Sweden-Number/libs/faudio/include/FAudio.h

1323 lines
37 KiB
C

/* FAudio - XAudio Reimplementation for FNA
*
* Copyright (c) 2011-2021 Ethan Lee, Luigi Auriemma, and the MonoGame Team
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software in a
* product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
* Ethan "flibitijibibo" Lee <flibitijibibo@flibitijibibo.com>
*
*/
#ifndef FAUDIO_H
#define FAUDIO_H
#ifdef _WIN32
#define FAUDIOAPI
#define FAUDIOCALL
#else
#define FAUDIOAPI
#define FAUDIOCALL
#endif
#ifdef _MSC_VER
#define FAUDIODEPRECATED(msg) __declspec(deprecated(msg))
#else
#define FAUDIODEPRECATED(msg) __attribute__((deprecated(msg)))
#endif
/* -Wpedantic nameless union/struct silencing */
#ifndef FAUDIONAMELESS
#ifdef __GNUC__
#define FAUDIONAMELESS __extension__
#else
#define FAUDIONAMELESS
#endif /* __GNUC__ */
#endif /* FAUDIONAMELESS */
#include <stdint.h>
#include <stddef.h>
#ifdef __cplusplus
extern "C" {
#endif /* __cplusplus */
/* Type Declarations */
typedef struct FAudio FAudio;
typedef struct FAudioVoice FAudioVoice;
typedef FAudioVoice FAudioSourceVoice;
typedef FAudioVoice FAudioSubmixVoice;
typedef FAudioVoice FAudioMasteringVoice;
typedef struct FAudioEngineCallback FAudioEngineCallback;
typedef struct FAudioVoiceCallback FAudioVoiceCallback;
/* Enumerations */
typedef enum FAudioDeviceRole
{
FAudioNotDefaultDevice = 0x0,
FAudioDefaultConsoleDevice = 0x1,
FAudioDefaultMultimediaDevice = 0x2,
FAudioDefaultCommunicationsDevice = 0x4,
FAudioDefaultGameDevice = 0x8,
FAudioGlobalDefaultDevice = 0xF,
FAudioInvalidDeviceRole = ~FAudioGlobalDefaultDevice
} FAudioDeviceRole;
typedef enum FAudioFilterType
{
FAudioLowPassFilter,
FAudioBandPassFilter,
FAudioHighPassFilter,
FAudioNotchFilter
} FAudioFilterType;
typedef enum FAudioStreamCategory
{
FAudioStreamCategory_Other,
FAudioStreamCategory_ForegroundOnlyMedia,
FAudioStreamCategory_BackgroundCapableMedia,
FAudioStreamCategory_Communications,
FAudioStreamCategory_Alerts,
FAudioStreamCategory_SoundEffects,
FAudioStreamCategory_GameEffects,
FAudioStreamCategory_GameMedia,
FAudioStreamCategory_GameChat,
FAudioStreamCategory_Speech,
FAudioStreamCategory_Movie,
FAudioStreamCategory_Media
} FAudioStreamCategory;
/* FIXME: The original enum violates ISO C and is platform specific anyway... */
typedef uint32_t FAudioProcessor;
#define FAUDIO_DEFAULT_PROCESSOR 0xFFFFFFFF
/* Structures */
#pragma pack(push, 1)
typedef struct FAudioGUID
{
uint32_t Data1;
uint16_t Data2;
uint16_t Data3;
uint8_t Data4[8];
} FAudioGUID;
/* See MSDN:
* https://msdn.microsoft.com/en-us/library/windows/desktop/dd390970%28v=vs.85%29.aspx
*/
typedef struct FAudioWaveFormatEx
{
uint16_t wFormatTag;
uint16_t nChannels;
uint32_t nSamplesPerSec;
uint32_t nAvgBytesPerSec;
uint16_t nBlockAlign;
uint16_t wBitsPerSample;
uint16_t cbSize;
} FAudioWaveFormatEx;
/* See MSDN:
* https://msdn.microsoft.com/en-us/library/windows/desktop/dd390971(v=vs.85).aspx
*/
typedef struct FAudioWaveFormatExtensible
{
FAudioWaveFormatEx Format;
union
{
uint16_t wValidBitsPerSample;
uint16_t wSamplesPerBlock;
uint16_t wReserved;
} Samples;
uint32_t dwChannelMask;
FAudioGUID SubFormat;
} FAudioWaveFormatExtensible;
typedef struct FAudioADPCMCoefSet
{
int16_t iCoef1;
int16_t iCoef2;
} FAudioADPCMCoefSet;
typedef struct FAudioADPCMWaveFormat
{
FAudioWaveFormatEx wfx;
uint16_t wSamplesPerBlock;
uint16_t wNumCoef;
/* MSVC warns on empty arrays in structs */
#ifdef _MSC_VER
#pragma warning(push)
#pragma warning(disable: 4200)
#endif
FAudioADPCMCoefSet aCoef[];
/* MSADPCM has 7 coefficient pairs:
* {
* { 256, 0 },
* { 512, -256 },
* { 0, 0 },
* { 192, 64 },
* { 240, 0 },
* { 460, -208 },
* { 392, -232 }
* }
*/
#ifdef _MSC_VER
#pragma warning(pop)
#endif
} FAudioADPCMWaveFormat;
typedef struct FAudioDeviceDetails
{
int16_t DeviceID[256]; /* Win32 wchar_t */
int16_t DisplayName[256]; /* Win32 wchar_t */
FAudioDeviceRole Role;
FAudioWaveFormatExtensible OutputFormat;
} FAudioDeviceDetails;
typedef struct FAudioVoiceDetails
{
uint32_t CreationFlags;
uint32_t ActiveFlags;
uint32_t InputChannels;
uint32_t InputSampleRate;
} FAudioVoiceDetails;
typedef struct FAudioSendDescriptor
{
uint32_t Flags; /* 0 or FAUDIO_SEND_USEFILTER */
FAudioVoice *pOutputVoice;
} FAudioSendDescriptor;
typedef struct FAudioVoiceSends
{
uint32_t SendCount;
FAudioSendDescriptor *pSends;
} FAudioVoiceSends;
#ifndef FAPO_DECL
#define FAPO_DECL
typedef struct FAPO FAPO;
#endif /* FAPO_DECL */
typedef struct FAudioEffectDescriptor
{
FAPO *pEffect;
int32_t InitialState; /* 1 - Enabled, 0 - Disabled */
uint32_t OutputChannels;
} FAudioEffectDescriptor;
typedef struct FAudioEffectChain
{
uint32_t EffectCount;
FAudioEffectDescriptor *pEffectDescriptors;
} FAudioEffectChain;
typedef struct FAudioFilterParameters
{
FAudioFilterType Type;
float Frequency; /* [0, FAUDIO_MAX_FILTER_FREQUENCY] */
float OneOverQ; /* [0, FAUDIO_MAX_FILTER_ONEOVERQ] */
} FAudioFilterParameters;
typedef struct FAudioBuffer
{
/* Either 0 or FAUDIO_END_OF_STREAM */
uint32_t Flags;
/* Pointer to wave data, memory block size.
* Note that pAudioData is not copied; FAudio reads directly from your
* pointer! This pointer must be valid until FAudio has finished using
* it, at which point an OnBufferEnd callback will be generated.
*/
uint32_t AudioBytes;
const uint8_t *pAudioData;
/* Play region, in sample frames. */
uint32_t PlayBegin;
uint32_t PlayLength;
/* Loop region, in sample frames.
* This can be used to loop a subregion of the wave instead of looping
* the whole thing, i.e. if you have an intro/outro you can set these
* to loop the middle sections instead. If you don't need this, set both
* values to 0.
*/
uint32_t LoopBegin;
uint32_t LoopLength;
/* [0, FAUDIO_LOOP_INFINITE] */
uint32_t LoopCount;
/* This is sent to callbacks as pBufferContext */
void *pContext;
} FAudioBuffer;
typedef struct FAudioBufferWMA
{
const uint32_t *pDecodedPacketCumulativeBytes;
uint32_t PacketCount;
} FAudioBufferWMA;
typedef struct FAudioVoiceState
{
void *pCurrentBufferContext;
uint32_t BuffersQueued;
uint64_t SamplesPlayed;
} FAudioVoiceState;
typedef struct FAudioPerformanceData
{
uint64_t AudioCyclesSinceLastQuery;
uint64_t TotalCyclesSinceLastQuery;
uint32_t MinimumCyclesPerQuantum;
uint32_t MaximumCyclesPerQuantum;
uint32_t MemoryUsageInBytes;
uint32_t CurrentLatencyInSamples;
uint32_t GlitchesSinceEngineStarted;
uint32_t ActiveSourceVoiceCount;
uint32_t TotalSourceVoiceCount;
uint32_t ActiveSubmixVoiceCount;
uint32_t ActiveResamplerCount;
uint32_t ActiveMatrixMixCount;
uint32_t ActiveXmaSourceVoices;
uint32_t ActiveXmaStreams;
} FAudioPerformanceData;
typedef struct FAudioDebugConfiguration
{
/* See FAUDIO_LOG_* */
uint32_t TraceMask;
uint32_t BreakMask;
/* 0 or 1 */
int32_t LogThreadID;
int32_t LogFileline;
int32_t LogFunctionName;
int32_t LogTiming;
} FAudioDebugConfiguration;
#pragma pack(pop)
/* This ISN'T packed. Strictly speaking it wouldn't have mattered anyway but eh.
* See https://github.com/microsoft/DirectXTK/issues/256
*/
typedef struct FAudioXMA2WaveFormatEx
{
FAudioWaveFormatEx wfx;
uint16_t wNumStreams;
uint32_t dwChannelMask;
uint32_t dwSamplesEncoded;
uint32_t dwBytesPerBlock;
uint32_t dwPlayBegin;
uint32_t dwPlayLength;
uint32_t dwLoopBegin;
uint32_t dwLoopLength;
uint8_t bLoopCount;
uint8_t bEncoderVersion;
uint16_t wBlockCount;
} FAudioXMA2WaveFormat;
/* Constants */
#define FAUDIO_E_OUT_OF_MEMORY 0x8007000e
#define FAUDIO_E_INVALID_ARG 0x80070057
#define FAUDIO_E_UNSUPPORTED_FORMAT 0x88890008
#define FAUDIO_E_INVALID_CALL 0x88960001
#define FAUDIO_E_DEVICE_INVALIDATED 0x88960004
#define FAPO_E_FORMAT_UNSUPPORTED 0x88970001
#define FAUDIO_MAX_BUFFER_BYTES 0x80000000
#define FAUDIO_MAX_QUEUED_BUFFERS 64
#define FAUDIO_MAX_AUDIO_CHANNELS 64
#define FAUDIO_MIN_SAMPLE_RATE 1000
#define FAUDIO_MAX_SAMPLE_RATE 200000
#define FAUDIO_MAX_VOLUME_LEVEL 16777216.0f
#define FAUDIO_MIN_FREQ_RATIO (1.0f / 1024.0f)
#define FAUDIO_MAX_FREQ_RATIO 1024.0f
#define FAUDIO_DEFAULT_FREQ_RATIO 2.0f
#define FAUDIO_MAX_FILTER_ONEOVERQ 1.5f
#define FAUDIO_MAX_FILTER_FREQUENCY 1.0f
#define FAUDIO_MAX_LOOP_COUNT 254
#define FAUDIO_COMMIT_NOW 0
#define FAUDIO_COMMIT_ALL 0
#define FAUDIO_INVALID_OPSET (uint32_t) (-1)
#define FAUDIO_NO_LOOP_REGION 0
#define FAUDIO_LOOP_INFINITE 255
#define FAUDIO_DEFAULT_CHANNELS 0
#define FAUDIO_DEFAULT_SAMPLERATE 0
#define FAUDIO_DEBUG_ENGINE 0x0001
#define FAUDIO_VOICE_NOPITCH 0x0002
#define FAUDIO_VOICE_NOSRC 0x0004
#define FAUDIO_VOICE_USEFILTER 0x0008
#define FAUDIO_VOICE_MUSIC 0x0010
#define FAUDIO_PLAY_TAILS 0x0020
#define FAUDIO_END_OF_STREAM 0x0040
#define FAUDIO_SEND_USEFILTER 0x0080
#define FAUDIO_VOICE_NOSAMPLESPLAYED 0x0100
#define FAUDIO_1024_QUANTUM 0x8000
#define FAUDIO_DEFAULT_FILTER_TYPE FAudioLowPassFilter
#define FAUDIO_DEFAULT_FILTER_FREQUENCY FAUDIO_MAX_FILTER_FREQUENCY
#define FAUDIO_DEFAULT_FILTER_ONEOVERQ 1.0f
#define FAUDIO_LOG_ERRORS 0x0001
#define FAUDIO_LOG_WARNINGS 0x0002
#define FAUDIO_LOG_INFO 0x0004
#define FAUDIO_LOG_DETAIL 0x0008
#define FAUDIO_LOG_API_CALLS 0x0010
#define FAUDIO_LOG_FUNC_CALLS 0x0020
#define FAUDIO_LOG_TIMING 0x0040
#define FAUDIO_LOG_LOCKS 0x0080
#define FAUDIO_LOG_MEMORY 0x0100
#define FAUDIO_LOG_STREAMING 0x1000
#ifndef _SPEAKER_POSITIONS_
#define SPEAKER_FRONT_LEFT 0x00000001
#define SPEAKER_FRONT_RIGHT 0x00000002
#define SPEAKER_FRONT_CENTER 0x00000004
#define SPEAKER_LOW_FREQUENCY 0x00000008
#define SPEAKER_BACK_LEFT 0x00000010
#define SPEAKER_BACK_RIGHT 0x00000020
#define SPEAKER_FRONT_LEFT_OF_CENTER 0x00000040
#define SPEAKER_FRONT_RIGHT_OF_CENTER 0x00000080
#define SPEAKER_BACK_CENTER 0x00000100
#define SPEAKER_SIDE_LEFT 0x00000200
#define SPEAKER_SIDE_RIGHT 0x00000400
#define SPEAKER_TOP_CENTER 0x00000800
#define SPEAKER_TOP_FRONT_LEFT 0x00001000
#define SPEAKER_TOP_FRONT_CENTER 0x00002000
#define SPEAKER_TOP_FRONT_RIGHT 0x00004000
#define SPEAKER_TOP_BACK_LEFT 0x00008000
#define SPEAKER_TOP_BACK_CENTER 0x00010000
#define SPEAKER_TOP_BACK_RIGHT 0x00020000
#define _SPEAKER_POSITIONS_
#endif
#ifndef SPEAKER_MONO
#define SPEAKER_MONO SPEAKER_FRONT_CENTER
#define SPEAKER_STEREO (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT)
#define SPEAKER_2POINT1 \
( SPEAKER_FRONT_LEFT | \
SPEAKER_FRONT_RIGHT | \
SPEAKER_LOW_FREQUENCY )
#define SPEAKER_SURROUND \
( SPEAKER_FRONT_LEFT | \
SPEAKER_FRONT_RIGHT | \
SPEAKER_FRONT_CENTER | \
SPEAKER_BACK_CENTER )
#define SPEAKER_QUAD \
( SPEAKER_FRONT_LEFT | \
SPEAKER_FRONT_RIGHT | \
SPEAKER_BACK_LEFT | \
SPEAKER_BACK_RIGHT )
#define SPEAKER_4POINT1 \
( SPEAKER_FRONT_LEFT | \
SPEAKER_FRONT_RIGHT | \
SPEAKER_LOW_FREQUENCY | \
SPEAKER_BACK_LEFT | \
SPEAKER_BACK_RIGHT )
#define SPEAKER_5POINT1 \
( SPEAKER_FRONT_LEFT | \
SPEAKER_FRONT_RIGHT | \
SPEAKER_FRONT_CENTER | \
SPEAKER_LOW_FREQUENCY | \
SPEAKER_BACK_LEFT | \
SPEAKER_BACK_RIGHT )
#define SPEAKER_7POINT1 \
( SPEAKER_FRONT_LEFT | \
SPEAKER_FRONT_RIGHT | \
SPEAKER_FRONT_CENTER | \
SPEAKER_LOW_FREQUENCY | \
SPEAKER_BACK_LEFT | \
SPEAKER_BACK_RIGHT | \
SPEAKER_FRONT_LEFT_OF_CENTER | \
SPEAKER_FRONT_RIGHT_OF_CENTER )
#define SPEAKER_5POINT1_SURROUND \
( SPEAKER_FRONT_LEFT | \
SPEAKER_FRONT_RIGHT | \
SPEAKER_FRONT_CENTER | \
SPEAKER_LOW_FREQUENCY | \
SPEAKER_SIDE_LEFT | \
SPEAKER_SIDE_RIGHT )
#define SPEAKER_7POINT1_SURROUND \
( SPEAKER_FRONT_LEFT | \
SPEAKER_FRONT_RIGHT | \
SPEAKER_FRONT_CENTER | \
SPEAKER_LOW_FREQUENCY | \
SPEAKER_BACK_LEFT | \
SPEAKER_BACK_RIGHT | \
SPEAKER_SIDE_LEFT | \
SPEAKER_SIDE_RIGHT )
#define SPEAKER_XBOX SPEAKER_5POINT1
#endif
#define FAUDIO_FORMAT_PCM 1
#define FAUDIO_FORMAT_MSADPCM 2
#define FAUDIO_FORMAT_IEEE_FLOAT 3
#define FAUDIO_FORMAT_WMAUDIO2 0x0161
#define FAUDIO_FORMAT_WMAUDIO3 0x0162
#define FAUDIO_FORMAT_WMAUDIO_LOSSLESS 0x0163
#define FAUDIO_FORMAT_XMAUDIO2 0x0166
#define FAUDIO_FORMAT_EXTENSIBLE 0xFFFE
extern FAudioGUID DATAFORMAT_SUBTYPE_PCM;
extern FAudioGUID DATAFORMAT_SUBTYPE_IEEE_FLOAT;
/* FAudio Version API */
#define FAUDIO_TARGET_VERSION 8 /* Targeting compatibility with XAudio 2.8 */
#define FAUDIO_ABI_VERSION 0
#define FAUDIO_MAJOR_VERSION 21
#define FAUDIO_MINOR_VERSION 10
#define FAUDIO_PATCH_VERSION 0
#define FAUDIO_COMPILED_VERSION ( \
(FAUDIO_ABI_VERSION * 100 * 100 * 100) + \
(FAUDIO_MAJOR_VERSION * 100 * 100) + \
(FAUDIO_MINOR_VERSION * 100) + \
(FAUDIO_PATCH_VERSION) \
)
FAUDIOAPI uint32_t FAudioLinkedVersion(void);
/* FAudio Interface */
/* This should be your first FAudio call.
*
* ppFAudio: Filled with the FAudio core context.
* Flags: Can be 0 or FAUDIO_DEBUG_ENGINE.
* XAudio2Processor: Set this to FAUDIO_DEFAULT_PROCESSOR.
*
* Returns 0 on success.
*/
FAUDIOAPI uint32_t FAudioCreate(
FAudio **ppFAudio,
uint32_t Flags,
FAudioProcessor XAudio2Processor
);
/* See "extensions/COMConstructEXT.txt" for more details */
FAUDIOAPI uint32_t FAudioCOMConstructEXT(FAudio **ppFAudio, uint8_t version);
/* Increments a reference counter. When counter is 0, audio is freed.
* Returns the reference count after incrementing.
*/
FAUDIOAPI uint32_t FAudio_AddRef(FAudio *audio);
/* Decrements a reference counter. When counter is 0, audio is freed.
* Returns the reference count after decrementing.
*/
FAUDIOAPI uint32_t FAudio_Release(FAudio *audio);
/* Queries the number of sound devices available for use.
*
* pCount: Filled with the number of available sound devices.
*
* Returns 0 on success.
*/
FAUDIOAPI uint32_t FAudio_GetDeviceCount(FAudio *audio, uint32_t *pCount);
/* Gets basic information about a sound device.
*
* Index: Can be between 0 and the result of GetDeviceCount.
* pDeviceDetails: Filled with the device information.
*
* Returns 0 on success.
*/
FAUDIOAPI uint32_t FAudio_GetDeviceDetails(
FAudio *audio,
uint32_t Index,
FAudioDeviceDetails *pDeviceDetails
);
/* You don't actually have to call this, unless you're using the COM APIs.
* See the FAudioCreate API for parameter information.
*/
FAUDIOAPI uint32_t FAudio_Initialize(
FAudio *audio,
uint32_t Flags,
FAudioProcessor XAudio2Processor
);
/* Register a new set of engine callbacks.
* There is no limit to the number of sets, but expect performance to degrade
* if you have a whole bunch of these. You most likely only need one.
*
* pCallback: The completely-initialized FAudioEngineCallback structure.
*
* Returns 0 on success.
*/
FAUDIOAPI uint32_t FAudio_RegisterForCallbacks(
FAudio *audio,
FAudioEngineCallback *pCallback
);
/* Remove an active set of engine callbacks.
* This checks the pointer value, NOT the callback values!
*
* pCallback: An FAudioEngineCallback structure previously sent to Register.
*
* Returns 0 on success.
*/
FAUDIOAPI void FAudio_UnregisterForCallbacks(
FAudio *audio,
FAudioEngineCallback *pCallback
);
/* Creates a "source" voice, used to play back wavedata.
*
* ppSourceVoice: Filled with the source voice pointer.
* pSourceFormat: The input wavedata format, see the documentation for
* FAudioWaveFormatEx.
* Flags: Can be 0 or a mix of the following FAUDIO_VOICE_* flags:
* NOPITCH/NOSRC: Resampling is disabled. If you set this,
* the source format sample rate MUST match
* the output voices' input sample rates.
* Also, SetFrequencyRatio will fail.
* USEFILTER: Enables the use of SetFilterParameters.
* MUSIC: Unsupported.
* MaxFrequencyRatio: AKA your max pitch. This allows us to optimize the size
* of the decode/resample cache sizes. For example, if you
* only expect to raise pitch by a single octave, you can
* set this value to 2.0f. 2.0f is the default value.
* Bounds: [FAUDIO_MIN_FREQ_RATIO, FAUDIO_MAX_FREQ_RATIO].
* pCallback: Voice callbacks, see FAudioVoiceCallback documentation.
* pSendList: List of output voices. If NULL, defaults to master.
* All output voices must have the same sample rate!
* pEffectChain: List of FAPO effects. This value can be NULL.
*
* Returns 0 on success.
*/
FAUDIOAPI uint32_t FAudio_CreateSourceVoice(
FAudio *audio,
FAudioSourceVoice **ppSourceVoice,
const FAudioWaveFormatEx *pSourceFormat,
uint32_t Flags,
float MaxFrequencyRatio,
FAudioVoiceCallback *pCallback,
const FAudioVoiceSends *pSendList,
const FAudioEffectChain *pEffectChain
);
/* Creates a "submix" voice, used to mix/process input voices.
* The typical use case for this is to perform CPU-intensive tasks on large
* groups of voices all at once. Examples include resampling and FAPO effects.
*
* ppSubmixVoice: Filled with the submix voice pointer.
* InputChannels: Input voices will convert to this channel count.
* InputSampleRate: Input voices will convert to this sample rate.
* Flags: Can be 0 or FAUDIO_VOICE_USEFILTER.
* ProcessingStage: If you have multiple submixes that depend on a specific
* order of processing, you can sort them by setting this
* value to prioritize them. For example, submixes with
* stage 0 will process first, then stage 1, 2, and so on.
* pSendList: List of output voices. If NULL, defaults to master.
* All output voices must have the same sample rate!
* pEffectChain: List of FAPO effects. This value can be NULL.
*
* Returns 0 on success.
*/
FAUDIOAPI uint32_t FAudio_CreateSubmixVoice(
FAudio *audio,
FAudioSubmixVoice **ppSubmixVoice,
uint32_t InputChannels,
uint32_t InputSampleRate,
uint32_t Flags,
uint32_t ProcessingStage,
const FAudioVoiceSends *pSendList,
const FAudioEffectChain *pEffectChain
);
/* This should be your second FAudio call, unless you care about which device
* you want to use. In that case, see GetDeviceDetails.
*
* ppMasteringVoice: Filled with the mastering voice pointer.
* InputChannels: Device channel count. Can be FAUDIO_DEFAULT_CHANNELS.
* InputSampleRate: Device sample rate. Can be FAUDIO_DEFAULT_SAMPLERATE.
* Flags: This value must be 0.
* DeviceIndex: 0 for the default device. See GetDeviceCount.
* pEffectChain: List of FAPO effects. This value can be NULL.
*
* Returns 0 on success.
*/
FAUDIOAPI uint32_t FAudio_CreateMasteringVoice(
FAudio *audio,
FAudioMasteringVoice **ppMasteringVoice,
uint32_t InputChannels,
uint32_t InputSampleRate,
uint32_t Flags,
uint32_t DeviceIndex,
const FAudioEffectChain *pEffectChain
);
/* This is the XAudio 2.8+ version of CreateMasteringVoice.
* Right now this doesn't do anything. Don't use this function.
*/
FAUDIOAPI uint32_t FAudio_CreateMasteringVoice8(
FAudio *audio,
FAudioMasteringVoice **ppMasteringVoice,
uint32_t InputChannels,
uint32_t InputSampleRate,
uint32_t Flags,
uint16_t *szDeviceId,
const FAudioEffectChain *pEffectChain,
FAudioStreamCategory StreamCategory
);
/* Starts the engine, begins processing the audio graph.
* Returns 0 on success.
*/
FAUDIOAPI uint32_t FAudio_StartEngine(FAudio *audio);
/* Stops the engine and halts all processing.
* The audio device will continue to run, but will produce silence.
* The graph will be frozen until you call StartEngine, where it will then
* resume all processing exactly as it would have had this never been called.
*/
FAUDIOAPI void FAudio_StopEngine(FAudio *audio);
/* Flushes a batch of FAudio calls compiled with a given "OperationSet" tag.
* This function is based on IXAudio2::CommitChanges from the XAudio2 spec.
* This is useful for pushing calls that need to be done perfectly in sync. For
* example, if you want to play two separate sources at the exact same time, you
* can call FAudioSourceVoice_Start with an OperationSet value of your choice,
* then call CommitChanges with that same value to start the sources together.
*
* OperationSet: Either a value known by you or FAUDIO_COMMIT_ALL
*
* Returns 0 on success.
*/
FAUDIOAPI uint32_t FAudio_CommitOperationSet(
FAudio *audio,
uint32_t OperationSet
);
/* DO NOT USE THIS FUNCTION OR I SWEAR TO GOD */
FAUDIODEPRECATED("This function will break your program! Use FAudio_CommitOperationSet instead!")
FAUDIOAPI uint32_t FAudio_CommitChanges(FAudio *audio);
/* Requests various bits of performance information from the engine.
*
* pPerfData: Filled with the data. See FAudioPerformanceData for details.
*/
FAUDIOAPI void FAudio_GetPerformanceData(
FAudio *audio,
FAudioPerformanceData *pPerfData
);
/* When using a Debug binary, this lets you configure what information gets
* logged to output. Be careful, this can spit out a LOT of text.
*
* pDebugConfiguration: See FAudioDebugConfiguration for details.
* pReserved: Set this to NULL.
*/
FAUDIOAPI void FAudio_SetDebugConfiguration(
FAudio *audio,
FAudioDebugConfiguration *pDebugConfiguration,
void* pReserved
);
/* Requests the values that determine's the engine's update size.
* For example, a 48KHz engine with a 1024-sample update period would return
* 1024 for the numerator and 48000 for the denominator. With this information,
* you can determine the precise update size in milliseconds.
*
* quantumNumerator - The engine's update size, in sample frames.
* quantumDenominator - The engine's sample rate, in Hz
*/
FAUDIOAPI void FAudio_GetProcessingQuantum(
FAudio *audio,
uint32_t *quantumNumerator,
uint32_t *quantumDenominator
);
/* FAudioVoice Interface */
/* Requests basic information about a voice.
*
* pVoiceDetails: See FAudioVoiceDetails for details.
*/
FAUDIOAPI void FAudioVoice_GetVoiceDetails(
FAudioVoice *voice,
FAudioVoiceDetails *pVoiceDetails
);
/* Change the output voices for this voice.
* This function is invalid for mastering voices.
*
* pSendList: List of output voices. If NULL, defaults to master.
* All output voices must have the same sample rate!
*
* Returns 0 on success.
*/
FAUDIOAPI uint32_t FAudioVoice_SetOutputVoices(
FAudioVoice *voice,
const FAudioVoiceSends *pSendList
);
/* Change/Remove the effect chain for this voice.
*
* pEffectChain: List of FAPO effects. This value can be NULL.
* Note that the final channel counts for this chain MUST
* match the input/output channel count that was
* determined at voice creation time!
*
* Returns 0 on success.
*/
FAUDIOAPI uint32_t FAudioVoice_SetEffectChain(
FAudioVoice *voice,
const FAudioEffectChain *pEffectChain
);
/* Enables an effect in the effect chain.
*
* EffectIndex: The index of the effect (based on the chain order).
* OperationSet: See CommitChanges. Default is FAUDIO_COMMIT_NOW.
*
* Returns 0 on success.
*/
FAUDIOAPI uint32_t FAudioVoice_EnableEffect(
FAudioVoice *voice,
uint32_t EffectIndex,
uint32_t OperationSet
);
/* Disables an effect in the effect chain.
*
* EffectIndex: The index of the effect (based on the chain order).
* OperationSet: See CommitChanges. Default is FAUDIO_COMMIT_NOW.
*
* Returns 0 on success.
*/
FAUDIOAPI uint32_t FAudioVoice_DisableEffect(
FAudioVoice *voice,
uint32_t EffectIndex,
uint32_t OperationSet
);
/* Queries the enabled/disabled state of an effect in the effect chain.
*
* EffectIndex: The index of the effect (based on the chain order).
* pEnabled: Filled with either 1 (Enabled) or 0 (Disabled).
*
* Returns 0 on success.
*/
FAUDIOAPI void FAudioVoice_GetEffectState(
FAudioVoice *voice,
uint32_t EffectIndex,
int32_t *pEnabled
);
/* Submits a block of memory to be sent to FAPO::SetParameters.
*
* EffectIndex: The index of the effect (based on the chain order).
* pParameters: The values to be copied and submitted to the FAPO.
* ParametersByteSize: This should match what the FAPO expects!
* OperationSet: See CommitChanges. Default is FAUDIO_COMMIT_NOW.
*
* Returns 0 on success.
*/
FAUDIOAPI uint32_t FAudioVoice_SetEffectParameters(
FAudioVoice *voice,
uint32_t EffectIndex,
const void *pParameters,
uint32_t ParametersByteSize,
uint32_t OperationSet
);
/* Requests the latest parameters from FAPO::GetParameters.
*
* EffectIndex: The index of the effect (based on the chain order).
* pParameters: Filled with the latest parameter values from the FAPO.
* ParametersByteSize: This should match what the FAPO expects!
*
* Returns 0 on success.
*/
FAUDIOAPI uint32_t FAudioVoice_GetEffectParameters(
FAudioVoice *voice,
uint32_t EffectIndex,
void *pParameters,
uint32_t ParametersByteSize
);
/* Sets the filter variables for a voice.
* This is only valid on voices with the USEFILTER flag.
*
* pParameters: See FAudioFilterParameters for details.
* OperationSet: See CommitChanges. Default is FAUDIO_COMMIT_NOW.
*
* Returns 0 on success.
*/
FAUDIOAPI uint32_t FAudioVoice_SetFilterParameters(
FAudioVoice *voice,
const FAudioFilterParameters *pParameters,
uint32_t OperationSet
);
/* Requests the filter variables for a voice.
* This is only valid on voices with the USEFILTER flag.
*
* pParameters: See FAudioFilterParameters for details.
*/
FAUDIOAPI void FAudioVoice_GetFilterParameters(
FAudioVoice *voice,
FAudioFilterParameters *pParameters
);
/* Sets the filter variables for a voice's output voice.
* This is only valid on sends with the USEFILTER flag.
*
* pDestinationVoice: An output voice from the voice's send list.
* pParameters: See FAudioFilterParameters for details.
* OperationSet: See CommitChanges. Default is FAUDIO_COMMIT_NOW.
*
* Returns 0 on success.
*/
FAUDIOAPI uint32_t FAudioVoice_SetOutputFilterParameters(
FAudioVoice *voice,
FAudioVoice *pDestinationVoice,
const FAudioFilterParameters *pParameters,
uint32_t OperationSet
);
/* Requests the filter variables for a voice's output voice.
* This is only valid on sends with the USEFILTER flag.
*
* pDestinationVoice: An output voice from the voice's send list.
* pParameters: See FAudioFilterParameters for details.
*/
FAUDIOAPI void FAudioVoice_GetOutputFilterParameters(
FAudioVoice *voice,
FAudioVoice *pDestinationVoice,
FAudioFilterParameters *pParameters
);
/* Sets the global volume of a voice.
*
* Volume: Amplitude ratio. 1.0f is default, 0.0f is silence.
* Note that you can actually set volume < 0.0f!
* Bounds: [-FAUDIO_MAX_VOLUME_LEVEL, FAUDIO_MAX_VOLUME_LEVEL]
* OperationSet: See CommitChanges. Default is FAUDIO_COMMIT_NOW.
*
* Returns 0 on success.
*/
FAUDIOAPI uint32_t FAudioVoice_SetVolume(
FAudioVoice *voice,
float Volume,
uint32_t OperationSet
);
/* Requests the global volume of a voice.
*
* pVolume: Filled with the current voice amplitude ratio.
*/
FAUDIOAPI void FAudioVoice_GetVolume(
FAudioVoice *voice,
float *pVolume
);
/* Sets the per-channel volumes of a voice.
*
* Channels: Must match the channel count of this voice!
* pVolumes: Amplitude ratios for each channel. Same as SetVolume.
* OperationSet: See CommitChanges. Default is FAUDIO_COMMIT_NOW.
*
* Returns 0 on success.
*/
FAUDIOAPI uint32_t FAudioVoice_SetChannelVolumes(
FAudioVoice *voice,
uint32_t Channels,
const float *pVolumes,
uint32_t OperationSet
);
/* Requests the per-channel volumes of a voice.
*
* Channels: Must match the channel count of this voice!
* pVolumes: Filled with the current channel amplitude ratios.
*/
FAUDIOAPI void FAudioVoice_GetChannelVolumes(
FAudioVoice *voice,
uint32_t Channels,
float *pVolumes
);
/* Sets the volumes of a send's output channels. The matrix is based on the
* voice's input channels. For example, the default matrix for a 2-channel
* source and a 2-channel output voice is as follows:
* [0] = 1.0f; <- Left input, left output
* [1] = 0.0f; <- Right input, left output
* [2] = 0.0f; <- Left input, right output
* [3] = 1.0f; <- Right input, right output
* This is typically only used for panning or 3D sound (via F3DAudio).
*
* pDestinationVoice: An output voice from the voice's send list.
* SourceChannels: Must match the voice's input channel count!
* DestinationChannels: Must match the destination's input channel count!
* pLevelMatrix: A float[SourceChannels * DestinationChannels].
* OperationSet: See CommitChanges. Default is FAUDIO_COMMIT_NOW.
*
* Returns 0 on success.
*/
FAUDIOAPI uint32_t FAudioVoice_SetOutputMatrix(
FAudioVoice *voice,
FAudioVoice *pDestinationVoice,
uint32_t SourceChannels,
uint32_t DestinationChannels,
const float *pLevelMatrix,
uint32_t OperationSet
);
/* Gets the volumes of a send's output channels. See SetOutputMatrix.
*
* pDestinationVoice: An output voice from the voice's send list.
* SourceChannels: Must match the voice's input channel count!
* DestinationChannels: Must match the voice's output channel count!
* pLevelMatrix: A float[SourceChannels * DestinationChannels].
*/
FAUDIOAPI void FAudioVoice_GetOutputMatrix(
FAudioVoice *voice,
FAudioVoice *pDestinationVoice,
uint32_t SourceChannels,
uint32_t DestinationChannels,
float *pLevelMatrix
);
/* Removes this voice from the audio graph and frees memory. */
FAUDIOAPI void FAudioVoice_DestroyVoice(FAudioVoice *voice);
/* FAudioSourceVoice Interface */
/* Starts processing for a source voice.
*
* Flags: Must be 0.
* OperationSet: See CommitChanges. Default is FAUDIO_COMMIT_NOW.
*
* Returns 0 on success.
*/
FAUDIOAPI uint32_t FAudioSourceVoice_Start(
FAudioSourceVoice *voice,
uint32_t Flags,
uint32_t OperationSet
);
/* Pauses processing for a source voice. Yes, I said pausing.
* If you want to _actually_ stop, call FlushSourceBuffers next.
*
* Flags: Can be 0 or FAUDIO_PLAY_TAILS, which allows effects to
* keep emitting output even after processing has stopped.
* OperationSet: See CommitChanges. Default is FAUDIO_COMMIT_NOW.
*
* Returns 0 on success.
*/
FAUDIOAPI uint32_t FAudioSourceVoice_Stop(
FAudioSourceVoice *voice,
uint32_t Flags,
uint32_t OperationSet
);
/* Submits a block of wavedata for the source to process.
*
* pBuffer: See FAudioBuffer for details.
* pBufferWMA: See FAudioBufferWMA for details. (Also, don't use WMA.)
*
* Returns 0 on success.
*/
FAUDIOAPI uint32_t FAudioSourceVoice_SubmitSourceBuffer(
FAudioSourceVoice *voice,
const FAudioBuffer *pBuffer,
const FAudioBufferWMA *pBufferWMA
);
/* Removes all buffers from a source, with a minor exception.
* If the voice is still playing, the active buffer is left alone.
* All buffers that are removed will spawn an OnBufferEnd callback.
*
* Returns 0 on success.
*/
FAUDIOAPI uint32_t FAudioSourceVoice_FlushSourceBuffers(
FAudioSourceVoice *voice
);
/* Takes the last buffer currently queued and sets the END_OF_STREAM flag.
*
* Returns 0 on success.
*/
FAUDIOAPI uint32_t FAudioSourceVoice_Discontinuity(
FAudioSourceVoice *voice
);
/* Sets the loop count of the active buffer to 0.
*
* OperationSet: See CommitChanges. Default is FAUDIO_COMMIT_NOW.
*
* Returns 0 on success.
*/
FAUDIOAPI uint32_t FAudioSourceVoice_ExitLoop(
FAudioSourceVoice *voice,
uint32_t OperationSet
);
/* Requests the state and some basic statistics for this source.
*
* pVoiceState: See FAudioVoiceState for details.
* Flags: Can be 0 or FAUDIO_VOICE_NOSAMPLESPLAYED.
*/
FAUDIOAPI void FAudioSourceVoice_GetState(
FAudioSourceVoice *voice,
FAudioVoiceState *pVoiceState,
uint32_t Flags
);
/* Sets the frequency ratio (fancy phrase for pitch) of this source.
*
* Ratio: The frequency ratio, must be <= MaxFrequencyRatio.
* OperationSet: See CommitChanges. Default is FAUDIO_COMMIT_NOW.
*
* Returns 0 on success.
*/
FAUDIOAPI uint32_t FAudioSourceVoice_SetFrequencyRatio(
FAudioSourceVoice *voice,
float Ratio,
uint32_t OperationSet
);
/* Requests the frequency ratio (fancy phrase for pitch) of this source.
*
* pRatio: Filled with the frequency ratio.
*/
FAUDIOAPI void FAudioSourceVoice_GetFrequencyRatio(
FAudioSourceVoice *voice,
float *pRatio
);
/* Resets the core sample rate of this source.
* You probably don't want this, it's more likely you want SetFrequencyRatio.
* This is used to recycle voices without having to constantly reallocate them.
* For example, if you have wavedata that's all float32 mono, but the sample
* rates are different, you can take a source that was being used for a 48KHz
* wave and call this so it can be used for a 44.1KHz wave.
*
* NewSourceSampleRate: The new sample rate for this source.
*
* Returns 0 on success.
*/
FAUDIOAPI uint32_t FAudioSourceVoice_SetSourceSampleRate(
FAudioSourceVoice *voice,
uint32_t NewSourceSampleRate
);
/* FAudioMasteringVoice Interface */
/* Requests the channel mask for the mastering voice.
* This is typically used with F3DAudioInitialize, but you may find it
* interesting if you want to see the user's basic speaker layout.
*
* pChannelMask: Filled with the channel mask.
*
* Returns 0 on success.
*/
FAUDIOAPI uint32_t FAudioMasteringVoice_GetChannelMask(
FAudioMasteringVoice *voice,
uint32_t *pChannelMask
);
/* FAudioEngineCallback Interface */
/* If something horrible happens, this will be called.
*
* Error: The error code that spawned this callback.
*/
typedef void (FAUDIOCALL * OnCriticalErrorFunc)(
FAudioEngineCallback *callback,
uint32_t Error
);
/* This is called at the end of a processing update. */
typedef void (FAUDIOCALL * OnProcessingPassEndFunc)(
FAudioEngineCallback *callback
);
/* This is called at the beginning of a processing update. */
typedef void (FAUDIOCALL * OnProcessingPassStartFunc)(
FAudioEngineCallback *callback
);
struct FAudioEngineCallback
{
OnCriticalErrorFunc OnCriticalError;
OnProcessingPassEndFunc OnProcessingPassEnd;
OnProcessingPassStartFunc OnProcessingPassStart;
};
/* FAudioVoiceCallback Interface */
/* When a buffer is no longer in use, this is called.
*
* pBufferContext: The pContext for the FAudioBuffer in question.
*/
typedef void (FAUDIOCALL * OnBufferEndFunc)(
FAudioVoiceCallback *callback,
void *pBufferContext
);
/* When a buffer is now being used, this is called.
*
* pBufferContext: The pContext for the FAudioBuffer in question.
*/
typedef void (FAUDIOCALL * OnBufferStartFunc)(
FAudioVoiceCallback *callback,
void *pBufferContext
);
/* When a buffer completes a loop, this is called.
*
* pBufferContext: The pContext for the FAudioBuffer in question.
*/
typedef void (FAUDIOCALL * OnLoopEndFunc)(
FAudioVoiceCallback *callback,
void *pBufferContext
);
/* When a buffer that has the END_OF_STREAM flag is finished, this is called. */
typedef void (FAUDIOCALL * OnStreamEndFunc)(
FAudioVoiceCallback *callback
);
/* If something horrible happens to a voice, this is called.
*
* pBufferContext: The pContext for the FAudioBuffer in question.
* Error: The error code that spawned this callback.
*/
typedef void (FAUDIOCALL * OnVoiceErrorFunc)(
FAudioVoiceCallback *callback,
void *pBufferContext,
uint32_t Error
);
/* When this voice is done being processed, this is called. */
typedef void (FAUDIOCALL * OnVoiceProcessingPassEndFunc)(
FAudioVoiceCallback *callback
);
/* When a voice is about to start being processed, this is called.
*
* BytesRequested: The number of bytes needed from the application to
* complete a full update. For example, if we need 512
* frames for a whole update, and the voice is a float32
* stereo source, BytesRequired will be 4096.
*/
typedef void (FAUDIOCALL * OnVoiceProcessingPassStartFunc)(
FAudioVoiceCallback *callback,
uint32_t BytesRequired
);
struct FAudioVoiceCallback
{
OnBufferEndFunc OnBufferEnd;
OnBufferStartFunc OnBufferStart;
OnLoopEndFunc OnLoopEnd;
OnStreamEndFunc OnStreamEnd;
OnVoiceErrorFunc OnVoiceError;
OnVoiceProcessingPassEndFunc OnVoiceProcessingPassEnd;
OnVoiceProcessingPassStartFunc OnVoiceProcessingPassStart;
};
/* FAudio Custom Allocator API
* See "extensions/CustomAllocatorEXT.txt" for more information.
*/
typedef void* (FAUDIOCALL * FAudioMallocFunc)(size_t size);
typedef void (FAUDIOCALL * FAudioFreeFunc)(void* ptr);
typedef void* (FAUDIOCALL * FAudioReallocFunc)(void* ptr, size_t size);
FAUDIOAPI uint32_t FAudioCreateWithCustomAllocatorEXT(
FAudio **ppFAudio,
uint32_t Flags,
FAudioProcessor XAudio2Processor,
FAudioMallocFunc customMalloc,
FAudioFreeFunc customFree,
FAudioReallocFunc customRealloc
);
FAUDIOAPI uint32_t FAudioCOMConstructWithCustomAllocatorEXT(
FAudio **ppFAudio,
uint8_t version,
FAudioMallocFunc customMalloc,
FAudioFreeFunc customFree,
FAudioReallocFunc customRealloc
);
/* FAudio Engine Procedure API
* See "extensions/EngineProcedureEXT.txt" for more information.
*/
typedef void (FAUDIOCALL *FAudioEngineCallEXT)(FAudio *audio, float *output);
typedef void (FAUDIOCALL *FAudioEngineProcedureEXT)(FAudioEngineCallEXT defaultEngineProc, FAudio *audio, float *output, void *user);
FAUDIOAPI void FAudio_SetEngineProcedureEXT(
FAudio *audio,
FAudioEngineProcedureEXT clientEngineProc,
void *user
);
/* FAudio I/O API */
#define FAUDIO_SEEK_SET 0
#define FAUDIO_SEEK_CUR 1
#define FAUDIO_SEEK_END 2
#define FAUDIO_EOF -1
typedef size_t (FAUDIOCALL * FAudio_readfunc)(
void *data,
void *dst,
size_t size,
size_t count
);
typedef int64_t (FAUDIOCALL * FAudio_seekfunc)(
void *data,
int64_t offset,
int whence
);
typedef int (FAUDIOCALL * FAudio_closefunc)(
void *data
);
typedef struct FAudioIOStream
{
void *data;
FAudio_readfunc read;
FAudio_seekfunc seek;
FAudio_closefunc close;
void *lock;
} FAudioIOStream;
FAUDIOAPI FAudioIOStream* FAudio_fopen(const char *path);
FAUDIOAPI FAudioIOStream* FAudio_memopen(void *mem, int len);
FAUDIOAPI uint8_t* FAudio_memptr(FAudioIOStream *io, size_t offset);
FAUDIOAPI void FAudio_close(FAudioIOStream *io);
#ifdef __cplusplus
}
#endif /* __cplusplus */
#endif /* FAUDIO_H */
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