Sweden-Number/dlls/wined3d
Stefan Dösinger c1623d4e7b wined3d: Use the context manager to prepare for drawing. 2007-02-13 12:03:40 +01:00
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Makefile.in wined3d: Use the context manager to prepare for drawing. 2007-02-13 12:03:40 +01:00
arb_program_shader.c wined3d: Make shader_cleanup more useful. 2007-02-12 12:37:48 +01:00
baseshader.c wined3d: Make shader_cleanup more useful. 2007-02-12 12:37:48 +01:00
basetexture.c
context.c wined3d: Use the context manager to prepare for drawing. 2007-02-13 12:03:40 +01:00
cubetexture.c
device.c wined3d: Store dirty states per context. 2007-02-13 11:55:07 +01:00
directx.c wined3d: Report D3D caps properly for ATI cards. 2007-02-05 14:01:43 +01:00
drawprim.c wined3d: Use the context manager to prepare for drawing. 2007-02-13 12:03:40 +01:00
glsl_shader.c wined3d: Properly round negative values in shader_glsl_mov. 2007-02-12 14:12:29 +01:00
indexbuffer.c
palette.c
pixelshader.c wined3d: The sincos instruction is valid for ps/vs 2.1 as well. 2007-01-19 12:29:17 +01:00
query.c wined3d: Do not block waiting for occlusion query result in GetData. 2007-01-12 11:24:20 +01:00
resource.c
state.c wined3d: Store dirty states per context. 2007-02-13 11:55:07 +01:00
stateblock.c wined3d: Store the scissor rect in the stateblock. 2007-01-10 22:01:20 +01:00
surface.c wined3d: Store state optmization members in the context. 2007-02-13 11:50:38 +01:00
surface_gdi.c
swapchain.c wined3d: Count the framerate per swapchain, not globally. 2007-01-10 22:00:47 +01:00
texture.c
utils.c d3d: Fix the D3DFMT_XXX constant declarations. 2007-01-18 12:05:05 +01:00
vertexbuffer.c wined3d: Better tracking of vertex buffer assignments. 2007-01-15 12:43:40 +01:00
vertexdeclaration.c
vertexshader.c wined3d: The sincos instruction is valid for ps/vs 2.1 as well. 2007-01-19 12:29:17 +01:00
volume.c
volumetexture.c
wined3d.spec
wined3d_main.c
wined3d_private.h wined3d: Use the context manager to prepare for drawing. 2007-02-13 12:03:40 +01:00
wined3d_private_types.h