Sweden-Number/include/wincon.h

265 lines
10 KiB
C

/*
* Copyright (C) the Wine project
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __WINE_WINCON_H
#define __WINE_WINCON_H
#ifdef __cplusplus
extern "C" {
#endif
#define CTRL_C_EVENT 0
#define CTRL_BREAK_EVENT 1
#define CTRL_CLOSE_EVENT 2
#define CTRL_LOGOFF_EVENT 5
#define CTRL_SHUTDOWN_EVENT 6
/* Console Mode flags */
#define ENABLE_PROCESSED_INPUT 0x01
#define ENABLE_LINE_INPUT 0x02
#define ENABLE_ECHO_INPUT 0x04
#define ENABLE_WINDOW_INPUT 0x08
#define ENABLE_MOUSE_INPUT 0x10
#define ENABLE_PROCESSED_OUTPUT 0x01
#define ENABLE_WRAP_AT_EOL_OUTPUT 0x02
typedef BOOL (WINAPI *PHANDLER_ROUTINE)(DWORD dwCtrlType);
/* Attributes flags: */
#define FOREGROUND_BLUE 0x0001 /* text color contains blue. */
#define FOREGROUND_GREEN 0x0002 /* text color contains green. */
#define FOREGROUND_RED 0x0004 /* text color contains red. */
#define FOREGROUND_INTENSITY 0x0008 /* text color is intensified. */
#define BACKGROUND_BLUE 0x0010 /* background color contains blue. */
#define BACKGROUND_GREEN 0x0020 /* background color contains green. */
#define BACKGROUND_RED 0x0040 /* background color contains red. */
#define BACKGROUND_INTENSITY 0x0080 /* background color is intensified. */
typedef struct _CONSOLE_CURSOR_INFO {
DWORD dwSize; /* Between 1 & 100 for percentage of cell filled */
BOOL bVisible; /* Visibility of cursor */
} CONSOLE_CURSOR_INFO, *LPCONSOLE_CURSOR_INFO;
typedef struct tagCOORD
{
SHORT X;
SHORT Y;
} COORD, *LPCOORD;
typedef struct tagSMALL_RECT
{
SHORT Left;
SHORT Top;
SHORT Right;
SHORT Bottom;
} SMALL_RECT,*LPSMALL_RECT;
typedef struct tagCONSOLE_SCREEN_BUFFER_INFO
{
COORD dwSize;
COORD dwCursorPosition;
WORD wAttributes;
SMALL_RECT srWindow;
COORD dwMaximumWindowSize;
} CONSOLE_SCREEN_BUFFER_INFO,*LPCONSOLE_SCREEN_BUFFER_INFO;
typedef struct tagCHAR_INFO
{
union
{
WCHAR UnicodeChar;
CHAR AsciiChar;
} Char;
WORD Attributes;
} CHAR_INFO,*LPCHAR_INFO;
typedef struct tagKEY_EVENT_RECORD
{
BOOL bKeyDown; /* 04 */
WORD wRepeatCount; /* 08 */
WORD wVirtualKeyCode; /* 0A */
WORD wVirtualScanCode; /* 0C */
union /* 0E */
{
WCHAR UnicodeChar; /* 0E */
CHAR AsciiChar; /* 0E */
} uChar;
DWORD dwControlKeyState; /* 10 */
} KEY_EVENT_RECORD,*LPKEY_EVENT_RECORD;
/* dwControlKeyState bitmask */
#define RIGHT_ALT_PRESSED 0x0001
#define LEFT_ALT_PRESSED 0x0002
#define RIGHT_CTRL_PRESSED 0x0004
#define LEFT_CTRL_PRESSED 0x0008
#define SHIFT_PRESSED 0x0010
#define NUMLOCK_ON 0x0020
#define SCROLLLOCK_ON 0x0040
#define CAPSLOCK_ON 0x0080
#define ENHANCED_KEY 0x0100
typedef struct tagMOUSE_EVENT_RECORD
{
COORD dwMousePosition;
DWORD dwButtonState;
DWORD dwControlKeyState;
DWORD dwEventFlags;
} MOUSE_EVENT_RECORD,*LPMOUSE_EVENT_RECORD;
#define FROM_LEFT_1ST_BUTTON_PRESSED 0x0001
#define RIGHTMOST_BUTTON_PRESSED 0x0002
#define FROM_LEFT_2ND_BUTTON_PRESSED 0x0004
#define FROM_LEFT_3RD_BUTTON_PRESSED 0x0008
#define FROM_LEFT_4TH_BUTTON_PRESSED 0x0010
#define MOUSE_MOVED 0x0001
#define DOUBLE_CLICK 0x0002
#define MOUSE_WHEELED 0x0004
typedef struct tagWINDOW_BUFFER_SIZE_RECORD
{
COORD dwSize;
} WINDOW_BUFFER_SIZE_RECORD,*LPWINDOW_BUFFER_SIZE_RECORD;
typedef struct tagMENU_EVENT_RECORD
{
UINT dwCommandId; /* perhaps UINT16 ??? */
} MENU_EVENT_RECORD,*LPMENU_EVENT_RECORD;
typedef struct tagFOCUS_EVENT_RECORD
{
BOOL bSetFocus; /* perhaps BOOL16 ??? */
} FOCUS_EVENT_RECORD,*LPFOCUS_EVENT_RECORD;
typedef struct tagINPUT_RECORD
{
WORD EventType; /* 00 */
union
{
KEY_EVENT_RECORD KeyEvent;
MOUSE_EVENT_RECORD MouseEvent;
WINDOW_BUFFER_SIZE_RECORD WindowBufferSizeEvent;
MENU_EVENT_RECORD MenuEvent;
FOCUS_EVENT_RECORD FocusEvent;
} Event;
} INPUT_RECORD,*PINPUT_RECORD;
/* INPUT_RECORD.wEventType */
#define KEY_EVENT 0x01
#define MOUSE_EVENT 0x02
#define WINDOW_BUFFER_SIZE_EVENT 0x04
#define MENU_EVENT 0x08
#define FOCUS_EVENT 0x10
#define CONSOLE_TEXTMODE_BUFFER 1
#ifdef __i386__
/* Note: this should return a COORD, but calling convention for returning
* structures is different between Windows and gcc on i386. */
WINBASEAPI DWORD WINAPI GetLargestConsoleWindowSize(HANDLE);
static inline COORD __wine_GetLargestConsoleWindowSize_wrapper(HANDLE h)
{
union {
COORD c;
DWORD dw;
} u;
u.dw = GetLargestConsoleWindowSize(h);
return u.c;
}
#define GetLargestConsoleWindowSize(h) __wine_GetLargestConsoleWindowSize_wrapper(h)
#else /* __i386__ */
WINBASEAPI COORD WINAPI GetLargestConsoleWindowSize(HANDLE);
#endif /* __i386__ */
WINBASEAPI BOOL WINAPI AllocConsole(VOID);
WINBASEAPI HANDLE WINAPI CreateConsoleScreenBuffer( DWORD,DWORD,LPSECURITY_ATTRIBUTES,DWORD,LPVOID);
WINBASEAPI BOOL WINAPI FillConsoleOutputAttribute( HANDLE,WORD,DWORD,COORD,LPDWORD);
WINBASEAPI BOOL WINAPI FillConsoleOutputCharacterA(HANDLE,CHAR,DWORD,COORD,LPDWORD);
WINBASEAPI BOOL WINAPI FillConsoleOutputCharacterW(HANDLE,WCHAR,DWORD,COORD,LPDWORD);
#define FillConsoleOutputCharacter WINELIB_NAME_AW(FillConsoleOutputCharacter)
WINBASEAPI BOOL WINAPI FlushConsoleInputBuffer( HANDLE);
WINBASEAPI BOOL WINAPI FreeConsole(VOID);
WINBASEAPI BOOL WINAPI GenerateConsoleCtrlEvent( DWORD,DWORD);
WINBASEAPI UINT WINAPI GetConsoleCP(VOID);
WINBASEAPI BOOL WINAPI GetConsoleCursorInfo( HANDLE,LPCONSOLE_CURSOR_INFO);
WINBASEAPI BOOL WINAPI GetConsoleMode( HANDLE,LPDWORD);
WINBASEAPI UINT WINAPI GetConsoleOutputCP(VOID);
WINBASEAPI BOOL WINAPI GetConsoleScreenBufferInfo(HANDLE,LPCONSOLE_SCREEN_BUFFER_INFO);
WINBASEAPI DWORD WINAPI GetConsoleTitleA(LPSTR,DWORD);
WINBASEAPI DWORD WINAPI GetConsoleTitleW(LPWSTR,DWORD);
#define GetConsoleTitle WINELIB_NAME_AW(GetConsoleTitle)
WINBASEAPI HWND WINAPI GetConsoleWindow(void);
WINBASEAPI BOOL WINAPI GetNumberOfConsoleInputEvents( HANDLE,LPDWORD);
WINBASEAPI BOOL WINAPI GetNumberOfConsoleMouseButtons(LPDWORD);
WINBASEAPI BOOL WINAPI PeekConsoleInputA( HANDLE,PINPUT_RECORD,DWORD,LPDWORD);
WINBASEAPI BOOL WINAPI PeekConsoleInputW( HANDLE,PINPUT_RECORD,DWORD,LPDWORD);
#define PeekConsoleInput WINELIB_NAME_AW(PeekConsoleInput)
WINBASEAPI BOOL WINAPI ReadConsoleA(HANDLE,LPVOID,DWORD,LPDWORD,LPVOID);
WINBASEAPI BOOL WINAPI ReadConsoleW(HANDLE,LPVOID,DWORD,LPDWORD,LPVOID);
#define ReadConsole WINELIB_NAME_AW(ReadConsole)
WINBASEAPI BOOL WINAPI ReadConsoleInputA(HANDLE,PINPUT_RECORD,DWORD,LPDWORD);
WINBASEAPI BOOL WINAPI ReadConsoleInputW(HANDLE,PINPUT_RECORD,DWORD,LPDWORD);
#define ReadConsoleInput WINELIB_NAME_AW(ReadConsoleInput)
WINBASEAPI BOOL WINAPI ReadConsoleOutputA( HANDLE,LPCHAR_INFO,COORD,COORD,LPSMALL_RECT);
WINBASEAPI BOOL WINAPI ReadConsoleOutputW( HANDLE,LPCHAR_INFO,COORD,COORD,LPSMALL_RECT);
#define ReadConsoleOutput WINELIB_NAME_AW(ReadConsoleOutput)
WINBASEAPI BOOL WINAPI ReadConsoleOutputAttribute( HANDLE,LPWORD,DWORD,COORD,LPDWORD);
WINBASEAPI BOOL WINAPI ReadConsoleOutputCharacterA(HANDLE,LPSTR,DWORD,COORD,LPDWORD);
WINBASEAPI BOOL WINAPI ReadConsoleOutputCharacterW(HANDLE,LPWSTR,DWORD,COORD,LPDWORD);
#define ReadConsoleOutputCharacter WINELIB_NAME_AW(ReadConsoleOutputCharacter)
WINBASEAPI BOOL WINAPI ScrollConsoleScreenBufferA( HANDLE,LPSMALL_RECT,LPSMALL_RECT,COORD,LPCHAR_INFO);
WINBASEAPI BOOL WINAPI ScrollConsoleScreenBufferW( HANDLE,LPSMALL_RECT,LPSMALL_RECT,COORD,LPCHAR_INFO);
#define ScrollConsoleScreenBuffer WINELIB_NAME_AW(ScrollConsoleScreenBuffer)
WINBASEAPI BOOL WINAPI SetConsoleActiveScreenBuffer( HANDLE);
WINBASEAPI BOOL WINAPI SetConsoleCP(UINT);
WINBASEAPI BOOL WINAPI SetConsoleCtrlHandler( PHANDLER_ROUTINE,BOOL);
WINBASEAPI BOOL WINAPI SetConsoleCursorInfo( HANDLE,LPCONSOLE_CURSOR_INFO);
WINBASEAPI BOOL WINAPI SetConsoleCursorPosition(HANDLE,COORD);
WINBASEAPI BOOL WINAPI SetConsoleMode( HANDLE,DWORD);
WINBASEAPI BOOL WINAPI SetConsoleOutputCP(UINT);
WINBASEAPI BOOL WINAPI SetConsoleScreenBufferSize(HANDLE,COORD);
WINBASEAPI BOOL WINAPI SetConsoleTextAttribute( HANDLE,WORD);
WINBASEAPI BOOL WINAPI SetConsoleTitleA(LPCSTR);
WINBASEAPI BOOL WINAPI SetConsoleTitleW(LPCWSTR);
#define SetConsoleTitle WINELIB_NAME_AW(SetConsoleTitle)
WINBASEAPI BOOL WINAPI SetConsoleWindowInfo( HANDLE,BOOL,LPSMALL_RECT);
WINBASEAPI BOOL WINAPI WriteConsoleA(HANDLE,CONST VOID *,DWORD,LPDWORD,LPVOID);
WINBASEAPI BOOL WINAPI WriteConsoleW(HANDLE,CONST VOID *,DWORD,LPDWORD,LPVOID);
#define WriteConsole WINELIB_NAME_AW(WriteConsole)
WINBASEAPI BOOL WINAPI WriteConsoleInputA(HANDLE,const INPUT_RECORD *,DWORD,LPDWORD);
WINBASEAPI BOOL WINAPI WriteConsoleInputW(HANDLE,const INPUT_RECORD *,DWORD,LPDWORD);
#define WriteConsoleInput WINELIB_NAME_AW(WriteConsoleInput)
WINBASEAPI BOOL WINAPI WriteConsoleOutputA(HANDLE,const CHAR_INFO*,COORD,COORD,LPSMALL_RECT);
WINBASEAPI BOOL WINAPI WriteConsoleOutputW(HANDLE,const CHAR_INFO*,COORD,COORD,LPSMALL_RECT);
#define WriteConsoleOutput WINELIB_NAME_AW(WriteConsoleOutput)
WINBASEAPI BOOL WINAPI WriteConsoleOutputAttribute(HANDLE,CONST WORD *,DWORD,COORD,LPDWORD);
WINBASEAPI BOOL WINAPI WriteConsoleOutputCharacterA(HANDLE,LPCSTR,DWORD,COORD,LPDWORD);
WINBASEAPI BOOL WINAPI WriteConsoleOutputCharacterW(HANDLE,LPCWSTR,DWORD,COORD,LPDWORD);
#define WriteConsoleOutputCharacter WINELIB_NAME_AW(WriteConsoleOutputCharacter)
#ifdef __cplusplus
}
#endif
#endif /* __WINE_WINCON_H */