45 lines
2.0 KiB
Python
45 lines
2.0 KiB
Python
@ stdcall D3DX11CheckVersion(long long)
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@ stdcall D3DX11CompileFromFileA(str ptr ptr str str long long ptr ptr ptr ptr)
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@ stdcall D3DX11CompileFromFileW(wstr ptr ptr str str long long ptr ptr ptr ptr)
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@ stdcall D3DX11CompileFromMemory(ptr long str ptr ptr str str long long ptr ptr ptr ptr)
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@ stub D3DX11CompileFromResourceA
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@ stub D3DX11CompileFromResourceW
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@ stub D3DX11ComputeNormalMap
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@ stub D3DX11CreateAsyncCompilerProcessor
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@ stub D3DX11CreateAsyncFileLoaderA
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@ stub D3DX11CreateAsyncFileLoaderW
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@ stub D3DX11CreateAsyncMemoryLoader
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@ stub D3DX11CreateAsyncResourceLoaderA
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@ stub D3DX11CreateAsyncResourceLoaderW
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@ stub D3DX11CreateAsyncShaderPreprocessProcessor
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@ stub D3DX11CreateAsyncShaderResourceViewProcessor
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@ stub D3DX11CreateAsyncTextureInfoProcessor
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@ stub D3DX11CreateAsyncTextureProcessor
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@ stub D3DX11CreateShaderResourceViewFromFileA
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@ stub D3DX11CreateShaderResourceViewFromFileW
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@ stub D3DX11CreateShaderResourceViewFromMemory(ptr ptr long ptr ptr ptr ptr)
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@ stub D3DX11CreateShaderResourceViewFromResourceA
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@ stub D3DX11CreateShaderResourceViewFromResourceW
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@ stub D3DX11CreateTextureFromFileA
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@ stub D3DX11CreateTextureFromFileW
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@ stdcall D3DX11CreateTextureFromMemory(ptr ptr long ptr ptr ptr ptr)
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@ stub D3DX11CreateTextureFromResourceA
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@ stub D3DX11CreateTextureFromResourceW
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@ stub D3DX11CreateThreadPump
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@ stdcall D3DX11FilterTexture(ptr ptr long long) d3dx11_43.D3DX11FilterTexture
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@ stub D3DX11GetImageInfoFromFileA
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@ stub D3DX11GetImageInfoFromFileW
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@ stdcall D3DX11GetImageInfoFromMemory(ptr long ptr ptr ptr) d3dx11_43.D3DX11GetImageInfoFromMemory
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@ stub D3DX11GetImageInfoFromResourceA
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@ stub D3DX11GetImageInfoFromResourceW
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@ stub D3DX11LoadTextureFromTexture
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@ stub D3DX11PreprocessShaderFromFileA
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@ stub D3DX11PreprocessShaderFromFileW
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@ stub D3DX11PreprocessShaderFromMemory
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@ stub D3DX11PreprocessShaderFromResourceA
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@ stub D3DX11PreprocessShaderFromResourceW
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@ stub D3DX11SHProjectCubeMap
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@ stub D3DX11SaveTextureToFileA
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@ stub D3DX11SaveTextureToFileW
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@ stdcall D3DX11SaveTextureToMemory(ptr ptr long ptr long)
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