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Makefile.in
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wined3d: Use the context manager to prepare for drawing.
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2007-02-13 12:03:40 +01:00 |
arb_program_shader.c
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wined3d: Make shader_cleanup more useful.
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2007-02-12 12:37:48 +01:00 |
baseshader.c
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wined3d: Make shader_cleanup more useful.
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2007-02-12 12:37:48 +01:00 |
basetexture.c
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context.c
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wined3d: Use the context manager to prepare for drawing.
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2007-02-13 12:03:40 +01:00 |
cubetexture.c
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device.c
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wined3d: Store dirty states per context.
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2007-02-13 11:55:07 +01:00 |
directx.c
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wined3d: Report D3D caps properly for ATI cards.
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2007-02-05 14:01:43 +01:00 |
drawprim.c
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wined3d: Use the context manager to prepare for drawing.
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2007-02-13 12:03:40 +01:00 |
glsl_shader.c
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wined3d: Properly round negative values in shader_glsl_mov.
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2007-02-12 14:12:29 +01:00 |
indexbuffer.c
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palette.c
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pixelshader.c
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wined3d: The sincos instruction is valid for ps/vs 2.1 as well.
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2007-01-19 12:29:17 +01:00 |
query.c
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wined3d: Do not block waiting for occlusion query result in GetData.
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2007-01-12 11:24:20 +01:00 |
resource.c
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state.c
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wined3d: Store dirty states per context.
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2007-02-13 11:55:07 +01:00 |
stateblock.c
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wined3d: Store the scissor rect in the stateblock.
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2007-01-10 22:01:20 +01:00 |
surface.c
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wined3d: Store state optmization members in the context.
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2007-02-13 11:50:38 +01:00 |
surface_gdi.c
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swapchain.c
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wined3d: Count the framerate per swapchain, not globally.
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2007-01-10 22:00:47 +01:00 |
texture.c
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utils.c
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d3d: Fix the D3DFMT_XXX constant declarations.
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2007-01-18 12:05:05 +01:00 |
vertexbuffer.c
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wined3d: Better tracking of vertex buffer assignments.
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2007-01-15 12:43:40 +01:00 |
vertexdeclaration.c
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vertexshader.c
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wined3d: The sincos instruction is valid for ps/vs 2.1 as well.
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2007-01-19 12:29:17 +01:00 |
volume.c
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volumetexture.c
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wined3d.spec
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wined3d_main.c
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wined3d_private.h
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wined3d: Use the context manager to prepare for drawing.
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2007-02-13 12:03:40 +01:00 |
wined3d_private_types.h
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