408 lines
12 KiB
C
408 lines
12 KiB
C
/*
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* Copyright 2016 Andrey Gusev
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "d3d10_1.h"
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#include "d3dx10.h"
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#include "d3dcompiler.h"
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#include "wine/debug.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
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struct asyncdataloader
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{
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ID3DX10DataLoader ID3DX10DataLoader_iface;
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union
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{
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struct
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{
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WCHAR *path;
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} file;
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struct
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{
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HMODULE module;
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HRSRC rsrc;
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} resource;
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} u;
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void *data;
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SIZE_T size;
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};
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static inline struct asyncdataloader *impl_from_ID3DX10DataLoader(ID3DX10DataLoader *iface)
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{
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return CONTAINING_RECORD(iface, struct asyncdataloader, ID3DX10DataLoader_iface);
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}
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static HRESULT WINAPI memorydataloader_Load(ID3DX10DataLoader *iface)
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{
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TRACE("iface %p.\n", iface);
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return S_OK;
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}
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static HRESULT WINAPI memorydataloader_Decompress(ID3DX10DataLoader *iface, void **data, SIZE_T *size)
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{
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struct asyncdataloader *loader = impl_from_ID3DX10DataLoader(iface);
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TRACE("iface %p, data %p, size %p.\n", iface, data, size);
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*data = loader->data;
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*size = loader->size;
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return S_OK;
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}
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static HRESULT WINAPI memorydataloader_Destroy(ID3DX10DataLoader *iface)
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{
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struct asyncdataloader *loader = impl_from_ID3DX10DataLoader(iface);
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TRACE("iface %p.\n", iface);
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HeapFree(GetProcessHeap(), 0, loader);
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return S_OK;
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}
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static const ID3DX10DataLoaderVtbl memorydataloadervtbl =
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{
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memorydataloader_Load,
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memorydataloader_Decompress,
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memorydataloader_Destroy
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};
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static HRESULT WINAPI filedataloader_Load(ID3DX10DataLoader *iface)
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{
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struct asyncdataloader *loader = impl_from_ID3DX10DataLoader(iface);
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DWORD size, read_len;
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HANDLE file;
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void *data;
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BOOL ret;
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TRACE("iface %p.\n", iface);
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/* Always buffer file contents, even if Load() was already called. */
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file = CreateFileW(loader->u.file.path, GENERIC_READ, FILE_SHARE_READ | FILE_SHARE_WRITE,
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NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
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if (file == INVALID_HANDLE_VALUE)
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return D3D10_ERROR_FILE_NOT_FOUND;
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size = GetFileSize(file, NULL);
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data = HeapAlloc(GetProcessHeap(), 0, size);
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if (!data)
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{
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CloseHandle(file);
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return E_OUTOFMEMORY;
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}
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ret = ReadFile(file, data, size, &read_len, NULL);
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CloseHandle(file);
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if (!ret)
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{
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WARN("Failed to read file contents.\n");
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HeapFree(GetProcessHeap(), 0, data);
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return E_FAIL;
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}
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HeapFree(GetProcessHeap(), 0, loader->data);
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loader->data = data;
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loader->size = size;
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return S_OK;
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}
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static HRESULT WINAPI filedataloader_Decompress(ID3DX10DataLoader *iface, void **data, SIZE_T *size)
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{
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struct asyncdataloader *loader = impl_from_ID3DX10DataLoader(iface);
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TRACE("iface %p, data %p, size %p.\n", iface, data, size);
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if (!loader->data)
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return E_FAIL;
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*data = loader->data;
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*size = loader->size;
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return S_OK;
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}
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static HRESULT WINAPI filedataloader_Destroy(ID3DX10DataLoader *iface)
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{
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struct asyncdataloader *loader = impl_from_ID3DX10DataLoader(iface);
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TRACE("iface %p.\n", iface);
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HeapFree(GetProcessHeap(), 0, loader->u.file.path);
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HeapFree(GetProcessHeap(), 0, loader->data);
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HeapFree(GetProcessHeap(), 0, loader);
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return S_OK;
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}
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static const ID3DX10DataLoaderVtbl filedataloadervtbl =
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{
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filedataloader_Load,
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filedataloader_Decompress,
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filedataloader_Destroy
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};
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static HRESULT WINAPI resourcedataloader_Load(ID3DX10DataLoader *iface)
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{
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struct asyncdataloader *loader = impl_from_ID3DX10DataLoader(iface);
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HGLOBAL hglobal;
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TRACE("iface %p.\n", iface);
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if (loader->data)
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return S_OK;
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hglobal = LoadResource(loader->u.resource.module, loader->u.resource.rsrc);
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if (!hglobal)
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{
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WARN("Failed to load resource.\n");
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return E_FAIL;
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}
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loader->data = LockResource(hglobal);
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loader->size = SizeofResource(loader->u.resource.module, loader->u.resource.rsrc);
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return S_OK;
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}
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static HRESULT WINAPI resourcedataloader_Decompress(ID3DX10DataLoader *iface, void **data, SIZE_T *size)
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{
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struct asyncdataloader *loader = impl_from_ID3DX10DataLoader(iface);
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TRACE("iface %p, data %p, size %p.\n", iface, data, size);
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if (!loader->data)
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return E_FAIL;
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*data = loader->data;
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*size = loader->size;
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return S_OK;
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}
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static HRESULT WINAPI resourcedataloader_Destroy(ID3DX10DataLoader *iface)
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{
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struct asyncdataloader *loader = impl_from_ID3DX10DataLoader(iface);
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TRACE("iface %p.\n", iface);
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HeapFree(GetProcessHeap(), 0, loader);
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return S_OK;
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}
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static const ID3DX10DataLoaderVtbl resourcedataloadervtbl =
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{
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resourcedataloader_Load,
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resourcedataloader_Decompress,
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resourcedataloader_Destroy
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};
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HRESULT WINAPI D3DX10CompileFromMemory(const char *data, SIZE_T data_size, const char *filename,
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const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *entry_point,
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const char *target, UINT sflags, UINT eflags, ID3DX10ThreadPump *pump, ID3D10Blob **shader,
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ID3D10Blob **error_messages, HRESULT *hresult)
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{
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TRACE("data %s, data_size %Iu, filename %s, defines %p, include %p, entry_point %s, target %s, "
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"sflags %#x, eflags %#x, pump %p, shader %p, error_messages %p, hresult %p.\n",
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debugstr_an(data, data_size), data_size, debugstr_a(filename), defines, include,
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debugstr_a(entry_point), debugstr_a(target), sflags, eflags, pump, shader,
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error_messages, hresult);
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if (pump)
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FIXME("Unimplemented ID3DX10ThreadPump handling.\n");
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return D3DCompile(data, data_size, filename, defines, include, entry_point, target,
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sflags, eflags, shader, error_messages);
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}
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HRESULT WINAPI D3DX10CreateEffectPoolFromFileA(const char *filename, const D3D10_SHADER_MACRO *defines,
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ID3D10Include *include, const char *profile, UINT hlslflags, UINT fxflags, ID3D10Device *device,
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ID3DX10ThreadPump *pump, ID3D10EffectPool **effectpool, ID3D10Blob **errors, HRESULT *hresult)
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{
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FIXME("filename %s, defines %p, include %p, profile %s, hlslflags %#x, fxflags %#x, device %p, "
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"pump %p, effectpool %p, errors %p, hresult %p, stub!\n",
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debugstr_a(filename), defines, include, debugstr_a(profile), hlslflags, fxflags, device,
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pump, effectpool, errors, hresult);
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return E_NOTIMPL;
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}
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HRESULT WINAPI D3DX10CreateEffectPoolFromFileW(const WCHAR *filename, const D3D10_SHADER_MACRO *defines,
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ID3D10Include *include, const char *profile, UINT hlslflags, UINT fxflags, ID3D10Device *device,
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ID3DX10ThreadPump *pump, ID3D10EffectPool **effectpool, ID3D10Blob **errors, HRESULT *hresult)
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{
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FIXME("filename %s, defines %p, include %p, profile %s, hlslflags %#x, fxflags %#x, device %p, "
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"pump %p, effectpool %p, errors %p, hresult %p, stub!\n",
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debugstr_w(filename), defines, include, debugstr_a(profile), hlslflags, fxflags, device,
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pump, effectpool, errors, hresult);
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return E_NOTIMPL;
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}
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HRESULT WINAPI D3DX10CreateAsyncMemoryLoader(const void *data, SIZE_T data_size, ID3DX10DataLoader **loader)
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{
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struct asyncdataloader *object;
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TRACE("data %p, data_size %Iu, loader %p.\n", data, data_size, loader);
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if (!data || !loader)
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return E_FAIL;
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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if (!object)
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return E_OUTOFMEMORY;
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object->ID3DX10DataLoader_iface.lpVtbl = &memorydataloadervtbl;
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object->data = (void *)data;
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object->size = data_size;
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*loader = &object->ID3DX10DataLoader_iface;
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return S_OK;
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}
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HRESULT WINAPI D3DX10CreateAsyncFileLoaderA(const char *filename, ID3DX10DataLoader **loader)
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{
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WCHAR *filename_w;
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HRESULT hr;
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int len;
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TRACE("filename %s, loader %p.\n", debugstr_a(filename), loader);
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if (!filename || !loader)
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return E_FAIL;
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len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
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filename_w = HeapAlloc(GetProcessHeap(), 0, len * sizeof(*filename_w));
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MultiByteToWideChar(CP_ACP, 0, filename, -1, filename_w, len);
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hr = D3DX10CreateAsyncFileLoaderW(filename_w, loader);
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HeapFree(GetProcessHeap(), 0, filename_w);
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return hr;
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}
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HRESULT WINAPI D3DX10CreateAsyncFileLoaderW(const WCHAR *filename, ID3DX10DataLoader **loader)
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{
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struct asyncdataloader *object;
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TRACE("filename %s, loader %p.\n", debugstr_w(filename), loader);
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if (!filename || !loader)
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return E_FAIL;
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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if (!object)
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return E_OUTOFMEMORY;
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object->ID3DX10DataLoader_iface.lpVtbl = &filedataloadervtbl;
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object->u.file.path = HeapAlloc(GetProcessHeap(), 0, (lstrlenW(filename) + 1) * sizeof(WCHAR));
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if (!object->u.file.path)
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{
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HeapFree(GetProcessHeap(), 0, object);
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return E_OUTOFMEMORY;
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}
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lstrcpyW(object->u.file.path, filename);
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object->data = NULL;
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object->size = 0;
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*loader = &object->ID3DX10DataLoader_iface;
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return S_OK;
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}
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HRESULT WINAPI D3DX10CreateAsyncResourceLoaderA(HMODULE module, const char *resource, ID3DX10DataLoader **loader)
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{
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struct asyncdataloader *object;
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HRSRC rsrc;
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TRACE("module %p, resource %s, loader %p.\n", module, debugstr_a(resource), loader);
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if (!loader)
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return E_FAIL;
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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if (!object)
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return E_OUTOFMEMORY;
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if (!(rsrc = FindResourceA(module, resource, (const char *)RT_RCDATA)))
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{
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WARN("Failed to find resource.\n");
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HeapFree(GetProcessHeap(), 0, object);
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return D3DX10_ERR_INVALID_DATA;
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}
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object->ID3DX10DataLoader_iface.lpVtbl = &resourcedataloadervtbl;
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object->u.resource.module = module;
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object->u.resource.rsrc = rsrc;
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object->data = NULL;
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object->size = 0;
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*loader = &object->ID3DX10DataLoader_iface;
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return S_OK;
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}
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HRESULT WINAPI D3DX10CreateAsyncResourceLoaderW(HMODULE module, const WCHAR *resource, ID3DX10DataLoader **loader)
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{
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struct asyncdataloader *object;
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HRSRC rsrc;
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TRACE("module %p, resource %s, loader %p.\n", module, debugstr_w(resource), loader);
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if (!loader)
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return E_FAIL;
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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if (!object)
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return E_OUTOFMEMORY;
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if (!(rsrc = FindResourceW(module, resource, (const WCHAR *)RT_RCDATA)))
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{
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WARN("Failed to find resource.\n");
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HeapFree(GetProcessHeap(), 0, object);
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return D3DX10_ERR_INVALID_DATA;
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}
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object->ID3DX10DataLoader_iface.lpVtbl = &resourcedataloadervtbl;
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object->u.resource.module = module;
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object->u.resource.rsrc = rsrc;
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object->data = NULL;
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object->size = 0;
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*loader = &object->ID3DX10DataLoader_iface;
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return S_OK;
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}
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HRESULT WINAPI D3DX10PreprocessShaderFromMemory(const char *data, SIZE_T data_size, const char *filename,
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const D3D10_SHADER_MACRO *defines, ID3DInclude *include, ID3DX10ThreadPump *pump, ID3D10Blob **shader_text,
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ID3D10Blob **errors, HRESULT *hresult)
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{
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FIXME("data %s, data_size %Iu, filename %s, defines %p, include %p, pump %p, shader_text %p, "
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"errors %p, hresult %p stub!\n",
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debugstr_an(data, data_size), data_size, debugstr_a(filename), defines, include, pump,
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shader_text, errors, hresult);
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return E_NOTIMPL;
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}
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