1667 lines
67 KiB
C
1667 lines
67 KiB
C
/*
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* IWineD3D implementation
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*
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* Copyright 2002-2004 Jason Edmeades
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* Copyright 2003-2004 Raphael Junqueira
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* Copyright 2004 Christian Costa
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/* Compile time diagnostics: */
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/* Uncomment this to force only a single display mode to be exposed: */
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/*#define DEBUG_SINGLE_MODE*/
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#include "config.h"
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#include "wined3d_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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WINE_DECLARE_DEBUG_CHANNEL(d3d_caps);
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#define GLINFO_LOCATION This->gl_info
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/**********************************************************
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* Utility functions follow
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**********************************************************/
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/* x11drv GDI escapes */
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#define X11DRV_ESCAPE 6789
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enum x11drv_escape_codes
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{
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X11DRV_GET_DISPLAY, /* get X11 display for a DC */
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X11DRV_GET_DRAWABLE, /* get current drawable for a DC */
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X11DRV_GET_FONT, /* get current X font for a DC */
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};
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/* retrieve the X display to use on a given DC */
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inline static Display *get_display( HDC hdc )
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{
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Display *display;
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enum x11drv_escape_codes escape = X11DRV_GET_DISPLAY;
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if (!ExtEscape( hdc, X11DRV_ESCAPE, sizeof(escape), (LPCSTR)&escape,
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sizeof(display), (LPSTR)&display )) display = NULL;
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return display;
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}
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/**
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* Note: GL seems to trap if GetDeviceCaps is called before any HWND's created
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* ie there is no GL Context - Get a default rendering context to enable the
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* function query some info from GL
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*/
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static WineD3D_Context* WineD3D_CreateFakeGLContext(void) {
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static WineD3D_Context ctx = { NULL, NULL, NULL, 0, 0 };
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WineD3D_Context* ret = NULL;
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if (glXGetCurrentContext() == NULL) {
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BOOL gotContext = FALSE;
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BOOL created = FALSE;
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XVisualInfo template;
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HDC device_context;
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Visual* visual;
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BOOL failed = FALSE;
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int num;
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XWindowAttributes win_attr;
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TRACE_(d3d_caps)("Creating Fake GL Context\n");
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ctx.drawable = (Drawable) GetPropA(GetDesktopWindow(), "__wine_x11_whole_window");
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/* Get the display */
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device_context = GetDC(0);
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ctx.display = get_display(device_context);
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ReleaseDC(0, device_context);
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/* Get the X visual */
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ENTER_GL();
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if (XGetWindowAttributes(ctx.display, ctx.drawable, &win_attr)) {
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visual = win_attr.visual;
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} else {
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visual = DefaultVisual(ctx.display, DefaultScreen(ctx.display));
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}
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template.visualid = XVisualIDFromVisual(visual);
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ctx.visInfo = XGetVisualInfo(ctx.display, VisualIDMask, &template, &num);
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if (ctx.visInfo == NULL) {
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LEAVE_GL();
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WARN_(d3d_caps)("Error creating visual info for capabilities initialization\n");
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failed = TRUE;
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}
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/* Create a GL context */
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if (!failed) {
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ctx.glCtx = glXCreateContext(ctx.display, ctx.visInfo, NULL, GL_TRUE);
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if (ctx.glCtx == NULL) {
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LEAVE_GL();
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WARN_(d3d_caps)("Error creating default context for capabilities initialization\n");
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failed = TRUE;
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}
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}
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/* Make it the current GL context */
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if (!failed && glXMakeCurrent(ctx.display, ctx.drawable, ctx.glCtx) == False) {
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glXDestroyContext(ctx.display, ctx.glCtx);
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LEAVE_GL();
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WARN_(d3d_caps)("Error setting default context as current for capabilities initialization\n");
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failed = TRUE;
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}
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/* It worked! Wow... */
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if (!failed) {
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gotContext = TRUE;
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created = TRUE;
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ret = &ctx;
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} else {
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ret = NULL;
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}
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} else {
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if (ctx.ref > 0) ret = &ctx;
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}
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if (NULL != ret) InterlockedIncrement(&ret->ref);
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return ret;
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}
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static void WineD3D_ReleaseFakeGLContext(WineD3D_Context* ctx) {
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/* If we created a dummy context, throw it away */
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if (NULL != ctx) {
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if (0 == InterlockedDecrement(&ctx->ref)) {
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glXMakeCurrent(ctx->display, None, NULL);
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glXDestroyContext(ctx->display, ctx->glCtx);
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ctx->display = NULL;
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ctx->glCtx = NULL;
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LEAVE_GL();
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}
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}
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}
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static BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info *gl_info, Display* display) {
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const char *GL_Extensions = NULL;
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const char *GLX_Extensions = NULL;
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const char *gl_string = NULL;
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const char *gl_string_cursor = NULL;
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GLint gl_max;
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Bool test = 0;
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int major, minor;
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TRACE_(d3d_caps)("(%p, %p)\n", gl_info, display);
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/* Fill in the GL info retrievable depending on the display */
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if (NULL != display) {
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test = glXQueryVersion(display, &major, &minor);
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gl_info->glx_version = ((major & 0x0000FFFF) << 16) | (minor & 0x0000FFFF);
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gl_string = glXGetClientString(display, GLX_VENDOR);
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} else {
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gl_string = glGetString(GL_VENDOR);
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}
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/* Fill in the GL vendor */
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if (strstr(gl_string, "NVIDIA")) {
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gl_info->gl_vendor = VENDOR_NVIDIA;
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} else if (strstr(gl_string, "ATI")) {
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gl_info->gl_vendor = VENDOR_ATI;
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} else {
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gl_info->gl_vendor = VENDOR_WINE;
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}
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TRACE_(d3d_caps)("found GL_VENDOR (%s)->(0x%04x)\n", debugstr_a(gl_string), gl_info->gl_vendor);
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/* Parse the GL_VERSION field into major and minor information */
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gl_string = glGetString(GL_VERSION);
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switch (gl_info->gl_vendor) {
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case VENDOR_NVIDIA:
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gl_string_cursor = strstr(gl_string, "NVIDIA");
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gl_string_cursor = strstr(gl_string_cursor, " ");
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while (*gl_string_cursor && ' ' == *gl_string_cursor) ++gl_string_cursor;
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if (*gl_string_cursor) {
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char tmp[16];
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int cursor = 0;
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while (*gl_string_cursor <= '9' && *gl_string_cursor >= '0') {
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tmp[cursor++] = *gl_string_cursor;
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++gl_string_cursor;
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}
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tmp[cursor] = 0;
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major = atoi(tmp);
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if (*gl_string_cursor != '.') WARN_(d3d_caps)("malformed GL_VERSION (%s)\n", debugstr_a(gl_string));
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++gl_string_cursor;
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while (*gl_string_cursor <= '9' && *gl_string_cursor >= '0') {
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tmp[cursor++] = *gl_string_cursor;
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++gl_string_cursor;
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}
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tmp[cursor] = 0;
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minor = atoi(tmp);
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}
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break;
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case VENDOR_ATI:
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major = minor = 0;
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gl_string_cursor = strchr(gl_string, '-');
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if (gl_string_cursor++) {
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int error = 0;
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/* Check if version number is of the form x.y.z */
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if (*gl_string_cursor > '9' && *gl_string_cursor < '0')
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error = 1;
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if (!error && *(gl_string_cursor+2) > '9' && *(gl_string_cursor+2) < '0')
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error = 1;
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if (!error && *(gl_string_cursor+4) > '9' && *(gl_string_cursor+4) < '0')
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error = 1;
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if (!error && *(gl_string_cursor+1) != '.' && *(gl_string_cursor+3) != '.')
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error = 1;
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/* Mark version number as malformed */
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if (error)
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gl_string_cursor = 0;
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}
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if (!gl_string_cursor)
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WARN_(d3d_caps)("malformed GL_VERSION (%s)\n", debugstr_a(gl_string));
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else {
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major = *gl_string_cursor - '0';
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minor = (*(gl_string_cursor+2) - '0') * 256 + (*(gl_string_cursor+4) - '0');
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}
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break;
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default:
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major = 0;
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minor = 9;
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}
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gl_info->gl_driver_version = MAKEDWORD_VERSION(major, minor);
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TRACE_(d3d_caps)("found GL_VERSION (%s)->(0x%08lx)\n", debugstr_a(gl_string), gl_info->gl_driver_version);
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/* Fill in the renderer information */
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gl_string = glGetString(GL_RENDERER);
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strcpy(gl_info->gl_renderer, gl_string);
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switch (gl_info->gl_vendor) {
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case VENDOR_NVIDIA:
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if (strstr(gl_info->gl_renderer, "GeForce4 Ti")) {
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gl_info->gl_card = CARD_NVIDIA_GEFORCE4_TI4600;
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} else if (strstr(gl_info->gl_renderer, "GeForceFX")) {
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gl_info->gl_card = CARD_NVIDIA_GEFORCEFX_5900ULTRA;
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} else {
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gl_info->gl_card = CARD_NVIDIA_GEFORCE4_TI4600;
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}
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break;
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case VENDOR_ATI:
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if (strstr(gl_info->gl_renderer, "RADEON 9800 PRO")) {
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gl_info->gl_card = CARD_ATI_RADEON_9800PRO;
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} else if (strstr(gl_info->gl_renderer, "RADEON 9700 PRO")) {
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gl_info->gl_card = CARD_ATI_RADEON_9700PRO;
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} else {
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gl_info->gl_card = CARD_ATI_RADEON_8500;
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}
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break;
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default:
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gl_info->gl_card = CARD_WINE;
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break;
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}
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TRACE_(d3d_caps)("found GL_RENDERER (%s)->(0x%04x)\n", debugstr_a(gl_info->gl_renderer), gl_info->gl_card);
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/*
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* Initialize openGL extension related variables
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* with Default values
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*/
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memset(&gl_info->supported, 0, sizeof(gl_info->supported));
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gl_info->max_textures = 1;
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gl_info->ps_arb_version = PS_VERSION_NOT_SUPPORTED;
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gl_info->vs_arb_version = VS_VERSION_NOT_SUPPORTED;
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gl_info->vs_nv_version = VS_VERSION_NOT_SUPPORTED;
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gl_info->vs_ati_version = VS_VERSION_NOT_SUPPORTED;
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/* Now work out what GL support this card really has */
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#define USE_GL_FUNC(type, pfn) gl_info->pfn = NULL;
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GL_EXT_FUNCS_GEN;
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#undef USE_GL_FUNC
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/* Retrieve opengl defaults */
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glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
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gl_info->max_clipplanes = min(D3DMAXUSERCLIPPLANES, gl_max);
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TRACE_(d3d_caps)("ClipPlanes support - num Planes=%d\n", gl_max);
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glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
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gl_info->max_lights = gl_max;
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TRACE_(d3d_caps)("Lights support - max lights=%d\n", gl_max);
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/* Parse the gl supported features, in theory enabling parts of our code appropriately */
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GL_Extensions = glGetString(GL_EXTENSIONS);
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TRACE_(d3d_caps)("GL_Extensions reported:\n");
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if (NULL == GL_Extensions) {
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ERR(" GL_Extensions returns NULL\n");
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} else {
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while (*GL_Extensions != 0x00) {
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const char *Start = GL_Extensions;
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char ThisExtn[256];
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memset(ThisExtn, 0x00, sizeof(ThisExtn));
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while (*GL_Extensions != ' ' && *GL_Extensions != 0x00) {
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GL_Extensions++;
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}
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memcpy(ThisExtn, Start, (GL_Extensions - Start));
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TRACE_(d3d_caps)("- %s\n", ThisExtn);
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/**
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* ARB
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*/
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if (strcmp(ThisExtn, "GL_ARB_fragment_program") == 0) {
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gl_info->ps_arb_version = PS_VERSION_11;
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TRACE_(d3d_caps)(" FOUND: ARB Pixel Shader support - version=%02x\n", gl_info->ps_arb_version);
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gl_info->supported[ARB_FRAGMENT_PROGRAM] = TRUE;
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} else if (strcmp(ThisExtn, "GL_ARB_multisample") == 0) {
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TRACE_(d3d_caps)(" FOUND: ARB Multisample support\n");
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gl_info->supported[ARB_MULTISAMPLE] = TRUE;
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} else if (strcmp(ThisExtn, "GL_ARB_multitexture") == 0) {
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glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
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TRACE_(d3d_caps)(" FOUND: ARB Multitexture support - GL_MAX_TEXTURE_UNITS_ARB=%u\n", gl_max);
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gl_info->supported[ARB_MULTITEXTURE] = TRUE;
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gl_info->max_textures = min(8, gl_max);
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} else if (strcmp(ThisExtn, "GL_ARB_texture_cube_map") == 0) {
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TRACE_(d3d_caps)(" FOUND: ARB Texture Cube Map support\n");
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gl_info->supported[ARB_TEXTURE_CUBE_MAP] = TRUE;
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TRACE_(d3d_caps)(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support\n");
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gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
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} else if (strcmp(ThisExtn, "GL_ARB_texture_compression") == 0) {
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TRACE_(d3d_caps)(" FOUND: ARB Texture Compression support\n");
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gl_info->supported[ARB_TEXTURE_COMPRESSION] = TRUE;
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} else if (strcmp(ThisExtn, "GL_ARB_texture_env_add") == 0) {
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TRACE_(d3d_caps)(" FOUND: ARB Texture Env Add support\n");
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gl_info->supported[ARB_TEXTURE_ENV_ADD] = TRUE;
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} else if (strcmp(ThisExtn, "GL_ARB_texture_env_combine") == 0) {
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TRACE_(d3d_caps)(" FOUND: ARB Texture Env combine support\n");
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gl_info->supported[ARB_TEXTURE_ENV_COMBINE] = TRUE;
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} else if (strcmp(ThisExtn, "GL_ARB_texture_env_dot3") == 0) {
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TRACE_(d3d_caps)(" FOUND: ARB Dot3 support\n");
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gl_info->supported[ARB_TEXTURE_ENV_DOT3] = TRUE;
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} else if (strcmp(ThisExtn, "GL_ARB_texture_border_clamp") == 0) {
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TRACE_(d3d_caps)(" FOUND: ARB Texture border clamp support\n");
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gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] = TRUE;
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} else if (strcmp(ThisExtn, "GL_ARB_texture_mirrored_repeat") == 0) {
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TRACE_(d3d_caps)(" FOUND: ARB Texture mirrored repeat support\n");
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gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] = TRUE;
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} else if (strstr(ThisExtn, "GL_ARB_vertex_program")) {
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gl_info->vs_arb_version = VS_VERSION_11;
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TRACE_(d3d_caps)(" FOUND: ARB Vertex Shader support - version=%02x\n", gl_info->vs_arb_version);
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gl_info->supported[ARB_VERTEX_PROGRAM] = TRUE;
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} else if (strcmp(ThisExtn, "GL_ARB_vertex_blend") == 0) {
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TRACE_(d3d_caps)(" FOUND: ARB Vertex Blend support\n");
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gl_info->supported[ARB_VERTEX_BLEND] = TRUE;
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} else if (strcmp(ThisExtn, "GL_ARB_vertex_buffer_object") == 0) {
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TRACE_(d3d_caps)(" FOUND: ARB Vertex Buffer support\n");
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gl_info->supported[ARB_VERTEX_BUFFER_OBJECT] = TRUE;
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/**
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* EXT
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*/
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} else if (strcmp(ThisExtn, "GL_EXT_fog_coord") == 0) {
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TRACE_(d3d_caps)(" FOUND: EXT Fog coord support\n");
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gl_info->supported[EXT_FOG_COORD] = TRUE;
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} else if (strcmp(ThisExtn, "GL_EXT_paletted_texture") == 0) { /* handle paletted texture extensions */
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TRACE_(d3d_caps)(" FOUND: EXT Paletted texture support\n");
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gl_info->supported[EXT_PALETTED_TEXTURE] = TRUE;
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} else if (strcmp(ThisExtn, "GL_EXT_point_parameters") == 0) {
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TRACE_(d3d_caps)(" FOUND: EXT Point parameters support\n");
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gl_info->supported[EXT_POINT_PARAMETERS] = TRUE;
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} else if (strcmp(ThisExtn, "GL_EXT_secondary_color") == 0) {
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TRACE_(d3d_caps)(" FOUND: EXT Secondary coord support\n");
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gl_info->supported[EXT_SECONDARY_COLOR] = TRUE;
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} else if (strcmp(ThisExtn, "GL_EXT_stencil_wrap") == 0) {
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TRACE_(d3d_caps)(" FOUND: EXT Stencil wrap support\n");
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gl_info->supported[EXT_STENCIL_WRAP] = TRUE;
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} else if (strcmp(ThisExtn, "GL_EXT_texture_compression_s3tc") == 0) {
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TRACE_(d3d_caps)(" FOUND: EXT Texture S3TC compression support\n");
|
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gl_info->supported[EXT_TEXTURE_COMPRESSION_S3TC] = TRUE;
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} else if (strcmp(ThisExtn, "GL_EXT_texture_env_add") == 0) {
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TRACE_(d3d_caps)(" FOUND: EXT Texture Env Add support\n");
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gl_info->supported[EXT_TEXTURE_ENV_ADD] = TRUE;
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} else if (strcmp(ThisExtn, "GL_EXT_texture_env_combine") == 0) {
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TRACE_(d3d_caps)(" FOUND: EXT Texture Env combine support\n");
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gl_info->supported[EXT_TEXTURE_ENV_COMBINE] = TRUE;
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} else if (strcmp(ThisExtn, "GL_EXT_texture_env_dot3") == 0) {
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TRACE_(d3d_caps)(" FOUND: EXT Dot3 support\n");
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gl_info->supported[EXT_TEXTURE_ENV_DOT3] = TRUE;
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} else if (strcmp(ThisExtn, "GL_EXT_texture_filter_anisotropic") == 0) {
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TRACE_(d3d_caps)(" FOUND: EXT Texture Anisotropic filter support\n");
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gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC] = TRUE;
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} else if (strcmp(ThisExtn, "GL_EXT_texture_lod") == 0) {
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TRACE_(d3d_caps)(" FOUND: EXT Texture LOD support\n");
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gl_info->supported[EXT_TEXTURE_LOD] = TRUE;
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} else if (strcmp(ThisExtn, "GL_EXT_texture_lod_bias") == 0) {
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TRACE_(d3d_caps)(" FOUND: EXT Texture LOD bias support\n");
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gl_info->supported[EXT_TEXTURE_LOD_BIAS] = TRUE;
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} else if (strcmp(ThisExtn, "GL_EXT_vertex_weighting") == 0) {
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TRACE_(d3d_caps)(" FOUND: EXT Vertex weighting support\n");
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gl_info->supported[EXT_VERTEX_WEIGHTING] = TRUE;
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/**
|
|
* NVIDIA
|
|
*/
|
|
} else if (strstr(ThisExtn, "GL_NV_fog_distance")) {
|
|
TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Fog Distance support\n");
|
|
gl_info->supported[NV_FOG_DISTANCE] = TRUE;
|
|
} else if (strstr(ThisExtn, "GL_NV_fragment_program")) {
|
|
gl_info->ps_nv_version = PS_VERSION_11;
|
|
TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Pixel Shader support - version=%02x\n", gl_info->ps_nv_version);
|
|
} else if (strcmp(ThisExtn, "GL_NV_register_combiners") == 0) {
|
|
TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Register combiners (1) support\n");
|
|
gl_info->supported[NV_REGISTER_COMBINERS] = TRUE;
|
|
} else if (strcmp(ThisExtn, "GL_NV_register_combiners2") == 0) {
|
|
TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Register combiners (2) support\n");
|
|
gl_info->supported[NV_REGISTER_COMBINERS2] = TRUE;
|
|
} else if (strcmp(ThisExtn, "GL_NV_texgen_reflection") == 0) {
|
|
TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Gen Reflection support\n");
|
|
gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
|
|
} else if (strcmp(ThisExtn, "GL_NV_texture_env_combine4") == 0) {
|
|
TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Env combine (4) support\n");
|
|
gl_info->supported[NV_TEXTURE_ENV_COMBINE4] = TRUE;
|
|
} else if (strcmp(ThisExtn, "GL_NV_texture_shader") == 0) {
|
|
TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Shader (1) support\n");
|
|
gl_info->supported[NV_TEXTURE_SHADER] = TRUE;
|
|
} else if (strcmp(ThisExtn, "GL_NV_texture_shader2") == 0) {
|
|
TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Shader (2) support\n");
|
|
gl_info->supported[NV_TEXTURE_SHADER2] = TRUE;
|
|
} else if (strcmp(ThisExtn, "GL_NV_texture_shader3") == 0) {
|
|
TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Shader (3) support\n");
|
|
gl_info->supported[NV_TEXTURE_SHADER3] = TRUE;
|
|
} else if (strstr(ThisExtn, "GL_NV_vertex_program")) {
|
|
gl_info->vs_nv_version = max(gl_info->vs_nv_version, (0 == strcmp(ThisExtn, "GL_NV_vertex_program1_1")) ? VS_VERSION_11 : VS_VERSION_10);
|
|
gl_info->vs_nv_version = max(gl_info->vs_nv_version, (0 == strcmp(ThisExtn, "GL_NV_vertex_program2")) ? VS_VERSION_20 : VS_VERSION_10);
|
|
TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Vertex Shader support - version=%02x\n", gl_info->vs_nv_version);
|
|
gl_info->supported[NV_VERTEX_PROGRAM] = TRUE;
|
|
|
|
/**
|
|
* ATI
|
|
*/
|
|
/** TODO */
|
|
} else if (strcmp(ThisExtn, "GL_ATI_texture_env_combine3") == 0) {
|
|
TRACE_(d3d_caps)(" FOUND: ATI Texture Env combine (3) support\n");
|
|
gl_info->supported[ATI_TEXTURE_ENV_COMBINE3] = TRUE;
|
|
} else if (strcmp(ThisExtn, "GL_ATI_texture_mirror_once") == 0) {
|
|
TRACE_(d3d_caps)(" FOUND: ATI Texture Mirror Once support\n");
|
|
gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] = TRUE;
|
|
} else if (strcmp(ThisExtn, "GL_EXT_vertex_shader") == 0) {
|
|
gl_info->vs_ati_version = VS_VERSION_11;
|
|
TRACE_(d3d_caps)(" FOUND: ATI (EXT) Vertex Shader support - version=%02x\n", gl_info->vs_ati_version);
|
|
gl_info->supported[EXT_VERTEX_SHADER] = TRUE;
|
|
}
|
|
|
|
|
|
if (*GL_Extensions == ' ') GL_Extensions++;
|
|
}
|
|
}
|
|
|
|
#define USE_GL_FUNC(type, pfn) gl_info->pfn = (type) glXGetProcAddressARB(#pfn);
|
|
GL_EXT_FUNCS_GEN;
|
|
#undef USE_GL_FUNC
|
|
|
|
if (display != NULL) {
|
|
GLX_Extensions = glXQueryExtensionsString(display, DefaultScreen(display));
|
|
TRACE_(d3d_caps)("GLX_Extensions reported:\n");
|
|
|
|
if (NULL == GLX_Extensions) {
|
|
ERR(" GLX_Extensions returns NULL\n");
|
|
} else {
|
|
while (*GLX_Extensions != 0x00) {
|
|
const char *Start = GLX_Extensions;
|
|
char ThisExtn[256];
|
|
|
|
memset(ThisExtn, 0x00, sizeof(ThisExtn));
|
|
while (*GLX_Extensions != ' ' && *GLX_Extensions != 0x00) {
|
|
GLX_Extensions++;
|
|
}
|
|
memcpy(ThisExtn, Start, (GLX_Extensions - Start));
|
|
TRACE_(d3d_caps)("- %s\n", ThisExtn);
|
|
if (*GLX_Extensions == ' ') GLX_Extensions++;
|
|
}
|
|
}
|
|
}
|
|
|
|
#define USE_GL_FUNC(type, pfn) gl_info->pfn = (type) glXGetProcAddressARB(#pfn);
|
|
GLX_EXT_FUNCS_GEN;
|
|
#undef USE_GL_FUNC
|
|
|
|
/* Only save the values obtained when a display is provided */
|
|
if (display != NULL) {
|
|
return TRUE;
|
|
} else {
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
/**********************************************************
|
|
* IWineD3D implementation follows
|
|
**********************************************************/
|
|
|
|
UINT WINAPI IWineD3DImpl_GetAdapterCount (IWineD3D *iface) {
|
|
IWineD3DImpl *This = (IWineD3DImpl *)iface;
|
|
|
|
/* FIXME: Set to one for now to imply the display */
|
|
TRACE_(d3d_caps)("(%p): Mostly stub, only returns primary display\n", This);
|
|
return 1;
|
|
}
|
|
|
|
HRESULT WINAPI IWineD3DImpl_RegisterSoftwareDevice(IWineD3D *iface, void* pInitializeFunction) {
|
|
IWineD3DImpl *This = (IWineD3DImpl *)iface;
|
|
FIXME("(%p)->(%p): stub\n", This, pInitializeFunction);
|
|
return D3D_OK;
|
|
}
|
|
|
|
HMONITOR WINAPI IWineD3DImpl_GetAdapterMonitor(IWineD3D *iface, UINT Adapter) {
|
|
IWineD3DImpl *This = (IWineD3DImpl *)iface;
|
|
FIXME_(d3d_caps)("(%p)->(Adptr:%d)\n", This, Adapter);
|
|
if (Adapter >= IWineD3DImpl_GetAdapterCount(iface)) {
|
|
return NULL;
|
|
}
|
|
return D3D_OK;
|
|
}
|
|
|
|
/* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
|
|
of the same bpp but different resolutions */
|
|
|
|
/* Note: dx9 supplies a format. Calls from d3d8 supply D3DFMT_UNKNOWN */
|
|
UINT WINAPI IWineD3DImpl_GetAdapterModeCount(IWineD3D *iface, UINT Adapter, D3DFORMAT Format) {
|
|
IWineD3DImpl *This = (IWineD3DImpl *)iface;
|
|
TRACE_(d3d_caps)("(%p}->(Adapter: %d, Format: %s)\n", This, Adapter, debug_d3dformat(Format));
|
|
|
|
if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
|
|
return 0;
|
|
}
|
|
|
|
if (Adapter == 0) { /* Display */
|
|
int i = 0;
|
|
int j = 0;
|
|
#if !defined( DEBUG_SINGLE_MODE )
|
|
DEVMODEW DevModeW;
|
|
|
|
/* Work out the current screen bpp */
|
|
HDC hdc = CreateDCA("DISPLAY", NULL, NULL, NULL);
|
|
int bpp = GetDeviceCaps(hdc, BITSPIXEL);
|
|
DeleteDC(hdc);
|
|
|
|
while (EnumDisplaySettingsExW(NULL, j, &DevModeW, 0)) {
|
|
j++;
|
|
switch (Format)
|
|
{
|
|
case D3DFMT_UNKNOWN:
|
|
i++;
|
|
break;
|
|
case D3DFMT_X8R8G8B8:
|
|
case D3DFMT_A8R8G8B8:
|
|
if (min(DevModeW.dmBitsPerPel, bpp) == 32) i++;
|
|
if (min(DevModeW.dmBitsPerPel, bpp) == 24) i++;
|
|
break;
|
|
case D3DFMT_X1R5G5B5:
|
|
case D3DFMT_A1R5G5B5:
|
|
case D3DFMT_R5G6B5:
|
|
if (min(DevModeW.dmBitsPerPel, bpp) == 16) i++;
|
|
break;
|
|
default:
|
|
/* Skip other modes as they do not match requested format */
|
|
break;
|
|
}
|
|
}
|
|
#else
|
|
i = 1;
|
|
j = 1;
|
|
#endif
|
|
TRACE_(d3d_caps)("(%p}->(Adapter: %d) => %d (out of %d)\n", This, Adapter, i, j);
|
|
return i;
|
|
} else {
|
|
FIXME_(d3d_caps)("Adapter not primary display\n");
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/* Note: dx9 supplies a format. Calls from d3d8 supply D3DFMT_UNKNOWN */
|
|
HRESULT WINAPI IWineD3DImpl_EnumAdapterModes(IWineD3D *iface, UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode) {
|
|
IWineD3DImpl *This = (IWineD3DImpl *)iface;
|
|
TRACE_(d3d_caps)("(%p}->(Adapter:%d, mode:%d, pMode:%p, format:%s)\n", This, Adapter, Mode, pMode, debug_d3dformat(Format));
|
|
|
|
/* Validate the parameters as much as possible */
|
|
if (NULL == pMode ||
|
|
Adapter >= IWineD3DImpl_GetAdapterCount(iface) ||
|
|
Mode >= IWineD3DImpl_GetAdapterModeCount(iface, Adapter, Format)) {
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
if (Adapter == 0) { /* Display */
|
|
#if !defined( DEBUG_SINGLE_MODE )
|
|
DEVMODEW DevModeW;
|
|
int ModeIdx = 0;
|
|
|
|
/* Work out the current screen bpp */
|
|
HDC hdc = CreateDCA("DISPLAY", NULL, NULL, NULL);
|
|
int bpp = GetDeviceCaps(hdc, BITSPIXEL);
|
|
DeleteDC(hdc);
|
|
|
|
/* If we are filtering to a specific format, then need to skip all unrelated
|
|
modes, but if mode is irrelevant, then we can use the index directly */
|
|
if (Format == D3DFMT_UNKNOWN)
|
|
{
|
|
ModeIdx = Mode;
|
|
} else {
|
|
int i = 0;
|
|
int j = 0;
|
|
DEVMODEW DevModeWtmp;
|
|
|
|
|
|
while (i<(Mode+1) && EnumDisplaySettingsExW(NULL, j, &DevModeWtmp, 0)) {
|
|
j++;
|
|
switch (Format)
|
|
{
|
|
case D3DFMT_UNKNOWN:
|
|
i++;
|
|
break;
|
|
case D3DFMT_X8R8G8B8:
|
|
case D3DFMT_A8R8G8B8:
|
|
if (min(DevModeWtmp.dmBitsPerPel, bpp) == 32) i++;
|
|
if (min(DevModeWtmp.dmBitsPerPel, bpp) == 24) i++;
|
|
break;
|
|
case D3DFMT_X1R5G5B5:
|
|
case D3DFMT_A1R5G5B5:
|
|
case D3DFMT_R5G6B5:
|
|
if (min(DevModeWtmp.dmBitsPerPel, bpp) == 16) i++;
|
|
break;
|
|
default:
|
|
/* Skip other modes as they do not match requested format */
|
|
break;
|
|
}
|
|
}
|
|
ModeIdx = j;
|
|
}
|
|
|
|
/* Now get the display mode via the calculated index */
|
|
if (EnumDisplaySettingsExW(NULL, ModeIdx, &DevModeW, 0))
|
|
{
|
|
pMode->Width = DevModeW.dmPelsWidth;
|
|
pMode->Height = DevModeW.dmPelsHeight;
|
|
bpp = min(DevModeW.dmBitsPerPel, bpp);
|
|
pMode->RefreshRate = D3DADAPTER_DEFAULT;
|
|
if (DevModeW.dmFields&DM_DISPLAYFREQUENCY)
|
|
{
|
|
pMode->RefreshRate = DevModeW.dmDisplayFrequency;
|
|
}
|
|
|
|
if (Format == D3DFMT_UNKNOWN)
|
|
{
|
|
switch (bpp) {
|
|
case 8: pMode->Format = D3DFMT_R3G3B2; break;
|
|
case 16: pMode->Format = D3DFMT_R5G6B5; break;
|
|
case 24: /* pMode->Format = D3DFMT_R5G6B5; break;*/ /* Make 24bit appear as 32 bit */
|
|
case 32: pMode->Format = D3DFMT_A8R8G8B8; break;
|
|
default: pMode->Format = D3DFMT_UNKNOWN;
|
|
}
|
|
} else {
|
|
pMode->Format = Format;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
TRACE_(d3d_caps)("Requested mode out of range %d\n", Mode);
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
#else
|
|
/* Return one setting of the format requested */
|
|
if (Mode > 0) return D3DERR_INVALIDCALL;
|
|
pMode->Width = 800;
|
|
pMode->Height = 600;
|
|
pMode->RefreshRate = D3DADAPTER_DEFAULT;
|
|
pMode->Format = (Format==D3DFMT_UNKNOWN)?D3DFMT_A8R8G8B8:Format;
|
|
bpp = 32;
|
|
#endif
|
|
TRACE_(d3d_caps)("W %d H %d rr %d fmt (%x - %s) bpp %u\n", pMode->Width, pMode->Height,
|
|
pMode->RefreshRate, pMode->Format, debug_d3dformat(pMode->Format), bpp);
|
|
|
|
} else {
|
|
FIXME_(d3d_caps)("Adapter not primary display\n");
|
|
}
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT WINAPI IWineD3DImpl_GetAdapterDisplayMode(IWineD3D *iface, UINT Adapter, D3DDISPLAYMODE* pMode) {
|
|
IWineD3DImpl *This = (IWineD3DImpl *)iface;
|
|
TRACE_(d3d_caps)("(%p}->(Adapter: %d, pMode: %p)\n", This, Adapter, pMode);
|
|
|
|
if (NULL == pMode ||
|
|
Adapter >= IWineD3D_GetAdapterCount(iface)) {
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
if (Adapter == 0) { /* Display */
|
|
int bpp = 0;
|
|
DEVMODEW DevModeW;
|
|
|
|
EnumDisplaySettingsExW(NULL, (DWORD)-1, &DevModeW, 0);
|
|
pMode->Width = DevModeW.dmPelsWidth;
|
|
pMode->Height = DevModeW.dmPelsHeight;
|
|
bpp = DevModeW.dmBitsPerPel;
|
|
pMode->RefreshRate = D3DADAPTER_DEFAULT;
|
|
if (DevModeW.dmFields&DM_DISPLAYFREQUENCY)
|
|
{
|
|
pMode->RefreshRate = DevModeW.dmDisplayFrequency;
|
|
}
|
|
|
|
switch (bpp) {
|
|
case 8: pMode->Format = D3DFMT_R3G3B2; break;
|
|
case 16: pMode->Format = D3DFMT_R5G6B5; break;
|
|
case 24: /*pMode->Format = D3DFMT_R5G6B5; break;*/ /* Make 24bit appear as 32 bit */
|
|
case 32: pMode->Format = D3DFMT_A8R8G8B8; break;
|
|
default: pMode->Format = D3DFMT_UNKNOWN;
|
|
}
|
|
|
|
} else {
|
|
FIXME_(d3d_caps)("Adapter not primary display\n");
|
|
}
|
|
|
|
TRACE_(d3d_caps)("returning w:%d, h:%d, ref:%d, fmt:%s\n", pMode->Width,
|
|
pMode->Height, pMode->RefreshRate, debug_d3dformat(pMode->Format));
|
|
return D3D_OK;
|
|
}
|
|
|
|
/* Note due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
|
|
and fields being inserted in the middle, a new structure is used in place */
|
|
HRESULT WINAPI IWineD3DImpl_GetAdapterIdentifier(IWineD3D *iface, UINT Adapter, DWORD Flags,
|
|
WINED3DADAPTER_IDENTIFIER* pIdentifier) {
|
|
IWineD3DImpl *This = (IWineD3DImpl *)iface;
|
|
|
|
TRACE_(d3d_caps)("(%p}->(Adapter: %d, Flags: %lx, pId=%p)\n", This, Adapter, Flags, pIdentifier);
|
|
|
|
if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
if (Adapter == 0) { /* Display - only device supported for now */
|
|
|
|
BOOL isGLInfoValid = This->isGLInfoValid;
|
|
|
|
/* FillGLCaps updates gl_info, but we only want to store and
|
|
reuse the values once we have a context which is valid. Values from
|
|
a temporary context may differ from the final ones */
|
|
if (isGLInfoValid == FALSE) {
|
|
|
|
/* If we don't know the device settings, go query them now via a
|
|
fake context */
|
|
WineD3D_Context* ctx = WineD3D_CreateFakeGLContext();
|
|
if (NULL != ctx) {
|
|
isGLInfoValid = IWineD3DImpl_FillGLCaps(&This->gl_info, ctx->display);
|
|
WineD3D_ReleaseFakeGLContext(ctx);
|
|
}
|
|
}
|
|
|
|
/* If it worked, return the information requested */
|
|
if (isGLInfoValid) {
|
|
TRACE_(d3d_caps)("device/Vendor Name and Version detection using FillGLCaps\n");
|
|
strcpy(pIdentifier->Driver, "Display");
|
|
strcpy(pIdentifier->Description, "Direct3D HAL");
|
|
|
|
/* Note dx8 doesn't supply a DeviceName */
|
|
if (NULL != pIdentifier->DeviceName) strcpy(pIdentifier->DeviceName, "\\\\.\\DISPLAY"); /* FIXME: May depend on desktop? */
|
|
pIdentifier->DriverVersion->u.HighPart = 0xa;
|
|
pIdentifier->DriverVersion->u.LowPart = This->gl_info.gl_driver_version;
|
|
*(pIdentifier->VendorId) = This->gl_info.gl_vendor;
|
|
*(pIdentifier->DeviceId) = This->gl_info.gl_card;
|
|
*(pIdentifier->SubSysId) = 0;
|
|
*(pIdentifier->Revision) = 0;
|
|
|
|
} else {
|
|
|
|
/* If it failed, return dummy values from an NVidia driver */
|
|
WARN_(d3d_caps)("Cannot get GLCaps for device/Vendor Name and Version detection using FillGLCaps, currently using NVIDIA identifiers\n");
|
|
strcpy(pIdentifier->Driver, "Display");
|
|
strcpy(pIdentifier->Description, "Direct3D HAL");
|
|
if (NULL != pIdentifier->DeviceName) strcpy(pIdentifier->DeviceName, "\\\\.\\DISPLAY"); /* FIXME: May depend on desktop? */
|
|
pIdentifier->DriverVersion->u.HighPart = 0xa;
|
|
pIdentifier->DriverVersion->u.LowPart = MAKEDWORD_VERSION(53, 96); /* last Linux Nvidia drivers */
|
|
*(pIdentifier->VendorId) = VENDOR_NVIDIA;
|
|
*(pIdentifier->DeviceId) = CARD_NVIDIA_GEFORCE4_TI4600;
|
|
*(pIdentifier->SubSysId) = 0;
|
|
*(pIdentifier->Revision) = 0;
|
|
}
|
|
|
|
/*FIXME: memcpy(&pIdentifier->DeviceIdentifier, ??, sizeof(??GUID)); */
|
|
if (Flags & D3DENUM_NO_WHQL_LEVEL) {
|
|
*(pIdentifier->WHQLLevel) = 0;
|
|
} else {
|
|
*(pIdentifier->WHQLLevel) = 1;
|
|
}
|
|
|
|
} else {
|
|
FIXME_(d3d_caps)("Adapter not primary display\n");
|
|
}
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT WINAPI IWineD3DImpl_CheckDepthStencilMatch(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType,
|
|
D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) {
|
|
IWineD3DImpl *This = (IWineD3DImpl *)iface;
|
|
WARN_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%x,%s), AdptFmt:(%x,%s), RendrTgtFmt:(%x,%s), DepthStencilFmt:(%x,%s))\n",
|
|
This, Adapter,
|
|
DeviceType, debug_d3ddevicetype(DeviceType),
|
|
AdapterFormat, debug_d3dformat(AdapterFormat),
|
|
RenderTargetFormat, debug_d3dformat(RenderTargetFormat),
|
|
DepthStencilFormat, debug_d3dformat(DepthStencilFormat));
|
|
|
|
if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT WINAPI IWineD3DImpl_CheckDeviceMultiSampleType(IWineD3D *iface,
|
|
UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat,
|
|
BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels) {
|
|
|
|
IWineD3DImpl *This = (IWineD3DImpl *)iface;
|
|
TRACE_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%x,%s), SurfFmt:(%x,%s), Win?%d, MultiSamp:%x, pQual:%p)\n",
|
|
This,
|
|
Adapter,
|
|
DeviceType, debug_d3ddevicetype(DeviceType),
|
|
SurfaceFormat, debug_d3dformat(SurfaceFormat),
|
|
Windowed,
|
|
MultiSampleType,
|
|
pQualityLevels);
|
|
|
|
if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
if (pQualityLevels != NULL) {
|
|
static int s_single_shot = 0;
|
|
if (!s_single_shot) {
|
|
FIXME("Quality levels unsupported at present\n");
|
|
s_single_shot = 1;
|
|
}
|
|
*pQualityLevels = 1; /* Guess at a value! */
|
|
}
|
|
|
|
if (D3DMULTISAMPLE_NONE == MultiSampleType)
|
|
return D3D_OK;
|
|
return D3DERR_NOTAVAILABLE;
|
|
}
|
|
|
|
HRESULT WINAPI IWineD3DImpl_CheckDeviceType(IWineD3D *iface,
|
|
UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
|
|
D3DFORMAT BackBufferFormat, BOOL Windowed) {
|
|
|
|
IWineD3DImpl *This = (IWineD3DImpl *)iface;
|
|
TRACE_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, CheckType:(%x,%s), DispFmt:(%x,%s), BackBuf:(%x,%s), Win?%d): stub\n",
|
|
This,
|
|
Adapter,
|
|
CheckType, debug_d3ddevicetype(CheckType),
|
|
DisplayFormat, debug_d3dformat(DisplayFormat),
|
|
BackBufferFormat, debug_d3dformat(BackBufferFormat),
|
|
Windowed);
|
|
|
|
if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
switch (DisplayFormat) {
|
|
/*case D3DFMT_R5G6B5:*/
|
|
case D3DFMT_R3G3B2:
|
|
return D3DERR_NOTAVAILABLE;
|
|
default:
|
|
break;
|
|
}
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface,
|
|
UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
|
|
DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) {
|
|
IWineD3DImpl *This = (IWineD3DImpl *)iface;
|
|
TRACE_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%u,%s), AdptFmt:(%u,%s), Use:(%lu,%s), ResTyp:(%x,%s), CheckFmt:(%u,%s)) ",
|
|
This,
|
|
Adapter,
|
|
DeviceType, debug_d3ddevicetype(DeviceType),
|
|
AdapterFormat, debug_d3dformat(AdapterFormat),
|
|
Usage, debug_d3dusage(Usage),
|
|
RType, debug_d3dresourcetype(RType),
|
|
CheckFormat, debug_d3dformat(CheckFormat));
|
|
|
|
if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
if (GL_SUPPORT(EXT_TEXTURE_COMPRESSION_S3TC)) {
|
|
switch (CheckFormat) {
|
|
case D3DFMT_DXT1:
|
|
case D3DFMT_DXT3:
|
|
case D3DFMT_DXT5:
|
|
TRACE_(d3d_caps)("[OK]\n");
|
|
return D3D_OK;
|
|
default:
|
|
break; /* Avoid compiler warnings */
|
|
}
|
|
}
|
|
|
|
switch (CheckFormat) {
|
|
/*****
|
|
* check supported using GL_SUPPORT
|
|
*/
|
|
case D3DFMT_DXT1:
|
|
case D3DFMT_DXT2:
|
|
case D3DFMT_DXT3:
|
|
case D3DFMT_DXT4:
|
|
case D3DFMT_DXT5:
|
|
|
|
/*****
|
|
* supported
|
|
*/
|
|
/*case D3DFMT_R5G6B5: */
|
|
/*case D3DFMT_X1R5G5B5:*/
|
|
/*case D3DFMT_A1R5G5B5: */
|
|
/*case D3DFMT_A4R4G4B4:*/
|
|
|
|
/*****
|
|
* unsupported
|
|
*/
|
|
|
|
/* color buffer */
|
|
/*case D3DFMT_X8R8G8B8:*/
|
|
case D3DFMT_A8R3G3B2:
|
|
|
|
/* Paletted */
|
|
case D3DFMT_P8:
|
|
case D3DFMT_A8P8:
|
|
|
|
/* Luminance */
|
|
case D3DFMT_L8:
|
|
case D3DFMT_A8L8:
|
|
case D3DFMT_A4L4:
|
|
|
|
/* Bump */
|
|
#if 0
|
|
case D3DFMT_V8U8:
|
|
case D3DFMT_V16U16:
|
|
#endif
|
|
case D3DFMT_L6V5U5:
|
|
case D3DFMT_X8L8V8U8:
|
|
case D3DFMT_Q8W8V8U8:
|
|
case D3DFMT_W11V11U10:
|
|
|
|
/****
|
|
* currently hard to support
|
|
*/
|
|
case D3DFMT_UYVY:
|
|
case D3DFMT_YUY2:
|
|
|
|
/* Since we do not support these formats right now, don't pretend to. */
|
|
TRACE_(d3d_caps)("[FAILED]\n");
|
|
return D3DERR_NOTAVAILABLE;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
TRACE_(d3d_caps)("[OK]\n");
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT WINAPI IWineD3DImpl_CheckDeviceFormatConversion(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) {
|
|
IWineD3DImpl *This = (IWineD3DImpl *)iface;
|
|
|
|
FIXME_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%u,%s), SrcFmt:(%u,%s), TgtFmt:(%u,%s))",
|
|
This,
|
|
Adapter,
|
|
DeviceType, debug_d3ddevicetype(DeviceType),
|
|
SourceFormat, debug_d3dformat(SourceFormat),
|
|
TargetFormat, debug_d3dformat(TargetFormat));
|
|
return D3D_OK;
|
|
}
|
|
|
|
/* Note: d3d8 passes in a pointer to a D3DCAPS8 structure, which is a true
|
|
subset of a D3DCAPS9 structure. However, it has to come via a void *
|
|
as the d3d8 interface cannot import the d3d9 header */
|
|
HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType, WINED3DCAPS* pCapsIn) {
|
|
|
|
IWineD3DImpl *This = (IWineD3DImpl *)iface;
|
|
BOOL gotContext = FALSE;
|
|
GLint gl_tex_size = 0;
|
|
WineD3D_Context *fake_ctx = NULL;
|
|
D3DCAPS9 *pCaps = (D3DCAPS9 *)pCapsIn;
|
|
|
|
TRACE_(d3d_caps)("(%p)->(Adptr:%d, DevType: %x, pCaps: %p)\n", This, Adapter, DeviceType, pCaps);
|
|
|
|
if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
/* Note: GL seems to trap if GetDeviceCaps is called before any HWND's created
|
|
ie there is no GL Context - Get a default rendering context to enable the
|
|
function query some info from GL */
|
|
if (glXGetCurrentContext() == NULL) {
|
|
fake_ctx = WineD3D_CreateFakeGLContext();
|
|
if (NULL != fake_ctx) gotContext = TRUE;
|
|
} else {
|
|
gotContext = TRUE;
|
|
}
|
|
|
|
if (gotContext == FALSE) {
|
|
|
|
FIXME_(d3d_caps)("GetDeviceCaps called but no GL Context - Returning dummy values\n");
|
|
gl_tex_size=65535;
|
|
pCaps->MaxTextureBlendStages = 2;
|
|
pCaps->MaxSimultaneousTextures = 2;
|
|
pCaps->MaxUserClipPlanes = 8;
|
|
pCaps->MaxActiveLights = 8;
|
|
pCaps->MaxVertexBlendMatrices = 0;
|
|
pCaps->MaxVertexBlendMatrixIndex = 1;
|
|
pCaps->MaxAnisotropy = 0;
|
|
pCaps->MaxPointSize = 255.0;
|
|
} else {
|
|
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_tex_size);
|
|
}
|
|
|
|
/* If we don't know the device settings, go query them now */
|
|
if (This->isGLInfoValid == FALSE) {
|
|
BOOL rc = IWineD3DImpl_FillGLCaps(&This->gl_info, NULL);
|
|
|
|
/* If we are running off a real context, save the values */
|
|
if (rc && ((NULL != fake_ctx))) This->isGLInfoValid = TRUE;
|
|
}
|
|
|
|
/* ------------------------------------------------
|
|
The following fields apply to both d3d8 and d3d9
|
|
------------------------------------------------ */
|
|
pCaps->DeviceType = (DeviceType == D3DDEVTYPE_HAL) ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF; /* Not quite true, but use h/w supported by opengl I suppose */
|
|
pCaps->AdapterOrdinal = Adapter;
|
|
|
|
pCaps->Caps = 0;
|
|
pCaps->Caps2 = D3DCAPS2_CANRENDERWINDOWED;
|
|
pCaps->Caps3 = D3DDEVCAPS_HWTRANSFORMANDLIGHT;
|
|
pCaps->PresentationIntervals = D3DPRESENT_INTERVAL_IMMEDIATE;
|
|
|
|
pCaps->CursorCaps = 0;
|
|
|
|
pCaps->DevCaps = D3DDEVCAPS_DRAWPRIMTLVERTEX |
|
|
D3DDEVCAPS_HWTRANSFORMANDLIGHT |
|
|
D3DDEVCAPS_PUREDEVICE;
|
|
|
|
pCaps->PrimitiveMiscCaps = D3DPMISCCAPS_CULLCCW |
|
|
D3DPMISCCAPS_CULLCW |
|
|
D3DPMISCCAPS_COLORWRITEENABLE |
|
|
D3DPMISCCAPS_CLIPTLVERTS |
|
|
D3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
|
|
D3DPMISCCAPS_MASKZ;
|
|
/*NOT: D3DPMISCCAPS_TSSARGTEMP*/
|
|
|
|
pCaps->RasterCaps = D3DPRASTERCAPS_DITHER |
|
|
D3DPRASTERCAPS_PAT |
|
|
D3DPRASTERCAPS_WFOG |
|
|
D3DPRASTERCAPS_ZFOG |
|
|
D3DPRASTERCAPS_FOGVERTEX |
|
|
D3DPRASTERCAPS_FOGTABLE |
|
|
D3DPRASTERCAPS_FOGRANGE;
|
|
|
|
if (GL_SUPPORT(EXT_TEXTURE_FILTER_ANISOTROPIC)) {
|
|
pCaps->RasterCaps |= D3DPRASTERCAPS_ANISOTROPY;
|
|
}
|
|
/* FIXME Add:
|
|
D3DPRASTERCAPS_MIPMAPLODBIAS
|
|
D3DPRASTERCAPS_ZBIAS
|
|
D3DPRASTERCAPS_COLORPERSPECTIVE
|
|
D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
|
|
D3DPRASTERCAPS_ANTIALIASEDGES
|
|
D3DPRASTERCAPS_ZBUFFERLESSHSR
|
|
D3DPRASTERCAPS_WBUFFER */
|
|
|
|
pCaps->ZCmpCaps = D3DPCMPCAPS_ALWAYS |
|
|
D3DPCMPCAPS_EQUAL |
|
|
D3DPCMPCAPS_GREATER |
|
|
D3DPCMPCAPS_GREATEREQUAL |
|
|
D3DPCMPCAPS_LESS |
|
|
D3DPCMPCAPS_LESSEQUAL |
|
|
D3DPCMPCAPS_NEVER |
|
|
D3DPCMPCAPS_NOTEQUAL;
|
|
|
|
pCaps->SrcBlendCaps = 0xFFFFFFFF; /*FIXME: Tidy up later */
|
|
pCaps->DestBlendCaps = 0xFFFFFFFF; /*FIXME: Tidy up later */
|
|
pCaps->AlphaCmpCaps = 0xFFFFFFFF; /*FIXME: Tidy up later */
|
|
|
|
pCaps->ShadeCaps = D3DPSHADECAPS_SPECULARGOURAUDRGB |
|
|
D3DPSHADECAPS_COLORGOURAUDRGB;
|
|
|
|
pCaps->TextureCaps = D3DPTEXTURECAPS_ALPHA |
|
|
D3DPTEXTURECAPS_ALPHAPALETTE |
|
|
D3DPTEXTURECAPS_POW2 |
|
|
D3DPTEXTURECAPS_VOLUMEMAP |
|
|
D3DPTEXTURECAPS_MIPMAP |
|
|
D3DPTEXTURECAPS_PROJECTED;
|
|
|
|
if (GL_SUPPORT(ARB_TEXTURE_CUBE_MAP)) {
|
|
pCaps->TextureCaps |= D3DPTEXTURECAPS_CUBEMAP |
|
|
D3DPTEXTURECAPS_MIPCUBEMAP |
|
|
D3DPTEXTURECAPS_CUBEMAP_POW2;
|
|
}
|
|
|
|
pCaps->TextureFilterCaps = D3DPTFILTERCAPS_MAGFLINEAR |
|
|
D3DPTFILTERCAPS_MAGFPOINT |
|
|
D3DPTFILTERCAPS_MINFLINEAR |
|
|
D3DPTFILTERCAPS_MINFPOINT |
|
|
D3DPTFILTERCAPS_MIPFLINEAR |
|
|
D3DPTFILTERCAPS_MIPFPOINT;
|
|
|
|
pCaps->CubeTextureFilterCaps = 0;
|
|
pCaps->VolumeTextureFilterCaps = 0;
|
|
|
|
pCaps->TextureAddressCaps = D3DPTADDRESSCAPS_BORDER |
|
|
D3DPTADDRESSCAPS_CLAMP |
|
|
D3DPTADDRESSCAPS_WRAP;
|
|
|
|
if (GL_SUPPORT(ARB_TEXTURE_BORDER_CLAMP)) {
|
|
pCaps->TextureAddressCaps |= D3DPTADDRESSCAPS_BORDER;
|
|
}
|
|
if (GL_SUPPORT(ARB_TEXTURE_MIRRORED_REPEAT)) {
|
|
pCaps->TextureAddressCaps |= D3DPTADDRESSCAPS_MIRROR;
|
|
}
|
|
if (GL_SUPPORT(ATI_TEXTURE_MIRROR_ONCE)) {
|
|
pCaps->TextureAddressCaps |= D3DPTADDRESSCAPS_MIRRORONCE;
|
|
}
|
|
|
|
pCaps->VolumeTextureAddressCaps = 0;
|
|
|
|
pCaps->LineCaps = D3DLINECAPS_TEXTURE |
|
|
D3DLINECAPS_ZTEST;
|
|
/* FIXME: Add
|
|
D3DLINECAPS_BLEND
|
|
D3DLINECAPS_ALPHACMP
|
|
D3DLINECAPS_FOG */
|
|
|
|
pCaps->MaxTextureWidth = gl_tex_size;
|
|
pCaps->MaxTextureHeight = gl_tex_size;
|
|
|
|
pCaps->MaxVolumeExtent = 0;
|
|
|
|
pCaps->MaxTextureRepeat = 32768;
|
|
pCaps->MaxTextureAspectRatio = 32768;
|
|
pCaps->MaxVertexW = 1.0;
|
|
|
|
pCaps->GuardBandLeft = 0;
|
|
pCaps->GuardBandTop = 0;
|
|
pCaps->GuardBandRight = 0;
|
|
pCaps->GuardBandBottom = 0;
|
|
|
|
pCaps->ExtentsAdjust = 0;
|
|
|
|
pCaps->StencilCaps = D3DSTENCILCAPS_DECRSAT |
|
|
D3DSTENCILCAPS_INCRSAT |
|
|
D3DSTENCILCAPS_INVERT |
|
|
D3DSTENCILCAPS_KEEP |
|
|
D3DSTENCILCAPS_REPLACE |
|
|
D3DSTENCILCAPS_ZERO;
|
|
if (GL_SUPPORT(EXT_STENCIL_WRAP)) {
|
|
pCaps->StencilCaps |= D3DSTENCILCAPS_DECR |
|
|
D3DSTENCILCAPS_INCR;
|
|
}
|
|
|
|
pCaps->FVFCaps = D3DFVFCAPS_PSIZE | 0x0008; /* 8 texture coords */
|
|
|
|
pCaps->TextureOpCaps = D3DTEXOPCAPS_ADD |
|
|
D3DTEXOPCAPS_ADDSIGNED |
|
|
D3DTEXOPCAPS_ADDSIGNED2X |
|
|
D3DTEXOPCAPS_MODULATE |
|
|
D3DTEXOPCAPS_MODULATE2X |
|
|
D3DTEXOPCAPS_MODULATE4X |
|
|
D3DTEXOPCAPS_SELECTARG1 |
|
|
D3DTEXOPCAPS_SELECTARG2 |
|
|
D3DTEXOPCAPS_DISABLE;
|
|
#if defined(GL_VERSION_1_3)
|
|
pCaps->TextureOpCaps |= D3DTEXOPCAPS_DOTPRODUCT3 |
|
|
D3DTEXOPCAPS_SUBTRACT;
|
|
#endif
|
|
if (GL_SUPPORT(ARB_TEXTURE_ENV_COMBINE) ||
|
|
GL_SUPPORT(EXT_TEXTURE_ENV_COMBINE) ||
|
|
GL_SUPPORT(NV_TEXTURE_ENV_COMBINE4)) {
|
|
pCaps->TextureOpCaps |= D3DTEXOPCAPS_BLENDDIFFUSEALPHA |
|
|
D3DTEXOPCAPS_BLENDTEXTUREALPHA |
|
|
D3DTEXOPCAPS_BLENDFACTORALPHA |
|
|
D3DTEXOPCAPS_BLENDCURRENTALPHA |
|
|
D3DTEXOPCAPS_LERP;
|
|
}
|
|
if (GL_SUPPORT(NV_TEXTURE_ENV_COMBINE4)) {
|
|
pCaps->TextureOpCaps |= D3DTEXOPCAPS_ADDSMOOTH |
|
|
D3DTEXOPCAPS_MULTIPLYADD |
|
|
D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR |
|
|
D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
|
|
D3DTEXOPCAPS_BLENDTEXTUREALPHAPM;
|
|
}
|
|
|
|
#if 0
|
|
pCaps->TextureOpCaps |= D3DTEXOPCAPS_BUMPENVMAP;
|
|
/* FIXME: Add
|
|
D3DTEXOPCAPS_BUMPENVMAPLUMINANCE
|
|
D3DTEXOPCAPS_PREMODULATE */
|
|
#endif
|
|
|
|
if (gotContext) {
|
|
GLint gl_max;
|
|
GLfloat gl_float;
|
|
#if defined(GL_VERSION_1_3)
|
|
glGetIntegerv(GL_MAX_TEXTURE_UNITS, &gl_max);
|
|
#else
|
|
glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
|
|
#endif
|
|
TRACE_(d3d_caps)("GLCaps: GL_MAX_TEXTURE_UNITS_ARB=%d\n", gl_max);
|
|
pCaps->MaxTextureBlendStages = min(8, gl_max);
|
|
pCaps->MaxSimultaneousTextures = min(8, gl_max);
|
|
|
|
glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
|
|
pCaps->MaxUserClipPlanes = min(D3DMAXUSERCLIPPLANES, gl_max);
|
|
TRACE_(d3d_caps)("GLCaps: GL_MAX_CLIP_PLANES=%ld\n", pCaps->MaxUserClipPlanes);
|
|
|
|
glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
|
|
pCaps->MaxActiveLights = gl_max;
|
|
TRACE_(d3d_caps)("GLCaps: GL_MAX_LIGHTS=%ld\n", pCaps->MaxActiveLights);
|
|
|
|
if (GL_SUPPORT(ARB_VERTEX_BLEND)) {
|
|
glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
|
|
pCaps->MaxVertexBlendMatrices = gl_max;
|
|
pCaps->MaxVertexBlendMatrixIndex = 1;
|
|
} else {
|
|
pCaps->MaxVertexBlendMatrices = 0;
|
|
pCaps->MaxVertexBlendMatrixIndex = 1;
|
|
}
|
|
|
|
if (GL_SUPPORT(EXT_TEXTURE_FILTER_ANISOTROPIC)) {
|
|
glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
|
|
pCaps->MaxAnisotropy = gl_max;
|
|
} else {
|
|
pCaps->MaxAnisotropy = 0;
|
|
}
|
|
|
|
glGetFloatv(GL_POINT_SIZE_RANGE, &gl_float);
|
|
pCaps->MaxPointSize = gl_float;
|
|
}
|
|
|
|
pCaps->VertexProcessingCaps = D3DVTXPCAPS_DIRECTIONALLIGHTS |
|
|
D3DVTXPCAPS_MATERIALSOURCE7 |
|
|
D3DVTXPCAPS_POSITIONALLIGHTS |
|
|
D3DVTXPCAPS_LOCALVIEWER |
|
|
D3DVTXPCAPS_TEXGEN;
|
|
/* FIXME: Add
|
|
D3DVTXPCAPS_TWEENING */
|
|
|
|
pCaps->MaxPrimitiveCount = 0xFFFFFFFF;
|
|
pCaps->MaxVertexIndex = 0xFFFFFFFF;
|
|
pCaps->MaxStreams = MAX_STREAMS;
|
|
pCaps->MaxStreamStride = 1024;
|
|
|
|
if (((vs_mode == VS_HW) && GL_SUPPORT(ARB_VERTEX_PROGRAM)) || (vs_mode == VS_SW) || (DeviceType == D3DDEVTYPE_REF)) {
|
|
pCaps->VertexShaderVersion = D3DVS_VERSION(1,1);
|
|
|
|
if (This->gl_info.gl_vendor == VENDOR_MESA ||
|
|
This->gl_info.gl_vendor == VENDOR_WINE) {
|
|
pCaps->MaxVertexShaderConst = 95;
|
|
} else {
|
|
pCaps->MaxVertexShaderConst = WINED3D_VSHADER_MAX_CONSTANTS;
|
|
}
|
|
} else {
|
|
pCaps->VertexShaderVersion = 0;
|
|
pCaps->MaxVertexShaderConst = 0;
|
|
}
|
|
|
|
if ((ps_mode == PS_HW) && GL_SUPPORT(ARB_FRAGMENT_PROGRAM) && (DeviceType != D3DDEVTYPE_REF)) {
|
|
pCaps->PixelShaderVersion = D3DPS_VERSION(1,4);
|
|
pCaps->MaxPixelShaderValue = 1.0;
|
|
} else {
|
|
pCaps->PixelShaderVersion = 0;
|
|
pCaps->MaxPixelShaderValue = 0.0;
|
|
}
|
|
|
|
/* ------------------------------------------------
|
|
The following fields apply to d3d9 only
|
|
------------------------------------------------ */
|
|
if (This->dxVersion > 8) {
|
|
FIXME("Caps support for directx9 is non-existent at the moment!\n");
|
|
pCaps->DevCaps2 = 0;
|
|
pCaps->MaxNpatchTessellationLevel = 0;
|
|
pCaps->MasterAdapterOrdinal = 0;
|
|
pCaps->AdapterOrdinalInGroup = 0;
|
|
pCaps->NumberOfAdaptersInGroup = 1;
|
|
pCaps->DeclTypes = 0;
|
|
pCaps->NumSimultaneousRTs = 0;
|
|
pCaps->StretchRectFilterCaps = 0;
|
|
pCaps->VS20Caps.Caps = 0;
|
|
pCaps->PS20Caps.Caps = 0;
|
|
pCaps->VertexTextureFilterCaps = 0;
|
|
pCaps->MaxVShaderInstructionsExecuted = 0;
|
|
pCaps->MaxPShaderInstructionsExecuted = 0;
|
|
pCaps->MaxVertexShader30InstructionSlots = 0;
|
|
pCaps->MaxPixelShader30InstructionSlots = 0;
|
|
}
|
|
|
|
/* If we created a dummy context, throw it away */
|
|
if (NULL != fake_ctx) WineD3D_ReleaseFakeGLContext(fake_ctx);
|
|
return D3D_OK;
|
|
}
|
|
|
|
/* Note due to structure differences between dx8 and dx9 D3DPRESENT_PARAMETERS,
|
|
and fields being inserted in the middle, a new structure is used in place */
|
|
HRESULT WINAPI IWineD3DImpl_CreateDevice(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow,
|
|
DWORD BehaviourFlags, WINED3DPRESENT_PARAMETERS* pPresentationParameters,
|
|
IWineD3DDevice** ppReturnedDeviceInterface, IUnknown *parent, D3DCB_CREATERENDERTARGETFN D3DCB_CreateRenderTarget) {
|
|
|
|
HWND whichHWND;
|
|
HDC hDc;
|
|
IWineD3DDeviceImpl *object = NULL;
|
|
IWineD3DImpl *This = (IWineD3DImpl *)iface;
|
|
int num;
|
|
XVisualInfo template;
|
|
|
|
/* Validate the adapter number */
|
|
if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
/* Create a WineD3DDevice object */
|
|
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IWineD3DDeviceImpl));
|
|
*ppReturnedDeviceInterface = (IWineD3DDevice *)object;
|
|
TRACE("Created WineD3DDevice object @ %p \n", object);
|
|
if (NULL == object) {
|
|
return D3DERR_OUTOFVIDEOMEMORY;
|
|
}
|
|
|
|
/* Set up initial COM information */
|
|
object->lpVtbl = &IWineD3DDevice_Vtbl;
|
|
object->ref = 1;
|
|
object->wineD3D = iface;
|
|
IWineD3D_AddRef(object->wineD3D);
|
|
object->parent = parent;
|
|
|
|
TRACE("(%p)->(Adptr:%d, DevType: %x, FocusHwnd: %p, BehFlags: %lx, PresParms: %p, RetDevInt: %p)\n", This, Adapter, DeviceType,
|
|
hFocusWindow, BehaviourFlags, pPresentationParameters, ppReturnedDeviceInterface);
|
|
TRACE("(%p)->(DepthStencil:(%u,%s), BackBufferFormat:(%u,%s))\n", This,
|
|
*(pPresentationParameters->AutoDepthStencilFormat), debug_d3dformat(*(pPresentationParameters->AutoDepthStencilFormat)),
|
|
*(pPresentationParameters->BackBufferFormat), debug_d3dformat(*(pPresentationParameters->BackBufferFormat)));
|
|
|
|
/* Save the creation parameters */
|
|
object->createParms.AdapterOrdinal = Adapter;
|
|
object->createParms.DeviceType = DeviceType;
|
|
object->createParms.hFocusWindow = hFocusWindow;
|
|
object->createParms.BehaviorFlags = BehaviourFlags;
|
|
|
|
/* Initialize other useful values */
|
|
object->presentParms.BackBufferCount = 1; /* Opengl only supports one? */
|
|
object->adapterNo = Adapter;
|
|
object->devType = DeviceType;
|
|
|
|
/* Setup hwnd we are using, plus which display this equates to */
|
|
whichHWND = *(pPresentationParameters->hDeviceWindow);
|
|
if (!whichHWND) {
|
|
whichHWND = hFocusWindow;
|
|
}
|
|
object->win_handle = whichHWND;
|
|
object->win = (Window)GetPropA( whichHWND, "__wine_x11_whole_window" );
|
|
hDc = GetDC(whichHWND);
|
|
object->display = get_display(hDc);
|
|
ReleaseDC(whichHWND, hDc);
|
|
|
|
/* FIXME: Use for dx8 code eventually too! */
|
|
/* Deliberately no indentation here, as this if will be removed when dx8 support merged in */
|
|
if (This->dxVersion > 8) {
|
|
|
|
/* Create a context based off the properties of the existing visual */
|
|
/* Note the visual is chosen as the window is created and the glcontext cannot
|
|
use different properties after that point in time. FIXME: How to handle when requested format
|
|
doesn't match actual visual? Cannot choose one here - code removed as it ONLY works if the one
|
|
it chooses is identical to the one already being used! */
|
|
/* FIXME: Handle stencil appropriately via EnableAutoDepthStencil / AutoDepthStencilFormat */
|
|
ENTER_GL();
|
|
template.visualid = (VisualID)GetPropA(GetDesktopWindow(), "__wine_x11_visual_id");
|
|
object->visInfo = XGetVisualInfo(object->display, VisualIDMask, &template, &num);
|
|
if (NULL == object->visInfo) {
|
|
ERR("cannot really get XVisual\n");
|
|
LEAVE_GL();
|
|
return D3DERR_NOTAVAILABLE;
|
|
}
|
|
object->glCtx = glXCreateContext(object->display, object->visInfo, NULL, GL_TRUE);
|
|
if (NULL == object->glCtx) {
|
|
ERR("cannot create glxContext\n");
|
|
LEAVE_GL();
|
|
return D3DERR_NOTAVAILABLE;
|
|
}
|
|
LEAVE_GL();
|
|
|
|
if (object->glCtx == NULL) {
|
|
ERR("Error in context creation !\n");
|
|
return D3DERR_INVALIDCALL;
|
|
} else {
|
|
TRACE("Context created (HWND=%p, glContext=%p, Window=%ld, VisInfo=%p)\n",
|
|
whichHWND, object->glCtx, object->win, object->visInfo);
|
|
}
|
|
|
|
/* If not windowed, need to go fullscreen, and resize the HWND to the appropriate */
|
|
/* dimensions */
|
|
if (!*(pPresentationParameters->Windowed)) {
|
|
|
|
DEVMODEW devmode;
|
|
HDC hdc;
|
|
int bpp = 0;
|
|
|
|
/* Get info on the current display setup */
|
|
hdc = CreateDCA("DISPLAY", NULL, NULL, NULL);
|
|
bpp = GetDeviceCaps(hdc, BITSPIXEL);
|
|
DeleteDC(hdc);
|
|
|
|
/* Change the display settings */
|
|
memset(&devmode, 0, sizeof(DEVMODEW));
|
|
devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
|
|
devmode.dmBitsPerPel = (bpp >= 24) ? 32 : bpp; /*Stupid XVidMode cannot change bpp D3DFmtGetBpp(object, pPresentationParameters->BackBufferFormat);*/
|
|
devmode.dmPelsWidth = *(pPresentationParameters->BackBufferWidth);
|
|
devmode.dmPelsHeight = *(pPresentationParameters->BackBufferHeight);
|
|
MultiByteToWideChar(CP_ACP, 0, "Gamers CG", -1, devmode.dmDeviceName, CCHDEVICENAME);
|
|
ChangeDisplaySettingsExW(devmode.dmDeviceName, &devmode, object->win_handle, CDS_FULLSCREEN, NULL);
|
|
|
|
/* Make popup window */
|
|
SetWindowLongA(whichHWND, GWL_STYLE, WS_POPUP);
|
|
SetWindowPos(object->win_handle, HWND_TOP, 0, 0,
|
|
*(pPresentationParameters->BackBufferWidth),
|
|
*(pPresentationParameters->BackBufferHeight), SWP_SHOWWINDOW | SWP_FRAMECHANGED);
|
|
}
|
|
|
|
/* MSDN: If Windowed is TRUE and either of the BackBufferWidth/Height values is zero,
|
|
then the corresponding dimension of the client area of the hDeviceWindow
|
|
(or the focus window, if hDeviceWindow is NULL) is taken. */
|
|
if (*(pPresentationParameters->Windowed) &&
|
|
((*(pPresentationParameters->BackBufferWidth) == 0) ||
|
|
(*(pPresentationParameters->BackBufferHeight) == 0))) {
|
|
|
|
RECT Rect;
|
|
GetClientRect(whichHWND, &Rect);
|
|
|
|
if (*(pPresentationParameters->BackBufferWidth) == 0) {
|
|
*(pPresentationParameters->BackBufferWidth) = Rect.right;
|
|
TRACE("Updating width to %d\n", *(pPresentationParameters->BackBufferWidth));
|
|
}
|
|
if (*(pPresentationParameters->BackBufferHeight) == 0) {
|
|
*(pPresentationParameters->BackBufferHeight) = Rect.bottom;
|
|
TRACE("Updating height to %d\n", *(pPresentationParameters->BackBufferHeight));
|
|
}
|
|
}
|
|
|
|
/* Save the presentation parms now filled in correctly */
|
|
object->presentParms.BackBufferWidth = *(pPresentationParameters->BackBufferWidth);
|
|
object->presentParms.BackBufferHeight = *(pPresentationParameters->BackBufferHeight);
|
|
object->presentParms.BackBufferFormat = *(pPresentationParameters->BackBufferFormat);
|
|
object->presentParms.BackBufferCount = *(pPresentationParameters->BackBufferCount);
|
|
object->presentParms.MultiSampleType = *(pPresentationParameters->MultiSampleType);
|
|
object->presentParms.MultiSampleQuality = *(pPresentationParameters->MultiSampleQuality);
|
|
object->presentParms.SwapEffect = *(pPresentationParameters->SwapEffect);
|
|
object->presentParms.hDeviceWindow = *(pPresentationParameters->hDeviceWindow);
|
|
object->presentParms.Windowed = *(pPresentationParameters->Windowed);
|
|
object->presentParms.EnableAutoDepthStencil = *(pPresentationParameters->EnableAutoDepthStencil);
|
|
object->presentParms.AutoDepthStencilFormat = *(pPresentationParameters->AutoDepthStencilFormat);
|
|
object->presentParms.Flags = *(pPresentationParameters->Flags);
|
|
object->presentParms.FullScreen_RefreshRateInHz = *(pPresentationParameters->FullScreen_RefreshRateInHz);
|
|
object->presentParms.PresentationInterval = *(pPresentationParameters->PresentationInterval);
|
|
|
|
/* Creating the startup stateBlock - Note Special Case: 0 => Don't fill in yet! */
|
|
IWineD3DDevice_CreateStateBlock((IWineD3DDevice *)object,
|
|
(D3DSTATEBLOCKTYPE) 0,
|
|
(IWineD3DStateBlock **)&object->stateBlock,
|
|
NULL); /* Note: No parent needed for initial internal stateblock */
|
|
object->updateStateBlock = object->stateBlock;
|
|
|
|
/* Setup surfaces for the backbuffer, frontbuffer and depthstencil buffer */
|
|
TRACE("Creating initial device surfaces\n");
|
|
|
|
/* We need to 'magic' either d3d8 or d3d9 surfaces for the front and backbuuffer
|
|
but the respective CreateRenderTarget functions take a differing number of
|
|
parms. Fix this by passing in a function to call which takes identical parms
|
|
and handles the differences at the d3dx layer, and returns the IWineD3DSurface
|
|
pointer rather than the created D3D8/9 one */
|
|
D3DCB_CreateRenderTarget((IUnknown *) parent,
|
|
*(pPresentationParameters->BackBufferWidth),
|
|
*(pPresentationParameters->BackBufferHeight),
|
|
*(pPresentationParameters->BackBufferFormat),
|
|
*(pPresentationParameters->MultiSampleType),
|
|
*(pPresentationParameters->MultiSampleQuality),
|
|
TRUE,
|
|
(IWineD3DSurface **) &object->frontBuffer,
|
|
NULL);
|
|
|
|
D3DCB_CreateRenderTarget((IUnknown *) parent,
|
|
*(pPresentationParameters->BackBufferWidth),
|
|
*(pPresentationParameters->BackBufferHeight),
|
|
*(pPresentationParameters->BackBufferFormat),
|
|
*(pPresentationParameters->MultiSampleType),
|
|
*(pPresentationParameters->MultiSampleQuality),
|
|
TRUE,
|
|
(IWineD3DSurface **) &object->backBuffer,
|
|
NULL);
|
|
|
|
/* TODO:
|
|
if (*(pPresentationParameters->EnableAutoDepthStencil)) {
|
|
IWineD3DDevice_CreateDepthStencilSurface((IWineD3DDevice *) object,
|
|
*(pPresentationParameters->BackBufferWidth),
|
|
*(pPresentationParameters->BackBufferHeight),
|
|
*(pPresentationParameters->AutoDepthStencilFormat,
|
|
D3DMULTISAMPLE_NONE,
|
|
(IWineD3DSurface *) &object->depthStencilBuffer);
|
|
} else {
|
|
object->depthStencilBuffer = NULL;
|
|
}
|
|
TRACE("FrontBuf @ %p, BackBuf @ %p, DepthStencil @ %p\n",object->frontBuffer, object->backBuffer, object->depthStencilBuffer);
|
|
*/
|
|
|
|
/* init the default renderTarget management */
|
|
object->drawable = object->win;
|
|
object->render_ctx = object->glCtx;
|
|
object->renderTarget = object->backBuffer;
|
|
|
|
IWineD3DSurface_AddRef((IWineD3DSurface *) object->renderTarget);
|
|
/* TODO: Depth Stencil support
|
|
object->stencilBufferTarget = object->depthStencilBuffer;
|
|
if (NULL != object->stencilBufferTarget) {
|
|
IDirect3DSurface8Impl_AddRef((LPDIRECT3DSURFACE8) object->stencilBufferTarget);
|
|
}
|
|
*/
|
|
|
|
/* Set up some starting GL setup */
|
|
ENTER_GL();
|
|
|
|
if (glXMakeCurrent(object->display, object->win, object->glCtx) == False) {
|
|
ERR("Error in setting current context (context %p drawable %ld)!\n", object->glCtx, object->win);
|
|
}
|
|
checkGLcall("glXMakeCurrent");
|
|
|
|
/* Clear the screen */
|
|
glClearColor(1.0, 0.0, 0.0, 0.0);
|
|
checkGLcall("glClearColor");
|
|
glColor3f(1.0, 1.0, 1.0);
|
|
checkGLcall("glColor3f");
|
|
|
|
glEnable(GL_LIGHTING);
|
|
checkGLcall("glEnable");
|
|
|
|
glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE);
|
|
checkGLcall("glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE);");
|
|
|
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);
|
|
checkGLcall("glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);");
|
|
|
|
glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);
|
|
checkGLcall("glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);");
|
|
|
|
/*
|
|
* Initialize openGL extension related variables
|
|
* with Default values
|
|
*/
|
|
This->isGLInfoValid = IWineD3DImpl_FillGLCaps(&This->gl_info, object->display);
|
|
|
|
/* Setup all the devices defaults */
|
|
IWineD3DStateBlock_InitStartupStateBlock((IWineD3DStateBlock *)object->stateBlock);
|
|
|
|
LEAVE_GL();
|
|
|
|
{ /* Set a default viewport */
|
|
D3DVIEWPORT9 vp;
|
|
vp.X = 0;
|
|
vp.Y = 0;
|
|
vp.Width = *(pPresentationParameters->BackBufferWidth);
|
|
vp.Height = *(pPresentationParameters->BackBufferHeight);
|
|
vp.MinZ = 0.0f;
|
|
vp.MaxZ = 1.0f;
|
|
IWineD3DDevice_SetViewport((IWineD3DDevice *)object, &vp);
|
|
}
|
|
|
|
/* Initialize the current view state */
|
|
object->modelview_valid = 1;
|
|
object->proj_valid = 0;
|
|
object->view_ident = 1;
|
|
object->last_was_rhw = 0;
|
|
glGetIntegerv(GL_MAX_LIGHTS, &object->maxConcurrentLights);
|
|
TRACE("(%p,%d) All defaults now set up, leaving CreateDevice with %p\n", This, Adapter, object);
|
|
|
|
/* Clear the screen */
|
|
IWineD3DDevice_Clear((IWineD3DDevice *) object, 0, NULL, D3DCLEAR_STENCIL|D3DCLEAR_ZBUFFER|D3DCLEAR_TARGET, 0x00, 1.0, 0);
|
|
|
|
} /* End of FIXME: remove when dx8 merged in */
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT WINAPI IWineD3DImpl_GetParent(IWineD3D *iface, IUnknown **pParent) {
|
|
IWineD3DImpl *This = (IWineD3DImpl *)iface;
|
|
IUnknown_AddRef(This->parent);
|
|
*pParent = This->parent;
|
|
return D3D_OK;
|
|
}
|
|
|
|
/**********************************************************
|
|
* IUnknown parts follows
|
|
**********************************************************/
|
|
|
|
HRESULT WINAPI IWineD3DImpl_QueryInterface(IWineD3D *iface,REFIID riid,LPVOID *ppobj)
|
|
{
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
ULONG WINAPI IWineD3DImpl_AddRef(IWineD3D *iface) {
|
|
IWineD3DImpl *This = (IWineD3DImpl *)iface;
|
|
ULONG refCount = InterlockedIncrement(&This->ref);
|
|
|
|
TRACE("(%p) : AddRef increasing from %ld\n", This, refCount - 1);
|
|
return refCount;
|
|
}
|
|
|
|
ULONG WINAPI IWineD3DImpl_Release(IWineD3D *iface) {
|
|
IWineD3DImpl *This = (IWineD3DImpl *)iface;
|
|
ULONG refCount = InterlockedDecrement(&This->ref);
|
|
|
|
TRACE("(%p) : Releasing from %ld\n", This, refCount + 1);
|
|
|
|
if (!refCount) HeapFree(GetProcessHeap(), 0, This);
|
|
return refCount;
|
|
}
|
|
|
|
/**********************************************************
|
|
* IWineD3D VTbl follows
|
|
**********************************************************/
|
|
|
|
IWineD3DVtbl IWineD3D_Vtbl =
|
|
{
|
|
IWineD3DImpl_QueryInterface,
|
|
IWineD3DImpl_AddRef,
|
|
IWineD3DImpl_Release,
|
|
IWineD3DImpl_GetParent,
|
|
IWineD3DImpl_GetAdapterCount,
|
|
IWineD3DImpl_RegisterSoftwareDevice,
|
|
IWineD3DImpl_GetAdapterMonitor,
|
|
IWineD3DImpl_GetAdapterModeCount,
|
|
IWineD3DImpl_EnumAdapterModes,
|
|
IWineD3DImpl_GetAdapterDisplayMode,
|
|
IWineD3DImpl_GetAdapterIdentifier,
|
|
IWineD3DImpl_CheckDeviceMultiSampleType,
|
|
IWineD3DImpl_CheckDepthStencilMatch,
|
|
IWineD3DImpl_CheckDeviceType,
|
|
IWineD3DImpl_CheckDeviceFormat,
|
|
IWineD3DImpl_CheckDeviceFormatConversion,
|
|
IWineD3DImpl_GetDeviceCaps,
|
|
IWineD3DImpl_CreateDevice
|
|
};
|