Sweden-Number/dlls/wined3d
Stefan Dösinger 1f07e4af18 wined3d: Move blending related states to the state table. 2006-12-08 12:25:53 +01:00
..
Makefile.in wined3d: Create the state table. 2006-12-07 21:10:07 +01:00
arb_program_shader.c wined3d: Use the texture sampling function in a few more instructions (ARB asm shaders). 2006-11-28 12:22:24 +01:00
baseshader.c wined3d: Move some code specific to the different shader backends into the respective source files. 2006-11-28 12:19:19 +01:00
basetexture.c wined3d: Add D3DTADDRESS to the WINED3D namespace. 2006-10-24 20:06:15 +02:00
cubetexture.c d3d: Callback infrastructure for implicit surface destruction in IWineD3DCubeTexture. 2006-12-06 12:38:51 +01:00
device.c wined3d: Move blending related states to the state table. 2006-12-08 12:25:53 +01:00
directx.c d3d: Callback infrastructure for implicit volume destruction in IWineD3DVolumeTexture. 2006-12-06 12:39:14 +01:00
drawprim.c Revert "d3d: Remove AddRef from IWineD3DDevice_GetSwapChain.". 2006-11-30 16:03:59 +01:00
glsl_shader.c wined3d: Use the texture sampling function in a few more instructions (GLSL). 2006-11-28 12:22:32 +01:00
indexbuffer.c wined3d: Win64 printf fixes. 2006-10-02 14:38:04 +02:00
palette.c wined3d: Win64 printf fixes. 2006-10-02 14:38:04 +02:00
pixelshader.c wined3d: Cast-qual warnings fix. 2006-11-27 13:43:10 +01:00
query.c wined3d: Corrected names in checkGLcall text. 2006-10-10 19:58:29 +02:00
resource.c wined3d: Win64 printf fixes. 2006-10-02 14:38:04 +02:00
state.c wined3d: Move blending related states to the state table. 2006-12-08 12:25:53 +01:00
stateblock.c wined3d: Add D3DLINEPATTERN to the WINED3D namespace. 2006-10-31 12:11:09 +01:00
surface.c wined3d/d3d9: Pitch for DXTn textures can not be 0. With tests. 2006-12-04 12:38:16 +01:00
surface_gdi.c wined3d: D3DLOCK: Use consistently in the WINED3D namespace. 2006-10-24 20:06:06 +02:00
swapchain.c d3d: Callback infrastructure for implicit render target destruction in IWineD3DSwapChain. 2006-12-06 12:39:00 +01:00
texture.c d3d: Callback infrastructure for implicit surface destruction in IWineD3DTexture. 2006-12-06 12:38:37 +01:00
utils.c wined3d: Cast-qual warnings fix. 2006-11-27 13:43:05 +01:00
vertexbuffer.c wined3d: Fix a comment. 2006-11-13 12:58:40 +01:00
vertexdeclaration.c wined3d: Win64 printf fixes. 2006-10-02 14:38:04 +02:00
vertexshader.c wined3d: Cast-qual warnings fix. 2006-11-27 13:43:10 +01:00
volume.c wined3d: Win64 printf fixes. 2006-10-02 14:38:04 +02:00
volumetexture.c d3d: Callback infrastructure for implicit volume destruction in IWineD3DVolumeTexture. 2006-12-06 12:39:14 +01:00
wined3d.spec WineDirect3DCreate has 3 args in the source. 2005-03-21 10:52:32 +00:00
wined3d_main.c wined3d: Add FBO support for offscreen rendering. 2006-11-17 18:14:13 +01:00
wined3d_private.h wined3d: Add render states to the state table. 2006-12-07 21:10:26 +01:00
wined3d_private_types.h wined3d: Allow the depth buffer to be shared between onscreen and offscreen rendering modes. 2006-11-17 18:14:25 +01:00