507 lines
18 KiB
C
507 lines
18 KiB
C
/* Direct3D Texture
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* Copyright (c) 1998 Lionel ULMER
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* Copyright (c) 2006 Stefan DÖSINGER
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*
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* This file contains the implementation of interface Direct3DTexture2.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "wine/port.h"
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#include <assert.h>
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#include <stdarg.h>
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#include <string.h>
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#include <stdlib.h>
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#define COBJMACROS
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#define NONAMELESSUNION
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#include "windef.h"
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#include "winbase.h"
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#include "winerror.h"
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#include "wingdi.h"
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#include "wine/exception.h"
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#include "ddraw.h"
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#include "d3d.h"
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#include "ddraw_private.h"
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#include "wine/debug.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d7);
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WINE_DECLARE_DEBUG_CHANNEL(ddraw_thunk);
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/*****************************************************************************
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* IUnknown interfaces. They are thunks to IDirectDrawSurface7
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*****************************************************************************/
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static HRESULT WINAPI
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Thunk_IDirect3DTextureImpl_2_QueryInterface(IDirect3DTexture2 *iface,
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REFIID riid,
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void **obj)
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{
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ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirect3DTexture2, iface);
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TRACE("(%p)->(%s,%p) thunking to IDirectDrawSurface7 interface.\n", This, debugstr_guid(riid), obj);
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return IDirectDrawSurface7_QueryInterface(ICOM_INTERFACE(This, IDirectDrawSurface7),
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riid,
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obj);
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}
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static HRESULT WINAPI
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Thunk_IDirect3DTextureImpl_1_QueryInterface(IDirect3DTexture *iface,
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REFIID riid,
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void **obj)
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{
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ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirect3DTexture, iface);
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TRACE("(%p)->(%s,%p) thunking to IDirectDrawSurface7 interface.\n", This, debugstr_guid(riid), obj);
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return IDirectDrawSurface7_QueryInterface(ICOM_INTERFACE(This, IDirectDrawSurface7),
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riid,
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obj);
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}
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static ULONG WINAPI
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Thunk_IDirect3DTextureImpl_2_AddRef(IDirect3DTexture2 *iface)
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{
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ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirect3DTexture2, iface);
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TRACE("(%p)->() thunking to IDirectDrawSurface7 interface.\n", This);
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return IDirectDrawSurface7_AddRef(ICOM_INTERFACE(This, IDirectDrawSurface7));
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}
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static ULONG WINAPI
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Thunk_IDirect3DTextureImpl_1_AddRef(IDirect3DTexture *iface)
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{
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ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirect3DTexture, iface);
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TRACE("(%p)->() thunking to IDirectDrawSurface7 interface.\n", This);
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return IDirectDrawSurface7_AddRef(COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirect3DTexture, IDirectDrawSurface7, iface));
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}
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static ULONG WINAPI
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Thunk_IDirect3DTextureImpl_2_Release(IDirect3DTexture2 *iface)
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{
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ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirect3DTexture2, iface);
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TRACE("(%p)->() thunking to IDirectDrawSurface7 interface.\n", This);
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return IDirectDrawSurface7_Release(ICOM_INTERFACE(This, IDirectDrawSurface7));
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}
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static ULONG WINAPI
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Thunk_IDirect3DTextureImpl_1_Release(IDirect3DTexture *iface)
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{
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ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirect3DTexture, iface);
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TRACE("(%p)->() thunking to IDirectDrawSurface7 interface.\n", This);
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return IDirectDrawSurface7_Release(COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirect3DTexture, IDirectDrawSurface7, iface));
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}
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/*****************************************************************************
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* IDirect3DTexture interface
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*****************************************************************************/
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/*****************************************************************************
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* IDirect3DTexture1::Initialize
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*
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* The sdk says it's not implemented
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*
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* Params:
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* ?
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*
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* Returns
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* DDERR_UNSUPPORTED
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*
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*****************************************************************************/
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static HRESULT WINAPI
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IDirect3DTextureImpl_1_Initialize(IDirect3DTexture *iface,
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IDirect3DDevice *Direct3DDevice,
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IDirectDrawSurface *DDSurface)
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{
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ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirect3DTexture, iface);
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IDirect3DDeviceImpl *d3d = ICOM_OBJECT(IDirect3DDeviceImpl, IDirect3DDevice, Direct3DDevice);
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IDirectDrawSurfaceImpl *surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface3, DDSurface);
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TRACE("(%p)->(%p,%p) Not implemented\n", This, d3d, surf);
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return DDERR_UNSUPPORTED; /* Unchecked */
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}
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/*****************************************************************************
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* IDirect3DTexture2::PaletteChanged
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*
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* Informs the texture about a palette change
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*
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* Params:
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* Start: Start index of the change
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* Count: The number of changed entries
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*
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* Returns
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* D3D_OK, because it's a stub
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*
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*****************************************************************************/
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static HRESULT WINAPI
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IDirect3DTextureImpl_PaletteChanged(IDirect3DTexture2 *iface,
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DWORD Start,
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DWORD Count)
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{
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ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirect3DTexture2, iface);
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FIXME("(%p)->(%08x,%08x): stub!\n", This, Start, Count);
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return D3D_OK;
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}
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static HRESULT WINAPI
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Thunk_IDirect3DTextureImpl_1_PaletteChanged(IDirect3DTexture *iface,
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DWORD Start,
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DWORD Count)
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{
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ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirect3DTexture, iface);
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TRACE("(%p)->(%08x,%08x) thunking to IDirect3DTexture2 interface.\n", This, Start, Count);
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return IDirect3DTexture2_PaletteChanged(COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirect3DTexture, IDirect3DTexture2, iface),
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Start,
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Count);
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}
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/*****************************************************************************
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* IDirect3DTexture::Unload
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*
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* DX5 SDK: "The IDirect3DTexture2::Unload method is not implemented
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*
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*
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* Returns:
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* DDERR_UNSUPPORTED
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*
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*****************************************************************************/
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static HRESULT WINAPI
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IDirect3DTextureImpl_1_Unload(IDirect3DTexture *iface)
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{
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ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirect3DTexture, iface);
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TRACE("(%p)->(): not implemented!\n", This);
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return DDERR_UNSUPPORTED;
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}
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/*****************************************************************************
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* IDirect3DTexture2::GetHandle
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*
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* Returns handle for the texture. At the moment, the interface
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* to the IWineD3DTexture is used.
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*
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* Params:
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* Direct3DDevice2: Device this handle is assigned to
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* Handle: Address to store the handle at.
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*
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* Returns:
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* D3D_OK
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*
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*****************************************************************************/
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static HRESULT WINAPI
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IDirect3DTextureImpl_GetHandle(IDirect3DTexture2 *iface,
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IDirect3DDevice2 *Direct3DDevice2,
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D3DTEXTUREHANDLE *lpHandle)
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{
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ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirect3DTexture2, iface);
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IDirect3DDeviceImpl *d3d = ICOM_OBJECT(IDirect3DDeviceImpl, IDirect3DDevice2, Direct3DDevice2);
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TRACE("(%p)->(%p,%p)\n", This, d3d, lpHandle);
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EnterCriticalSection(&ddraw_cs);
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if(!This->Handle)
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{
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This->Handle = IDirect3DDeviceImpl_CreateHandle(d3d);
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if(This->Handle)
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{
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d3d->Handles[This->Handle - 1].ptr = This;
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d3d->Handles[This->Handle - 1].type = DDrawHandle_Texture;
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}
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}
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*lpHandle = This->Handle;
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TRACE(" returning handle %08x.\n", *lpHandle);
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LeaveCriticalSection(&ddraw_cs);
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return D3D_OK;
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}
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static HRESULT WINAPI
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Thunk_IDirect3DTextureImpl_1_GetHandle(IDirect3DTexture *iface,
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LPDIRECT3DDEVICE lpDirect3DDevice,
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LPD3DTEXTUREHANDLE lpHandle)
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{
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ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirect3DTexture, iface);
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IDirect3DDeviceImpl *d3d = ICOM_OBJECT(IDirect3DDeviceImpl, IDirect3DDevice, lpDirect3DDevice);
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TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DTexture2 interface.\n", This, d3d, lpHandle);
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return IDirect3DTexture2_GetHandle(ICOM_INTERFACE(This, IDirect3DTexture2),
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ICOM_INTERFACE(d3d, IDirect3DDevice2),
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lpHandle);
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}
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/*****************************************************************************
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* get_sub_mimaplevel
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*
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* Helper function that returns the next mipmap level
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*
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* tex_ptr: Surface of which to return the next level
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*
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*****************************************************************************/
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static IDirectDrawSurfaceImpl *
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get_sub_mimaplevel(IDirectDrawSurfaceImpl *tex_ptr)
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{
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/* Now go down the mipmap chain to the next surface */
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static DDSCAPS2 mipmap_caps = { DDSCAPS_MIPMAP | DDSCAPS_TEXTURE, 0, 0, 0 };
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LPDIRECTDRAWSURFACE7 next_level;
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IDirectDrawSurfaceImpl *surf_ptr;
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HRESULT hr;
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hr = IDirectDrawSurface7_GetAttachedSurface(ICOM_INTERFACE(tex_ptr, IDirectDrawSurface7),
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&mipmap_caps, &next_level);
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if (FAILED(hr)) return NULL;
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surf_ptr = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, next_level);
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IDirectDrawSurface7_Release(next_level);
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return surf_ptr;
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}
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/*****************************************************************************
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* IDirect3DTexture2::Load
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*
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* Loads a texture created with the DDSCAPS_ALLOCONLOAD
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*
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* This function isn't relayed to WineD3D because the whole interface is
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* implemented in DDraw only. For speed improvements a implementation which
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* takes OpenGL more into account could be placed into WineD3D.
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*
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* Params:
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* D3DTexture2: Address of the texture to load
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*
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* Returns:
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* D3D_OK on success
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* D3DERR_TEXTURE_LOAD_FAILED.
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*
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*****************************************************************************/
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static HRESULT WINAPI
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IDirect3DTextureImpl_Load(IDirect3DTexture2 *iface,
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IDirect3DTexture2 *D3DTexture2)
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{
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ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirect3DTexture2, iface);
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IDirectDrawSurfaceImpl *src_ptr = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture2, D3DTexture2);
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IWineD3DPalette *wine_pal, *wine_pal_src;
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IDirectDrawPalette *pal = NULL, *pal_src = NULL;
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HRESULT ret_value = D3D_OK;
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TRACE("(%p)->(%p)\n", This, src_ptr);
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EnterCriticalSection(&ddraw_cs);
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if (((src_ptr->surface_desc.ddsCaps.dwCaps & DDSCAPS_MIPMAP) != (This->surface_desc.ddsCaps.dwCaps & DDSCAPS_MIPMAP)) ||
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(src_ptr->surface_desc.u2.dwMipMapCount != This->surface_desc.u2.dwMipMapCount))
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{
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ERR("Trying to load surfaces with different mip-map counts !\n");
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}
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while(1)
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{
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DDSURFACEDESC *src_d, *dst_d;
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TRACE(" copying surface %p to surface %p (mipmap level %d)\n", src_ptr, This, src_ptr->mipmap_level);
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if ( This->surface_desc.ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD )
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/* If the surface is not allocated and its location is not yet specified,
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force it to video memory */
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if ( !(This->surface_desc.ddsCaps.dwCaps & (DDSCAPS_SYSTEMMEMORY|DDSCAPS_VIDEOMEMORY)) )
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This->surface_desc.ddsCaps.dwCaps |= DDSCAPS_VIDEOMEMORY;
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/* Suppress the ALLOCONLOAD flag */
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This->surface_desc.ddsCaps.dwCaps &= ~DDSCAPS_ALLOCONLOAD;
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/* Get the palettes */
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ret_value = IWineD3DSurface_GetPalette(This->WineD3DSurface, &wine_pal);
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if( ret_value != D3D_OK)
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{
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ERR("IWineD3DSurface::GetPalette failed! This is unexpected\n");
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LeaveCriticalSection(&ddraw_cs);
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return D3DERR_TEXTURE_LOAD_FAILED;
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}
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if(wine_pal)
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{
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ret_value = IWineD3DPalette_GetParent(wine_pal, (IUnknown **) &pal);
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if(ret_value != D3D_OK)
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{
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ERR("IWineD3DPalette::GetParent failed! This is unexpected\n");
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LeaveCriticalSection(&ddraw_cs);
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return D3DERR_TEXTURE_LOAD_FAILED;
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}
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}
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ret_value = IWineD3DSurface_GetPalette(src_ptr->WineD3DSurface, &wine_pal_src);
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if( ret_value != D3D_OK)
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{
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ERR("IWineD3DSurface::GetPalette failed! This is unexpected\n");
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LeaveCriticalSection(&ddraw_cs);
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return D3DERR_TEXTURE_LOAD_FAILED;
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}
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if(wine_pal_src)
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{
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ret_value = IWineD3DPalette_GetParent(wine_pal_src, (IUnknown **) &pal_src);
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if(ret_value != D3D_OK)
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{
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ERR("IWineD3DPalette::GetParent failed! This is unexpected\n");
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LeaveCriticalSection(&ddraw_cs);
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return D3DERR_TEXTURE_LOAD_FAILED;
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}
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}
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/* After seeing some logs, not sure at all about this... */
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if (pal == NULL)
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{
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IWineD3DSurface_SetPalette(This->WineD3DSurface, wine_pal);
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if (pal_src != NULL) IDirectDrawPalette_AddRef(pal_src);
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}
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else if (pal_src != NULL)
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{
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PALETTEENTRY palent[256];
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IDirectDrawPalette_GetEntries(pal_src, 0, 0, 256, palent);
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IDirectDrawPalette_SetEntries(pal, 0, 0, 256, palent);
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}
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if (pal) IDirectDrawPalette_Release(pal);
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if (pal_src) IDirectDrawPalette_Release(pal_src);
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/* Copy one surface on the other */
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dst_d = (DDSURFACEDESC *)&(This->surface_desc);
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src_d = (DDSURFACEDESC *)&(src_ptr->surface_desc);
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if ((src_d->dwWidth != dst_d->dwWidth) || (src_d->dwHeight != dst_d->dwHeight))
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{
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/* Should also check for same pixel format, u1.lPitch, ... */
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ERR("Error in surface sizes\n");
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LeaveCriticalSection(&ddraw_cs);
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return D3DERR_TEXTURE_LOAD_FAILED;
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}
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else
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{
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WINED3DLOCKED_RECT pSrcRect, pDstRect;
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/* LPDIRECT3DDEVICE2 d3dd = (LPDIRECT3DDEVICE2) This->D3Ddevice; */
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/* I should put a macro for the calculus of bpp */
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/* Copy also the ColorKeying stuff */
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if (src_d->dwFlags & DDSD_CKSRCBLT)
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{
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dst_d->dwFlags |= DDSD_CKSRCBLT;
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dst_d->ddckCKSrcBlt.dwColorSpaceLowValue = src_d->ddckCKSrcBlt.dwColorSpaceLowValue;
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dst_d->ddckCKSrcBlt.dwColorSpaceHighValue = src_d->ddckCKSrcBlt.dwColorSpaceHighValue;
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}
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/* Copy the main memory texture into the surface that corresponds to the OpenGL
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texture object. */
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ret_value = IWineD3DSurface_LockRect(src_ptr->WineD3DSurface, &pSrcRect, NULL, 0);
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if(ret_value != D3D_OK)
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{
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ERR(" (%p) Locking the source surface failed\n", This);
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LeaveCriticalSection(&ddraw_cs);
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return D3DERR_TEXTURE_LOAD_FAILED;
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}
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ret_value = IWineD3DSurface_LockRect(This->WineD3DSurface, &pDstRect, NULL, 0);
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if(ret_value != D3D_OK)
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{
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ERR(" (%p) Locking the destination surface failed\n", This);
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IWineD3DSurface_UnlockRect(src_ptr->WineD3DSurface);
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LeaveCriticalSection(&ddraw_cs);
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return D3DERR_TEXTURE_LOAD_FAILED;
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}
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if (This->surface_desc.u4.ddpfPixelFormat.dwFlags & DDPF_FOURCC)
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memcpy(pDstRect.pBits, pSrcRect.pBits, src_ptr->surface_desc.u1.dwLinearSize);
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else
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memcpy(pDstRect.pBits, pSrcRect.pBits, pSrcRect.Pitch * src_d->dwHeight);
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IWineD3DSurface_UnlockRect(src_ptr->WineD3DSurface);
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IWineD3DSurface_UnlockRect(This->WineD3DSurface);
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}
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if (src_ptr->surface_desc.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
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{
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src_ptr = get_sub_mimaplevel(src_ptr);
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}
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else
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{
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src_ptr = NULL;
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}
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if (This->surface_desc.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
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{
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This = get_sub_mimaplevel(This);
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}
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else
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{
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This = NULL;
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}
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if ((src_ptr == NULL) || (This == NULL))
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{
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if (src_ptr != This)
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{
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ERR(" Loading surface with different mipmap structure !!!\n");
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}
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break;
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}
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}
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LeaveCriticalSection(&ddraw_cs);
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return ret_value;
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}
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static HRESULT WINAPI
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Thunk_IDirect3DTextureImpl_1_Load(IDirect3DTexture *iface,
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IDirect3DTexture *D3DTexture)
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{
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ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirect3DTexture, iface);
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IDirectDrawSurfaceImpl *Texture = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture, D3DTexture);
|
|
TRACE("(%p)->(%p) thunking to IDirect3DTexture2 interface.\n", This, Texture);
|
|
|
|
return IDirect3DTexture2_Load(COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirect3DTexture, IDirect3DTexture2, iface),
|
|
COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirect3DTexture, IDirect3DTexture2, D3DTexture));
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* The VTables
|
|
*****************************************************************************/
|
|
const IDirect3DTexture2Vtbl IDirect3DTexture2_Vtbl =
|
|
{
|
|
Thunk_IDirect3DTextureImpl_2_QueryInterface,
|
|
Thunk_IDirect3DTextureImpl_2_AddRef,
|
|
Thunk_IDirect3DTextureImpl_2_Release,
|
|
IDirect3DTextureImpl_GetHandle,
|
|
IDirect3DTextureImpl_PaletteChanged,
|
|
IDirect3DTextureImpl_Load,
|
|
};
|
|
|
|
|
|
const IDirect3DTextureVtbl IDirect3DTexture1_Vtbl =
|
|
{
|
|
Thunk_IDirect3DTextureImpl_1_QueryInterface,
|
|
Thunk_IDirect3DTextureImpl_1_AddRef,
|
|
Thunk_IDirect3DTextureImpl_1_Release,
|
|
IDirect3DTextureImpl_1_Initialize,
|
|
Thunk_IDirect3DTextureImpl_1_GetHandle,
|
|
Thunk_IDirect3DTextureImpl_1_PaletteChanged,
|
|
Thunk_IDirect3DTextureImpl_1_Load,
|
|
IDirect3DTextureImpl_1_Unload,
|
|
};
|