132 lines
4.0 KiB
Plaintext
132 lines
4.0 KiB
Plaintext
/*
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* Direct3D shader assembler
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*
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* Copyright 2008 Stefan Dösinger
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* Copyright 2009 Matteo Bruni
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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%{
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#include "config.h"
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#include "wine/port.h"
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#include "wine/debug.h"
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#include "d3dx9_36_private.h"
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#include "asmshader.tab.h"
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WINE_DEFAULT_DEBUG_CHANNEL(asmshader);
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%}
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%option noyywrap
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%option prefix="asmshader_"
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%option noinput nounput
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/* Registers */
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REG_TEMP r[0-9]+
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/* for relative addressing in the form o[x], v[x] and c[x] */
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REG_CONSTFLOAT c[0-9]*
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PREPROCESSORDIRECTIVE #[^\n]*\n
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/* Comments */
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DOUBLESLASHCOMMENT "//"[^\n]*
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SEMICOLONCOMMENT ";"[^\n]*
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/* Whitespaces are spaces, tabs and newlines */
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WHITESPACE [ \t]+
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NEWLINE (\n)|(\r\n)
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COMMA ","
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IMMVAL \-?(([0-9]+)|([0-9]*\.[0-9]+))(f)?
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ANY (.)
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%%
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/* Common instructions(vertex and pixel shaders) */
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mov {return INSTR_MOV; }
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{REG_TEMP} {
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asmshader_lval.regnum = atoi(yytext + 1);
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return REG_TEMP;
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}
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{REG_CONSTFLOAT} {
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asmshader_lval.regnum = atoi(yytext + 1);
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return REG_CONSTFLOAT;
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}
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/* Shader versions. These are important to select the correct
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* parser profile.
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*/
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vs\.1\.0|vs_1_0 {return VER_VS10; }
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vs\.1\.1|vs_1_1 {return VER_VS11; }
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vs_2_0 {return VER_VS20; }
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vs_2_x {return VER_VS2X; }
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vs_3_0 {return VER_VS30; }
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ps\.1\.0|ps_1_0 {return VER_PS10; }
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ps\.1\.1|ps_1_1 {return VER_PS11; }
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ps\.1\.2|ps_1_2 {return VER_PS12; }
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ps\.1\.3|ps_1_3 {return VER_PS13; }
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ps\.1\.4|ps_1_4 {return VER_PS14; }
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ps_2_0 {return VER_PS20; }
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ps_2_x {return VER_PS2X; }
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ps_3_0 {return VER_PS30; }
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{COMMA} {return yytext[0]; }
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- {return yytext[0]; }
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\( {return yytext[0]; }
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\) {return yytext[0]; }
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{PREPROCESSORDIRECTIVE} {
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/* TODO: update current line information */
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TRACE("line info update: %s", yytext);
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}
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/* Skip comments */
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{DOUBLESLASHCOMMENT} { }
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{SEMICOLONCOMMENT} { }
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{WHITESPACE} { /* Do nothing */ }
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{NEWLINE} {
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asm_ctx.line_no++;
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}
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{ANY} {
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asmparser_message(&asm_ctx, "Line %u: Unexpected input %s\n", asm_ctx.line_no, yytext);
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set_parse_status(&asm_ctx, PARSE_ERR);
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}
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%%
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struct bwriter_shader *SlAssembleShader(const char *text, char **messages) {
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struct bwriter_shader *ret = NULL;
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YY_BUFFER_STATE buffer;
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TRACE("%p, %p\n", text, messages);
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buffer = asmshader__scan_string(text);
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asmshader__switch_to_buffer(buffer);
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ret = parse_asm_shader(messages);
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asmshader__delete_buffer(buffer);
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return ret;
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}
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