39 lines
1.4 KiB
C
39 lines
1.4 KiB
C
/*
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* Direct3D state management
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*
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* Copyright 2006 Stefan Dösinger for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include <stdio.h>
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#ifdef HAVE_FLOAT_H
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# include <float.h>
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#endif
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#include "wined3d_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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static void state_unknown(DWORD state, IWineD3DStateBlockImpl *stateblock) {
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FIXME("Unknown state %d\n", state);
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}
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const struct StateEntry StateTable[] =
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{
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/* State name representative, apply function */
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{ /* 0, Undefined */ 0, state_unknown },
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};
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