626 lines
26 KiB
C
626 lines
26 KiB
C
/*
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* Copyright 2008 David Adam
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* Copyright 2008 Luis Busquets
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* Copyright 2009 Henri Verbeet for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "wine/test.h"
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#include "d3dx9.h"
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#define admitted_error 0.0001f
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#define compare_vertex_sizes(type, exp) \
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got=D3DXGetFVFVertexSize(type); \
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ok(got==exp, "Expected: %d, Got: %d\n", exp, got);
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static BOOL compare(FLOAT u, FLOAT v)
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{
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return (fabs(u-v) < admitted_error);
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}
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static BOOL compare_vec3(D3DXVECTOR3 u, D3DXVECTOR3 v)
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{
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return ( compare(u.x, v.x) && compare(u.y, v.y) && compare(u.z, v.z) );
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}
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static void D3DXBoundProbeTest(void)
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{
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BOOL result;
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D3DXVECTOR3 bottom_point, center, top_point, raydirection, rayposition;
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FLOAT radius;
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/*____________Test the Box case___________________________*/
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bottom_point.x = -3.0f; bottom_point.y = -2.0f; bottom_point.z = -1.0f;
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top_point.x = 7.0f; top_point.y = 8.0f; top_point.z = 9.0f;
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raydirection.x = -4.0f; raydirection.y = -5.0f; raydirection.z = -6.0f;
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rayposition.x = 5.0f; rayposition.y = 5.0f; rayposition.z = 11.0f;
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result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
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ok(result == TRUE, "expected TRUE, received FALSE\n");
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raydirection.x = 4.0f; raydirection.y = 5.0f; raydirection.z = 6.0f;
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rayposition.x = 5.0f; rayposition.y = 5.0f; rayposition.z = 11.0f;
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result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
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ok(result == FALSE, "expected FALSE, received TRUE\n");
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rayposition.x = -4.0f; rayposition.y = 1.0f; rayposition.z = -2.0f;
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result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
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ok(result == TRUE, "expected TRUE, received FALSE\n");
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bottom_point.x = 1.0f; bottom_point.y = 0.0f; bottom_point.z = 0.0f;
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top_point.x = 1.0f; top_point.y = 0.0f; top_point.z = 0.0f;
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rayposition.x = 0.0f; rayposition.y = 1.0f; rayposition.z = 0.0f;
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raydirection.x = 0.0f; raydirection.y = 3.0f; raydirection.z = 0.0f;
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result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
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ok(result == FALSE, "expected FALSE, received TRUE\n");
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bottom_point.x = 1.0f; bottom_point.y = 2.0f; bottom_point.z = 3.0f;
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top_point.x = 10.0f; top_point.y = 15.0f; top_point.z = 20.0f;
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raydirection.x = 7.0f; raydirection.y = 8.0f; raydirection.z = 9.0f;
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rayposition.x = 3.0f; rayposition.y = 7.0f; rayposition.z = -6.0f;
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result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
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ok(result == TRUE, "expected TRUE, received FALSE\n");
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bottom_point.x = 0.0f; bottom_point.y = 0.0f; bottom_point.z = 0.0f;
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top_point.x = 1.0f; top_point.y = 1.0f; top_point.z = 1.0f;
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raydirection.x = 0.0f; raydirection.y = 1.0f; raydirection.z = .0f;
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rayposition.x = -3.0f; rayposition.y = 0.0f; rayposition.z = 0.0f;
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result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
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ok(result == FALSE, "expected FALSE, received TRUE\n");
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raydirection.x = 1.0f; raydirection.y = 0.0f; raydirection.z = .0f;
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rayposition.x = -3.0f; rayposition.y = 0.0f; rayposition.z = 0.0f;
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result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
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ok(result == TRUE, "expected TRUE, received FALSE\n");
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/*____________Test the Sphere case________________________*/
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radius = sqrt(77.0f);
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center.x = 1.0f; center.y = 2.0f; center.z = 3.0f;
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raydirection.x = 2.0f; raydirection.y = -4.0f; raydirection.z = 2.0f;
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rayposition.x = 5.0f; rayposition.y = 5.0f; rayposition.z = 9.0f;
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result = D3DXSphereBoundProbe(¢er, radius, &rayposition, &raydirection);
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ok(result == TRUE, "expected TRUE, received FALSE\n");
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rayposition.x = 45.0f; rayposition.y = -75.0f; rayposition.z = 49.0f;
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result = D3DXSphereBoundProbe(¢er, radius, &rayposition, &raydirection);
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ok(result == FALSE, "expected FALSE, received TRUE\n");
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rayposition.x = 5.0f; rayposition.y = 11.0f; rayposition.z = 9.0f;
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result = D3DXSphereBoundProbe(¢er, radius, &rayposition, &raydirection);
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ok(result == FALSE, "expected FALSE, received TRUE\n");
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}
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static void D3DXComputeBoundingBoxTest(void)
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{
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D3DXVECTOR3 exp_max, exp_min, got_max, got_min, vertex[5];
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HRESULT hr;
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vertex[0].x = 1.0f; vertex[0].y = 1.0f; vertex[0].z = 1.0f;
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vertex[1].x = 1.0f; vertex[1].y = 1.0f; vertex[1].z = 1.0f;
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vertex[2].x = 1.0f; vertex[2].y = 1.0f; vertex[2].z = 1.0f;
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vertex[3].x = 1.0f; vertex[3].y = 1.0f; vertex[3].z = 1.0f;
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vertex[4].x = 9.0f; vertex[4].y = 9.0f; vertex[4].z = 9.0f;
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exp_min.x = 1.0f; exp_min.y = 1.0f; exp_min.z = 1.0f;
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exp_max.x = 9.0f; exp_max.y = 9.0f; exp_max.z = 9.0f;
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hr = D3DXComputeBoundingBox(&vertex[3],2,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_min,&got_max);
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ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
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ok( compare_vec3(exp_min,got_min), "Expected min: (%f, %f, %f), got: (%f, %f, %f)\n", exp_min.x,exp_min.y,exp_min.z,got_min.x,got_min.y,got_min.z);
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ok( compare_vec3(exp_max,got_max), "Expected max: (%f, %f, %f), got: (%f, %f, %f)\n", exp_max.x,exp_max.y,exp_max.z,got_max.x,got_max.y,got_max.z);
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/*________________________*/
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vertex[0].x = 2.0f; vertex[0].y = 5.9f; vertex[0].z = -1.2f;
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vertex[1].x = -1.87f; vertex[1].y = 7.9f; vertex[1].z = 7.4f;
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vertex[2].x = 7.43f; vertex[2].y = -0.9f; vertex[2].z = 11.9f;
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vertex[3].x = -6.92f; vertex[3].y = 6.3f; vertex[3].z = -3.8f;
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vertex[4].x = 11.4f; vertex[4].y = -8.1f; vertex[4].z = 4.5f;
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exp_min.x = -6.92f; exp_min.y = -8.1f; exp_min.z = -3.80f;
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exp_max.x = 11.4f; exp_max.y = 7.90f; exp_max.z = 11.9f;
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hr = D3DXComputeBoundingBox(&vertex[0],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_min,&got_max);
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ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
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ok( compare_vec3(exp_min,got_min), "Expected min: (%f, %f, %f), got: (%f, %f, %f)\n", exp_min.x,exp_min.y,exp_min.z,got_min.x,got_min.y,got_min.z);
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ok( compare_vec3(exp_max,got_max), "Expected max: (%f, %f, %f), got: (%f, %f, %f)\n", exp_max.x,exp_max.y,exp_max.z,got_max.x,got_max.y,got_max.z);
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/*________________________*/
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vertex[0].x = 2.0f; vertex[0].y = 5.9f; vertex[0].z = -1.2f;
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vertex[1].x = -1.87f; vertex[1].y = 7.9f; vertex[1].z = 7.4f;
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vertex[2].x = 7.43f; vertex[2].y = -0.9f; vertex[2].z = 11.9f;
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vertex[3].x = -6.92f; vertex[3].y = 6.3f; vertex[3].z = -3.8f;
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vertex[4].x = 11.4f; vertex[4].y = -8.1f; vertex[4].z = 4.5f;
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exp_min.x = -6.92f; exp_min.y = -0.9f; exp_min.z = -3.8f;
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exp_max.x = 7.43f; exp_max.y = 7.90f; exp_max.z = 11.9f;
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hr = D3DXComputeBoundingBox(&vertex[0],4,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_min,&got_max);
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ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
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ok( compare_vec3(exp_min,got_min), "Expected min: (%f, %f, %f), got: (%f, %f, %f)\n", exp_min.x,exp_min.y,exp_min.z,got_min.x,got_min.y,got_min.z);
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ok( compare_vec3(exp_max,got_max), "Expected max: (%f, %f, %f), got: (%f, %f, %f)\n", exp_max.x,exp_max.y,exp_max.z,got_max.x,got_max.y,got_max.z);
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/*________________________*/
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hr = D3DXComputeBoundingBox(NULL,5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_min,&got_max);
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ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
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/*________________________*/
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hr = D3DXComputeBoundingBox(&vertex[3],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),NULL,&got_max);
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ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
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/*________________________*/
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hr = D3DXComputeBoundingBox(&vertex[3],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_min,NULL);
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ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
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}
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static void D3DXComputeBoundingSphereTest(void)
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{
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D3DXVECTOR3 exp_cen, got_cen, vertex[5];
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FLOAT exp_rad, got_rad;
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HRESULT hr;
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vertex[0].x = 1.0f; vertex[0].y = 1.0f; vertex[0].z = 1.0f;
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vertex[1].x = 1.0f; vertex[1].y = 1.0f; vertex[1].z = 1.0f;
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vertex[2].x = 1.0f; vertex[2].y = 1.0f; vertex[2].z = 1.0f;
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vertex[3].x = 1.0f; vertex[3].y = 1.0f; vertex[3].z = 1.0f;
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vertex[4].x = 9.0f; vertex[4].y = 9.0f; vertex[4].z = 9.0f;
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exp_rad = 6.928203f;
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exp_cen.x = 5.0; exp_cen.y = 5.0; exp_cen.z = 5.0;
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hr = D3DXComputeBoundingSphere(&vertex[3],2,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_cen,&got_rad);
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ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
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ok( compare(exp_rad, got_rad), "Expected radius: %f, got radius: %f\n", exp_rad, got_rad);
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ok( compare_vec3(exp_cen,got_cen), "Expected center: (%f, %f, %f), got center: (%f, %f, %f)\n", exp_cen.x,exp_cen.y,exp_cen.z,got_cen.x,got_cen.y,got_cen.z);
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/*________________________*/
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vertex[0].x = 2.0f; vertex[0].y = 5.9f; vertex[0].z = -1.2f;
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vertex[1].x = -1.87f; vertex[1].y = 7.9f; vertex[1].z = 7.4f;
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vertex[2].x = 7.43f; vertex[2].y = -0.9f; vertex[2].z = 11.9f;
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vertex[3].x = -6.92f; vertex[3].y = 6.3f; vertex[3].z = -3.8f;
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vertex[4].x = 11.4f; vertex[4].y = -8.1f; vertex[4].z = 4.5f;
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exp_rad = 13.707883f;
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exp_cen.x = 2.408f; exp_cen.y = 2.22f; exp_cen.z = 3.76f;
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hr = D3DXComputeBoundingSphere(&vertex[0],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_cen,&got_rad);
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ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
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ok( compare(exp_rad, got_rad), "Expected radius: %f, got radius: %f\n", exp_rad, got_rad);
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ok( compare_vec3(exp_cen,got_cen), "Expected center: (%f, %f, %f), got center: (%f, %f, %f)\n", exp_cen.x,exp_cen.y,exp_cen.z,got_cen.x,got_cen.y,got_cen.z);
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/*________________________*/
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hr = D3DXComputeBoundingSphere(NULL,5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_cen,&got_rad);
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ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
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/*________________________*/
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hr = D3DXComputeBoundingSphere(&vertex[3],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),NULL,&got_rad);
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ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
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/*________________________*/
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hr = D3DXComputeBoundingSphere(&vertex[3],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_cen,NULL);
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ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
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}
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static void D3DXDeclaratorFromFVFTest(void)
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{
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D3DVERTEXELEMENT9 decl[MAX_FVF_DECL_SIZE];
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HRESULT hr;
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int i, size;
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static const D3DVERTEXELEMENT9 exp1[6] = {
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{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
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{0, 0xC, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
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{0, 0x18, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
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{0, 0x1C, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 1},
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{0, 0x20, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT,D3DDECLUSAGE_TEXCOORD, 0},
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D3DDECL_END(), };
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static const D3DVERTEXELEMENT9 exp2[3] = {
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{0, 0, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITIONT, 0},
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{0, 0x10, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_PSIZE, 0},
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D3DDECL_END(), };
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static const D3DVERTEXELEMENT9 exp3[4] = {
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{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
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{0, 0xC, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BLENDWEIGHT, 0},
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{0, 0x1C, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BLENDINDICES, 0},
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D3DDECL_END(), };
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/* Note: passing NULL as declaration segfaults */
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todo_wine
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{
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hr = D3DXDeclaratorFromFVF(0, decl);
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ok(hr == D3D_OK, "D3DXDeclaratorFromFVF returned %#x, expected %#x\n", hr, D3D_OK);
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ok(decl[0].Stream == 0xFF, "D3DXDeclaratorFromFVF returned an incorrect vertex declaration\n"); /* end element */
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hr = D3DXDeclaratorFromFVF(D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, decl);
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ok(hr == D3D_OK, "D3DXDeclaratorFromFVF returned %#x, expected %#x\n", hr, D3D_OK);
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if (hr == D3D_OK)
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{
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size = sizeof(exp1)/sizeof(exp1[0]);
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for (i=0; i<size-1; i++)
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{
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ok(decl[i].Stream == exp1[i].Stream, "Returned stream %d, expected %d\n", decl[i].Stream, exp1[i].Stream);
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ok(decl[i].Type == exp1[i].Type, "Returned type %d, expected %d\n", decl[i].Type, exp1[i].Type);
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ok(decl[i].Method == exp1[i].Method, "Returned method %d, expected %d\n", decl[i].Method, exp1[i].Method);
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ok(decl[i].Usage == exp1[i].Usage, "Returned usage %d, expected %d\n", decl[i].Usage, exp1[i].Usage);
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ok(decl[i].UsageIndex == exp1[i].UsageIndex, "Returned usage index %d, expected %d\n", decl[i].UsageIndex, exp1[i].UsageIndex);
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ok(decl[i].Offset == exp1[i].Offset, "Returned offset %d, expected %d\n", decl[i].Offset, exp1[i].Offset);
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}
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ok(decl[size-1].Stream == 0xFF, "Returned too long vertex declaration\n"); /* end element */
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}
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}
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todo_wine
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{
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hr = D3DXDeclaratorFromFVF(D3DFVF_XYZRHW | D3DFVF_PSIZE, decl);
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ok(hr == D3D_OK, "D3DXDeclaratorFromFVF returned %#x, expected %#x\n", hr, D3D_OK);
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if (hr == D3D_OK)
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{
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size = sizeof(exp2)/sizeof(exp2[0]);
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for (i=0; i<size-1; i++)
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{
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ok(decl[i].Stream == exp2[i].Stream, "Returned stream %d, expected %d\n", decl[i].Stream, exp2[i].Stream);
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ok(decl[i].Type == exp2[i].Type, "Returned type %d, expected %d\n", decl[i].Type, exp1[i].Type);
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ok(decl[i].Method == exp2[i].Method, "Returned method %d, expected %d\n", decl[i].Method, exp2[i].Method);
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ok(decl[i].Usage == exp2[i].Usage, "Returned usage %d, expected %d\n", decl[i].Usage, exp2[i].Usage);
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ok(decl[i].UsageIndex == exp2[i].UsageIndex, "Returned usage index %d, expected %d\n", decl[i].UsageIndex, exp2[i].UsageIndex);
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ok(decl[i].Offset == exp2[i].Offset, "Returned offset %d, expected %d\n", decl[i].Offset, exp2[i].Offset);
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}
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ok(decl[size-1].Stream == 0xFF, "Returned too long vertex declaration\n"); /* end element */
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}
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}
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todo_wine
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{
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hr = D3DXDeclaratorFromFVF(D3DFVF_XYZB5, decl);
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ok(hr == D3DERR_INVALIDCALL, "D3DXDeclaratorFromFVF returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
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hr = D3DXDeclaratorFromFVF(D3DFVF_XYZB5 | D3DFVF_LASTBETA_UBYTE4, decl);
|
|
ok(hr == D3D_OK, "D3DXDeclaratorFromFVF returned %#x, expected %#x\n", hr, D3D_OK);
|
|
|
|
if (hr == D3D_OK)
|
|
{
|
|
size = sizeof(exp3)/sizeof(exp3[0]);
|
|
for (i=0; i<size-1; i++)
|
|
{
|
|
ok(decl[i].Stream == exp3[i].Stream, "Returned stream %d, expected %d\n", decl[i].Stream, exp3[i].Stream);
|
|
ok(decl[i].Type == exp3[i].Type, "Returned type %d, expected %d\n", decl[i].Type, exp3[i].Type);
|
|
ok(decl[i].Method == exp3[i].Method, "Returned method %d, expected %d\n", decl[i].Method, exp3[i].Method);
|
|
ok(decl[i].Usage == exp3[i].Usage, "Returned usage %d, expected %d\n", decl[i].Usage, exp3[i].Usage);
|
|
ok(decl[i].UsageIndex == exp3[i].UsageIndex, "Returned usage index %d, expected %d\n", decl[i].UsageIndex, exp3[i].UsageIndex);
|
|
ok(decl[i].Offset == exp3[i].Offset, "Returned offset %d, expected %d\n", decl[i].Offset, exp3[i].Offset);
|
|
}
|
|
ok(decl[size-1].Stream == 0xFF, "Returned too long vertex declaration\n"); /* end element */
|
|
}
|
|
}
|
|
}
|
|
|
|
static void D3DXGetFVFVertexSizeTest(void)
|
|
{
|
|
UINT got;
|
|
|
|
compare_vertex_sizes (D3DFVF_XYZ, 12);
|
|
|
|
compare_vertex_sizes (D3DFVF_XYZB3, 24);
|
|
|
|
compare_vertex_sizes (D3DFVF_XYZB5, 32);
|
|
|
|
compare_vertex_sizes (D3DFVF_XYZ | D3DFVF_NORMAL, 24);
|
|
|
|
compare_vertex_sizes (D3DFVF_XYZ | D3DFVF_DIFFUSE, 16);
|
|
|
|
compare_vertex_sizes (
|
|
D3DFVF_XYZ |
|
|
D3DFVF_TEX1 |
|
|
D3DFVF_TEXCOORDSIZE1(0), 16);
|
|
compare_vertex_sizes (
|
|
D3DFVF_XYZ |
|
|
D3DFVF_TEX2 |
|
|
D3DFVF_TEXCOORDSIZE1(0) |
|
|
D3DFVF_TEXCOORDSIZE1(1), 20);
|
|
|
|
compare_vertex_sizes (
|
|
D3DFVF_XYZ |
|
|
D3DFVF_TEX1 |
|
|
D3DFVF_TEXCOORDSIZE2(0), 20);
|
|
|
|
compare_vertex_sizes (
|
|
D3DFVF_XYZ |
|
|
D3DFVF_TEX2 |
|
|
D3DFVF_TEXCOORDSIZE2(0) |
|
|
D3DFVF_TEXCOORDSIZE2(1), 28);
|
|
|
|
compare_vertex_sizes (
|
|
D3DFVF_XYZ |
|
|
D3DFVF_TEX6 |
|
|
D3DFVF_TEXCOORDSIZE2(0) |
|
|
D3DFVF_TEXCOORDSIZE2(1) |
|
|
D3DFVF_TEXCOORDSIZE2(2) |
|
|
D3DFVF_TEXCOORDSIZE2(3) |
|
|
D3DFVF_TEXCOORDSIZE2(4) |
|
|
D3DFVF_TEXCOORDSIZE2(5), 60);
|
|
|
|
compare_vertex_sizes (
|
|
D3DFVF_XYZ |
|
|
D3DFVF_TEX8 |
|
|
D3DFVF_TEXCOORDSIZE2(0) |
|
|
D3DFVF_TEXCOORDSIZE2(1) |
|
|
D3DFVF_TEXCOORDSIZE2(2) |
|
|
D3DFVF_TEXCOORDSIZE2(3) |
|
|
D3DFVF_TEXCOORDSIZE2(4) |
|
|
D3DFVF_TEXCOORDSIZE2(5) |
|
|
D3DFVF_TEXCOORDSIZE2(6) |
|
|
D3DFVF_TEXCOORDSIZE2(7), 76);
|
|
|
|
compare_vertex_sizes (
|
|
D3DFVF_XYZ |
|
|
D3DFVF_TEX1 |
|
|
D3DFVF_TEXCOORDSIZE3(0), 24);
|
|
|
|
compare_vertex_sizes (
|
|
D3DFVF_XYZ |
|
|
D3DFVF_TEX4 |
|
|
D3DFVF_TEXCOORDSIZE3(0) |
|
|
D3DFVF_TEXCOORDSIZE3(1) |
|
|
D3DFVF_TEXCOORDSIZE3(2) |
|
|
D3DFVF_TEXCOORDSIZE3(3), 60);
|
|
|
|
compare_vertex_sizes (
|
|
D3DFVF_XYZ |
|
|
D3DFVF_TEX1 |
|
|
D3DFVF_TEXCOORDSIZE4(0), 28);
|
|
|
|
compare_vertex_sizes (
|
|
D3DFVF_XYZ |
|
|
D3DFVF_TEX2 |
|
|
D3DFVF_TEXCOORDSIZE4(0) |
|
|
D3DFVF_TEXCOORDSIZE4(1), 44);
|
|
|
|
compare_vertex_sizes (
|
|
D3DFVF_XYZ |
|
|
D3DFVF_TEX3 |
|
|
D3DFVF_TEXCOORDSIZE4(0) |
|
|
D3DFVF_TEXCOORDSIZE4(1) |
|
|
D3DFVF_TEXCOORDSIZE4(2), 60);
|
|
|
|
compare_vertex_sizes (
|
|
D3DFVF_XYZB5 |
|
|
D3DFVF_NORMAL |
|
|
D3DFVF_DIFFUSE |
|
|
D3DFVF_SPECULAR |
|
|
D3DFVF_TEX8 |
|
|
D3DFVF_TEXCOORDSIZE4(0) |
|
|
D3DFVF_TEXCOORDSIZE4(1) |
|
|
D3DFVF_TEXCOORDSIZE4(2) |
|
|
D3DFVF_TEXCOORDSIZE4(3) |
|
|
D3DFVF_TEXCOORDSIZE4(4) |
|
|
D3DFVF_TEXCOORDSIZE4(5) |
|
|
D3DFVF_TEXCOORDSIZE4(6) |
|
|
D3DFVF_TEXCOORDSIZE4(7), 180);
|
|
}
|
|
|
|
static void D3DXIntersectTriTest(void)
|
|
{
|
|
BOOL exp_res, got_res;
|
|
D3DXVECTOR3 position, ray, vertex[3];
|
|
FLOAT exp_dist, got_dist, exp_u, got_u, exp_v, got_v;
|
|
|
|
vertex[0].x = 1.0f; vertex[0].y = 0.0f; vertex[0].z = 0.0f;
|
|
vertex[1].x = 2.0f; vertex[1].y = 0.0f; vertex[1].z = 0.0f;
|
|
vertex[2].x = 1.0f; vertex[2].y = 1.0f; vertex[2].z = 0.0f;
|
|
|
|
position.x = -14.5f; position.y = -23.75f; position.z = -32.0f;
|
|
|
|
ray.x = 2.0f; ray.y = 3.0f; ray.z = 4.0f;
|
|
|
|
exp_res = TRUE; exp_u = 0.5f; exp_v = 0.25f; exp_dist = 8.0f;
|
|
|
|
got_res = D3DXIntersectTri(&vertex[0],&vertex[1],&vertex[2],&position,&ray,&got_u,&got_v,&got_dist);
|
|
ok( got_res == exp_res, "Expected result = %d, got %d\n",exp_res,got_res);
|
|
ok( compare(exp_u,got_u), "Expected u = %f, got %f\n",exp_u,got_u);
|
|
ok( compare(exp_v,got_v), "Expected v = %f, got %f\n",exp_v,got_v);
|
|
ok( compare(exp_dist,got_dist), "Expected distance = %f, got %f\n",exp_dist,got_dist);
|
|
|
|
/*Only positive ray is taken in account*/
|
|
|
|
vertex[0].x = 1.0f; vertex[0].y = 0.0f; vertex[0].z = 0.0f;
|
|
vertex[1].x = 2.0f; vertex[1].y = 0.0f; vertex[1].z = 0.0f;
|
|
vertex[2].x = 1.0f; vertex[2].y = 1.0f; vertex[2].z = 0.0f;
|
|
|
|
position.x = 17.5f; position.y = 24.25f; position.z = 32.0f;
|
|
|
|
ray.x = 2.0f; ray.y = 3.0f; ray.z = 4.0f;
|
|
|
|
exp_res = FALSE;
|
|
|
|
got_res = D3DXIntersectTri(&vertex[0],&vertex[1],&vertex[2],&position,&ray,&got_u,&got_v,&got_dist);
|
|
ok( got_res == exp_res, "Expected result = %d, got %d\n",exp_res,got_res);
|
|
|
|
/*Intersection between ray and triangle in a same plane is considered as empty*/
|
|
|
|
vertex[0].x = 4.0f; vertex[0].y = 0.0f; vertex[0].z = 0.0f;
|
|
vertex[1].x = 6.0f; vertex[1].y = 0.0f; vertex[1].z = 0.0f;
|
|
vertex[2].x = 4.0f; vertex[2].y = 2.0f; vertex[2].z = 0.0f;
|
|
|
|
position.x = 1.0f; position.y = 1.0f; position.z = 0.0f;
|
|
|
|
ray.x = 1.0f; ray.y = 0.0f; ray.z = 0.0f;
|
|
|
|
exp_res = FALSE;
|
|
|
|
got_res = D3DXIntersectTri(&vertex[0],&vertex[1],&vertex[2],&position,&ray,&got_u,&got_v,&got_dist);
|
|
ok( got_res == exp_res, "Expected result = %d, got %d\n",exp_res,got_res);
|
|
}
|
|
|
|
static void D3DXCreateSphereTest(void)
|
|
{
|
|
HRESULT hr;
|
|
HWND wnd;
|
|
IDirect3D9* d3d;
|
|
IDirect3DDevice9* device;
|
|
D3DPRESENT_PARAMETERS d3dpp;
|
|
ID3DXMesh* sphere = NULL;
|
|
|
|
hr = D3DXCreateSphere(NULL, 0.0f, 0, 0, NULL, NULL);
|
|
todo_wine ok( hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
|
|
|
|
hr = D3DXCreateSphere(NULL, 0.1f, 0, 0, NULL, NULL);
|
|
todo_wine ok( hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
|
|
|
|
hr = D3DXCreateSphere(NULL, 0.0f, 1, 0, NULL, NULL);
|
|
todo_wine ok( hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
|
|
|
|
hr = D3DXCreateSphere(NULL, 0.0f, 0, 1, NULL, NULL);
|
|
todo_wine ok( hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
|
|
|
|
wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL);
|
|
d3d = Direct3DCreate9(D3D_SDK_VERSION);
|
|
if (!wnd)
|
|
{
|
|
skip("Couldn't create application window\n");
|
|
return;
|
|
}
|
|
if (!d3d)
|
|
{
|
|
skip("Couldn't create IDirect3D9 object\n");
|
|
DestroyWindow(wnd);
|
|
return;
|
|
}
|
|
|
|
ZeroMemory(&d3dpp, sizeof(d3dpp));
|
|
d3dpp.Windowed = TRUE;
|
|
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
|
hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device);
|
|
if (FAILED(hr))
|
|
{
|
|
skip("Failed to create IDirect3DDevice9 object %#x\n", hr);
|
|
IDirect3D9_Release(d3d);
|
|
DestroyWindow(wnd);
|
|
return;
|
|
}
|
|
|
|
hr = D3DXCreateSphere(device, 1.0f, 1, 1, &sphere, NULL);
|
|
todo_wine ok( hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
|
|
|
|
hr = D3DXCreateSphere(device, 1.0f, 2, 2, &sphere, NULL);
|
|
todo_wine ok( hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n",hr);
|
|
|
|
if (sphere)
|
|
sphere->lpVtbl->Release(sphere);
|
|
|
|
IDirect3DDevice9_Release(device);
|
|
IDirect3D9_Release(d3d);
|
|
DestroyWindow(wnd);
|
|
}
|
|
|
|
static void test_get_decl_vertex_size(void)
|
|
{
|
|
static const D3DVERTEXELEMENT9 declaration1[] =
|
|
{
|
|
{0, 0, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
|
|
{1, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
|
|
{2, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
|
|
{3, 0, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
|
|
{4, 0, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
|
|
{5, 0, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
|
|
{6, 0, D3DDECLTYPE_SHORT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
|
|
{7, 0, D3DDECLTYPE_SHORT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
|
|
{8, 0, D3DDECLTYPE_UBYTE4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
|
|
{9, 0, D3DDECLTYPE_SHORT2N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
|
|
{10, 0, D3DDECLTYPE_SHORT4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
|
|
{11, 0, D3DDECLTYPE_UDEC3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
|
|
{12, 0, D3DDECLTYPE_DEC3N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
|
|
{13, 0, D3DDECLTYPE_FLOAT16_2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
|
|
{14, 0, D3DDECLTYPE_FLOAT16_4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
|
|
D3DDECL_END(),
|
|
};
|
|
static const D3DVERTEXELEMENT9 declaration2[] =
|
|
{
|
|
{0, 8, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
|
|
{1, 8, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
|
|
{2, 8, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
|
|
{3, 8, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
|
|
{4, 8, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
|
|
{5, 8, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
|
|
{6, 8, D3DDECLTYPE_SHORT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
|
|
{7, 8, D3DDECLTYPE_SHORT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
|
|
{0, 8, D3DDECLTYPE_UBYTE4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
|
|
{1, 8, D3DDECLTYPE_SHORT2N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
|
|
{2, 8, D3DDECLTYPE_SHORT4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
|
|
{3, 8, D3DDECLTYPE_UDEC3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
|
|
{4, 8, D3DDECLTYPE_DEC3N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
|
|
{5, 8, D3DDECLTYPE_FLOAT16_2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
|
|
{6, 8, D3DDECLTYPE_FLOAT16_4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
|
|
{7, 8, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
|
|
D3DDECL_END(),
|
|
};
|
|
static const UINT sizes1[] =
|
|
{
|
|
4, 8, 12, 16,
|
|
4, 4, 4, 8,
|
|
4, 4, 8, 4,
|
|
4, 4, 8, 0,
|
|
};
|
|
static const UINT sizes2[] =
|
|
{
|
|
12, 16, 20, 24,
|
|
12, 12, 16, 16,
|
|
};
|
|
unsigned int i;
|
|
UINT size;
|
|
|
|
size = D3DXGetDeclVertexSize(NULL, 0);
|
|
ok(size == 0, "Got size %#x, expected 0.\n", size);
|
|
|
|
for (i = 0; i < 16; ++i)
|
|
{
|
|
size = D3DXGetDeclVertexSize(declaration1, i);
|
|
ok(size == sizes1[i], "Got size %u for stream %u, expected %u.\n", size, i, sizes1[i]);
|
|
}
|
|
|
|
for (i = 0; i < 8; ++i)
|
|
{
|
|
size = D3DXGetDeclVertexSize(declaration2, i);
|
|
ok(size == sizes2[i], "Got size %u for stream %u, expected %u.\n", size, i, sizes2[i]);
|
|
}
|
|
}
|
|
|
|
START_TEST(mesh)
|
|
{
|
|
D3DXBoundProbeTest();
|
|
D3DXComputeBoundingBoxTest();
|
|
D3DXComputeBoundingSphereTest();
|
|
D3DXDeclaratorFromFVFTest();
|
|
D3DXGetFVFVertexSizeTest();
|
|
D3DXIntersectTriTest();
|
|
D3DXCreateSphereTest();
|
|
test_get_decl_vertex_size();
|
|
}
|