36 lines
1.4 KiB
C
36 lines
1.4 KiB
C
/*
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* Server-side handle definitions
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*
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* Copyright (C) 1999 Alexandre Julliard
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*/
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#ifndef __WINE_SERVER_HANDLE_H
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#define __WINE_SERVER_HANDLE_H
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#include <stdlib.h>
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#include "windef.h"
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#include "wine/server_protocol.h"
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struct process;
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struct object_ops;
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/* handle functions */
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/* alloc_handle takes a void *obj for convenience, but you better make sure */
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/* that the thing pointed to starts with a struct object... */
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extern handle_t alloc_handle( struct process *process, void *obj,
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unsigned int access, int inherit );
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extern int close_handle( struct process *process, handle_t handle, int *fd );
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extern struct object *get_handle_obj( struct process *process, handle_t handle,
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unsigned int access, const struct object_ops *ops );
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extern int get_handle_fd( struct process *process, handle_t handle, unsigned int access );
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extern handle_t duplicate_handle( struct process *src, handle_t src_handle, struct process *dst,
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unsigned int access, int inherit, int options );
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extern handle_t open_object( const WCHAR *name, size_t len, const struct object_ops *ops,
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unsigned int access, int inherit );
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extern struct object *alloc_handle_table( struct process *process, int count );
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extern struct object *copy_handle_table( struct process *process, struct process *parent );
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extern void close_global_handles(void);
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#endif /* __WINE_SERVER_HANDLE_H */
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