51 lines
1.5 KiB
C
51 lines
1.5 KiB
C
/*
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* Copyright 2010 Rico Schüller
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __WINE_D3DCOMPILER_PRIVATE_H
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#define __WINE_D3DCOMPILER_PRIVATE_H
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#include <stdarg.h>
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#define COBJMACROS
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#include "windef.h"
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#include "winbase.h"
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#include "objbase.h"
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#include "d3dcompiler.h"
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/*
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* This doesn't belong here, but for some functions it is possible to return that value,
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* see http://msdn.microsoft.com/en-us/library/bb205278%28v=VS.85%29.aspx
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* The original definition is in D3DX10core.h.
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*/
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#define D3DERR_INVALIDCALL 0x8876086c
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/* ID3DBlob */
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struct d3dcompiler_blob
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{
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const struct ID3D10BlobVtbl *vtbl;
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LONG refcount;
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SIZE_T size;
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void *data;
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};
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HRESULT d3dcompiler_blob_init(struct d3dcompiler_blob *blob, SIZE_T data_size) DECLSPEC_HIDDEN;
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#endif /* __WINE_D3DCOMPILER_PRIVATE_H */
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