Sweden-Number/dlls/wined3d
Henri Verbeet c8c79a9043 wined3d: Use wined3d_mask_from_size() in set_glsl_shader_program().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-25 20:50:49 +01:00
..
Makefile.in
adapter_gl.c wined3d: Add WINED3DFMT_R11G11B10_FLOAT vertex format. 2021-12-17 18:33:57 +01:00
adapter_vk.c
arb_program_shader.c
ati_fragment_shader.c
buffer.c wined3d: Fix memory leak on error path in wined3d_buffer_vk_create_buffer_object (Coverity). 2022-01-03 14:50:29 +01:00
context.c
context_gl.c wined3d: Use GL_MAP_PERSISTENT_BIT even for non-persistent bo maps. 2022-01-07 16:49:53 +01:00
context_vk.c wined3d: Properly compare integers in wined3d_graphics_pipeline_vk_compare(). 2022-01-24 21:44:51 +01:00
cs.c wined3d: Acquire references to vertex buffers for command lists by inspecting CS packets. 2022-01-25 20:50:49 +01:00
device.c wined3d: Properly compare integers in wined3d_so_desc_compare(). 2022-01-20 18:18:41 +01:00
directx.c d3d11: Report D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER. 2022-01-24 21:44:51 +01:00
gl_compat.c
glsl_shader.c wined3d: Use wined3d_mask_from_size() in set_glsl_shader_program(). 2022-01-25 20:50:49 +01:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c wined3d: Use wined3d_mask_from_size() in find_ps_compile_args(). 2022-01-24 21:44:51 +01:00
shader_sm1.c
shader_sm4.c wined3d: Handle WINED3DSPSM_NONE in shader_sm4_read_param(). 2022-01-11 21:59:51 +01:00
shader_spirv.c
state.c wined3d: Do not bind buffers in state_cb() if the shader is not set. 2021-12-15 18:55:25 +01:00
stateblock.c wined3d: Use wined3d_mask_from_size() in stateblock_savedstates_set_all(). 2022-01-24 21:44:51 +01:00
surface.c
swapchain.c
texture.c wined3d: Discard texture resources before unloading them in wined3d_texture_destroy_object(). 2022-01-20 18:18:29 +01:00
utils.c d3d11: Report D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER. 2022-01-24 21:44:51 +01:00
version.rc
vertexdeclaration.c
view.c wined3d: Do not iterate over multiple layers when clearing 3D UAVs. 2022-01-13 17:05:00 +01:00
wined3d.spec
wined3d_gl.h wined3d: Add WINED3DFMT_R11G11B10_FLOAT vertex format. 2021-12-17 18:33:57 +01:00
wined3d_main.c
wined3d_private.h d3d11: Report D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER. 2022-01-24 21:44:51 +01:00
wined3d_shaders.h
wined3d_vk.h