Sweden-Number/dlls/wined3d
Józef Kucia f6160d2ae8 wined3d: Disable transform feedback when there are no varyings to record.
In order to avoid GL errors when glBeginTransformFeedback() is called.
This is required only because we do not fully support stream output
component ranges.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-26 20:30:30 +02:00
..
Makefile.in wined3d: Merge drawprim.c into context.c. 2018-02-26 16:40:22 +01:00
arb_program_shader.c wined3d: Use staging resources to blit from CPU resources in the ARBfp blitter. 2018-04-16 21:38:15 +02:00
ati_fragment_shader.c wined3d: Get rid of the dst_arg enum. 2018-03-23 14:02:53 +01:00
buffer.c wined3d: Do not allocate system memory for resources by default. 2018-04-10 18:10:49 +02:00
context.c wined3d: Add support for stream output with vertex shaders. 2018-04-24 00:25:15 +02:00
cs.c wined3d: Remove redundant size checks before memcpy(). 2018-04-25 15:49:19 +02:00
device.c wined3d: Add support for returning multiple scissor rectangles. 2018-04-26 20:30:14 +02:00
directx.c wined3d: Implement support for 1D textures. 2018-04-03 09:38:45 +02:00
gl_compat.c
glsl_shader.c wined3d: Disable transform feedback when there are no varyings to record. 2018-04-26 20:30:30 +02:00
nvidia_texture_shader.c wined3d: Implement support for 1D textures. 2018-04-03 09:38:45 +02:00
palette.c wined3d: Use the global memory allocation helpers. 2018-02-14 09:06:58 +01:00
query.c wined3d: Use the global memory allocation helpers. 2018-02-14 09:06:58 +01:00
resource.c wined3d: Do not allocate system memory for resources by default. 2018-04-10 18:10:49 +02:00
sampler.c wined3d: Use the global memory allocation helpers. 2018-02-14 09:06:58 +01:00
shader.c wined3d: Parse SM5 precise instruction modifier. 2018-04-26 20:30:20 +02:00
shader_sm1.c wined3d: Use the global memory allocation helpers. 2018-02-14 09:06:58 +01:00
shader_sm4.c wined3d: Parse SM5 precise instruction modifier. 2018-04-26 20:30:20 +02:00
state.c wined3d: Add support for setting multiple scissor rectangles. 2018-04-24 00:25:15 +02:00
stateblock.c wined3d: Add support for setting multiple scissor rectangles. 2018-04-24 00:25:15 +02:00
surface.c wined3d: Use staging resources to blit from CPU resources in the GLSL blitter. 2018-04-16 21:38:15 +02:00
swapchain.c wined3d: Avoid superfluous wglSwapIntervalEXT() calls. 2018-03-23 16:23:21 +01:00
texture.c wined3d: Use staging resources to blit from CPU resources in the GLSL blitter. 2018-04-16 21:38:15 +02:00
utils.c wined3d: Add support for setting multiple viewports. 2018-04-16 20:42:56 +02:00
version.rc
vertexdeclaration.c wined3d: Use the global memory allocation helpers. 2018-02-14 09:06:58 +01:00
view.c wined3d: Implement support for 1D textures. 2018-04-03 09:38:45 +02:00
wined3d.spec wined3d: Add support for returning multiple scissor rectangles. 2018-04-26 20:30:14 +02:00
wined3d_gl.h wined3d: Get rid of ARB_vertex_blend support. 2018-03-23 14:02:57 +01:00
wined3d_main.c wined3d: Get rid of the "StrictDrawOrdering" setting. 2018-03-22 11:41:50 +01:00
wined3d_private.h wined3d: Parse SM5 precise instruction modifier. 2018-04-26 20:30:20 +02:00