337 lines
11 KiB
C
337 lines
11 KiB
C
/*
|
|
* Copyright 2009 Tony Wasserka
|
|
* Copyright 2010 Christian Costa
|
|
* Copyright 2010 Owen Rudge for CodeWeavers
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*/
|
|
|
|
#include "wine/debug.h"
|
|
#include "d3dx9_36_private.h"
|
|
|
|
WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
|
|
|
|
/* Returns TRUE if num is a power of 2, FALSE if not, or if 0 */
|
|
BOOL is_pow2(UINT num)
|
|
{
|
|
return !(num & (num - 1));
|
|
}
|
|
|
|
/* Returns the smallest power of 2 which is greater than or equal to num */
|
|
UINT make_pow2(UINT num)
|
|
{
|
|
UINT result = 1;
|
|
|
|
/* In the unlikely event somebody passes a large value, make sure we don't enter an infinite loop */
|
|
if (num >= 0x80000000)
|
|
return 0x80000000;
|
|
|
|
while (result < num)
|
|
result <<= 1;
|
|
|
|
return result;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXFilterTexture(LPDIRECT3DBASETEXTURE9 texture,
|
|
CONST PALETTEENTRY *palette,
|
|
UINT srclevel,
|
|
DWORD filter)
|
|
{
|
|
UINT level = srclevel + 1;
|
|
HRESULT hr;
|
|
|
|
TRACE("(%p, %p, %d, %d)\n", texture, palette, srclevel, filter);
|
|
|
|
if (!texture)
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
if ((filter & 0xFFFF) > D3DX_FILTER_BOX && filter != D3DX_DEFAULT)
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
if (srclevel >= IDirect3DBaseTexture9_GetLevelCount(texture))
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
switch (IDirect3DBaseTexture9_GetType(texture))
|
|
{
|
|
case D3DRTYPE_TEXTURE:
|
|
{
|
|
IDirect3DSurface9 *topsurf, *mipsurf;
|
|
D3DSURFACE_DESC desc;
|
|
|
|
if (filter == D3DX_DEFAULT)
|
|
{
|
|
IDirect3DTexture9_GetLevelDesc((IDirect3DTexture9*) texture, srclevel, &desc);
|
|
|
|
if (is_pow2(desc.Width) && is_pow2(desc.Height))
|
|
filter = D3DX_FILTER_BOX;
|
|
else
|
|
filter = D3DX_FILTER_BOX | D3DX_FILTER_DITHER;
|
|
}
|
|
|
|
hr = IDirect3DTexture9_GetSurfaceLevel((IDirect3DTexture9*) texture, srclevel, &topsurf);
|
|
|
|
if (FAILED(hr))
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
while (IDirect3DTexture9_GetSurfaceLevel((IDirect3DTexture9*) texture, level, &mipsurf) == D3D_OK)
|
|
{
|
|
hr = D3DXLoadSurfaceFromSurface(mipsurf, palette, NULL, topsurf, palette, NULL, filter, 0);
|
|
IDirect3DSurface9_Release(mipsurf);
|
|
|
|
if (FAILED(hr))
|
|
break;
|
|
|
|
level++;
|
|
}
|
|
|
|
IDirect3DSurface9_Release(topsurf);
|
|
|
|
if (level == srclevel + 1)
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
default:
|
|
FIXME("Implement volume and cube texture filtering\n");
|
|
return E_NOTIMPL;
|
|
}
|
|
}
|
|
|
|
HRESULT WINAPI D3DXCheckTextureRequirements(LPDIRECT3DDEVICE9 device,
|
|
UINT* width,
|
|
UINT* height,
|
|
UINT* miplevels,
|
|
DWORD usage,
|
|
D3DFORMAT* format,
|
|
D3DPOOL pool)
|
|
{
|
|
UINT w = (width && *width) ? *width : 1;
|
|
UINT h = (height && *height) ? *height : 1;
|
|
D3DCAPS9 caps;
|
|
|
|
TRACE("(%p, %p, %p, %p, %u, %p, %u)\n", device, width, height, miplevels, usage, format, pool);
|
|
|
|
if (!device)
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
/* usage */
|
|
if ((usage != D3DX_DEFAULT) &&
|
|
(usage & (D3DUSAGE_WRITEONLY | D3DUSAGE_DONOTCLIP | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES | D3DUSAGE_NPATCHES)))
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
/* pool */
|
|
if ((pool != D3DPOOL_DEFAULT) && (pool != D3DPOOL_MANAGED) && (pool != D3DPOOL_SYSTEMMEM) && (pool != D3DPOOL_SCRATCH))
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
/* width and height */
|
|
if (FAILED(IDirect3DDevice9_GetDeviceCaps(device, &caps)))
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
/* 256 x 256 default width/height */
|
|
if ((w == D3DX_DEFAULT) && (h == D3DX_DEFAULT))
|
|
w = h = 256;
|
|
else if (w == D3DX_DEFAULT)
|
|
w = (height ? h : 256);
|
|
else if (h == D3DX_DEFAULT)
|
|
h = (width ? w : 256);
|
|
|
|
/* ensure width/height is power of 2 */
|
|
if ((caps.TextureCaps & D3DPTEXTURECAPS_POW2) && (!is_pow2(w)))
|
|
w = make_pow2(w);
|
|
|
|
if (w > caps.MaxTextureWidth)
|
|
w = caps.MaxTextureWidth;
|
|
|
|
if ((caps.TextureCaps & D3DPTEXTURECAPS_POW2) && (!is_pow2(h)))
|
|
h = make_pow2(h);
|
|
|
|
if (h > caps.MaxTextureHeight)
|
|
h = caps.MaxTextureHeight;
|
|
|
|
/* texture must be square? */
|
|
if (caps.TextureCaps & D3DPTEXTURECAPS_SQUAREONLY)
|
|
{
|
|
if (w > h)
|
|
h = w;
|
|
else
|
|
w = h;
|
|
}
|
|
|
|
if (width)
|
|
*width = w;
|
|
|
|
if (height)
|
|
*height = h;
|
|
|
|
/* miplevels */
|
|
if (miplevels)
|
|
{
|
|
UINT max_mipmaps = 1;
|
|
|
|
if (!width && !height)
|
|
max_mipmaps = 9; /* number of mipmaps in a 256x256 texture */
|
|
else
|
|
{
|
|
UINT max_dimen = max(w, h);
|
|
|
|
while (max_dimen > 1)
|
|
{
|
|
max_dimen >>= 1;
|
|
max_mipmaps++;
|
|
}
|
|
}
|
|
|
|
if (*miplevels == 0 || *miplevels > max_mipmaps)
|
|
*miplevels = max_mipmaps;
|
|
}
|
|
|
|
/* format */
|
|
if (format)
|
|
{
|
|
D3DDEVICE_CREATION_PARAMETERS params;
|
|
IDirect3D9 *d3d = NULL;
|
|
D3DDISPLAYMODE mode;
|
|
HRESULT hr;
|
|
|
|
hr = IDirect3DDevice9_GetDirect3D(device, &d3d);
|
|
|
|
if (FAILED(hr))
|
|
goto cleanup;
|
|
|
|
hr = IDirect3DDevice9_GetCreationParameters(device, ¶ms);
|
|
|
|
if (FAILED(hr))
|
|
goto cleanup;
|
|
|
|
hr = IDirect3DDevice9_GetDisplayMode(device, 0, &mode);
|
|
|
|
if (FAILED(hr))
|
|
goto cleanup;
|
|
|
|
if ((*format == D3DFMT_UNKNOWN) || (*format == D3DX_DEFAULT))
|
|
*format = D3DFMT_A8R8G8B8;
|
|
|
|
hr = IDirect3D9_CheckDeviceFormat(d3d, params.AdapterOrdinal, params.DeviceType, mode.Format, usage,
|
|
D3DRTYPE_TEXTURE, *format);
|
|
|
|
if (FAILED(hr))
|
|
FIXME("Pixel format adjustment not implemented yet\n");
|
|
|
|
cleanup:
|
|
|
|
if (d3d)
|
|
IDirect3D9_Release(d3d);
|
|
|
|
if (FAILED(hr))
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXCreateTexture(LPDIRECT3DDEVICE9 pDevice,
|
|
UINT width,
|
|
UINT height,
|
|
UINT miplevels,
|
|
DWORD usage,
|
|
D3DFORMAT format,
|
|
D3DPOOL pool,
|
|
LPDIRECT3DTEXTURE9 *ppTexture)
|
|
{
|
|
HRESULT hr;
|
|
|
|
TRACE("(%p, %u, %u, %u, %x, %x, %x, %p)\n", pDevice, width, height, miplevels, usage, format,
|
|
pool, ppTexture);
|
|
|
|
if (!pDevice || !ppTexture)
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
hr = D3DXCheckTextureRequirements(pDevice, &width, &height, &miplevels, usage, &format, pool);
|
|
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
return IDirect3DDevice9_CreateTexture(pDevice, width, height, miplevels, usage, format, pool, ppTexture, NULL);
|
|
}
|
|
|
|
HRESULT WINAPI D3DXCreateTextureFromFileInMemoryEx(LPDIRECT3DDEVICE9 device,
|
|
LPCVOID srcdata,
|
|
UINT srcdatasize,
|
|
UINT width,
|
|
UINT height,
|
|
UINT miplevels,
|
|
DWORD usage,
|
|
D3DFORMAT format,
|
|
D3DPOOL pool,
|
|
DWORD filter,
|
|
DWORD mipfilter,
|
|
D3DCOLOR colorkey,
|
|
D3DXIMAGE_INFO* srcinfo,
|
|
PALETTEENTRY* palette,
|
|
LPDIRECT3DTEXTURE9* texture)
|
|
{
|
|
FIXME("(%p, %p, %u, %u, %u, %u, %x, %x, %x, %u, %u, %x, %p, %p, %p): stub\n", device, srcdata, srcdatasize, width,
|
|
height, miplevels, usage, format, pool, filter, mipfilter, colorkey, srcinfo, palette, texture);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXCreateTextureFromFileExW(LPDIRECT3DDEVICE9 device,
|
|
LPCWSTR srcfile,
|
|
UINT width,
|
|
UINT height,
|
|
UINT miplevels,
|
|
DWORD usage,
|
|
D3DFORMAT format,
|
|
D3DPOOL pool,
|
|
DWORD filter,
|
|
DWORD mipfilter,
|
|
D3DCOLOR colorkey,
|
|
D3DXIMAGE_INFO *srcinfo,
|
|
PALETTEENTRY *palette,
|
|
LPDIRECT3DTEXTURE9 *texture)
|
|
{
|
|
HRESULT hr;
|
|
DWORD size;
|
|
LPVOID buffer;
|
|
|
|
TRACE("(%p, %p, %u, %u, %u, %x, %x, %x, %u, %u, %x, %p, %p, %p): relay\n", device, debugstr_w(srcfile), width,
|
|
height, miplevels, usage, format, pool, filter, mipfilter, colorkey, srcinfo, palette, texture);
|
|
|
|
if (!srcfile)
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
hr = map_view_of_file(srcfile, &buffer, &size);
|
|
if (FAILED(hr))
|
|
return D3DXERR_INVALIDDATA;
|
|
|
|
hr = D3DXCreateTextureFromFileInMemoryEx(device, buffer, size, width, height, miplevels, usage, format, pool,
|
|
filter, mipfilter, colorkey, srcinfo, palette, texture);
|
|
|
|
UnmapViewOfFile(buffer);
|
|
|
|
return hr;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXCreateTextureFromFileA(LPDIRECT3DDEVICE9 device,
|
|
LPCSTR srcfile,
|
|
LPDIRECT3DTEXTURE9 *texture)
|
|
{
|
|
FIXME("(%p, %s, %p): stub\n", device, debugstr_a(srcfile), texture);
|
|
|
|
return E_NOTIMPL;
|
|
}
|