Sweden-Number/dlls/ddraw/texture.c

507 lines
18 KiB
C

/* Direct3D Texture
* Copyright (c) 1998 Lionel ULMER
* Copyright (c) 2006 Stefan DÖSINGER
*
* This file contains the implementation of interface Direct3DTexture2.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "wine/port.h"
#include <assert.h>
#include <stdarg.h>
#include <string.h>
#include <stdlib.h>
#define COBJMACROS
#define NONAMELESSUNION
#include "windef.h"
#include "winbase.h"
#include "winerror.h"
#include "wingdi.h"
#include "wine/exception.h"
#include "ddraw.h"
#include "d3d.h"
#include "ddraw_private.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d7);
WINE_DECLARE_DEBUG_CHANNEL(ddraw_thunk);
/*****************************************************************************
* IUnknown interfaces. They are thunks to IDirectDrawSurface7
*****************************************************************************/
static HRESULT WINAPI
Thunk_IDirect3DTextureImpl_2_QueryInterface(IDirect3DTexture2 *iface,
REFIID riid,
void **obj)
{
ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirect3DTexture2, iface);
TRACE("(%p)->(%s,%p) thunking to IDirectDrawSurface7 interface.\n", This, debugstr_guid(riid), obj);
return IDirectDrawSurface7_QueryInterface(ICOM_INTERFACE(This, IDirectDrawSurface7),
riid,
obj);
}
static HRESULT WINAPI
Thunk_IDirect3DTextureImpl_1_QueryInterface(IDirect3DTexture *iface,
REFIID riid,
void **obj)
{
ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirect3DTexture, iface);
TRACE("(%p)->(%s,%p) thunking to IDirectDrawSurface7 interface.\n", This, debugstr_guid(riid), obj);
return IDirectDrawSurface7_QueryInterface(ICOM_INTERFACE(This, IDirectDrawSurface7),
riid,
obj);
}
static ULONG WINAPI
Thunk_IDirect3DTextureImpl_2_AddRef(IDirect3DTexture2 *iface)
{
ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirect3DTexture2, iface);
TRACE("(%p)->() thunking to IDirectDrawSurface7 interface.\n", This);
return IDirectDrawSurface7_AddRef(ICOM_INTERFACE(This, IDirectDrawSurface7));
}
static ULONG WINAPI
Thunk_IDirect3DTextureImpl_1_AddRef(IDirect3DTexture *iface)
{
ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirect3DTexture, iface);
TRACE("(%p)->() thunking to IDirectDrawSurface7 interface.\n", This);
return IDirectDrawSurface7_AddRef(COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirect3DTexture, IDirectDrawSurface7, iface));
}
static ULONG WINAPI
Thunk_IDirect3DTextureImpl_2_Release(IDirect3DTexture2 *iface)
{
ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirect3DTexture2, iface);
TRACE("(%p)->() thunking to IDirectDrawSurface7 interface.\n", This);
return IDirectDrawSurface7_Release(ICOM_INTERFACE(This, IDirectDrawSurface7));
}
static ULONG WINAPI
Thunk_IDirect3DTextureImpl_1_Release(IDirect3DTexture *iface)
{
ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirect3DTexture, iface);
TRACE("(%p)->() thunking to IDirectDrawSurface7 interface.\n", This);
return IDirectDrawSurface7_Release(COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirect3DTexture, IDirectDrawSurface7, iface));
}
/*****************************************************************************
* IDirect3DTexture interface
*****************************************************************************/
/*****************************************************************************
* IDirect3DTexture1::Initialize
*
* The sdk says it's not implemented
*
* Params:
* ?
*
* Returns
* DDERR_UNSUPPORTED
*
*****************************************************************************/
static HRESULT WINAPI
IDirect3DTextureImpl_1_Initialize(IDirect3DTexture *iface,
IDirect3DDevice *Direct3DDevice,
IDirectDrawSurface *DDSurface)
{
ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirect3DTexture, iface);
IDirect3DDeviceImpl *d3d = ICOM_OBJECT(IDirect3DDeviceImpl, IDirect3DDevice, Direct3DDevice);
IDirectDrawSurfaceImpl *surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface3, DDSurface);
TRACE("(%p)->(%p,%p) Not implemented\n", This, d3d, surf);
return DDERR_UNSUPPORTED; /* Unchecked */
}
/*****************************************************************************
* IDirect3DTexture2::PaletteChanged
*
* Informs the texture about a palette change
*
* Params:
* Start: Start index of the change
* Count: The number of changed entries
*
* Returns
* D3D_OK, because it's a stub
*
*****************************************************************************/
static HRESULT WINAPI
IDirect3DTextureImpl_PaletteChanged(IDirect3DTexture2 *iface,
DWORD Start,
DWORD Count)
{
ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirect3DTexture2, iface);
FIXME("(%p)->(%08x,%08x): stub!\n", This, Start, Count);
return D3D_OK;
}
static HRESULT WINAPI
Thunk_IDirect3DTextureImpl_1_PaletteChanged(IDirect3DTexture *iface,
DWORD Start,
DWORD Count)
{
ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirect3DTexture, iface);
TRACE("(%p)->(%08x,%08x) thunking to IDirect3DTexture2 interface.\n", This, Start, Count);
return IDirect3DTexture2_PaletteChanged(COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirect3DTexture, IDirect3DTexture2, iface),
Start,
Count);
}
/*****************************************************************************
* IDirect3DTexture::Unload
*
* DX5 SDK: "The IDirect3DTexture2::Unload method is not implemented
*
*
* Returns:
* DDERR_UNSUPPORTED
*
*****************************************************************************/
static HRESULT WINAPI
IDirect3DTextureImpl_1_Unload(IDirect3DTexture *iface)
{
ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirect3DTexture, iface);
TRACE("(%p)->(): not implemented!\n", This);
return DDERR_UNSUPPORTED;
}
/*****************************************************************************
* IDirect3DTexture2::GetHandle
*
* Returns handle for the texture. At the moment, the interface
* to the IWineD3DTexture is used.
*
* Params:
* Direct3DDevice2: Device this handle is assigned to
* Handle: Address to store the handle at.
*
* Returns:
* D3D_OK
*
*****************************************************************************/
static HRESULT WINAPI
IDirect3DTextureImpl_GetHandle(IDirect3DTexture2 *iface,
IDirect3DDevice2 *Direct3DDevice2,
D3DTEXTUREHANDLE *lpHandle)
{
ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirect3DTexture2, iface);
IDirect3DDeviceImpl *d3d = ICOM_OBJECT(IDirect3DDeviceImpl, IDirect3DDevice2, Direct3DDevice2);
TRACE("(%p)->(%p,%p)\n", This, d3d, lpHandle);
EnterCriticalSection(&ddraw_cs);
if(!This->Handle)
{
This->Handle = IDirect3DDeviceImpl_CreateHandle(d3d);
if(This->Handle)
{
d3d->Handles[This->Handle - 1].ptr = This;
d3d->Handles[This->Handle - 1].type = DDrawHandle_Texture;
}
}
*lpHandle = This->Handle;
TRACE(" returning handle %08x.\n", *lpHandle);
LeaveCriticalSection(&ddraw_cs);
return D3D_OK;
}
static HRESULT WINAPI
Thunk_IDirect3DTextureImpl_1_GetHandle(IDirect3DTexture *iface,
LPDIRECT3DDEVICE lpDirect3DDevice,
LPD3DTEXTUREHANDLE lpHandle)
{
ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirect3DTexture, iface);
IDirect3DDeviceImpl *d3d = ICOM_OBJECT(IDirect3DDeviceImpl, IDirect3DDevice, lpDirect3DDevice);
TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DTexture2 interface.\n", This, d3d, lpHandle);
return IDirect3DTexture2_GetHandle(ICOM_INTERFACE(This, IDirect3DTexture2),
ICOM_INTERFACE(d3d, IDirect3DDevice2),
lpHandle);
}
/*****************************************************************************
* get_sub_mimaplevel
*
* Helper function that returns the next mipmap level
*
* tex_ptr: Surface of which to return the next level
*
*****************************************************************************/
static IDirectDrawSurfaceImpl *
get_sub_mimaplevel(IDirectDrawSurfaceImpl *tex_ptr)
{
/* Now go down the mipmap chain to the next surface */
static DDSCAPS2 mipmap_caps = { DDSCAPS_MIPMAP | DDSCAPS_TEXTURE, 0, 0, 0 };
LPDIRECTDRAWSURFACE7 next_level;
IDirectDrawSurfaceImpl *surf_ptr;
HRESULT hr;
hr = IDirectDrawSurface7_GetAttachedSurface(ICOM_INTERFACE(tex_ptr, IDirectDrawSurface7),
&mipmap_caps, &next_level);
if (FAILED(hr)) return NULL;
surf_ptr = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, next_level);
IDirectDrawSurface7_Release(next_level);
return surf_ptr;
}
/*****************************************************************************
* IDirect3DTexture2::Load
*
* Loads a texture created with the DDSCAPS_ALLOCONLOAD
*
* This function isn't relayed to WineD3D because the whole interface is
* implemented in DDraw only. For speed improvements a implementation which
* takes OpenGL more into account could be placed into WineD3D.
*
* Params:
* D3DTexture2: Address of the texture to load
*
* Returns:
* D3D_OK on success
* D3DERR_TEXTURE_LOAD_FAILED.
*
*****************************************************************************/
static HRESULT WINAPI
IDirect3DTextureImpl_Load(IDirect3DTexture2 *iface,
IDirect3DTexture2 *D3DTexture2)
{
ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirect3DTexture2, iface);
IDirectDrawSurfaceImpl *src_ptr = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture2, D3DTexture2);
IWineD3DPalette *wine_pal, *wine_pal_src;
IDirectDrawPalette *pal = NULL, *pal_src = NULL;
HRESULT ret_value = D3D_OK;
TRACE("(%p)->(%p)\n", This, src_ptr);
EnterCriticalSection(&ddraw_cs);
if (((src_ptr->surface_desc.ddsCaps.dwCaps & DDSCAPS_MIPMAP) != (This->surface_desc.ddsCaps.dwCaps & DDSCAPS_MIPMAP)) ||
(src_ptr->surface_desc.u2.dwMipMapCount != This->surface_desc.u2.dwMipMapCount))
{
ERR("Trying to load surfaces with different mip-map counts !\n");
}
while(1)
{
DDSURFACEDESC *src_d, *dst_d;
TRACE(" copying surface %p to surface %p (mipmap level %d)\n", src_ptr, This, src_ptr->mipmap_level);
if ( This->surface_desc.ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD )
/* If the surface is not allocated and its location is not yet specified,
force it to video memory */
if ( !(This->surface_desc.ddsCaps.dwCaps & (DDSCAPS_SYSTEMMEMORY|DDSCAPS_VIDEOMEMORY)) )
This->surface_desc.ddsCaps.dwCaps |= DDSCAPS_VIDEOMEMORY;
/* Suppress the ALLOCONLOAD flag */
This->surface_desc.ddsCaps.dwCaps &= ~DDSCAPS_ALLOCONLOAD;
/* Get the palettes */
ret_value = IWineD3DSurface_GetPalette(This->WineD3DSurface, &wine_pal);
if( ret_value != D3D_OK)
{
ERR("IWineD3DSurface::GetPalette failed! This is unexpected\n");
LeaveCriticalSection(&ddraw_cs);
return D3DERR_TEXTURE_LOAD_FAILED;
}
if(wine_pal)
{
ret_value = IWineD3DPalette_GetParent(wine_pal, (IUnknown **) &pal);
if(ret_value != D3D_OK)
{
ERR("IWineD3DPalette::GetParent failed! This is unexpected\n");
LeaveCriticalSection(&ddraw_cs);
return D3DERR_TEXTURE_LOAD_FAILED;
}
}
ret_value = IWineD3DSurface_GetPalette(src_ptr->WineD3DSurface, &wine_pal_src);
if( ret_value != D3D_OK)
{
ERR("IWineD3DSurface::GetPalette failed! This is unexpected\n");
LeaveCriticalSection(&ddraw_cs);
return D3DERR_TEXTURE_LOAD_FAILED;
}
if(wine_pal_src)
{
ret_value = IWineD3DPalette_GetParent(wine_pal_src, (IUnknown **) &pal_src);
if(ret_value != D3D_OK)
{
ERR("IWineD3DPalette::GetParent failed! This is unexpected\n");
LeaveCriticalSection(&ddraw_cs);
return D3DERR_TEXTURE_LOAD_FAILED;
}
}
/* After seeing some logs, not sure at all about this... */
if (pal == NULL)
{
IWineD3DSurface_SetPalette(This->WineD3DSurface, wine_pal);
if (pal_src != NULL) IDirectDrawPalette_AddRef(pal_src);
}
else if (pal_src != NULL)
{
PALETTEENTRY palent[256];
IDirectDrawPalette_GetEntries(pal_src, 0, 0, 256, palent);
IDirectDrawPalette_SetEntries(pal, 0, 0, 256, palent);
}
if (pal) IDirectDrawPalette_Release(pal);
if (pal_src) IDirectDrawPalette_Release(pal_src);
/* Copy one surface on the other */
dst_d = (DDSURFACEDESC *)&(This->surface_desc);
src_d = (DDSURFACEDESC *)&(src_ptr->surface_desc);
if ((src_d->dwWidth != dst_d->dwWidth) || (src_d->dwHeight != dst_d->dwHeight))
{
/* Should also check for same pixel format, u1.lPitch, ... */
ERR("Error in surface sizes\n");
LeaveCriticalSection(&ddraw_cs);
return D3DERR_TEXTURE_LOAD_FAILED;
}
else
{
WINED3DLOCKED_RECT pSrcRect, pDstRect;
/* LPDIRECT3DDEVICE2 d3dd = (LPDIRECT3DDEVICE2) This->D3Ddevice; */
/* I should put a macro for the calculus of bpp */
/* Copy also the ColorKeying stuff */
if (src_d->dwFlags & DDSD_CKSRCBLT)
{
dst_d->dwFlags |= DDSD_CKSRCBLT;
dst_d->ddckCKSrcBlt.dwColorSpaceLowValue = src_d->ddckCKSrcBlt.dwColorSpaceLowValue;
dst_d->ddckCKSrcBlt.dwColorSpaceHighValue = src_d->ddckCKSrcBlt.dwColorSpaceHighValue;
}
/* Copy the main memory texture into the surface that corresponds to the OpenGL
texture object. */
ret_value = IWineD3DSurface_LockRect(src_ptr->WineD3DSurface, &pSrcRect, NULL, 0);
if(ret_value != D3D_OK)
{
ERR(" (%p) Locking the source surface failed\n", This);
LeaveCriticalSection(&ddraw_cs);
return D3DERR_TEXTURE_LOAD_FAILED;
}
ret_value = IWineD3DSurface_LockRect(This->WineD3DSurface, &pDstRect, NULL, 0);
if(ret_value != D3D_OK)
{
ERR(" (%p) Locking the destination surface failed\n", This);
IWineD3DSurface_UnlockRect(src_ptr->WineD3DSurface);
LeaveCriticalSection(&ddraw_cs);
return D3DERR_TEXTURE_LOAD_FAILED;
}
if (This->surface_desc.u4.ddpfPixelFormat.dwFlags & DDPF_FOURCC)
memcpy(pDstRect.pBits, pSrcRect.pBits, src_ptr->surface_desc.u1.dwLinearSize);
else
memcpy(pDstRect.pBits, pSrcRect.pBits, pSrcRect.Pitch * src_d->dwHeight);
IWineD3DSurface_UnlockRect(src_ptr->WineD3DSurface);
IWineD3DSurface_UnlockRect(This->WineD3DSurface);
}
if (src_ptr->surface_desc.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
{
src_ptr = get_sub_mimaplevel(src_ptr);
}
else
{
src_ptr = NULL;
}
if (This->surface_desc.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
{
This = get_sub_mimaplevel(This);
}
else
{
This = NULL;
}
if ((src_ptr == NULL) || (This == NULL))
{
if (src_ptr != This)
{
ERR(" Loading surface with different mipmap structure !!!\n");
}
break;
}
}
LeaveCriticalSection(&ddraw_cs);
return ret_value;
}
static HRESULT WINAPI
Thunk_IDirect3DTextureImpl_1_Load(IDirect3DTexture *iface,
IDirect3DTexture *D3DTexture)
{
ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirect3DTexture, iface);
IDirectDrawSurfaceImpl *Texture = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture, D3DTexture);
TRACE("(%p)->(%p) thunking to IDirect3DTexture2 interface.\n", This, Texture);
return IDirect3DTexture2_Load(COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirect3DTexture, IDirect3DTexture2, iface),
COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirect3DTexture, IDirect3DTexture2, D3DTexture));
}
/*****************************************************************************
* The VTables
*****************************************************************************/
const IDirect3DTexture2Vtbl IDirect3DTexture2_Vtbl =
{
Thunk_IDirect3DTextureImpl_2_QueryInterface,
Thunk_IDirect3DTextureImpl_2_AddRef,
Thunk_IDirect3DTextureImpl_2_Release,
IDirect3DTextureImpl_GetHandle,
IDirect3DTextureImpl_PaletteChanged,
IDirect3DTextureImpl_Load,
};
const IDirect3DTextureVtbl IDirect3DTexture1_Vtbl =
{
Thunk_IDirect3DTextureImpl_1_QueryInterface,
Thunk_IDirect3DTextureImpl_1_AddRef,
Thunk_IDirect3DTextureImpl_1_Release,
IDirect3DTextureImpl_1_Initialize,
Thunk_IDirect3DTextureImpl_1_GetHandle,
Thunk_IDirect3DTextureImpl_1_PaletteChanged,
Thunk_IDirect3DTextureImpl_1_Load,
IDirect3DTextureImpl_1_Unload,
};