316 lines
8.2 KiB
C
316 lines
8.2 KiB
C
/*
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* Copyright 2010 Christian Costa
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#include "config.h"
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#include "wine/port.h"
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#include "d3dx9_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
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struct d3dx9_line
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{
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ID3DXLine ID3DXLine_iface;
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LONG ref;
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IDirect3DDevice9 *device;
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IDirect3DStateBlock9 *state;
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};
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static inline struct d3dx9_line *impl_from_ID3DXLine(ID3DXLine *iface)
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{
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return CONTAINING_RECORD(iface, struct d3dx9_line, ID3DXLine_iface);
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}
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static HRESULT WINAPI d3dx9_line_QueryInterface(ID3DXLine *iface, REFIID riid, void **out)
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{
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TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
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if (IsEqualGUID(riid, &IID_ID3DXLine)
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|| IsEqualGUID(riid, &IID_IUnknown))
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{
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ID3DXLine_AddRef(iface);
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*out = iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
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*out = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI d3dx9_line_AddRef(ID3DXLine *iface)
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{
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struct d3dx9_line *line = impl_from_ID3DXLine(iface);
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ULONG refcount = InterlockedIncrement(&line->ref);
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TRACE("%p increasing refcount to %u.\n", line, refcount);
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return refcount;
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}
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static ULONG WINAPI d3dx9_line_Release(ID3DXLine *iface)
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{
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struct d3dx9_line *line = impl_from_ID3DXLine(iface);
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ULONG refcount = InterlockedDecrement(&line->ref);
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TRACE("%p decreasing refcount to %u.\n", line, refcount);
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if (!refcount)
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{
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IDirect3DDevice9_Release(line->device);
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HeapFree(GetProcessHeap(), 0, line);
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}
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return refcount;
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}
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static HRESULT WINAPI d3dx9_line_GetDevice(struct ID3DXLine *iface, struct IDirect3DDevice9 **device)
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{
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struct d3dx9_line *line = impl_from_ID3DXLine(iface);
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TRACE("iface %p, device %p.\n", iface, line);
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if (!device)
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return D3DERR_INVALIDCALL;
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*device = line->device;
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IDirect3DDevice9_AddRef(line->device);
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return D3D_OK;
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}
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static HRESULT WINAPI d3dx9_line_Begin(ID3DXLine *iface)
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{
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struct d3dx9_line *line = impl_from_ID3DXLine(iface);
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D3DXMATRIX identity, projection;
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D3DVIEWPORT9 vp;
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TRACE("iface %p.\n", iface);
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if (line->state)
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return D3DERR_INVALIDCALL;
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if (FAILED(IDirect3DDevice9_CreateStateBlock(line->device, D3DSBT_ALL, &line->state)))
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return D3DXERR_INVALIDDATA;
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if (FAILED(IDirect3DDevice9_GetViewport(line->device, &vp)))
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goto failed;
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D3DXMatrixIdentity(&identity);
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D3DXMatrixOrthoOffCenterLH(&projection, 0.0, (FLOAT)vp.Width, (FLOAT)vp.Height, 0.0, 0.0, 1.0);
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if (FAILED(IDirect3DDevice9_SetTransform(line->device, D3DTS_WORLD, &identity)))
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goto failed;
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if (FAILED(IDirect3DDevice9_SetTransform(line->device, D3DTS_VIEW, &identity)))
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goto failed;
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if (FAILED(IDirect3DDevice9_SetTransform(line->device, D3DTS_PROJECTION, &projection)))
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goto failed;
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if (FAILED(IDirect3DDevice9_SetRenderState(line->device, D3DRS_LIGHTING, FALSE)))
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goto failed;
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if (FAILED(IDirect3DDevice9_SetRenderState(line->device, D3DRS_FOGENABLE, FALSE)))
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goto failed;
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if (FAILED(IDirect3DDevice9_SetRenderState(line->device, D3DRS_SHADEMODE, D3DSHADE_FLAT)))
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goto failed;
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if (FAILED(IDirect3DDevice9_SetRenderState(line->device, D3DRS_ALPHABLENDENABLE, TRUE)))
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goto failed;
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if (FAILED(IDirect3DDevice9_SetRenderState(line->device, D3DRS_SRCBLEND, D3DBLEND_SRCALPHA)))
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goto failed;
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if (FAILED(IDirect3DDevice9_SetRenderState(line->device, D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA)))
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goto failed;
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return D3D_OK;
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failed:
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IDirect3DStateBlock9_Apply(line->state);
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IDirect3DStateBlock9_Release(line->state);
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line->state = NULL;
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return D3DXERR_INVALIDDATA;
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}
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static HRESULT WINAPI d3dx9_line_Draw(ID3DXLine *iface, const D3DXVECTOR2 *vertex_list,
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DWORD vertex_list_count, D3DCOLOR color)
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{
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FIXME("iface %p, vertex_list %p, vertex_list_count %u, color 0x%08x stub!\n",
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iface, vertex_list, vertex_list_count, color);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI d3dx9_line_DrawTransform(ID3DXLine *iface, const D3DXVECTOR3 *vertex_list,
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DWORD vertex_list_count, const D3DXMATRIX *transform, D3DCOLOR color)
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{
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FIXME("iface %p, vertex_list %p, vertex_list_count %u, transform %p, color 0x%08x stub!\n",
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iface, vertex_list, vertex_list_count, transform, color);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI d3dx9_line_SetPattern(ID3DXLine *iface, DWORD pattern)
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{
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FIXME("iface %p, pattern 0x%08x stub!\n", iface, pattern);
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return E_NOTIMPL;
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}
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static DWORD WINAPI d3dx9_line_GetPattern(ID3DXLine *iface)
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{
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FIXME("iface %p stub!\n", iface);
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return 0xffffffff;
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}
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static HRESULT WINAPI d3dx9_line_SetPatternScale(ID3DXLine *iface, float scale)
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{
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FIXME("iface %p, scale %.8e stub!\n", iface, scale);
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return E_NOTIMPL;
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}
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static float WINAPI d3dx9_line_GetPatternScale(ID3DXLine *iface)
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{
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FIXME("iface %p stub!\n", iface);
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return 1.0f;
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}
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static HRESULT WINAPI d3dx9_line_SetWidth(ID3DXLine *iface, float width)
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{
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FIXME("iface %p, width %.8e stub!\n", iface, width);
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return E_NOTIMPL;
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}
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static float WINAPI d3dx9_line_GetWidth(ID3DXLine *iface)
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{
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FIXME("iface %p stub!\n", iface);
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return 1.0f;
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}
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static HRESULT WINAPI d3dx9_line_SetAntialias(ID3DXLine *iface, BOOL antialias)
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{
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FIXME("iface %p, antialias %#x stub!\n", iface, antialias);
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return E_NOTIMPL;
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}
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static BOOL WINAPI d3dx9_line_GetAntialias(ID3DXLine *iface)
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{
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FIXME("iface %p stub!\n", iface);
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return FALSE;
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}
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static HRESULT WINAPI d3dx9_line_SetGLLines(ID3DXLine *iface, BOOL gl_lines)
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{
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FIXME("iface %p, gl_lines %#x stub!\n", iface, gl_lines);
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return E_NOTIMPL;
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}
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static BOOL WINAPI d3dx9_line_GetGLLines(ID3DXLine *iface)
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{
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FIXME("iface %p stub!\n", iface);
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return FALSE;
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}
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static HRESULT WINAPI d3dx9_line_End(ID3DXLine *iface)
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{
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struct d3dx9_line *line = impl_from_ID3DXLine(iface);
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HRESULT hr;
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TRACE("iface %p.\n", iface);
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if (!line->state)
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return D3DERR_INVALIDCALL;
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hr = IDirect3DStateBlock9_Apply(line->state);
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IDirect3DStateBlock9_Release(line->state);
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line->state = NULL;
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if (FAILED(hr))
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return D3DXERR_INVALIDDATA;
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return D3D_OK;
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}
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static HRESULT WINAPI d3dx9_line_OnLostDevice(ID3DXLine *iface)
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{
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FIXME("iface %p stub!\n", iface);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI d3dx9_line_OnResetDevice(ID3DXLine *iface)
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{
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FIXME("iface %p stub!\n", iface);
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return E_NOTIMPL;
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}
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static const struct ID3DXLineVtbl d3dx9_line_vtbl =
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{
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d3dx9_line_QueryInterface,
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d3dx9_line_AddRef,
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d3dx9_line_Release,
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d3dx9_line_GetDevice,
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d3dx9_line_Begin,
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d3dx9_line_Draw,
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d3dx9_line_DrawTransform,
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d3dx9_line_SetPattern,
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d3dx9_line_GetPattern,
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d3dx9_line_SetPatternScale,
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d3dx9_line_GetPatternScale,
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d3dx9_line_SetWidth,
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d3dx9_line_GetWidth,
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d3dx9_line_SetAntialias,
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d3dx9_line_GetAntialias,
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d3dx9_line_SetGLLines,
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d3dx9_line_GetGLLines,
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d3dx9_line_End,
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d3dx9_line_OnLostDevice,
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d3dx9_line_OnResetDevice,
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};
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HRESULT WINAPI D3DXCreateLine(struct IDirect3DDevice9 *device, struct ID3DXLine **line)
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{
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struct d3dx9_line *object;
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TRACE("device %p, line %p.\n", device, line);
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if (!device || !line)
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return D3DERR_INVALIDCALL;
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if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
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return E_OUTOFMEMORY;
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object->ID3DXLine_iface.lpVtbl = &d3dx9_line_vtbl;
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object->ref = 1;
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object->device = device;
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IDirect3DDevice9_AddRef(device);
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*line = &object->ID3DXLine_iface;
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return D3D_OK;
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}
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