Sweden-Number/dlls/wined3d/directx.c

1028 lines
40 KiB
C

/*
* IWineD3D implementation
*
* Copyright 2002-2004 Jason Edmeades
* Copyright 2003-2004 Raphael Junqueira
* Copyright 2004 Christian Costa
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* Compile time diagnostics: */
/* Uncomment this to force only a single display mode to be exposed: */
/*#define DEBUG_SINGLE_MODE*/
#include "config.h"
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
WINE_DECLARE_DEBUG_CHANNEL(d3d_caps);
/**********************************************************
* Utility functions follow
**********************************************************/
/* x11drv GDI escapes */
#define X11DRV_ESCAPE 6789
enum x11drv_escape_codes
{
X11DRV_GET_DISPLAY, /* get X11 display for a DC */
X11DRV_GET_DRAWABLE, /* get current drawable for a DC */
X11DRV_GET_FONT, /* get current X font for a DC */
};
/* retrieve the X display to use on a given DC */
inline static Display *get_display( HDC hdc )
{
Display *display;
enum x11drv_escape_codes escape = X11DRV_GET_DISPLAY;
if (!ExtEscape( hdc, X11DRV_ESCAPE, sizeof(escape), (LPCSTR)&escape,
sizeof(display), (LPSTR)&display )) display = NULL;
return display;
}
/**
* Note: GL seems to trap if GetDeviceCaps is called before any HWND's created
* ie there is no GL Context - Get a default rendering context to enable the
* function query some info from GL
*/
static WineD3D_Context* WineD3D_CreateFakeGLContext(void) {
static WineD3D_Context ctx = { NULL, NULL, NULL, 0, 0 };
WineD3D_Context* ret = NULL;
if (glXGetCurrentContext() == NULL) {
BOOL gotContext = FALSE;
BOOL created = FALSE;
XVisualInfo template;
HDC device_context;
Visual* visual;
BOOL failed = FALSE;
int num;
XWindowAttributes win_attr;
TRACE_(d3d_caps)("Creating Fake GL Context\n");
ctx.drawable = (Drawable) GetPropA(GetDesktopWindow(), "__wine_x11_whole_window");
/* Get the display */
device_context = GetDC(0);
ctx.display = get_display(device_context);
ReleaseDC(0, device_context);
/* Get the X visual */
ENTER_GL();
if (XGetWindowAttributes(ctx.display, ctx.drawable, &win_attr)) {
visual = win_attr.visual;
} else {
visual = DefaultVisual(ctx.display, DefaultScreen(ctx.display));
}
template.visualid = XVisualIDFromVisual(visual);
ctx.visInfo = XGetVisualInfo(ctx.display, VisualIDMask, &template, &num);
if (ctx.visInfo == NULL) {
LEAVE_GL();
WARN_(d3d_caps)("Error creating visual info for capabilities initialization\n");
failed = TRUE;
}
/* Create a GL context */
if (!failed) {
ctx.glCtx = glXCreateContext(ctx.display, ctx.visInfo, NULL, GL_TRUE);
if (ctx.glCtx == NULL) {
LEAVE_GL();
WARN_(d3d_caps)("Error creating default context for capabilities initialization\n");
failed = TRUE;
}
}
/* Make it the current GL context */
if (!failed && glXMakeCurrent(ctx.display, ctx.drawable, ctx.glCtx) == False) {
glXDestroyContext(ctx.display, ctx.glCtx);
LEAVE_GL();
WARN_(d3d_caps)("Error setting default context as current for capabilities initialization\n");
failed = TRUE;
}
/* It worked! Wow... */
if (!failed) {
gotContext = TRUE;
created = TRUE;
ret = &ctx;
} else {
ret = NULL;
}
} else {
if (ctx.ref > 0) ret = &ctx;
}
if (NULL != ret) InterlockedIncrement(&ret->ref);
return ret;
}
static void WineD3D_ReleaseFakeGLContext(WineD3D_Context* ctx) {
/* If we created a dummy context, throw it away */
if (NULL != ctx) {
if (0 == InterlockedDecrement(&ctx->ref)) {
glXMakeCurrent(ctx->display, None, NULL);
glXDestroyContext(ctx->display, ctx->glCtx);
ctx->display = NULL;
ctx->glCtx = NULL;
LEAVE_GL();
}
}
}
static BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info *gl_info, Display* display) {
const char *GL_Extensions = NULL;
const char *GLX_Extensions = NULL;
const char *gl_string = NULL;
const char *gl_string_cursor = NULL;
GLint gl_max;
Bool test = 0;
int major, minor;
TRACE_(d3d_caps)("(%p, %p)\n", gl_info, display);
/* Fill in the GL info retrievable depending on the display */
if (NULL != display) {
test = glXQueryVersion(display, &major, &minor);
gl_info->glx_version = ((major & 0x0000FFFF) << 16) | (minor & 0x0000FFFF);
gl_string = glXGetClientString(display, GLX_VENDOR);
} else {
gl_string = glGetString(GL_VENDOR);
}
/* Fill in the GL vendor */
if (strstr(gl_string, "NVIDIA")) {
gl_info->gl_vendor = VENDOR_NVIDIA;
} else if (strstr(gl_string, "ATI")) {
gl_info->gl_vendor = VENDOR_ATI;
} else {
gl_info->gl_vendor = VENDOR_WINE;
}
TRACE_(d3d_caps)("found GL_VENDOR (%s)->(0x%04x)\n", debugstr_a(gl_string), gl_info->gl_vendor);
/* Parse the GL_VERSION field into major and minor information */
gl_string = glGetString(GL_VERSION);
switch (gl_info->gl_vendor) {
case VENDOR_NVIDIA:
gl_string_cursor = strstr(gl_string, "NVIDIA");
gl_string_cursor = strstr(gl_string_cursor, " ");
while (*gl_string_cursor && ' ' == *gl_string_cursor) ++gl_string_cursor;
if (*gl_string_cursor) {
char tmp[16];
int cursor = 0;
while (*gl_string_cursor <= '9' && *gl_string_cursor >= '0') {
tmp[cursor++] = *gl_string_cursor;
++gl_string_cursor;
}
tmp[cursor] = 0;
major = atoi(tmp);
if (*gl_string_cursor != '.') WARN_(d3d_caps)("malformed GL_VERSION (%s)\n", debugstr_a(gl_string));
++gl_string_cursor;
while (*gl_string_cursor <= '9' && *gl_string_cursor >= '0') {
tmp[cursor++] = *gl_string_cursor;
++gl_string_cursor;
}
tmp[cursor] = 0;
minor = atoi(tmp);
}
break;
case VENDOR_ATI:
major = minor = 0;
gl_string_cursor = strchr(gl_string, '-');
if (gl_string_cursor++) {
int error = 0;
/* Check if version number is of the form x.y.z */
if (*gl_string_cursor > '9' && *gl_string_cursor < '0')
error = 1;
if (!error && *(gl_string_cursor+2) > '9' && *(gl_string_cursor+2) < '0')
error = 1;
if (!error && *(gl_string_cursor+4) > '9' && *(gl_string_cursor+4) < '0')
error = 1;
if (!error && *(gl_string_cursor+1) != '.' && *(gl_string_cursor+3) != '.')
error = 1;
/* Mark version number as malformed */
if (error)
gl_string_cursor = 0;
}
if (!gl_string_cursor)
WARN_(d3d_caps)("malformed GL_VERSION (%s)\n", debugstr_a(gl_string));
else {
major = *gl_string_cursor - '0';
minor = (*(gl_string_cursor+2) - '0') * 256 + (*(gl_string_cursor+4) - '0');
}
break;
default:
major = 0;
minor = 9;
}
gl_info->gl_driver_version = MAKEDWORD_VERSION(major, minor);
TRACE_(d3d_caps)("found GL_VERSION (%s)->(0x%08lx)\n", debugstr_a(gl_string), gl_info->gl_driver_version);
/* Fill in the renderer information */
gl_string = glGetString(GL_RENDERER);
strcpy(gl_info->gl_renderer, gl_string);
switch (gl_info->gl_vendor) {
case VENDOR_NVIDIA:
if (strstr(gl_info->gl_renderer, "GeForce4 Ti")) {
gl_info->gl_card = CARD_NVIDIA_GEFORCE4_TI4600;
} else if (strstr(gl_info->gl_renderer, "GeForceFX")) {
gl_info->gl_card = CARD_NVIDIA_GEFORCEFX_5900ULTRA;
} else {
gl_info->gl_card = CARD_NVIDIA_GEFORCE4_TI4600;
}
break;
case VENDOR_ATI:
if (strstr(gl_info->gl_renderer, "RADEON 9800 PRO")) {
gl_info->gl_card = CARD_ATI_RADEON_9800PRO;
} else if (strstr(gl_info->gl_renderer, "RADEON 9700 PRO")) {
gl_info->gl_card = CARD_ATI_RADEON_9700PRO;
} else {
gl_info->gl_card = CARD_ATI_RADEON_8500;
}
break;
default:
gl_info->gl_card = CARD_WINE;
break;
}
TRACE_(d3d_caps)("found GL_RENDERER (%s)->(0x%04x)\n", debugstr_a(gl_info->gl_renderer), gl_info->gl_card);
/*
* Initialize openGL extension related variables
* with Default values
*/
memset(&gl_info->supported, 0, sizeof(gl_info->supported));
gl_info->max_textures = 1;
gl_info->ps_arb_version = PS_VERSION_NOT_SUPPORTED;
gl_info->vs_arb_version = VS_VERSION_NOT_SUPPORTED;
gl_info->vs_nv_version = VS_VERSION_NOT_SUPPORTED;
gl_info->vs_ati_version = VS_VERSION_NOT_SUPPORTED;
/* Now work out what GL support this card really has */
#define USE_GL_FUNC(type, pfn) gl_info->pfn = NULL;
GL_EXT_FUNCS_GEN;
#undef USE_GL_FUNC
/* Retrieve opengl defaults */
glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
gl_info->max_clipplanes = min(D3DMAXUSERCLIPPLANES, gl_max);
TRACE_(d3d_caps)("ClipPlanes support - num Planes=%d\n", gl_max);
glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
gl_info->max_lights = gl_max;
TRACE_(d3d_caps)("Lights support - max lights=%d\n", gl_max);
/* Parse the gl supported features, in theory enabling parts of our code appropriately */
GL_Extensions = glGetString(GL_EXTENSIONS);
TRACE_(d3d_caps)("GL_Extensions reported:\n");
if (NULL == GL_Extensions) {
ERR(" GL_Extensions returns NULL\n");
} else {
while (*GL_Extensions != 0x00) {
const char *Start = GL_Extensions;
char ThisExtn[256];
memset(ThisExtn, 0x00, sizeof(ThisExtn));
while (*GL_Extensions != ' ' && *GL_Extensions != 0x00) {
GL_Extensions++;
}
memcpy(ThisExtn, Start, (GL_Extensions - Start));
TRACE_(d3d_caps)("- %s\n", ThisExtn);
/**
* ARB
*/
if (strcmp(ThisExtn, "GL_ARB_fragment_program") == 0) {
gl_info->ps_arb_version = PS_VERSION_11;
TRACE_(d3d_caps)(" FOUND: ARB Pixel Shader support - version=%02x\n", gl_info->ps_arb_version);
gl_info->supported[ARB_FRAGMENT_PROGRAM] = TRUE;
} else if (strcmp(ThisExtn, "GL_ARB_multisample") == 0) {
TRACE_(d3d_caps)(" FOUND: ARB Multisample support\n");
gl_info->supported[ARB_MULTISAMPLE] = TRUE;
} else if (strcmp(ThisExtn, "GL_ARB_multitexture") == 0) {
glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
TRACE_(d3d_caps)(" FOUND: ARB Multitexture support - GL_MAX_TEXTURE_UNITS_ARB=%u\n", gl_max);
gl_info->supported[ARB_MULTITEXTURE] = TRUE;
gl_info->max_textures = min(8, gl_max);
} else if (strcmp(ThisExtn, "GL_ARB_texture_cube_map") == 0) {
TRACE_(d3d_caps)(" FOUND: ARB Texture Cube Map support\n");
gl_info->supported[ARB_TEXTURE_CUBE_MAP] = TRUE;
TRACE_(d3d_caps)(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support\n");
gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
} else if (strcmp(ThisExtn, "GL_ARB_texture_compression") == 0) {
TRACE_(d3d_caps)(" FOUND: ARB Texture Compression support\n");
gl_info->supported[ARB_TEXTURE_COMPRESSION] = TRUE;
} else if (strcmp(ThisExtn, "GL_ARB_texture_env_add") == 0) {
TRACE_(d3d_caps)(" FOUND: ARB Texture Env Add support\n");
gl_info->supported[ARB_TEXTURE_ENV_ADD] = TRUE;
} else if (strcmp(ThisExtn, "GL_ARB_texture_env_combine") == 0) {
TRACE_(d3d_caps)(" FOUND: ARB Texture Env combine support\n");
gl_info->supported[ARB_TEXTURE_ENV_COMBINE] = TRUE;
} else if (strcmp(ThisExtn, "GL_ARB_texture_env_dot3") == 0) {
TRACE_(d3d_caps)(" FOUND: ARB Dot3 support\n");
gl_info->supported[ARB_TEXTURE_ENV_DOT3] = TRUE;
} else if (strcmp(ThisExtn, "GL_ARB_texture_border_clamp") == 0) {
TRACE_(d3d_caps)(" FOUND: ARB Texture border clamp support\n");
gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] = TRUE;
} else if (strcmp(ThisExtn, "GL_ARB_texture_mirrored_repeat") == 0) {
TRACE_(d3d_caps)(" FOUND: ARB Texture mirrored repeat support\n");
gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] = TRUE;
} else if (strstr(ThisExtn, "GL_ARB_vertex_program")) {
gl_info->vs_arb_version = VS_VERSION_11;
TRACE_(d3d_caps)(" FOUND: ARB Vertex Shader support - version=%02x\n", gl_info->vs_arb_version);
gl_info->supported[ARB_VERTEX_PROGRAM] = TRUE;
/**
* EXT
*/
} else if (strcmp(ThisExtn, "GL_EXT_fog_coord") == 0) {
TRACE_(d3d_caps)(" FOUND: EXT Fog coord support\n");
gl_info->supported[EXT_FOG_COORD] = TRUE;
} else if (strcmp(ThisExtn, "GL_EXT_paletted_texture") == 0) { /* handle paletted texture extensions */
TRACE_(d3d_caps)(" FOUND: EXT Paletted texture support\n");
gl_info->supported[EXT_PALETTED_TEXTURE] = TRUE;
} else if (strcmp(ThisExtn, "GL_EXT_point_parameters") == 0) {
TRACE_(d3d_caps)(" FOUND: EXT Point parameters support\n");
gl_info->supported[EXT_POINT_PARAMETERS] = TRUE;
} else if (strcmp(ThisExtn, "GL_EXT_secondary_color") == 0) {
TRACE_(d3d_caps)(" FOUND: EXT Secondary coord support\n");
gl_info->supported[EXT_SECONDARY_COLOR] = TRUE;
} else if (strcmp(ThisExtn, "GL_EXT_stencil_wrap") == 0) {
TRACE_(d3d_caps)(" FOUND: EXT Stencil wrap support\n");
gl_info->supported[EXT_STENCIL_WRAP] = TRUE;
} else if (strcmp(ThisExtn, "GL_EXT_texture_compression_s3tc") == 0) {
TRACE_(d3d_caps)(" FOUND: EXT Texture S3TC compression support\n");
gl_info->supported[EXT_TEXTURE_COMPRESSION_S3TC] = TRUE;
} else if (strcmp(ThisExtn, "GL_EXT_texture_env_add") == 0) {
TRACE_(d3d_caps)(" FOUND: EXT Texture Env Add support\n");
gl_info->supported[EXT_TEXTURE_ENV_ADD] = TRUE;
} else if (strcmp(ThisExtn, "GL_EXT_texture_env_combine") == 0) {
TRACE_(d3d_caps)(" FOUND: EXT Texture Env combine support\n");
gl_info->supported[EXT_TEXTURE_ENV_COMBINE] = TRUE;
} else if (strcmp(ThisExtn, "GL_EXT_texture_env_dot3") == 0) {
TRACE_(d3d_caps)(" FOUND: EXT Dot3 support\n");
gl_info->supported[EXT_TEXTURE_ENV_DOT3] = TRUE;
} else if (strcmp(ThisExtn, "GL_EXT_texture_filter_anisotropic") == 0) {
TRACE_(d3d_caps)(" FOUND: EXT Texture Anisotropic filter support\n");
gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC] = TRUE;
} else if (strcmp(ThisExtn, "GL_EXT_texture_lod") == 0) {
TRACE_(d3d_caps)(" FOUND: EXT Texture LOD support\n");
gl_info->supported[EXT_TEXTURE_LOD] = TRUE;
} else if (strcmp(ThisExtn, "GL_EXT_texture_lod_bias") == 0) {
TRACE_(d3d_caps)(" FOUND: EXT Texture LOD bias support\n");
gl_info->supported[EXT_TEXTURE_LOD_BIAS] = TRUE;
} else if (strcmp(ThisExtn, "GL_EXT_vertex_weighting") == 0) {
TRACE_(d3d_caps)(" FOUND: EXT Vertex weighting support\n");
gl_info->supported[EXT_VERTEX_WEIGHTING] = TRUE;
/**
* NVIDIA
*/
} else if (strstr(ThisExtn, "GL_NV_fog_distance")) {
TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Fog Distance support\n");
gl_info->supported[NV_FOG_DISTANCE] = TRUE;
} else if (strstr(ThisExtn, "GL_NV_fragment_program")) {
gl_info->ps_nv_version = PS_VERSION_11;
TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Pixel Shader support - version=%02x\n", gl_info->ps_nv_version);
} else if (strcmp(ThisExtn, "GL_NV_register_combiners") == 0) {
TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Register combiners (1) support\n");
gl_info->supported[NV_REGISTER_COMBINERS] = TRUE;
} else if (strcmp(ThisExtn, "GL_NV_register_combiners2") == 0) {
TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Register combiners (2) support\n");
gl_info->supported[NV_REGISTER_COMBINERS2] = TRUE;
} else if (strcmp(ThisExtn, "GL_NV_texgen_reflection") == 0) {
TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Gen Reflection support\n");
gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
} else if (strcmp(ThisExtn, "GL_NV_texture_env_combine4") == 0) {
TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Env combine (4) support\n");
gl_info->supported[NV_TEXTURE_ENV_COMBINE4] = TRUE;
} else if (strcmp(ThisExtn, "GL_NV_texture_shader") == 0) {
TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Shader (1) support\n");
gl_info->supported[NV_TEXTURE_SHADER] = TRUE;
} else if (strcmp(ThisExtn, "GL_NV_texture_shader2") == 0) {
TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Shader (2) support\n");
gl_info->supported[NV_TEXTURE_SHADER2] = TRUE;
} else if (strcmp(ThisExtn, "GL_NV_texture_shader3") == 0) {
TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Shader (3) support\n");
gl_info->supported[NV_TEXTURE_SHADER3] = TRUE;
} else if (strstr(ThisExtn, "GL_NV_vertex_program")) {
gl_info->vs_nv_version = max(gl_info->vs_nv_version, (0 == strcmp(ThisExtn, "GL_NV_vertex_program1_1")) ? VS_VERSION_11 : VS_VERSION_10);
gl_info->vs_nv_version = max(gl_info->vs_nv_version, (0 == strcmp(ThisExtn, "GL_NV_vertex_program2")) ? VS_VERSION_20 : VS_VERSION_10);
TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Vertex Shader support - version=%02x\n", gl_info->vs_nv_version);
gl_info->supported[NV_VERTEX_PROGRAM] = TRUE;
/**
* ATI
*/
/** TODO */
} else if (strcmp(ThisExtn, "GL_ATI_texture_env_combine3") == 0) {
TRACE_(d3d_caps)(" FOUND: ATI Texture Env combine (3) support\n");
gl_info->supported[ATI_TEXTURE_ENV_COMBINE3] = TRUE;
} else if (strcmp(ThisExtn, "GL_ATI_texture_mirror_once") == 0) {
TRACE_(d3d_caps)(" FOUND: ATI Texture Mirror Once support\n");
gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] = TRUE;
} else if (strcmp(ThisExtn, "GL_EXT_vertex_shader") == 0) {
gl_info->vs_ati_version = VS_VERSION_11;
TRACE_(d3d_caps)(" FOUND: ATI (EXT) Vertex Shader support - version=%02x\n", gl_info->vs_ati_version);
gl_info->supported[EXT_VERTEX_SHADER] = TRUE;
}
if (*GL_Extensions == ' ') GL_Extensions++;
}
}
#define USE_GL_FUNC(type, pfn) gl_info->pfn = (type) glXGetProcAddressARB(#pfn);
GL_EXT_FUNCS_GEN;
#undef USE_GL_FUNC
if (display != NULL) {
GLX_Extensions = glXQueryExtensionsString(display, DefaultScreen(display));
TRACE_(d3d_caps)("GLX_Extensions reported:\n");
if (NULL == GLX_Extensions) {
ERR(" GLX_Extensions returns NULL\n");
} else {
while (*GLX_Extensions != 0x00) {
const char *Start = GLX_Extensions;
char ThisExtn[256];
memset(ThisExtn, 0x00, sizeof(ThisExtn));
while (*GLX_Extensions != ' ' && *GLX_Extensions != 0x00) {
GLX_Extensions++;
}
memcpy(ThisExtn, Start, (GLX_Extensions - Start));
TRACE_(d3d_caps)("- %s\n", ThisExtn);
if (*GLX_Extensions == ' ') GLX_Extensions++;
}
}
}
#define USE_GL_FUNC(type, pfn) gl_info->pfn = (type) glXGetProcAddressARB(#pfn);
GLX_EXT_FUNCS_GEN;
#undef USE_GL_FUNC
/* Only save the values obtained when a display is provided */
if (display != NULL) {
return TRUE;
} else {
return FALSE;
}
}
/**********************************************************
* IWineD3D implementation follows
**********************************************************/
UINT WINAPI IWineD3DImpl_GetAdapterCount (IWineD3D *iface) {
IWineD3DImpl *This = (IWineD3DImpl *)iface;
/* FIXME: Set to one for now to imply the display */
TRACE_(d3d_caps)("(%p): Mostly stub, only returns primary display\n", This);
return 1;
}
HRESULT WINAPI IWineD3DImpl_RegisterSoftwareDevice(IWineD3D *iface, void* pInitializeFunction) {
IWineD3DImpl *This = (IWineD3DImpl *)iface;
FIXME("(%p)->(%p): stub\n", This, pInitializeFunction);
return D3D_OK;
}
HMONITOR WINAPI IWineD3DImpl_GetAdapterMonitor(IWineD3D *iface, UINT Adapter) {
IWineD3DImpl *This = (IWineD3DImpl *)iface;
FIXME_(d3d_caps)("(%p)->(Adptr:%d)\n", This, Adapter);
if (Adapter >= IWineD3DImpl_GetAdapterCount(iface)) {
return NULL;
}
return D3D_OK;
}
/* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
of the same bpp but different resolutions */
/* Note: dx9 supplies a format. Calls from d3d8 supply D3DFMT_UNKNOWN */
UINT WINAPI IWineD3DImpl_GetAdapterModeCount(IWineD3D *iface, UINT Adapter, D3DFORMAT Format) {
IWineD3DImpl *This = (IWineD3DImpl *)iface;
TRACE_(d3d_caps)("(%p}->(Adapter: %d, Format: %s)\n", This, Adapter, debug_d3dformat(Format));
if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
return 0;
}
if (Adapter == 0) { /* Display */
int i = 0;
int j = 0;
#if !defined( DEBUG_SINGLE_MODE )
DEVMODEW DevModeW;
/* Work out the current screen bpp */
HDC hdc = CreateDCA("DISPLAY", NULL, NULL, NULL);
int bpp = GetDeviceCaps(hdc, BITSPIXEL);
DeleteDC(hdc);
while (EnumDisplaySettingsExW(NULL, j, &DevModeW, 0)) {
j++;
switch (Format)
{
case D3DFMT_UNKNOWN:
i++;
break;
case D3DFMT_X8R8G8B8:
case D3DFMT_A8R8G8B8:
if (min(DevModeW.dmBitsPerPel, bpp) == 32) i++;
break;
case D3DFMT_X1R5G5B5:
case D3DFMT_A1R5G5B5:
case D3DFMT_R5G6B5:
if (min(DevModeW.dmBitsPerPel, bpp) == 16) i++;
break;
default:
/* Skip other modes as they do not match requested format */
break;
}
}
#else
i = 1;
j = 1;
#endif
TRACE_(d3d_caps)("(%p}->(Adapter: %d) => %d (out of %d)\n", This, Adapter, i, j);
return i;
} else {
FIXME_(d3d_caps)("Adapter not primary display\n");
}
return 0;
}
/* Note: dx9 supplies a format. Calls from d3d8 supply D3DFMT_UNKNOWN */
HRESULT WINAPI IWineD3DImpl_EnumAdapterModes(IWineD3D *iface, UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode) {
IWineD3DImpl *This = (IWineD3DImpl *)iface;
TRACE_(d3d_caps)("(%p}->(Adapter:%d, mode:%d, pMode:%p, format:%s)\n", This, Adapter, Mode, pMode, debug_d3dformat(Format));
/* Validate the parameters as much as possible */
if (NULL == pMode ||
Adapter >= IWineD3DImpl_GetAdapterCount(iface) ||
Mode >= IWineD3DImpl_GetAdapterModeCount(iface, Adapter, Format)) {
return D3DERR_INVALIDCALL;
}
if (Adapter == 0) { /* Display */
#if !defined( DEBUG_SINGLE_MODE )
DEVMODEW DevModeW;
int ModeIdx = 0;
/* Work out the current screen bpp */
HDC hdc = CreateDCA("DISPLAY", NULL, NULL, NULL);
int bpp = GetDeviceCaps(hdc, BITSPIXEL);
DeleteDC(hdc);
/* If we are filtering to a specific format, then need to skip all unrelated
modes, but if mode is irrelevant, then we can use the index directly */
if (Format == D3DFMT_UNKNOWN)
{
ModeIdx = Mode;
} else {
int i = 0;
int j = 0;
DEVMODEW DevModeWtmp;
while ((Mode+1) < i && EnumDisplaySettingsExW(NULL, j, &DevModeWtmp, 0)) {
j++;
switch (Format)
{
case D3DFMT_UNKNOWN:
i++;
break;
case D3DFMT_X8R8G8B8:
case D3DFMT_A8R8G8B8:
if (min(DevModeWtmp.dmBitsPerPel, bpp) == 32) i++;
break;
case D3DFMT_X1R5G5B5:
case D3DFMT_A1R5G5B5:
case D3DFMT_R5G6B5:
if (min(DevModeWtmp.dmBitsPerPel, bpp) == 16) i++;
break;
default:
/* Skip other modes as they do not match requested format */
break;
}
}
ModeIdx = j;
}
/* Now get the display mode via the calculated index */
if (EnumDisplaySettingsExW(NULL, ModeIdx, &DevModeW, 0))
{
pMode->Width = DevModeW.dmPelsWidth;
pMode->Height = DevModeW.dmPelsHeight;
bpp = min(DevModeW.dmBitsPerPel, bpp);
pMode->RefreshRate = D3DADAPTER_DEFAULT;
if (DevModeW.dmFields&DM_DISPLAYFREQUENCY)
{
pMode->RefreshRate = DevModeW.dmDisplayFrequency;
}
if (Format == D3DFMT_UNKNOWN)
{
switch (bpp) {
case 8: pMode->Format = D3DFMT_R3G3B2; break;
case 16: pMode->Format = D3DFMT_R5G6B5; break;
case 24: /* pMode->Format = D3DFMT_R5G6B5; break;*/ /* Make 24bit appear as 32 bit */
case 32: pMode->Format = D3DFMT_A8R8G8B8; break;
default: pMode->Format = D3DFMT_UNKNOWN;
}
} else {
pMode->Format = Format;
}
}
else
{
TRACE_(d3d_caps)("Requested mode out of range %d\n", Mode);
return D3DERR_INVALIDCALL;
}
#else
/* Return one setting of the format requested */
if (Mode > 0) return D3DERR_INVALIDCALL;
pMode->Width = 800;
pMode->Height = 600;
pMode->RefreshRate = D3DADAPTER_DEFAULT;
pMode->Format = (Format==D3DFMT_UNKNOWN)?D3DFMT_A8R8G8B8:Format;
bpp = 32;
#endif
TRACE_(d3d_caps)("W %d H %d rr %d fmt (%x - %s) bpp %u\n", pMode->Width, pMode->Height,
pMode->RefreshRate, pMode->Format, debug_d3dformat(pMode->Format), bpp);
} else {
FIXME_(d3d_caps)("Adapter not primary display\n");
}
return D3D_OK;
}
HRESULT WINAPI IWineD3DImpl_GetAdapterDisplayMode(IWineD3D *iface, UINT Adapter, D3DDISPLAYMODE* pMode) {
IWineD3DImpl *This = (IWineD3DImpl *)iface;
TRACE_(d3d_caps)("(%p}->(Adapter: %d, pMode: %p)\n", This, Adapter, pMode);
if (NULL == pMode ||
Adapter >= IWineD3D_GetAdapterCount(iface)) {
return D3DERR_INVALIDCALL;
}
if (Adapter == 0) { /* Display */
int bpp = 0;
DEVMODEW DevModeW;
EnumDisplaySettingsExW(NULL, (DWORD)-1, &DevModeW, 0);
pMode->Width = DevModeW.dmPelsWidth;
pMode->Height = DevModeW.dmPelsHeight;
bpp = DevModeW.dmBitsPerPel;
pMode->RefreshRate = D3DADAPTER_DEFAULT;
if (DevModeW.dmFields&DM_DISPLAYFREQUENCY)
{
pMode->RefreshRate = DevModeW.dmDisplayFrequency;
}
switch (bpp) {
case 8: pMode->Format = D3DFMT_R3G3B2; break;
case 16: pMode->Format = D3DFMT_R5G6B5; break;
case 24: /*pMode->Format = D3DFMT_R5G6B5; break;*/ /* Make 24bit appear as 32 bit */
case 32: pMode->Format = D3DFMT_A8R8G8B8; break;
default: pMode->Format = D3DFMT_UNKNOWN;
}
} else {
FIXME_(d3d_caps)("Adapter not primary display\n");
}
TRACE_(d3d_caps)("returning w:%d, h:%d, ref:%d, fmt:%s\n", pMode->Width,
pMode->Height, pMode->RefreshRate, debug_d3dformat(pMode->Format));
return D3D_OK;
}
/* Note due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
and fields being inserted in the middle, a new structure is used in place */
HRESULT WINAPI IWineD3DImpl_GetAdapterIdentifier(IWineD3D *iface, UINT Adapter, DWORD Flags,
WINED3DADAPTER_IDENTIFIER* pIdentifier) {
IWineD3DImpl *This = (IWineD3DImpl *)iface;
TRACE_(d3d_caps)("(%p}->(Adapter: %d, Flags: %lx, pId=%p)\n", This, Adapter, Flags, pIdentifier);
if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
return D3DERR_INVALIDCALL;
}
if (Adapter == 0) { /* Display - only device supported for now */
BOOL isGLInfoValid = This->isGLInfoValid;
/* FillGLCaps updates gl_info, but we only want to store and
reuse the values once we have a context which is valid. Values from
a temporary context may differ from the final ones */
if (isGLInfoValid == FALSE) {
/* If we don't know the device settings, go query them now via a
fake context */
WineD3D_Context* ctx = WineD3D_CreateFakeGLContext();
if (NULL != ctx) {
isGLInfoValid = IWineD3DImpl_FillGLCaps(&This->gl_info, ctx->display);
WineD3D_ReleaseFakeGLContext(ctx);
}
}
/* If it worked, return the information requested */
if (isGLInfoValid == TRUE) {
TRACE_(d3d_caps)("device/Vendor Name and Version detection using FillGLCaps\n");
strcpy(pIdentifier->Driver, "Display");
strcpy(pIdentifier->Description, "Direct3D HAL");
/* Note dx8 doesnt supply a DeviceName */
if (NULL != pIdentifier->DeviceName) strcpy(pIdentifier->DeviceName, "\\\\.\\DISPLAY"); /* FIXME: May depend on desktop? */
pIdentifier->DriverVersion->u.HighPart = 0xa;
pIdentifier->DriverVersion->u.LowPart = This->gl_info.gl_driver_version;
*(pIdentifier->VendorId) = This->gl_info.gl_vendor;
*(pIdentifier->DeviceId) = This->gl_info.gl_card;
*(pIdentifier->SubSysId) = 0;
*(pIdentifier->Revision) = 0;
} else {
/* If it failed, return dummy values from an NVidia driver */
WARN_(d3d_caps)("Cannot get GLCaps for device/Vendor Name and Version detection using FillGLCaps, currently using NVIDIA identifiers\n");
strcpy(pIdentifier->Driver, "Display");
strcpy(pIdentifier->Description, "Direct3D HAL");
if (NULL != pIdentifier->DeviceName) strcpy(pIdentifier->DeviceName, "\\\\.\\DISPLAY"); /* FIXME: May depend on desktop? */
pIdentifier->DriverVersion->u.HighPart = 0xa;
pIdentifier->DriverVersion->u.LowPart = MAKEDWORD_VERSION(53, 96); /* last Linux Nvidia drivers */
*(pIdentifier->VendorId) = VENDOR_NVIDIA;
*(pIdentifier->DeviceId) = CARD_NVIDIA_GEFORCE4_TI4600;
*(pIdentifier->SubSysId) = 0;
*(pIdentifier->Revision) = 0;
}
/*FIXME: memcpy(&pIdentifier->DeviceIdentifier, ??, sizeof(??GUID)); */
if (Flags & D3DENUM_NO_WHQL_LEVEL) {
*(pIdentifier->WHQLLevel) = 0;
} else {
*(pIdentifier->WHQLLevel) = 1;
}
} else {
FIXME_(d3d_caps)("Adapter not primary display\n");
}
return D3D_OK;
}
HRESULT WINAPI IWineD3DImpl_CheckDepthStencilMatch(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType,
D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) {
IWineD3DImpl *This = (IWineD3DImpl *)iface;
WARN_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%x,%s), AdptFmt:(%x,%s), RendrTgtFmt:(%x,%s), DepthStencilFmt:(%x,%s))\n",
This, Adapter,
DeviceType, debug_d3ddevicetype(DeviceType),
AdapterFormat, debug_d3dformat(AdapterFormat),
RenderTargetFormat, debug_d3dformat(RenderTargetFormat),
DepthStencilFormat, debug_d3dformat(DepthStencilFormat));
if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
return D3DERR_INVALIDCALL;
}
return D3D_OK;
}
HRESULT WINAPI IWineD3DImpl_CheckDeviceMultiSampleType(IWineD3D *iface,
UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat,
BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels) {
IWineD3DImpl *This = (IWineD3DImpl *)iface;
TRACE_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%x,%s), SurfFmt:(%x,%s), Win?%d, MultiSamp:%x, pQual:%p)\n",
This,
Adapter,
DeviceType, debug_d3ddevicetype(DeviceType),
SurfaceFormat, debug_d3dformat(SurfaceFormat),
Windowed,
MultiSampleType,
pQualityLevels);
if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
return D3DERR_INVALIDCALL;
}
if (pQualityLevels != NULL) {
FIXME("Quality levels unsupported at present\n");
*pQualityLevels = 1; /* Guess at a value! */
}
if (D3DMULTISAMPLE_NONE == MultiSampleType)
return D3D_OK;
return D3DERR_NOTAVAILABLE;
}
HRESULT WINAPI IWineD3DImpl_CheckDeviceType(IWineD3D *iface,
UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
D3DFORMAT BackBufferFormat, BOOL Windowed) {
IWineD3DImpl *This = (IWineD3DImpl *)iface;
TRACE_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, CheckType:(%x,%s), DispFmt:(%x,%s), BackBuf:(%x,%s), Win?%d): stub\n",
This,
Adapter,
CheckType, debug_d3ddevicetype(CheckType),
DisplayFormat, debug_d3dformat(DisplayFormat),
BackBufferFormat, debug_d3dformat(BackBufferFormat),
Windowed);
if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
return D3DERR_INVALIDCALL;
}
switch (DisplayFormat) {
/*case D3DFMT_R5G6B5:*/
case D3DFMT_R3G3B2:
return D3DERR_NOTAVAILABLE;
default:
break;
}
return D3D_OK;
}
HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface,
UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) {
IWineD3DImpl *This = (IWineD3DImpl *)iface;
TRACE_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%u,%s), AdptFmt:(%u,%s), Use:(%lu,%s), ResTyp:(%x,%s), CheckFmt:(%u,%s)) ",
This,
Adapter,
DeviceType, debug_d3ddevicetype(DeviceType),
AdapterFormat, debug_d3dformat(AdapterFormat),
Usage, debug_d3dusage(Usage),
RType, debug_d3dresourcetype(RType),
CheckFormat, debug_d3dformat(CheckFormat));
if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
return D3DERR_INVALIDCALL;
}
if (GL_SUPPORT(EXT_TEXTURE_COMPRESSION_S3TC)) {
switch (CheckFormat) {
case D3DFMT_DXT1:
case D3DFMT_DXT3:
case D3DFMT_DXT5:
TRACE_(d3d_caps)("[OK]\n");
return D3D_OK;
default:
break; /* Avoid compiler warnings */
}
}
switch (CheckFormat) {
/*****
* check supported using GL_SUPPORT
*/
case D3DFMT_DXT1:
case D3DFMT_DXT2:
case D3DFMT_DXT3:
case D3DFMT_DXT4:
case D3DFMT_DXT5:
/*****
* supported
*/
/*case D3DFMT_R5G6B5: */
/*case D3DFMT_X1R5G5B5:*/
/*case D3DFMT_A1R5G5B5: */
/*case D3DFMT_A4R4G4B4:*/
/*****
* unsupported
*/
/* color buffer */
/*case D3DFMT_X8R8G8B8:*/
case D3DFMT_A8R3G3B2:
/* Paletted */
case D3DFMT_P8:
case D3DFMT_A8P8:
/* Luminance */
case D3DFMT_L8:
case D3DFMT_A8L8:
case D3DFMT_A4L4:
/* Bump */
#if 0
case D3DFMT_V8U8:
case D3DFMT_V16U16:
#endif
case D3DFMT_L6V5U5:
case D3DFMT_X8L8V8U8:
case D3DFMT_Q8W8V8U8:
case D3DFMT_W11V11U10:
/****
* currently hard to support
*/
case D3DFMT_UYVY:
case D3DFMT_YUY2:
/* Since we do not support these formats right now, don't pretend to. */
TRACE_(d3d_caps)("[FAILED]\n");
return D3DERR_NOTAVAILABLE;
default:
break;
}
TRACE_(d3d_caps)("[OK]\n");
return D3D_OK;
}
HRESULT WINAPI IWineD3DImpl_CheckDeviceFormatConversion(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) {
IWineD3DImpl *This = (IWineD3DImpl *)iface;
FIXME_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%u,%s), SrcFmt:(%u,%s), TgtFmt:(%u,%s))",
This,
Adapter,
DeviceType, debug_d3ddevicetype(DeviceType),
SourceFormat, debug_d3dformat(SourceFormat),
TargetFormat, debug_d3dformat(TargetFormat));
return D3D_OK;
}
/**********************************************************
* IUnknown parts follows
**********************************************************/
HRESULT WINAPI IWineD3DImpl_QueryInterface(IWineD3D *iface,REFIID riid,LPVOID *ppobj)
{
return E_NOINTERFACE;
}
ULONG WINAPI IWineD3DImpl_AddRef(IWineD3D *iface) {
IWineD3DImpl *This = (IWineD3DImpl *)iface;
FIXME("(%p) : AddRef increasing from %ld\n", This, This->ref);
return InterlockedIncrement(&This->ref);
}
ULONG WINAPI IWineD3DImpl_Release(IWineD3D *iface) {
IWineD3DImpl *This = (IWineD3DImpl *)iface;
ULONG ref;
TRACE("(%p) : Releasing from %ld\n", This, This->ref);
ref = InterlockedDecrement(&This->ref);
if (ref == 0) HeapFree(GetProcessHeap(), 0, This);
return ref;
}
/**********************************************************
* IWineD3D VTbl follows
**********************************************************/
IWineD3DVtbl IWineD3D_Vtbl =
{
IWineD3DImpl_QueryInterface,
IWineD3DImpl_AddRef,
IWineD3DImpl_Release,
IWineD3DImpl_GetAdapterCount,
IWineD3DImpl_RegisterSoftwareDevice,
IWineD3DImpl_GetAdapterMonitor,
IWineD3DImpl_GetAdapterModeCount,
IWineD3DImpl_EnumAdapterModes,
IWineD3DImpl_GetAdapterDisplayMode,
IWineD3DImpl_GetAdapterIdentifier,
IWineD3DImpl_CheckDeviceMultiSampleType,
IWineD3DImpl_CheckDepthStencilMatch,
IWineD3DImpl_CheckDeviceType,
IWineD3DImpl_CheckDeviceFormat
};