Sweden-Number/dlls/xaudio2_7/xaudio_dll.c

2454 lines
75 KiB
C

/*
* Copyright (c) 2015 Mark Harmstone
* Copyright (c) 2015 Andrew Eikum for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <stdarg.h>
#define NONAMELESSUNION
#define COBJMACROS
#include "xaudio_private.h"
#include "ole2.h"
#include "rpcproxy.h"
#include "xapofx.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(xaudio2);
WINE_DECLARE_DEBUG_CHANNEL(winediag);
static ALCdevice *(ALC_APIENTRY *palcLoopbackOpenDeviceSOFT)(const ALCchar*);
static void (ALC_APIENTRY *palcRenderSamplesSOFT)(ALCdevice*, ALCvoid*, ALCsizei);
static ALCboolean (ALC_APIENTRY *palcSetThreadContext)(ALCcontext*);
static HINSTANCE instance;
#define IN_AL_PERIODS 4
#if XAUDIO2_VER == 0
#define COMPAT_E_INVALID_CALL E_INVALIDARG
#define COMPAT_E_DEVICE_INVALIDATED XAUDIO20_E_DEVICE_INVALIDATED
#else
#define COMPAT_E_INVALID_CALL XAUDIO2_E_INVALID_CALL
#define COMPAT_E_DEVICE_INVALIDATED XAUDIO2_E_DEVICE_INVALIDATED
#endif
static void dump_fmt(const WAVEFORMATEX *fmt)
{
TRACE("wFormatTag: 0x%x (", fmt->wFormatTag);
switch(fmt->wFormatTag){
#define DOCASE(x) case x: TRACE(#x); break;
DOCASE(WAVE_FORMAT_PCM)
DOCASE(WAVE_FORMAT_IEEE_FLOAT)
DOCASE(WAVE_FORMAT_EXTENSIBLE)
#undef DOCASE
default:
TRACE("Unknown");
break;
}
TRACE(")\n");
TRACE("nChannels: %u\n", fmt->nChannels);
TRACE("nSamplesPerSec: %u\n", fmt->nSamplesPerSec);
TRACE("nAvgBytesPerSec: %u\n", fmt->nAvgBytesPerSec);
TRACE("nBlockAlign: %u\n", fmt->nBlockAlign);
TRACE("wBitsPerSample: %u\n", fmt->wBitsPerSample);
TRACE("cbSize: %u\n", fmt->cbSize);
if(fmt->wFormatTag == WAVE_FORMAT_EXTENSIBLE){
WAVEFORMATEXTENSIBLE *fmtex = (void*)fmt;
TRACE("dwChannelMask: %08x\n", fmtex->dwChannelMask);
TRACE("Samples: %04x\n", fmtex->Samples.wReserved);
TRACE("SubFormat: %s\n", wine_dbgstr_guid(&fmtex->SubFormat));
}else if(fmt->wFormatTag == WAVE_FORMAT_ADPCM){
ADPCMWAVEFORMAT *fmtadpcm = (void*)fmt;
TRACE("wSamplesPerBlock: %u\n", fmtadpcm->wSamplesPerBlock);
}
}
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD reason, void *pReserved)
{
TRACE("(%p, %d, %p)\n", hinstDLL, reason, pReserved);
switch (reason)
{
case DLL_WINE_PREATTACH:
return FALSE; /* prefer native version */
case DLL_PROCESS_ATTACH:
instance = hinstDLL;
DisableThreadLibraryCalls( hinstDLL );
if(!alcIsExtensionPresent(NULL, "ALC_SOFT_loopback") ||
!(palcLoopbackOpenDeviceSOFT = alcGetProcAddress(NULL, "alcLoopbackOpenDeviceSOFT")) ||
!(palcRenderSamplesSOFT = alcGetProcAddress(NULL, "alcRenderSamplesSOFT"))){
ERR("XAudio2 requires the ALC_SOFT_loopback extension (OpenAL-Soft >= 1.14)\n");
return FALSE;
}
if(!alcIsExtensionPresent(NULL, "ALC_EXT_thread_local_context") ||
!(palcSetThreadContext = alcGetProcAddress(NULL, "alcSetThreadContext"))){
ERR("XAudio2 requires the ALC_EXT_thread_local_context extension (OpenAL-Soft >= 1.12)\n");
return FALSE;
}
break;
}
return TRUE;
}
HRESULT WINAPI DllCanUnloadNow(void)
{
return S_FALSE;
}
HRESULT WINAPI DllRegisterServer(void)
{
TRACE("\n");
return __wine_register_resources(instance);
}
HRESULT WINAPI DllUnregisterServer(void)
{
TRACE("\n");
return __wine_unregister_resources(instance);
}
static XA2SourceImpl *impl_from_IXAudio2SourceVoice(IXAudio2SourceVoice *iface)
{
return CONTAINING_RECORD(iface, XA2SourceImpl, IXAudio2SourceVoice_iface);
}
static XA2SubmixImpl *impl_from_IXAudio2SubmixVoice(IXAudio2SubmixVoice *iface)
{
return CONTAINING_RECORD(iface, XA2SubmixImpl, IXAudio2SubmixVoice_iface);
}
static inline IXAudio2Impl *impl_from_IXAudio2(IXAudio2 *iface)
{
return CONTAINING_RECORD(iface, IXAudio2Impl, IXAudio2_iface);
}
static IXAudio2Impl *impl_from_IXAudio2MasteringVoice(IXAudio2MasteringVoice *iface)
{
return CONTAINING_RECORD(iface, IXAudio2Impl, IXAudio2MasteringVoice_iface);
}
static DWORD get_channel_mask(unsigned int channels)
{
switch(channels){
case 0:
return 0;
case 1:
return KSAUDIO_SPEAKER_MONO;
case 2:
return KSAUDIO_SPEAKER_STEREO;
case 3:
return KSAUDIO_SPEAKER_STEREO | SPEAKER_LOW_FREQUENCY;
case 4:
return KSAUDIO_SPEAKER_QUAD; /* not _SURROUND */
case 5:
return KSAUDIO_SPEAKER_QUAD | SPEAKER_LOW_FREQUENCY;
case 6:
return KSAUDIO_SPEAKER_5POINT1; /* not 5POINT1_SURROUND */
case 7:
return KSAUDIO_SPEAKER_5POINT1 | SPEAKER_BACK_CENTER;
case 8:
return KSAUDIO_SPEAKER_7POINT1_SURROUND; /* Vista deprecates 7POINT1 */
}
FIXME("Unknown speaker configuration: %u\n", channels);
return 0;
}
static void WINAPI XA2SRC_GetVoiceDetails(IXAudio2SourceVoice *iface,
XAUDIO2_VOICE_DETAILS *pVoiceDetails)
{
XA2SourceImpl *This = impl_from_IXAudio2SourceVoice(iface);
TRACE("%p, %p\n", This, pVoiceDetails);
pVoiceDetails->CreationFlags = 0;
pVoiceDetails->ActiveFlags = 0;
pVoiceDetails->InputChannels = This->fmt->nChannels;
pVoiceDetails->InputSampleRate = This->fmt->nSamplesPerSec;
}
static HRESULT WINAPI XA2SRC_SetOutputVoices(IXAudio2SourceVoice *iface,
const XAUDIO2_VOICE_SENDS *pSendList)
{
XA2SourceImpl *This = impl_from_IXAudio2SourceVoice(iface);
int i;
XAUDIO2_VOICE_SENDS def_send;
XAUDIO2_SEND_DESCRIPTOR def_desc;
TRACE("%p, %p\n", This, pSendList);
if(!pSendList){
def_desc.Flags = 0;
def_desc.pOutputVoice = (IXAudio2Voice*)&This->xa2->IXAudio2MasteringVoice_iface;
def_send.SendCount = 1;
def_send.pSends = &def_desc;
pSendList = &def_send;
}
if(TRACE_ON(xaudio2)){
for(i = 0; i < pSendList->SendCount; ++i){
XAUDIO2_SEND_DESCRIPTOR *desc = &pSendList->pSends[i];
TRACE("Outputting to: 0x%x, %p\n", desc->Flags, desc->pOutputVoice);
}
}
if(This->nsends < pSendList->SendCount){
HeapFree(GetProcessHeap(), 0, This->sends);
This->sends = HeapAlloc(GetProcessHeap(), 0, sizeof(*This->sends) * pSendList->SendCount);
This->nsends = pSendList->SendCount;
}else
memset(This->sends, 0, sizeof(*This->sends) * This->nsends);
memcpy(This->sends, pSendList->pSends, sizeof(*This->sends) * pSendList->SendCount);
return S_OK;
}
static HRESULT WINAPI XA2SRC_SetEffectChain(IXAudio2SourceVoice *iface,
const XAUDIO2_EFFECT_CHAIN *pEffectChain)
{
XA2SourceImpl *This = impl_from_IXAudio2SourceVoice(iface);
TRACE("%p, %p\n", This, pEffectChain);
return S_OK;
}
static HRESULT WINAPI XA2SRC_EnableEffect(IXAudio2SourceVoice *iface,
UINT32 EffectIndex, UINT32 OperationSet)
{
XA2SourceImpl *This = impl_from_IXAudio2SourceVoice(iface);
TRACE("%p, %u, 0x%x\n", This, EffectIndex, OperationSet);
return S_OK;
}
static HRESULT WINAPI XA2SRC_DisableEffect(IXAudio2SourceVoice *iface,
UINT32 EffectIndex, UINT32 OperationSet)
{
XA2SourceImpl *This = impl_from_IXAudio2SourceVoice(iface);
TRACE("%p, %u, 0x%x\n", This, EffectIndex, OperationSet);
return S_OK;
}
static void WINAPI XA2SRC_GetEffectState(IXAudio2SourceVoice *iface,
UINT32 EffectIndex, BOOL *pEnabled)
{
XA2SourceImpl *This = impl_from_IXAudio2SourceVoice(iface);
TRACE("%p, %u, %p\n", This, EffectIndex, pEnabled);
}
static HRESULT WINAPI XA2SRC_SetEffectParameters(IXAudio2SourceVoice *iface,
UINT32 EffectIndex, const void *pParameters, UINT32 ParametersByteSize,
UINT32 OperationSet)
{
XA2SourceImpl *This = impl_from_IXAudio2SourceVoice(iface);
TRACE("%p, %u, %p, 0x%x, 0x%x\n", This, EffectIndex, pParameters,
ParametersByteSize, OperationSet);
return S_OK;
}
static HRESULT WINAPI XA2SRC_GetEffectParameters(IXAudio2SourceVoice *iface,
UINT32 EffectIndex, void *pParameters, UINT32 ParametersByteSize)
{
XA2SourceImpl *This = impl_from_IXAudio2SourceVoice(iface);
TRACE("%p, %u, %p, 0x%x\n", This, EffectIndex, pParameters,
ParametersByteSize);
return S_OK;
}
static HRESULT WINAPI XA2SRC_SetFilterParameters(IXAudio2SourceVoice *iface,
const XAUDIO2_FILTER_PARAMETERS *pParameters, UINT32 OperationSet)
{
XA2SourceImpl *This = impl_from_IXAudio2SourceVoice(iface);
TRACE("%p, %p, 0x%x\n", This, pParameters, OperationSet);
return S_OK;
}
static void WINAPI XA2SRC_GetFilterParameters(IXAudio2SourceVoice *iface,
XAUDIO2_FILTER_PARAMETERS *pParameters)
{
XA2SourceImpl *This = impl_from_IXAudio2SourceVoice(iface);
TRACE("%p, %p\n", This, pParameters);
}
static HRESULT WINAPI XA2SRC_SetOutputFilterParameters(IXAudio2SourceVoice *iface,
IXAudio2Voice *pDestinationVoice,
const XAUDIO2_FILTER_PARAMETERS *pParameters, UINT32 OperationSet)
{
XA2SourceImpl *This = impl_from_IXAudio2SourceVoice(iface);
TRACE("%p, %p, %p, 0x%x\n", This, pDestinationVoice, pParameters, OperationSet);
return S_OK;
}
static void WINAPI XA2SRC_GetOutputFilterParameters(IXAudio2SourceVoice *iface,
IXAudio2Voice *pDestinationVoice,
XAUDIO2_FILTER_PARAMETERS *pParameters)
{
XA2SourceImpl *This = impl_from_IXAudio2SourceVoice(iface);
TRACE("%p, %p, %p\n", This, pDestinationVoice, pParameters);
}
static HRESULT WINAPI XA2SRC_SetVolume(IXAudio2SourceVoice *iface, float Volume,
UINT32 OperationSet)
{
XA2SourceImpl *This = impl_from_IXAudio2SourceVoice(iface);
ALfloat al_gain;
TRACE("%p, %f, 0x%x\n", This, Volume, OperationSet);
al_gain = Volume;
palcSetThreadContext(This->xa2->al_ctx);
alSourcef(This->al_src, AL_GAIN, al_gain);
return S_OK;
}
static void WINAPI XA2SRC_GetVolume(IXAudio2SourceVoice *iface, float *pVolume)
{
XA2SourceImpl *This = impl_from_IXAudio2SourceVoice(iface);
TRACE("%p, %p\n", This, pVolume);
}
static HRESULT WINAPI XA2SRC_SetChannelVolumes(IXAudio2SourceVoice *iface,
UINT32 Channels, const float *pVolumes, UINT32 OperationSet)
{
XA2SourceImpl *This = impl_from_IXAudio2SourceVoice(iface);
TRACE("%p, %u, %p, 0x%x\n", This, Channels, pVolumes, OperationSet);
return S_OK;
}
static void WINAPI XA2SRC_GetChannelVolumes(IXAudio2SourceVoice *iface,
UINT32 Channels, float *pVolumes)
{
XA2SourceImpl *This = impl_from_IXAudio2SourceVoice(iface);
TRACE("%p, %u, %p\n", This, Channels, pVolumes);
}
static HRESULT WINAPI XA2SRC_SetOutputMatrix(IXAudio2SourceVoice *iface,
IXAudio2Voice *pDestinationVoice, UINT32 SourceChannels,
UINT32 DestinationChannels, const float *pLevelMatrix,
UINT32 OperationSet)
{
XA2SourceImpl *This = impl_from_IXAudio2SourceVoice(iface);
TRACE("%p, %p, %u, %u, %p, 0x%x\n", This, pDestinationVoice,
SourceChannels, DestinationChannels, pLevelMatrix, OperationSet);
return S_OK;
}
static void WINAPI XA2SRC_GetOutputMatrix(IXAudio2SourceVoice *iface,
IXAudio2Voice *pDestinationVoice, UINT32 SourceChannels,
UINT32 DestinationChannels, float *pLevelMatrix)
{
XA2SourceImpl *This = impl_from_IXAudio2SourceVoice(iface);
TRACE("%p, %p, %u, %u, %p\n", This, pDestinationVoice,
SourceChannels, DestinationChannels, pLevelMatrix);
}
static void WINAPI XA2SRC_DestroyVoice(IXAudio2SourceVoice *iface)
{
XA2SourceImpl *This = impl_from_IXAudio2SourceVoice(iface);
ALint processed;
TRACE("%p\n", This);
palcSetThreadContext(This->xa2->al_ctx);
EnterCriticalSection(&This->lock);
if(!This->in_use){
LeaveCriticalSection(&This->lock);
return;
}
This->in_use = FALSE;
This->running = FALSE;
IXAudio2SourceVoice_Stop(iface, 0, 0);
alSourceStop(This->al_src);
/* unqueue all buffers */
alSourcei(This->al_src, AL_BUFFER, AL_NONE);
alGetSourcei(This->al_src, AL_BUFFERS_PROCESSED, &processed);
if(processed > 0){
ALuint al_buffers[XAUDIO2_MAX_QUEUED_BUFFERS];
alSourceUnqueueBuffers(This->al_src, processed, al_buffers);
}
HeapFree(GetProcessHeap(), 0, This->fmt);
alDeleteBuffers(XAUDIO2_MAX_QUEUED_BUFFERS, This->al_bufs);
alDeleteSources(1, &This->al_src);
This->in_al_bytes = 0;
This->al_bufs_used = 0;
This->played_frames = 0;
This->nbufs = 0;
This->first_buf = 0;
This->cur_buf = 0;
LeaveCriticalSection(&This->lock);
}
static HRESULT WINAPI XA2SRC_Start(IXAudio2SourceVoice *iface, UINT32 Flags,
UINT32 OperationSet)
{
XA2SourceImpl *This = impl_from_IXAudio2SourceVoice(iface);
TRACE("%p, 0x%x, 0x%x\n", This, Flags, OperationSet);
EnterCriticalSection(&This->lock);
This->running = TRUE;
LeaveCriticalSection(&This->lock);
return S_OK;
}
static HRESULT WINAPI XA2SRC_Stop(IXAudio2SourceVoice *iface, UINT32 Flags,
UINT32 OperationSet)
{
XA2SourceImpl *This = impl_from_IXAudio2SourceVoice(iface);
TRACE("%p, 0x%x, 0x%x\n", This, Flags, OperationSet);
EnterCriticalSection(&This->lock);
This->running = FALSE;
LeaveCriticalSection(&This->lock);
return S_OK;
}
static ALenum get_al_format(const WAVEFORMATEX *fmt)
{
WAVEFORMATEXTENSIBLE *fmtex = (WAVEFORMATEXTENSIBLE*)fmt;
if(fmt->wFormatTag == WAVE_FORMAT_PCM ||
(fmt->wFormatTag == WAVE_FORMAT_EXTENSIBLE &&
IsEqualGUID(&fmtex->SubFormat, &KSDATAFORMAT_SUBTYPE_PCM))){
switch(fmt->wBitsPerSample){
case 8:
switch(fmt->nChannels){
case 1:
return AL_FORMAT_MONO8;
case 2:
return AL_FORMAT_STEREO8;
case 4:
return AL_FORMAT_QUAD8;
case 6:
return AL_FORMAT_51CHN8;
case 7:
return AL_FORMAT_61CHN8;
case 8:
return AL_FORMAT_71CHN8;
}
break;
case 16:
switch(fmt->nChannels){
case 1:
return AL_FORMAT_MONO16;
case 2:
return AL_FORMAT_STEREO16;
case 4:
return AL_FORMAT_QUAD16;
case 6:
return AL_FORMAT_51CHN16;
case 7:
return AL_FORMAT_61CHN16;
case 8:
return AL_FORMAT_71CHN16;
}
break;
}
}else if(fmt->wFormatTag == WAVE_FORMAT_IEEE_FLOAT ||
(fmt->wFormatTag == WAVE_FORMAT_EXTENSIBLE &&
IsEqualGUID(&fmtex->SubFormat, &KSDATAFORMAT_SUBTYPE_IEEE_FLOAT))){
if(fmt->wBitsPerSample == 32){
switch(fmt->nChannels){
case 1:
return AL_FORMAT_MONO_FLOAT32;
case 2:
return AL_FORMAT_STEREO_FLOAT32;
case 4:
return AL_FORMAT_QUAD32;
case 6:
return AL_FORMAT_51CHN32;
case 7:
return AL_FORMAT_61CHN32;
case 8:
return AL_FORMAT_71CHN32;
}
}
}
return 0;
}
static HRESULT WINAPI XA2SRC_SubmitSourceBuffer(IXAudio2SourceVoice *iface,
const XAUDIO2_BUFFER *pBuffer, const XAUDIO2_BUFFER_WMA *pBufferWMA)
{
XA2SourceImpl *This = impl_from_IXAudio2SourceVoice(iface);
XA2Buffer *buf;
UINT32 buf_idx;
TRACE("%p, %p, %p\n", This, pBuffer, pBufferWMA);
if(TRACE_ON(xaudio2)){
TRACE("Flags: 0x%x\n", pBuffer->Flags);
TRACE("AudioBytes: %u\n", pBuffer->AudioBytes);
TRACE("pAudioData: %p\n", pBuffer->pAudioData);
TRACE("PlayBegin: %u\n", pBuffer->PlayBegin);
TRACE("PlayLength: %u\n", pBuffer->PlayLength);
TRACE("LoopBegin: %u\n", pBuffer->LoopBegin);
TRACE("LoopLength: %u\n", pBuffer->LoopLength);
TRACE("LoopCount: %u\n", pBuffer->LoopCount);
TRACE("pContext: %p\n", pBuffer->pContext);
}
EnterCriticalSection(&This->lock);
if(This->nbufs >= XAUDIO2_MAX_QUEUED_BUFFERS){
TRACE("Too many buffers queued!\n");
LeaveCriticalSection(&This->lock);
return COMPAT_E_INVALID_CALL;
}
buf_idx = (This->first_buf + This->nbufs) % XAUDIO2_MAX_QUEUED_BUFFERS;
buf = &This->buffers[buf_idx];
memset(buf, 0, sizeof(*buf));
/* API contract: pAudioData must remain valid until this buffer is played,
* but pBuffer itself may be reused immediately */
memcpy(&buf->xa2buffer, pBuffer, sizeof(*pBuffer));
#if XAUDIO2_VER == 0
if(buf->xa2buffer.LoopCount == XAUDIO20_LOOP_INFINITE)
buf->xa2buffer.LoopCount = XAUDIO2_LOOP_INFINITE;
#endif
/* convert samples offsets to bytes */
if(This->fmt->wFormatTag == WAVE_FORMAT_ADPCM){
/* ADPCM gives us a number of samples per block, so round down to
* nearest block and convert to bytes */
buf->xa2buffer.PlayBegin = buf->xa2buffer.PlayBegin / ((ADPCMWAVEFORMAT*)This->fmt)->wSamplesPerBlock * This->fmt->nBlockAlign;
buf->xa2buffer.PlayLength = buf->xa2buffer.PlayLength / ((ADPCMWAVEFORMAT*)This->fmt)->wSamplesPerBlock * This->fmt->nBlockAlign;
buf->xa2buffer.LoopBegin = buf->xa2buffer.LoopBegin / ((ADPCMWAVEFORMAT*)This->fmt)->wSamplesPerBlock * This->fmt->nBlockAlign;
buf->xa2buffer.LoopLength = buf->xa2buffer.LoopLength / ((ADPCMWAVEFORMAT*)This->fmt)->wSamplesPerBlock * This->fmt->nBlockAlign;
}else{
buf->xa2buffer.PlayBegin *= This->fmt->nBlockAlign;
buf->xa2buffer.PlayLength *= This->fmt->nBlockAlign;
buf->xa2buffer.LoopBegin *= This->fmt->nBlockAlign;
buf->xa2buffer.LoopLength *= This->fmt->nBlockAlign;
}
if(buf->xa2buffer.PlayLength == 0)
/* set to end of buffer */
buf->xa2buffer.PlayLength = buf->xa2buffer.AudioBytes - buf->xa2buffer.PlayBegin;
buf->play_end_bytes = buf->xa2buffer.PlayBegin + buf->xa2buffer.PlayLength;
if(buf->xa2buffer.LoopCount){
if(buf->xa2buffer.LoopLength == 0)
/* set to end of play range */
buf->xa2buffer.LoopLength = buf->play_end_bytes - buf->xa2buffer.LoopBegin;
if(buf->xa2buffer.LoopBegin >= buf->play_end_bytes){
/* this actually crashes on native xaudio 2.7 */
LeaveCriticalSection(&This->lock);
return COMPAT_E_INVALID_CALL;
}
buf->loop_end_bytes = buf->xa2buffer.LoopBegin + buf->xa2buffer.LoopLength;
/* xaudio 2.7 allows some invalid looping setups, but later versions
* return an error */
#if XAUDIO2_VER > 7
if(buf->loop_end_bytes > buf->play_end_bytes){
LeaveCriticalSection(&This->lock);
return COMPAT_E_INVALID_CALL;
}
if(buf->loop_end_bytes <= buf->xa2buffer.PlayBegin){
LeaveCriticalSection(&This->lock);
return COMPAT_E_INVALID_CALL;
}
#else
if(buf->loop_end_bytes <= buf->xa2buffer.PlayBegin){
buf->xa2buffer.LoopCount = 0;
buf->loop_end_bytes = buf->play_end_bytes;
}
#endif
}else{
buf->xa2buffer.LoopLength = buf->xa2buffer.PlayLength;
buf->xa2buffer.LoopBegin = buf->xa2buffer.PlayBegin;
buf->loop_end_bytes = buf->play_end_bytes;
}
buf->offs_bytes = buf->xa2buffer.PlayBegin;
buf->cur_end_bytes = buf->loop_end_bytes;
buf->latest_al_buf = -1;
++This->nbufs;
TRACE("%p: queued buffer %u (%u bytes), now %u buffers held\n",
This, buf_idx, buf->xa2buffer.AudioBytes, This->nbufs);
LeaveCriticalSection(&This->lock);
return S_OK;
}
static HRESULT WINAPI XA2SRC_FlushSourceBuffers(IXAudio2SourceVoice *iface)
{
UINT i, first, last, to_flush;
XA2SourceImpl *This = impl_from_IXAudio2SourceVoice(iface);
TRACE("%p\n", This);
EnterCriticalSection(&This->lock);
if(This->running && This->nbufs > 0){
/* when running, flush only completely unused buffers; the rest remain
* in queue */
last = (This->first_buf + This->nbufs) % XAUDIO2_MAX_QUEUED_BUFFERS;
first = (This->cur_buf + 1) % XAUDIO2_MAX_QUEUED_BUFFERS;
if(This->cur_buf == last)
/* nothing to do */
to_flush = 0;
else if(last >= first)
to_flush = last - first;
else
to_flush = last + XAUDIO2_MAX_QUEUED_BUFFERS - first;
}else{
/* when stopped, flush all buffers */
first = This->first_buf;
last = (This->first_buf + This->nbufs) % XAUDIO2_MAX_QUEUED_BUFFERS;
to_flush = This->nbufs;
}
for(i = first;
i < (first + to_flush) % XAUDIO2_MAX_QUEUED_BUFFERS;
i = (i + 1) % XAUDIO2_MAX_QUEUED_BUFFERS){
if(This->cb)
IXAudio2VoiceCallback_OnBufferEnd(This->cb,
This->buffers[i].xa2buffer.pContext);
}
This->nbufs -= to_flush;
This->cur_buf = (This->first_buf + This->nbufs) % XAUDIO2_MAX_QUEUED_BUFFERS;
LeaveCriticalSection(&This->lock);
return S_OK;
}
static HRESULT WINAPI XA2SRC_Discontinuity(IXAudio2SourceVoice *iface)
{
XA2SourceImpl *This = impl_from_IXAudio2SourceVoice(iface);
TRACE("%p\n", This);
EnterCriticalSection(&This->lock);
if(This->nbufs > 0){
DWORD last = (This->first_buf + This->nbufs - 1) % XAUDIO2_MAX_QUEUED_BUFFERS;
This->buffers[last].xa2buffer.Flags |= XAUDIO2_END_OF_STREAM;
}
LeaveCriticalSection(&This->lock);
return S_OK;
}
static HRESULT WINAPI XA2SRC_ExitLoop(IXAudio2SourceVoice *iface, UINT32 OperationSet)
{
XA2SourceImpl *This = impl_from_IXAudio2SourceVoice(iface);
TRACE("%p, 0x%x\n", This, OperationSet);
EnterCriticalSection(&This->lock);
This->buffers[This->cur_buf].looped = XAUDIO2_LOOP_INFINITE;
LeaveCriticalSection(&This->lock);
return S_OK;
}
static void WINAPI XA2SRC_GetState(IXAudio2SourceVoice *iface,
XAUDIO2_VOICE_STATE *pVoiceState, UINT32 Flags)
{
XA2SourceImpl *This = impl_from_IXAudio2SourceVoice(iface);
TRACE("%p, %p, 0x%x\n", This, pVoiceState, Flags);
EnterCriticalSection(&This->lock);
if(!(Flags & XAUDIO2_VOICE_NOSAMPLESPLAYED))
pVoiceState->SamplesPlayed = This->played_frames;
else
pVoiceState->SamplesPlayed = 0;
if(This->nbufs)
pVoiceState->pCurrentBufferContext = This->buffers[This->first_buf].xa2buffer.pContext;
else
pVoiceState->pCurrentBufferContext = NULL;
pVoiceState->BuffersQueued = This->nbufs;
LeaveCriticalSection(&This->lock);
TRACE("returning %s, queued: %u\n", wine_dbgstr_longlong(pVoiceState->SamplesPlayed), This->nbufs);
}
static HRESULT WINAPI XA2SRC_SetFrequencyRatio(IXAudio2SourceVoice *iface,
float Ratio, UINT32 OperationSet)
{
XA2SourceImpl *This = impl_from_IXAudio2SourceVoice(iface);
ALfloat r;
TRACE("%p, %f, 0x%x\n", This, Ratio, OperationSet);
if(Ratio < XAUDIO2_MIN_FREQ_RATIO)
r = XAUDIO2_MIN_FREQ_RATIO;
else if (Ratio > XAUDIO2_MAX_FREQ_RATIO)
r = XAUDIO2_MAX_FREQ_RATIO;
else
r = Ratio;
palcSetThreadContext(This->xa2->al_ctx);
alSourcef(This->al_src, AL_PITCH, r);
return S_OK;
}
static void WINAPI XA2SRC_GetFrequencyRatio(IXAudio2SourceVoice *iface, float *pRatio)
{
ALfloat ratio;
XA2SourceImpl *This = impl_from_IXAudio2SourceVoice(iface);
TRACE("%p, %p\n", This, pRatio);
palcSetThreadContext(This->xa2->al_ctx);
alGetSourcef(This->al_src, AL_PITCH, &ratio);
*pRatio = ratio;
}
static HRESULT WINAPI XA2SRC_SetSourceSampleRate(
IXAudio2SourceVoice *iface,
UINT32 NewSourceSampleRate)
{
XA2SourceImpl *This = impl_from_IXAudio2SourceVoice(iface);
TRACE("%p, %u\n", This, NewSourceSampleRate);
EnterCriticalSection(&This->lock);
if(This->nbufs){
LeaveCriticalSection(&This->lock);
return COMPAT_E_INVALID_CALL;
}
This->fmt->nSamplesPerSec = NewSourceSampleRate;
LeaveCriticalSection(&This->lock);
return S_OK;
}
static const IXAudio2SourceVoiceVtbl XAudio2SourceVoice_Vtbl = {
XA2SRC_GetVoiceDetails,
XA2SRC_SetOutputVoices,
XA2SRC_SetEffectChain,
XA2SRC_EnableEffect,
XA2SRC_DisableEffect,
XA2SRC_GetEffectState,
XA2SRC_SetEffectParameters,
XA2SRC_GetEffectParameters,
XA2SRC_SetFilterParameters,
XA2SRC_GetFilterParameters,
XA2SRC_SetOutputFilterParameters,
XA2SRC_GetOutputFilterParameters,
XA2SRC_SetVolume,
XA2SRC_GetVolume,
XA2SRC_SetChannelVolumes,
XA2SRC_GetChannelVolumes,
XA2SRC_SetOutputMatrix,
XA2SRC_GetOutputMatrix,
XA2SRC_DestroyVoice,
XA2SRC_Start,
XA2SRC_Stop,
XA2SRC_SubmitSourceBuffer,
XA2SRC_FlushSourceBuffers,
XA2SRC_Discontinuity,
XA2SRC_ExitLoop,
XA2SRC_GetState,
XA2SRC_SetFrequencyRatio,
XA2SRC_GetFrequencyRatio,
XA2SRC_SetSourceSampleRate
};
static void WINAPI XA2M_GetVoiceDetails(IXAudio2MasteringVoice *iface,
XAUDIO2_VOICE_DETAILS *pVoiceDetails)
{
IXAudio2Impl *This = impl_from_IXAudio2MasteringVoice(iface);
TRACE("%p, %p\n", This, pVoiceDetails);
pVoiceDetails->CreationFlags = 0;
pVoiceDetails->ActiveFlags = 0;
pVoiceDetails->InputChannels = This->fmt.Format.nChannels;
pVoiceDetails->InputSampleRate = This->fmt.Format.nSamplesPerSec;
}
static HRESULT WINAPI XA2M_SetOutputVoices(IXAudio2MasteringVoice *iface,
const XAUDIO2_VOICE_SENDS *pSendList)
{
IXAudio2Impl *This = impl_from_IXAudio2MasteringVoice(iface);
TRACE("%p, %p\n", This, pSendList);
return S_OK;
}
static HRESULT WINAPI XA2M_SetEffectChain(IXAudio2MasteringVoice *iface,
const XAUDIO2_EFFECT_CHAIN *pEffectChain)
{
IXAudio2Impl *This = impl_from_IXAudio2MasteringVoice(iface);
TRACE("%p, %p\n", This, pEffectChain);
return S_OK;
}
static HRESULT WINAPI XA2M_EnableEffect(IXAudio2MasteringVoice *iface, UINT32 EffectIndex,
UINT32 OperationSet)
{
IXAudio2Impl *This = impl_from_IXAudio2MasteringVoice(iface);
TRACE("%p, %u, 0x%x\n", This, EffectIndex, OperationSet);
return S_OK;
}
static HRESULT WINAPI XA2M_DisableEffect(IXAudio2MasteringVoice *iface, UINT32 EffectIndex,
UINT32 OperationSet)
{
IXAudio2Impl *This = impl_from_IXAudio2MasteringVoice(iface);
TRACE("%p, %u, 0x%x\n", This, EffectIndex, OperationSet);
return S_OK;
}
static void WINAPI XA2M_GetEffectState(IXAudio2MasteringVoice *iface, UINT32 EffectIndex,
BOOL *pEnabled)
{
IXAudio2Impl *This = impl_from_IXAudio2MasteringVoice(iface);
TRACE("%p, %u, %p\n", This, EffectIndex, pEnabled);
}
static HRESULT WINAPI XA2M_SetEffectParameters(IXAudio2MasteringVoice *iface,
UINT32 EffectIndex, const void *pParameters, UINT32 ParametersByteSize,
UINT32 OperationSet)
{
IXAudio2Impl *This = impl_from_IXAudio2MasteringVoice(iface);
TRACE("%p, %u, %p, 0x%x, 0x%x\n", This, EffectIndex, pParameters,
ParametersByteSize, OperationSet);
return S_OK;
}
static HRESULT WINAPI XA2M_GetEffectParameters(IXAudio2MasteringVoice *iface,
UINT32 EffectIndex, void *pParameters, UINT32 ParametersByteSize)
{
IXAudio2Impl *This = impl_from_IXAudio2MasteringVoice(iface);
TRACE("%p, %u, %p, 0x%x\n", This, EffectIndex, pParameters,
ParametersByteSize);
return S_OK;
}
static HRESULT WINAPI XA2M_SetFilterParameters(IXAudio2MasteringVoice *iface,
const XAUDIO2_FILTER_PARAMETERS *pParameters, UINT32 OperationSet)
{
IXAudio2Impl *This = impl_from_IXAudio2MasteringVoice(iface);
TRACE("%p, %p, 0x%x\n", This, pParameters, OperationSet);
return S_OK;
}
static void WINAPI XA2M_GetFilterParameters(IXAudio2MasteringVoice *iface,
XAUDIO2_FILTER_PARAMETERS *pParameters)
{
IXAudio2Impl *This = impl_from_IXAudio2MasteringVoice(iface);
TRACE("%p, %p\n", This, pParameters);
}
static HRESULT WINAPI XA2M_SetOutputFilterParameters(IXAudio2MasteringVoice *iface,
IXAudio2Voice *pDestinationVoice,
const XAUDIO2_FILTER_PARAMETERS *pParameters, UINT32 OperationSet)
{
IXAudio2Impl *This = impl_from_IXAudio2MasteringVoice(iface);
TRACE("%p, %p, %p, 0x%x\n", This, pDestinationVoice, pParameters, OperationSet);
return S_OK;
}
static void WINAPI XA2M_GetOutputFilterParameters(IXAudio2MasteringVoice *iface,
IXAudio2Voice *pDestinationVoice,
XAUDIO2_FILTER_PARAMETERS *pParameters)
{
IXAudio2Impl *This = impl_from_IXAudio2MasteringVoice(iface);
TRACE("%p, %p, %p\n", This, pDestinationVoice, pParameters);
}
static HRESULT WINAPI XA2M_SetVolume(IXAudio2MasteringVoice *iface, float Volume,
UINT32 OperationSet)
{
IXAudio2Impl *This = impl_from_IXAudio2MasteringVoice(iface);
TRACE("%p, %f, 0x%x\n", This, Volume, OperationSet);
return S_OK;
}
static void WINAPI XA2M_GetVolume(IXAudio2MasteringVoice *iface, float *pVolume)
{
IXAudio2Impl *This = impl_from_IXAudio2MasteringVoice(iface);
TRACE("%p, %p\n", This, pVolume);
}
static HRESULT WINAPI XA2M_SetChannelVolumes(IXAudio2MasteringVoice *iface, UINT32 Channels,
const float *pVolumes, UINT32 OperationSet)
{
IXAudio2Impl *This = impl_from_IXAudio2MasteringVoice(iface);
TRACE("%p, %u, %p, 0x%x\n", This, Channels, pVolumes, OperationSet);
return S_OK;
}
static void WINAPI XA2M_GetChannelVolumes(IXAudio2MasteringVoice *iface, UINT32 Channels,
float *pVolumes)
{
IXAudio2Impl *This = impl_from_IXAudio2MasteringVoice(iface);
TRACE("%p, %u, %p\n", This, Channels, pVolumes);
}
static HRESULT WINAPI XA2M_SetOutputMatrix(IXAudio2MasteringVoice *iface,
IXAudio2Voice *pDestinationVoice, UINT32 SourceChannels,
UINT32 DestinationChannels, const float *pLevelMatrix,
UINT32 OperationSet)
{
IXAudio2Impl *This = impl_from_IXAudio2MasteringVoice(iface);
TRACE("%p, %p, %u, %u, %p, 0x%x\n", This, pDestinationVoice,
SourceChannels, DestinationChannels, pLevelMatrix, OperationSet);
return S_OK;
}
static void WINAPI XA2M_GetOutputMatrix(IXAudio2MasteringVoice *iface,
IXAudio2Voice *pDestinationVoice, UINT32 SourceChannels,
UINT32 DestinationChannels, float *pLevelMatrix)
{
IXAudio2Impl *This = impl_from_IXAudio2MasteringVoice(iface);
TRACE("%p, %p, %u, %u, %p\n", This, pDestinationVoice,
SourceChannels, DestinationChannels, pLevelMatrix);
}
static void WINAPI XA2M_DestroyVoice(IXAudio2MasteringVoice *iface)
{
IXAudio2Impl *This = impl_from_IXAudio2MasteringVoice(iface);
TRACE("%p\n", This);
EnterCriticalSection(&This->lock);
if(!This->aclient){
LeaveCriticalSection(&This->lock);
return;
}
This->running = FALSE;
IAudioRenderClient_Release(This->render);
This->render = NULL;
IAudioClient_Release(This->aclient);
This->aclient = NULL;
alcDestroyContext(This->al_ctx);
This->al_ctx = NULL;
alcCloseDevice(This->al_device);
This->al_device = NULL;
LeaveCriticalSection(&This->lock);
}
/* not present in XAudio2 2.7 */
static void WINAPI XA2M_GetChannelMask(IXAudio2MasteringVoice *iface,
DWORD *pChannelMask)
{
IXAudio2Impl *This = impl_from_IXAudio2MasteringVoice(iface);
TRACE("%p %p\n", This, pChannelMask);
*pChannelMask = This->fmt.dwChannelMask;
}
static const struct IXAudio2MasteringVoiceVtbl XAudio2MasteringVoice_Vtbl = {
XA2M_GetVoiceDetails,
XA2M_SetOutputVoices,
XA2M_SetEffectChain,
XA2M_EnableEffect,
XA2M_DisableEffect,
XA2M_GetEffectState,
XA2M_SetEffectParameters,
XA2M_GetEffectParameters,
XA2M_SetFilterParameters,
XA2M_GetFilterParameters,
XA2M_SetOutputFilterParameters,
XA2M_GetOutputFilterParameters,
XA2M_SetVolume,
XA2M_GetVolume,
XA2M_SetChannelVolumes,
XA2M_GetChannelVolumes,
XA2M_SetOutputMatrix,
XA2M_GetOutputMatrix,
XA2M_DestroyVoice,
XA2M_GetChannelMask
};
static void WINAPI XA2SUB_GetVoiceDetails(IXAudio2SubmixVoice *iface,
XAUDIO2_VOICE_DETAILS *pVoiceDetails)
{
XA2SubmixImpl *This = impl_from_IXAudio2SubmixVoice(iface);
TRACE("%p, %p\n", This, pVoiceDetails);
*pVoiceDetails = This->details;
}
static HRESULT WINAPI XA2SUB_SetOutputVoices(IXAudio2SubmixVoice *iface,
const XAUDIO2_VOICE_SENDS *pSendList)
{
XA2SubmixImpl *This = impl_from_IXAudio2SubmixVoice(iface);
TRACE("%p, %p\n", This, pSendList);
return S_OK;
}
static HRESULT WINAPI XA2SUB_SetEffectChain(IXAudio2SubmixVoice *iface,
const XAUDIO2_EFFECT_CHAIN *pEffectChain)
{
XA2SubmixImpl *This = impl_from_IXAudio2SubmixVoice(iface);
TRACE("%p, %p\n", This, pEffectChain);
return S_OK;
}
static HRESULT WINAPI XA2SUB_EnableEffect(IXAudio2SubmixVoice *iface, UINT32 EffectIndex,
UINT32 OperationSet)
{
XA2SubmixImpl *This = impl_from_IXAudio2SubmixVoice(iface);
TRACE("%p, %u, 0x%x\n", This, EffectIndex, OperationSet);
return S_OK;
}
static HRESULT WINAPI XA2SUB_DisableEffect(IXAudio2SubmixVoice *iface, UINT32 EffectIndex,
UINT32 OperationSet)
{
XA2SubmixImpl *This = impl_from_IXAudio2SubmixVoice(iface);
TRACE("%p, %u, 0x%x\n", This, EffectIndex, OperationSet);
return S_OK;
}
static void WINAPI XA2SUB_GetEffectState(IXAudio2SubmixVoice *iface, UINT32 EffectIndex,
BOOL *pEnabled)
{
XA2SubmixImpl *This = impl_from_IXAudio2SubmixVoice(iface);
TRACE("%p, %u, %p\n", This, EffectIndex, pEnabled);
}
static HRESULT WINAPI XA2SUB_SetEffectParameters(IXAudio2SubmixVoice *iface,
UINT32 EffectIndex, const void *pParameters, UINT32 ParametersByteSize,
UINT32 OperationSet)
{
XA2SubmixImpl *This = impl_from_IXAudio2SubmixVoice(iface);
TRACE("%p, %u, %p, 0x%x, 0x%x\n", This, EffectIndex, pParameters,
ParametersByteSize, OperationSet);
return S_OK;
}
static HRESULT WINAPI XA2SUB_GetEffectParameters(IXAudio2SubmixVoice *iface,
UINT32 EffectIndex, void *pParameters, UINT32 ParametersByteSize)
{
XA2SubmixImpl *This = impl_from_IXAudio2SubmixVoice(iface);
TRACE("%p, %u, %p, 0x%x\n", This, EffectIndex, pParameters,
ParametersByteSize);
return S_OK;
}
static HRESULT WINAPI XA2SUB_SetFilterParameters(IXAudio2SubmixVoice *iface,
const XAUDIO2_FILTER_PARAMETERS *pParameters, UINT32 OperationSet)
{
XA2SubmixImpl *This = impl_from_IXAudio2SubmixVoice(iface);
TRACE("%p, %p, 0x%x\n", This, pParameters, OperationSet);
return S_OK;
}
static void WINAPI XA2SUB_GetFilterParameters(IXAudio2SubmixVoice *iface,
XAUDIO2_FILTER_PARAMETERS *pParameters)
{
XA2SubmixImpl *This = impl_from_IXAudio2SubmixVoice(iface);
TRACE("%p, %p\n", This, pParameters);
}
static HRESULT WINAPI XA2SUB_SetOutputFilterParameters(IXAudio2SubmixVoice *iface,
IXAudio2Voice *pDestinationVoice,
const XAUDIO2_FILTER_PARAMETERS *pParameters, UINT32 OperationSet)
{
XA2SubmixImpl *This = impl_from_IXAudio2SubmixVoice(iface);
TRACE("%p, %p, %p, 0x%x\n", This, pDestinationVoice, pParameters, OperationSet);
return S_OK;
}
static void WINAPI XA2SUB_GetOutputFilterParameters(IXAudio2SubmixVoice *iface,
IXAudio2Voice *pDestinationVoice,
XAUDIO2_FILTER_PARAMETERS *pParameters)
{
XA2SubmixImpl *This = impl_from_IXAudio2SubmixVoice(iface);
TRACE("%p, %p, %p\n", This, pDestinationVoice, pParameters);
}
static HRESULT WINAPI XA2SUB_SetVolume(IXAudio2SubmixVoice *iface, float Volume,
UINT32 OperationSet)
{
XA2SubmixImpl *This = impl_from_IXAudio2SubmixVoice(iface);
TRACE("%p, %f, 0x%x\n", This, Volume, OperationSet);
return S_OK;
}
static void WINAPI XA2SUB_GetVolume(IXAudio2SubmixVoice *iface, float *pVolume)
{
XA2SubmixImpl *This = impl_from_IXAudio2SubmixVoice(iface);
TRACE("%p, %p\n", This, pVolume);
}
static HRESULT WINAPI XA2SUB_SetChannelVolumes(IXAudio2SubmixVoice *iface, UINT32 Channels,
const float *pVolumes, UINT32 OperationSet)
{
XA2SubmixImpl *This = impl_from_IXAudio2SubmixVoice(iface);
TRACE("%p, %u, %p, 0x%x\n", This, Channels, pVolumes, OperationSet);
return S_OK;
}
static void WINAPI XA2SUB_GetChannelVolumes(IXAudio2SubmixVoice *iface, UINT32 Channels,
float *pVolumes)
{
XA2SubmixImpl *This = impl_from_IXAudio2SubmixVoice(iface);
TRACE("%p, %u, %p\n", This, Channels, pVolumes);
}
static HRESULT WINAPI XA2SUB_SetOutputMatrix(IXAudio2SubmixVoice *iface,
IXAudio2Voice *pDestinationVoice, UINT32 SourceChannels,
UINT32 DestinationChannels, const float *pLevelMatrix,
UINT32 OperationSet)
{
XA2SubmixImpl *This = impl_from_IXAudio2SubmixVoice(iface);
TRACE("%p, %p, %u, %u, %p, 0x%x\n", This, pDestinationVoice,
SourceChannels, DestinationChannels, pLevelMatrix, OperationSet);
return S_OK;
}
static void WINAPI XA2SUB_GetOutputMatrix(IXAudio2SubmixVoice *iface,
IXAudio2Voice *pDestinationVoice, UINT32 SourceChannels,
UINT32 DestinationChannels, float *pLevelMatrix)
{
XA2SubmixImpl *This = impl_from_IXAudio2SubmixVoice(iface);
TRACE("%p, %p, %u, %u, %p\n", This, pDestinationVoice,
SourceChannels, DestinationChannels, pLevelMatrix);
}
static void WINAPI XA2SUB_DestroyVoice(IXAudio2SubmixVoice *iface)
{
XA2SubmixImpl *This = impl_from_IXAudio2SubmixVoice(iface);
TRACE("%p\n", This);
EnterCriticalSection(&This->lock);
This->in_use = FALSE;
LeaveCriticalSection(&This->lock);
}
static const struct IXAudio2SubmixVoiceVtbl XAudio2SubmixVoice_Vtbl = {
XA2SUB_GetVoiceDetails,
XA2SUB_SetOutputVoices,
XA2SUB_SetEffectChain,
XA2SUB_EnableEffect,
XA2SUB_DisableEffect,
XA2SUB_GetEffectState,
XA2SUB_SetEffectParameters,
XA2SUB_GetEffectParameters,
XA2SUB_SetFilterParameters,
XA2SUB_GetFilterParameters,
XA2SUB_SetOutputFilterParameters,
XA2SUB_GetOutputFilterParameters,
XA2SUB_SetVolume,
XA2SUB_GetVolume,
XA2SUB_SetChannelVolumes,
XA2SUB_GetChannelVolumes,
XA2SUB_SetOutputMatrix,
XA2SUB_GetOutputMatrix,
XA2SUB_DestroyVoice
};
static HRESULT WINAPI IXAudio2Impl_QueryInterface(IXAudio2 *iface, REFIID riid,
void **ppvObject)
{
IXAudio2Impl *This = impl_from_IXAudio2(iface);
TRACE("(%p)->(%s, %p)\n", This, debugstr_guid(riid), ppvObject);
if(IsEqualGUID(riid, &IID_IUnknown) ||
IsEqualGUID(riid, &IID_IXAudio28) ||
IsEqualGUID(riid, &IID_IXAudio2))
*ppvObject = &This->IXAudio2_iface;
else if(IsEqualGUID(riid, &IID_IXAudio27)){
/* all xaudio versions before 28 share an IID */
#if XAUDIO2_VER == 0
*ppvObject = &This->IXAudio20_iface;
#elif XAUDIO2_VER <= 2
*ppvObject = &This->IXAudio22_iface;
#elif XAUDIO2_VER <= 7
*ppvObject = &This->IXAudio27_iface;
#else
*ppvObject = NULL;
#endif
}else
*ppvObject = NULL;
if(*ppvObject){
IUnknown_AddRef((IUnknown*)*ppvObject);
return S_OK;
}
FIXME("(%p)->(%s,%p), not found\n", This,debugstr_guid(riid), ppvObject);
return E_NOINTERFACE;
}
static ULONG WINAPI IXAudio2Impl_AddRef(IXAudio2 *iface)
{
IXAudio2Impl *This = impl_from_IXAudio2(iface);
ULONG ref = InterlockedIncrement(&This->ref);
TRACE("(%p)->(): Refcount now %u\n", This, ref);
return ref;
}
static ULONG WINAPI IXAudio2Impl_Release(IXAudio2 *iface)
{
IXAudio2Impl *This = impl_from_IXAudio2(iface);
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("(%p)->(): Refcount now %u\n", This, ref);
if (!ref) {
int i;
XA2SourceImpl *src, *src2;
XA2SubmixImpl *sub, *sub2;
if(This->engine){
This->stop_engine = TRUE;
SetEvent(This->mmevt);
WaitForSingleObject(This->engine, INFINITE);
CloseHandle(This->engine);
}
LIST_FOR_EACH_ENTRY_SAFE(src, src2, &This->source_voices, XA2SourceImpl, entry){
HeapFree(GetProcessHeap(), 0, src->sends);
IXAudio2SourceVoice_DestroyVoice(&src->IXAudio2SourceVoice_iface);
src->lock.DebugInfo->Spare[0] = 0;
DeleteCriticalSection(&src->lock);
HeapFree(GetProcessHeap(), 0, src);
}
LIST_FOR_EACH_ENTRY_SAFE(sub, sub2, &This->submix_voices, XA2SubmixImpl, entry){
IXAudio2SubmixVoice_DestroyVoice(&sub->IXAudio2SubmixVoice_iface);
sub->lock.DebugInfo->Spare[0] = 0;
DeleteCriticalSection(&sub->lock);
HeapFree(GetProcessHeap(), 0, sub);
}
IXAudio2MasteringVoice_DestroyVoice(&This->IXAudio2MasteringVoice_iface);
if(This->devenum)
IMMDeviceEnumerator_Release(This->devenum);
for(i = 0; i < This->ndevs; ++i)
CoTaskMemFree(This->devids[i]);
HeapFree(GetProcessHeap(), 0, This->devids);
HeapFree(GetProcessHeap(), 0, This->cbs);
CloseHandle(This->mmevt);
This->lock.DebugInfo->Spare[0] = 0;
DeleteCriticalSection(&This->lock);
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
}
static HRESULT WINAPI IXAudio2Impl_RegisterForCallbacks(IXAudio2 *iface,
IXAudio2EngineCallback *pCallback)
{
IXAudio2Impl *This = impl_from_IXAudio2(iface);
int i;
TRACE("(%p)->(%p)\n", This, pCallback);
EnterCriticalSection(&This->lock);
for(i = 0; i < This->ncbs; ++i){
if(!This->cbs[i] || This->cbs[i] == pCallback){
This->cbs[i] = pCallback;
LeaveCriticalSection(&This->lock);
return S_OK;
}
}
This->ncbs *= 2;
This->cbs = HeapReAlloc(GetProcessHeap(), 0, This->cbs, This->ncbs * sizeof(*This->cbs));
This->cbs[i] = pCallback;
LeaveCriticalSection(&This->lock);
return S_OK;
}
static void WINAPI IXAudio2Impl_UnregisterForCallbacks(IXAudio2 *iface,
IXAudio2EngineCallback *pCallback)
{
IXAudio2Impl *This = impl_from_IXAudio2(iface);
int i;
TRACE("(%p)->(%p)\n", This, pCallback);
EnterCriticalSection(&This->lock);
for(i = 0; i < This->ncbs; ++i){
if(This->cbs[i] == pCallback)
break;
}
for(; i < This->ncbs - 1 && This->cbs[i + 1]; ++i)
This->cbs[i] = This->cbs[i + 1];
if(i < This->ncbs)
This->cbs[i] = NULL;
LeaveCriticalSection(&This->lock);
}
static WAVEFORMATEX *copy_waveformat(const WAVEFORMATEX *wfex)
{
WAVEFORMATEX *pwfx;
if(wfex->wFormatTag == WAVE_FORMAT_PCM){
pwfx = HeapAlloc(GetProcessHeap(), 0, sizeof(WAVEFORMATEX));
CopyMemory(pwfx, wfex, sizeof(PCMWAVEFORMAT));
pwfx->cbSize = 0;
}else{
pwfx = HeapAlloc(GetProcessHeap(), 0, sizeof(WAVEFORMATEX) + wfex->cbSize);
CopyMemory(pwfx, wfex, sizeof(WAVEFORMATEX) + wfex->cbSize);
}
return pwfx;
}
static HRESULT WINAPI IXAudio2Impl_CreateSourceVoice(IXAudio2 *iface,
IXAudio2SourceVoice **ppSourceVoice, const WAVEFORMATEX *pSourceFormat,
UINT32 flags, float maxFrequencyRatio,
IXAudio2VoiceCallback *pCallback, const XAUDIO2_VOICE_SENDS *pSendList,
const XAUDIO2_EFFECT_CHAIN *pEffectChain)
{
IXAudio2Impl *This = impl_from_IXAudio2(iface);
XA2SourceImpl *src;
HRESULT hr;
TRACE("(%p)->(%p, %p, 0x%x, %f, %p, %p, %p)\n", This, ppSourceVoice,
pSourceFormat, flags, maxFrequencyRatio, pCallback, pSendList,
pEffectChain);
dump_fmt(pSourceFormat);
palcSetThreadContext(This->al_ctx);
EnterCriticalSection(&This->lock);
LIST_FOR_EACH_ENTRY(src, &This->source_voices, XA2SourceImpl, entry){
EnterCriticalSection(&src->lock);
if(!src->in_use)
break;
LeaveCriticalSection(&src->lock);
}
if(&src->entry == &This->source_voices){
src = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*src));
if(!src){
LeaveCriticalSection(&This->lock);
return E_OUTOFMEMORY;
}
list_add_head(&This->source_voices, &src->entry);
src->IXAudio2SourceVoice_iface.lpVtbl = &XAudio2SourceVoice_Vtbl;
#if XAUDIO2_VER == 0
src->IXAudio20SourceVoice_iface.lpVtbl = &XAudio20SourceVoice_Vtbl;
#elif XAUDIO2_VER <= 3
src->IXAudio23SourceVoice_iface.lpVtbl = &XAudio23SourceVoice_Vtbl;
#elif XAUDIO2_VER <= 7
src->IXAudio27SourceVoice_iface.lpVtbl = &XAudio27SourceVoice_Vtbl;
#endif
InitializeCriticalSection(&src->lock);
src->lock.DebugInfo->Spare[0] = (DWORD_PTR)(__FILE__ ": XA2SourceImpl.lock");
src->xa2 = This;
EnterCriticalSection(&src->lock);
}
src->in_use = TRUE;
src->running = FALSE;
LeaveCriticalSection(&This->lock);
src->cb = pCallback;
src->al_fmt = get_al_format(pSourceFormat);
if(!src->al_fmt){
src->in_use = FALSE;
LeaveCriticalSection(&src->lock);
WARN("OpenAL can't convert this format!\n");
return AUDCLNT_E_UNSUPPORTED_FORMAT;
}
src->submit_blocksize = pSourceFormat->nBlockAlign;
src->fmt = copy_waveformat(pSourceFormat);
hr = XA2SRC_SetOutputVoices(&src->IXAudio2SourceVoice_iface, pSendList);
if(FAILED(hr)){
HeapFree(GetProcessHeap(), 0, src->fmt);
src->in_use = FALSE;
LeaveCriticalSection(&src->lock);
return hr;
}
alGenSources(1, &src->al_src);
if(!src->al_src){
static int once = 0;
if(!once++)
ERR_(winediag)("OpenAL ran out of sources, consider increasing its source limit.\n");
HeapFree(GetProcessHeap(), 0, src->fmt);
src->in_use = FALSE;
LeaveCriticalSection(&src->lock);
return E_OUTOFMEMORY;
}
alGenBuffers(XAUDIO2_MAX_QUEUED_BUFFERS, src->al_bufs);
alSourcePlay(src->al_src);
LeaveCriticalSection(&src->lock);
#if XAUDIO2_VER == 0
*ppSourceVoice = (IXAudio2SourceVoice*)&src->IXAudio20SourceVoice_iface;
#elif XAUDIO2_VER <= 3
*ppSourceVoice = (IXAudio2SourceVoice*)&src->IXAudio23SourceVoice_iface;
#elif XAUDIO2_VER <= 7
*ppSourceVoice = (IXAudio2SourceVoice*)&src->IXAudio27SourceVoice_iface;
#else
*ppSourceVoice = &src->IXAudio2SourceVoice_iface;
#endif
TRACE("Created source voice: %p\n", src);
return S_OK;
}
static HRESULT WINAPI IXAudio2Impl_CreateSubmixVoice(IXAudio2 *iface,
IXAudio2SubmixVoice **ppSubmixVoice, UINT32 inputChannels,
UINT32 inputSampleRate, UINT32 flags, UINT32 processingStage,
const XAUDIO2_VOICE_SENDS *pSendList,
const XAUDIO2_EFFECT_CHAIN *pEffectChain)
{
IXAudio2Impl *This = impl_from_IXAudio2(iface);
XA2SubmixImpl *sub;
TRACE("(%p)->(%p, %u, %u, 0x%x, %u, %p, %p)\n", This, ppSubmixVoice,
inputChannels, inputSampleRate, flags, processingStage, pSendList,
pEffectChain);
EnterCriticalSection(&This->lock);
LIST_FOR_EACH_ENTRY(sub, &This->submix_voices, XA2SubmixImpl, entry){
EnterCriticalSection(&sub->lock);
if(!sub->in_use)
break;
LeaveCriticalSection(&sub->lock);
}
if(&sub->entry == &This->submix_voices){
sub = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*sub));
if(!sub){
LeaveCriticalSection(&This->lock);
return E_OUTOFMEMORY;
}
list_add_head(&This->submix_voices, &sub->entry);
sub->IXAudio2SubmixVoice_iface.lpVtbl = &XAudio2SubmixVoice_Vtbl;
#if XAUDIO2_VER == 0
sub->IXAudio20SubmixVoice_iface.lpVtbl = &XAudio20SubmixVoice_Vtbl;
#elif XAUDIO2_VER <= 3
sub->IXAudio23SubmixVoice_iface.lpVtbl = &XAudio23SubmixVoice_Vtbl;
#elif XAUDIO2_VER <= 7
sub->IXAudio27SubmixVoice_iface.lpVtbl = &XAudio27SubmixVoice_Vtbl;
#endif
InitializeCriticalSection(&sub->lock);
sub->lock.DebugInfo->Spare[0] = (DWORD_PTR)(__FILE__ ": XA2SubmixImpl.lock");
EnterCriticalSection(&sub->lock);
}
sub->in_use = TRUE;
sub->details.CreationFlags = flags;
sub->details.ActiveFlags = flags;
sub->details.InputChannels = inputChannels;
sub->details.InputSampleRate = inputSampleRate;
LeaveCriticalSection(&This->lock);
LeaveCriticalSection(&sub->lock);
#if XAUDIO2_VER == 0
*ppSubmixVoice = (IXAudio2SubmixVoice*)&sub->IXAudio20SubmixVoice_iface;
#elif XAUDIO2_VER <= 3
*ppSubmixVoice = (IXAudio2SubmixVoice*)&sub->IXAudio23SubmixVoice_iface;
#elif XAUDIO2_VER <= 7
*ppSubmixVoice = (IXAudio2SubmixVoice*)&sub->IXAudio27SubmixVoice_iface;
#else
*ppSubmixVoice = &sub->IXAudio2SubmixVoice_iface;
#endif
TRACE("Created submix voice: %p\n", sub);
return S_OK;
}
static ALenum al_get_loopback_format(const WAVEFORMATEXTENSIBLE *fmt)
{
if(fmt->Format.wFormatTag == WAVE_FORMAT_PCM ||
(fmt->Format.wFormatTag == WAVE_FORMAT_EXTENSIBLE &&
IsEqualGUID(&fmt->SubFormat, &KSDATAFORMAT_SUBTYPE_PCM))){
switch(fmt->Format.wBitsPerSample){
case 8:
return ALC_UNSIGNED_BYTE_SOFT;
case 16:
return ALC_SHORT_SOFT;
case 32:
return ALC_INT_SOFT;
}
}else if(fmt->Format.wFormatTag == WAVE_FORMAT_IEEE_FLOAT ||
(fmt->Format.wFormatTag == WAVE_FORMAT_EXTENSIBLE &&
IsEqualGUID(&fmt->SubFormat, &KSDATAFORMAT_SUBTYPE_IEEE_FLOAT))){
if(fmt->Format.wBitsPerSample == 32)
return ALC_FLOAT_SOFT;
}
return 0;
}
static HRESULT WINAPI IXAudio2Impl_CreateMasteringVoice(IXAudio2 *iface,
IXAudio2MasteringVoice **ppMasteringVoice, UINT32 inputChannels,
UINT32 inputSampleRate, UINT32 flags, const WCHAR *deviceId,
const XAUDIO2_EFFECT_CHAIN *pEffectChain,
AUDIO_STREAM_CATEGORY streamCategory)
{
IXAudio2Impl *This = impl_from_IXAudio2(iface);
IMMDevice *dev;
HRESULT hr;
WAVEFORMATEX *fmt;
ALCint attrs[11];
REFERENCE_TIME period, bufdur;
TRACE("(%p)->(%p, %u, %u, 0x%x, %s, %p, 0x%x)\n", This,
ppMasteringVoice, inputChannels, inputSampleRate, flags,
wine_dbgstr_w(deviceId), pEffectChain, streamCategory);
if(flags != 0)
WARN("Unknown flags set: 0x%x\n", flags);
if(pEffectChain)
WARN("Effect chain is unimplemented\n");
EnterCriticalSection(&This->lock);
/* there can only be one Mastering Voice, so just build it into XA2 */
if(This->aclient){
LeaveCriticalSection(&This->lock);
return COMPAT_E_INVALID_CALL;
}
if(!deviceId){
if(This->ndevs == 0){
LeaveCriticalSection(&This->lock);
return E_NOTFOUND;
}
deviceId = This->devids[0];
}
hr = IMMDeviceEnumerator_GetDevice(This->devenum, deviceId, &dev);
if(FAILED(hr)){
WARN("GetDevice failed: %08x\n", hr);
hr = COMPAT_E_DEVICE_INVALIDATED;
goto exit;
}
hr = IMMDevice_Activate(dev, &IID_IAudioClient,
CLSCTX_INPROC_SERVER, NULL, (void**)&This->aclient);
if(FAILED(hr)){
WARN("Activate(IAudioClient) failed: %08x\n", hr);
IMMDevice_Release(dev);
hr = COMPAT_E_DEVICE_INVALIDATED;
goto exit;
}
IMMDevice_Release(dev);
hr = IAudioClient_GetMixFormat(This->aclient, &fmt);
if(FAILED(hr)){
WARN("GetMixFormat failed: %08x\n", hr);
hr = COMPAT_E_DEVICE_INVALIDATED;
goto exit;
}
if(sizeof(WAVEFORMATEX) + fmt->cbSize > sizeof(WAVEFORMATEXTENSIBLE)){
FIXME("Mix format doesn't fit into WAVEFORMATEXTENSIBLE!\n");
hr = COMPAT_E_DEVICE_INVALIDATED;
goto exit;
}
if(inputChannels == XAUDIO2_DEFAULT_CHANNELS)
inputChannels = fmt->nChannels;
if(inputSampleRate == XAUDIO2_DEFAULT_SAMPLERATE)
inputSampleRate = fmt->nSamplesPerSec;
memcpy(&This->fmt, fmt, sizeof(WAVEFORMATEX) + fmt->cbSize);
This->fmt.Format.nChannels = inputChannels;
This->fmt.Format.nSamplesPerSec = inputSampleRate;
This->fmt.Format.nBlockAlign = This->fmt.Format.nChannels * This->fmt.Format.wBitsPerSample / 8;
This->fmt.Format.nAvgBytesPerSec = This->fmt.Format.nSamplesPerSec * This->fmt.Format.nBlockAlign;
This->fmt.dwChannelMask = get_channel_mask(This->fmt.Format.nChannels);
CoTaskMemFree(fmt);
fmt = NULL;
hr = IAudioClient_IsFormatSupported(This->aclient,
AUDCLNT_SHAREMODE_SHARED, &This->fmt.Format, &fmt);
if(hr == S_FALSE){
if(sizeof(WAVEFORMATEX) + fmt->cbSize > sizeof(WAVEFORMATEXTENSIBLE)){
FIXME("Mix format doesn't fit into WAVEFORMATEXTENSIBLE!\n");
hr = COMPAT_E_DEVICE_INVALIDATED;
goto exit;
}
memcpy(&This->fmt, fmt, sizeof(WAVEFORMATEX) + fmt->cbSize);
}
CoTaskMemFree(fmt);
hr = IAudioClient_GetDevicePeriod(This->aclient, &period, NULL);
if(FAILED(hr)){
WARN("GetDevicePeriod failed: %08x\n", hr);
hr = COMPAT_E_DEVICE_INVALIDATED;
goto exit;
}
/* 3 periods or 0.1 seconds */
bufdur = max(3 * period, 1000000);
hr = IAudioClient_Initialize(This->aclient, AUDCLNT_SHAREMODE_SHARED,
AUDCLNT_STREAMFLAGS_EVENTCALLBACK, bufdur,
0, &This->fmt.Format, NULL);
if(FAILED(hr)){
WARN("Initialize failed: %08x\n", hr);
hr = COMPAT_E_DEVICE_INVALIDATED;
goto exit;
}
This->period_frames = MulDiv(period, inputSampleRate, 10000000);
hr = IAudioClient_SetEventHandle(This->aclient, This->mmevt);
if(FAILED(hr)){
WARN("Initialize failed: %08x\n", hr);
hr = COMPAT_E_DEVICE_INVALIDATED;
goto exit;
}
hr = IAudioClient_GetService(This->aclient, &IID_IAudioRenderClient,
(void**)&This->render);
if(FAILED(hr)){
WARN("GetService(IAudioRenderClient) failed: %08x\n", hr);
hr = COMPAT_E_DEVICE_INVALIDATED;
goto exit;
}
/* setup openal context */
attrs[0] = ALC_FORMAT_CHANNELS_SOFT;
switch(inputChannels){
case 1:
attrs[1] = ALC_MONO_SOFT;
break;
case 2:
attrs[1] = ALC_STEREO_SOFT;
break;
case 4:
attrs[1] = ALC_QUAD_SOFT;
break;
case 6:
attrs[1] = ALC_5POINT1_SOFT;
break;
case 7:
attrs[1] = ALC_6POINT1_SOFT;
break;
case 8:
attrs[1] = ALC_7POINT1_SOFT;
break;
default:
WARN("OpenAL doesn't support %u channels\n", inputChannels);
LeaveCriticalSection(&This->lock);
return AUDCLNT_E_UNSUPPORTED_FORMAT;
}
attrs[2] = ALC_FREQUENCY;
attrs[3] = inputSampleRate;
attrs[4] = ALC_FORMAT_TYPE_SOFT;
attrs[5] = al_get_loopback_format(&This->fmt);
/* some games create very many sources */
attrs[6] = ALC_STEREO_SOURCES;
attrs[7] = 1024;
attrs[8] = ALC_MONO_SOURCES;
attrs[9] = 1024;
attrs[10] = 0;
if(!attrs[5]){
WARN("OpenAL can't output samples in this format\n");
hr = COMPAT_E_DEVICE_INVALIDATED;
goto exit;
}
This->al_device = palcLoopbackOpenDeviceSOFT(NULL);
if(!This->al_device){
WARN("alcLoopbackOpenDeviceSOFT failed\n");
hr = COMPAT_E_DEVICE_INVALIDATED;
goto exit;
}
This->al_ctx = alcCreateContext(This->al_device, attrs);
if(!This->al_ctx){
WARN("alcCreateContext failed\n");
hr = COMPAT_E_DEVICE_INVALIDATED;
goto exit;
}
hr = IAudioClient_Start(This->aclient);
if (FAILED(hr))
{
WARN("Start(IAudioClient) failed: %08x\n", hr);
hr = COMPAT_E_DEVICE_INVALIDATED;
goto exit;
}
#if XAUDIO2_VER == 0
*ppMasteringVoice = (IXAudio2MasteringVoice*)&This->IXAudio20MasteringVoice_iface;
#elif XAUDIO2_VER <= 3
*ppMasteringVoice = (IXAudio2MasteringVoice*)&This->IXAudio23MasteringVoice_iface;
#elif XAUDIO2_VER <= 7
*ppMasteringVoice = (IXAudio2MasteringVoice*)&This->IXAudio27MasteringVoice_iface;
#else
*ppMasteringVoice = &This->IXAudio2MasteringVoice_iface;
#endif
exit:
if(FAILED(hr)){
if(This->render){
IAudioRenderClient_Release(This->render);
This->render = NULL;
}
if(This->aclient){
IAudioClient_Release(This->aclient);
This->aclient = NULL;
}
if(This->al_ctx){
alcDestroyContext(This->al_ctx);
This->al_ctx = NULL;
}
if(This->al_device){
alcCloseDevice(This->al_device);
This->al_device = NULL;
}
}
LeaveCriticalSection(&This->lock);
return hr;
}
static DWORD WINAPI engine_threadproc(void *arg);
static HRESULT WINAPI IXAudio2Impl_StartEngine(IXAudio2 *iface)
{
IXAudio2Impl *This = impl_from_IXAudio2(iface);
TRACE("(%p)->()\n", This);
This->running = TRUE;
if(!This->engine)
This->engine = CreateThread(NULL, 0, engine_threadproc, This, 0, NULL);
return S_OK;
}
static void WINAPI IXAudio2Impl_StopEngine(IXAudio2 *iface)
{
IXAudio2Impl *This = impl_from_IXAudio2(iface);
TRACE("(%p)->()\n", This);
This->running = FALSE;
}
static HRESULT WINAPI IXAudio2Impl_CommitChanges(IXAudio2 *iface,
UINT32 operationSet)
{
IXAudio2Impl *This = impl_from_IXAudio2(iface);
TRACE("(%p)->(0x%x): stub!\n", This, operationSet);
return E_NOTIMPL;
}
static void WINAPI IXAudio2Impl_GetPerformanceData(IXAudio2 *iface,
XAUDIO2_PERFORMANCE_DATA *pPerfData)
{
IXAudio2Impl *This = impl_from_IXAudio2(iface);
TRACE("(%p)->(%p): stub!\n", This, pPerfData);
memset(pPerfData, 0, sizeof(*pPerfData));
}
static void WINAPI IXAudio2Impl_SetDebugConfiguration(IXAudio2 *iface,
const XAUDIO2_DEBUG_CONFIGURATION *pDebugConfiguration,
void *pReserved)
{
IXAudio2Impl *This = impl_from_IXAudio2(iface);
FIXME("(%p)->(%p, %p): stub!\n", This, pDebugConfiguration, pReserved);
}
/* XAudio2 2.8 */
static const IXAudio2Vtbl XAudio2_Vtbl =
{
IXAudio2Impl_QueryInterface,
IXAudio2Impl_AddRef,
IXAudio2Impl_Release,
IXAudio2Impl_RegisterForCallbacks,
IXAudio2Impl_UnregisterForCallbacks,
IXAudio2Impl_CreateSourceVoice,
IXAudio2Impl_CreateSubmixVoice,
IXAudio2Impl_CreateMasteringVoice,
IXAudio2Impl_StartEngine,
IXAudio2Impl_StopEngine,
IXAudio2Impl_CommitChanges,
IXAudio2Impl_GetPerformanceData,
IXAudio2Impl_SetDebugConfiguration
};
struct xaudio2_cf {
IClassFactory IClassFactory_iface;
LONG ref;
};
static struct xaudio2_cf *impl_from_IClassFactory(IClassFactory *iface)
{
return CONTAINING_RECORD(iface, struct xaudio2_cf, IClassFactory_iface);
}
static HRESULT WINAPI XAudio2CF_QueryInterface(IClassFactory *iface, REFIID riid, void **ppobj)
{
if(IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IClassFactory))
{
IClassFactory_AddRef(iface);
*ppobj = iface;
return S_OK;
}
*ppobj = NULL;
WARN("(%p)->(%s, %p): interface not found\n", iface, debugstr_guid(riid), ppobj);
return E_NOINTERFACE;
}
static ULONG WINAPI XAudio2CF_AddRef(IClassFactory *iface)
{
struct xaudio2_cf *This = impl_from_IClassFactory(iface);
ULONG ref = InterlockedIncrement(&This->ref);
TRACE("(%p)->(): Refcount now %u\n", This, ref);
return ref;
}
static ULONG WINAPI XAudio2CF_Release(IClassFactory *iface)
{
struct xaudio2_cf *This = impl_from_IClassFactory(iface);
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("(%p)->(): Refcount now %u\n", This, ref);
if (!ref)
HeapFree(GetProcessHeap(), 0, This);
return ref;
}
static HRESULT initialize_mmdevices(IXAudio2Impl *This)
{
IMMDeviceCollection *devcoll;
UINT devcount;
HRESULT hr;
if(!This->devenum){
hr = CoCreateInstance(&CLSID_MMDeviceEnumerator, NULL,
CLSCTX_INPROC_SERVER, &IID_IMMDeviceEnumerator, (void**)&This->devenum);
if(FAILED(hr))
return hr;
}
hr = IMMDeviceEnumerator_EnumAudioEndpoints(This->devenum, eRender,
DEVICE_STATE_ACTIVE, &devcoll);
if(FAILED(hr)){
return hr;
}
hr = IMMDeviceCollection_GetCount(devcoll, &devcount);
if(FAILED(hr)){
IMMDeviceCollection_Release(devcoll);
return hr;
}
if(devcount > 0){
UINT i, count = 1;
IMMDevice *dev, *def_dev;
/* make sure that device 0 is the default device */
IMMDeviceEnumerator_GetDefaultAudioEndpoint(This->devenum, eRender, eConsole, &def_dev);
This->devids = HeapAlloc(GetProcessHeap(), 0, sizeof(WCHAR *) * devcount);
for(i = 0; i < devcount; ++i){
hr = IMMDeviceCollection_Item(devcoll, i, &dev);
if(SUCCEEDED(hr)){
UINT idx;
if(dev == def_dev)
idx = 0;
else{
idx = count;
++count;
}
hr = IMMDevice_GetId(dev, &This->devids[idx]);
if(FAILED(hr)){
WARN("GetId failed: %08x\n", hr);
HeapFree(GetProcessHeap(), 0, This->devids);
This->devids = NULL;
IMMDevice_Release(dev);
return hr;
}
IMMDevice_Release(dev);
}else{
WARN("Item failed: %08x\n", hr);
HeapFree(GetProcessHeap(), 0, This->devids);
This->devids = NULL;
IMMDeviceCollection_Release(devcoll);
return hr;
}
}
}
IMMDeviceCollection_Release(devcoll);
This->ndevs = devcount;
return S_OK;
}
static HRESULT WINAPI XAudio2CF_CreateInstance(IClassFactory *iface, IUnknown *pOuter,
REFIID riid, void **ppobj)
{
struct xaudio2_cf *This = impl_from_IClassFactory(iface);
HRESULT hr;
IXAudio2Impl *object;
TRACE("(%p)->(%p,%s,%p)\n", This, pOuter, debugstr_guid(riid), ppobj);
*ppobj = NULL;
if(pOuter)
return CLASS_E_NOAGGREGATION;
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if(!object)
return E_OUTOFMEMORY;
object->IXAudio2_iface.lpVtbl = &XAudio2_Vtbl;
object->IXAudio2MasteringVoice_iface.lpVtbl = &XAudio2MasteringVoice_Vtbl;
#if XAUDIO2_VER == 0
object->IXAudio20_iface.lpVtbl = &XAudio20_Vtbl;
#elif XAUDIO2_VER <= 2
object->IXAudio22_iface.lpVtbl = &XAudio22_Vtbl;
#elif XAUDIO2_VER <= 7
object->IXAudio27_iface.lpVtbl = &XAudio27_Vtbl;
#endif
#if XAUDIO2_VER == 0
object->IXAudio20MasteringVoice_iface.lpVtbl = &XAudio20MasteringVoice_Vtbl;
#elif XAUDIO2_VER <= 3
object->IXAudio23MasteringVoice_iface.lpVtbl = &XAudio23MasteringVoice_Vtbl;
#elif XAUDIO2_VER <= 7
object->IXAudio27MasteringVoice_iface.lpVtbl = &XAudio27MasteringVoice_Vtbl;
#endif
list_init(&object->source_voices);
list_init(&object->submix_voices);
object->mmevt = CreateEventW(NULL, FALSE, FALSE, NULL);
InitializeCriticalSection(&object->lock);
object->lock.DebugInfo->Spare[0] = (DWORD_PTR)(__FILE__ ": IXAudio2Impl.lock");
hr = IXAudio2_QueryInterface(&object->IXAudio2_iface, riid, ppobj);
if(FAILED(hr)){
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
hr = initialize_mmdevices(object);
if(FAILED(hr)){
IUnknown_Release((IUnknown*)*ppobj);
return hr;
}
object->ncbs = 4;
object->cbs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, object->ncbs * sizeof(*object->cbs));
IXAudio2_StartEngine(&object->IXAudio2_iface);
TRACE("Created XAudio version %u: %p\n", 20 + XAUDIO2_VER, object);
return hr;
}
static HRESULT WINAPI XAudio2CF_LockServer(IClassFactory *iface, BOOL dolock)
{
FIXME("(static)->(%d): stub!\n", dolock);
return S_OK;
}
static const IClassFactoryVtbl XAudio2CF_Vtbl =
{
XAudio2CF_QueryInterface,
XAudio2CF_AddRef,
XAudio2CF_Release,
XAudio2CF_CreateInstance,
XAudio2CF_LockServer
};
static IClassFactory *make_xaudio2_factory(void)
{
struct xaudio2_cf *ret = HeapAlloc(GetProcessHeap(), 0, sizeof(struct xaudio2_cf));
ret->IClassFactory_iface.lpVtbl = &XAudio2CF_Vtbl;
ret->ref = 0;
return &ret->IClassFactory_iface;
}
HRESULT WINAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, void **ppv)
{
IClassFactory *factory = NULL;
TRACE("(%s, %s, %p)\n", debugstr_guid(rclsid), debugstr_guid(riid), ppv);
if(IsEqualGUID(rclsid, &CLSID_XAudio20) ||
IsEqualGUID(rclsid, &CLSID_XAudio21) ||
IsEqualGUID(rclsid, &CLSID_XAudio22) ||
IsEqualGUID(rclsid, &CLSID_XAudio23) ||
IsEqualGUID(rclsid, &CLSID_XAudio24) ||
IsEqualGUID(rclsid, &CLSID_XAudio25) ||
IsEqualGUID(rclsid, &CLSID_XAudio26) ||
IsEqualGUID(rclsid, &CLSID_XAudio27)){
factory = make_xaudio2_factory();
}else if(IsEqualGUID(rclsid, &CLSID_AudioVolumeMeter20) ||
IsEqualGUID(rclsid, &CLSID_AudioVolumeMeter21) ||
IsEqualGUID(rclsid, &CLSID_AudioVolumeMeter22) ||
IsEqualGUID(rclsid, &CLSID_AudioVolumeMeter23) ||
IsEqualGUID(rclsid, &CLSID_AudioVolumeMeter24) ||
IsEqualGUID(rclsid, &CLSID_AudioVolumeMeter25) ||
IsEqualGUID(rclsid, &CLSID_AudioVolumeMeter26) ||
IsEqualGUID(rclsid, &CLSID_AudioVolumeMeter27)){
factory = make_xapo_factory(&CLSID_AudioVolumeMeter27);
}else if(IsEqualGUID(rclsid, &CLSID_AudioReverb20) ||
IsEqualGUID(rclsid, &CLSID_AudioReverb21) ||
IsEqualGUID(rclsid, &CLSID_AudioReverb22) ||
IsEqualGUID(rclsid, &CLSID_AudioReverb23) ||
IsEqualGUID(rclsid, &CLSID_AudioReverb24) ||
IsEqualGUID(rclsid, &CLSID_AudioReverb25) ||
IsEqualGUID(rclsid, &CLSID_AudioReverb26) ||
IsEqualGUID(rclsid, &CLSID_AudioReverb27)){
factory = make_xapo_factory(&CLSID_FXReverb);
}
if(!factory) return CLASS_E_CLASSNOTAVAILABLE;
return IClassFactory_QueryInterface(factory, riid, ppv);
}
HRESULT xaudio2_initialize(IXAudio2Impl *This, UINT32 flags, XAUDIO2_PROCESSOR proc)
{
if(flags)
FIXME("Unimplemented flags: 0x%x\n", flags);
return S_OK;
}
#if XAUDIO2_VER >= 8
HRESULT WINAPI XAudio2Create(IXAudio2 **ppxa2, UINT32 flags, XAUDIO2_PROCESSOR proc)
{
HRESULT hr;
IXAudio2 *xa2;
IClassFactory *cf;
TRACE("%p 0x%x 0x%x\n", ppxa2, flags, proc);
cf = make_xaudio2_factory();
hr = IClassFactory_CreateInstance(cf, NULL, &IID_IXAudio2, (void**)&xa2);
IClassFactory_Release(cf);
if(FAILED(hr))
return hr;
hr = xaudio2_initialize(impl_from_IXAudio2(xa2), flags, proc);
if(FAILED(hr)){
IXAudio2_Release(xa2);
return hr;
}
*ppxa2 = xa2;
return S_OK;
}
#endif /* XAUDIO2_VER >= 8 */
/* returns TRUE if there is more data available in the buffer, FALSE if the
* buffer's data has all been queued */
static BOOL xa2buffer_queue_period(XA2SourceImpl *src, XA2Buffer *buf, ALuint al_buf)
{
UINT32 submit_bytes;
const BYTE *submit_buf = NULL;
if(buf->offs_bytes >= buf->cur_end_bytes){
WARN("Shouldn't happen: Trying to push frames from a spent buffer?\n");
return FALSE;
}
submit_bytes = min(src->xa2->period_frames * src->submit_blocksize, buf->cur_end_bytes - buf->offs_bytes);
submit_buf = buf->xa2buffer.pAudioData + buf->offs_bytes;
buf->offs_bytes += submit_bytes;
alBufferData(al_buf, src->al_fmt, submit_buf, submit_bytes,
src->fmt->nSamplesPerSec);
alSourceQueueBuffers(src->al_src, 1, &al_buf);
src->in_al_bytes += submit_bytes;
src->al_bufs_used++;
buf->latest_al_buf = al_buf;
TRACE("queueing %u bytes, now %u in AL\n", submit_bytes, src->in_al_bytes);
return buf->offs_bytes < buf->cur_end_bytes;
}
#if XAUDIO2_VER > 0
static UINT32 get_underrun_warning(XA2SourceImpl *src)
{
UINT32 period_bytes = src->xa2->period_frames * src->submit_blocksize;
UINT32 total = 0, i;
for(i = 0; i < src->nbufs && total < IN_AL_PERIODS * period_bytes; ++i){
XA2Buffer *buf = &src->buffers[(src->first_buf + i) % XAUDIO2_MAX_QUEUED_BUFFERS];
total += buf->cur_end_bytes - buf->offs_bytes;
if(buf->xa2buffer.LoopCount == XAUDIO2_LOOP_INFINITE)
return 0;
if(buf->xa2buffer.LoopCount > 0){
total += (buf->loop_end_bytes - buf->xa2buffer.LoopBegin) * (buf->xa2buffer.LoopCount - buf->looped);
total += buf->play_end_bytes - buf->loop_end_bytes;
}
}
if(total >= IN_AL_PERIODS * period_bytes)
return 0;
return ((IN_AL_PERIODS * period_bytes - total) / period_bytes + 1) * period_bytes;
}
#endif
/* Looping:
*
* The looped section of a buffer is a subset of the play area which is looped
* LoopCount times.
*
* v PlayBegin
* vvvvvvvvvvvvvvvvvv PlayLength
* v (PlayEnd)
* [-----PPPLLLLLLLLPPPPPPP------]
* ^ LoopBegin
* ^^^^^^^^ LoopLength
* ^ (LoopEnd)
*
* In the simple case, playback will start at PlayBegin. At LoopEnd, playback
* will move to LoopBegin and repeat that loop LoopCount times. Then, playback
* will cease at PlayEnd.
*
* If PlayLength is zero, then PlayEnd is the end of the buffer.
*
* If LoopLength is zero, then LoopEnd is PlayEnd.
*
* For corner cases and version differences, see tests.
*/
static void update_source_state(XA2SourceImpl *src)
{
int i;
ALint processed;
ALint bufpos;
alGetSourcei(src->al_src, AL_BUFFERS_PROCESSED, &processed);
if(processed > 0){
ALuint al_buffers[XAUDIO2_MAX_QUEUED_BUFFERS];
alSourceUnqueueBuffers(src->al_src, processed, al_buffers);
src->first_al_buf += processed;
src->first_al_buf %= XAUDIO2_MAX_QUEUED_BUFFERS;
src->al_bufs_used -= processed;
for(i = 0; i < processed; ++i){
ALint bufsize;
alGetBufferi(al_buffers[i], AL_SIZE, &bufsize);
src->in_al_bytes -= bufsize;
src->played_frames += bufsize / src->submit_blocksize;
if(al_buffers[i] == src->buffers[src->first_buf].latest_al_buf){
DWORD old_buf = src->first_buf;
src->first_buf++;
src->first_buf %= XAUDIO2_MAX_QUEUED_BUFFERS;
src->nbufs--;
TRACE("%p: done with buffer %u\n", src, old_buf);
if(src->buffers[old_buf].xa2buffer.Flags & XAUDIO2_END_OF_STREAM)
src->played_frames = 0;
if(src->cb){
IXAudio2VoiceCallback_OnBufferEnd(src->cb,
src->buffers[old_buf].xa2buffer.pContext);
if(src->buffers[old_buf].xa2buffer.Flags & XAUDIO2_END_OF_STREAM)
IXAudio2VoiceCallback_OnStreamEnd(src->cb);
if(src->nbufs > 0)
IXAudio2VoiceCallback_OnBufferStart(src->cb,
src->buffers[src->first_buf].xa2buffer.pContext);
}
}
}
}
alGetSourcei(src->al_src, AL_BYTE_OFFSET, &bufpos);
/* maintain IN_AL_PERIODS periods in AL */
while(src->cur_buf != (src->first_buf + src->nbufs) % XAUDIO2_MAX_QUEUED_BUFFERS &&
src->in_al_bytes - bufpos < IN_AL_PERIODS * src->xa2->period_frames * src->submit_blocksize){
TRACE("%p: going to queue a period from buffer %u\n", src, src->cur_buf);
/* starting from an empty buffer */
if(src->cb && src->cur_buf == src->first_buf && src->buffers[src->cur_buf].offs_bytes == 0 && !src->buffers[src->cur_buf].looped)
IXAudio2VoiceCallback_OnBufferStart(src->cb,
src->buffers[src->first_buf].xa2buffer.pContext);
if(!xa2buffer_queue_period(src, &src->buffers[src->cur_buf],
src->al_bufs[(src->first_al_buf + src->al_bufs_used) % XAUDIO2_MAX_QUEUED_BUFFERS])){
XA2Buffer *cur = &src->buffers[src->cur_buf];
if(cur->looped < cur->xa2buffer.LoopCount){
if(cur->xa2buffer.LoopCount != XAUDIO2_LOOP_INFINITE)
++cur->looped;
else
cur->looped = 1; /* indicate that we are executing a loop */
cur->offs_bytes = cur->xa2buffer.LoopBegin;
if(cur->looped == cur->xa2buffer.LoopCount)
cur->cur_end_bytes = cur->play_end_bytes;
else
cur->cur_end_bytes = cur->loop_end_bytes;
if(src->cb)
IXAudio2VoiceCallback_OnLoopEnd(src->cb,
src->buffers[src->cur_buf].xa2buffer.pContext);
}else{
/* buffer is spent, move on */
src->cur_buf++;
src->cur_buf %= XAUDIO2_MAX_QUEUED_BUFFERS;
}
}
}
}
static void do_engine_tick(IXAudio2Impl *This)
{
BYTE *buf;
XA2SourceImpl *src;
HRESULT hr;
UINT32 nframes, i, pad;
/* maintain up to 3 periods in mmdevapi */
hr = IAudioClient_GetCurrentPadding(This->aclient, &pad);
if(FAILED(hr)){
WARN("GetCurrentPadding failed: 0x%x\n", hr);
return;
}
nframes = This->period_frames * 3 - pad;
TRACE("frames available: %u\n", nframes);
if(nframes < This->period_frames)
return;
if(!nframes)
return;
for(i = 0; i < This->ncbs && This->cbs[i]; ++i)
IXAudio2EngineCallback_OnProcessingPassStart(This->cbs[i]);
LIST_FOR_EACH_ENTRY(src, &This->source_voices, XA2SourceImpl, entry){
ALint st = 0;
EnterCriticalSection(&src->lock);
if(!src->in_use || !src->running){
LeaveCriticalSection(&src->lock);
continue;
}
if(src->cb){
#if XAUDIO2_VER == 0
IXAudio20VoiceCallback_OnVoiceProcessingPassStart((IXAudio20VoiceCallback*)src->cb);
#else
UINT32 underrun;
underrun = get_underrun_warning(src);
if(underrun > 0)
TRACE("Calling OnVoiceProcessingPassStart with BytesRequired: %u\n", underrun);
IXAudio2VoiceCallback_OnVoiceProcessingPassStart(src->cb, underrun);
#endif
}
update_source_state(src);
alGetSourcei(src->al_src, AL_SOURCE_STATE, &st);
if(st != AL_PLAYING)
alSourcePlay(src->al_src);
if(src->cb)
IXAudio2VoiceCallback_OnVoiceProcessingPassEnd(src->cb);
LeaveCriticalSection(&src->lock);
}
hr = IAudioRenderClient_GetBuffer(This->render, nframes, &buf);
if(FAILED(hr))
WARN("GetBuffer failed: %08x\n", hr);
palcRenderSamplesSOFT(This->al_device, buf, nframes);
hr = IAudioRenderClient_ReleaseBuffer(This->render, nframes, 0);
if(FAILED(hr))
WARN("ReleaseBuffer failed: %08x\n", hr);
for(i = 0; i < This->ncbs && This->cbs[i]; ++i)
IXAudio2EngineCallback_OnProcessingPassEnd(This->cbs[i]);
}
static DWORD WINAPI engine_threadproc(void *arg)
{
IXAudio2Impl *This = arg;
while(1){
WaitForSingleObject(This->mmevt, INFINITE);
if(This->stop_engine)
break;
EnterCriticalSection(&This->lock);
if(!This->running || !This->aclient){
LeaveCriticalSection(&This->lock);
continue;
}
palcSetThreadContext(This->al_ctx);
do_engine_tick(This);
LeaveCriticalSection(&This->lock);
}
return 0;
}