Sweden-Number/dlls/wined3d
Jan Sikorski 1554fc44c7 wined3d: Don't pass wined3d_shader to shader_spirv_compile().
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-05 20:09:21 +02:00
..
Makefile.in
adapter_gl.c
adapter_vk.c
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c
context_gl.c
context_vk.c
cs.c wined3d: Do not return a struct upload_bo from the map_upload_bo callback. 2021-10-05 20:09:21 +02:00
device.c
directx.c
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
query.c
resource.c wined3d: Separate a resource_offset_map_pointer() helper. 2021-10-05 20:09:20 +02:00
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
shader_spirv.c wined3d: Don't pass wined3d_shader to shader_spirv_compile(). 2021-10-05 20:09:21 +02:00
state.c
stateblock.c
surface.c
swapchain.c
texture.c wined3d: Separate a resource_offset_map_pointer() helper. 2021-10-05 20:09:20 +02:00
utils.c
version.rc
vertexdeclaration.c
view.c wined3d: Introduce wined3d_view_load_location() helper. 2021-10-05 20:09:21 +02:00
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Do not return a struct upload_bo from the map_upload_bo callback. 2021-10-05 20:09:21 +02:00
wined3d_vk.h