Sweden-Number/dlls/wined3d
Henri Verbeet a7ded9a67d wined3d: Pass a wined3d_state structure to use_ps(). 2010-09-28 17:33:17 +02:00
..
Makefile.in makefiles: Add a standard header for all makefiles to replace the common variable initializations. 2010-09-19 12:36:48 +02:00
arb_program_shader.c wined3d: Pass a wined3d_state structure to use_ps(). 2010-09-28 17:33:17 +02:00
ati_fragment_shader.c wined3d: Pass a wined3d_state structure to use_ps(). 2010-09-28 17:33:17 +02:00
basetexture.c wined3d: Remove IWineD3DBaseTexture::GetTextureDimensions() from the public wined3d interface. 2010-09-18 13:05:44 +02:00
buffer.c wined3d: Pass a wined3d_state structure to use_vs(). 2010-09-28 17:33:17 +02:00
clipper.c wined3d: Get rid of redundant comparisons against NULL / 0. 2010-09-14 09:43:33 -05:00
context.c
cubetexture.c wined3d: Remove IWineD3DBaseTexture::GetTextureDimensions() from the public wined3d interface. 2010-09-18 13:05:44 +02:00
device.c wined3d: Pass a wined3d_state structure to use_ps(). 2010-09-28 17:33:17 +02:00
directx.c wined3d: Add check for Intel GM965/GL960 with Mesa driver. 2010-09-22 19:56:52 +02:00
drawprim.c wined3d: Pass a wined3d_state structure to use_ps(). 2010-09-28 17:33:17 +02:00
gl_compat.c
glsl_shader.c wined3d: Pass a wined3d_state structure to use_vs(). 2010-09-28 17:33:17 +02:00
nvidia_texture_shader.c wined3d: Pass a wined3d_state structure to use_ps(). 2010-09-28 17:33:17 +02:00
palette.c wined3d: Get rid of redundant comparisons against NULL / 0. 2010-09-14 09:43:33 -05:00
query.c wined3d: Get rid of redundant comparisons against NULL / 0. 2010-09-14 09:43:33 -05:00
resource.c wined3d: Get rid of redundant comparisons against NULL / 0. 2010-09-14 09:43:33 -05:00
shader.c wined3d: Pass a wined3d_state structure to use_vs(). 2010-09-28 17:33:17 +02:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Pass a wined3d_state structure to use_ps(). 2010-09-28 17:33:17 +02:00
stateblock.c wined3d: Remove IWineD3DStateBlock::InitStartupStateBlock() from the public wined3d interface. 2010-09-28 17:33:16 +02:00
surface.c wined3d: Get rid of redundant comparisons against NULL / 0. 2010-09-14 09:43:33 -05:00
surface_base.c wined3d: Get rid of redundant comparisons against NULL / 0. 2010-09-14 09:43:33 -05:00
surface_gdi.c
swapchain.c wined3d: Get rid of redundant comparisons against FALSE. 2010-09-14 11:43:44 -05:00
swapchain_base.c wined3d: Get rid of redundant comparisons against NULL / 0. 2010-09-14 09:43:33 -05:00
swapchain_gdi.c wined3d: Get rid of redundant comparisons against FALSE. 2010-09-14 11:43:44 -05:00
texture.c wined3d: Remove IWineD3DBaseTexture::GetTextureDimensions() from the public wined3d interface. 2010-09-18 13:05:44 +02:00
utils.c wined3d: Pass a wined3d_state structure to use_vs(). 2010-09-28 17:33:17 +02:00
version.rc
vertexdeclaration.c
view.c
volume.c wined3d: Get rid of redundant comparisons against NULL / 0. 2010-09-14 09:43:33 -05:00
volumetexture.c wined3d: Remove IWineD3DBaseTexture::GetTextureDimensions() from the public wined3d interface. 2010-09-18 13:05:44 +02:00
wined3d.spec
wined3d_gl.h wined3d: Add NVDB support. 2010-09-16 10:12:33 -05:00
wined3d_main.c wined3d: Get rid of redundant comparisons against NULL / 0. 2010-09-14 09:43:33 -05:00
wined3d_private.h wined3d: Pass a wined3d_state structure to use_ps(). 2010-09-28 17:33:17 +02:00