURE;
STDMETHOD(SetDefaultTextureShades)(THIS_ DWORD) PURE;
STDMETHOD(GetDevices)(THIS_ LPDIRECT3DRMDEVICEARRAY *) PURE;
STDMETHOD(GetNamedObject)(THIS_ const char *name, IDirect3DRMObject **object) PURE;
STDMETHOD(EnumerateObjects)(THIS_ D3DRMOBJECTCALLBACK, LPVOID) PURE;
STDMETHOD(Load)(THIS_ void *source, void *object_id, IID **iids, DWORD iid_count, D3DRMLOADOPTIONS flags,
D3DRMLOADCALLBACK load_cb, void *load_ctx, D3DRMLOADTEXTURECALLBACK load_tex_cb, void *load_tex_ctx,
IDirect3DRMFrame *parent_frame) PURE;
STDMETHOD(Tick)(THIS_ D3DVALUE) PURE;
STDMETHOD(CreateProgressiveMesh)(THIS_ LPDIRECT3DRMPROGRESSIVEMESH *) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3DRM2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DRM2_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DRM2_Release(p) (p)->lpVtbl->Release(p)
/*** IDirect3DRM2 methods ***/
#define IDirect3DRM2_CreateObject(p,a,b,c,d) (p)->lpVtbl->CreateObject(p,a,b,d)
#define IDirect3DRM2_CreateFrame(p,a,b) (p)->lpVtbl->CreateFrame(p,a,b)
#define IDirect3DRM2_CreateMesh(p,a) (p)->lpVtbl->CreateMesh(p,a)
#define IDirect3DRM2_CreateMeshBuilder(p,a) (p)->lpVtbl->CreateMeshBuilder(p,a)
#define IDirect3DRM2_CreateFace(p,a) (p)->lpVtbl->CreateFace(p,a)
#define IDirect3DRM2_CreateAnimation(p,a) (p)->lpVtbl->CreateAnimation(p,a)
#define IDirect3DRM2_CreateAnimationSet(p,a) (p)->lpVtbl->CreateAnimationSet(p,a)
#define IDirect3DRM2_CreateTexture(p,a,b) (p)->lpVtbl->CreateTexture(p,a,b)
#define IDirect3DRM2_CreateLight(p,a,b,c) (p)->lpVtbl->CreateLight(p,a,b,c)
#define IDirect3DRM2_CreateLightRGB(p,a,b,c,d,e) (p)->lpVtbl->CreateLightRGB(p,a,b,c,d,e)
#define IDirect3DRM2_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b)
#define IDirect3DRM2_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
#define IDirect3DRM2_CreateDeviceFromSurface(p,a,b,c,d) (p)->lpVtbl->CreateDeviceFromSurface(p,a,b,c,d)
#define IDirect3DRM2_CreateDeviceFromD3D(p,a,b,c) (p)->lpVtbl->CreateDeviceFromD3D(p,a,b,c)
#define IDirect3DRM2_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->lpVtbl->CreateDeviceFromClipper(p,a,b,c,d,e)
#define IDirect3DRM2_CreateTextureFromSurface(p,a,b) (p)->lpVtbl->CreateTextureFromSurface(p,a,b)
#define IDirect3DRM2_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateShadow(p,a,b,c,d,e,f,g,h,i)
#define IDirect3DRM2_CreateViewport(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateViewport(p,a,b,c,d,e,f,g)
#define IDirect3DRM2_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->lpVtbl->CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q)
#define IDirect3DRM2_CreateUserVisual(p,a,b,c) (p)->lpVtbl->CreateUserVisual(p,a,b,c)
#define IDirect3DRM2_LoadTexture(p,a,b) (p)->lpVtbl->LoadTexture(p,a,b)
#define IDirect3DRM2_LoadTextureFromResource(p,a,b,c,d) (p)->lpVtbl->LoadTextureFromResource(p,a,b,c,d)
#define IDirect3DRM2_SetSearchPath(p,a) (p)->lpVtbl->SetSearchPath(p,a)
#define IDirect3DRM2_AddSearchPath(p,a) (p)->lpVtbl->AddSearchPath(p,a)
#define IDirect3DRM2_GetSearchPath(p,a,b) (p)->lpVtbl->GetSearchPath(p,a,b)
#define IDirect3DRM2_SetDefaultTextureColors(p,a) (p)->lpVtbl->SetDefaultTextureColors(p,a)
#define IDirect3DRM2_SetDefaultTextureShades(p,a) (p)->lpVtbl->SetDefaultTextureShades(p,a)
#define IDirect3DRM2_GetDevices(p,a) (p)->lpVtbl->GetDevices(p,a)
#define IDirect3DRM2_GetNamedObject(p,a,b) (p)->lpVtbl->GetNamedObject(p,a,b)
#define IDirect3DRM2_EnumerateObjects(p,a,b) (p)->lpVtbl->EnumerateObjects(p,a,b)
#define IDirect3DRM2_Load(p,a,b,c,d,e,f,g,h,i,j) (p)->lpVtbl->Load(p,a,b,c,d,e,f,g,h,i,j)
#define IDirect3DRM2_Tick(p,a) (p)->lpVtbl->Tick(p,a)
#define IDirect3DRM2_CreateProgressiveMesh(p,a) (p)->lpVtbl->CreateProgressiveMesh(p,a)
#else
/*** IUnknown methods ***/
#define IDirect3DRM2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DRM2_AddRef(p) (p)->AddRef()
#define IDirect3DRM2_Release(p) (p)->Release()
/*** IDirect3DRM2 methods ***/
#define IDirect3DRM2_CreateObject(p,a,b,c,d) (p)->CreateObject(a,b,d)
#define IDirect3DRM2_CreateFrame(p,a,b) (p)->CreateFrame(a,b)
#define IDirect3DRM2_CreateMesh(p,a) (p)->CreateMesh(a)
#define IDirect3DRM2_CreateMeshBuilder(p,a) (p)->CreateMeshBuilder(a)
#define IDirect3DRM2_CreateFace(p,a) (p)->CreateFace(a)
#define IDirect3DRM2_CreateAnimation(p,a) (p)->CreateAnimation(a)
#define IDirect3DRM2_CreateAnimationSet(p,a) (p)->CreateAnimationSet(a)
#define IDirect3DRM2_CreateTexture(p,a,b) (p)->CreateTexture(a,b)
#define IDirect3DRM2_CreateLight(p,a,b,c) (p)->CreateLight(a,b,c)
#define IDirect3DRM2_CreateLightRGB(p,a,b,c,d,e) (p)->CreateLightRGB(a,b,c,d,e)
#define IDirect3DRM2_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b)
#define IDirect3DRM2_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
#define IDirect3DRM2_CreateDeviceFromSurface(p,a,b,c,d) (p)->CreateDeviceFromSurface(a,b,c,d)
#define IDirect3DRM2_CreateDeviceFromD3D(p,a,b,c) (p)->CreateDeviceFromD3D(a,b,c)
#define IDirect3DRM2_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->CreateDeviceFromClipper(a,b,c,d,e)
#define IDirect3DRM2_CreateTextureFromSurface(p,a,b) (p)->CreateTextureFromSurface(a,b)
#define IDirect3DRM2_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->CreateShadow(a,b,c,d,e,f,g,h,i)
#define IDirect3DRM2_CreateViewport(p,a,b,c,d,e,f,g) (p)->CreateViewport(a,b,c,d,e,f,g)
#define IDirect3DRM2_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->CreateWrap(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q)
#define IDirect3DRM2_CreateUserVisual(p,a,b,c) (p)->CreateUserVisual(a,b,c)
#define IDirect3DRM2_LoadTexture(p,a,b) (p)->LoadTexture(a,b)
#define IDirect3DRM2_LoadTextureFromResource(p,a,b,c,d) (p)->LoadTextureFromResource(a,b,c,d)
#define IDirect3DRM2_SetSearchPath(p,a) (p)->SetSearchPath(a)
#define IDirect3DRM2_AddSearchPath(p,a) (p)->AddSearchPath(a)
#define IDirect3DRM2_GetSearchPath(p,a,b) (p)->GetSearchPath(a,b)
#define IDirect3DRM2_SetDefaultTextureColors(p,a) (p)->SetDefaultTextureColors(a)
#define IDirect3DRM2_SetDefaultTextureShades(p,a) (p)->SetDefaultTextureShades(a)
#define IDirect3DRM2_GetDevices(p,a) (p)->GetDevices(a)
#define IDirect3DRM2_GetNamedObject(p,a,b) (p)->GetNamedObject(a,b)
#define IDirect3DRM2_EnumerateObjects(p,a,b) (p)->EnumerateObjects(a,b)
#define IDirect3DRM2_Load(p,a,b,c,d,e,f,g,h,i,j) (p)->Load(a,b,c,d,e,f,g,h,i,j)
#define IDirect3DRM2_Tick(p,a) (p)->Tick(a)
#define IDirect3DRM2_CreateProgressiveMesh(p,a) (p)->CreateProgressiveMesh(p,a)
#endif
/*****************************************************************************
* IDirect3DRM3 interface
*/
#ifdef WINE_NO_UNICODE_MACROS
#undef GetClassName
#endif
#define INTERFACE IDirect3DRM3
DECLARE_INTERFACE_(IDirect3DRM3,IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DRM2 methods ***/
STDMETHOD(CreateObject)(THIS_ REFCLSID rclsid, LPUNKNOWN pUnkOuter, REFIID riid, LPVOID *ppvObj) PURE;
STDMETHOD(CreateFrame)(THIS_ IDirect3DRMFrame3 *parent, IDirect3DRMFrame3 **frame) PURE;
STDMETHOD(CreateMesh)(THIS_ IDirect3DRMMesh **mesh) PURE;
STDMETHOD(CreateMeshBuilder)(THIS_ IDirect3DRMMeshBuilder3 **mesh_builder) PURE;
STDMETHOD(CreateFace)(THIS_ IDirect3DRMFace2 **face) PURE;
STDMETHOD(CreateAnimation)(THIS_ LPDIRECT3DRMANIMATION2 *) PURE;
STDMETHOD(CreateAnimationSet)(THIS_ LPDIRECT3DRMANIMATIONSET2 *) PURE;
STDMETHOD(CreateTexture)(THIS_ D3DRMIMAGE *image, IDirect3DRMTexture3 **texture) PURE;
STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE type, D3DCOLOR color, IDirect3DRMLight **light) PURE;
STDMETHOD(CreateLightRGB)(THIS_ D3DRMLIGHTTYPE type, D3DVALUE r, D3DVALUE g, D3DVALUE b,
IDirect3DRMLight **light) PURE;
STDMETHOD(CreateMaterial)(THIS_ D3DVALUE, LPDIRECT3DRMMATERIAL2 *) PURE;
STDMETHOD(CreateDevice)(THIS_ DWORD width, DWORD height, IDirect3DRMDevice3 **device) PURE;
STDMETHOD(CreateDeviceFromSurface)(THIS_ GUID *guid, IDirectDraw *ddraw,
IDirectDrawSurface *surface, IDirect3DRMDevice3 **device) PURE;
STDMETHOD(CreateDeviceFromD3D)(THIS_ IDirect3D2 *d3d, IDirect3DDevice2 *d3d_device,
IDirect3DRMDevice3 **device) PURE;
STDMETHOD(CreateDeviceFromClipper)(THIS_ IDirectDrawClipper *clipper, GUID *guid,
int width, int height, IDirect3DRMDevice3 **device) PURE;
STDMETHOD(CreateTextureFromSurface)(THIS_ IDirectDrawSurface *surface,
IDirect3DRMTexture3 **texture) PURE;
STDMETHOD(CreateShadow)(THIS_ IUnknown *object, IDirect3DRMLight *light, D3DVALUE px, D3DVALUE py, D3DVALUE pz,
D3DVALUE nx, D3DVALUE ny, D3DVALUE nz, IDirect3DRMShadow2 **shadow) PURE;
STDMETHOD(CreateViewport)(THIS_ IDirect3DRMDevice3 *device, IDirect3DRMFrame3 *camera,
DWORD x, DWORD y, DWORD width, DWORD height, IDirect3DRMViewport2 **viewport) PURE;
STDMETHOD(CreateWrap)(THIS_ D3DRMWRAPTYPE type, IDirect3DRMFrame3 *reference,
D3DVALUE ox, D3DVALUE oy, D3DVALUE oz, D3DVALUE dx, D3DVALUE dy, D3DVALUE dz,
D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, D3DVALUE ou, D3DVALUE ov, D3DVALUE su, D3DVALUE sv,
IDirect3DRMWrap **wrap) PURE;
STDMETHOD(CreateUserVisual)(THIS_ D3DRMUSERVISUALCALLBACK, LPVOID pArg, LPDIRECT3DRMUSERVISUAL *) PURE;
STDMETHOD(LoadTexture)(THIS_ const char *, LPDIRECT3DRMTEXTURE3 *) PURE;
STDMETHOD(LoadTextureFromResource)(THIS_ HMODULE hModule, LPCSTR /* LPCTSTR */ strName, LPCSTR /* LPCTSTR */ strType, LPDIRECT3DRMTEXTURE3 *) PURE;
STDMETHOD(SetSearchPath)(THIS_ LPCSTR) PURE;
STDMETHOD(AddSearchPath)(THIS_ LPCSTR) PURE;
STDMETHOD(GetSearchPath)(THIS_ DWORD *size_return, LPSTR path_return) PURE;
STDMETHOD(SetDefaultTextureColors)(THIS_ DWORD) PURE;
STDMETHOD(SetDefaultTextureShades)(THIS_ DWORD) PURE;
STDMETHOD(GetDevices)(THIS_ LPDIRECT3DRMDEVICEARRAY *) PURE;
STDMETHOD(GetNamedObject)(THIS_ const char *name, IDirect3DRMObject **object) PURE;
STDMETHOD(EnumerateObjects)(THIS_ D3DRMOBJECTCALLBACK, LPVOID) PURE;
STDMETHOD(Load)(THIS_ void *source, void *object_id, IID **iids, DWORD iid_count, D3DRMLOADOPTIONS flags,
D3DRMLOADCALLBACK load_cb, void *load_ctx, D3DRMLOADTEXTURECALLBACK load_tex_cb, void *load_tex_ctx,
IDirect3DRMFrame3 *parent_frame) PURE;
STDMETHOD(Tick)(THIS_ D3DVALUE) PURE;
STDMETHOD(CreateProgressiveMesh)(THIS_ LPDIRECT3DRMPROGRESSIVEMESH) PURE;
STDMETHOD(RegisterClient)(THIS_ REFGUID rguid, LPDWORD lpdwID) PURE;
STDMETHOD(UnregisterClient)(THIS_ REFGUID rguid) PURE;
STDMETHOD(CreateClippedVisual)(THIS_ IDirect3DRMVisual *visual, IDirect3DRMClippedVisual **clipped_visual) PURE;
STDMETHOD(SetOptions)(THIS_ DWORD) PURE;
STDMETHOD(GetOptions)(THIS_ LPDWORD) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3DRM3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DRM3_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DRM3_Release(p) (p)->lpVtbl->Release(p)
/*** IDirect3DRM3 methods ***/
#define IDirect3DRM3_CreateObject(p,a,b,c,d) (p)->lpVtbl->CreateObject(p,a,b,d)
#define IDirect3DRM3_CreateFrame(p,a,b) (p)->lpVtbl->CreateFrame(p,a,b)
#define IDirect3DRM3_CreateMesh(p,a) (p)->lpVtbl->CreateMesh(p,a)
#define IDirect3DRM3_CreateMeshBuilder(p,a) (p)->lpVtbl->CreateMeshBuilder(p,a)
#define IDirect3DRM3_CreateFace(p,a) (p)->lpVtbl->CreateFace(p,a)
#define IDirect3DRM3_CreateAnimation(p,a) (p)->lpVtbl->CreateAnimation(p,a)
#define IDirect3DRM3_CreateAnimationSet(p,a) (p)->lpVtbl->CreateAnimationSet(p,a)
#define IDirect3DRM3_CreateTexture(p,a,b) (p)->lpVtbl->CreateTexture(p,a,b)
#define IDirect3DRM3_CreateLight(p,a,b,c) (p)->lpVtbl->CreateLight(p,a,b,c)
#define IDirect3DRM3_CreateLightRGB(p,a,b,c,d,e) (p)->lpVtbl->CreateLightRGB(p,a,b,c,d,e)
#define IDirect3DRM3_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b)
#define IDirect3DRM3_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
#define IDirect3DRM3_CreateDeviceFromSurface(p,a,b,c,d) (p)->lpVtbl->CreateDeviceFromSurface(p,a,b,c,d)
#define IDirect3DRM3_CreateDeviceFromD3D(p,a,b,c) (p)->lpVtbl->CreateDeviceFromD3D(p,a,b,c)
#define IDirect3DRM3_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->lpVtbl->CreateDeviceFromClipper(p,a,b,c,d,e)
#define IDirect3DRM3_CreateTextureFromSurface(p,a,b) (p)->lpVtbl->CreateTextureFromSurface(p,a,b)
#define IDirect3DRM3_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateShadow(p,a,b,c,d,e,f,g,h,i)
#define IDirect3DRM3_CreateViewport(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateViewport(p,a,b,c,d,e,f,g)
#define IDirect3DRM3_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->lpVtbl->CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q)
#define IDirect3DRM3_CreateUserVisual(p,a,b,c) (p)->lpVtbl->CreateUserVisual(p,a,b,c)
#define IDirect3DRM3_LoadTexture(p,a,b) (p)->lpVtbl->LoadTexture(p,a,b)
#define IDirect3DRM3_LoadTextureFromResource(p,a,b,c,d) (p)->lpVtbl->LoadTextureFromResource(p,a,b,c,d)
#define IDirect3DRM3_SetSearchPath(p,a) (p)->lpVtbl->SetSearchPath(p,a)
#define IDirect3DRM3_AddSearchPath(p,a) (p)->lpVtbl->AddSearchPath(p,a)
#define IDirect3DRM3_GetSearchPath(p,a,b) (p)->lpVtbl->GetSearchPath(p,a,b)
#define IDirect3DRM3_SetDefaultTextureColors(p,a) (p)->lpVtbl->SetDefaultTextureColors(p,a)
#define IDirect3DRM3_SetDefaultTextureShades(p,a) (p)->lpVtbl->SetDefaultTextureShades(p,a)
#define IDirect3DRM3_GetDevices(p,a) (p)->lpVtbl->GetDevices(p,a)
#define IDirect3DRM3_GetNamedObject(p,a,b) (p)->lpVtbl->GetNamedObject(p,a,b)
#define IDirect3DRM3_EnumerateObjects(p,a,b) (p)->lpVtbl->EnumerateObjects(p,a,b)
#define IDirect3DRM3_Load(p,a,b,c,d,e,f,g,h,i,j) (p)->lpVtbl->Load(p,a,b,c,d,e,f,g,h,i,j)
#define IDirect3DRM3_Tick(p,a) (p)->lpVtbl->Tick(p,a)
#define IDirect3DRM3_CreateProgressiveMesh(p,a) (p)->lpVtbl->CreateProgressiveMesh(p,a)
#define IDirect3DRM3_RegisterClient(p,a,b) (p)->lpVtbl->RegisterClient(p,a,b)
#define IDirect3DRM3_UnregisterClient(p,a) (p)->lpVtbl->UnregisterClient(p,a)
#define IDirect3DRM3_CreateClippedVisual(p,ab) (p)->lpVtbl->CreateClippedVisual(p,a,b)
#define IDirect3DRM3_SetOptions(p,a) (p)->lpVtbl->SetOptions(p,a)
#define IDirect3DRM3_GetOptions(p,a) (p)->lpVtbl->GetOptions(p,a)
#else
/*** IUnknown methods ***/
#define IDirect3DRM3_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DRM3_AddRef(p) (p)->AddRef()
#define IDirect3DRM3_Release(p) (p)->Release()
/*** IDirect3DRM3 methods ***/
#define IDirect3DRM3_CreateObject(p,a,b,c,d) (p)->CreateObject(a,b,d)
#define IDirect3DRM3_CreateFrame(p,a,b) (p)->CreateFrame(a,b)
#define IDirect3DRM3_CreateMesh(p,a) (p)->CreateMesh(a)
#define IDirect3DRM3_CreateMeshBuilder(p,a) (p)->CreateMeshBuilder(a)
#define IDirect3DRM3_CreateFace(p,a) (p)->CreateFace(a)
#define IDirect3DRM3_CreateAnimation(p,a) (p)->CreateAnimation(a)
#define IDirect3DRM3_CreateAnimationSet(p,a) (p)->CreateAnimationSet(a)
#define IDirect3DRM3_CreateTexture(p,a,b) (p)->CreateTexture(a,b)
#define IDirect3DRM3_CreateLight(p,a,b,c) (p)->CreateLight(a,b,c)
#define IDirect3DRM3_CreateLightRGB(p,a,b,c,d,e) (p)->CreateLightRGB(a,b,c,d,e)
#define IDirect3DRM3_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b)
#define IDirect3DRM3_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
#define IDirect3DRM3_CreateDeviceFromSurface(p,a,b,c,d) (p)->CreateDeviceFromSurface(a,b,c,d)
#define IDirect3DRM3_CreateDeviceFromD3D(p,a,b,c) (p)->CreateDeviceFromD3D(a,b,c)
#define IDirect3DRM3_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->CreateDeviceFromClipper(a,b,c,d,e)
#define IDirect3DRM3_CreateTextureFromSurface(p,a,b) (p)->CreateTextureFromSurface(a,b)
#define IDirect3DRM3_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->CreateShadow(a,b,c,d,e,f,g,h,i)
#define IDirect3DRM3_CreateViewport(p,a,b,c,d,e,f,g) (p)->CreateViewport(a,b,c,d,e,f,g)
#define IDirect3DRM3_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->CreateWrap(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q)
#define IDirect3DRM3_CreateUserVisual(p,a,b,c) (p)->CreateUserVisual(a,b,c)
#define IDirect3DRM3_LoadTexture(p,a,b) (p)->LoadTexture(a,b)
#define IDirect3DRM3_LoadTextureFromResource(p,a,b,c,d) (p)->LoadTextureFromResource(a,b,c,d)
#define IDirect3DRM3_SetSearchPath(p,a) (p)->SetSearchPath(a)
#define IDirect3DRM3_AddSearchPath(p,a) (p)->AddSearchPath(a)
#define IDirect3DRM3_GetSearchPath(p,a,b) (p)->GetSearchPath(a,b)
#define IDirect3DRM3_SetDefaultTextureColors(p,a) (p)->SetDefaultTextureColors(a)
#define IDirect3DRM3_SetDefaultTextureShades(p,a) (p)->SetDefaultTextureShades(a)
#define IDirect3DRM3_GetDevices(p,a) (p)->GetDevices(a)
#define IDirect3DRM3_GetNamedObject(p,a,b) (p)->GetNamedObject(a,b)
#define IDirect3DRM3_EnumerateObjects(p,a,b) (p)->EnumerateObjects(a,b)
#define IDirect3DRM3_Load(p,a,b,c,d,e,f,g,h,i,j) (p)->Load(a,b,c,d,e,f,g,h,i,j)
#define IDirect3DRM3_Tick(p,a) (p)->Tick(a)
#define IDirect3DRM3_CreateProgressiveMesh(p,a) (p)->CreateProgressiveMesh(p,a)
#define IDirect3DRM3_RegisterClient(p,a,b) (p)->RegisterClient(p,a,b)
#define IDirect3DRM3_UnregisterClient(p,a) (p)->UnregisterClient(p,a)
#define IDirect3DRM3_CreateClippedVisual(p,ab) (p)->CreateClippedVisual(p,a,b)
#define IDirect3DRM3_SetOptions(p,a) (p)->SetOptions(p,a)
#define IDirect3DRM3_GetOptions(p,a) (p)->GetOptions(p,a)
#endif
#define D3DRM_OK DD_OK
#define D3DRMERR_BADOBJECT MAKE_DDHRESULT(781)
#define D3DRMERR_BADTYPE MAKE_DDHRESULT(782)
#define D3DRMERR_BADALLOC MAKE_DDHRESULT(783)
#define D3DRMERR_FACEUSED MAKE_DDHRESULT(784)
#define D3DRMERR_NOTFOUND MAKE_DDHRESULT(785)
#define D3DRMERR_NOTDONEYET MAKE_DDHRESULT(786)
#define D3DRMERR_FILENOTFOUND MAKE_DDHRESULT(787)
#define D3DRMERR_BADFILE MAKE_DDHRESULT(788)
#define D3DRMERR_BADDEVICE MAKE_DDHRESULT(789)
#define D3DRMERR_BADVALUE MAKE_DDHRESULT(790)
#define D3DRMERR_BADMAJORVERSION MAKE_DDHRESULT(791)
#define D3DRMERR_BADMINORVERSION MAKE_DDHRESULT(792)
#define D3DRMERR_UNABLETOEXECUTE MAKE_DDHRESULT(793)
#define D3DRMERR_LIBRARYNOTFOUND MAKE_DDHRESULT(794)
#define D3DRMERR_INVALIDLIBRARY MAKE_DDHRESULT(795)
#define D3DRMERR_PENDING MAKE_DDHRESULT(796)
#define D3DRMERR_NOTENOUGHDATA MAKE_DDHRESULT(797)
#define D3DRMERR_REQUESTTOOLARGE MAKE_DDHRESULT(798)
#define D3DRMERR_REQUESTTOOSMALL MAKE_DDHRESULT(799)
#define D3DRMERR_CONNECTIONLOST MAKE_DDHRESULT(800)
#define D3DRMERR_LOADABORTED MAKE_DDHRESULT(801)
#define D3DRMERR_NOINTERNET MAKE_DDHRESULT(802)
#define D3DRMERR_BADCACHEFILE MAKE_DDHRESULT(803)
#define D3DRMERR_BOXNOTSET MAKE_DDHRESULT(804)
#define D3DRMERR_BADPMDATA MAKE_DDHRESULT(805)
#define D3DRMERR_CLIENTNOTREGISTERED MAKE_DDHRESULT(806)
#define D3DRMERR_NOTCREATEDFROMDDS MAKE_DDHRESULT(807)
#define D3DRMERR_NOSUCHKEY MAKE_DDHRESULT(808)
#define D3DRMERR_INCOMPATABLEKEY MAKE_DDHRESULT(809)
#define D3DRMERR_ELEMENTINUSE MAKE_DDHRESULT(810)
#define D3DRMERR_TEXTUREFORMATNOTFOUND MAKE_DDHRESULT(811)
#define D3DRMERR_NOTAGGREGATED MAKE_DDHRESULT(812)
#ifdef __cplusplus
}
#endif
#endif /* __D3DRM_H__ */