1829 lines
84 KiB
C
1829 lines
84 KiB
C
/*
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* Copyright (C) 2006 Vitaliy Margolen
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* Copyright (C) 2006 Chris Robinson
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* Copyright (C) 2006-2007 Stefan Dösinger(For CodeWeavers)
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* Copyright 2007 Henri Verbeet
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#define COBJMACROS
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#include <d3d9.h>
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#include <dxerr9.h>
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#include "wine/test.h"
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static IDirect3D9 *(WINAPI *pDirect3DCreate9)(UINT);
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static int get_refcount(IUnknown *object)
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{
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IUnknown_AddRef( object );
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return IUnknown_Release( object );
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}
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#define CHECK_CALL(r,c,d,rc) \
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if (SUCCEEDED(r)) {\
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int tmp1 = get_refcount( (IUnknown *)d ); \
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int rc_new = rc; \
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ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
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} else {\
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trace("%s failed: %s\n", c, DXGetErrorString9(r)); \
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}
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#define CHECK_RELEASE(obj,d,rc) \
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if (obj) { \
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int tmp1, rc_new = rc; \
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IUnknown_Release( obj ); \
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tmp1 = get_refcount( (IUnknown *)d ); \
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ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
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}
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#define CHECK_REFCOUNT(obj,rc) \
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{ \
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int rc_new = rc; \
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int count = get_refcount( (IUnknown *)obj ); \
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ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
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}
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#define CHECK_RELEASE_REFCOUNT(obj,rc) \
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{ \
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int rc_new = rc; \
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int count = IUnknown_Release( (IUnknown *)obj ); \
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ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
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}
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#define CHECK_ADDREF_REFCOUNT(obj,rc) \
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{ \
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int rc_new = rc; \
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int count = IUnknown_AddRef( (IUnknown *)obj ); \
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ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
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}
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#define CHECK_SURFACE_CONTAINER(obj,iid,expected) \
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{ \
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void *container_ptr = (void *)0x1337c0d3; \
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hr = IDirect3DSurface9_GetContainer(obj, &iid, &container_ptr); \
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ok(SUCCEEDED(hr) && container_ptr == expected, "GetContainer returned: hr %#x, container_ptr %p. " \
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"Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, expected); \
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if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); \
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}
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static void check_mipmap_levels(
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IDirect3DDevice9* device,
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int width, int height, int count)
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{
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IDirect3DBaseTexture9* texture = NULL;
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HRESULT hr = IDirect3DDevice9_CreateTexture( device, width, height, 0, 0,
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D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, (IDirect3DTexture9**) &texture, NULL );
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if (SUCCEEDED(hr)) {
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DWORD levels = IDirect3DBaseTexture9_GetLevelCount(texture);
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ok(levels == count, "Invalid level count. Expected %d got %u\n", count, levels);
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} else
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trace("CreateTexture failed: %s\n", DXGetErrorString9(hr));
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if (texture) IUnknown_Release( texture );
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}
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static void test_mipmap_levels(void)
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{
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HRESULT hr;
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HWND hwnd = NULL;
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IDirect3D9 *pD3d = NULL;
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IDirect3DDevice9 *pDevice = NULL;
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D3DPRESENT_PARAMETERS d3dpp;
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D3DDISPLAYMODE d3ddm;
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pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
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ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
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hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
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ok(hwnd != NULL, "Failed to create window\n");
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if (!pD3d || !hwnd) goto cleanup;
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IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
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ZeroMemory( &d3dpp, sizeof(d3dpp) );
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d3dpp.Windowed = TRUE;
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d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
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d3dpp.BackBufferFormat = d3ddm.Format;
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hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, hwnd,
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D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
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ok(SUCCEEDED(hr), "Failed to create IDirect3D9Device (%s)\n", DXGetErrorString9(hr));
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if (FAILED(hr)) goto cleanup;
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check_mipmap_levels(pDevice, 32, 32, 6);
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check_mipmap_levels(pDevice, 256, 1, 9);
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check_mipmap_levels(pDevice, 1, 256, 9);
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check_mipmap_levels(pDevice, 1, 1, 1);
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cleanup:
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if (pD3d) IUnknown_Release( pD3d );
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if (pDevice) IUnknown_Release( pDevice );
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DestroyWindow( hwnd );
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}
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static void test_swapchain(void)
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{
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HRESULT hr;
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HWND hwnd = NULL;
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IDirect3D9 *pD3d = NULL;
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IDirect3DDevice9 *pDevice = NULL;
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IDirect3DSwapChain9 *swapchain0 = NULL;
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IDirect3DSwapChain9 *swapchain1 = NULL;
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IDirect3DSwapChain9 *swapchain2 = NULL;
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IDirect3DSwapChain9 *swapchain3 = NULL;
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IDirect3DSwapChain9 *swapchainX = NULL;
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IDirect3DSurface9 *backbuffer = NULL;
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D3DPRESENT_PARAMETERS d3dpp;
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D3DDISPLAYMODE d3ddm;
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pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
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ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
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hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
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ok(hwnd != NULL, "Failed to create window\n");
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if (!pD3d || !hwnd) goto cleanup;
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IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
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ZeroMemory( &d3dpp, sizeof(d3dpp) );
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d3dpp.Windowed = TRUE;
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d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
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d3dpp.BackBufferFormat = d3ddm.Format;
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d3dpp.BackBufferCount = 0;
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hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
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D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
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ok(SUCCEEDED(hr), "Failed to create IDirect3D9Device (%s)\n", DXGetErrorString9(hr));
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if (FAILED(hr)) goto cleanup;
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/* Check if the back buffer count was modified */
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ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
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/* Get the implicit swapchain */
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hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &swapchain0);
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ok(SUCCEEDED(hr), "Failed to get the impicit swapchain (%s)\n", DXGetErrorString9(hr));
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if(swapchain0) IDirect3DSwapChain9_Release(swapchain0);
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/* Check if there is a back buffer */
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hr = IDirect3DSwapChain9_GetBackBuffer(swapchain0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
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ok(SUCCEEDED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr));
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ok(backbuffer != NULL, "The back buffer is NULL\n");
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if(backbuffer) IDirect3DSurface9_Release(backbuffer);
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/* Try to get a nonexistent swapchain */
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hr = IDirect3DDevice9_GetSwapChain(pDevice, 1, &swapchainX);
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ok(hr == D3DERR_INVALIDCALL, "GetSwapChain on an nonexistent swapchain returned (%s)\n", DXGetErrorString9(hr));
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ok(swapchainX == NULL, "Swapchain 1 is %p\n", swapchainX);
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if(swapchainX) IDirect3DSwapChain9_Release(swapchainX);
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/* Create a bunch of swapchains */
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d3dpp.BackBufferCount = 0;
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hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain1);
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ok(SUCCEEDED(hr), "Failed to create a swapchain (%s)\n", DXGetErrorString9(hr));
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ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
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d3dpp.BackBufferCount = 1;
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hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain2);
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ok(SUCCEEDED(hr), "Failed to create a swapchain (%s)\n", DXGetErrorString9(hr));
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d3dpp.BackBufferCount = 2;
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hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain3);
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ok(SUCCEEDED(hr), "Failed to create a swapchain (%s)\n", DXGetErrorString9(hr));
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if(SUCCEEDED(hr)) {
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/* Swapchain 3, created with backbuffercount 2 */
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backbuffer = (void *) 0xdeadbeef;
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hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 0, 0, &backbuffer);
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ok(SUCCEEDED(hr), "Failed to get the 1st back buffer (%s)\n", DXGetErrorString9(hr));
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ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
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if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
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backbuffer = (void *) 0xdeadbeef;
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hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 1, 0, &backbuffer);
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ok(SUCCEEDED(hr), "Failed to get the 2nd back buffer (%s)\n", DXGetErrorString9(hr));
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ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
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if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
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backbuffer = (void *) 0xdeadbeef;
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hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 2, 0, &backbuffer);
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ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %s\n", DXGetErrorString9(hr));
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ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
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if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
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backbuffer = (void *) 0xdeadbeef;
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hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 3, 0, &backbuffer);
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ok(FAILED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr));
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ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
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if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
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}
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/* Check the back buffers of the swapchains */
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/* Swapchain 1, created with backbuffercount 0 */
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hr = IDirect3DSwapChain9_GetBackBuffer(swapchain1, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
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ok(SUCCEEDED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr));
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ok(backbuffer != NULL, "The back buffer is NULL (%s)\n", DXGetErrorString9(hr));
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if(backbuffer) IDirect3DSurface9_Release(backbuffer);
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backbuffer = (void *) 0xdeadbeef;
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hr = IDirect3DSwapChain9_GetBackBuffer(swapchain1, 1, 0, &backbuffer);
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ok(FAILED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr));
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ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
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if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
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/* Swapchain 2 - created with backbuffercount 1 */
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backbuffer = (void *) 0xdeadbeef;
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hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 0, 0, &backbuffer);
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ok(SUCCEEDED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr));
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ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
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if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
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backbuffer = (void *) 0xdeadbeef;
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hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 1, 0, &backbuffer);
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ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %s\n", DXGetErrorString9(hr));
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ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
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if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
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backbuffer = (void *) 0xdeadbeef;
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hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 2, 0, &backbuffer);
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ok(FAILED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr));
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ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
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if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
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/* Try getSwapChain on a manually created swapchain
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* it should fail, apparently GetSwapChain only returns implicit swapchains
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*/
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swapchainX = (void *) 0xdeadbeef;
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hr = IDirect3DDevice9_GetSwapChain(pDevice, 1, &swapchainX);
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ok(hr == D3DERR_INVALIDCALL, "Failed to get the second swapchain (%s)\n", DXGetErrorString9(hr));
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ok(swapchainX == NULL, "The swapchain pointer is %p\n", swapchainX);
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if(swapchainX && swapchainX != (void *) 0xdeadbeef ) IDirect3DSwapChain9_Release(swapchainX);
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cleanup:
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if(swapchain1) IDirect3DSwapChain9_Release(swapchain1);
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if(swapchain2) IDirect3DSwapChain9_Release(swapchain2);
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if(swapchain3) IDirect3DSwapChain9_Release(swapchain3);
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if(pDevice) IDirect3DDevice9_Release(pDevice);
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if(pD3d) IDirect3DDevice9_Release(pD3d);
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DestroyWindow( hwnd );
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}
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/* Shared between two functions */
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static const DWORD simple_vs[] = {0xFFFE0101, /* vs_1_1 */
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0x0000001F, 0x80000000, 0x900F0000, /* dcl_position0 v0 */
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0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0 */
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0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1 */
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0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2 */
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0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3 */
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0x0000FFFF}; /* END */
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static void test_refcount(void)
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{
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HRESULT hr;
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HWND hwnd = NULL;
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IDirect3D9 *pD3d = NULL;
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IDirect3DDevice9 *pDevice = NULL;
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IDirect3DVertexBuffer9 *pVertexBuffer = NULL;
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IDirect3DIndexBuffer9 *pIndexBuffer = NULL;
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IDirect3DVertexDeclaration9 *pVertexDeclaration = NULL;
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IDirect3DVertexShader9 *pVertexShader = NULL;
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IDirect3DPixelShader9 *pPixelShader = NULL;
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IDirect3DCubeTexture9 *pCubeTexture = NULL;
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IDirect3DTexture9 *pTexture = NULL;
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IDirect3DVolumeTexture9 *pVolumeTexture = NULL;
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IDirect3DVolume9 *pVolumeLevel = NULL;
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IDirect3DSurface9 *pStencilSurface = NULL;
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IDirect3DSurface9 *pOffscreenSurface = NULL;
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IDirect3DSurface9 *pRenderTarget = NULL;
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IDirect3DSurface9 *pRenderTarget2 = NULL;
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IDirect3DSurface9 *pRenderTarget3 = NULL;
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IDirect3DSurface9 *pTextureLevel = NULL;
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IDirect3DSurface9 *pBackBuffer = NULL;
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IDirect3DStateBlock9 *pStateBlock = NULL;
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IDirect3DStateBlock9 *pStateBlock1 = NULL;
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IDirect3DSwapChain9 *pSwapChain = NULL;
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IDirect3DQuery9 *pQuery = NULL;
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D3DPRESENT_PARAMETERS d3dpp;
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D3DDISPLAYMODE d3ddm;
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int refcount = 0, tmp;
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D3DVERTEXELEMENT9 decl[] =
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{
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D3DDECL_END()
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};
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static DWORD simple_ps[] = {0xFFFF0101, /* ps_1_1 */
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0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
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0x00000042, 0xB00F0000, /* tex t0 */
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0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000, /* dp3 r0, c1, c0 */
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0x00000005, 0x800F0000, 0x90E40000, 0x80E40000, /* mul r0, v0, r0 */
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0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000, /* mul r0, t0, r0 */
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0x0000FFFF}; /* END */
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pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
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ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
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hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
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ok(hwnd != NULL, "Failed to create window\n");
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if (!pD3d || !hwnd) goto cleanup;
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IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
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ZeroMemory( &d3dpp, sizeof(d3dpp) );
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d3dpp.Windowed = TRUE;
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d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
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d3dpp.BackBufferFormat = d3ddm.Format;
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d3dpp.EnableAutoDepthStencil = TRUE;
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d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
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hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
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D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
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ok(SUCCEEDED(hr), "Failed to create IDirect3D9Device (%s)\n", DXGetErrorString9(hr));
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if (FAILED(hr)) goto cleanup;
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refcount = get_refcount( (IUnknown *)pDevice );
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ok(refcount == 1, "Invalid device RefCount %d\n", refcount);
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|
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/**
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* Check refcount of implicit surfaces and implicit swapchain. Findings:
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* - the container is the device OR swapchain
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* - they hold a refernce to the device
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* - they are created with a refcount of 0 (Get/Release returns orignial refcount)
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* - they are not freed if refcount reaches 0.
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* - the refcount is not forwarded to the container.
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*/
|
|
hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &pSwapChain);
|
|
CHECK_CALL( hr, "GetSwapChain", pDevice, ++refcount);
|
|
if (pSwapChain)
|
|
{
|
|
CHECK_REFCOUNT( pSwapChain, 1);
|
|
|
|
hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget);
|
|
CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount);
|
|
CHECK_REFCOUNT( pSwapChain, 1);
|
|
if(pRenderTarget)
|
|
{
|
|
CHECK_SURFACE_CONTAINER( pRenderTarget, IID_IDirect3DSwapChain9, pSwapChain);
|
|
CHECK_REFCOUNT( pRenderTarget, 1);
|
|
|
|
CHECK_ADDREF_REFCOUNT(pRenderTarget, 2);
|
|
CHECK_REFCOUNT(pDevice, refcount);
|
|
CHECK_RELEASE_REFCOUNT(pRenderTarget, 1);
|
|
CHECK_REFCOUNT(pDevice, refcount);
|
|
|
|
hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget);
|
|
CHECK_CALL( hr, "GetRenderTarget", pDevice, refcount);
|
|
CHECK_REFCOUNT( pRenderTarget, 2);
|
|
CHECK_RELEASE_REFCOUNT( pRenderTarget, 1);
|
|
CHECK_RELEASE_REFCOUNT( pRenderTarget, 0);
|
|
CHECK_REFCOUNT( pDevice, --refcount);
|
|
|
|
/* The render target is released with the device, so AddRef with refcount=0 is fine here. */
|
|
CHECK_ADDREF_REFCOUNT(pRenderTarget, 1);
|
|
CHECK_REFCOUNT(pDevice, ++refcount);
|
|
CHECK_RELEASE_REFCOUNT(pRenderTarget, 0);
|
|
CHECK_REFCOUNT(pDevice, --refcount);
|
|
}
|
|
|
|
/* Render target and back buffer are identical. */
|
|
hr = IDirect3DDevice9_GetBackBuffer(pDevice, 0, 0, 0, &pBackBuffer);
|
|
CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount);
|
|
if(pBackBuffer)
|
|
{
|
|
CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
|
|
ok(pRenderTarget == pBackBuffer, "RenderTarget=%p and BackBuffer=%p should be the same.\n",
|
|
pRenderTarget, pBackBuffer);
|
|
pBackBuffer = NULL;
|
|
}
|
|
CHECK_REFCOUNT( pDevice, --refcount);
|
|
|
|
hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pStencilSurface);
|
|
CHECK_CALL( hr, "GetDepthStencilSurface", pDevice, ++refcount);
|
|
CHECK_REFCOUNT( pSwapChain, 1);
|
|
if(pStencilSurface)
|
|
{
|
|
CHECK_SURFACE_CONTAINER( pStencilSurface, IID_IDirect3DDevice9, pDevice);
|
|
CHECK_REFCOUNT( pStencilSurface, 1);
|
|
|
|
CHECK_ADDREF_REFCOUNT(pStencilSurface, 2);
|
|
CHECK_REFCOUNT(pDevice, refcount);
|
|
CHECK_RELEASE_REFCOUNT(pStencilSurface, 1);
|
|
CHECK_REFCOUNT(pDevice, refcount);
|
|
|
|
CHECK_RELEASE_REFCOUNT( pStencilSurface, 0);
|
|
CHECK_REFCOUNT( pDevice, --refcount);
|
|
|
|
/* The stencil surface is released with the device, so AddRef with refcount=0 is fine here. */
|
|
CHECK_ADDREF_REFCOUNT(pStencilSurface, 1);
|
|
CHECK_REFCOUNT(pDevice, ++refcount);
|
|
CHECK_RELEASE_REFCOUNT(pStencilSurface, 0);
|
|
CHECK_REFCOUNT(pDevice, --refcount);
|
|
pStencilSurface = NULL;
|
|
}
|
|
|
|
CHECK_RELEASE_REFCOUNT( pSwapChain, 0);
|
|
CHECK_REFCOUNT( pDevice, --refcount);
|
|
|
|
/* The implicit swapchwin is released with the device, so AddRef with refcount=0 is fine here. */
|
|
CHECK_ADDREF_REFCOUNT(pSwapChain, 1);
|
|
CHECK_REFCOUNT(pDevice, ++refcount);
|
|
CHECK_RELEASE_REFCOUNT(pSwapChain, 0);
|
|
CHECK_REFCOUNT(pDevice, --refcount);
|
|
pSwapChain = NULL;
|
|
}
|
|
|
|
/* Buffers */
|
|
hr = IDirect3DDevice9_CreateIndexBuffer( pDevice, 16, 0, D3DFMT_INDEX32, D3DPOOL_DEFAULT, &pIndexBuffer, NULL );
|
|
CHECK_CALL( hr, "CreateIndexBuffer", pDevice, ++refcount );
|
|
if(pIndexBuffer)
|
|
{
|
|
tmp = get_refcount( (IUnknown *)pIndexBuffer );
|
|
|
|
hr = IDirect3DDevice9_SetIndices(pDevice, pIndexBuffer);
|
|
CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp);
|
|
hr = IDirect3DDevice9_SetIndices(pDevice, NULL);
|
|
CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp);
|
|
}
|
|
|
|
hr = IDirect3DDevice9_CreateVertexBuffer( pDevice, 16, 0, D3DFVF_XYZ, D3DPOOL_DEFAULT, &pVertexBuffer, NULL );
|
|
CHECK_CALL( hr, "CreateVertexBuffer", pDevice, ++refcount );
|
|
if(pVertexBuffer)
|
|
{
|
|
IDirect3DVertexBuffer9 *pVBuf = (void*)~0;
|
|
UINT offset = ~0;
|
|
UINT stride = ~0;
|
|
|
|
tmp = get_refcount( (IUnknown *)pVertexBuffer );
|
|
|
|
hr = IDirect3DDevice9_SetStreamSource(pDevice, 0, pVertexBuffer, 0, 3 * sizeof(float));
|
|
CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp);
|
|
hr = IDirect3DDevice9_SetStreamSource(pDevice, 0, NULL, 0, 0);
|
|
CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp);
|
|
|
|
hr = IDirect3DDevice9_GetStreamSource(pDevice, 0, &pVBuf, &offset, &stride);
|
|
ok(SUCCEEDED(hr), "GetStreamSource did not succeed with NULL stream!\n");
|
|
ok(pVBuf==NULL, "pVBuf not NULL (%p)!\n", pVBuf);
|
|
ok(stride==3*sizeof(float), "stride not 3 floats (got %u)!\n", stride);
|
|
ok(offset==0, "offset not 0 (got %u)!\n", offset);
|
|
}
|
|
/* Shaders */
|
|
hr = IDirect3DDevice9_CreateVertexDeclaration( pDevice, decl, &pVertexDeclaration );
|
|
CHECK_CALL( hr, "CreateVertexDeclaration", pDevice, ++refcount );
|
|
hr = IDirect3DDevice9_CreateVertexShader( pDevice, simple_vs, &pVertexShader );
|
|
CHECK_CALL( hr, "CreateVertexShader", pDevice, ++refcount );
|
|
hr = IDirect3DDevice9_CreatePixelShader( pDevice, simple_ps, &pPixelShader );
|
|
CHECK_CALL( hr, "CreatePixelShader", pDevice, ++refcount );
|
|
/* Textures */
|
|
hr = IDirect3DDevice9_CreateTexture( pDevice, 32, 32, 3, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pTexture, NULL );
|
|
CHECK_CALL( hr, "CreateTexture", pDevice, ++refcount );
|
|
if (pTexture)
|
|
{
|
|
tmp = get_refcount( (IUnknown *)pTexture );
|
|
|
|
/* SetTexture should not increase refcounts */
|
|
hr = IDirect3DDevice9_SetTexture(pDevice, 0, (IDirect3DBaseTexture9 *) pTexture);
|
|
CHECK_CALL( hr, "SetTexture", pTexture, tmp);
|
|
hr = IDirect3DDevice9_SetTexture(pDevice, 0, NULL);
|
|
CHECK_CALL( hr, "SetTexture", pTexture, tmp);
|
|
|
|
/* This should not increment device refcount */
|
|
hr = IDirect3DTexture9_GetSurfaceLevel( pTexture, 1, &pTextureLevel );
|
|
CHECK_CALL( hr, "GetSurfaceLevel", pDevice, refcount );
|
|
/* But should increment texture's refcount */
|
|
CHECK_REFCOUNT( pTexture, tmp+1 );
|
|
/* Because the texture and surface refcount are identical */
|
|
if (pTextureLevel)
|
|
{
|
|
CHECK_REFCOUNT ( pTextureLevel, tmp+1 );
|
|
CHECK_ADDREF_REFCOUNT ( pTextureLevel, tmp+2 );
|
|
CHECK_REFCOUNT ( pTexture , tmp+2 );
|
|
CHECK_RELEASE_REFCOUNT( pTextureLevel, tmp+1 );
|
|
CHECK_REFCOUNT ( pTexture , tmp+1 );
|
|
CHECK_RELEASE_REFCOUNT( pTexture , tmp );
|
|
CHECK_REFCOUNT ( pTextureLevel, tmp );
|
|
}
|
|
}
|
|
hr = IDirect3DDevice9_CreateCubeTexture( pDevice, 32, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pCubeTexture, NULL );
|
|
CHECK_CALL( hr, "CreateCubeTexture", pDevice, ++refcount );
|
|
hr = IDirect3DDevice9_CreateVolumeTexture( pDevice, 32, 32, 2, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pVolumeTexture, NULL );
|
|
CHECK_CALL( hr, "CreateVolumeTexture", pDevice, ++refcount );
|
|
if (pVolumeTexture)
|
|
{
|
|
tmp = get_refcount( (IUnknown *)pVolumeTexture );
|
|
|
|
/* This should not increment device refcount */
|
|
hr = IDirect3DVolumeTexture9_GetVolumeLevel(pVolumeTexture, 0, &pVolumeLevel);
|
|
CHECK_CALL( hr, "GetVolumeLevel", pDevice, refcount );
|
|
/* But should increment volume texture's refcount */
|
|
CHECK_REFCOUNT( pVolumeTexture, tmp+1 );
|
|
/* Because the volume texture and volume refcount are identical */
|
|
if (pVolumeLevel)
|
|
{
|
|
CHECK_REFCOUNT ( pVolumeLevel , tmp+1 );
|
|
CHECK_ADDREF_REFCOUNT ( pVolumeLevel , tmp+2 );
|
|
CHECK_REFCOUNT ( pVolumeTexture, tmp+2 );
|
|
CHECK_RELEASE_REFCOUNT( pVolumeLevel , tmp+1 );
|
|
CHECK_REFCOUNT ( pVolumeTexture, tmp+1 );
|
|
CHECK_RELEASE_REFCOUNT( pVolumeTexture, tmp );
|
|
CHECK_REFCOUNT ( pVolumeLevel , tmp );
|
|
}
|
|
}
|
|
/* Surfaces */
|
|
hr = IDirect3DDevice9_CreateDepthStencilSurface( pDevice, 32, 32, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, 0, TRUE, &pStencilSurface, NULL );
|
|
CHECK_CALL( hr, "CreateDepthStencilSurface", pDevice, ++refcount );
|
|
CHECK_REFCOUNT( pStencilSurface, 1 );
|
|
hr = IDirect3DDevice9_CreateOffscreenPlainSurface( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pOffscreenSurface, NULL );
|
|
CHECK_CALL( hr, "CreateOffscreenPlainSurface", pDevice, ++refcount );
|
|
CHECK_REFCOUNT( pOffscreenSurface, 1 );
|
|
hr = IDirect3DDevice9_CreateRenderTarget( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, 0, TRUE, &pRenderTarget3, NULL );
|
|
CHECK_CALL( hr, "CreateRenderTarget", pDevice, ++refcount );
|
|
CHECK_REFCOUNT( pRenderTarget3, 1 );
|
|
/* Misc */
|
|
hr = IDirect3DDevice9_CreateStateBlock( pDevice, D3DSBT_ALL, &pStateBlock );
|
|
CHECK_CALL( hr, "CreateStateBlock", pDevice, ++refcount );
|
|
hr = IDirect3DDevice9_CreateAdditionalSwapChain( pDevice, &d3dpp, &pSwapChain );
|
|
CHECK_CALL( hr, "CreateAdditionalSwapChain", pDevice, ++refcount );
|
|
if(pSwapChain)
|
|
{
|
|
/* check implicit back buffer */
|
|
hr = IDirect3DSwapChain9_GetBackBuffer(pSwapChain, 0, 0, &pBackBuffer);
|
|
CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount);
|
|
CHECK_REFCOUNT( pSwapChain, 1);
|
|
if(pBackBuffer)
|
|
{
|
|
CHECK_SURFACE_CONTAINER( pBackBuffer, IID_IDirect3DSwapChain9, pSwapChain);
|
|
CHECK_REFCOUNT( pBackBuffer, 1);
|
|
CHECK_RELEASE_REFCOUNT( pBackBuffer, 0);
|
|
CHECK_REFCOUNT( pDevice, --refcount);
|
|
|
|
/* The back buffer is released with the swapchain, so AddRef with refcount=0 is fine here. */
|
|
CHECK_ADDREF_REFCOUNT(pBackBuffer, 1);
|
|
CHECK_REFCOUNT(pDevice, ++refcount);
|
|
CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
|
|
CHECK_REFCOUNT(pDevice, --refcount);
|
|
pBackBuffer = NULL;
|
|
}
|
|
CHECK_REFCOUNT( pSwapChain, 1);
|
|
}
|
|
hr = IDirect3DDevice9_CreateQuery( pDevice, D3DQUERYTYPE_EVENT, &pQuery );
|
|
CHECK_CALL( hr, "CreateQuery", pDevice, ++refcount );
|
|
|
|
hr = IDirect3DDevice9_BeginStateBlock( pDevice );
|
|
CHECK_CALL( hr, "BeginStateBlock", pDevice, refcount );
|
|
hr = IDirect3DDevice9_EndStateBlock( pDevice, &pStateBlock1 );
|
|
CHECK_CALL( hr, "EndStateBlock", pDevice, ++refcount );
|
|
|
|
/* The implicit render target is not freed if refcount reaches 0.
|
|
* Otherwise GetRenderTarget would re-allocate it and the pointer would change.*/
|
|
hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget2);
|
|
CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount);
|
|
if(pRenderTarget2)
|
|
{
|
|
CHECK_RELEASE_REFCOUNT(pRenderTarget2, 0);
|
|
ok(pRenderTarget == pRenderTarget2, "RenderTarget=%p and RenderTarget2=%p should be the same.\n",
|
|
pRenderTarget, pRenderTarget2);
|
|
CHECK_REFCOUNT( pDevice, --refcount);
|
|
pRenderTarget2 = NULL;
|
|
}
|
|
pRenderTarget = NULL;
|
|
|
|
cleanup:
|
|
CHECK_RELEASE(pDevice, pDevice, --refcount);
|
|
|
|
/* Buffers */
|
|
CHECK_RELEASE(pVertexBuffer, pDevice, --refcount);
|
|
CHECK_RELEASE(pIndexBuffer, pDevice, --refcount);
|
|
/* Shaders */
|
|
CHECK_RELEASE(pVertexDeclaration, pDevice, --refcount);
|
|
CHECK_RELEASE(pVertexShader, pDevice, --refcount);
|
|
CHECK_RELEASE(pPixelShader, pDevice, --refcount);
|
|
/* Textures */
|
|
CHECK_RELEASE(pTextureLevel, pDevice, --refcount);
|
|
CHECK_RELEASE(pCubeTexture, pDevice, --refcount);
|
|
CHECK_RELEASE(pVolumeTexture, pDevice, --refcount);
|
|
/* Surfaces */
|
|
CHECK_RELEASE(pStencilSurface, pDevice, --refcount);
|
|
CHECK_RELEASE(pOffscreenSurface, pDevice, --refcount);
|
|
CHECK_RELEASE(pRenderTarget3, pDevice, --refcount);
|
|
/* Misc */
|
|
CHECK_RELEASE(pStateBlock, pDevice, --refcount);
|
|
CHECK_RELEASE(pSwapChain, pDevice, --refcount);
|
|
CHECK_RELEASE(pQuery, pDevice, --refcount);
|
|
/* This will destroy device - cannot check the refcount here */
|
|
if (pStateBlock1) CHECK_RELEASE_REFCOUNT( pStateBlock1, 0);
|
|
|
|
if (pD3d) CHECK_RELEASE_REFCOUNT( pD3d, 0);
|
|
|
|
DestroyWindow( hwnd );
|
|
}
|
|
|
|
static void test_cursor(void)
|
|
{
|
|
HRESULT hr;
|
|
HWND hwnd = NULL;
|
|
IDirect3D9 *pD3d = NULL;
|
|
IDirect3DDevice9 *pDevice = NULL;
|
|
D3DPRESENT_PARAMETERS d3dpp;
|
|
D3DDISPLAYMODE d3ddm;
|
|
CURSORINFO info;
|
|
IDirect3DSurface9 *cursor = NULL;
|
|
HCURSOR cur;
|
|
|
|
memset(&info, 0, sizeof(info));
|
|
info.cbSize = sizeof(info);
|
|
hr = GetCursorInfo(&info);
|
|
cur = info.hCursor;
|
|
|
|
pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
|
|
ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
|
|
hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
|
|
ok(hwnd != NULL, "Failed to create window\n");
|
|
if (!pD3d || !hwnd) goto cleanup;
|
|
|
|
IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
|
|
ZeroMemory( &d3dpp, sizeof(d3dpp) );
|
|
d3dpp.Windowed = TRUE;
|
|
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
|
d3dpp.BackBufferFormat = d3ddm.Format;
|
|
|
|
hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
|
|
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
|
|
ok(SUCCEEDED(hr), "Failed to create IDirect3D9Device (%s)\n", DXGetErrorString9(hr));
|
|
if (FAILED(hr)) goto cleanup;
|
|
|
|
IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 32, 32, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &cursor, 0);
|
|
ok(cursor != NULL, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr);
|
|
|
|
/* Initially hidden */
|
|
hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
|
|
ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
|
|
|
|
/* Not enabled without a surface*/
|
|
hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
|
|
ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
|
|
|
|
/* Fails */
|
|
hr = IDirect3DDevice9_SetCursorProperties(pDevice, 0, 0, NULL);
|
|
ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_SetCursorProperties returned %08x\n", hr);
|
|
|
|
hr = IDirect3DDevice9_SetCursorProperties(pDevice, 0, 0, cursor);
|
|
ok(hr == D3D_OK, "IDirect3DDevice9_SetCursorProperties returned %08x\n", hr);
|
|
|
|
IDirect3DSurface9_Release(cursor);
|
|
|
|
memset(&info, 0, sizeof(info));
|
|
info.cbSize = sizeof(info);
|
|
hr = GetCursorInfo(&info);
|
|
ok(hr != 0, "GetCursorInfo returned %08x\n", hr);
|
|
ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags);
|
|
ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */
|
|
|
|
/* Still hidden */
|
|
hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
|
|
ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
|
|
|
|
/* Enabled now*/
|
|
hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
|
|
ok(hr == TRUE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
|
|
|
|
/* GDI cursor unchanged */
|
|
memset(&info, 0, sizeof(info));
|
|
info.cbSize = sizeof(info);
|
|
hr = GetCursorInfo(&info);
|
|
ok(hr != 0, "GetCursorInfo returned %08x\n", hr);
|
|
ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags);
|
|
ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */
|
|
|
|
cleanup:
|
|
if(pDevice) IDirect3D9_Release(pDevice);
|
|
if(pD3d) IDirect3D9_Release(pD3d);
|
|
DestroyWindow( hwnd );
|
|
}
|
|
|
|
static void test_reset(void)
|
|
{
|
|
HRESULT hr;
|
|
HWND hwnd = NULL;
|
|
IDirect3D9 *pD3d = NULL;
|
|
IDirect3DDevice9 *pDevice = NULL;
|
|
D3DPRESENT_PARAMETERS d3dpp;
|
|
D3DDISPLAYMODE d3ddm;
|
|
D3DVIEWPORT9 vp;
|
|
DWORD width, orig_width = GetSystemMetrics(SM_CXSCREEN);
|
|
DWORD height, orig_height = GetSystemMetrics(SM_CYSCREEN);
|
|
IDirect3DSwapChain9 *pSwapchain;
|
|
IDirect3DSurface9 *surface;
|
|
IDirect3DTexture9 *texture;
|
|
IDirect3DVertexShader9 *shader;
|
|
|
|
pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
|
|
ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
|
|
hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
|
|
ok(hwnd != NULL, "Failed to create window\n");
|
|
if (!pD3d || !hwnd) goto cleanup;
|
|
|
|
IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
|
|
ZeroMemory( &d3dpp, sizeof(d3dpp) );
|
|
d3dpp.Windowed = FALSE;
|
|
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
|
d3dpp.BackBufferWidth = 800;
|
|
d3dpp.BackBufferHeight = 600;
|
|
d3dpp.BackBufferFormat = d3ddm.Format;
|
|
|
|
hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
|
|
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
|
|
|
|
if(FAILED(hr))
|
|
{
|
|
skip("could not create device, IDirect3D9_CreateDevice returned %#x\n", hr);
|
|
goto cleanup;
|
|
}
|
|
|
|
width = GetSystemMetrics(SM_CXSCREEN);
|
|
height = GetSystemMetrics(SM_CYSCREEN);
|
|
ok(width == 800, "Screen width is %d\n", width);
|
|
ok(height == 600, "Screen height is %d\n", height);
|
|
|
|
hr = IDirect3DDevice9_GetViewport(pDevice, &vp);
|
|
ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %s\n", DXGetErrorString9(hr));
|
|
if(SUCCEEDED(hr))
|
|
{
|
|
ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X);
|
|
ok(vp.Y == 0, "D3DVIEWPORT->X = %d\n", vp.Y);
|
|
ok(vp.Width == 800, "D3DVIEWPORT->X = %d\n", vp.Width);
|
|
ok(vp.Height == 600, "D3DVIEWPORT->X = %d\n", vp.Height);
|
|
ok(vp.MinZ == 0, "D3DVIEWPORT->X = %d\n", vp.Height);
|
|
ok(vp.MaxZ == 1, "D3DVIEWPORT->X = %d\n", vp.Height);
|
|
}
|
|
vp.X = 10;
|
|
vp.X = 20;
|
|
vp.MinZ = 2;
|
|
vp.MaxZ = 3;
|
|
hr = IDirect3DDevice9_SetViewport(pDevice, &vp);
|
|
ok(hr == D3D_OK, "IDirect3DDevice9_SetViewport failed with %s\n", DXGetErrorString9(hr));
|
|
|
|
ZeroMemory( &d3dpp, sizeof(d3dpp) );
|
|
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
|
d3dpp.Windowed = FALSE;
|
|
d3dpp.BackBufferWidth = 640;
|
|
d3dpp.BackBufferHeight = 480;
|
|
d3dpp.BackBufferFormat = d3ddm.Format;
|
|
hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
|
|
ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %s\n", DXGetErrorString9(hr));
|
|
|
|
ZeroMemory(&vp, sizeof(vp));
|
|
hr = IDirect3DDevice9_GetViewport(pDevice, &vp);
|
|
ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %s\n", DXGetErrorString9(hr));
|
|
if(SUCCEEDED(hr))
|
|
{
|
|
ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X);
|
|
ok(vp.Y == 0, "D3DVIEWPORT->X = %d\n", vp.Y);
|
|
ok(vp.Width == 640, "D3DVIEWPORT->X = %d\n", vp.Width);
|
|
ok(vp.Height == 480, "D3DVIEWPORT->X = %d\n", vp.Height);
|
|
ok(vp.MinZ == 0, "D3DVIEWPORT->X = %d\n", vp.Height);
|
|
ok(vp.MaxZ == 1, "D3DVIEWPORT->X = %d\n", vp.Height);
|
|
}
|
|
|
|
width = GetSystemMetrics(SM_CXSCREEN);
|
|
height = GetSystemMetrics(SM_CYSCREEN);
|
|
ok(width == 640, "Screen width is %d\n", width);
|
|
ok(height == 480, "Screen height is %d\n", height);
|
|
|
|
hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &pSwapchain);
|
|
ok(hr == D3D_OK, "IDirect3DDevice9_GetSwapChain returned %s\n", DXGetErrorString9(hr));
|
|
if(SUCCEEDED(hr))
|
|
{
|
|
ZeroMemory(&d3dpp, sizeof(d3dpp));
|
|
hr = IDirect3DSwapChain9_GetPresentParameters(pSwapchain, &d3dpp);
|
|
ok(hr == D3D_OK, "IDirect3DSwapChain9_GetPresentParameters returned %s\n", DXGetErrorString9(hr));
|
|
if(SUCCEEDED(hr))
|
|
{
|
|
ok(d3dpp.BackBufferWidth == 640, "Back buffer width is %d\n", d3dpp.BackBufferWidth);
|
|
ok(d3dpp.BackBufferHeight == 480, "Back buffer height is %d\n", d3dpp.BackBufferHeight);
|
|
}
|
|
IDirect3DSwapChain9_Release(pSwapchain);
|
|
}
|
|
|
|
ZeroMemory( &d3dpp, sizeof(d3dpp) );
|
|
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
|
d3dpp.Windowed = TRUE;
|
|
d3dpp.BackBufferWidth = 400;
|
|
d3dpp.BackBufferHeight = 300;
|
|
hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
|
|
ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %s\n", DXGetErrorString9(hr));
|
|
|
|
width = GetSystemMetrics(SM_CXSCREEN);
|
|
height = GetSystemMetrics(SM_CYSCREEN);
|
|
ok(width == orig_width, "Screen width is %d\n", width);
|
|
ok(height == orig_height, "Screen height is %d\n", height);
|
|
|
|
ZeroMemory(&vp, sizeof(vp));
|
|
hr = IDirect3DDevice9_GetViewport(pDevice, &vp);
|
|
ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %s\n", DXGetErrorString9(hr));
|
|
if(SUCCEEDED(hr))
|
|
{
|
|
ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X);
|
|
ok(vp.Y == 0, "D3DVIEWPORT->X = %d\n", vp.Y);
|
|
ok(vp.Width == 400, "D3DVIEWPORT->X = %d\n", vp.Width);
|
|
ok(vp.Height == 300, "D3DVIEWPORT->X = %d\n", vp.Height);
|
|
ok(vp.MinZ == 0, "D3DVIEWPORT->X = %d\n", vp.Height);
|
|
ok(vp.MaxZ == 1, "D3DVIEWPORT->X = %d\n", vp.Height);
|
|
}
|
|
|
|
hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &pSwapchain);
|
|
ok(hr == D3D_OK, "IDirect3DDevice9_GetSwapChain returned %s\n", DXGetErrorString9(hr));
|
|
if(SUCCEEDED(hr))
|
|
{
|
|
ZeroMemory(&d3dpp, sizeof(d3dpp));
|
|
hr = IDirect3DSwapChain9_GetPresentParameters(pSwapchain, &d3dpp);
|
|
ok(hr == D3D_OK, "IDirect3DSwapChain9_GetPresentParameters returned %s\n", DXGetErrorString9(hr));
|
|
if(SUCCEEDED(hr))
|
|
{
|
|
ok(d3dpp.BackBufferWidth == 400, "Back buffer width is %d\n", d3dpp.BackBufferWidth);
|
|
ok(d3dpp.BackBufferHeight == 300, "Back buffer height is %d\n", d3dpp.BackBufferHeight);
|
|
}
|
|
IDirect3DSwapChain9_Release(pSwapchain);
|
|
}
|
|
|
|
ZeroMemory( &d3dpp, sizeof(d3dpp) );
|
|
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
|
d3dpp.Windowed = TRUE;
|
|
d3dpp.BackBufferWidth = 400;
|
|
d3dpp.BackBufferHeight = 300;
|
|
|
|
/* _Reset fails if there is a resource in the default pool */
|
|
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &surface, NULL);
|
|
ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %s\n", DXGetErrorString9(hr));
|
|
hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
|
|
ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset failed with %s\n", DXGetErrorString9(hr));
|
|
IDirect3DSurface9_Release(surface);
|
|
/* Reset again to get the device out of the lost state */
|
|
hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
|
|
ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %s\n", DXGetErrorString9(hr));
|
|
|
|
/* Scratch, sysmem and managed pools are fine */
|
|
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &surface, NULL);
|
|
ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %s\n", DXGetErrorString9(hr));
|
|
hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
|
|
ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %s\n", DXGetErrorString9(hr));
|
|
IDirect3DSurface9_Release(surface);
|
|
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &surface, NULL);
|
|
ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %s\n", DXGetErrorString9(hr));
|
|
hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
|
|
ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %s\n", DXGetErrorString9(hr));
|
|
IDirect3DSurface9_Release(surface);
|
|
hr = IDirect3DDevice9_CreateTexture(pDevice, 16, 16, 0, 0, D3DFMT_R5G6B5, D3DPOOL_MANAGED, &texture, NULL);
|
|
ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture returned %s\n", DXGetErrorString9(hr));
|
|
hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
|
|
ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %s\n", DXGetErrorString9(hr));
|
|
IDirect3DTexture9_Release(texture);
|
|
|
|
/* A reference held to an implicit surface causes failures as well */
|
|
hr = IDirect3DDevice9_GetBackBuffer(pDevice, 0, 0, D3DBACKBUFFER_TYPE_MONO, &surface);
|
|
ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer returned %s\n", DXGetErrorString9(hr));
|
|
hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
|
|
ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset failed with %s\n", DXGetErrorString9(hr));
|
|
IDirect3DSurface9_Release(surface);
|
|
hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
|
|
ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %s\n", DXGetErrorString9(hr));
|
|
|
|
/* Shaders are fine as well */
|
|
hr = IDirect3DDevice9_CreateVertexShader(pDevice, simple_vs, &shader);
|
|
ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %s\n", DXGetErrorString9(hr));
|
|
hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
|
|
ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %s\n", DXGetErrorString9(hr));
|
|
IDirect3DVertexShader9_Release(shader);
|
|
|
|
cleanup:
|
|
if(pD3d) IDirect3D9_Release(pD3d);
|
|
if(pDevice) IDirect3D9_Release(pDevice);
|
|
}
|
|
|
|
/* Test adapter display modes */
|
|
static void test_display_modes(void)
|
|
{
|
|
D3DDISPLAYMODE dmode;
|
|
IDirect3D9 *pD3d;
|
|
|
|
pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
|
|
ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
|
|
if(!pD3d) return;
|
|
|
|
#define TEST_FMT(x,r) do { \
|
|
HRESULT res = IDirect3D9_EnumAdapterModes(pD3d, 0, (x), 0, &dmode); \
|
|
ok(res==(r), "EnumAdapterModes("#x") did not return "#r" (got %s)!\n", DXGetErrorString9(res)); \
|
|
} while(0)
|
|
|
|
TEST_FMT(D3DFMT_R8G8B8, D3DERR_INVALIDCALL);
|
|
TEST_FMT(D3DFMT_A8R8G8B8, D3DERR_INVALIDCALL);
|
|
TEST_FMT(D3DFMT_X8B8G8R8, D3DERR_INVALIDCALL);
|
|
/* D3DFMT_R5G6B5 */
|
|
TEST_FMT(D3DFMT_X1R5G5B5, D3DERR_INVALIDCALL);
|
|
TEST_FMT(D3DFMT_A1R5G5B5, D3DERR_INVALIDCALL);
|
|
TEST_FMT(D3DFMT_A4R4G4B4, D3DERR_INVALIDCALL);
|
|
TEST_FMT(D3DFMT_R3G3B2, D3DERR_INVALIDCALL);
|
|
TEST_FMT(D3DFMT_A8, D3DERR_INVALIDCALL);
|
|
TEST_FMT(D3DFMT_A8R3G3B2, D3DERR_INVALIDCALL);
|
|
TEST_FMT(D3DFMT_X4R4G4B4, D3DERR_INVALIDCALL);
|
|
TEST_FMT(D3DFMT_A2B10G10R10, D3DERR_INVALIDCALL);
|
|
TEST_FMT(D3DFMT_A8B8G8R8, D3DERR_INVALIDCALL);
|
|
TEST_FMT(D3DFMT_X8B8G8R8, D3DERR_INVALIDCALL);
|
|
TEST_FMT(D3DFMT_G16R16, D3DERR_INVALIDCALL);
|
|
TEST_FMT(D3DFMT_A2R10G10B10, D3DERR_INVALIDCALL);
|
|
TEST_FMT(D3DFMT_A16B16G16R16, D3DERR_INVALIDCALL);
|
|
|
|
TEST_FMT(D3DFMT_A8P8, D3DERR_INVALIDCALL);
|
|
TEST_FMT(D3DFMT_P8, D3DERR_INVALIDCALL);
|
|
|
|
TEST_FMT(D3DFMT_L8, D3DERR_INVALIDCALL);
|
|
TEST_FMT(D3DFMT_A8L8, D3DERR_INVALIDCALL);
|
|
TEST_FMT(D3DFMT_A4L4, D3DERR_INVALIDCALL);
|
|
|
|
TEST_FMT(D3DFMT_V8U8, D3DERR_INVALIDCALL);
|
|
TEST_FMT(D3DFMT_L6V5U5, D3DERR_INVALIDCALL);
|
|
TEST_FMT(D3DFMT_X8L8V8U8, D3DERR_INVALIDCALL);
|
|
TEST_FMT(D3DFMT_Q8W8V8U8, D3DERR_INVALIDCALL);
|
|
TEST_FMT(D3DFMT_V16U16, D3DERR_INVALIDCALL);
|
|
TEST_FMT(D3DFMT_A2W10V10U10, D3DERR_INVALIDCALL);
|
|
|
|
TEST_FMT(D3DFMT_UYVY, D3DERR_INVALIDCALL);
|
|
TEST_FMT(D3DFMT_YUY2, D3DERR_INVALIDCALL);
|
|
TEST_FMT(D3DFMT_DXT1, D3DERR_INVALIDCALL);
|
|
TEST_FMT(D3DFMT_DXT2, D3DERR_INVALIDCALL);
|
|
TEST_FMT(D3DFMT_DXT3, D3DERR_INVALIDCALL);
|
|
TEST_FMT(D3DFMT_DXT4, D3DERR_INVALIDCALL);
|
|
TEST_FMT(D3DFMT_DXT5, D3DERR_INVALIDCALL);
|
|
TEST_FMT(D3DFMT_MULTI2_ARGB8, D3DERR_INVALIDCALL);
|
|
TEST_FMT(D3DFMT_G8R8_G8B8, D3DERR_INVALIDCALL);
|
|
TEST_FMT(D3DFMT_R8G8_B8G8, D3DERR_INVALIDCALL);
|
|
|
|
TEST_FMT(D3DFMT_D16_LOCKABLE, D3DERR_INVALIDCALL);
|
|
TEST_FMT(D3DFMT_D32, D3DERR_INVALIDCALL);
|
|
TEST_FMT(D3DFMT_D15S1, D3DERR_INVALIDCALL);
|
|
TEST_FMT(D3DFMT_D24S8, D3DERR_INVALIDCALL);
|
|
TEST_FMT(D3DFMT_D24X8, D3DERR_INVALIDCALL);
|
|
TEST_FMT(D3DFMT_D24X4S4, D3DERR_INVALIDCALL);
|
|
TEST_FMT(D3DFMT_D16, D3DERR_INVALIDCALL);
|
|
TEST_FMT(D3DFMT_L16, D3DERR_INVALIDCALL);
|
|
TEST_FMT(D3DFMT_D32F_LOCKABLE, D3DERR_INVALIDCALL);
|
|
TEST_FMT(D3DFMT_D24FS8, D3DERR_INVALIDCALL);
|
|
|
|
TEST_FMT(D3DFMT_VERTEXDATA, D3DERR_INVALIDCALL);
|
|
TEST_FMT(D3DFMT_INDEX16, D3DERR_INVALIDCALL);
|
|
TEST_FMT(D3DFMT_INDEX32, D3DERR_INVALIDCALL);
|
|
TEST_FMT(D3DFMT_Q16W16V16U16, D3DERR_INVALIDCALL);
|
|
/* Floating point formats */
|
|
TEST_FMT(D3DFMT_R16F, D3DERR_INVALIDCALL);
|
|
TEST_FMT(D3DFMT_G16R16F, D3DERR_INVALIDCALL);
|
|
TEST_FMT(D3DFMT_A16B16G16R16F, D3DERR_INVALIDCALL);
|
|
|
|
/* IEEE formats */
|
|
TEST_FMT(D3DFMT_R32F, D3DERR_INVALIDCALL);
|
|
TEST_FMT(D3DFMT_G32R32F, D3DERR_INVALIDCALL);
|
|
TEST_FMT(D3DFMT_A32B32G32R32F, D3DERR_INVALIDCALL);
|
|
|
|
TEST_FMT(D3DFMT_CxV8U8, D3DERR_INVALIDCALL);
|
|
|
|
TEST_FMT(0, D3DERR_INVALIDCALL);
|
|
|
|
IDirect3D9_Release(pD3d);
|
|
}
|
|
|
|
static void test_scene(void)
|
|
{
|
|
HRESULT hr;
|
|
HWND hwnd = NULL;
|
|
IDirect3D9 *pD3d = NULL;
|
|
IDirect3DDevice9 *pDevice = NULL;
|
|
D3DPRESENT_PARAMETERS d3dpp;
|
|
D3DDISPLAYMODE d3ddm;
|
|
IDirect3DSurface9 *pSurface1 = NULL, *pSurface2 = NULL, *pSurface3 = NULL, *pRenderTarget = NULL;
|
|
IDirect3DSurface9 *pBackBuffer = NULL, *pDepthStencil = NULL;
|
|
RECT rect = {0, 0, 128, 128};
|
|
D3DCAPS9 caps;
|
|
|
|
pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
|
|
ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
|
|
hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
|
|
ok(hwnd != NULL, "Failed to create window\n");
|
|
if (!pD3d || !hwnd) goto cleanup;
|
|
|
|
IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
|
|
ZeroMemory( &d3dpp, sizeof(d3dpp) );
|
|
d3dpp.Windowed = TRUE;
|
|
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
|
d3dpp.BackBufferWidth = 800;
|
|
d3dpp.BackBufferHeight = 600;
|
|
d3dpp.BackBufferFormat = d3ddm.Format;
|
|
d3dpp.EnableAutoDepthStencil = TRUE;
|
|
d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
|
|
|
|
hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
|
|
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
|
|
ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %s\n", DXGetErrorString9(hr));
|
|
if(!pDevice)
|
|
{
|
|
skip("Failed to create a d3d device\n");
|
|
goto cleanup;
|
|
}
|
|
|
|
/* Get the caps, they will be needed to tell if an operation is supposed to be valid */
|
|
memset(&caps, 0, sizeof(caps));
|
|
hr = IDirect3DDevice9_GetDeviceCaps(pDevice, &caps);
|
|
ok(hr == D3D_OK, "IDirect3DDevice9_GetCaps failed with %s\n", DXGetErrorString9(hr));
|
|
if(FAILED(hr)) goto cleanup;
|
|
|
|
/* Test an EndScene without beginscene. Should return an error */
|
|
hr = IDirect3DDevice9_EndScene(pDevice);
|
|
ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %s\n", DXGetErrorString9(hr));
|
|
|
|
/* Test a normal BeginScene / EndScene pair, this should work */
|
|
hr = IDirect3DDevice9_BeginScene(pDevice);
|
|
ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %s\n", DXGetErrorString9(hr));
|
|
if(SUCCEEDED(hr))
|
|
{
|
|
hr = IDirect3DDevice9_EndScene(pDevice);
|
|
ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %s\n", DXGetErrorString9(hr));
|
|
}
|
|
|
|
/* Test another EndScene without having begun a new scene. Should return an error */
|
|
hr = IDirect3DDevice9_EndScene(pDevice);
|
|
ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %s\n", DXGetErrorString9(hr));
|
|
|
|
/* Two nested BeginScene and EndScene calls */
|
|
hr = IDirect3DDevice9_BeginScene(pDevice);
|
|
ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %s\n", DXGetErrorString9(hr));
|
|
hr = IDirect3DDevice9_BeginScene(pDevice);
|
|
ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_BeginScene returned %s\n", DXGetErrorString9(hr));
|
|
hr = IDirect3DDevice9_EndScene(pDevice);
|
|
ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %s\n", DXGetErrorString9(hr));
|
|
hr = IDirect3DDevice9_EndScene(pDevice);
|
|
ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %s\n", DXGetErrorString9(hr));
|
|
|
|
/* Create some surfaces to test stretchrect between the scenes */
|
|
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 128, 128, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &pSurface1, NULL);
|
|
ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %s\n", DXGetErrorString9(hr));
|
|
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 128, 128, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &pSurface2, NULL);
|
|
ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %s\n", DXGetErrorString9(hr));
|
|
hr = IDirect3DDevice9_CreateDepthStencilSurface(pDevice, 800, 600, D3DFMT_D16, D3DMULTISAMPLE_NONE, 0, FALSE, &pSurface3, NULL);
|
|
ok(hr == D3D_OK, "IDirect3DDevice9_CreateDepthStencilSurface failed with %s\n", DXGetErrorString9(hr));
|
|
hr = IDirect3DDevice9_CreateRenderTarget(pDevice, 128, 128, d3ddm.Format, D3DMULTISAMPLE_NONE, 0, FALSE, &pRenderTarget, NULL);
|
|
ok(hr == D3D_OK, "IDirect3DDevice9_CreateRenderTarget failed with %s\n", DXGetErrorString9(hr));
|
|
|
|
hr = IDirect3DDevice9_GetBackBuffer(pDevice, 0, 0, D3DBACKBUFFER_TYPE_MONO, &pBackBuffer);
|
|
ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer failed with %s\n", DXGetErrorString9(hr));
|
|
hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
|
|
ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer failed with %s\n", DXGetErrorString9(hr));
|
|
|
|
/* First make sure a simple StretchRect call works */
|
|
if(pSurface1 && pSurface2) {
|
|
hr = IDirect3DDevice9_StretchRect(pDevice, pSurface1, NULL, pSurface2, NULL, 0);
|
|
ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %s\n", DXGetErrorString9(hr));
|
|
}
|
|
if(pBackBuffer && pRenderTarget) {
|
|
hr = IDirect3DDevice9_StretchRect(pDevice, pBackBuffer, &rect, pRenderTarget, NULL, 0);
|
|
ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %s\n", DXGetErrorString9(hr));
|
|
}
|
|
if(pDepthStencil && pSurface3) {
|
|
HRESULT expected;
|
|
if(0) /* Disabled for now because it crashes in wine */ {
|
|
expected = caps.DevCaps2 & D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES ? D3D_OK : D3DERR_INVALIDCALL;
|
|
hr = IDirect3DDevice9_StretchRect(pDevice, pDepthStencil, NULL, pSurface3, NULL, 0);
|
|
ok( hr == expected, "IDirect3DDevice9_StretchRect returned %s, expected %s\n", DXGetErrorString9(hr), DXGetErrorString9(expected));
|
|
}
|
|
}
|
|
|
|
/* Now try it in a BeginScene - EndScene pair. Seems to be allowed in a beginScene - Endscene pair
|
|
* width normal surfaces, render targets and depth stencil surfaces.
|
|
*/
|
|
hr = IDirect3DDevice9_BeginScene(pDevice);
|
|
ok( hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %s\n", DXGetErrorString9(hr));
|
|
|
|
if(pSurface1 && pSurface2)
|
|
{
|
|
hr = IDirect3DDevice9_StretchRect(pDevice, pSurface1, NULL, pSurface2, NULL, 0);
|
|
ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %s\n", DXGetErrorString9(hr));
|
|
}
|
|
if(pBackBuffer && pRenderTarget)
|
|
{
|
|
hr = IDirect3DDevice9_StretchRect(pDevice, pBackBuffer, &rect, pRenderTarget, NULL, 0);
|
|
ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %s\n", DXGetErrorString9(hr));
|
|
}
|
|
if(pDepthStencil && pSurface3)
|
|
{
|
|
/* This is supposed to fail inside a BeginScene - EndScene pair. */
|
|
hr = IDirect3DDevice9_StretchRect(pDevice, pDepthStencil, NULL, pSurface3, NULL, 0);
|
|
ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect returned %s, expected D3DERR_INVALIDCALL\n", DXGetErrorString9(hr));
|
|
}
|
|
|
|
hr = IDirect3DDevice9_EndScene(pDevice);
|
|
ok( hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %s\n", DXGetErrorString9(hr));
|
|
|
|
/* Does a SetRenderTarget influence BeginScene / EndScene ?
|
|
* Set a new render target, then see if it started a new scene. Flip the rt back and see if that maybe
|
|
* ended the scene. Expected result is that the scene is not affected by SetRenderTarget
|
|
*/
|
|
hr = IDirect3DDevice9_SetRenderTarget(pDevice, 0, pRenderTarget);
|
|
ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed with %s\n", DXGetErrorString9(hr));
|
|
hr = IDirect3DDevice9_BeginScene(pDevice);
|
|
ok( hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %s\n", DXGetErrorString9(hr));
|
|
hr = IDirect3DDevice9_SetRenderTarget(pDevice, 0, pBackBuffer);
|
|
ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed with %s\n", DXGetErrorString9(hr));
|
|
hr = IDirect3DDevice9_EndScene(pDevice);
|
|
ok( hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %s\n", DXGetErrorString9(hr));
|
|
|
|
cleanup:
|
|
if(pRenderTarget) IDirect3DSurface9_Release(pRenderTarget);
|
|
if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil);
|
|
if(pBackBuffer) IDirect3DSurface9_Release(pBackBuffer);
|
|
if(pSurface1) IDirect3DSurface9_Release(pSurface1);
|
|
if(pSurface2) IDirect3DSurface9_Release(pSurface2);
|
|
if(pSurface3) IDirect3DSurface9_Release(pSurface3);
|
|
if(pD3d) IDirect3D9_Release(pD3d);
|
|
if(pDevice) IDirect3D9_Release(pDevice);
|
|
if(hwnd) DestroyWindow(hwnd);
|
|
}
|
|
|
|
static void test_limits(void)
|
|
{
|
|
HRESULT hr;
|
|
HWND hwnd = NULL;
|
|
IDirect3D9 *pD3d = NULL;
|
|
IDirect3DDevice9 *pDevice = NULL;
|
|
D3DPRESENT_PARAMETERS d3dpp;
|
|
D3DDISPLAYMODE d3ddm;
|
|
IDirect3DTexture9 *pTexture = NULL;
|
|
int i;
|
|
|
|
pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
|
|
ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
|
|
hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
|
|
ok(hwnd != NULL, "Failed to create window\n");
|
|
if (!pD3d || !hwnd) goto cleanup;
|
|
|
|
IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
|
|
ZeroMemory( &d3dpp, sizeof(d3dpp) );
|
|
d3dpp.Windowed = TRUE;
|
|
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
|
d3dpp.BackBufferWidth = 800;
|
|
d3dpp.BackBufferHeight = 600;
|
|
d3dpp.BackBufferFormat = d3ddm.Format;
|
|
d3dpp.EnableAutoDepthStencil = TRUE;
|
|
d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
|
|
|
|
hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
|
|
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
|
|
ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %s\n", DXGetErrorString9(hr));
|
|
if(!pDevice)
|
|
{
|
|
skip("Failed to create a d3d device\n");
|
|
goto cleanup;
|
|
}
|
|
|
|
hr = IDirect3DDevice9_CreateTexture(pDevice, 16, 16, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &pTexture, NULL);
|
|
ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed with %s\n", DXGetErrorString9(hr));
|
|
if(!pTexture) goto cleanup;
|
|
|
|
/* There are 16 pixel samplers. We should be able to access all of them */
|
|
for(i = 0; i < 16; i++) {
|
|
hr = IDirect3DDevice9_SetTexture(pDevice, i, (IDirect3DBaseTexture9 *) pTexture);
|
|
ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture for sampler %d failed with %s\n", i, DXGetErrorString9(hr));
|
|
hr = IDirect3DDevice9_SetTexture(pDevice, i, NULL);
|
|
ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture for sampler %d failed with %s\n", i, DXGetErrorString9(hr));
|
|
hr = IDirect3DDevice9_SetSamplerState(pDevice, i, D3DSAMP_SRGBTEXTURE, TRUE);
|
|
ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState for sampler %d failed with %s\n", i, DXGetErrorString9(hr));
|
|
}
|
|
|
|
/* Now test all 8 textures stage states */
|
|
for(i = 0; i < 8; i++) {
|
|
hr = IDirect3DDevice9_SetTextureStageState(pDevice, i, D3DTSS_COLOROP, D3DTOP_ADD);
|
|
ok(hr == D3D_OK, "IDirect3DDevice9_SetTextureStageState for texture %d failed with %s\n", i, DXGetErrorString9(hr));
|
|
}
|
|
|
|
/* Investigations show that accessing higher samplers / textures stage states does not return an error either. Writing
|
|
* to too high samplers(approximately sampler 40) causes memory corruption in windows, so there is no bounds checking
|
|
* but how do I test that?
|
|
*/
|
|
cleanup:
|
|
if(pTexture) IDirect3DTexture9_Release(pTexture);
|
|
if(pD3d) IDirect3D9_Release(pD3d);
|
|
if(pDevice) IDirect3D9_Release(pDevice);
|
|
if(hwnd) DestroyWindow(hwnd);
|
|
}
|
|
|
|
static void test_depthstenciltest(void)
|
|
{
|
|
HRESULT hr;
|
|
HWND hwnd = NULL;
|
|
IDirect3D9 *pD3d = NULL;
|
|
IDirect3DDevice9 *pDevice = NULL;
|
|
D3DPRESENT_PARAMETERS d3dpp;
|
|
D3DDISPLAYMODE d3ddm;
|
|
IDirect3DSurface9 *pDepthStencil = NULL;
|
|
IDirect3DSurface9 *pDepthStencil2 = NULL;
|
|
D3DZBUFFERTYPE state;
|
|
|
|
pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
|
|
ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
|
|
hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
|
|
ok(hwnd != NULL, "Failed to create window\n");
|
|
if (!pD3d || !hwnd) goto cleanup;
|
|
|
|
IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
|
|
ZeroMemory( &d3dpp, sizeof(d3dpp) );
|
|
d3dpp.Windowed = TRUE;
|
|
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
|
d3dpp.BackBufferWidth = 800;
|
|
d3dpp.BackBufferHeight = 600;
|
|
d3dpp.BackBufferFormat = d3ddm.Format;
|
|
d3dpp.EnableAutoDepthStencil = TRUE;
|
|
d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
|
|
|
|
hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
|
|
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
|
|
ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %s\n", DXGetErrorString9(hr));
|
|
if(!pDevice)
|
|
{
|
|
skip("Failed to create a d3d device\n");
|
|
goto cleanup;
|
|
}
|
|
|
|
hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
|
|
ok(hr == D3D_OK && pDepthStencil != NULL, "IDirect3DDevice9_GetDepthStencilSurface failed with %s\n", DXGetErrorString9(hr));
|
|
|
|
/* Try to clear */
|
|
hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0);
|
|
ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %s\n", DXGetErrorString9(hr));
|
|
|
|
hr = IDirect3DDevice9_SetDepthStencilSurface(pDevice, NULL);
|
|
ok(hr == D3D_OK, "IDirect3DDevice9_SetDepthStencilSurface failed with %s\n", DXGetErrorString9(hr));
|
|
|
|
/* Check if the set buffer is returned on a get. WineD3D had a bug with that once, prevent it from coming back */
|
|
hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil2);
|
|
ok(hr == D3DERR_NOTFOUND && pDepthStencil2 == NULL, "IDirect3DDevice9_GetDepthStencilSurface failed with %s\n", DXGetErrorString9(hr));
|
|
if(pDepthStencil2) IDirect3DSurface9_Release(pDepthStencil2);
|
|
|
|
/* This left the render states untouched! */
|
|
hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
|
|
ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %s\n", DXGetErrorString9(hr));
|
|
ok(state == D3DZB_TRUE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
|
|
hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZWRITEENABLE, &state);
|
|
ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %s\n", DXGetErrorString9(hr));
|
|
ok(state == TRUE, "D3DRS_ZWRITEENABLE is %s\n", state ? "TRUE" : "FALSE");
|
|
hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_STENCILENABLE, &state);
|
|
ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %s\n", DXGetErrorString9(hr));
|
|
ok(state == FALSE, "D3DRS_STENCILENABLE is %s\n", state ? "TRUE" : "FALSE");
|
|
hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_STENCILWRITEMASK, &state);
|
|
ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %s\n", DXGetErrorString9(hr));
|
|
ok(state == 0xffffffff, "D3DRS_STENCILWRITEMASK is 0x%08x\n", state);
|
|
|
|
/* This is supposed to fail now */
|
|
hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0);
|
|
ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Clear failed with %s\n", DXGetErrorString9(hr));
|
|
|
|
hr = IDirect3DDevice9_SetRenderState(pDevice, D3DRS_ZENABLE, D3DZB_FALSE);
|
|
ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed with %s\n", DXGetErrorString9(hr));
|
|
|
|
hr = IDirect3DDevice9_SetDepthStencilSurface(pDevice, pDepthStencil);
|
|
ok(hr == D3D_OK, "IDirect3DDevice9_SetDepthStencilSurface failed with %s\n", DXGetErrorString9(hr));
|
|
|
|
hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
|
|
ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %s\n", DXGetErrorString9(hr));
|
|
ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
|
|
|
|
/* Now it works again */
|
|
hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0);
|
|
ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %s\n", DXGetErrorString9(hr));
|
|
|
|
if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil);
|
|
if(pDevice) IDirect3D9_Release(pDevice);
|
|
|
|
/* Now see if autodepthstencil disable is honored. First, without a format set */
|
|
ZeroMemory( &d3dpp, sizeof(d3dpp) );
|
|
d3dpp.Windowed = TRUE;
|
|
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
|
d3dpp.BackBufferWidth = 800;
|
|
d3dpp.BackBufferHeight = 600;
|
|
d3dpp.BackBufferFormat = d3ddm.Format;
|
|
d3dpp.EnableAutoDepthStencil = FALSE;
|
|
d3dpp.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
|
|
|
|
hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
|
|
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
|
|
ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %s\n", DXGetErrorString9(hr));
|
|
if(!pDevice)
|
|
{
|
|
skip("Failed to create a d3d device\n");
|
|
goto cleanup;
|
|
}
|
|
|
|
pDepthStencil = NULL;
|
|
hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
|
|
ok(hr == D3DERR_NOTFOUND && pDepthStencil == NULL, "IDirect3DDevice9_GetDepthStencilSurface returned %s, surface = %p\n", DXGetErrorString9(hr), pDepthStencil);
|
|
if(pDepthStencil) {
|
|
IDirect3DSurface9_Release(pDepthStencil);
|
|
pDepthStencil = NULL;
|
|
}
|
|
|
|
/* Check the depth test state */
|
|
hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
|
|
ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %s\n", DXGetErrorString9(hr));
|
|
ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
|
|
|
|
if(pDevice) IDirect3D9_Release(pDevice);
|
|
|
|
/* Next, try EnableAutoDepthStencil FALSE with a depth stencil format set */
|
|
ZeroMemory( &d3dpp, sizeof(d3dpp) );
|
|
d3dpp.Windowed = TRUE;
|
|
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
|
d3dpp.BackBufferWidth = 800;
|
|
d3dpp.BackBufferHeight = 600;
|
|
d3dpp.BackBufferFormat = d3ddm.Format;
|
|
d3dpp.EnableAutoDepthStencil = FALSE;
|
|
d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
|
|
|
|
hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
|
|
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
|
|
ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %s\n", DXGetErrorString9(hr));
|
|
if(!pDevice)
|
|
{
|
|
skip("Failed to create a d3d device\n");
|
|
goto cleanup;
|
|
}
|
|
|
|
pDepthStencil = NULL;
|
|
hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
|
|
ok(hr == D3DERR_NOTFOUND && pDepthStencil == NULL, "IDirect3DDevice9_GetDepthStencilSurface returned %s, surface = %p\n", DXGetErrorString9(hr), pDepthStencil);
|
|
if(pDepthStencil) {
|
|
IDirect3DSurface9_Release(pDepthStencil);
|
|
pDepthStencil = NULL;
|
|
}
|
|
|
|
hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
|
|
ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %s\n", DXGetErrorString9(hr));
|
|
ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
|
|
|
|
cleanup:
|
|
if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil);
|
|
if(pD3d) IDirect3D9_Release(pD3d);
|
|
if(pDevice) IDirect3D9_Release(pDevice);
|
|
if(hwnd) DestroyWindow(hwnd);
|
|
}
|
|
|
|
/* Test what happens when IDirect3DDevice9_DrawIndexedPrimitive is called without a valid index buffer set. */
|
|
static void test_draw_indexed(void)
|
|
{
|
|
static const struct {
|
|
float position[3];
|
|
DWORD color;
|
|
} quad[] = {
|
|
{{-1.0f, -1.0f, 0.0f}, 0xffff0000},
|
|
{{-1.0f, 1.0f, 0.0f}, 0xffff0000},
|
|
{{ 1.0f, 1.0f, 0.0f}, 0xffff0000},
|
|
{{ 1.0f, -1.0f, 0.0f}, 0xffff0000},
|
|
};
|
|
WORD indices[] = {0, 1, 2, 3, 0, 2};
|
|
|
|
static const D3DVERTEXELEMENT9 decl_elements[] = {
|
|
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
|
|
{0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
|
|
D3DDECL_END()
|
|
};
|
|
|
|
IDirect3DVertexDeclaration9 *vertex_declaration = NULL;
|
|
IDirect3DVertexBuffer9 *vertex_buffer = NULL;
|
|
IDirect3DIndexBuffer9 *index_buffer = NULL;
|
|
D3DPRESENT_PARAMETERS present_parameters;
|
|
IDirect3DDevice9 *device = NULL;
|
|
IDirect3D9 *d3d9;
|
|
HRESULT hr;
|
|
HWND hwnd;
|
|
void *ptr;
|
|
|
|
hwnd = CreateWindow("static", "d3d9_test",
|
|
0, 0, 0, 10, 10, 0, 0, 0, 0);
|
|
if (!hwnd)
|
|
{
|
|
skip("Failed to create window\n");
|
|
return;
|
|
}
|
|
|
|
d3d9 = pDirect3DCreate9(D3D_SDK_VERSION);
|
|
if (!d3d9)
|
|
{
|
|
skip("Failed to create IDirect3D9 object\n");
|
|
goto cleanup;
|
|
}
|
|
|
|
ZeroMemory(&present_parameters, sizeof(present_parameters));
|
|
present_parameters.Windowed = TRUE;
|
|
present_parameters.hDeviceWindow = hwnd;
|
|
present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
|
|
|
hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
|
|
NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device);
|
|
if (FAILED(hr) || !device)
|
|
{
|
|
skip("Failed to create device\n");
|
|
goto cleanup;
|
|
}
|
|
|
|
hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &vertex_declaration);
|
|
ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (0x%08x)\n", hr);
|
|
hr = IDirect3DDevice9_SetVertexDeclaration(device, vertex_declaration);
|
|
ok(SUCCEEDED(hr), "SetVertexDeclaration failed (0x%08x)\n", hr);
|
|
|
|
hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(quad), 0, 0, D3DPOOL_DEFAULT, &vertex_buffer, NULL);
|
|
ok(SUCCEEDED(hr), "CreateVertexBuffer failed (0x%08x)\n", hr);
|
|
hr = IDirect3DVertexBuffer9_Lock(vertex_buffer, 0, 0, &ptr, D3DLOCK_DISCARD);
|
|
ok(SUCCEEDED(hr), "Lock failed (0x%08x)\n", hr);
|
|
memcpy(ptr, quad, sizeof(quad));
|
|
hr = IDirect3DVertexBuffer9_Unlock(vertex_buffer);
|
|
ok(SUCCEEDED(hr), "Unlock failed (0x%08x)\n", hr);
|
|
hr = IDirect3DDevice9_SetStreamSource(device, 0, vertex_buffer, 0, sizeof(*quad));
|
|
ok(SUCCEEDED(hr), "SetStreamSource failed (0x%08x)\n", hr);
|
|
|
|
hr = IDirect3DDevice9_CreateIndexBuffer(device, sizeof(indices), 0, D3DFMT_INDEX16, D3DPOOL_DEFAULT, &index_buffer, NULL);
|
|
ok(SUCCEEDED(hr), "CreateIndexBuffer failed (0x%08x)\n", hr);
|
|
hr = IDirect3DIndexBuffer9_Lock(index_buffer, 0, 0, &ptr, D3DLOCK_DISCARD);
|
|
ok(SUCCEEDED(hr), "Lock failed (0x%08x)\n", hr);
|
|
memcpy(ptr, indices, sizeof(indices));
|
|
hr = IDirect3DIndexBuffer9_Unlock(index_buffer);
|
|
ok(SUCCEEDED(hr), "Unlock failed (0x%08x)\n", hr);
|
|
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
|
|
ok(SUCCEEDED(hr), "SetRenderState D3DRS_LIGHTING failed (0x%08x)\n", hr);
|
|
hr = IDirect3DDevice9_BeginScene(device);
|
|
ok(SUCCEEDED(hr), "BeginScene failed (0x%08x)\n", hr);
|
|
|
|
/* NULL index buffer. Should fail */
|
|
hr = IDirect3DDevice9_SetIndices(device, NULL);
|
|
ok(SUCCEEDED(hr), "SetIndices failed (0x%08x)\n", hr);
|
|
hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
|
|
4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
|
|
ok(hr == D3DERR_INVALIDCALL, "DrawIndexedPrimitive returned 0x%08x, expected D3DERR_INVALIDCALL (0x%08x)\n",
|
|
hr, D3DERR_INVALIDCALL);
|
|
|
|
/* Valid index buffer. Should succeed */
|
|
hr = IDirect3DDevice9_SetIndices(device, index_buffer);
|
|
ok(SUCCEEDED(hr), "SetIndices failed (0x%08x)\n", hr);
|
|
hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
|
|
4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
|
|
ok(SUCCEEDED(hr), "DrawIndexedPrimitive failed (0x%08x)\n", hr);
|
|
|
|
hr = IDirect3DDevice9_EndScene(device);
|
|
ok(SUCCEEDED(hr), "EndScene failed (0x%08x)\n", hr);
|
|
|
|
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
|
|
ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr);
|
|
|
|
IDirect3DVertexBuffer9_Release(vertex_buffer);
|
|
IDirect3DIndexBuffer9_Release(index_buffer);
|
|
IDirect3DVertexDeclaration9_Release(vertex_declaration);
|
|
|
|
cleanup:
|
|
if (d3d9) IDirect3D9_Release(d3d9);
|
|
if (device) IDirect3DDevice9_Release(device);
|
|
if (hwnd) DestroyWindow(hwnd);
|
|
}
|
|
|
|
static void test_null_stream(void)
|
|
{
|
|
IDirect3DVertexBuffer9 *buffer = NULL;
|
|
D3DPRESENT_PARAMETERS present_parameters;
|
|
IDirect3DDevice9 *device = NULL;
|
|
IDirect3D9 *d3d9;
|
|
HWND hwnd;
|
|
HRESULT hr;
|
|
IDirect3DVertexShader9 *shader = NULL;
|
|
IDirect3DVertexDeclaration9 *decl = NULL;
|
|
DWORD shader_code[] = {
|
|
0xfffe0101, /* vs_1_1 */
|
|
0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
|
|
0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
|
|
0x0000ffff /* end */
|
|
};
|
|
static const D3DVERTEXELEMENT9 decl_elements[] = {
|
|
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
|
|
{1, 0, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
|
|
D3DDECL_END()
|
|
};
|
|
|
|
d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
|
|
ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
|
|
hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
|
|
ok(hwnd != NULL, "Failed to create window\n");
|
|
if (!d3d9 || !hwnd) goto cleanup;
|
|
|
|
ZeroMemory(&present_parameters, sizeof(present_parameters));
|
|
present_parameters.Windowed = TRUE;
|
|
present_parameters.hDeviceWindow = hwnd;
|
|
present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
|
|
|
hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
|
|
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device );
|
|
ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %s\n", DXGetErrorString9(hr));
|
|
if(!device)
|
|
{
|
|
skip("Failed to create a d3d device\n");
|
|
goto cleanup;
|
|
}
|
|
|
|
hr = IDirect3DDevice9_CreateVertexShader(device, shader_code, &shader);
|
|
if(FAILED(hr)) {
|
|
skip("No vertex shader support\n");
|
|
goto cleanup;
|
|
}
|
|
hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &decl);
|
|
ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexDeclaration failed (0x%08x)\n", hr);
|
|
if (!SUCCEEDED(hr)) {
|
|
skip("Vertex declaration handling not possible.\n");
|
|
goto cleanup;
|
|
}
|
|
hr = IDirect3DDevice9_CreateVertexBuffer(device, 12 * sizeof(float), 0, 0, D3DPOOL_MANAGED, &buffer, NULL);
|
|
ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexBuffer failed (0x%08x)\n", hr);
|
|
if (!SUCCEEDED(hr)) {
|
|
skip("Vertex buffer handling not possible.\n");
|
|
goto cleanup;
|
|
}
|
|
|
|
hr = IDirect3DDevice9_SetStreamSource(device, 0, buffer, 0, sizeof(float) * 3);
|
|
ok(SUCCEEDED(hr), "IDirect3DDevice9_SetStreamSource failed (0x%08x)\n", hr);
|
|
hr = IDirect3DDevice9_SetStreamSource(device, 1, NULL, 0, 0);
|
|
ok(SUCCEEDED(hr), "IDirect3DDevice9_SetStreamSource failed (0x%08x)\n", hr);
|
|
hr = IDirect3DDevice9_SetVertexShader(device, shader);
|
|
ok(SUCCEEDED(hr), "IDirect3DDevice9_SetVertexShader failed (0x%08x)\n", hr);
|
|
hr = IDirect3DDevice9_SetVertexDeclaration(device, decl);
|
|
ok(SUCCEEDED(hr), "IDirect3DDevice9_SetVertexDeclaration failed (0x%08x)\n", hr);
|
|
|
|
hr = IDirect3DDevice9_BeginScene(device);
|
|
ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed (0x%08x)\n", hr);
|
|
if(SUCCEEDED(hr)) {
|
|
hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_POINTLIST, 0, 1);
|
|
ok(SUCCEEDED(hr), "IDirect3DDevice9_DrawPrimitive failed (0x%08x)\n", hr);
|
|
|
|
hr = IDirect3DDevice9_EndScene(device);
|
|
ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed (0x%08x)\n", hr);
|
|
}
|
|
|
|
IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
|
|
IDirect3DDevice9_SetVertexShader(device, NULL);
|
|
IDirect3DDevice9_SetVertexDeclaration(device, NULL);
|
|
|
|
cleanup:
|
|
if(decl) IDirect3DVertexDeclaration9_Release(decl);
|
|
if(shader) IDirect3DVertexShader9_Release(shader);
|
|
if(device) IDirect3DDevice9_Release(device);
|
|
if(d3d9) IDirect3D9_Release(d3d9);
|
|
}
|
|
|
|
static inline const char *debug_d3dpool(D3DPOOL pool) {
|
|
switch(pool) {
|
|
case D3DPOOL_DEFAULT: return "D3DPOOL_DEFAULT";
|
|
case D3DPOOL_SYSTEMMEM: return "D3DPOOL_SYSTEMMEM";
|
|
case D3DPOOL_SCRATCH: return "D3DPOOL_SCRATCH";
|
|
case D3DPOOL_MANAGED: return "D3DPOOL_MANAGED";
|
|
default:
|
|
return "unknown pool";
|
|
}
|
|
}
|
|
|
|
static void test_vertex_buffer_alignment(void)
|
|
{
|
|
IDirect3DVertexBuffer9 *buffer = NULL;
|
|
D3DPRESENT_PARAMETERS present_parameters;
|
|
IDirect3DDevice9 *device = NULL;
|
|
IDirect3D9 *d3d9;
|
|
HWND hwnd;
|
|
HRESULT hr;
|
|
D3DPOOL pools[] = {D3DPOOL_DEFAULT, D3DPOOL_SYSTEMMEM, D3DPOOL_SCRATCH, D3DPOOL_MANAGED};
|
|
DWORD sizes[] = {1, 4, 16, 17, 32, 33, 64, 65, 1024, 1025, 1048576, 1048577};
|
|
unsigned int i, j;
|
|
void *data;
|
|
|
|
d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
|
|
ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
|
|
hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
|
|
ok(hwnd != NULL, "Failed to create window\n");
|
|
if (!d3d9 || !hwnd) goto cleanup;
|
|
|
|
ZeroMemory(&present_parameters, sizeof(present_parameters));
|
|
present_parameters.Windowed = TRUE;
|
|
present_parameters.hDeviceWindow = hwnd;
|
|
present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
|
|
|
hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
|
|
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device );
|
|
ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %s\n", DXGetErrorString9(hr));
|
|
if(!device)
|
|
{
|
|
skip("Failed to create a d3d device\n");
|
|
goto cleanup;
|
|
}
|
|
|
|
for(i = 0; i < (sizeof(sizes) / sizeof(sizes[0])); i++) {
|
|
for(j = 0; j < (sizeof(pools) / sizeof(pools[0])); j++) {
|
|
hr = IDirect3DDevice9_CreateVertexBuffer(device, sizes[i], 0, 0, pools[j], &buffer, NULL);
|
|
if(pools[j] == D3DPOOL_SCRATCH) {
|
|
ok(hr == D3DERR_INVALIDCALL, "Creating a D3DPOOL_SCRATCH buffer returned (0x%08x)\n", hr);
|
|
} else {
|
|
ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexBuffer failed (0x%08x). Pool = %s, size %d\n", hr,
|
|
debug_d3dpool(pools[j]), sizes[i]);
|
|
}
|
|
if(FAILED(hr)) continue;
|
|
|
|
hr = IDirect3DVertexBuffer9_Lock(buffer, 0, 0, (void **) &data, 0);
|
|
ok(SUCCEEDED(hr), "IDirect3DVertexBuffer9_Lock failed (0x%08x)\n", hr);
|
|
ok(((DWORD_PTR) data & 31) == 0, "Vertex buffer start address is not 32 byte aligned(size: %d, pool: %s, data: %p)\n",
|
|
sizes[i], debug_d3dpool(pools[j]), data);
|
|
hr = IDirect3DVertexBuffer9_Unlock(buffer);
|
|
ok(SUCCEEDED(hr), "IDirect3DVertexBuffer9_Unlock failed (0x%08x)\n", hr);
|
|
|
|
if(buffer) IDirect3DVertexBuffer9_Release(buffer);
|
|
}
|
|
}
|
|
|
|
cleanup:
|
|
if(d3d9) IDirect3D9_Release(d3d9);
|
|
}
|
|
|
|
static void test_lights(void)
|
|
{
|
|
D3DPRESENT_PARAMETERS present_parameters;
|
|
IDirect3DDevice9 *device = NULL;
|
|
IDirect3D9 *d3d9;
|
|
HWND hwnd;
|
|
HRESULT hr;
|
|
unsigned int i;
|
|
BOOL enabled;
|
|
D3DCAPS9 caps;
|
|
|
|
d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
|
|
ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
|
|
hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
|
|
ok(hwnd != NULL, "Failed to create window\n");
|
|
if (!d3d9 || !hwnd) goto cleanup;
|
|
|
|
ZeroMemory(&present_parameters, sizeof(present_parameters));
|
|
present_parameters.Windowed = TRUE;
|
|
present_parameters.hDeviceWindow = hwnd;
|
|
present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
|
|
|
hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
|
|
D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE, &present_parameters, &device );
|
|
ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %s\n", DXGetErrorString9(hr));
|
|
if(!device)
|
|
{
|
|
skip("Failed to create a d3d device\n");
|
|
goto cleanup;
|
|
}
|
|
|
|
memset(&caps, 0, sizeof(caps));
|
|
hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
|
|
ok(hr == D3D_OK, "IDirect3DDevice9_GetDeviceCaps failed with %s\n", DXGetErrorString9(hr));
|
|
|
|
for(i = 1; i <= caps.MaxActiveLights; i++) {
|
|
hr = IDirect3DDevice9_LightEnable(device, i, TRUE);
|
|
ok(hr == D3D_OK, "Enabling light %u failed with %s\n", i, DXGetErrorString9(hr));
|
|
hr = IDirect3DDevice9_GetLightEnable(device, i, &enabled);
|
|
ok(hr == D3D_OK, "GetLightEnable on light %u failed with %s\n", i, DXGetErrorString9(hr));
|
|
ok(enabled, "Light %d is %s\n", i, enabled ? "enabled" : "disabled");
|
|
}
|
|
|
|
/* TODO: Test the rendering results in this situation */
|
|
hr = IDirect3DDevice9_LightEnable(device, i + 1, TRUE);
|
|
ok(hr == D3D_OK, "Enabling one light more than supported returned %s\n", DXGetErrorString9(hr));
|
|
hr = IDirect3DDevice9_GetLightEnable(device, i + 1, &enabled);
|
|
ok(hr == D3D_OK, "GetLightEnable on light %u failed with %s\n", i + 1, DXGetErrorString9(hr));
|
|
ok(enabled, "Light %d is %s\n", i + 1, enabled ? "enabled" : "disabled");
|
|
hr = IDirect3DDevice9_LightEnable(device, i + 1, FALSE);
|
|
ok(hr == D3D_OK, "Disabling the additional returned %s\n", DXGetErrorString9(hr));
|
|
|
|
for(i = 1; i <= caps.MaxActiveLights; i++) {
|
|
hr = IDirect3DDevice9_LightEnable(device, i, FALSE);
|
|
ok(hr == D3D_OK, "Disabling light %u failed with %s\n", i, DXGetErrorString9(hr));
|
|
}
|
|
|
|
cleanup:
|
|
if(device) IDirect3DDevice9_Release(device);
|
|
if(d3d9) IDirect3D9_Release(d3d9);
|
|
}
|
|
|
|
static void test_set_stream_source(void)
|
|
{
|
|
D3DPRESENT_PARAMETERS present_parameters;
|
|
IDirect3DDevice9 *device = NULL;
|
|
IDirect3D9 *d3d9;
|
|
HWND hwnd;
|
|
HRESULT hr;
|
|
IDirect3DVertexBuffer9 *pVertexBuffer = NULL;
|
|
|
|
d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
|
|
ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
|
|
hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
|
|
ok(hwnd != NULL, "Failed to create window\n");
|
|
if (!d3d9 || !hwnd) goto cleanup;
|
|
|
|
ZeroMemory(&present_parameters, sizeof(present_parameters));
|
|
present_parameters.Windowed = TRUE;
|
|
present_parameters.hDeviceWindow = hwnd;
|
|
present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
|
|
|
hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
|
|
D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device );
|
|
ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %s\n", DXGetErrorString9(hr));
|
|
if(!device)
|
|
{
|
|
hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_REF, hwnd,
|
|
D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device );
|
|
ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %s\n", DXGetErrorString9(hr));
|
|
if(!device)
|
|
{
|
|
skip("Failed to create a d3d device\n");
|
|
goto cleanup;
|
|
}
|
|
}
|
|
|
|
hr = IDirect3DDevice9_CreateVertexBuffer( device, 512, 0, 0, D3DPOOL_DEFAULT, &pVertexBuffer, NULL );
|
|
ok(hr == D3D_OK, "Failed to create a vertex buffer, hr = %s\n", DXGetErrorString9(hr));
|
|
if (SUCCEEDED(hr)) {
|
|
hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 0, 32);
|
|
ok(hr == D3D_OK, "Failed to set the stream source, offset 0, hr = %s\n",
|
|
DXGetErrorString9(hr));
|
|
hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 1, 32);
|
|
ok(hr == D3DERR_INVALIDCALL, "Unexpected result when setting the stream source, offset 1, hr = %s\n",
|
|
DXGetErrorString9(hr));
|
|
hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 2, 32);
|
|
ok(hr == D3DERR_INVALIDCALL, "Unexpected result when setting the stream source, offset 2, hr = %s\n",
|
|
DXGetErrorString9(hr));
|
|
hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 3, 32);
|
|
ok(hr == D3DERR_INVALIDCALL, "Unexpected result when setting the stream source, offset 3, hr = %s\n",
|
|
DXGetErrorString9(hr));
|
|
hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 4, 32);
|
|
ok(hr == D3D_OK, "Failed to set the stream source, offset 4, hr = %s\n",
|
|
DXGetErrorString9(hr));
|
|
}
|
|
/* Try to set the NULL buffer with an offset and stride 0 */
|
|
hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
|
|
ok(hr == D3D_OK, "Failed to set the stream source, offset 0, hr = %s\n",
|
|
DXGetErrorString9(hr));
|
|
hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 1, 0);
|
|
ok(hr == D3DERR_INVALIDCALL, "Unexpected result when setting the stream source, offset 1, hr = %s\n",
|
|
DXGetErrorString9(hr));
|
|
hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 2, 0);
|
|
ok(hr == D3DERR_INVALIDCALL, "Unexpected result when setting the stream source, offset 2, hr = %s\n",
|
|
DXGetErrorString9(hr));
|
|
hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 3, 0);
|
|
ok(hr == D3DERR_INVALIDCALL, "Unexpected result when setting the stream source, offset 3, hr = %s\n",
|
|
DXGetErrorString9(hr));
|
|
hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 4, 0);
|
|
ok(hr == D3D_OK, "Failed to set the stream source, offset 4, hr = %s\n",
|
|
DXGetErrorString9(hr));
|
|
|
|
hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
|
|
ok(hr == D3D_OK, "Failed to set the stream source, offset 4, hr = %s\n", DXGetErrorString9(hr));
|
|
|
|
if(pVertexBuffer) IDirect3DDevice9_Release(pVertexBuffer);
|
|
cleanup:
|
|
if(device) IDirect3DDevice9_Release(device);
|
|
if(d3d9) IDirect3D9_Release(d3d9);
|
|
}
|
|
|
|
START_TEST(device)
|
|
{
|
|
HMODULE d3d9_handle = LoadLibraryA( "d3d9.dll" );
|
|
if (!d3d9_handle)
|
|
{
|
|
skip("Could not load d3d9.dll\n");
|
|
return;
|
|
}
|
|
|
|
pDirect3DCreate9 = (void *)GetProcAddress( d3d9_handle, "Direct3DCreate9" );
|
|
ok(pDirect3DCreate9 != NULL, "Failed to get address of Direct3DCreate9\n");
|
|
if (pDirect3DCreate9)
|
|
{
|
|
test_display_modes();
|
|
test_swapchain();
|
|
test_refcount();
|
|
test_mipmap_levels();
|
|
test_cursor();
|
|
test_reset();
|
|
test_scene();
|
|
test_limits();
|
|
test_depthstenciltest();
|
|
test_draw_indexed();
|
|
test_null_stream();
|
|
test_vertex_buffer_alignment();
|
|
test_lights();
|
|
test_set_stream_source();
|
|
}
|
|
}
|