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Makefile.in
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makefiles: Add a standard header for all makefiles to replace the common variable initializations.
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2010-09-19 12:36:48 +02:00 |
arb_program_shader.c
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wined3d: Change surface_translate_frontbuffer_coords() to handle all drawable coordinates.
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2010-11-01 13:34:43 +01:00 |
ati_fragment_shader.c
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wined3d: Pass a wined3d_state structure to use_ps().
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2010-09-28 17:33:17 +02:00 |
basetexture.c
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wined3d: Don't pass the texture stages to basetexture_apply_state_changes.
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2010-11-01 11:43:35 +01:00 |
buffer.c
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wined3d: IWineD3DBuffer_Unmap() can't fail.
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2010-10-15 16:19:54 +02:00 |
clipper.c
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wined3d: Get rid of redundant comparisons against NULL / 0.
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2010-09-14 09:43:33 -05:00 |
context.c
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wined3d: Don't flip the coordinate system in set_blit_dimension().
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2010-10-29 14:33:57 +02:00 |
cubetexture.c
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wined3d: Pass a sub-resource index instead of a face + miplevel to cube texture methods.
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2010-10-25 14:29:31 +02:00 |
device.c
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wined3d: Set an A window proc on non-unicode windows.
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2010-11-02 13:17:25 +01:00 |
directx.c
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Assorted spelling fixes.
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2010-11-02 13:16:57 +01:00 |
drawprim.c
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wined3d: Pass a wined3d_state structure to remove_vbos().
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2010-10-01 13:46:39 +02:00 |
gl_compat.c
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wined3d: Get rid of the GL_SUPPORT macro.
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2009-10-29 13:09:33 +01:00 |
glsl_shader.c
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wined3d: Move loop state to wined3d_shader_context.
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2010-10-29 14:33:56 +02:00 |
nvidia_texture_shader.c
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wined3d: Pass a wined3d_state structure to nvts_activate_dimensions().
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2010-10-01 13:46:43 +02:00 |
palette.c
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wined3d: Get rid of redundant comparisons against NULL / 0.
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2010-09-14 09:43:33 -05:00 |
query.c
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wined3d: Get rid of redundant comparisons against NULL / 0.
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2010-09-14 09:43:33 -05:00 |
resource.c
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wined3d: Get rid of redundant comparisons against NULL / 0.
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2010-09-14 09:43:33 -05:00 |
shader.c
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wined3d: Move loop state to wined3d_shader_context.
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2010-10-29 14:33:56 +02:00 |
shader_sm1.c
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wined3d: Properly report shader comment sizes.
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2010-02-23 12:06:54 +01:00 |
shader_sm4.c
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wined3d: Recognize the SM4 sqrt opcode.
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2010-10-20 18:37:07 +02:00 |
state.c
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wined3d: Don't reapply lighting when vertex shaders are used.
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2010-11-01 11:43:45 +01:00 |
stateblock.c
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wined3d: Also pass the destination state directly to wined3d_state_record_lights().
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2010-10-01 13:46:47 +02:00 |
surface.c
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wined3d: Translate drawable coordinates in flush_to_framebuffer_drawpixels().
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2010-11-02 13:17:35 +01:00 |
surface_base.c
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wined3d: Only complain about unsupported filtering if we have a reason to.
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2010-10-29 14:33:56 +02:00 |
surface_gdi.c
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wined3d: Consistently use Map/Unmap for mapping resources.
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2010-10-14 17:54:52 +02:00 |
swapchain.c
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wined3d: Get rid of redundant comparisons against FALSE.
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2010-09-14 11:43:44 -05:00 |
swapchain_base.c
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wined3d: Get rid of redundant comparisons against NULL / 0.
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2010-09-14 09:43:33 -05:00 |
swapchain_gdi.c
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wined3d: Get rid of redundant comparisons against FALSE.
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2010-09-14 11:43:44 -05:00 |
texture.c
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wined3d: Pass a sub-resource index instead of a face + miplevel to cube texture methods.
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2010-10-25 14:29:31 +02:00 |
utils.c
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wined3d: Handle WINED3DFMT_R10G10B10A2_UNORM in getColorBits().
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2010-10-20 18:37:07 +02:00 |
version.rc
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wined3d: Add version resource.
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2009-11-04 11:54:59 +01:00 |
vertexdeclaration.c
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wined3d: Don't require wined3d object parents to be COM objects.
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2010-09-01 14:01:02 +02:00 |
view.c
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wined3d: Don't require wined3d object parents to be COM objects.
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2010-09-01 14:01:02 +02:00 |
volume.c
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wined3d: Consistently use Map/Unmap for mapping resources.
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2010-10-14 17:54:52 +02:00 |
volumetexture.c
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wined3d: Pass a sub-resource index instead of a face + miplevel to cube texture methods.
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2010-10-25 14:29:31 +02:00 |
wined3d.spec
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wined3d: Clippers don't need parents.
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2010-09-01 14:00:56 +02:00 |
wined3d_gl.h
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wined3d: Add NVDB support.
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2010-09-16 10:12:33 -05:00 |
wined3d_main.c
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wined3d: Set an A window proc on non-unicode windows.
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2010-11-02 13:17:25 +01:00 |
wined3d_private.h
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wined3d: Set an A window proc on non-unicode windows.
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2010-11-02 13:17:25 +01:00 |